CN215450135U - Mouse and keyboard converter - Google Patents

Mouse and keyboard converter Download PDF

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Publication number
CN215450135U
CN215450135U CN202121678500.2U CN202121678500U CN215450135U CN 215450135 U CN215450135 U CN 215450135U CN 202121678500 U CN202121678500 U CN 202121678500U CN 215450135 U CN215450135 U CN 215450135U
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China
Prior art keywords
module
mouse
keyboard
game
usb
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CN202121678500.2U
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Chinese (zh)
Inventor
李儒聪
吴文辉
杨亭
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Kaizhilongyu Technology Shenzhen Co ltd
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Kaizhilongyu Technology Shenzhen Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • G06F13/38Information transfer, e.g. on bus
    • G06F13/40Bus structure
    • G06F13/4063Device-to-bus coupling
    • G06F13/4068Electrical coupling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • G06F13/38Information transfer, e.g. on bus
    • G06F13/42Bus transfer protocol, e.g. handshake; Synchronisation
    • G06F13/4282Bus transfer protocol, e.g. handshake; Synchronisation on a serial bus, e.g. I2C bus, SPI bus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0227Cooperation and interconnection of the input arrangement with other functional units of a computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2213/00Indexing scheme relating to interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • G06F2213/0042Universal serial bus [USB]

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Computer Hardware Design (AREA)
  • Position Input By Displaying (AREA)

Abstract

The utility model discloses a mouse and keyboard converter, which comprises a main control module, a USB flash module, a memory module, an audio module, a USB Device module, a wireless communication module, a display module and a power management module, wherein the USB flash module, the memory module, the audio module, the USB Device module, the wireless communication module, the display module and the power management module are respectively connected with the main control module; the USB Device module is connected with the game equipment or the computer host in a wired mode; the wireless communication module is connected with the game equipment in a wireless mode; the USB Host module is connected with the game handle, the keyboard and the mouse; the power management module supplies power to other modules and external equipment of the USB Host module; the audio module is connected with the earphone/microphone. The mouse and keyboard converter converts the signals of the keyboard and the mouse into handle signals to operate the game, provides a better game operation mode for a player, enhances the fun of the game, strengthens the control delay standard of the game keyboard and the mouse, and has an audio function.

Description

Mouse and keyboard converter
Technical Field
The utility model belongs to the technical field of converters, and particularly relates to a mouse and keyboard converter.
Background
With the development of the game industry, game machines are becoming more popular. Most game host operation control recreation content all uses the game paddle, and the wireless handle is used basically now, does not have the restriction of connecting wire, and the handle is held feeling and the operating range in the hand and has all promoted a lot, nevertheless wireless also has the shortcoming, and handle operation delay is more common problem, and the rocker delays very greatly, has crossed two or three seconds, and the visual angle just can react, then just changes in a day-spin, and the rotation of game visual angle is uncontrolled at all.
Some game contents are not suitable for being operated by using a gamepad, such as some games designed based on a keyboard and a mouse, the game using the gamepad is complex to operate and poor in experience, and particularly the operation of fps shooting games is not accurate, so that the game experience effect is poor. Most players are not only used to operate games with the keyboard and the mouse, but also often use personalized keyboard and mouse as weapons for competition, and do not use the traditional handle to operate games.
SUMMERY OF THE UTILITY MODEL
The utility model aims to solve the problems of complex operation, time delay and poor experience of the gamepad, and provides a mouse and keyboard converter which converts signals of a keyboard and a mouse into game control signals, strengthens the control delay standard of the keyboard and the mouse, provides a better game operation mode for a player and improves the game fun.
In order to solve the technical problem, the mouse and keyboard converter provided by the utility model comprises a main control module, a USB Host module, a memory module, an audio module, a USB Device module, a wireless communication module, a display module and a power management module; the game Host comprises a USB Host module, a memory module, an audio module, a USB Device module, a wireless communication module, a display module and a power management module, wherein the USB Host module, the memory module, the audio module, the USB Device module, the wireless communication module, the display module and the power management module are all connected with a main control module; the wireless communication module is connected with the game host in a wireless mode; the USB Host module is respectively connected with a keyboard, a mouse and a game handle; the audio module is connected with an earphone/microphone.
In the technical scheme of the mouse and keyboard converter, the power management module supplies power to each internal module and the external equipment connected with the USB Host module. In the utility model, the power management module preferably has a built-in TypeC PD function, and the function of the TypeC PD function is as follows: when the connected game host has the charging function or the quick charging function, the game host can be charged correspondingly when being externally connected with a power supply. On the premise of realizing the power supply function, the power supply management module can be designed according to a conventional means, or can be realized by adopting a common power supply management system in the field, and the power supply is effectively distributed to different components of the system through the power supply management module. Specifically, the power management module comprises an interface J1 and an interface J2, wherein J1 is a power supply interface, J2 is a power supply and USB data interface, and J1 is powered by power in preference to J2. Both are 16-pin interfaces. Pin3, 4, 13, 14 of J1 are connected to the supply output. Pin3, 4, 13 and 14 of J2 are connected with a power supply output end, and Pin4 of J1 is connected with Pin4 of J2 through three triodes of Q1, Q5 and Q2 which are connected in series; the grid of Q1 is divided into three branches, the first branch is connected with the source of Q5 through the resistance R8, the second branch is connected with the collector of the triode Q4, the third branch is connected with the base of the triode Q3 through the resistance R6, the source of Q1 is connected with the drain of Q5, the drain of Q1 is divided into two branches, one branch is connected with Pin4 of J1, the other branch is grounded through the resistance R10; the grid of Q5 is divided into three branches, the first branch is connected with the collector of Q3, the second branch is connected with the source of Q5 through a resistor R7, the third branch is connected with the grid of Q2, and the source of Q5 is connected with the source of Q2; the drain of Q2 is connected with Pin4 of J2; the base electrode of the Q3 is divided into two branches, one branch is connected with the cathode of the diode D1 through the resistor R6, the other branch is connected with the anode of the D1, the anode of the D1 is grounded after being connected with the capacitor in parallel through the resistor R5, and the emitter of the Q3 is grounded; the base electrode of the Q4 is connected with the drain electrode of the Q1 through a resistor R9, and the emitter electrode is grounded; pin7 and Pin8 of J2 are respectively used as ports for connection of game machine, and are respectively used as communication terminals (DM and DP) connected with the main control module through resistors R3 and R2.
