CN111346372A - Game login loading method and device based on data backup and server - Google Patents

Game login loading method and device based on data backup and server Download PDF

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Publication number
CN111346372A
CN111346372A CN202010154759.0A CN202010154759A CN111346372A CN 111346372 A CN111346372 A CN 111346372A CN 202010154759 A CN202010154759 A CN 202010154759A CN 111346372 A CN111346372 A CN 111346372A
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data
game
loading
login
basic
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CN202010154759.0A
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汪汇川
高运
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Hardware Design (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

The invention belongs to the technical field of games, and discloses a game login loading method, a game login loading device and a server based on data backup, wherein the game comprises a database, basic loading data and secondary loading data are stored in the database, the basic loading data meet the login loading of the game, and the method is applied to the server and comprises the following steps: responding to a game login request of the mobile terminal, and using a default basic loading data to carry out game login loading; identifying the finally selected data of the game characters from the secondary loaded data, and backing up; optimizing default basic load data based on the backed-up finally selected data to obtain new basic load data; in conclusion, basic loading data and secondary loading data are formed by data classification, and the basic loading data are further optimized, so that only part of data in a database is required to be accessed during game login, and the loading speed during game login is effectively increased.

Description

Game login loading method and device based on data backup and server
Technical Field
The invention belongs to the technical field of games, and particularly relates to a game login loading method and device based on data backup and a server.
Background
The games comprise entity games and network games, and the network games are divided into computer-side games and mobile-phone-side games, and no matter the games are computer-side games or mobile-phone-side games, the game login operation is involved in the game process.
In the prior art, when a game is logged in, a set of basic or selected equipment needs to be provided for a game character, and data corresponding to the equipment is stored in a game database in a centralized manner, so that in the process of data loading of the logged game, corresponding data needs to be searched in the database firstly, and then the corresponding data is loaded, so that the logging speed of the game is slow, and the game experience is influenced; the larger the game type is, the more the content is, and the more obvious the above problem is.
Disclosure of Invention
In view of this, the present invention provides a method, an apparatus and a server for loading a game login based on data backup, so as to meet the requirement of fast login during game playing, thereby achieving the effect of enhancing game experience.
In order to achieve the purpose, the invention provides the following technical scheme:
a game login loading method based on data backup is characterized in that a game comprises a database, game data stored in the database are divided into basic loading data and secondary loading data, wherein the basic loading data meet login loading of the game, the method is applied to a server and comprises the following steps:
s1, responding to a game login request of a mobile terminal, and using a default basic loading data to carry out game login loading;
s2, identifying the finally selected data of the game characters from the secondary loading data, and backing up;
and S3, optimizing default basic loading data based on the finally selected backup data to obtain new basic loading data.
Preferably, the method further comprises the following steps: s4, responding to a game login request of the mobile terminal, and using new basic loading data to carry out game login loading; and after executing step S4, repeating steps S2 and S3 to obtain new basic load data.
Further, in steps S2 to S3, the identification, backup and optimization of the final selected data are all performed when exiting the game, that is:
and in response to a game quit request of the mobile terminal, identifying the finally selected data of the game characters in the game from the game database, and backing up and optimizing the finally selected data.
In summary, compared with the prior art, the invention has the following beneficial effects:
(1) login loading data (basic loading data) and later loading data (secondary loading data) are formed by data classification, so that only part of data in a database is required to be accessed during game login, and the loading speed during game login is effectively increased;
(2) the login loading data is copied and optimized, so that the data can effectively meet the login requirement every time, the accuracy of game login is ensured, the loading speed of game login is further ensured, and particularly for large games, the game login experience is greatly improved.
Aiming at the game login loading method, the method further comprises the following steps:
the basic loading data comprises game hall data and game character data, wherein the game hall data are non-backup data, the game character data are backup data, and the game character data are obtained based on the finally selected data in an optimized mode.
The optimization mode of the game character data is replacement optimization, namely:
