CN110489382A - A kind of processing method, system and the storage medium of cloud mobile phone games progress data - Google Patents

A kind of processing method, system and the storage medium of cloud mobile phone games progress data Download PDF

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Publication number
CN110489382A
CN110489382A CN201910700634.0A CN201910700634A CN110489382A CN 110489382 A CN110489382 A CN 110489382A CN 201910700634 A CN201910700634 A CN 201910700634A CN 110489382 A CN110489382 A CN 110489382A
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game
mobile phone
cloud mobile
equipment mark
mark code
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CN110489382B (en
Inventor
陈思民
黄小勇
雷磊
黄坚
廖松青
何振杰
杨凯
施海参
王自辉
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Guangzhou Duling Technology Co ltd
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Hunan Micro Computing Internet Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/10File systems; File servers
    • G06F16/14Details of searching files based on file metadata
    • G06F16/148File search processing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/10File systems; File servers
    • G06F16/18File system types
    • G06F16/182Distributed file systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/60Protecting data
    • G06F21/62Protecting access to data via a platform, e.g. using keys or access control rules
    • G06F21/6218Protecting access to data via a platform, e.g. using keys or access control rules to a system of files or objects, e.g. local or distributed file system or database

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Data Mining & Analysis (AREA)
  • Bioethics (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Hardware Design (AREA)
  • General Health & Medical Sciences (AREA)
  • Library & Information Science (AREA)
  • Health & Medical Sciences (AREA)
  • Telephonic Communication Services (AREA)

Abstract

The invention discloses processing method, system and the storage medium of a kind of cloud mobile phone games progress data, method itself the following steps are included: obtaining user identifier and logging in IP;It is inquired according to user identifier and login IP, obtains the first equipment mark code and the first game ID;Cloud mobile phone is written into first equipment mark code and the first game ID;After determining the first equipment mark code and the first game ID write-in cloud mobile phone, game progress is obtained from game server;Cloud mobile phone is sent by game progress.After the present invention in processing server according to the user identifier of acquisition and login IP by inquiring, then cloud mobile phone is written into the first obtained equipment mark code and the first game ID, game progress that is last and will acquire is sent in cloud mobile phone, make user terminal when carrying out cloud game, that is, in the environment that can enter last game over.It the composite can be widely applied to cloud service technical field of data processing.