In the technical scheme of the mouse and keyboard converter, the USB Host module is mainly used for collecting signals of a game handle, a keyboard and a mouse. In this embodiment, the USB Host module includes a chip U2 and its peripheral circuits. The U2 is a 24-Pin chip, and pins 3, 4, 7, 8, 9 and 10 of the U2 are respectively connected with a game pad USB interface USB1, a keyboard/mouse interface USB0 and a USB 2. The pins 1, 2, 5, 13, 14, 15, 16, 17, 18, 19, 20, 22 and 24 of the U2 are connected with the main control module chip.
In the technical scheme of the mouse and keyboard converter, the main control module is used for cooperation processing among modules and processing of USB/wireless communication protocols of external devices, including a mouse, a keyboard, a game handle USB protocol and a game host USB/wireless communication protocol. The main control module can be a microprocessor or a single chip microcomputer with a corresponding logic control function which is conventionally used in the field. In this embodiment, the main control module includes a single chip microcomputer chip U3 and its peripheral circuits. The U3 chip is a 48-Pin chip, and a Pin3 of the U3 chip is used as a power input Pin, and a Pin42 of the U8926 chip is used as a power output Pin to supply power for the USB HOST module and the memory module; the pins 20, 25-35 of U3 are connected with a U2 chip; the Pin15 and 16 of U3 are connected with the memory module through an I2C bus; the Pin23 and the Pin24 of the U3 are respectively connected with the communication end of the J2; the U3 has Pin36, 37 as sound output end, Pin41 as sound input end, and Pin18 as earphone access detection end; the Pin10 of U3 is connected to the antenna through the capacitor C18 as the wireless signal input/output terminal, i.e. as the wireless communication module.
In the technical scheme of the mouse and keyboard converter, the memory module is used for storing mapping relations between buttons and rocking bars on the gamepad and keys on the keyboard and between the buttons and rocking bars on the gamepad and cursor movement and keys on the mouse, namely information data associating the buttons and rocking bars on the gamepad with the mapping keys of the keyboard and the mouse or mouse movement signals. The memory module can store multiple groups of mapping relations to adapt to different games or game handles. The memory module used in this embodiment is a conventional memory module, here a chip U4 and its peripheral circuits. Pin5 and 6 of U4 are connected with Pin15 and 16 of U3; resistors R11, R12 provide a high level to I2C.
In the technical scheme of the mouse and keyboard converter, the audio module is mainly used for receiving and processing voice information from a microphone and audio data transmitted by the main control module. In this embodiment, the audio module includes an earphone socket PJ1 and its peripheral circuit. The DACVDD is connected with the EARPHONES-ADC of U3 in parallel and is respectively connected with the Pin1 of the PJ1 through resistors R13 and R14; the MIC (microphone) is a sound input end, which is connected to Pin1 of the PJ1 through a capacitor C25; pin2 of PJ1 and Pin3 of PJ1 are respectively used as left and right channel interfaces of the earphone through capacitors C26 and C27, and EARPHONES-CHECK of U3 is connected with Pin7 of PJ1 through a resistor R15; pin1 is connected to Pin4 via capacitor C28.
In the technical scheme of the mouse and keyboard converter, the USB Device module and the wireless communication module are both mainly used for connecting a game host. When the mapping relation needs to be input or modified, the USB Device module and the wireless communication module can be used for being connected with a computer, a mobile phone or a tablet computer provided with mapping setting software. The wireless communication module can adopt but is not limited to a Bluetooth module and/or a WIFI module. The wireless communication module adopted in the present embodiment has been described above. In this embodiment, the USB Device module uses the J2 interface given above.
In the technical solution of the mouse-keyboard converter, the display module is mainly used for displaying and prompting the functional operation of the mouse-keyboard converter, and a display module commonly used in the field can be used. In the present invention, the display module includes eight single color LED lamps and an RGB-LED display lamp unit. Eight single-color LEDs, namely the LEDs 1-the LEDs 8, are connected with pins 5, 6 and 42-48 of the U3, and the LEDs 1-the LEDs 8 are lighted to respectively represent keyboard access, mouse access, game pad input and the like, and can be set according to actual conditions. The Pin1 of the RGB-LED is used as an input end and is connected with the Pin22 (pulse output end) of U3 through a diode D2; pin2 is used as a power supply input end, Pin2 is connected with the anode of D2 through a resistor R17, and a capacitor C29 is connected to D2 in parallel; pin3 serves as the LED output.
In the technical solution of the mouse-keyboard converter, the game host may adopt a device that is not limited to an electronic game machine, a computer (PC), a mobile phone or a tablet and can be used for playing an electronic game. Electronic gaming machines include, but are not limited to, PS4, XBOxone, Switch, PS3, XBox360, and the like, which are conventional in the art.
The mouse and keyboard converter provided by the utility model has the following beneficial effects:
(1) the mouse and keyboard converter provided by the utility model prestores mapping relations among buttons and rocking bars on a gamepad and keys on the keyboard, and between the buttons and rocking bars on the gamepad and cursor movement and keys on the mouse through the memory module, and during operation, the corresponding mapping relations can be read through the main control module, and keyboard and mouse signals are converted into game controller signals-handle signals, so that game roles are operated through the keyboard and the mouse.
