CN111729317A - Method, system and mobile terminal for improving game income per unit time of RPG (resilient packet Ring) game - Google Patents

Method, system and mobile terminal for improving game income per unit time of RPG (resilient packet Ring) game Download PDF

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Publication number
CN111729317A
CN111729317A CN202010540926.5A CN202010540926A CN111729317A CN 111729317 A CN111729317 A CN 111729317A CN 202010540926 A CN202010540926 A CN 202010540926A CN 111729317 A CN111729317 A CN 111729317A
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Prior art keywords
game
rpg
player
copy
rpg game
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CN202010540926.5A
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Chinese (zh)
Inventor
高运
王恺
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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Priority to CN202010540926.5A priority Critical patent/CN111729317A/en
Publication of CN111729317A publication Critical patent/CN111729317A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention belongs to the technical field of mobile phone games, and discloses a method, a system and a mobile terminal for improving game income of RPG games in unit time, wherein the method comprises the following steps of S1, in the handheld mobile terminal, responding to a request of a player for executing RPG game copies, identifying the number of historical RPG game copies passed by the player, executing a step S3 when the number of the historical RPG game copies passed by the player is 1, and executing a step S2 when the number of the historical RPG game copies passed by the player is more than 1; s2, obtaining game income data of the historical RPG game copies, carrying out preference comparison, and obtaining at least one RPG game copy according to a comparison result; and S3, recommending an executable game copy to the player in the handheld mobile terminal, and in sum, recommending a game copy with high equipment number, large gold money number or high experience to the player by comparing the game income data of the RPG game copy, so that the player can obtain the game income more efficiently.

Description

Method, system and mobile terminal for improving game income per unit time of RPG (resilient packet Ring) game
Technical Field
The invention belongs to the technical field of mobile phone games, and particularly relates to a method, a system and a mobile terminal for improving game income of an RPG game in unit time.
Background
The mobile phone game is game software running on a mobile phone, is called 'hand game' for short, is an electronic game which can run independently only by using one device, is different from a hand game online game, can run the game normally without a special server, and can be used for multi-player battle by interconnecting a plurality of mobile phones.
The current mobile phone RPG game scene on the market is very complex, the number of copies is very many, when a new player plays games, a large amount of time needs to be wasted for practice, the starting difficulty of the games is greatly increased, the copies cannot be recommended to the player according to the actual requirements of the player, and the game income of the player in unit time is reduced.
Disclosure of Invention
The invention aims to provide a method, a system and a mobile terminal for improving game income per unit time of an RPG game, so as to solve the problems in the background technology.
In order to achieve the purpose, the invention provides the following technical scheme: a method for improving game profit per unit time of an RPG game installed in a handheld mobile terminal, the method being applied to the handheld mobile terminal and game profit data after a game character passes through an RPG game copy stored in the handheld mobile terminal, the method being executed by the handheld mobile terminal, the method comprising the following steps:
s1, in the handheld mobile terminal, in response to a request of a player for executing RPG game copies, identifying the number of the player history passing RPG game copies, executing step S3 when the number of the history passing RPG game copies is 1, and executing step S2 when the number of the history passing RPG game copies is more than 1;
s2, obtaining game income data of the historical RPG game copies, carrying out preference comparison, and obtaining at least one RPG game copy according to a comparison result;
s3, recommending an executable game copy to the player in the handheld mobile terminal;
wherein:
in step S2, a preference comparison is performed based on the level of the RPG game profit data.
In the present invention, the game profit data is a game profit in a first preset time:
and W/(T/E), wherein W is the game profit obtained in the first preset time of the player, Q is the game profit data obtained after the player closes the RPG game copy, E is the first preset time, and T is the total time spent after the player closes the RPG game copy.
In the present invention, the game profit data includes the number of pieces of equipment obtained after the player passes through the RPG copy per unit time;
when the preferred comparison in step S2 is performed, the comparison is performed by the number of equipment.
In the present invention, the game profit data includes game experiences obtained after a player passes through an RPG game copy per unit time;
when the preferred comparison in step S2 is performed, the comparison is performed by the level of the game experience.
In the present invention, the game profit data includes the number of coins obtained after the player passes through the RPG game copy per unit time;
when the preferred comparison in step S2 is performed, the comparison is performed by the level of the gold coin.