Description

A kind of processing method, system and the storage medium of cloud mobile phone games progress data
Technical field
The present invention relates to cloud service technical field of data processing, especially a kind of processing side of cloud mobile phone games progress data Method, system and storage medium.
Background technique
Cloud mobile phone is that cloud computing technology is applied to network terminal service, and the mobile phone of cloud service is realized by Cloud Server. Cloud game is the game mode based on cloud computing, and under the operational mode of cloud game, all game are all in processing server Middle operation, and by after rendering game picture compression after, by network transmission to user.In user terminal, the game of user Equipment does not need any high-end processors and video card, it is only necessary to which basic video compression ability just can be carried out cloud game use.
The method that existing cloud game saves progress is the method using image copying, and each user is carrying out cloud game mistake The user information data that can all generate in journey, these user information data can all save into the file information of similar mirror image, when User carries out cloud game again in use, processing server is read out reduction to previously stored the file information.Due to file Inside information can the contents such as game contents, game caching to user carry out full dose preservation so that processing server is needed with big The memory space of amount saves these user's game mirror images.
Summary of the invention
In order to solve the above technical problems, it is an object of the invention to: one kind is provided without using a large amount of memory space energy Realize processing method, system and the storage medium for saving the cloud mobile phone games progress data of game progress.
The first technical solution of the present invention is:
A kind of processing method of cloud mobile phone games progress data comprising following steps:
It obtains user identifier and logs in IP;
It is inquired according to user identifier and login IP, obtains the first equipment mark code and the first game ID;
Cloud mobile phone is written into first equipment mark code and the first game ID;
Determine the first equipment mark code and the first game ID write-in cloud mobile phone after, from game server obtain game into Degree;
Cloud mobile phone is sent by game progress.
Further, further comprising the steps of:
Obtain game request;
Cloud mobile phone is distributed according to game request.
Further, described to be inquired according to user identifier and login IP, obtain the first equipment mark code and the first trip Play ID, specifically includes:
According to user identifier and log in IP inquiry record file;
After determination inquires record file, the first equipment mark code and the first game ID are read from record file;
Determine do not inquire record file after, according to user identifier and log in IP creation record file, and record text The first equipment mark code and the first game ID are written in part.
Further, described after determining the first equipment mark code and the first game ID write-in cloud mobile phone, from game services Game progress is obtained in device, is specifically included:
After determining the first equipment mark code and the first game ID write-in cloud mobile phone, game enabled instruction is received;
The first equipment mark code and the first game ID are matched in game server according to game enabled instruction;
Game progress is obtained according to matching result, and sends cloud mobile phone for game progress.
Further, described that game progress is obtained according to matching result, it specifically includes:
It obtains game file and presss from both sides permission;
Game progress is obtained out of game server according to matching result and game file folder permission.
Further, the acquisition user identifier and login IP, specifically:
User identifier is obtained from game request and logs in IP.
It is further, described that cloud mobile phone is written into first equipment mark code and the first game ID, specifically:
The equipment mark code of cloud mobile phone and game ID are revised as the first equipment mark code and the first trip by calling interface Play ID.
Second of technical solution of the present invention is:
A kind of processing system of cloud mobile phone games progress data comprising:
First obtains module, for obtaining user identifier and logging in IP;
Second obtains module, for according to user identifier and logging in IP and being inquired, obtains the first equipment mark code and the One game ID;
Writing module, for cloud mobile phone to be written in the first equipment mark code and the first game ID;
Third obtain module, for determine the first equipment mark code and the first game ID write-in cloud mobile phone after, from game Game progress is obtained in server;
Sending module, for sending cloud mobile phone for game progress.
The third technical solution of the present invention is:
A kind of processing system of cloud mobile phone games progress data comprising:
At least one processor, for storing program;
At least one processor executes a kind of place of cloud mobile phone games progress data for loading described program Reason method.
4th kind of technical solution of the present invention is:
A kind of storage medium, wherein be stored with the executable instruction of processor, the executable instruction of the processor by For realizing a kind of processing method of cloud mobile phone games progress data when processor executes.
The beneficial effects of the present invention are: the present invention by processing server according to the user identifier of acquisition and log in IP After inquiry, the first equipment mark code and the first game ID are obtained, cloud then is written into the first equipment mark code and the first game ID Mobile phone, and the game progress that will acquire is sent in the cloud mobile phone for finishing writing the first equipment mark code and the first game ID, is made User terminal is when carrying out cloud game, that is, in the environment that can enter last game over, meanwhile, by according to user identifier and It logs in IP to inquire to obtain the first equipment mark code and the first game ID, make in processing server without saving in entire game contents Hold, saves the memory space in processing server.
Detailed description of the invention
Fig. 1 is a kind of flow chart of the processing method of cloud mobile phone games progress data of the specific embodiment of the invention.
Specific embodiment
The present invention is described in further detail in the following with reference to the drawings and specific embodiments.In for the examples below Number of steps is arranged only for the purposes of illustrating explanation, does not do any restriction to the sequence between step, each in embodiment The execution sequence of step can be adaptively adjusted according to the understanding of those skilled in the art.
