CN111787111B - Data transmission method and device based on cloud game - Google Patents

Data transmission method and device based on cloud game Download PDF

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Publication number
CN111787111B
CN111787111B CN202010632358.1A CN202010632358A CN111787111B CN 111787111 B CN111787111 B CN 111787111B CN 202010632358 A CN202010632358 A CN 202010632358A CN 111787111 B CN111787111 B CN 111787111B
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China
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file
connection
game
user
request
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CN111787111A (en
Inventor
郑泽华
李�学
蒙龙
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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Zhuhai Kingsoft Digital Network Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
    • H04L67/025Protocols based on web technology, e.g. hypertext transfer protocol [HTTP] for remote control or remote monitoring of applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • H04L67/141Setup of application sessions
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/2866Architectures; Arrangements
    • H04L67/30Profiles
    • H04L67/306User profiles

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides a data transmission method and device based on a cloud game, wherein the method comprises the following steps: acquiring a game login request, and establishing a first connection with a cloud server according to the game login request; acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request; the file uploading request is sent to the cloud server through the first connection, and a second connection is established with the cloud server; and uploading the at least one user personalized file to the cloud server through the second connection.

Description

Data transmission method and device based on cloud game
Technical Field
The present disclosure relates to the field of cloud computing technologies, and in particular, to a data transmission method and apparatus based on a cloud game, a computing device, and a computer readable storage medium.
Background
The cloud game is a game mode based on cloud computing, all games are run on a cloud server in a running mode of the cloud game, the cloud server runs and receives an operation instruction generated by a client in response to user operation, the game is run on the server, and rendered game pictures are compressed and then sent to the client through a network, so that corresponding game pictures are presented on the client, a game device of a user can be realized without a high-end processor and a display card, only basic video decompression capability is needed, and the essence of the cloud game is that the user remotely controls another computer (cloud server) to play the game through the client or a cloud game streaming terminal.
However, in the existing cloud game mode, the requirement of uploading local game data files and the requirement of downloading the game data files stored in the cloud server to the local can not be met, so that the user can automatically create personalized game contents, synchronization and sharing can not be realized, and the game experience of the user is poor.
Disclosure of Invention
In view of the foregoing, embodiments of the present application provide a data transmission method and apparatus, a computing device, and a computer readable storage medium based on a cloud game, so as to solve the technical defects existing in the prior art.
According to a first aspect of embodiments of the present disclosure, there is provided a data transmission method based on a cloud game, applied to a client, including:
acquiring a game login request, and establishing a first connection with a cloud server according to the game login request;
acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request;
the file uploading request is sent to the cloud server through the first connection, and a second connection is established with the cloud server;
and uploading the at least one user personalized file to the cloud server through the second connection.
According to a second aspect of embodiments of the present disclosure, there is provided a data transmission method based on a cloud game, applied to a cloud server, including:
obtaining a game login request, and establishing a first connection with a client according to the game login request;
acquiring a file uploading request through the first connection, establishing a second connection with the currently logged-in client according to the file uploading request, and acquiring at least one user personalized file uploaded by the client through the second connection;
and storing the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
According to a third aspect of embodiments of the present disclosure, there is provided a data transmission method based on a cloud game, applied to a client, including:
acquiring a first game login request, and establishing a first connection with a cloud server according to the first game login request;
acquiring a file downloading request, and determining at least one user personalized file according to the file downloading request;
sending the file downloading request to the cloud server through the first connection, and establishing a second connection with the cloud server;
And downloading the at least one user personalized file to a local folder through the second connection.
According to a fourth aspect of embodiments of the present disclosure, there is provided a data transmission method based on a cloud game, applied to a cloud server, including:
acquiring a first game login request, and establishing a first connection with a client according to the first game login request;
acquiring a file downloading request through the first connection, and establishing a second connection with the currently logged-in client according to the file downloading request;
and sending at least one user personalized file corresponding to the currently logged-in client through the second connection to the currently logged-in client.
According to a fifth aspect of embodiments of the present disclosure, there is provided a data transmission device based on a cloud game, provided at a client, including:
the first connection establishment module is configured to acquire a game login request and establish a first connection with the cloud server according to the game login request;
the first file selection module is configured to acquire a file uploading request and determine at least one user personalized file according to the file uploading request;
the second connection establishment module is configured to send the file uploading request to the cloud server through the first connection and establish a second connection with the cloud server;
And the file uploading module is configured to upload the at least one user personalized file to the cloud server through the second connection.
According to a sixth aspect of embodiments of the present disclosure, there is provided a data transmission device based on a cloud game, provided at a cloud server, including:
the third connection establishment module is configured to acquire a game login request and establish a first connection with the client according to the game login request;
the fourth connection establishment module is configured to acquire a file uploading request through the first connection, establish a second connection with the currently logged-in client according to the file uploading request, and acquire at least one user personalized file uploaded by the client through the second connection;
and the file storage module is configured to store the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
According to a seventh aspect of embodiments of the present disclosure, there is provided a data transmission device based on a cloud game, provided at a client, including:
the fifth connection establishment module is configured to acquire a first game login request and establish a first connection with the cloud server according to the first game login request;
The second file selection module is configured to acquire a file downloading request and determine at least one user personalized file according to the file downloading request;
a sixth connection establishing module configured to send the file down request to the cloud server through the first connection, and establish a second connection with the cloud server;
and a file downloading module configured to download the at least one user-personalized file to a local folder via the second connection.