Before the step of S2, the method further includes judging whether a precondition is satisfied;
if the precondition is satisfied, the step S2 is executed, and if the precondition is not satisfied, the piece of game profit data is discarded.
In the invention, the precondition comprises whether T is more than a second preset time;
if T is greater than the second predetermined time, the piece of game profit data is discarded, and if T is less than the second predetermined time, the step S2 is executed.
In the present invention, the precondition includes whether or not the player dies in the RPG game copy;
if the player dies, the piece of game data is discarded, and if the player does not die, the step S2 is executed.
Compared with the prior art, the invention has the following beneficial effects:
in the invention, when the game income data is compared, the comparison amount of the game income data is reduced by excluding the RPG game copy which takes more time than the second preset time and the RPG game copy which is dead by the player, so that the handheld mobile terminal can run more efficiently and the game copy can be recommended to the player more quickly.
Aiming at the second preset time, the system can enable the player to obtain higher game income in the same time by excluding the RPG game copy with longer passing time.
After the player passes through different RPG game copies, game copies with high equipment quantity, large gold coins or high experience are recommended to the player by comparing game profit data of the RPG game copies, and the player can intensively pass through one of the RPG game copies, so that the player can more efficiently obtain game profits.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a system for improving game profit per unit time of RPG game is executed based on the method disclosed above, and the system includes:
a response unit for responding to a request of a player to enter an RPG game copy;
the data acquisition unit is used for acquiring game income data acquired by the player after the player passes the RPG game copy;
the comparison unit is used for comparing the game income data obtained by the data acquisition unit;
and the recommending unit is used for recommending the RPG game copy with higher game income data compared by the comparing unit.
A mobile terminal comprising a memory and a processor;
the storage is stored with at least one executable code; the at least one executable code is loaded and executed by the processor, and when being loaded and executed, the at least one executable code realizes the method for improving the game yield of the RPG game in unit time.
Drawings
FIG. 1 is a flow chart of a method for increasing game revenue per unit time provided by the present invention;
FIG. 2 is a block diagram of a system for increasing game benefits per unit time according to the present invention;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1, a flow chart of a method for increasing game profit per unit time for an RPG game according to the present invention is shown, and the present invention includes the following embodiments:
example 1
S1, in a handheld mobile terminal, in response to a request of a player for executing RPG game copies, identifying the number of the player history passing RPG game copies, executing step S3 when the number of the history passing RPG game copies is 1, and executing step S2 when the number of the history passing RPG game copies is more than 1;
s2, obtaining game income data of historical RPG game copies, carrying out preference comparison, and obtaining at least one RPG game copy according to a comparison result;
s3, recommending an executable game copy to the player in the handheld mobile terminal,
the handheld mobile terminal can be an intelligent terminal such as a mobile phone, an IPAD and a notebook computer.
Based on the above steps, it is easy to explain that, in the present embodiment, it is assumed that:
the player enters the RPG game copy I and then passes, the equipment income quantity of the player entering the RPG game copy I is 4, the experience value income is 900, and the gold coin income quantity is 700;
the player enters the RPG game copy two and then passes, the equipment income amount of the player entering the RPG game copy two is 2, the experience value income is 1000, and the gold coin income amount is 800;
the equipment income amount of the player entering the RPG game copy three is 3, the experience value income is 800, and the gold coin income amount is 900;
based on the above data, the preferred comparison described in step S2 is performed, and in one embodiment, based on the amount of equipment profit as the preferred comparison basis in step S2, the game profit data obtained in step S2 described in this embodiment and having passed through the RPG game copy in the history thereof should be the amount of equipment profit in each of the above RPG game copy examples:
the equipment profit of the RPG game copy one is 4;
the equipment profit of the RPG game copy two is 2;
the equipment profit of the RPG game copy three is 3;
the profit of the RPG game copy one equipment is more than the profit of the RPG game copy three equipment is more than the profit of the RPG game copy two equipment; from the above, RPG game copy one may be recommended to the player in the handheld mobile terminal when the equipment profit amount is the preferred comparison basis.