(2) The mouse/keyboard/handle mapping relation is directly stored in the memory module, when in operation, the main control module can directly read the corresponding mapping relation, thereby strengthening the control delay standard of the keyboard and the mouse, the common game host directly uses the handle of the original factory, the maximum return Rate (Report Rate) of the handle is about 250 times/second, namely 4ms reports data once, and the converter can strengthen 1000 times/second, namely 1ms reports data once, in other words, the delay of the handle of the original factory is shortened to 1/4, thereby greatly improving the competitive speed.
(3) The mouse keyboard converter provided by the utility model is provided with the audio module, and a player can receive audio data and transmit a microphone signal through the audio module, so that the mouse keyboard converter is simple and convenient, and meets the experience of audio special effects.
Drawings
FIG. 1 is a schematic diagram of a mouse-keyboard converter according to the present invention.
FIG. 2 is a schematic view of the connection between the mouse and keyboard switch and the external component according to the present invention.
FIG. 3 illustrates a power management module and peripheral circuitry;
FIG. 4 is a schematic diagram of a USB Host module and peripheral circuits.
FIG. 5 is a USB interface; wherein (a) is a gamepad interface USB 1; (b) is a keyboard/mouse interface USB 0; (c) is a keyboard/mouse interface USB 2.
FIG. 6 is a schematic diagram of a main control module and peripheral circuits.
FIG. 7 shows a memory module and peripheral circuits.
Fig. 8 shows an audio module and peripheral circuits.
FIG. 9 shows RGB-LED and peripheral circuitry.
FIG. 10 is a schematic diagram of the keyboard, mouse and handle signal mapping relationship setting performed by conventional mapping software according to the present invention.
FIG. 11 is a schematic diagram of the operation of the mouse-keyboard converter according to the present invention in the operation mode.
Detailed Description
So that the technical solutions of the embodiments of the present invention will be clearly and completely described in conjunction with the accompanying drawings, it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, belong to the present invention.
In this embodiment, a schematic structural diagram of the mouse/keyboard converter is shown in fig. 1, and the mouse/keyboard converter includes a main control module, a USB Host module, a memory module, an audio module, a USB Device module, a wireless communication module, a display module, and a power management module.
The USB Host module, the memory module, the audio module, the USB Device module, the wireless communication module, the display module and the power management module are all connected with the main control module. The memory module is used for storing configuration parameters of the mouse-keyboard converter, and the configuration parameters comprise mapping relations between buttons and rocking bars on the gamepad and keys on the keyboard, and between the buttons and rocking bars on the gamepad and cursor movement and keys on the mouse. The power management module is also connected with the USB Host module, and the power management module supplies power to each internal module and the external equipment connected with the USB Host module.
The USB Device module is connected with the game host in a wired mode; the wireless communication module is connected with the game host in a wireless mode; the USB Host module is respectively connected with a keyboard, a mouse and a game handle; the audio module is connected with an earphone/microphone. The game handle can also be connected with an earphone/microphone, and the earphone interface is used for connecting the earphone and the microphone; in this embodiment, a standard 3.5mm earphone may be connected.
In this embodiment, the game host is an electronic game machine or a computer. The mouse and keyboard converter can support a game handle, a keyboard and a mouse to control games, and can also abandon the game handle and directly control the games by using the keyboard and the mouse.
(1) Power supply management module
The power management module supplies power to the main control module and the USB Host module, and supplies power to other internal modules (including a memory module, an audio module, a USB Device module, a wireless communication module and a display module) through a power interface on the main control module. The power management module not only provides power for each internal module, but also supplies power for external equipment (such as a mouse, a keyboard and a game handle) connected with the USB Host module. In this embodiment, the power management module has a built-in type PD function, and when the connected game host has a charging function or a fast charging function, the game host can be charged correspondingly when being connected to an external power supply. Power is efficiently distributed to the various components of the system by the power management module.
As shown in fig. 2, the game pad, the mouse and the keyboard are connected to the USB Host module through the pad interface and the keyboard/mouse interface, respectively, and the earphone/microphone is connected to the audio module through the earphone interface, and the earphone/microphone may also be directly connected to the game pad. The game host is in wireless connection with the wireless communication module or in wired connection with the USB Device module through a TypeC USB interface.
The power management module provided by this embodiment is shown in fig. 3, and includes an interface J1 and an interface J2, where J1 is a power supply interface, J2 is a power supply and USB data interface, and J1 takes precedence over J2. Both are JK TYPE-C16 needle interfaces. Pin3, 4, 13, 14 of J1 are connected to the supply output. Pin3, 4, 13 and 14 of J2 are connected with a power supply output end, and Pin4 of J1 is connected with Pin4 of J2 through three triodes of Q1, Q5 and Q2 which are connected in series; the grid of Q1 is divided into three branches, the first branch is connected with the source of Q5 through the resistance R8, the second branch is connected with the collector of the triode Q4, the third branch is connected with the base of the triode Q3 through the resistance R6, the source of Q1 is connected with the drain of Q5, the drain of Q1 is divided into two branches, one branch is connected with Pin4 of J1, the other branch is grounded through the resistance R10; the grid of Q5 is divided into three branches, the first branch is connected with the collector of Q3, the second branch is connected with the source of Q5 through a resistor R7, the third branch is connected with the grid of Q2, and the source of Q5 is connected with the source of Q2; the drain of Q2 is connected with Pin4 of J2; the base electrode of the Q3 is divided into two branches, one branch is connected with the cathode of the diode D1 through the resistor R6, the other branch is connected with the anode of the D1, the anode of the D1 is grounded after being connected with the capacitor in parallel through the resistor R5, and the emitter of the Q3 is grounded; the base electrode of the Q4 is connected with the drain electrode of the Q1 through a resistor R9, and the emitter electrode is grounded; pin7 and 8 of J2 are respectively used as ports for connecting game hosts.