According to an eighth aspect of embodiments of the present disclosure, there is provided a data transmission device based on a cloud game, provided at a cloud server, including:
a seventh connection establishment module configured to acquire a first game login request, and establish a first connection with a client according to the first game login request;
an eighth connection establishing module, configured to obtain a file downloading request through the first connection, and establish a second connection with the client currently logged in according to the file downloading request;
and the file sending module is configured to send at least one user personalized file corresponding to the currently logged-in client through the second connection.
According to a ninth aspect of embodiments of the present specification, there is provided a computing device comprising a memory, a processor and computer instructions stored on the memory and executable on the processor, the processor implementing the steps of the cloud game based data transmission method when executing the instructions.
According to a tenth aspect of the embodiments of the present description, there is provided a computer readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the cloud game based data transmission method.
The cloud game frame data transmission method and device achieve a data transmission mechanism under the cloud game frame, enable a user to select user personalized files to be transmitted from a local folder through a client, and enable uploading or downloading of the user personalized files to be achieved through independent configuration of a transmission channel, so that richness and operability of the cloud game are improved, and requirements of the user are met.
Drawings
FIG. 1 is a block diagram of a computing device provided by an embodiment of the present application;
fig. 2 is a flowchart of a data uploading method based on a cloud game provided in an embodiment of the present application;
fig. 3 is another flowchart of a data uploading method based on a cloud game provided in an embodiment of the present application;
Fig. 4 is another flowchart of a data uploading method based on a cloud game provided in an embodiment of the present application;
fig. 5 is another flowchart of a data uploading method based on a cloud game provided in an embodiment of the present application;
fig. 6 is another flowchart of a data uploading method based on a cloud game provided in an embodiment of the present application;
fig. 7 is an interaction schematic diagram of a cloud game-based data uploading method provided in an embodiment of the present application;
fig. 8 is a flowchart of a data downloading method based on a cloud game according to an embodiment of the present application;
FIG. 9 is another flowchart of a method for downloading data based on a cloud game according to an embodiment of the present application;
FIG. 10 is another flowchart of a method for downloading data based on a cloud game according to an embodiment of the present application;
fig. 11 is an interaction schematic diagram of a data downloading method based on a cloud game according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of a data uploading device based on a cloud game according to an embodiment of the present application;
fig. 13 is another schematic structural diagram of a data uploading device based on a cloud game according to an embodiment of the present application;
fig. 14 is a schematic structural diagram of a data downloading device based on a cloud game according to an embodiment of the present application;
fig. 15 is another schematic structural diagram of a data downloading device based on a cloud game according to an embodiment of the present application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. This application is, however, susceptible of embodiment in many other ways than those herein described and similar generalizations can be made by those skilled in the art without departing from the spirit of the application and the application is therefore not limited to the specific embodiments disclosed below.
The terminology used in the one or more embodiments of the specification is for the purpose of describing particular embodiments only and is not intended to be limiting of the one or more embodiments of the specification. As used in this specification, one or more embodiments and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present specification refers to and encompasses any or all possible combinations of one or more of the associated listed items.
It should be understood that, although the terms first, second, etc. may be used in one or more embodiments of this specification to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first may also be referred to as a second, and similarly, a second may also be referred to as a first, without departing from the scope of one or more embodiments of the present description. The word "if" as used herein may be interpreted as "at … …" or "at … …" or "responsive to a determination", depending on the context.
In the application, a data transmission method and device based on cloud game, a computing device and a computer readable storage medium are provided, and the detailed description is given in the following embodiments.
Fig. 1 shows a block diagram of a computing device 100 according to an embodiment of the present description. The components of the computing device 100 include, but are not limited to, a memory 110 and a processor 120. Processor 120 is coupled to memory 110 via bus 130 and database 150 is used to store data.
Computing device 100 also includes access device 140, access device 140 enabling computing device 100 to communicate via one or more networks 160. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. The access device 140 may include one or more of any type of network interface, wired or wireless (e.g., a Network Interface Card (NIC)), such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.
In one embodiment of the present description, the above-described components of computing device 100, as well as other components not shown in FIG. 1, may also be connected to each other, such as by a bus. It should be understood that the block diagram of the computing device shown in FIG. 1 is for exemplary purposes only and is not intended to limit the scope of the present description. Those skilled in the art may add or replace other components as desired.
Computing device 100 may be any type of stationary or mobile computing device including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), mobile phone (e.g., smart phone), wearable computing device (e.g., smart watch, smart glasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 100 may also be a mobile or stationary server.
Wherein the processor 120 may perform the steps of the method shown in fig. 2. Fig. 2 is a schematic flowchart illustrating a data transmission method based on a cloud game according to an embodiment of the present application, applied to a client, including steps 202 to 208.
Step 202: and acquiring a game login request, and establishing a first connection with a cloud server according to the game login request.
In the embodiment of the application, a client acquires a game login request input by a user based on external equipment or a control, so that a first connection is established with a cloud server according to the game login request, wherein the game login request can carry account identification information of the user and a game starting instruction, the client generates the game starting instruction according to a selection operation of the user acting on a game list or a game name input to the client in response to a file, and sends the game starting instruction to the cloud server, the game starting instruction is used for indicating the cloud server to determine and start a cloud game, and then the cloud server logs in the cloud game according to the account identification information of the user, so that role information, game progress or personalized configuration and the like of the user are acquired.
Optionally, the first connection is a connection established based on a cloud streaming technology, that is, the cloud server obtains a game running instruction uploaded by the client through the first connection, runs a game according to the game running instruction, generates a corresponding audio and video stream, encodes the audio and video stream, then sends the encoded audio and video stream to the client through the first connection, decodes the audio and video stream by the client, and then displays a game picture.