and replacing the corresponding part in the basic loading data by using the finally selected data obtained by the new copying.
In summary, compared with the prior art, the invention also has the following beneficial effects:
(3) the login loading data (basic loading data) are further classified, so that the optimization process (data replacement) is faster, the simple operation of the whole method is effectively realized, and the increase of the calculation amount in the operation of the whole game is avoided.
Aiming at the game login loading method, the method further comprises the following steps:
after the game registration in step S1 is completed, the method further includes the step of loading the secondary loading data in the game step by step. The step-by-step loading mode of the secondary loading data is as follows:
classifying the game data based on the game task type, and integrating each type of game data into a data packet;
identifying the access frequency of each data packet, and performing optimized sequencing on the data packets according to the sequence of the access frequencies from high to low;
and loading the secondary loading data step by step according to the optimized sorting of the data packets.
In conclusion, the invention also has the following beneficial effects:
(4) and further optimizing and classifying the later-period loading data (secondary loading data), so that the common game tasks are quickly loaded, the players can quickly enter the common game tasks, and the corresponding efficiency of the game tasks is accelerated.
Aiming at the game login loading method, the method also comprises a device and a server for realizing the method, wherein:
a game login loading device based on data backup comprises:
the database is used for storing game data, and the game data comprises basic loading data and secondary loading data;
the loading unit is used for sequentially loading basic loading data and secondary loading data;
the identification unit is used for identifying the finally selected data of the game character from the secondary loading data;
a copying unit for copying the finally selected data identified by the identifying unit;
and the replacement unit is used for replacing part of data in the basic loading data by the copied finally selected data so as to complete the optimization of the basic loading data.
A server comprising a processor, a memory, and a transceiver:
the transceiver realizes wireless communication between the server and the mobile terminal and receives a game login request sent by the mobile terminal;
the memory has stored therein executable code;
the processor responds to the game login request received by the transceiver to execute the executable code, and when the executable code is executed, the game login loading method is realized.
Drawings
FIG. 1 is a flow chart of a game login loading method provided by the present invention;
FIG. 2 is a schematic block diagram of a game login loading method with respect to data classification in a database;
fig. 3 is a block diagram of a game login loading device according to the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
Please refer to fig. 1, which is a flowchart illustrating a method for loading a game login based on data backup according to an embodiment of the present invention, where the game is installed in a mobile terminal, and the mobile terminal may be an intelligent electronic device such as a smart phone, an IPAD, a notebook computer, and the game specifically includes a database, and game data stored in the database is divided into basic loading data and secondary loading data, that is, data classification is performed on the database, and a classification diagram thereof may be combined with that shown in fig. 2;
in one embodiment, the basic loading data satisfies the login loading of the game, that is, the basic loading data includes data necessary for the login of the game, such as: game lobby data and game character data; the reason is that: after the game is logged in, the game firstly enters a game lobby interface, in general games, the lobby interface mostly comprises the display of game characters, in actual games, the equipment corresponding to the game characters is different according to different players, therefore, the game lobby data and the game character data can be classified into basic loading data, which can also be called login loading data, and the data is specifically represented as: after the partial data is loaded, the game login can be completed.
Referring to fig. 1, the game login loading method provided in the embodiment is applied to a server, and includes the following steps:
s1, responding to a game login request of a mobile terminal, and using a default basic loading data to carry out game login loading;
as an implementable manner, the game hall data in the basic loading data is set as a, and the game hall data is non-backup data, namely the game hall data is directly classified in the basic loading data without any copy based on the data classified and set by a game developer, and the post modification data and the patch data are directly classified in the basic loading data;
and setting default game character data in the basic loading data as B, wherein the default game character data is set by a game developer, and when all game players apply for or log in game accounts for the first time, the corresponding basic loading data comprises the default game character data B, and the default game character data is used as a first login basis, so that the quick login can be realized during the first login.
In summary, the default basic loading data is: and A + B.
As a preferred example, a QQ racing game is taken as an example:
wherein, A represents the home page data after the game, such as the color, character, audio frequency, animation, etc. corresponding to the home page;
wherein B represents the current equipment of the game character observed after entering the game home page, such as the basic model (including gender, height, etc.) of the game character, the basic clothes of the game character, the equipped basic vehicle of the game character, etc.;
the secondary loading data in the game can correspond to game tasks corresponding to the game after the game is entered, such as advanced vehicles, advanced equipment, advanced clothes, different game maps in the game and other tasks contained in the maps; the secondary loading data can be loaded after the game is logged in or when the game task is entered.
As another possible implementation manner, the secondary loading data adopts a step-by-step loading form, specifically:
classifying the game data based on the game task type, and integrating each type of game data into a data packet;
identifying the access frequency of each data packet, and performing optimized sequencing on the data packets according to the sequence of the access frequencies from high to low;
and loading the secondary loading data step by step according to the optimized sorting of the data packets.
As a preferred example, a QQ racing game is taken as an example:
after a player logs in a game, the player comprises a plurality of map drag missions, game data of one map mission is taken as a data packet, a plurality of map type game data packets are comprehensively formed, and sequencing is carried out according to the access frequency of different data packets; specifically, the execution mode of the sorting is as follows: after a data packet is accessed once (a game is executed), recording in a game log, wherein the more the access records of the data packet are, the higher the access frequency is, and the more the corresponding optimized sequence is; in addition, the game log is stored in an encrypted mode, so that the problem that log data are tampered is avoided, and the security of the game data is guaranteed.
S2, identifying the finally selected data of the game characters from the secondary loaded data, and backing up;
as an implementable manner, in this embodiment, the execution time of this step is when the game is exited, that is:
in response to a game quit request of the mobile terminal, identifying finally selected data of game characters in the game from a game database (secondary loading data), and backing up;
at this time, the identified final selected data is set to C, and the data C is obtained based on the autonomous selection by the game player (for example, clothing, equipment, etc. that the player has replaced in the game), and after the backup, backup data C 'is obtained, and the specific data C' has the same data as the data C.
In the above, in the present embodiment, the execution time of the present step is set to be: the backup data C' obtained by final backup can be ensured to accurately correspond to the equipment data of the game character, so that the corresponding equipment data does not need to be searched in the secondary loading data when the game is logged in next time.
It is easy to explain that: if the data recognition and backup are performed when the game is not finished, the phenomenon that the player reselects the data before exiting the game exists, at this time, if the data recognition and backup are performed again, the data are operated for many times, the operation load of the mobile terminal is increased, if the data are not backed up, the data cannot be corresponding to the equipment data of the game character, and therefore, when the game is logged in next time, the login and loading of the game cannot be completed through the basic loading data.
S3, optimizing default basic loading data based on the finally selected backup data to obtain new basic loading data;
as an implementable manner, in the present embodiment, the optimization of the base load data is completed in an alternative manner, that is:
replacing the corresponding part (the default game character data is B) in the basic loading data by using the finally selected data C' obtained by new copying;
the new base load data thus finally obtained is: a + C'.
S4, using the new basic loading data obtained in the step S3 to load the game login, and repeating the steps S2 and S3 after the game login.
Therefore, the player can obtain a new basic loading data after playing the game every time, the data is used as the quick login loading data in the next game, only partial data in the database needs to be loaded in the game login process, the game experience is greatly improved, and particularly for games with huge data sets, the game login advantage provided by the method is more obvious.
Example 2
Referring to fig. 3, a block diagram of a game login loading device based on data backup according to this embodiment is shown, and thus it can be seen that the game login loading device specifically includes:
the database 01 is used for storing game data, and the game data comprises basic loading data and secondary loading data;
the loading unit 02 is used for sequentially loading basic loading data and secondary loading data;
an identifying unit 03 for identifying the finally selected data of the game character from the secondarily loaded data;
a copying unit 04 for copying the finally selected data identified by the identifying unit;
and the replacing unit 05 is used for replacing part of data in the basic loading data by the copied finally selected data so as to complete the optimization of the basic loading data.
In this embodiment, the login loading of the game is specifically executed in the manner shown in embodiment 1; and:
preferably, the basic loading data is loaded before the game is logged in, and the secondary loading data is loaded after the game is logged in. Based on the method, the setting of loading part of data in the database 01 during login is met, and the effect of improving the login speed is achieved.
Preferably, the basic loading data includes game hall data and game character data, and the replaced partial data is game character data, and the game character data is copy data copied from the secondary loading data.
Example 3
With reference to embodiment 1, this embodiment further provides a server, specifically including a processor, a memory, and a transceiver, where:
the transceiver realizes wireless communication between the server and the mobile terminal and receives a game login request sent by the mobile terminal;
the memory stores executable codes;
the processor responds to the game login request received by the transceiver to execute the executable code, and when the executable code is executed, the game login loading method provided by the embodiment 1 is realized.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A game login loading method based on data backup is characterized in that a game comprises a database, game data stored in the database are divided into basic loading data and secondary loading data, wherein the basic loading data meet login loading of the game, the method is applied to a server and comprises the following steps:
s1, responding to a game login request of a mobile terminal, and using a default basic loading data to carry out game login loading;
s2, identifying the finally selected data of the game characters from the secondary loading data, and backing up;
and S3, optimizing default basic loading data based on the finally selected backup data to obtain new basic loading data.
2. The data backup-based game login loading method according to claim 1, further comprising the step of loading the secondary loading data in the game step by step after the game login of step S1 is completed.
3. The data backup-based game login loading method according to claim 2, wherein the step-by-step loading manner of the secondary loading data is as follows:
classifying the game data based on the game task type, and integrating each type of game data into a data packet;
identifying the access frequency of each data packet, and performing optimized sequencing on the data packets according to the sequence of the access frequencies from high to low;
and loading the secondary loading data step by step according to the optimized sorting of the data packets.
4. The data backup-based game login loading method according to claim 1, after acquiring the new basic loading data of step S3, further comprising:
and S4, responding to the game login request of the mobile terminal, and using the new basic loading data to carry out game login loading.
5. The data backup-based game login loading method according to claim 4, further comprising repeating steps S2 and S3 to obtain new basic loading data after performing step S4.
6. The data backup-based game login loading method according to claim 1, wherein the basic loading data comprises game hall data and game character data, wherein the game hall data is non-backup data, the game character data is backup data, and the game character data is obtained optimally based on the finally selected data.
7. The data backup-based game login loading method according to claim 6, wherein the game character data is optimized in a replacement optimization mode, that is: and replacing the corresponding part in the basic loading data by using the finally selected data obtained by the new copying.
8. The data backup-based game login loading method according to claim 7, wherein in steps S2 to S3, the identification, backup and optimization of the finally selected data are all performed when the game is exited, namely: and in response to a game quit request of the mobile terminal, identifying the finally selected data of the game characters in the game from the game database, and backing up and optimizing the finally selected data.
9. A game login loading device based on data backup is characterized by comprising:
the database is used for storing game data, and the game data comprises basic loading data and secondary loading data;
the loading unit is used for sequentially loading basic loading data and secondary loading data;
the identification unit is used for identifying the finally selected data of the game character from the secondary loading data;
a copying unit for copying the finally selected data identified by the identifying unit;
and the replacement unit is used for replacing part of data in the basic loading data by the copied finally selected data so as to complete the optimization of the basic loading data.
10. A server, comprising a processor, a memory, and a transceiver, wherein:
the transceiver realizes wireless communication between the server and the mobile terminal and receives a game login request sent by the mobile terminal; the memory has stored therein executable code; the processor is responsive to a game login request received by the transceiver to execute the executable code and, upon execution of the executable code, implement the game login loading method of any one of claims 1-8.
CN202010154759.0A 2020-03-08 2020-03-08 Game login loading method and device based on data backup and server Pending CN111346372A (en)

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CN114100117B (en) * 2021-11-30 2023-07-25 腾讯科技(深圳)有限公司 Game loading method, game loading device, computer equipment and storage medium

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Application publication date: 20200630