J1, J2 Power supply logic description:
(1.1) J2 is connected to USB equipment (including computers, game hosts, mobile phones and the like), J2 Pin3, 4, 13 and 14 supply power, the power supply supplies power to Q5 and R8 through a Q2 MOSFET internal diode, when J1 is not connected with the power supply, a Q4 triode is cut off, a Q4 collector is at a high level, the power supply supplies power to a Q3 triode through R8 and R6, the Q3 is switched on, the grids of Q2 and Q5 are at a low level, and Q2 and Q5 are switched on to supply power to a 5V network; the gate of Q1 is high so Q1 is off and the 5V supply will not be tied to J1.
(1.2) after the J2 is connected with a USB device, the J1 is connected with a power supply, the J1 Pin3, 4, 13 and 14 supply power, the base of Q4 is supplied through R9, Q4 is switched on, the collector of Q4 is at low level, the base of Q3 is connected with low level through D1, Q3 is switched off, the collector of Q3 is at high level through R7, and Q2 and Q5 are switched off; the gate of Q1 is connected to low level through the collector of Q4, Q1 is conducted, and J1 realizes the power supply for 5V network.
(1.3) J2 to USB equipment, and after the J1 is connected with a power supply, the J1 is removed from supplying power, and the power supply logic is switched to the flow (1.1).
Data transmitted by the USB equipment is connected to U3 Pin23 and Pin24 through R2 and R3.
(2) USB Host module
The USB Host module is connected with the gamepad, the keyboard and the mouse and is used for collecting signals of the gamepad, the keyboard and the mouse. The signal of the mouse refers to a trigger signal of a left button, a right button and a middle button of the mouse or a mouse position movement induction signal and the like; the signal of the keyboard is a corresponding key triggering signal; the signal of the game handle is a trigger signal of a corresponding key of the game handle or a direction signal of a rocker and the like. The USB Host module comprises a handle interface and a keyboard/mouse interface. The handle interface is used for connecting a game handle. The keyboard/mouse interface is used for connecting a keyboard and a mouse. In this embodiment, a standard 3.5mm earphone may be connected. The USB Host module may implement corresponding functions through a CH374U chip.
The USB Host module structure is shown in fig. 4, and includes a chip U2 and its peripheral circuits. U2 is an SSOP 24 packaged chip, and pins 3, 4, 7, 8, 9 and 10 of the chip are respectively connected with a game pad USB interface USB1, a keyboard/mouse interface USB0 and a USB 2. The pins 1, 2, 5, 13, 14, 15, 16, 17, 18, 19, 20, 22 and 24 of the U2 are connected with the main control module chip. The 3 groups of USB data are processed internally by the U2 and converted into parallel data to be transmitted to the U3 for communication.
The handle interface, keyboard/mouse interface is shown in fig. 5. The USB1 interface is a handle interface, the USB0 interface is a keyboard/mouse interface, and the USB2 interface is a keyboard/mouse interface. The USB1 interface is connected with the handle, the Pin1 and the Pin4 are power supply output, the Pin2 and the Pin3 are USB communication data, and are connected with the U2 Pin9 and the Pin 10. The USB0 interface is connected with a keyboard or a mouse, the Pin1 and the Pin4 are power supply output, the Pin2 and the Pin3 are USB communication data and are connected with the U2 Pin7 and the Pin 8. The USB2 interface is connected with a keyboard or a mouse, the Pin1 and the Pin4 are power supply output, the Pin2 and the Pin3 are USB communication data and are connected with the U2 Pin3 and the Pin 4.
(3) Main control module
The main control module is mainly used for cooperation processing among the internal modules and USB/wireless communication protocols of all external devices, including USB protocols of a mouse, a keyboard and a game handle and USB/wireless communication protocols of a game host. The main control module can be realized by a Microprocessor (MPC) or a single chip Microcomputer (MCU) with a corresponding logic control function, which is conventionally used in the field. When the mouse, the keyboard and the handle are operated during game operation, the main control module receives signals of the mouse, the keyboard and the handle, reads the mapping relation of corresponding memory positions in the memory module, finds out corresponding handle signals according to the mouse/keyboard signals on the basis of the mapping relation, integrates the handle signals and the handle signals corresponding to the mouse/keyboard signals into operation signals, and transmits the operation signals to a game host through the USB Device module or the wireless communication module, so that the function of converting the keyboard and the mouse signals into game controller signals is realized.
The main control module structure provided by this embodiment is shown in fig. 6, and includes a single chip U3 and its peripheral circuits, the U3 chip is an LQFP48 packaged chip, and mainly includes the following settings:
(3.1) power supply: u3 Pin3 power input Pin; pin42 is a 3.3V power supply output Pin and supplies power to U2 and U6. Pin2 and Pin12 are digital ground, and Pin40 is analog ground.
(3.2) Single color LED control: u3 Pin5, 6, 48, 47, 46, 45, 44 and 43 respectively control the on and off of the LEDs 1-8.
(3.3) RGB LED control: u3 Pin22 outputs pulse signals to control RGB LEDs to display various colors.
(3.4) memory module communication: u3 Pin15, 16, 21 are connected to U4 for reading and writing data from and to U4 and U6.
(3.5) host computer/mobile phone communication: u3 Pin23, 24 communicate with the computer host/cell phone through the J2 connector.
(3.6) USB Host communication: u3 Pin20, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 is connected for communication with U2(USB Host module).
(3.7) voice input and output: u3 Pin36, 37 is the audio output, U3 Pin41 is the audio input, Pin18 is the headset access detection.
(3.8) wireless communication: u3 Pin10 is the wireless signal input and output.
(4) Memory module
The memory module is used for storing mapping relations between buttons and rocking bars on the gamepad and keys on the keyboard, and between buttons and rocking bars on the gamepad and cursor movement and keys on the mouse. Various mapping relationships can be set between the buttons on the gamepad and the keys on the keyboard, and the mapping relationships between the buttons on the gamepad and the keys on the keyboard can be customized according to the requirements and habits of users; a plurality of mapping relations can be set between the buttons and remote sensing on the gamepad and the cursor movement and buttons on the mouse, and the mapping relations between the buttons and rocker on the gamepad and the cursor movement and buttons on the mouse can be customized according to the requirements and habits of users. The memory module can create a plurality of page areas to store different mapping relationships to be suitable for different games. For example, the memory module has 8 pages, which can store 8 sets of setting values. The memory module can adopt a conventional memory chip in the field to realize corresponding functions.
