CN105709416A - Personalized dubbing method and system for multi-user operating game - Google Patents

Personalized dubbing method and system for multi-user operating game Download PDF

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Publication number
CN105709416A
CN105709416A CN201610143252.9A CN201610143252A CN105709416A CN 105709416 A CN105709416 A CN 105709416A CN 201610143252 A CN201610143252 A CN 201610143252A CN 105709416 A CN105709416 A CN 105709416A
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China
Prior art keywords
voice messaging
user
game
dubbing
personalized
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Pending
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CN201610143252.9A
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Chinese (zh)
Inventor
胡若峰
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SHANGHAI KERUI EXHIBITION DISPLAY ENGINEERING TECHNOLOGY Co Ltd
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SHANGHAI KERUI EXHIBITION DISPLAY ENGINEERING TECHNOLOGY Co Ltd
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Priority to CN201610143252.9A priority Critical patent/CN105709416A/en
Publication of CN105709416A publication Critical patent/CN105709416A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing

Abstract

The invention provides a personalized dubbing method and a personalized dubbing system for a multi-user operating game. The method comprises the following steps that: S1, a game platform acquires voice information dubbed for any role in a game by a user; S2, the game platform transmits the voice information of dubbing of the user to a server; S3, the server performs voice processing on the voice information to obtain an audio file and stores the audio file in a database. The system comprises a voice information acquisition module which is arranged on the game platform at a client, and a voice processing module and a storage module which are arranged on the server; after the voice information acquisition module is trigged, the voice information acquisition module starts to acquire the voice information, and uploads the voice information to the voice processing module; the voice processing module performs the voice processing on the voice information to obtain the audio file, and stores the audio file into the storage module. According to the method and the system, the user of the game can dub for the roles in the game freely according to requirements, so that the interactivity and the interestingness of the game are effectively improved.

