CN110585701A - Level management method and system for mobile phone level violation game and mobile terminal - Google Patents

Level management method and system for mobile phone level violation game and mobile terminal Download PDF

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Publication number
CN110585701A
CN110585701A CN201910845135.0A CN201910845135A CN110585701A CN 110585701 A CN110585701 A CN 110585701A CN 201910845135 A CN201910845135 A CN 201910845135A CN 110585701 A CN110585701 A CN 110585701A
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China
Prior art keywords
game
level
clearance
customs
packet
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Granted
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CN201910845135.0A
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Chinese (zh)
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CN110585701B (en
Inventor
彭树心
徐钧鸿
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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Priority to CN201910845135.0A priority Critical patent/CN110585701B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

Abstract

The invention belongs to the technical field of mobile phone games, and discloses a level management method, a system and a mobile terminal for a mobile phone breakthrough game, wherein the management method comprises the steps of configuring data of each game level into a data packet according to a sequence, and establishing a loading interval of the data packet; acquiring the number of the game level cards of actual customs in a loading interval in a game, and prejudging the number of customs of the next loading interval; sending a loading request of the game level data packets to a server at least once according to the pre-judged clearance quantity, and meanwhile, carrying out standardized classification on the passed update data packets of the game level; configuring the same type of update data packets into a big packet, creating big packet limitation, and sending the big packet exceeding the limitation to a server; in conclusion, the game level cards which are not passed through are pre-judged and loaded, and the game level cards which are passed through are stored in a classified mode, so that the influence of excessive game level card data on game fluency is avoided.