The memory module provided by the present embodiment is shown in fig. 7, and includes a chip U4 and its peripheral circuits. U4 is EEPROM chip, its U4 and U3 communicate through I2C, and R11, R12 provide high level for I2C.
(5) Audio module
The audio module is mainly used for receiving and processing voice information from the microphone, transmitting the voice information to the game host through the main control module, and receiving and processing audio data transmitted by the game host through the main control module. By plugging the earphone and the microphone, the audio functions of playing game music and game sound effect, conversation and the like can be realized. The audio module can adopt the audio chip conventional in the field to realize the corresponding function.
The audio module provided by the present embodiment is shown in fig. 8, and includes a PJ1 headphone adapter. The DACVDD is connected with the EARPHONES-ADC of U3 in parallel and is respectively connected with the Pin1 of the PJ1 through resistors R13 and R14; the MIC (microphone) is a sound input end, which is connected to Pin1 of the PJ1 through a capacitor C25; pin2 of PJ1 and Pin3 of PJ1 are respectively used as left and right channel interfaces of the earphone through capacitors C26 and C27, and EARPHONES-CHECK of U3 is connected with Pin7 of PJ1 through a resistor R15; pin1 is connected to Pin4 via capacitor C28. The earphone is inserted into the PJ1 earphone seat, the connection between Pin7 and Pin4 of the PJ1 is disconnected, the EARPHONES _ CHECK network becomes high level, the U3 Pin18 detects the high level, and the U3 chip turns on the audio function. Sound is output through U3 Pin36 and Pin37, and drives the earphone speaker through C26 and C27; the DACVDD network supplies power to the microphone through R13, the sound of the microphone is converted into an electric signal, the electric signal is accessed through PJ1 Pin1, and the electric signal is transmitted into U3 Pin41 through C25 direct-blocking coupling. The earphos-ADC detects earpiece button function, which is passed into Pin1 of U3.
(5) USB Device module
The USB Device module is connected with the game host in a wired mode. When the game is played, the USB Device module can transmit the operation signal of the main control module to the game host; meanwhile, the audio data of the game host can be transmitted to the audio module through the USB Device module through the main control module. The USB Device module comprises a TypeC USB interface and is mainly used for connecting game equipment. The number of TypeC USB interfaces may be one or two. When there are two, another typeC USB interface can be used to external power supply to satisfy the great keyboard of consumption and mouse, and charge game host computer. The USB Device module can realize corresponding functions through a USB Device chip commonly used in the field.
This embodiment is implemented using the interface J2 given earlier.
(6) Wireless communication module
The wireless communication module is connected with the game host in a wireless mode. The wireless communication module and the USB Device module have similar functions, and in the actual use process, one of the wireless communication module and the USB Device module is connected with a game host (or external equipment such as a computer). When the game is played, the operation signal of the main control module can be transmitted to the game host through the wireless communication module; meanwhile, the audio data of the game host can be transmitted to the audio module through the main control module through the wireless communication module. The wireless communication module can adopt a Bluetooth module, a WIFI module and other wireless connection modules commonly used in the field. Wireless connection modes such as bluetooth and WIFI are all mature technologies in the field, and the specific implementation mode thereof is designed according to the conventional means in the field. The wireless communication module can realize corresponding functions through chips such as NRF51822, DA14580 or RDA5876 and the like.
In this embodiment, the chip U3 Pin10 is a wireless signal input and output, and serves as a wireless communication module for receiving or transmitting wireless signals through an antenna connected to Pin 10.
(7) Display module
In this embodiment, eight single color LEDs and one RGB LED are provided, LED1-LED 8.
The LEDs 1-8 are connected with the U3, the U3 is used for outputting and controlling the LEDs 1-8, the output is high, and the LEDs are on; the output is low and the LED lamp is off. The lighting of the LEDs 1-8 respectively represents keyboard access, mouse access, game pad input and the like, and can be set according to actual conditions.
As shown in fig. 9, the Pin1 of the RGB-LED is connected as an input terminal to the Pin22 (pulse output terminal) of U3 via a diode D2; pin2 is used as a power supply input end, Pin2 is connected with the anode of D2 through a resistor R17, and a capacitor C29 is connected to D2 in parallel; pin3 serves as the LED output. The RGB-LED Pin2 and Pin4 are power supply pins respectively, the Pin1 is a communication data Pin, the high level of an RGB-LED communication signal is more than 3.5V, and the low level is less than 1.5V; the TIME _ SERIES network is connected to U3 Pin22, the output high level is 3.3V, and the output low level is 0V; r17, D2 and C29 form voltage conversion, the output high level is 4V, and the output low level is 0.7V; the high and low levels are all in the RGB-LED receiving range.
One of the LEDs 1-8 single color LEDs or RGB-LEDs may be selected to indicate setting mode, keyboard access, mouse access, return to default, etc., respectively, depending on the circumstances.
The mouse and keyboard converter has two working modes: a set mode and an operating mode. The current operating state can be determined from the display module (indicator light unit). Under the operation mode, the keyboard, the mouse and the game handle are operated to play the game; under the setting mode, the mapping relation between the buttons on the gamepad and the keys on the keyboard and between the buttons on the gamepad and the cursor movement and keys on the mouse can be set and stored in the memory module. The working principle in the setting mode and the operation mode will be explained below. In addition, aiming at the common functions in the game, the functions can be realized through the set function shortcut keys, and the function shortcut keys and the corresponding related functions are stored in the memory module. Table 1 gives an example set of function shortcuts.