Description

Personalized dubbing method and system to multi-user operation game
Technical field
The present invention relates to game and dub technical field, particularly to a kind of personalized dubbing method to multi-user operation game and system.
Background technology
Along with the high speed development of the terminals such as PC, net book, smart mobile phone, Pad, the game service based on all kinds of platforms emerges in an endless stream like the mushrooms after rain.The picture of these game is abundant exquisite, character designs and can manipulating objects design is beautiful or lovely, fluent movements are magnificent, game player can control the role of personage or operable object and participates in various scene or perform game by various rules.
But, at present, in existing game correlation technique, major part is all that user operates on respective equipment, undertaken linking up by network, and along with scialyscope, LED screen universal, the lower online recreational use of large-screen is more and more, more user can obtain higher sense of participation and feeling of immersion on giant-screen, and experience participation and the interaction of periphery user simultaneously.When giant-screen needs to speak as the various roles in game, it only cans say several fixing lines, or cannot speak and speak.Major part is only capable of exchanging with fixing lines or pure words form, and lines content and the tone are fixed, interesting poor.
Summary of the invention
It is an object of the invention to provide a kind of personalized dubbing method to multi-user operation game and system, single to solve role's pronunciation information in the terminal game that existing giant-screen multi-user participates in, interesting relatively low problem.
The second object of the present invention is in that to provide a kind of personalized dubbing method to multi-user operation game and system, to solve to provide player the independently personalized problem dubbed in the terminal game that existing giant-screen multi-user participates in.
For achieving the above object, the invention provides a kind of personalized dubbing method to multi-user operation game, comprise the following steps:
S1: client obtains the voice messaging that any one role in game is dubbed by user;
S2: the voice messaging that client transmission user dubs is to the server of gaming platform;
S3: described voice messaging is carried out speech processes and obtains audio file and be deposited into data base by described server;
Wherein, described step S3 also includes: the information of dubbing of the ID of any one user with this user bound, and when gaming platform receives the operation information of the ID from this user, that plays its correspondence dubs information.
It is preferred that client sends also includes a mark file to the voice messaging of server, described mark file includes: the ID of the person of dubbing, sends the time of voice messaging, dub the form of duration, the ID of audio frequency and voice messaging.
It is preferred that dub duration within 60 seconds corresponding to described voice messaging.
It is preferred that described step S3 also includes:
S31: when described voice messaging is stored in data base, is stored in data base by game name corresponding for this voice messaging simultaneously;
S32: the voice messaging that other roles that game name that the voice messaging that is stored in this in ergodic data storehouse is corresponding is identical are up-to-date;
S33: obtain audio file after the voice messaging that traversal obtains is carried out form conversion and be updated in described data base.
It is preferred that the speech processes in described step S3 includes:
A, audio frequency be set use logic, be specially and role that audio frequency is its correspondence and ID binding are set, according to ID player up-to-date upload dub;Or multiple roles in game and the binding of same ID are set, from all audio frequency that user uploads, choose the audio-frequency information of nearest predetermined number carry out shuffle and dub;
Broadcasting trigger mechanism is dubbed in b, setting, particularly as follows: be set to passive triggering, trigger and play audio file after role is triggered;Or be set to actively trigger, when entering after in game environment, choose role's trigger audio file.
Preferably, speech processes in described step S3 also includes: arranges audio frequency and coordinates mechanism with animation, particularly as follows: one section of circulation animation triggered by audio frequency is chosen or made to gaming platform, and broadcasting and the dwell time of described circulation animation are set according to the duration of one or more voice messaging in described audio file.
It is preferred that the speech processes in described step S3 also includes: described voice messaging is carried out form conversion, the form of the information of dubbing is changed to MP3 format.
Preferably, also include before described step S1: client accepts the logging request of user, user logs in client according to ID, described ID is character or Quick Response Code, when ID is character, client performs register according to the password of this ID and correspondence, and when ID is Quick Response Code, client obtains ID thus performing register by scanning Quick Response Code corresponding to game.
Present invention also offers a kind of personalized dubbing system to multi-user operation game, including voice messaging acquisition module, speech processing module and memory module, described voice messaging acquisition module is arranged in client, and described speech processing module and memory module are arranged on the server of gaming platform;
After described voice messaging acquisition module is triggered, start to obtain voice messaging, subsequently by client voice messaging uploaded onto the server on speech processing module, described voice messaging is carried out speech processes and obtains audio file and be deposited into memory module by described speech processing module;
Wherein, the information of dubbing of the ID of any one user with this user is bound by described server, and when gaming platform receives the operation information of the ID from this user, that plays its correspondence dubs information.
Preferably, described speech processing module includes Traversal Unit and format conversion unit, the voice messaging that described Traversal Unit is up-to-date for traveling through other identical roles of game name corresponding to the voice messaging being stored in this in memory module after receiving current voice messaging, described format conversion unit is for obtaining audio file after current and that traversal obtains voice messaging is carried out form conversion and being updated in described memory module.