Description

Level management method and system for mobile phone level violation game and mobile terminal
Technical Field
The invention belongs to the technical field of mobile phone games, and particularly relates to a checkpoint management method and a checkpoint management system for a mobile phone breakthrough game and a mobile terminal.
Background
The mobile phone game refers to game software applied to intelligent mobile terminals such as mobile phones and the like, and mainly comprises a stand-alone game and an online game. At present, mobile phone games become one of important entertainment modes in people's lives at all stages by means of dazzling animation effects and excellent game experiences.
The existing mobile phone games comprise numerous types of breakthrough games, most of the games can be continuously developed for ensuring the continuous use of game users, so that game stages can be updated irregularly, and stage data contained in the games are more and more along with the increase of the game updating times, so that the occupied memory of the mobile phone games is larger, and the smoothness of game operation is influenced.
Disclosure of Invention
The invention aims to provide a level management method, a level management system and a mobile terminal for a mobile phone passing game, so as to solve the problems in the background technology.
In order to achieve the purpose, the invention provides the following technical scheme:
a level management method for a mobile phone passing-through game comprises a plurality of game levels, and the management method is applied to a mobile terminal and comprises the following steps:
configuring each game level data into a data packet according to the sequence, and creating a loading interval of the data packet;
acquiring the number of the game level cards of actual customs in a loading interval in a game, and prejudging the number of customs of the next loading interval;
sending a loading request of the game level data packets to a server at least once according to the pre-judged clearance quantity, and meanwhile, carrying out standardized classification on the passed update data packets of the game level;
configuring the update data packets of the same class into a big packet, creating big packet limit, and sending the big packet exceeding the limit to the server.
Preferably, before acquiring the actual number of customs clearance, the method further includes: presetting the number of customs of a first loading interval; and receiving data packets corresponding to the game level cards with the same preset clearance quantity from the server, and loading and running the data packets.
Preferably, the pre-judging manner for pre-judging the number of the clearance is as follows:
Mt=Nt-1-(m*Mt-1-Nt-1),m≥1
wherein M istFor the t-th pre-judged number of customs clearance, Nt-1For said actual number of passes, N, in the t-1 th loading intervalt-1Loading the number of predicted clearance or preset clearance of interval for the t-1 st time, wherein m is Nt-1The number of acquisition times;
and M is Mt-1-Nt-1When < 0, take M Mt-1-Nt-1=0。
Preferably, the update data packet includes original data and customs data, and the customs data at least includes the latest rating obtained by the corresponding game level after customs clearance.
Preferably, the standardized classification manner of the update packet is as follows: classifying according to the grade obtained in the clearance process of the game clearance; the game levels with the same rating are obtained as the same class and are configured to form a big package.
Preferably, the method further comprises the step of setting a rating limit of the big packet in a self-defined mode, wherein the rating limit is limited to be one grade of the rating obtained by the game level in the clearance process.
Preferably, the deletion of said large packets exceeding the rating limit is also included.
Preferably, the method further comprises establishing an index identifier of the big packet, and enabling the index identifier and the big packet to form a link, wherein the link comprises an identifier name and an acquisition path of the big packet.
A level management system for a mobile phone breakthrough game comprises a preset module, an acquisition module, a prejudgment module, a communication module, an updating module and a configuration module;
the preset module is used for presetting a loading interval, the number of customs clearance in the first loading interval and the rating limit of a customs clearance big packet;
the acquiring unit is used for acquiring the actual clearance number in one loading interval;
the prejudging module is used for prejudging the number of customs clearance in the next loading interval;
the communication module comprises a sending unit and a receiving unit, wherein the sending unit sends a loading request of the game level to the server according to the pre-judged number of the customs clearance; the receiving unit is used for receiving the game level data packet;
the updating module is used for updating the data packet of the game level after passing the customs clearance to form the updating data packet;
the configuration module is used for standardizing and classifying the updating data packets and configuring the updating data packets to form data big packets;
the sending unit is further configured to send a data large packet exceeding a rating limit to the server.
A mobile terminal comprising a processor, a memory and a computer program stored in the memory and configured to be executed by the processor, the processor implementing the management method provided above when executing the computer program.
Compared with the prior art, the invention has the following beneficial effects:
the game level data is configured into the data packet, and the passing speed of the user is pre-judged, so that the mobile terminal can load the data packet according to the requirement of the user, and the phenomenon that the game level data occupies a memory due to excessive data is avoided;
in addition, for the passed game relationship, a data big packet is configured and formed, and the rating limit of the data big packet is established in a self-defined manner, so that the mobile terminal is ensured to only store part of the data big packet, and the memory occupied by the game level data is further reduced;
therefore, the smoothness of game operation is effectively improved.
Drawings
FIG. 1 is a flow chart of a checkpoint management method for a mobile phone pass-through game according to the present invention;
FIG. 2 is an exemplary diagram of a large packet index identifier in the present invention;
FIG. 3 is a block diagram of a checkpoint management system for a cell phone pass-through game according to the present invention;
FIG. 4 is a diagram of a mobile terminal according to the present invention;
FIG. 5 is a block diagram of a mobile terminal according to the present invention;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
As shown in fig. 1, a flowchart of a level management method for a mobile phone breakthrough game provided in this embodiment includes the following steps:
s1, configuring data of each game level into a data packet according to a sequence, and establishing a loading interval of the data packet;