TABLE 1 keyboard Key and mouse keyboard switch function
Function switching Push-button
Mode selection KEY_F12+KEY_F11
Page section selection KEY_F12+KEY_F1-KEY_F8
Mouse sensitivity selection KEY_F12+KEY_1-KEY_9
Mouse Y-axis direction switching KEY_F12+KEY_Y
Dead zone setting KEY _ F11+ Num (without this function)
Page area 1 returns to default KEY _ F12+ KEY _ F10+ KEY _ F1 (Long press 3 seconds)
Page area 2 returns to default KEY _ F12+ KEY _ F10+ KEY _ F2 (Long press 3 seconds)
Full page area return defaults KEY _ F12+ KEY _ F10+ KEY _ F9 (Long press 3 seconds)
ISP functions KEY _ F12+ KEY _ F10+ KEY _ ESC (Long push 3 seconds)
In table 1, the setting mode means: the operation mode and the setting mode can be switched by simultaneously pressing the KEY _ F12 and the KEY _ F11 on the keyboard; the page areas are mainly used for game configuration, and different page areas are used for configuring different games or different scenes of the same game; the page area selection means: the user can simultaneously press KEY _ F12 and F1-F8 of the keyboard, wherein F1 is a page area 1; f2 is page area 2; .., and so on, switch among multiple sets of mapping relationships; the default means: factory setting; ISP (in System program) function for product upgrade.
The game player can set function shortcut keys in a given mode through a conventional software platform (such as game) or game software, and sends the main control module through the USB Device module or the wireless communication module and stores the main control module in the memory module.
The mouse sensitivity selection is used for adjusting the moving speed of the mouse, and can be selected according to game control requirements, and the KEY _ F12 and the number KEYs 1-9 above English letters are pressed simultaneously, wherein 1 is the lowest sensitivity, 9 is the highest sensitivity, and the default value is 4. The control direction of the Y axis of the partial game is set to be opposite, the user can switch the Y axis direction of the mouse according to the game control requirement and the use habit, and simultaneously, the Y axis direction of the mouse can be switched by pressing the KEY _ F12 and the KEY _ Y.
The switching of the two working modes and the switching of the functions can be completed by the main control module according to the received signals from the keyboard shortcut keys.
The specific operations in the setting mode and the operation mode are explained in detail below, respectively.
In a setting mode, the working principle of the mouse and keyboard converter is as follows:
the setting of the mapping relationship between the buttons and the keys on the joystick and the keyboard and between the buttons and the rocker on the joystick and the cursor movement and keys on the mouse can be set by two conventional methods: (1) setting the mapping relation by adopting conventional mapping setting software installed on a computer (or electronic mobile equipment such as a mobile phone/a tablet computer and the like), and storing the mapping relation in a memory module through a main control module; (2) the main control module adopts a singlechip with a mapping processing function, each button and rocker of the gamepad are mapped to the corresponding keys of the mouse/keyboard through the mapping function of the main control module, and the main control module stores the corresponding mapping relation in the memory module. The following explains the principles of the two mapping relationship setting methods.
1. Setting mapping relation through mapping setting software
As an implementation manner of the mapping relationship setting, as shown in fig. 10, the USB Device module (or the wireless communication module) is connected to a computer (e.g., a computer (PC), a mobile phone or a tablet (IPAD)) installed with mapping setting software (e.g., reWASD handle mapping keyboard software), the mapping relationships between buttons and rockers on the joystick and keys on the keyboard, and between buttons and rockers on the joystick and cursor movements and keys on the mouse can be set by using conventional mapping setting software (e.g., reWASD handle mapping keyboard software) installed on the computer (conventional operation, which is not described again), and the mapping relationships are stored in the memory module through the USB Device module (or the wireless communication module) via the main control module.
2. Setting mapping relation through single chip microcomputer
In this embodiment, the chip U3 is in communication connection with the chip U2, and the chip U2 is connected to the game pad, the keyboard, and the mouse through the USB1 interface, the USB0 interface, and the USB2 interface. The U2 processes the signals received from the game pad, keyboard and mouse, converts them into parallel data, and forwards them to the chip U3. In the set mode, the chip U3 associates the received signal from the joystick with the signal from the keyboard or mouse, thereby establishing a mapping relationship between the joystick and the keyboard or mouse, and saves the association information of the joystick and the keyboard or mouse (i.e., the mapping relationship between the joystick and the keyboard or mouse) to the chip U6.
Based on the main control module structure, the mapping relations between the buttons on the gamepad and the keys on the rocker and the keyboard, and between the buttons on the gamepad and the rocker and the cursor movement and keys on the mouse are set, and the main setting can be divided into keyboard or mouse key setting and mouse sliding setting.
The keyboard or mouse key setting method includes the following steps:
s1, pressing KEY _ F12 and KEY _ F11 to enter setting mode;
s2, pressing the button of the game handle (the cross key can support 8 direction settings);
s3, pressing a key on the keyboard or mouse to be set (the key only supports the function corresponding to the single key), sending the button signal of the game handle and the signal of the corresponding key on the keyboard or mouse to the main control module through the USB Host module, associating the received handle button signal with the signal of the corresponding key on the keyboard or mouse together by the main control module, establishing the mapping relation between the game handle and the keyboard key signal or mouse key, and storing the established mapping relation to the memory module.
S4, releasing the button on the handle;
and repeating the steps S2-S4 until all the buttons of the gamepad are mapped.
S5, while KEY _ F12 and KEY _ F11 are pressed, enter the operation mode.
Each page area can set different mapping relations for keyboard or mouse keys. The keyboard or mouse button setting of each page area can be set independently. In the setting mode, firstly, the corresponding page area is switched through a function switching shortcut key, and then the steps S2-S4 are repeated to complete the keyboard or mouse key setting of the current page area; and switching to another page area through the function switching shortcut key, and continuously repeating the steps S2-S4 until the keyboard or mouse keys in all the page areas are set.