Arranging unit it is preferred that described speech processing module includes audio logic, dub broadcasting and arrange unit and audio frequency and animation is equipped with unit, described audio logic arranges unit and uses logic for arranging audio frequency;Described dub broadcasting arrange unit for arrange dub broadcasting trigger mechanism, described audio frequency is equipped with unit and coordinates mechanism with animation for arranging audio frequency with animation.
Game to multi-user operation provided by the invention carries out personalized dubbing method and system, the method and system so that the user of game freely can dub for the role in game as desired by the client such as mobile phone, PDA, can be effectively improved the interactive and interesting of game.
Accompanying drawing explanation
Fig. 1 is the personalized dubbing method flow chart to multi-user operation game provided by the invention;
Fig. 2 is step S3 particular flow sheet in method provided by the invention;
Fig. 3 is the personalized dubbing system composition diagram to multi-user operation game provided by the invention.
Detailed description of the invention
For the present invention is better described, hereby with a preferred embodiment, and coordinate accompanying drawing that the present invention is elaborated, specific as follows:
As it is shown in figure 1, a kind of personalized dubbing method to multi-user operation game provided by the invention, comprise the following steps:
S1: client obtains the voice messaging that any one role in game is dubbed by user;
S2: the voice messaging that client transmission user dubs is to the server of gaming platform;
Wherein, client sends and also includes a mark file to the voice messaging of server, and described mark file includes: the ID of the person of dubbing, sends the time of voice messaging, dub the form of duration, the ID of audio frequency and voice messaging.
S3: described voice messaging is carried out speech processes and obtains audio file and be deposited into data base by server.
Wherein, step S3 also includes: the information of dubbing of the ID of any one user with this user bound, and when gaming platform receives the operation information of the ID from this user, that plays its correspondence dubs information.Specifically, the game run on gaming platform provided by the invention is available for many people Attended Operation, this game has multiple role, role in game can be carried out personalization and dub by user as required that participate in playing, by self-contained client such as mobile phone etc., the information of dubbing is uploaded to the server place of gaming platform, when game running, when this user participates in game according to its login ID, its role dubbed can use the voice messaging dubbed.Certainly, the mating of each role and each user in game/binding mode is not limited by the present invention, and the role of its operation can be dubbed as desired by client and use the voice messaging dubbed by user.
Additionally, may further comprise: before step S1 that client accepts the logging request of user.The user at client place logs in client according to ID, namely user is by operating on the client, logs on the client according to the ID of self, such that it is able to the role participated in the game at gaming platform place dubs.Wherein, ID can be character or Quick Response Code.In said method, further, when ID is character, client performs the operation of logging in game platform according to the password of this ID and correspondence, realize the communication with gaming platform, when ID is Quick Response Code, client makes gaming platform obtain ID thus performing the operation of logging in game platform by scanning Quick Response Code corresponding to game, it is achieved with the communication of gaming platform.
Wherein, when ID is character, it is primarily referred to as ID and comprises numeral, letter or other symbols, or the character string comprising at least one character after numeral, various combinations between letter and other symbols.When ID is Quick Response Code, Quick Response Code referred herein can carry out the mark of user identity identification for the Quick Response Code of two-dimensional pattern combination composition or bar code etc. by two dimensional image.Additionally, the client of the present invention can be PC, net book, smart mobile phone, Pad etc. by the terminal unit of user operation, what this terminal unit was provided with any one game corresponding with above-mentioned gaming platform dubs interface or application.Gaming platform is one and has the big game equipment being available for many people participation, as having the computing equipment of large-scale touch screen, or there is large-screen and the game station of multiple manipulation buttons/keys, this gaming platform is connected with server, this server provide data message for this gaming platform.The game being available for many people operation run on this gaming platform have different multiple roles, those roles can be the image of personage, animal, plant or some animation needing two dimension or the three-dimensional arranged according to game or emulation, and the user of the present invention is those roles and carries out dubbing of personalization.
Wherein, as in figure 2 it is shown, step S3 also includes:
S31: when described voice messaging is stored in data base, is stored in data base by game name corresponding for this voice messaging simultaneously;
S32: the voice messaging that other roles that game name that the voice messaging that is stored in this in ergodic data storehouse is corresponding is identical are up-to-date;
S33: obtain audio file after the voice messaging that traversal obtains is carried out form conversion and be updated in described data base.
By traveling through, can inquire this user this log in this gaming platform after whole personalization of carrying out dub, namely it is likely to after once logging in multiple roles are dubbed for user, what each role was new dub information collectively constitutes new audio file after traversal, uses for the follow-up gaming platform completed after updating.Wherein, as some role is not again dubbed in this logs in, then without the information of dubbing of those roles is updated in audio file, audio file still use before role dub information, or what audio file only comprised this dubs information, other this role that do not dubbed still adopt before audio file in relevant dub information.Specifically, the a plurality of voice messaging comprised in audio file can arrange priority, this priority is according to updating set of time, and priority renewal time corresponding to nearest apart from current time is the highest, ensures that gaming platform uses the last information of dubbing of each role to dub with this.