meanwhile, presetting the number of customs clearance of a first loading interval; for example: the loading interval is 24 hours/time, and the number of customs of the first loading interval is M1And M is1=10。
S2, acquiring the number of the game level cards of actual customs in a loading interval in a game, and prejudging the number of customs of the next loading interval;
specifically, step S2 is further explained:
s21, sending the quantity M to the server at least once according to the preset number of the customs clearance of the first loading interval1The game level data packet loading request;
s22, receiving data packets of the first to tenth game levels from the server, and loading and running the data packets;
s23, acquiring the number N of game stages actually passed in the first loading interval in the game1And N is1=8;
S24. PreJudging the number M of clearance of the second loading interval2
M2=N1-(m*M1-N1);m≥1
According to the above data, if M is set to 1, then M is set to2=8-(1*10-8)=6;
S3, sending a loading request of the game level data packets to a server at least once according to the pre-judged clearance quantity, and meanwhile, carrying out standardized classification on the update data packets of the passed game level;
specifically, with reference to the explanation of step S2, step S3 is further explained:
s31, in the second loading interval, according to the number of customs predicted in the early stage, sending the number M to the server at least once2A loading request of the game level data packet, and M2=6;
S32, the mobile terminal obtains data packets of the eleventh to sixteenth level game levels and loads and runs the data packets;
s33, acquiring the number N of game stages actually passed in the first loading interval in the game2And N is2=8;
S34, prejudging the number M of customs clearance of the third loading interval3
M3=N2-(m*M2-N2);m≥1
According to the above data, if M is set to 1, then M is set to28- (1 × 6-8); wherein (1 x 6-8) < 0, then (1 x 6-8) is regarded as 0, from which M is known2=8。
To sum up, M is set in ordertFor the t-th pre-judged number of customs clearance, Nt-1For said actual number of passes, M, in the t-1 th loading intervalt-1Loading the number of prejudged clearance or preset clearance of interval for the t-1 th time, wherein M is Mt-1The number of acquisition times of (2):
Mt=Nt-1-(m*Mt-1-Nt-1),m≥1
and M is Mt-1-Nt-1When < 0, take M Mt-1-Nt-1=0。
In addition, the update data packet of the passed game level comprises original data and pass data, and the pass data at least comprises the latest rating obtained by the corresponding game level after passing.
And S4, configuring the same type of update data packet into a big packet, creating big packet limitation, and sending the big packet exceeding the limitation to the server.
The standardized classification mode of the update data packet is as follows: classifying according to the grade obtained by the game customs card in the customs clearance process; obtaining game level cards with the same rating as the same class, and configuring the game level cards to form a big packet;
for example: carrying out standardized classification according to a rating system in the existing mobile phone breakthrough game: … … that one star level is one type, two star levels are one type and three star levels are one type are obtained after passing, so that a star big packet is formed, and all the pass passing pass cards of one star level are packed in the big packet; the two-star big bag is used for packing all two-star level gateway violation cards; a big three-star package, wherein all three-star level breakthrough gates … … are packaged in the big package;
preferably, the big package limit is created in a self-defined mode according to a rating system, and the rating limited by the rating limit is one level of the rating obtained by the game level in the clearance process;
for example: the rating of the user-defined big packet is limited to three stars, and the one-star big packet and the two-star big packet are both reserved in the mobile terminal for storage; and the samsung big packet is sent to the server.
S5, establishing an index identifier of the big packet, and enabling the index identifier and the big packet to form a link, wherein the link comprises an identifier name and an acquisition path of the big packet, and the example of the index identifier in FIG. 2 can be specifically referred;
and S6, deleting the large packets exceeding the rating limit, thereby further reducing the data of the game level contained in the mobile terminal.
Specifically, as shown in fig. 2, the game level of clearance is configured into five ratings of one star, two stars, three stars, four stars and five stars in fig. 2, and all corresponding game levels after clearance are also configured into five big packets, which are respectively opposite to the five ratings, wherein the rating limit is set to three stars by user-defined setting, so that big packets corresponding to the game level of three stars and more than three stars obtained after clearance are sent to the server, the corresponding big packets stored in the mobile terminal are deleted, and an acquisition request needs to be sent to the server when big packet data of more than three stars needs to be acquired; and the game level data packets configured in the one-star big packet and the two-star big packet can be directly loaded and operated.
Example 2
The embodiment provides a checkpoint management system for a mobile phone breakthrough game, which is shown in fig. 3 and comprises a preset module 10, an acquisition module 11, a prejudgment module 12, a communication module 13, an update module 14 and a configuration module 15;
a presetting module 10, configured to preset a loading interval, a number of customs in a first loading interval, and a rating limit of a customs large package;
an obtaining module 11, configured to obtain an actual number of customs in a loading interval;
the prejudging module 12 is used for prejudging the number of customs clearance in the next loading interval;
the communication module 13 comprises a sending unit and a receiving unit, wherein the sending unit sends a loading request of the game level to the server according to the pre-judged number of the customs clearance; the receiving unit is used for receiving the game level data packet;
the updating module 14 is used for updating the data packet of the game level after clearance to form an updating data packet;
the configuration module 15 is used for standardizing and classifying the update data packets and configuring the update data packets to form data big packets;
the sending unit is further configured to send the data large packet exceeding the rating limit to the server.
Example 3
In the embodiment, a mobile terminal is provided, which is used in cooperation with a server and forms a network connection with the server as shown in fig. 4 to 5, the mobile terminal is an intelligent terminal such as a mobile smart phone or an IPAD, and a client of a mobile phone breakthrough game is installed on the mobile terminal;
the mobile terminal comprises a processor 20, a memory 21 and a computer program stored in the memory and configured to be executed by the processor, the processor implementing the management method provided in embodiment 1 when executing the computer program.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (10)