Based on the above data, the preferred comparison described in step S2 is performed, and in one embodiment, the experience value profit amount is used as the basis for the preferred comparison in step S2, and correspondingly, the game profit data obtained in step S2 described in this embodiment and historical passing through the RPG game copy should be the experience value profit amount in each of the above RPG game copy examples:
the yield of the experience value of the RPG game copy one is 900;
the yield of the experience value of the RPG game copy two is 1000;
the yield of the experience value of the RPG game copy three is 800;
the yield of the second experience value of the RPG game copy is more than the yield of the first experience value of the RPG game copy is more than the yield of the third experience value of the RPG game copy; from the above, when the experience value profit amount is taken as the preferable comparison basis, the RPG game copy two can be recommended to the player in the handheld mobile terminal.
Based on the above data, the preferred comparison described in step S2 is performed, and in one embodiment, the amount of gold coin return is used as the basis for the preferred comparison in step S2, and correspondingly, the game return data of the history passing RPG game copy obtained in step S2 described in this embodiment is the amount of gold coin return in each of the above RPG game copy examples:
the gold coin income of the RPG game copy one is 700;
the gold coin income of the RPG game copy two is 800;
the income of the gold coin of the RPG game copy three is 900;
the three-gold-coin income of the RPG game copy is larger than the two-gold-coin income of the RPG game copy and the one-gold-coin income of the RPG game copy; from the above, when the amount of the gold coin proceeds is taken as the preferred comparison basis, the RPG game copy three can be recommended to the player in the handheld mobile terminal.
Example 2
This embodiment is a further preferred embodiment of embodiment 1, and in this embodiment, the overall principle and flow are the same as those of embodiment 1, except that: the game profit comparison in unit time can be implemented in this embodiment, and the specific comparison manner is represented as: and W/(T/E), wherein W is the game profit obtained in the first preset time of the player, Q is the game profit data obtained after the player closes the RPG game copy, E is the first preset time, and T is the total time spent after the player closes the RPG game copy.
Specifically, in this embodiment, the first preset time E is set to be 2 minutes:
the player enters a post clearance of the RPG game copy, and the game income obtained when the player enters the RPG game copy comprises: the equipment profit amount is 5, the empirical value profit is 600, the gold coin profit amount is 700, and the customs clearance time is 10 minutes;
the player enters the second RPG game copy to get clearance, and the game income obtained by the player entering the second RPG game copy comprises: the equipment profit amount is 4, the empirical value profit is 700, the gold coin profit amount is 500, and the passing time is 8 minutes;
the third-after-third clearance for the player to enter the RPG game copy three is that the game income obtained by the player to enter the RPG game copy three comprises the following steps: the equipment profit amount is 4, the empirical value profit is 300, the gold coin profit amount is 200, and the customs clearance time is 4 minutes;
based on the set game profit, in one embodiment, based on the amount of the equipment profit as the preferred comparison basis in step S2, the game profit data of the RPG game copy whose history is acquired in step S2 described in example 1 is the amount of the equipment profit in each of the above RPG game copy examples, and at the first preset time E:
the equipment profit W in the unit time of the RPG game copy one is 5/(10/2) ═ 1;
the equipment profit W of the RPG game copy two in unit time is 4/(8/2) ═ 1;
the equipment profit W of the RPG game copy three in unit time is 4/(4/2) ═ 2;
as can be seen from the above, when the first preset time E is taken as the unit time basis and the equipment profit amount is taken as the preferred comparison basis, the RPG game copy three can be recommended to the player in the handheld mobile terminal.
Based on the game gains set above, in one embodiment, based on the experience value gains as the preferred comparison basis in step S2, the game gain data of the historical pass RPG game copies obtained in step S2 described in example 1 should be the number of experience value gains in each of the above RPG game copy examples, and at the first preset time E:
the experience value income W in unit time of the RPG game copy one is 600/(10/2) ═ 120;
the experience value income W in unit time of the RPG game copy two is 700/(8/2) ═ 175;
the experience value income W in unit time of the RPG game copy three is 300/(4/2) ═ 150;
as can be seen from the above, when the first preset time E is taken as the unit time basis and the experience value profit amount is taken as the preferred comparison basis, the RPG game copy two can be recommended to the player in the handheld mobile terminal.