Referring to Fig.1, the embodiment of the invention provides a kind of processing method of cloud mobile phone games progress data, the present embodiment tools Body is applied in processing server, specifically includes the following steps:
S101, it obtains user identifier and logs in IP;The user identifier is the user Userid of user terminal.The login IP is the login protocol for logging in cloud game.
S102, it is inquired according to user identifier and login IP, obtains the first equipment mark code and the first game ID;This step Rapid is specifically to be inquired according to user identifier and login IP, if inquiring record file, reads first out of record file Equipment mark code and the first game ID.Wherein, record file is for storing customer equipment identification code and game ID.The record text Part is stored in the database of processing server.The record file is created by user identifier and login IP.Described One equipment mark code and the first game ID are stored in through user identifier and are logged in the record file of IP creation.If processing Server memory contains user identifier and logs in the record file of IP creation, then can match to obtain in record file corresponding Equipment mark code and game ID.
S103, cloud mobile phone is written into the first equipment mark code and the first game ID;The cloud mobile phone is uploaded according to user The cloud mobile phone that distributes of game request.
S104, determine the first equipment mark code and the first game ID write-in cloud mobile phone after, obtained from game server Game progress;Original equipment mark code in cloud mobile phone and game ID are specifically revised as the first equipment mark code and the first trip Play ID.After the completion of modification, when game starting, then game progress is obtained automatically from game server.
S105, game progress is sent to cloud mobile phone.Specifically make user terminal when carrying out cloud game, can enter The environment of last game over is shown to progress when last game over.
The present embodiment in processing server by according to the user identifier of acquisition and after logging in IP inquiry, obtaining first and setting Standby identification code and the first game ID, are then written cloud mobile phone for the first equipment mark code and the first game ID, and will acquire to obtain Game progress be sent in the cloud mobile phone for finishing writing the first equipment mark code and the first game ID, wandering about user terminal When play, that is, in the environment that can enter last game over, meanwhile, by according to user identifier and logging in IP and inquiring to obtain first Equipment mark code and the first game ID make to save processing server without saving entire game contents content in processing server Interior memory space.
It is further used as preferred embodiment, further comprising the steps of:
Obtain game request;The game request is that user carries out in cloud game, a request instruction of triggering.
Cloud mobile phone is distributed according to game request.The present embodiment is made by the reallocation cloud mobile phone after receiving game request Obtaining cloud mobile phone can be fully used, and avoid being in idle condition again afterwards there is a situation where cloud mobile phone is occupied.Certainly, this reality Can also in advance user terminal and cloud mobile phone be bound by applying example, and so that user terminal is entered cloud game every time all is same cloud Mobile phone.
It is further used as preferred embodiment, it is described to be inquired according to user identifier and login IP, it obtains first and sets Standby identification code and the first game ID, specifically include:
According to user identifier and log in IP inquiry record file;The record file for store customer equipment identification code and Game ID.The record file is stored in the database of processing server.
After determination inquires record file, the first equipment mark code and the first game ID are read from record file;
Determine do not inquire record file after, according to user identifier and log in IP creation record file, and record text The first equipment mark code and the first game ID are written in part.
The present embodiment is inquired according to user identifier and login IP, if do not inquire record file, illustrates this time User identifier and log in IP be to be logged in for the first time, in the database of processing server, there are no the user identifiers of this time With the record for logging in IP, therefore, it is necessary to according to user identifier and log in IP creation record text in the database of processing server Part, and the first equipment mark code and the first game ID are created in record file, so that user is again introduced into trip after game over When play, by user identifier and IP is logged in database, can inquire to obtain the first equipment mark code and the first game ID, so Obtained out of game server afterwards it is last at the end of game progress, meanwhile, by database according to user identifier and IP creation record file is logged in, and creates the first equipment mark code and the first game ID in record file, so that processing service Without saving entire game contents content in the database of device, to save the memory space in processing server.
It is further used as preferred embodiment, it is described to determine the first equipment mark code and the first game ID write-in cloud hand After machine, game progress is obtained from game server, is specifically included:
After determining the first equipment mark code and the first game ID write-in cloud mobile phone, game enabled instruction is received;
The first equipment mark code and the first game ID are matched in game server according to game enabled instruction;This step tool Body is judged in game server with the presence or absence of the first equipment mark code and the first game ID, and if it exists, is then obtained and is set with first Standby identification code and the corresponding game progress of the first game ID then send miscue information if it does not exist.
Game progress is obtained according to matching result, and sends cloud mobile phone for game progress.The matching result of this step is Refer to that there are the first equipment mark codes and the first game ID in game server.The game progress refers to first device identification Code and game process of the first game ID in a game over.
The present embodiment in game server by obtaining game progress, so that only needing in the database of processing server The key message for storing cloud game can also be entered without storing entire game contents content when entering game next time In the process of game, to save the memory space of database in processing server.