1. A level management method for a mobile phone passing-through game is disclosed, wherein the mobile phone passing-through game comprises a plurality of game levels, the management method is applied to a mobile terminal, and is characterized in that: the method comprises the following steps:
configuring each game level data into a data packet according to the sequence, and creating a loading interval of the data packet;
acquiring the number of the game level cards of actual customs in a loading interval in a game, and prejudging the number of customs of the next loading interval;
sending a loading request of the game level data packets to a server at least once according to the pre-judged clearance quantity, and meanwhile, carrying out standardized classification on the passed update data packets of the game level;
configuring the update data packets of the same class into a big packet, creating big packet limit, and sending the big packet exceeding the limit to the server.
2. The level management method of the mobile phone breakthrough game according to claim 1, further comprising the following steps of, before acquiring the actual level of the clearance:
presetting the number of customs of a first loading interval;
and receiving data packets corresponding to the game level cards with the same preset clearance quantity from the server, and loading and running the data packets.
3. The level management method of the mobile phone breakthrough game according to claim 2, wherein the pre-judging mode for pre-judging the number of the clearance is as follows:
Mt=Nt-1-(m*Mt-1-Nt-1),m≥1
wherein M istFor the t-th pre-judged number of customs clearance, Nt-1For said actual number of passes, M, in the t-1 th loading intervalt-1Loading the number of prejudged clearance or preset clearance of interval for the t-1 th time, wherein M is Mt-1The number of acquisition times;
and M is Mt-1-Nt-1When < 0, take M Mt-1-Nt-1=0。
4. The level management method of the mobile phone breakthrough game according to claim 1, which comprises the following steps: the updating data packet comprises original data and customs data, and the customs data at least comprises the latest rating obtained by the corresponding game level after customs clearance.
5. The method as claimed in claim 4, wherein the standardized classification of the update data packet is as follows:
classifying according to the grade obtained in the clearance process of the game clearance;
the game levels with the same rating are obtained as the same class and are configured to form a big package.
6. The level management method of the mobile phone breakthrough game according to claim 5, which comprises the following steps: and the method also comprises the step of setting a rating limit of the big packet in a self-defined mode, wherein the rating limited by the rating limit is one level of the rating obtained by the game level in the clearance process.
7. The level management method of the mobile phone breakthrough game according to claim 6, which comprises the following steps: also including the deletion of the large package that exceeds the rating limit.
8. The level management method of the mobile phone breakthrough game according to claim 7, which comprises the following steps: and establishing an index identifier of the big packet, and enabling the index identifier and the big packet to form a link, wherein the link comprises an identifier name and an acquisition path of the big packet.
9. A level management system for a mobile phone breakthrough game is characterized by comprising:
the system comprises a presetting module, a judging module and a judging module, wherein the presetting module is used for presetting a loading interval, the number of customs in the first loading interval and the rating limit of a customs big packet;
the obtaining module is used for obtaining the actual clearance number in a loading interval;
the prejudging module is used for prejudging the number of customs clearance in the next loading interval;
the communication module comprises a sending unit and a receiving unit, wherein the sending unit sends a loading request of the game level to the server according to the pre-judged number of the customs clearance; the receiving unit is used for receiving the game level data packet;
the updating module is used for updating the data packet of the game level after passing the customs clearance to form the updating data packet;
the configuration module is used for standardizing and classifying the updating data packets and configuring the updating data packets to form data big packets;
the sending unit is further configured to send a data large packet exceeding a rating limit to the server.
10. A mobile terminal comprising a processor, a memory, and a computer program stored in the memory and configured to be executed by the processor, the processor implementing the management method according to any one of claims 1-8 when executing the computer program.
CN201910845135.0A 2019-09-08 2019-09-08 Checkpoint management method and system for mobile phone breakthrough game and mobile terminal Active CN110585701B (en)

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