Based on the set game proceeds, in one embodiment, the amount of gold medals proceeds is used as the preferred comparison basis in step S2, and correspondingly, the game proceeds data of the copy of the RPG game obtained in step S2 described in example 1 should be the amount of gold medals proceeds in each example of the RPG game copy, and at the first preset time E:
the coin income W in unit time of the RPG game copy one is 700/(10/2) ═ 140;
the coin income W per unit time of the RPG game copy two is 500/(8/2) ═ 125;
the coin income W in the unit time of the RPG game copy three is 200/(4/2) ═ 100;
as can be seen from the above, when the first preset time E is taken as the unit time basis and the amount of the gold coin income is taken as the preferred comparison basis, the RPG game copy one can be recommended to the player in the handheld mobile terminal.
Example 3
This embodiment is a further preferred embodiment of embodiment 1 or embodiment 2, and the overall principle of this embodiment is the same as that of the above embodiment, except that:
in the present embodiment, between the preferred comparisons described in S2 at the time of execution of step, the RPG game copies of the preferred comparisons that participated in are subjected to pre-screening; specifically, the method comprises the following steps:
in this embodiment, as an implementable manner, the preconditions for the screening are: whether T is greater than a second preset time, wherein T is the time required for passing through an RPG game copy; if T is greater than the second predetermined time, the piece of game profit data is discarded, and if T is less than the second predetermined time, the step S2 is executed.
In the present embodiment, the specific time value of the second preset time is not particularly limited. An exemplary second preset time is 20 minutes;
in the embodiment, the clearance time after the player enters the first RPG game copy is 4 minutes, the clearance time after the player enters the second RPG game copy is 8 minutes, the clearance time after the player enters the third RPG game copy is 21 minutes, the clearance time after the player enters the fourth RPG game copy is 23 minutes, and the clearance time after the player enters the fifth RPG game copy is 12 minutes;
as can be seen from the above, based on the setting of the second preset time, the RPG game copies screened by the RPG game machine should be: the third RPG game copy and the fourth RPG game copy, and the corresponding remaining first RPG game copy, second RPG game copy and fifth RPG game copy participate in the preferred comparison of embodiment 1 or embodiment 2.
In this embodiment, as another possible implementation, the precondition of the screening is: the preconditions include whether the player dies in the RPG game copy;
if the player dies, the piece of game data is discarded, and if the player does not die, the step S2 is executed.
In this embodiment, the player enters the first-after-pass of the RPG game copy, the player enters the second-after-pass of the RPG game copy, the player dies after entering the third-after-pass of the RPG game copy, and the player enters the fourth-after-pass of the RPG game copy, and as can be seen from the above, based on the setting of whether the player dies in the RPG game copy, the screened RPG game subset should be: the third RPG game copy, the corresponding first remaining RPG game copy, the second RPG game copy and the third RPG game copy participate in the preferred comparison of embodiment 1 or embodiment 2.
Example 4
Referring to fig. 2, in this embodiment, a system for increasing game profit per unit time of an RPG game is provided, including:
a response unit 1 for responding to a request of a player to enter a copy of an RPG game;
the data acquisition unit 2 is used for acquiring game income data obtained after the player passes through the RPG game copy;
the comparison unit 3 is used for comparing the game income data obtained by the data acquisition unit;
and the recommending unit 4 is used for recommending the RPG game copy with higher game income data compared by the comparing unit.
In this embodiment, the system is executed according to the method for executing level jump in embodiment 1 or embodiment 2.
Example 5
In this embodiment, a mobile terminal is provided, comprising a storage and a processor;
the storage is stored with at least one executable code; at least one executable code is loaded and executed by the processor, and when loaded and executed, the at least one executable code implements the above-disclosed method for improving game yield per unit time for the RPG game.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A method for improving game yield of an RPG game in unit time is characterized in that the RPG game is installed in a handheld mobile terminal, the method is applied to the handheld mobile terminal, game yield data after game characters pass through an RPG game copy are stored in the handheld mobile terminal, and the method is executed by the handheld mobile terminal and comprises the following steps:
s1, in the handheld mobile terminal, in response to a request of a player for executing RPG game copies, identifying the number of the player history passing RPG game copies, executing step S3 when the number of the history passing RPG game copies is 1, and executing step S2 when the number of the history passing RPG game copies is more than 1;
s2, obtaining game income data of the historical RPG game copies, carrying out preference comparison, and obtaining at least one RPG game copy according to a comparison result;
s3, recommending an executable game copy to the player in the handheld mobile terminal;
wherein:
in step S2, a preference comparison is performed based on the level of the RPG game profit data.