Step 204: and acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request.
In this embodiment of the present application, the cloud game display interface of the client further includes an option of "import file", and the user may select, by clicking the option of "import file", a user personalized file to be uploaded in a local folder in the client, where the local folder may be a cloud game folder stored in the client or another related folder stored in the client, where the user personalized file includes a virtual character model data file and/or a game plug-in data file, where the virtual character model data file includes model parameters, such as face twisting data, after the user has customized a virtual character, and the user personalized file may also be game configuration data generated after the user has set game options, such as contrast, resolution, or key position of a picture, and the user personalized file may also be plug-in data including a third party plug-in.
In an embodiment of the present application, as shown in fig. 3, determining at least one user personalized file according to the file upload request includes steps 302 to 308.
Step 302: and reading the local folder, and acquiring at least one user personalized file from the local folder according to a file uploading request of the user.
Step 304: judging whether each user personalized file in the at least one user personalized file accords with an uploading format or not; if yes, go to step 306; if not, go to step 308.
In the embodiment of the present application, whether the user personalized file accords with the uploading format may be checked according to a preset check rule, where the preset check rule may include that each type of user personalized file corresponds to one type of data format in advance, and if the obtained various types of user personalized files do not accord with the preset corresponding data format, it may be determined that the user personalized file portion accords with the uploading format.
Step 306: and executing the uploading operation of the user personalized file.
In the embodiment of the present application, in the case where the user personalized file conforms to the upload format, a subsequent upload operation is performed.
Step 308: and canceling the uploading operation of the personalized file of the user and prompting the uploading failure.
In the embodiment of the application, if the user personalized file does not conform to the uploading format, the uploading operation of the user personalized file is canceled and the uploading failure is prompted in the game display interface.
According to the method and the device for verifying the user personalized file, the user personalized file to be uploaded is verified, so that the user personalized file is guaranteed to meet uploading standards, and the cloud server can accurately classify and store the user personalized file.
Step 206: and sending the file uploading request to the cloud server through the first connection, and establishing a second connection with the cloud server.
In the embodiment of the application, the client sends the file uploading request to the cloud server through the first connection, so that a second connection is established with the cloud server, wherein the second connection can be a connection established based on a fast and reliable network transmission protocol (KCP), and the network transmission protocol is mainly designed to solve the problem that the network speed of the TCP protocol is slow under the condition of network congestion, increase the network transmission rate, but correspondingly sacrifice a part of bandwidth when corresponding to the TCP, and the network transmission protocol does not prescribe an underlying transmission protocol, and generally uses UDP as the underlying transmission protocol. The control header is added to the data packet of the network transmission protocol layer protocol based on the UDP data packet, and when the user data is very large and larger than a range that can be borne by a UDP packet (larger than the MSS), the network transmission protocol will store the user data fragments in a plurality of network transmission protocol packets, so each network transmission protocol packet is called a fragment.
Step 208: and uploading the at least one user personalized file to the cloud server through the second connection.
In the embodiment of the present application, the client uploads the at least one user personalized file to the cloud server through the second connection, and the cloud server imports the at least one user personalized file as a temporary file and attaches the user identification information of the currently logged-in client.
The cloud game frame data transmission method and device achieve a data transmission mechanism under the cloud game frame, enable a user to select user personalized files to be transmitted from a local folder through a client, and achieve uploading of the user personalized files through independent configuration of a transmission channel, so that richness and operability of the cloud game are improved, and requirements of the user are met.
In an embodiment of the present application, as shown in fig. 4, after generating a game personalized screen according to the user personalized data, steps 402 to 406 are further included.
Step 402: acquiring current user personalized data sent by the cloud server through the first connection, and generating a current game personalized picture according to the user personalized data.
In the embodiment of the application, the client acquires the current user personalized data sent by the cloud server through the first connection, and generates a current game personalized picture according to the user personalized data, for example, generates a user-defined virtual character appearance image according to face pinching data or generates a plug-in for a cloud game according to plug-in data.
Step 404: and acquiring a game operation instruction of a user, and uploading the game operation instruction to the cloud server through the first connection.
In the embodiment of the application, the client further obtains a game operation instruction of the user in the process of playing the cloud game by the user, and uploads the game operation instruction to the cloud server through the first connection.
Step 406: and acquiring new user personalized data generated by the cloud server according to the game operation instruction, and taking the new user personalized data as current user personalized data.
In the embodiment of the application, the client acquires new user personalized data generated by the cloud server according to the game operation instruction, and uses the new user personalized data as current user personalized data, so that adjustment of the appearance image of the user-defined virtual character is realized or setting of the plug-in of the cloud game is generated according to plug-in data.
According to the cloud game playing method and device, the personalized files of the user are uploaded to the cloud server, various personalized settings of the user are achieved through the cloud server, the personalized settings are displayed to the user through the client, and therefore operability and interestingness of the game are greatly enriched under a cloud game frame, game experience of the cloud game is improved, and file transmission requirements of the user are met.
Wherein the processor 120 may perform the steps of the method shown in fig. 5. Fig. 5 is a schematic flowchart illustrating a data transmission method based on a cloud game according to an embodiment of the present application, which is applied to a cloud server, and includes steps 502 to 506.
Step 502: and acquiring a game login request, and establishing a first connection with the client according to the game login request.
In the embodiment of the application, a cloud server acquires a game login request uploaded by a client, establishes a first connection with the client according to the game login request, wherein the game login request can carry account identification information of a user and a game starting instruction, the client generates the game starting instruction according to a game name input to the client by a user or a response file according to a selection operation of the user on a game list, and sends the game starting instruction to the cloud server, the game starting instruction is used for indicating the cloud server to determine and start a cloud game, and then logs in the cloud game according to the account identification information of the user to acquire role information, game progress or personalized configuration and the like of the user.