The mouse sliding setting method comprises the following steps:
s1, pressing KEY _ F12 and KEY _ F11 to enter setting mode;
s2, pushing the joystick to the bottom (in any direction of up, down, left and right) in the left 3D (namely, left rocker) or right 3D (namely, right rocker) direction;
s3, sliding the mouse (the mouse only supports the left 3D or right 3D corresponding function), sending the rocker signal of the gamepad and the mouse corresponding action signal to the main control module through the USB Host module, associating the received rocker left 3D or right 3D signal and the mouse corresponding action signal together by the main control module, establishing the mapping relation between the gamepad and the mouse sliding operation, and storing the established mapping relation to the memory module.
S4, releasing a rocker on the game handle;
and repeating the steps S2-S4 until all the rocker mapping of the gamepad is completed.
S5, while KEY _ F12 and KEY _ F11 are pressed, enter the operation mode.
Each page area can set different mapping relations for mouse sliding. The mouse slide setting of each page area can be set independently. In the setting mode, firstly, the mouse is switched to a corresponding page area through a function switching shortcut key, and then the steps S2-S4 are repeated to complete the mouse sliding setting of the current page area; and switching to another page area through the function switching shortcut key, and continuously repeating the steps S2-S4 until the mouse sliding setting of all the page areas is finished.
If the game handle button is not pressed or the rocker is not pushed in the setting process, the originally set key functions on the keyboard or the mouse can be cleared. After entering the setting mode, the game device leaves the setting mode after the mapping setting is finished (namely, each button and rocker of the game handle are mapped to the corresponding button of the mouse/keyboard).
According to the setting operation, different game pads are used for guidance, and specific mapping relation settings are shown in tables 2 and 3.
TABLE 2 mouse mapping relationships
Figure BDA0003176273790000121
TABLE 3 keyboard mapping relationships
Figure BDA0003176273790000122
Figure BDA0003176273790000131
In this embodiment, the game hosts take PS4, XBoxOne, Switch, PC, PS3, and XBox360 as examples, the mouse-keyboard converter provided in this embodiment is respectively connected to PS4, XBoxOne, Switch, PC, PS3, and XBox360, and the mouse-keyboard converter stores a plurality of sets of different mapping relationships to adapt to different game hosts through guidance of corresponding handles (i.e., a setting process in which each button and rocker of a game handle are mapped to a corresponding key of a mouse/keyboard, which will be referred to as guidance for short hereinafter).
PS4 game host: after the USB Device module (or the wireless communication module) is connected with the PS4 game host, the PS4 handle is used for guiding, and after the guiding, the functions of the mouse and keyboard converter are PS4 handle with earphones, 48K16bit2CH with earphones, and 48K16bit1CH with earphones. If the mouse and keyboard converter does not use PS4 handle guide, the mouse and keyboard converter only has the function of pure PS4 earphone.
On Xbox one ranger host computer: after the USB Device module (or the wireless communication module) is connected with the Xbox one game host, the Xbox one handle is used for guiding, and after guiding, the functions of the mouse keyboard converter are the Xbox one handle with earphones, 48K16bit2CH of the earphones and 24K16bit1CH of the earphones.
On the Switch game host: after the USB Device module (or the wireless communication module) is connected with the Switch game host, the USB Device module is guided by using the Switch Pro handle, and after the USB Device module (or the wireless communication module) is guided, the mouse and keyboard converter has the function of a standard Switch Pro handle. When the mouse and keyboard converter does not use handle guide, the function of the mouse and keyboard converter is a common handle with earphones, namely 48K16bit2CH and 48K16bit1 CH.
On the PC host: after the USB Device module (or wireless communication module) is connected to the PC host, the mouse/keyboard converter can be booted using a handle such as PS4/XBoxOne/Xbox360, and after booting, the mouse/keyboard converter functions as if the corresponding handle is on the PC. If the mouse and keyboard converter is not connected with a guide, the mouse and keyboard converter can become a common handle with an earphone. Earphone 48K/16bit/2CH, Microphone (MIC)48K/16bit/1 CH.
It should be noted that mobile platforms such as mobile phones/tablets and the like capable of playing electronic games are similar to a PC host, and after a USB Device module (or a wireless communication module) is connected with mobile platforms such as mobile phones/tablets and the like capable of playing electronic games and is guided by different game handles, the functions of the mouse/keyboard converter are similar to the functions of a corresponding handle on a PC.
PS3 game host: after the USB Device module (or the wireless communication module) is connected with the PS3 game host, the PS3 handle is used for guiding, and after the guiding, the functions of the mouse and keyboard converter are the common PS3 handle.
On the XBox360 game host: after the USB Device module (or the wireless communication module) is connected with the XBox360 game host, the XBox360 handle is used for guiding, and after the guiding, the functions of the mouse and keyboard converter are general XBox360 handles.
In the second operation mode, the operation principle of the mouse-keyboard converter is as shown in fig. 11, which is specifically as follows:
(1) mouse/keyboard/handle operation signal
The USB Host module reads signals of a mouse or/and a keyboard and transmits the signals of the mouse or/and the keyboard to the main control module, and the main control module reads the set mapping relation out of the memory module according to the received signals of the mouse or/and the keyboard; the main control module takes the mouse or/and keyboard signals as corresponding handle signals according to the mapping relation, and then transmits the handle signals to the game host in a wireless or limited mode through the USB Device module (or the wireless communication module); when the main control module receives the keyboard and mouse signals at the same time, the main control module reads the mapping relation corresponding to the keyboard and mouse signals from the memory module, integrates the keyboard and mouse signals as corresponding handle signals according to the mapping relation, and transmits the handle signals to the game host in a wireless or limited mode through the USB Device module (or the wireless communication module). The integration is to combine the operation signals of the handles together, for example, the game handle corresponding to the keyboard signal is operated as "under cross key", the game handle corresponding to the mouse signal is operated as "left handle right rocker", and at this time, the main control module can integrate the keyboard signal as "under cross key" and the mouse signal as "left handle right rocker", and the obtained integrated handle signal is "under cross key" and "left handle right rocker". In order to maintain the consistency of the transmission speed of the grip signal, the greater transmission speed (i.e. the rate of return) of the keyboard and the mouse can be used as the transmission speed of the integrated grip signal, and the integrated grip signal can be sent to the USB Device module or the wireless communication module.