2. The method for improving game yield per unit time of an RPG game as claimed in claim 1, wherein: the game profit data is game profits in a first preset time:
and W/(T/E), wherein W is the game profit obtained in the first preset time of the player, Q is the game profit data obtained after the player closes the RPG game copy, E is the first preset time, and T is the total time spent after the player closes the RPG game copy.
3. The method for improving game yield per unit time of an RPG game as claimed in claim 2, wherein: the game profit data includes the number of pieces of equipment obtained by the player after passing through the RPG copy per unit time;
when the preferred comparison in step S2 is performed, the comparison is performed by the number of equipment.
4. The method for improving game yield per unit time of an RPG game as claimed in claim 2, wherein: the game profit data includes game experience obtained after a player customizes the RPG game copy per unit time;
when the preferred comparison in step S2 is performed, the comparison is performed by the level of the game experience.
5. The method for improving game yield per unit time of an RPG game as claimed in claim 2, wherein: the game income data comprises the number of gold coins obtained after a player customs the RPG game copy in unit time;
when the preferred comparison in step S2 is performed, the comparison is performed by the level of the gold coin.
6. The method for improving game yield per unit time of an RPG game as claimed in claim 2, wherein: before the step of S2, determining whether a precondition is satisfied;
if the precondition is satisfied, the step S2 is executed, and if the precondition is not satisfied, the piece of game profit data is discarded.
7. The method for improving game yield per unit time of an RPG game as claimed in claim 6, wherein: the precondition comprises whether T is larger than a second preset time;
if T is greater than the second predetermined time, the piece of game profit data is discarded, and if T is less than the second predetermined time, the step S2 is executed.
8. The method for improving game yield per unit time of an RPG game as claimed in claim 6, wherein: the precondition comprises whether the player dies in the RPG game copy;
if the player dies, the piece of game data is discarded, and if the player does not die, the step S2 is executed.
9. A system for enhancing game revenue per unit time for an RPG game, comprising:
a response unit for responding to a request of a player to enter an RPG game copy;
the data acquisition unit is used for acquiring game income data acquired by the player after the player passes the RPG game copy;
the comparison unit is used for comparing the game income data obtained by the data acquisition unit;
and the recommending unit is used for recommending the RPG game copy with higher game income data compared by the comparing unit.
10. A mobile terminal, comprising:
the handheld mobile terminal comprises a storage and a processor; the memory stores at least one executable program; the program is loaded and executed by a processor, and when loaded and executed, implements the method for improving game yield per unit time for an RPG game as claimed in any one of claims 1 to 8.
CN202010540926.5A 2020-06-15 2020-06-15 Method, system and mobile terminal for improving game income per unit time of RPG (resilient packet Ring) game Pending CN111729317A (en)

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CN104623898A (en) * 2014-12-19 2015-05-20 北京畅游天下网络技术有限公司 Method for entering game copy scene and game server
CN106362395A (en) * 2016-08-30 2017-02-01 北京像素软件科技股份有限公司 Quick completing method for game duplicate
CN106600313A (en) * 2016-11-23 2017-04-26 依偎科技(南昌)有限公司 Game reward method and terminal
CN107844889A (en) * 2017-09-28 2018-03-27 镇江睿悦读教育科技有限公司 A kind of system of assessment work ability
CN111035932A (en) * 2019-12-20 2020-04-21 网易(杭州)网络有限公司 Game copy processing method and device, electronic equipment and storage medium

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009112450A (en) * 2007-11-05 2009-05-28 Ambition Co Ltd Online rpg system
CN104623898A (en) * 2014-12-19 2015-05-20 北京畅游天下网络技术有限公司 Method for entering game copy scene and game server
CN104606885A (en) * 2014-12-25 2015-05-13 北京像素软件科技股份有限公司 Copy management method and system based on random mission incident
CN106362395A (en) * 2016-08-30 2017-02-01 北京像素软件科技股份有限公司 Quick completing method for game duplicate
CN106600313A (en) * 2016-11-23 2017-04-26 依偎科技(南昌)有限公司 Game reward method and terminal
CN107844889A (en) * 2017-09-28 2018-03-27 镇江睿悦读教育科技有限公司 A kind of system of assessment work ability
CN111035932A (en) * 2019-12-20 2020-04-21 网易(杭州)网络有限公司 Game copy processing method and device, electronic equipment and storage medium

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