Step 504: and acquiring a file uploading request through the first connection, establishing a second connection with the currently logged-in client according to the file uploading request, and acquiring at least one user personalized file uploaded by the client through the second connection.
In an embodiment of the present application, the cloud server of the present application obtains, through the first connection, a file upload request of the client that is currently logged in, and establishes a second connection with the client that is currently logged in according to the file upload request, where the second connection may be a connection established based on a fast and reliable network transmission protocol (KCP), so that at least one user personalized file uploaded by the client is obtained through the second connection.
Step 506: and storing the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
In the embodiment of the present application, the cloud server of the present application invokes the user personalized file list corresponding to the currently logged-in client, stores the at least one user personalized file in the user personalized file list corresponding to the currently logged-in client, and of course, the cloud server may set the user personalized file list to a sharing mode according to the setting of the currently logged-in client, so that other clients may access the user personalized file list, thereby implementing sharing of the user personalized file.
According to the cloud server file transfer method and device, file transfer of the client and the cloud server is achieved through a fast and reliable network transfer protocol, so that the cloud server can also obtain user personalized files uploaded by the client on the basis of meeting a cloud game frame, and therefore local file uploading requirements of users are met.
In an embodiment of the present application, as shown in fig. 6, after storing the at least one user personalized file in the user personalized file list corresponding to the currently logged-in client, steps 602 to 604 are further included.
Step 602: and calling the at least one user personalized file, and generating user personalized data according to the at least one user personalized file.
In an embodiment of the present application, the cloud server of the present application retrieves the at least one user personalized file, and updates the game data according to the data in the at least one user personalized file, thereby generating user personalized data.
Step 604: and sending the user personalized data to the client which logs in currently through the first connection.
In the embodiment of the application, the cloud server further sends the processed user personalized data to the corresponding client, so that a game display picture rendered according to the user personalized data is generated in the client, and therefore adjustment of the appearance image of the user-defined virtual character or setting of plug-in units of the cloud game are achieved.
According to the cloud game playing method and device, the uploaded user personalized file is processed through the cloud server, so that personalized setting of the user on the game is achieved under the cloud game frame, the user can change part of game effects in the cloud game according to own interests or habits, resource interaction between different users can be met, and the coverage of the cloud game is wider.
Fig. 7 illustrates a cloud game-based data transmission method according to an embodiment of the present disclosure, where the cloud game-based data transmission method is described by taking a description of uploading a file from a client to a cloud server as an example, and the method includes steps 702 to 720.
Step 702: the client acquires a game login request.
Step 704: the cloud server obtains a game login request.
Step 706: and the client and the cloud server establish a first connection according to the game login request.
Step 708: the client acquires a file uploading request and determines at least one user personalized file according to the file uploading request.
Step 710: and the client sends the file uploading request to the cloud server through the first connection.
Step 712: and the cloud server acquires a file uploading request through the first connection.
Step 714: and the client and the cloud server establish a second connection according to the game login request.
Step 716: and the client uploads the at least one user personalized file to the cloud server through the second connection.
Step 718: and the cloud server acquires at least one user personalized file uploaded by the client through the second connection.
Step 720: and the cloud server stores the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
Wherein the processor 120 may perform the steps of the method shown in fig. 8. Fig. 8 is a schematic flowchart illustrating a data transmission method based on a cloud game according to an embodiment of the present application, applied to a client, including steps 802 to 808.
Step 802: and acquiring a first game login request, and establishing a first connection with a cloud server according to the first game login request.
In the embodiment of the application, a client acquires a first game login request input by a user based on external equipment or a control, so that a first connection is established with a cloud server according to the game login request, wherein the game login request can carry account identification information of the user and a game starting instruction, the client generates a game starting instruction according to a game name input to the client by a user or a response file according to a selection operation of the user on a game list, and sends the game starting instruction to the cloud server, the game starting instruction is used for indicating the cloud server to determine and start a cloud game, and then the cloud server logs in the cloud game according to the account identification information of the user, so that role information, game progress or personalized configuration and the like of the user are acquired.
Step 804: and acquiring a file downloading request, and determining at least one user personalized file according to the file downloading request.
In the embodiment of the present application, the cloud game display interface of the client further includes an option of "export file", and the user may browse the user personalized file list corresponding to the client in the cloud server by clicking the option of "import file", where the user personalized file includes a virtual role model data file and/or a game plug-in data file, and the virtual role model data file includes model parameters, such as face twisting data, after the user has customized the virtual role, and the user personalized file may also be game configuration data generated after the user has set game options, such as contrast, resolution, or key position of a picture, and the user personalized file may also be plug-in data including a third party plug-in.
In an embodiment of the present application, as shown in fig. 9, determining at least one user personalized file according to the file download request includes steps 902 to 904.
Step 902: and reading a user personalized file list corresponding to the client stored in the cloud server through the first connection.
In an embodiment of the present application, a client of the present application reads, based on the first connection, a user personalized file list corresponding to the client stored in the cloud server, where the first connection is a connection established based on a cloud streaming technology, that is, the cloud server obtains a game running instruction uploaded by the client through the first connection, runs a game according to the game running instruction, generates a corresponding audio/video stream, and the cloud server encodes the audio/video stream and then sends the encoded audio/video stream to the client through the first connection, decodes the audio/video stream by the client, and then displays a game screen.