The mouse signal refers to a left mouse button, a right mouse button, a middle mouse button triggering signal or a mouse position movement induction signal and the like; the keyboard signal is a corresponding key triggering signal; the game handle signal is a trigger signal of a corresponding key of the handle or a direction signal of a rocker and the like.
(2) Audio signal
The USB Device module (or the wireless communication module) acquires an audio signal of the game host, the audio signal is transmitted to the audio module through the main control module, and an earphone connected with the audio module outputs audio; if the game handle is connected with the earphone, the audio data is also transmitted to the game handle through the USB Host module, and the earphone connected with the game handle also outputs the audio.
The audio module can also read the voice signal (i.e. audio signal) input by the microphone connected with the audio module, and after converting the voice signal into a digital signal, the digital signal is transmitted to the game host by the USB Device module (or the wireless communication module). Or, if the game handle is connected with a microphone, the USB Host module reads the voice signal input by the microphone connected with the game handle, transmits the voice signal to the main control module, and transmits the voice signal to the game Host through the USB Device module (or the wireless communication module).
(3) Handle vibration signal
When the handle can be operated, the USB Device module (or the wireless communication module) acquires a handle vibration signal of the game Host and transmits the handle vibration signal to the main control module, and then the USB Host module transmits handle vibration data to the game handle to enable the game handle to execute corresponding vibration.
It will be appreciated by those of ordinary skill in the art that the embodiments described herein are intended to assist the reader in understanding the principles of the utility model and are to be construed as being without limitation to such specifically recited embodiments and examples. Those skilled in the art can make various other specific changes and combinations based on the teachings of the present invention without departing from the spirit of the utility model, and these changes and combinations are within the scope of the utility model.

Claims (7)

1. A mouse and keyboard converter is characterized by comprising a main control module, a USB Host module, a memory module, an audio module, a USB Device module, a wireless communication module, a display module and a power management module; the game Host comprises a USB Host module, a memory module, an audio module, a USB Device module, a wireless communication module, a display module and a power management module, wherein the USB Host module, the memory module, the audio module, the USB Device module, the wireless communication module, the display module and the power management module are all connected with a main control module; the wireless communication module is connected with the game host in a wireless mode; the USB Host module is respectively connected with a keyboard, a mouse and a game handle; the audio module is connected with an earphone/microphone.
2. The mouse keyboard changer of claim 1 wherein the power management module comprises interface J1 and interface J2, both 16-pin interfaces.
3. The mouse and keyboard converter according to claim 2, wherein the pins 3, 4, 13, 14 of J1 are connected to the power supply output terminal, the pins 3, 4, 13, 14 of J2 are connected to the power supply output terminal, the Pin4 of J1 is connected to the Pin4 of J2 through three transistors of Q1, Q5, Q2 connected in series; the grid of Q1 is divided into three branches, the first branch is connected with the source of Q5 through the resistance R8, the second branch is connected with the collector of the triode Q4, the third branch is connected with the base of the triode Q3 through the resistance R6, the source of Q1 is connected with the drain of Q5, the drain of Q1 is divided into two branches, one branch is connected with Pin4 of J1, the other branch is grounded through the resistance R10; the grid of Q5 is divided into three branches, the first branch is connected with the collector of Q3, the second branch is connected with the source of Q5 through a resistor R7, the third branch is connected with the grid of Q2, and the source of Q5 is connected with the source of Q2; the drain of Q2 is connected with Pin4 of J2; the base electrode of the Q3 is divided into two branches, one branch is connected with the cathode of the diode D1 through the resistor R6, the other branch is connected with the anode of the D1, the anode of the D1 is grounded after being connected with the capacitor in parallel through the resistor R5, and the emitter of the Q3 is grounded; the base electrode of the Q4 is connected with the drain electrode of the Q1 through a resistor R9, and the emitter electrode is grounded; pin7 and Pin8 of J2 are respectively used as ports for connection of game host, and are respectively used as communication terminals connected with the main control module through resistors R3 and R2.
4. The mouse keyboard converter according to claim 1, wherein said USB Host module comprises a chip U2 and its peripheral circuits; u2 is a 24-Pin chip, and pins 3, 4, 7, 8, 9 and 10 of the U2 are respectively connected with a game pad USB interface USB1, a keyboard/mouse interface USB0 and a USB 2; the pins 1, 2, 5, 13, 14, 15, 16, 17, 18, 19, 20, 22 and 24 of the U2 are connected with the main control module chip.
5. The mouse and keyboard converter according to claim 1 or 4, wherein the main control module is a microprocessor or a single chip microcomputer.
6. The mouse keyboard converter according to claim 5, wherein said main control module comprises a single chip microcomputer chip U3 and its peripheral circuits; the U3 chip is a 48-Pin chip, and a Pin3 of the chip is used as a power input Pin, and a Pin42 of the chip is used as a power output Pin; the pins 20, 25-35 of U3 are connected with a U2 chip; the Pin15 and 16 of U3 are connected with the memory module through an I2C bus; the Pin23 and the Pin24 of the U3 are respectively connected with the communication end of the J2; the U3 has Pin36, 37 as sound output end, Pin41 as sound input end, and Pin18 as earphone access detection end; the Pin10 of U3 is connected to the antenna via the capacitor C18 as a wireless signal input/output terminal.
7. The mouse keyboard converter according to claim 1, wherein said game host is an electronic game machine, a computer, a mobile phone or a tablet.
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