It is further used as preferred embodiment, it is described that game progress is obtained according to matching result, it specifically includes:
It obtains game file and presss from both sides permission;The file permission is in game database, for storing entire game mesh Record the access authority of the file of content.
Game progress is obtained out of game server according to matching result and game file folder permission.The matching result makes Processing server can accurately call the game progress in game server.The game file folder permission has processing server There is the condition of access game server.The present embodiment presss from both sides permission by matching result and game file, and processing server can be made quasi- Upper primary game progress really is called in game server.
It is further used as preferred embodiment, the acquisition user identifier and login IP, specifically:
User identifier is obtained from game request and logs in IP.User identifier is identified particular by game request and is stepped on Record IP.By acquiring user identifier from game request and logging in IP, guarantee the accuracy for obtaining result.
It is further used as preferred embodiment, it is described that cloud mobile phone is written into first equipment mark code and the first game ID, Its specifically:
The equipment mark code of cloud mobile phone and game ID are revised as the first equipment mark code and the first trip by calling interface Play ID.The interface is that the corresponding interface come is opened in system level, calls for processing server, issues corresponding number According to operation etc. of modifying.Since cloud mobile phone and cloud game are randomly assigned, so equipment of the cloud mobile phone before no modification Identification code and game ID, may be identical as the first equipment mark code and the first game ID, it is also possible to not identical.Pass through calling interface Method, can reduce the development amount of developer, save the development time.
In the specific application process, detailed process is as follows for the present embodiment:
Receive the game request that user passes on the terminal device;
Cloud mobile phone is randomly assigned according to game request;Meanwhile user identifier is identified according to game request and logs in IP;When So, this step can also in advance bind user terminal and cloud mobile phone, all be same when user terminal being made to enter cloud game Platform Yun Shouji.The present embodiment enables cloud mobile phone to be fully used by dynamically distributing cloud mobile phone.
In processing server according to user identifier and log in IP judge whether there is access record, if not having, according to Family mark and IP creation record is logged in, and recording creation equipment mark code and game ID, if so, then setting from recording acquisition Standby identification code and game ID, and carry out below step;There is no when access record in processing server, illustrate that this user marks Knowing and logging in IP is that cloud game is played in examination for the first time.And it is recorded by being created in the database of processing server, and recording wound Build equipment mark code and game ID, when can make log in next time, accurately called out of game server obtain last game into Degree.
Cloud mobile phone is sent by equipment mark code and game ID, and sets the cloud mobile phone for equipment mark code and game ID Equipment mark code and game ID;
Receive game enabled instruction;
According to game enabled instruction, judge that equipment mark code and game ID whether there is in game server, and if it exists, Corresponding game progress is then obtained out of game server, and sends cloud mobile phone for game progress, makes wandering about on cloud mobile phone After play starting, in the environment in the game progress, conversely, then sending miscue information.
The embodiment of the invention also provides a kind of processing systems of cloud mobile phone games progress data corresponding with Fig. 1 method System comprising:
First obtains module, for obtaining user identifier and logging in IP;
Second obtains module, for according to user identifier and logging in IP and being inquired, obtains the first equipment mark code and the One game ID;
Writing module, for cloud mobile phone to be written in the first equipment mark code and the first game ID;
Third obtain module, for determine the first equipment mark code and the first game ID write-in cloud mobile phone after, from game Game progress is obtained in server;
Sending module, for sending cloud mobile phone for game progress.
Suitable for this system embodiment, this system embodiment is implemented content in above method embodiment Function is identical as above method embodiment, and the beneficial effect reached and above method beneficial effect achieved are also identical.
The embodiment of the invention also provides a kind of processing systems of cloud mobile phone games progress data corresponding with Fig. 1 method System comprising:
At least one processor, for storing program;
At least one processor executes a kind of place of cloud mobile phone games progress data for loading described program Reason method.
Suitable for this system embodiment, this system embodiment is implemented content in above method embodiment Function is identical as above method embodiment, and the beneficial effect reached and above method beneficial effect achieved are also identical.
In addition, the embodiment of the invention also provides a kind of storage mediums, wherein being stored with the executable instruction of processor, institute The executable instruction of processor is stated when executed by the processor for realizing a kind of place of cloud mobile phone games progress data Reason method.
In conclusion the present invention in processing server by according to the user identifier of acquisition and after logging in IP inquiry, obtaining To the first equipment mark code and the first game ID, cloud mobile phone then is written into the first equipment mark code and the first game ID, and will The game progress acquired is sent in the cloud mobile phone for finishing writing the first equipment mark code and the first game ID, and user terminal is made to exist When carrying out cloud game, that is, in the environment that can enter last game over, meanwhile, by according to user identifier and logging in IP inquiry The first equipment mark code and the first game ID are obtained, is made without saving entire game contents content in processing server, at saving Manage the memory space in server.
It is to be illustrated to preferable implementation of the invention, but the present invention is not limited to the embodiment above, it is ripe Various equivalent deformation or replacement can also be made on the premise of without prejudice to spirit of the invention by knowing those skilled in the art, this Equivalent deformation or replacement are all included in the scope defined by the claims of the present application a bit.