Step 904: and determining at least one user personalized file from the user personalized file list corresponding to the client according to the file downloading request.
In the embodiment of the present application, the user personalized file list corresponding to the client includes at least one user personalized file, and the client determines, according to a user file downloading request, a user personalized file that the user wants to download.
Step 806: and sending the file downloading request to the cloud server through the first connection, and establishing a second connection with the cloud server.
In the embodiment of the application, the cloud server acquires the file uploading request sent by the client through the first connection, so that a second connection is established with the currently logged-in client, wherein the second connection can be a connection established based on a rapid and reliable network transmission protocol (KCP).
Step 808: and downloading the at least one user personalized file to a local folder through the second connection.
In an embodiment of the present application, the cloud server further automatically downloads the at least one user personalized file to the currently logged-in client through the second connection and exports the at least one user personalized file to a local folder by default, where the local folder may be a cloud game folder stored in the client or another related folder stored in the client.
The cloud game framework data transmission method and device achieve a data transmission mechanism under the cloud game framework, enable a user to select user personalized files needing to be transmitted from a cloud server through a client, enable downloading of the user personalized files to be achieved through independent configuration of a transmission channel, and therefore enrich and operability of the cloud game are improved, and requirements of the user are met.
In an embodiment of the present application, after downloading the at least one user-personalized file to the local folder through the second connection, steps S201 to S207 are further included:
step S201: and acquiring a second game login request, and establishing a first connection with a cloud server according to the second game login request.
Step S203: and acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request.
Step S205: and sending the file uploading request to the cloud server through the first connection, and establishing a second connection with the cloud server.
Step S207: and uploading the at least one user personalized file from the local folder to the cloud server through the second connection.
In the embodiment of the present application, the embodiments of step S201 to step S207 are identical to the embodiments of step S202 to step 208 described above, so that the description is omitted herein, and the second game login request is a game login request different from the first game login request, that is, the first game login request and the second game login request may represent different game accounts of the same user, or may be different virtual roles or occupations selected by the same user in the same game account.
According to the cloud game login method and device, cloud games of different users are logged in on the same client, and then based on the data transmission mechanism of the cloud game login method and device, the user personalized files stored locally are respectively and correspondingly uploaded to different user accounts and stored, so that sharing of the user personalized files among a plurality of user accounts can be achieved.
Wherein the processor 120 may perform the steps of the method shown in fig. 10. Fig. 10 is a schematic flowchart illustrating a data transmission method based on a cloud game according to an embodiment of the present application, which is applied to a cloud server, and includes steps 1002 to 1006.
Step 1002: and acquiring a first game login request, and establishing a first connection with the client according to the first game login request.
In the embodiment of the application, a cloud server acquires a first game login request uploaded by a client, and establishes a first connection with the client according to the first game login request, wherein the first game login request can carry account identification information of a user and a game starting instruction, the client generates a game starting instruction according to a game name input to the client by a user or a response file according to a selection operation of the user on a game list, and sends the game starting instruction to the cloud server, the game starting instruction is used for indicating the cloud server to determine and start a cloud game, and then the cloud server logs in the cloud game according to the account identification information of the user so as to acquire role information, game progress or personalized configuration of the user and the like.
Step 1004: and acquiring a file downloading request through the first connection, and establishing a second connection with the currently logged-in client according to the file downloading request.
In an embodiment of the present application, the cloud server of the present application obtains a file download request of the client currently logged in through the first connection, and establishes a second connection with the client currently logged in according to the file download request, where the second connection may be a connection established based on a fast reliable network transmission protocol (KCP).
Step 1006: and sending at least one user personalized file corresponding to the currently logged-in client through the second connection to the currently logged-in client.
In the embodiment of the present application, the cloud server of the present application sends, through the second connection, at least one user personalized file corresponding to the currently logged-in client, so as to implement a process of downloading the at least one user personalized file from the cloud server to the currently logged-in client.
According to the cloud server file downloading method and device, file transmission between the client and the cloud server is achieved through a fast and reliable network transmission protocol, so that the cloud server can also send personalized files of a user into a local game folder of the client according to a request of the client on the basis that a cloud game frame is met, and therefore the server file downloading requirement of the user is met.
In the embodiment of the present application, after at least one user personalized file corresponding to the currently logged-in client is sent to the currently logged-in client through the second connection, steps S501 to S505 are further included.
Step S501: and acquiring a second game login request, and establishing a first connection with the client according to the second game login request.
Step S503: and acquiring a file uploading request through the first connection, establishing a second connection with the currently logged-in client according to the file uploading request, and acquiring at least one user personalized file uploaded by the client through the second connection.
Step S505: and storing the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
In the embodiment of the present application, the embodiments of the steps S501 to S505 are identical to those of the steps 502 to 506 described above, so that the description is omitted herein, and the second game login request is a game login request different from the first game login request, that is, the first game login request and the second game login request may represent different game accounts of the same user, or may be different virtual roles or occupations selected by the same user in the same game account.
According to the cloud game login method and device, cloud games of different users are logged in on the same client, and then based on the data transmission mechanism of the cloud game login method and device, the user personalized files stored locally are respectively and correspondingly uploaded to different user accounts and stored, so that sharing of the user personalized files among a plurality of user accounts can be achieved.
Fig. 11 illustrates a cloud game-based data transmission method according to an embodiment of the present disclosure, which is described by taking a description of downloading a file from a client to a cloud server as an example, and includes steps 1102 to 1120.
Step 1102: the client acquires a first game login request.
Step 1104: the cloud server acquires a first game login request.