In the present embodiment, in order to improve voice messaging uploading speed and ensure personalization dub dub quality, above-mentioned gaming platform acquired from dubbing duration within 60 seconds corresponding to the voice messaging of user, certainly along with technical development, after the raising of data uploading speed and the expansion of gaming platform memory space, those skilled in the art can correspondingly proper extension is dubbed as required duration.
Preferably, the speech processes in step S3 farther includes:
A, arrange audio frequency use logic
Particularly as follows: arrange role that audio frequency is its correspondence and ID binding, in game process, it is possible to the audio file corresponding to ID play up-to-date upload dub.Namely when user is by after client logging in game platform, when game process brings into operation, the audio frequency of broadcasting be this ID corresponding dub information.
Or multiple roles in game and the binding of same ID are set, from all audio frequency that user uploads, choose the audio-frequency information of nearest predetermined number carry out shuffle and dub.Namely same role exists when repeatedly being dubbed, it is possible to be set to that this role of shuffle is multiple dubs central any one, those roles all can corresponding the dubbing of shuffle, improve the interest of game better.
Broadcasting trigger mechanism is dubbed in b, setting
Particularly as follows: be set to passive triggering, trigger after role is triggered and play audio file;Or be set to actively trigger, when entering after in game environment, choose role's trigger audio file.Wherein, triggering can start to call this role for game process so that this role is in activity or state of activation in gaming, it is also possible to sends the relevant instruction that this role is operated for user by client.
Speech processes in step S3 also includes:
C, audio frequency is set coordinates mechanism with animation
Particularly as follows: one section of circulation animation triggered by audio frequency is chosen or made to gaming platform, and broadcasting and the dwell time of described circulation animation are set according to the duration of one or more voice messaging in described audio file.Namely user can pass through gaming platform autonomous Design and the audio file mated in circulation animation, and this audio file is configured based on the voice messaging dubbed before this, dubs as carried out mating loop play with the playing progress rate of circulation animation.
D, described voice messaging is carried out form conversion
The broadcast format initially dubbing information is changed to MP3 format by AMR form.Certainly, it is other kinds of audio format as crossed the played file being suitable in gaming platform, then correspondingly the form of the information of dubbing is changed to other broadcast format so that needing can audio file normal play when playing.
As shown in Figure 3, present invention also offers a kind of game personality dubbing system, including voice messaging acquisition module 11, speech processing module 21 and memory module 22, voice messaging acquisition module 11 is arranged in client 10, and speech processing module 21 and memory module 22 are arranged on the server 20 of gaming platform.After voice messaging acquisition module 11 is triggered, start to obtain voice messaging, the speech processing module 21 uploaded onto the server by voice messaging on 20 by client 10 subsequently, voice messaging is carried out speech processes and obtains audio file and be deposited into memory module 22 by speech processing module 21.Wherein, gaming platform in the present embodiment is also provided with audio playing module, for the audio file from server being played out in game process, certainly also can be not provided with this module, and other relevant control audio file playing modules being had by oneself by gaming platform carry out the broadcasting dubbed.
Further, speech processing module 21 includes Traversal Unit and format conversion unit, the voice messaging that Traversal Unit is up-to-date for traveling through other identical roles of game name corresponding to the voice messaging being stored in this in memory module after receiving current voice messaging, described format conversion unit is for obtaining audio file after current and that traversal obtains voice messaging is carried out form conversion and being updated in described memory module.
As required, speech processing module 21 provided by the invention also includes audio logic and arranges unit, dubs broadcasting and arrange unit and audio frequency and animation is equipped with unit.Wherein, audio logic arranges unit and uses logic for arranging above-mentioned audio frequency;Dub to play and unit is set above-mentioned dubs broadcasting trigger mechanism for arranging;Audio frequency is equipped with unit and coordinates mechanism with animation for arranging above-mentioned audio frequency with animation.
Should be noted that, in the present embodiment, client and gaming platform are disposed through specific procotol and carry out radio communication, as passed through internet communication, it is possible to other agreements such as Bluetooth protocol, Mobile Internet Protocol etc. of being placed through preliminary election communicate.Additionally, the server in the present embodiment can be the home server being arranged on gaming platform place, it is also possible to for being arranged on the remote server in high in the clouds.The client that those skilled in the art adopt when applying the personalized dubbing method of the present invention belongs to the scope of the invention from the different distortion of the different of the communication protocol between gaming platform and server set-up mode.
The above; being only the specific embodiment of the present invention, but protection scope of the present invention is not limited thereto, any those skilled in the art is in the technical scope that the invention discloses; the deformation that the present invention is done or replacement, all should be encompassed within protection scope of the present invention.Therefore, protection scope of the present invention should be as the criterion with described scope of the claims.