Claims (10)

1. a kind of processing method of cloud mobile phone games progress data, it is characterised in that: the following steps are included:
It obtains user identifier and logs in IP;
It is inquired according to user identifier and login IP, obtains the first equipment mark code and the first game ID;
Cloud mobile phone is written into first equipment mark code and the first game ID;
After determining the first equipment mark code and the first game ID write-in cloud mobile phone, game progress is obtained from game server;
Cloud mobile phone is sent by game progress.
2. a kind of processing method of cloud mobile phone games progress data according to claim 1, it is characterised in that: further include with Lower step:
Obtain game request;
Cloud mobile phone is distributed according to game request.
3. a kind of processing method of cloud mobile phone games progress data according to claim 1, it is characterised in that: the basis User identifier and login IP are inquired, and are obtained the first equipment mark code and the first game ID, are specifically included:
According to user identifier and log in IP inquiry record file;
After determination inquires record file, the first equipment mark code and the first game ID are read from record file;
Determine do not inquire record file after, according to user identifier and log in IP creation record file, and record file in The first equipment mark code and the first game ID is written.
4. a kind of processing method of cloud mobile phone games progress data according to claim 1, it is characterised in that: described true After fixed first equipment mark code and the first game ID write-in cloud mobile phone, game progress is obtained from game server, it is specific to wrap It includes: after determining the first equipment mark code and the first game ID write-in cloud mobile phone, receiving game enabled instruction;
The first equipment mark code and the first game ID are matched in game server according to game enabled instruction;
Game progress is obtained according to matching result, and sends cloud mobile phone for game progress.
5. a kind of processing method of cloud mobile phone games progress data according to claim 4, it is characterised in that: the basis Matching result obtains game progress, specifically includes:
It obtains game file and presss from both sides permission;
Game progress is obtained out of game server according to matching result and game file folder permission.
6. a kind of processing method of cloud mobile phone games progress data according to claim 2, it is characterised in that: the acquisition User identifier and login IP, specifically:
User identifier is obtained from game request and logs in IP.
7. a kind of processing method of cloud mobile phone games progress data according to claim 1-6, it is characterised in that: It is described that cloud mobile phone is written into first equipment mark code and the first game ID, specifically:
The equipment mark code of cloud mobile phone and game ID are revised as the first equipment mark code and the first game ID by calling interface.
8. a kind of processing system of cloud mobile phone games progress data, it is characterised in that: include:
First obtains module, for obtaining user identifier and logging in IP;
Second obtains module, for being inquired according to user identifier and login IP, obtains the first equipment mark code and the first trip Play ID;
Writing module, for cloud mobile phone to be written in the first equipment mark code and the first game ID;
Third obtain module, for determine the first equipment mark code and the first game ID write-in cloud mobile phone after, from game services Game progress is obtained in device;
Sending module, for sending cloud mobile phone for game progress.
9. a kind of processing system of cloud mobile phone games progress data, it is characterised in that: include:
At least one processor, for storing program;
At least one processor, for loading described program to execute such as a kind of described in any item cloud mobile phones of claim 1-7 The processing method of game progress data.
10. a kind of storage medium, wherein being stored with the executable instruction of processor, it is characterised in that: the processor is executable Instruction when executed by the processor for realizing a kind of described in any item cloud mobile phone games progress datas of such as claim 1-7 Processing method.
CN201910700634.0A 2019-07-31 2019-07-31 Processing method, system and storage medium for cloud mobile phone game progress data Active CN110489382B (en)

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CN111744174A (en) * 2020-01-08 2020-10-09 厦门雅基软件有限公司 Account management method and device of cloud game, account login method and device and electronic equipment
CN111437610A (en) * 2020-04-21 2020-07-24 西安万像电子科技有限公司 Processing method and device of cloud game system and cloud server
CN111437610B (en) * 2020-04-21 2023-11-17 西安万像电子科技有限公司 Cloud game system processing method and device and cloud server
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CN111632373A (en) * 2020-05-30 2020-09-08 腾讯科技(深圳)有限公司 Method and device for starting game and computer readable storage medium
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