Step 1106: and the client and the cloud server establish a first connection according to the first game login request.
Step 1108: and the client reads a user personalized file list corresponding to the client stored in the cloud server through the first connection.
Step 1110: and the client determines at least one user personalized file from the user personalized file list corresponding to the client according to the file downloading request.
Step 1112: and the client sends the file downloading request to the cloud server through the first connection.
Step 1114: the server obtains a file downloading request through the first connection.
Step 1116: and the client establishes a second connection with the cloud server through a file downloading request.
Step 1118: and the cloud server sends at least one user personalized file corresponding to the currently logged-in client through the second connection to the currently logged-in client.
Step 1120: and the client downloads the at least one user personalized file to a local folder through the second connection.
Corresponding to the method embodiment, the present disclosure further provides an embodiment of a data transmission device based on a cloud game, and fig. 12 shows a schematic structural diagram of the data transmission device based on the cloud game according to one embodiment of the present disclosure. As shown in fig. 12, the apparatus is disposed at a client, and includes:
a first connection establishing module 121 configured to obtain a game login request, and establish a first connection with a cloud server according to the game login request;
a first file selection module 122 configured to obtain a file upload request, determine at least one user-personalized file according to the file upload request;
a second connection establishment module 123 configured to send the file upload request to the cloud server through the first connection, and establish a second connection with the cloud server;
And a file uploading module 124 configured to upload the at least one user personalized file to the cloud server through the second connection.
Optionally, the first file selection module 122 includes:
the file reading unit is configured to read a local folder and acquire at least one user personalized file from the local folder according to a file uploading request of a user;
a file format judging unit configured to judge whether each of the at least one user-personalized files conforms to an uploading format; if yes, executing an uploading unit; if not, executing the cancellation unit;
an uploading unit configured to perform an uploading operation of the user personalized file;
and the cancelling unit is configured to cancel the uploading operation of the user personalized file and prompt the uploading failure.
Optionally, the apparatus further includes:
the picture generation module is configured to acquire current user personalized data sent by the cloud server through the first connection, and generate a current game personalized picture according to the user personalized data;
the instruction uploading module is configured to acquire game operation instructions of a user and upload the game operation instructions to the cloud server through the first connection;
The picture updating module is configured to acquire new user personalized data generated by the cloud server according to the game operation instruction, and the new user personalized data is used as current user personalized data.
The cloud game frame data transmission method and device achieve a data transmission mechanism under the cloud game frame, enable a user to select user personalized files to be transmitted from a local folder through a client, and achieve uploading of the user personalized files through independent configuration of a transmission channel, so that richness and operability of the cloud game are improved, and requirements of the user are met.
Corresponding to the method embodiment, the present disclosure further provides an embodiment of a data transmission device based on a cloud game, and fig. 13 shows a schematic structural diagram of the data transmission device based on the cloud game according to one embodiment of the present disclosure. As shown in fig. 13, the device is disposed on a cloud server, and includes:
a third connection establishment module 131 configured to obtain a game login request, and establish a first connection with a client according to the game login request;
a fourth connection establishment module 132, configured to obtain a file upload request through the first connection, establish a second connection with the client currently logged in according to the file upload request, and obtain at least one user personalized file uploaded by the client through the second connection;
The file storage module 133 is configured to store the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
Optionally, the apparatus further includes:
the data rendering module is configured to call the at least one user personalized file and generate user personalized data according to the at least one user personalized file;
and the data sending module is configured to send the user personalized data to the client which logs in currently through the first connection.
According to the cloud game playing method and device, the personalized files of the user are uploaded to the cloud server, various personalized settings of the user are achieved through the cloud server, the personalized settings are displayed to the user through the client, and therefore operability and interestingness of the game are greatly enriched under a cloud game frame, game experience of the cloud game is improved, and file transmission requirements of the user are met.
Corresponding to the method embodiment, the present disclosure further provides an embodiment of a data transmission device based on a cloud game, and fig. 14 is a schematic structural diagram of the data transmission device based on the cloud game according to one embodiment of the present disclosure. As shown in fig. 14, the apparatus is disposed at a client, and includes:
A fifth connection establishment module 141 configured to obtain a first game login request, and establish a first connection with a cloud server according to the first game login request;
a second file selection module 142 configured to obtain a file download request, and determine at least one user personalized file according to the file download request;
a sixth connection establishment module 143 configured to send the file down request to the cloud server through the first connection, and establish a second connection with the cloud server;
a file download module 144 configured to download the at least one user-personalized file to a local folder via the second connection.
Optionally, the second file selection module 142 includes:
a list reading unit configured to read a user personalized file list corresponding to the client stored in the cloud server through the first connection;
and the file determining unit is configured to determine at least one user personalized file from the user personalized file list corresponding to the client according to the file downloading request.
Optionally, the apparatus further includes:
the first connection establishment sub-module is configured to acquire a second game login request and establish a first connection with the cloud server according to the second game login request;
The first file selection sub-module is configured to acquire a file uploading request and determine at least one user personalized file according to the file uploading request;
the second connection establishment sub-module is configured to send the file uploading request to the cloud server through the first connection and establish a second connection with the cloud server;
and the file uploading sub-module is configured to upload the at least one user personalized file from the local folder to the cloud server through the second connection.
The cloud game framework data transmission method and device achieve a data transmission mechanism under the cloud game framework, enable a user to select user personalized files needing to be transmitted from a cloud server through a client, enable downloading of the user personalized files to be achieved through independent configuration of a transmission channel, and therefore enrich and operability of the cloud game are improved, and requirements of the user are met.