Claims (11)

1. the personalized dubbing method to multi-user operation game, it is characterised in that comprise the following steps:
S1: client obtains the voice messaging that any one role in game is dubbed by user;
S2: the voice messaging that client transmission user dubs is to the server of gaming platform;
S3: described voice messaging is carried out speech processes and obtains audio file and be deposited into data base by described server;
Wherein, described step S3 also includes: the information of dubbing of the ID of any one user with this user bound, and when gaming platform receives the operation information of the ID from this user, that plays its correspondence dubs information.
2. the personalized dubbing method to multi-user operation game according to claim 1, it is characterized in that, client sends and also includes a mark file to the voice messaging of server, and described mark file includes: the ID of the person of dubbing, sends the time of voice messaging, dub the form of duration, the ID of audio frequency and voice messaging.
3. the personalized dubbing method to multi-user operation game according to claim 1 and 2, it is characterised in that dub duration within 60 seconds corresponding to described voice messaging.
4. the personalized dubbing method to multi-user operation game according to claim 1 and 2, it is characterised in that described step S3 also includes:
S31: when described voice messaging is stored in data base, is stored in data base by game name corresponding for this voice messaging simultaneously;
S32: the voice messaging that other roles that game name that the voice messaging that is stored in this in ergodic data storehouse is corresponding is identical are up-to-date;
S33: obtain audio file after the voice messaging that traversal obtains is carried out form conversion and be updated in described data base.
5. the personalized dubbing method to multi-user operation game according to claim 1, it is characterised in that the speech processes in described step S3 includes:
A, audio frequency be set use logic, be specially and role that audio frequency is its correspondence and ID binding are set, according to ID player up-to-date upload dub;Or multiple roles in game and the binding of same ID are set, from all audio frequency that user uploads, choose the audio-frequency information of nearest predetermined number carry out shuffle and dub;
Broadcasting trigger mechanism is dubbed in b, setting, particularly as follows: be set to passive triggering, trigger and play audio file after role is triggered;Or be set to actively trigger, when entering after in game environment, choose role's trigger audio file.
6. the personalized dubbing method according to claim 1 or 5 multi-user operation played, it is characterized in that, speech processes in described step S3 also includes: arranges audio frequency and coordinates mechanism with animation, particularly as follows: one section of circulation animation triggered by audio frequency is chosen or made to gaming platform, and broadcasting and the dwell time of described circulation animation are set according to the duration of one or more voice messaging in described audio file.
7. the personalized dubbing method according to claim 1 or 5 multi-user operation played, it is characterised in that the speech processes in described step S3 also includes: described voice messaging is carried out form conversion, and the form of the information of dubbing is changed to MP3 format.
8. the personalized dubbing method to multi-user operation game according to claim 1, it is characterized in that, also include before described step S1: client accepts the logging request of user, user logs in client according to ID, described ID is character or Quick Response Code, and when ID is character, client performs register according to the password of this ID and correspondence, when ID is Quick Response Code, client obtains ID thus performing register by scanning Quick Response Code corresponding to game.
9. the personalized dubbing system to multi-user operation game, it is characterized in that, including voice messaging acquisition module, speech processing module and memory module, described voice messaging acquisition module is arranged in client, and described speech processing module and memory module are arranged on the server of gaming platform;
After described voice messaging acquisition module is triggered, start to obtain voice messaging, subsequently by client voice messaging uploaded onto the server on speech processing module, described voice messaging is carried out speech processes and obtains audio file and be deposited into memory module by described speech processing module;
Wherein, the information of dubbing of the ID of any one user with this user is bound by described server, and when gaming platform receives the operation information of the ID from this user, that plays its correspondence dubs information.
10. the personalized dubbing system to multi-user operation game according to claim 9, it is characterized in that, described speech processing module includes Traversal Unit and format conversion unit, the voice messaging that described Traversal Unit is up-to-date for traveling through other identical roles of game name corresponding to the voice messaging being stored in this in memory module after receiving current voice messaging, described format conversion unit is for obtaining audio file after current and that traversal obtains voice messaging is carried out form conversion and being updated in described memory module.
11. the personalized dubbing system to multi-user operation game according to claim 9, it is characterized in that, described speech processing module includes audio logic and arranges unit, dubs broadcasting and arrange unit and audio frequency and animation is equipped with unit, and described audio logic arranges unit and uses logic for arranging audio frequency;Described dub broadcasting arrange unit for arrange dub broadcasting trigger mechanism, described audio frequency is equipped with unit and coordinates mechanism with animation for arranging audio frequency with animation.
CN201610143252.9A 2016-03-14 2016-03-14 Personalized dubbing method and system for multi-user operating game Pending CN105709416A (en)

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CN107050851A (en) * 2017-03-27 2017-08-18 熊庆生 A kind of sound of game content effect strengthens method and system
CN107340991A (en) * 2017-07-18 2017-11-10 百度在线网络技术(北京)有限公司 Switching method, device, equipment and the storage medium of speech roles
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CN109011571A (en) * 2018-07-24 2018-12-18 合肥爱玩动漫有限公司 A method of strike music is formed using role's technical ability release voice combination
CN109725798A (en) * 2017-10-25 2019-05-07 腾讯科技(北京)有限公司 The switching method and relevant apparatus of Autonomous role
CN111494950A (en) * 2020-04-14 2020-08-07 网易(杭州)网络有限公司 Game voice processing method and device, storage medium and electronic equipment
CN111787111A (en) * 2020-07-03 2020-10-16 珠海金山网络游戏科技有限公司 Data transmission method and device based on cloud game
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