Corresponding to the method embodiment, the present disclosure further provides a data transmission device embodiment based on a cloud game, and fig. 15 shows a schematic structural diagram of the data transmission device based on the cloud game according to one embodiment of the present disclosure. As shown in fig. 15, the device is disposed on a cloud server, and includes:
A seventh connection establishment module 151 configured to obtain a first game login request, and establish a first connection with a client according to the first game login request;
an eighth connection establishment module 152, configured to obtain a file download request through the first connection, and establish a second connection with the client currently logged in according to the file download request;
the file sending module 153 is configured to send at least one user personalized file corresponding to the currently logged-in client through the second connection.
Optionally, the apparatus further includes:
a third connection establishment sub-module configured to acquire a second game login request, and establish a first connection with a client according to the second game login request;
a fourth connection establishment sub-module configured to obtain a file uploading request through the first connection, establish a second connection with the currently logged-in client according to the file uploading request, and obtain at least one user personalized file uploaded by the client through the second connection;
and the file storage sub-module is configured to store the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
According to the cloud server file downloading method and device, file transmission between the client and the cloud server is achieved through a fast and reliable network transmission protocol, so that the cloud server can also send personalized files of a user into a local game folder of the client according to a request of the client on the basis that a cloud game frame is met, and therefore the server file downloading requirement of the user is met.
An embodiment of the present application also provides a computing device including a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the following steps when executing the instructions:
acquiring a game login request, and establishing a first connection with a cloud server according to the game login request;
acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request;
the file uploading request is sent to the cloud server through the first connection, and a second connection is established with the cloud server;
and uploading the at least one user personalized file to the cloud server through the second connection.
An embodiment of the present application also provides a computing device including a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the following steps when executing the instructions:
Obtaining a game login request, and establishing a first connection with a client according to the game login request;
acquiring a file uploading request through the first connection, establishing a second connection with the currently logged-in client according to the file uploading request, and acquiring at least one user personalized file uploaded by the client through the second connection;
and storing the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
An embodiment of the present application also provides a computing device including a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the following steps when executing the instructions:
acquiring a first game login request, and establishing a first connection with a cloud server according to the first game login request;
acquiring a file downloading request, and determining at least one user personalized file according to the file downloading request;
sending the file downloading request to the cloud server through the first connection, and establishing a second connection with the cloud server;
and downloading the at least one user personalized file to a local folder through the second connection.
An embodiment of the present application also provides a computing device including a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the following steps when executing the instructions:
acquiring a first game login request, and establishing a first connection with a client according to the first game login request;
acquiring a file downloading request through the first connection, and establishing a second connection with the currently logged-in client according to the file downloading request;
and sending at least one user personalized file corresponding to the currently logged-in client through the second connection to the currently logged-in client.
An embodiment of the present application also provides a computer-readable storage medium storing computer instructions that, when executed by a processor, implement the steps of a cloud game-based data transmission method as described above.
The above is an exemplary version of a computer-readable storage medium of the present embodiment. It should be noted that, the technical solution of the computer readable storage medium and the technical solution of the data transmission method based on the cloud game belong to the same concept, and details of the technical solution of the computer readable storage medium which are not described in detail can be referred to the description of the technical solution of the data transmission method based on the cloud game.
The foregoing describes specific embodiments of the present disclosure. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims can be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
The computer instructions include computer program code that may be in source code form, object code form, executable file or some intermediate form, etc. The computer readable medium may include: any entity or device capable of carrying the computer program code, a recording medium, a U disk, a removable hard disk, a magnetic disk, an optical disk, a computer Memory, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), an electrical carrier signal, a telecommunications signal, a software distribution medium, and so forth. It should be noted that the computer readable medium contains content that can be appropriately scaled according to the requirements of jurisdictions in which such content is subject to legislation and patent practice, such as in certain jurisdictions in which such content is subject to legislation and patent practice, the computer readable medium does not include electrical carrier signals and telecommunication signals.
It should be noted that, for the sake of simplicity of description, the foregoing method embodiments are all expressed as a series of combinations of actions, but it should be understood by those skilled in the art that the present application is not limited by the order of actions described, as some steps may be performed in other order or simultaneously in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily all necessary for the present application.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to the related descriptions of other embodiments.
The above-disclosed preferred embodiments of the present application are provided only as an aid to the elucidation of the present application. Alternative embodiments are not intended to be exhaustive or to limit the invention to the precise form disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and the practical application, to thereby enable others skilled in the art to best understand and utilize the application. This application is to be limited only by the claims and the full scope and equivalents thereof.

Claims (18)

1. The data transmission method based on the cloud game is characterized by being applied to a client and comprising the following steps of:
acquiring a game login request, establishing a first connection with a cloud server according to the game login request, and uploading a game running instruction through the first connection;
acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request;
the file uploading request is sent to the cloud server through the first connection, and a second connection is established with the cloud server;
and uploading the at least one user personalized file to the cloud server through the second connection.
2. The method of claim 1, wherein determining at least one user-personalized file from the file upload request comprises:
reading a local folder, and acquiring at least one user personalized file from the local folder according to a file uploading request of a user;
judging whether each user personalized file in the at least one user personalized file accords with an uploading format or not;
if yes, executing the uploading operation of the user personalized file;
if not, canceling the uploading operation of the personalized file of the user and prompting the uploading failure.
3. The method as recited in claim 1, further comprising:
acquiring current user personalized data sent by the cloud server through the first connection, and generating a current game personalized picture according to the user personalized data;
acquiring a game operation instruction of a user, and uploading the game operation instruction to the cloud server through the first connection;
and acquiring new user personalized data generated by the cloud server according to the game operation instruction, and taking the new user personalized data as current user personalized data.
4. The data transmission method based on the cloud game is characterized by being applied to a cloud server and comprising the following steps:
acquiring a game login request, establishing a first connection with a client according to the game login request, acquiring a game running instruction through the first connection, and running a game according to the game running instruction;
acquiring a file uploading request through the first connection, establishing a second connection with the currently logged-in client according to the file uploading request, and acquiring at least one user personalized file uploaded by the client through the second connection;
And storing the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
5. The method of claim 4, further comprising, after storing the at least one user-personalized file in a list of user-personalized files corresponding to the currently logged-in client:
invoking the at least one user personalized file and generating user personalized data according to the at least one user personalized file;
and sending the user personalized data to the client which logs in currently through the first connection.
6. The data transmission method based on the cloud game is characterized by being applied to a client and comprising the following steps of:
acquiring a first game login request, establishing a first connection with a cloud server according to the first game login request, and uploading a game running instruction through the first connection;
acquiring a file downloading request, and determining at least one user personalized file according to the file downloading request;
the file downloading request is sent to the cloud server through the first connection, and a second connection is established with the cloud server;
And downloading the at least one user personalized file to a local folder through the second connection.
7. The method of claim 6, wherein determining at least one user-personalized file from the file download request comprises:
reading a user personalized file list corresponding to the client stored in the cloud server through the first connection;
and determining at least one user personalized file from the user personalized file list corresponding to the client according to the file downloading request.
8. The method of claim 6, further comprising, after downloading the at least one user-personalized file to a local folder via the second connection:
acquiring a second game login request, and establishing a first connection with a cloud server according to the second game login request;
acquiring a file uploading request, and determining at least one user personalized file according to the file uploading request;
the file uploading request is sent to the cloud server through the first connection, and a second connection is established with the cloud server;
and uploading the at least one user personalized file from the local folder to the cloud server through the second connection.
9. The data transmission method based on the cloud game is characterized by being applied to a cloud server and comprising the following steps:
acquiring a first game login request, establishing a first connection with a client according to the first game login request, acquiring a game running instruction through the first connection, and running a game according to the game running instruction;
acquiring a file downloading request through the first connection, and establishing a second connection with the currently logged-in client according to the file downloading request;
and sending at least one user personalized file corresponding to the currently logged-in client through the second connection to the currently logged-in client.
10. The method of claim 9, further comprising, after sending at least one user personalized file corresponding to the currently logged-in client via the second connection:
acquiring a second game login request, and establishing a first connection with a client according to the second game login request;
acquiring a file uploading request through the first connection, establishing a second connection with the currently logged-in client according to the file uploading request, and acquiring at least one user personalized file uploaded by the client through the second connection;
And storing the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
11. The method of claim 1, 4, 6 or 9, wherein the user personalization file comprises a virtual character model data file and/or a game plug-in data file, and the game login request carries account identification information of the user.
12. The method according to claim 1, 4, 6 or 9, wherein the first connection is a connection established based on cloud streaming technology and the second connection is a connection established based on a fast reliable network transport protocol.
13. The utility model provides a data transmission device based on cloud recreation which characterized in that sets up in the customer end, includes:
the first connection establishment module is configured to acquire a game login request, establish a first connection with the cloud server according to the game login request, and upload a game running instruction through the first connection;
the first file selection module is configured to acquire a file uploading request and determine at least one user personalized file according to the file uploading request;
the second connection establishment module is configured to send the file uploading request to the cloud server through the first connection and establish a second connection with the cloud server;
And the file uploading module is configured to upload the at least one user personalized file to the cloud server through the second connection.
14. Data transmission device based on cloud recreation, its characterized in that sets up in high in the clouds server, includes:
the third connection establishment module is configured to acquire a game login request, establish a first connection with the client according to the game login request, acquire a game running instruction through the first connection, and run a game according to the game running instruction;
the fourth connection establishment module is configured to acquire a file uploading request through the first connection, establish a second connection with the currently logged-in client according to the file uploading request, and acquire at least one user personalized file uploaded by the client through the second connection;
and the file storage module is configured to store the at least one user personalized file into a user personalized file list corresponding to the currently logged-in client.
15. The utility model provides a data transmission device based on cloud recreation which characterized in that sets up in the customer end, includes:
a fifth connection establishing module configured to obtain a first game login request, establish a first connection with a cloud server according to the first game login request, and upload a game running instruction through the first connection;
The second file selection module is configured to acquire a file downloading request and determine at least one user personalized file according to the file downloading request;
a sixth connection establishing module configured to send the file down request to the cloud server through the first connection, and establish a second connection with the cloud server;
and a file downloading module configured to download the at least one user-personalized file to a local folder via the second connection.
16. Data transmission device based on cloud recreation, its characterized in that sets up in high in the clouds server, includes:
a seventh connection establishment module configured to acquire a first game login request, establish a first connection with a client according to the first game login request, acquire a game running instruction through the first connection, and run a game according to the game running instruction;
an eighth connection establishing module, configured to obtain a file downloading request through the first connection, and establish a second connection with the client currently logged in according to the file downloading request;
and the file sending module is configured to send at least one user personalized file corresponding to the currently logged-in client through the second connection.
17. A computing device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, wherein the processor, when executing the instructions, performs the steps of the method of any one of claims 1-3 or 4-5 or 6-8 or 9-10.
18. A computer readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the method of any one of claims 1 to 3 or any one of claims 4 to 5 or any one of claims 6 to 8 or any one of claims 9 to 10.
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