CN111701232A - Game picture processing method and device and electronic device - Google Patents

Game picture processing method and device and electronic device Download PDF

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Publication number
CN111701232A
CN111701232A CN202010544762.3A CN202010544762A CN111701232A CN 111701232 A CN111701232 A CN 111701232A CN 202010544762 A CN202010544762 A CN 202010544762A CN 111701232 A CN111701232 A CN 111701232A
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China
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game
terminal
picture
sub
screen
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CN202010544762.3A
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CN111701232B (en
Inventor
钱子玮
冯鸣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010544762.3A priority Critical patent/CN111701232B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Abstract

The invention discloses a game picture processing method and device and an electronic device. The method comprises the following steps: acquiring a plurality of game accounts of a first terminal and at least one second terminal login server; and sending a first game picture to the first terminal according to the game primary account number, and sending a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene. The invention solves the technical problems that in the prior art, the game picture displayed on the touch display screen of the mobile terminal is limited by the display size of the touch display screen, and the field range in the presented game scene has certain limitations.

Description

Game picture processing method and device and electronic device
Technical Field
The invention relates to the field of computers, in particular to a game picture processing method and device and an electronic device.
Background
Currently, in a mobile terminal game provided in the related art, the game player is usually limited by communication signals and the hardware performance of the terminal device itself, and often can browse a corresponding game picture within the display range of the screen only through the touch display screen of the mobile terminal currently in use.
However, for a game running on a mobile terminal, although it can bring convenience to a game player that the game can be played anytime and anywhere, it is not avoidable that: the display size of the touch display screen is obviously smaller. In order to overcome the problem, a screen projection technology of the mobile terminal is also provided in the related art, and a game picture displayed on a touch display screen of the mobile terminal can be rapidly projected to the large-screen terminal by wirelessly connecting the mobile terminal with the large-screen terminal (for example, a television, a set-top box, a projector and other terminal devices), so that a game player can more conveniently view the game picture displayed on the touch display screen of the mobile terminal. However, even in this case, only the game screen displayed on the touch display screen of the mobile terminal can be enlarged by using the screen projection technology, but the visual field range in the game scene cannot be enlarged.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide a method and an apparatus for processing a game screen, and an electronic apparatus, so as to at least solve the technical problems in the related art that a game screen displayed on a touch display screen of a mobile terminal is limited by a display size of the touch display screen, and a field range in a game scene presented has certain limitations.
According to an embodiment of the present invention, there is provided a game screen processing method, including:
the method comprises the steps of obtaining a plurality of game accounts of a first terminal and at least one second terminal logging in a server, wherein the plurality of game accounts comprise: the game method comprises the steps that a game primary account number corresponding to a first terminal and a game sub-account number corresponding to each second terminal in at least one second terminal are associated; and sending a first game picture to the first terminal according to the game primary account number, and sending a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
Optionally, after the first game screen is sent to the first terminal according to the game primary account number, and the second game screens are sent to at least one second terminal according to the game sub-account number corresponding to each second terminal, the method further includes: receiving a game control instruction sent by a first terminal; responding to the game control instruction, and updating the first game picture to obtain a third game picture; acquiring a fourth game picture meeting a specified position relation with the third game picture, wherein the fourth game picture is used for updating the second game picture; and sending a third game picture to the first terminal according to the game primary account number, and sending a fourth game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Optionally, the second game screen satisfying a specified positional relationship with the first game screen in the game scene includes: the second game picture is a game picture which takes the first game picture as a central picture, is distributed around the first game picture and has a relative position relation with the first game picture.
Optionally, before the second game screen is sent to at least one second terminal according to the game sub-account corresponding to each second terminal, the method further includes: and acquiring the mapping relation between each second game picture and the corresponding game sub-account.
Optionally, the sending the second game screen to at least one second terminal according to the game sub-account corresponding to each second terminal includes: and sending the second game picture corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relation.
Optionally, the obtaining of the mapping relationship between each second game screen and the corresponding game sub-account includes: acquiring operation data of a first terminal, wherein the operation data is used for setting a mapping relation in a game primary account in a user-defined manner; a mapping relationship is determined based on the operational data.
Optionally, the first game screen and the second game screen are game screens rendered by the server according to the game control instruction.
According to an embodiment of the present invention, there is also provided a game screen processing apparatus, including:
the acquisition module is used for acquiring a plurality of game accounts of a first terminal and at least one second terminal login server, wherein the plurality of game accounts comprise: the game method comprises the steps that a game primary account number corresponding to a first terminal and a game sub-account number corresponding to each second terminal in at least one second terminal are associated; and the processing module is used for sending a first game picture to the first terminal according to the game primary account number and sending a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
Optionally, the apparatus further comprises: the receiving module is used for receiving a game control instruction sent by the first terminal; the updating module is used for responding to the game control instruction and updating the first game picture to obtain a third game picture; the acquisition module is further used for acquiring a fourth game picture meeting a specified position relation with the third game picture, wherein the fourth game picture is used for updating the second game picture; and the processing module is further used for sending a third game picture to the first terminal according to the game primary account number and sending a fourth game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Optionally, the second game screen satisfying a specified positional relationship with the first game screen in the game scene includes: the second game picture is a game picture which takes the first game picture as a central picture, is distributed around the first game picture and has a relative position relation with the first game picture.
Optionally, the obtaining module is further configured to obtain a mapping relationship between each second game screen and the corresponding game sub-account.
Optionally, the processing module is configured to send the second game screen corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relationship.
Optionally, the obtaining module is further configured to obtain operation data of the first terminal, where the operation data is used to set a mapping relationship in a game primary account in a user-defined manner; a mapping relationship is determined based on the operational data.
Optionally, the first game screen and the second game screen are game screens rendered by the server according to the game control instruction.
According to an embodiment of the present invention, there is further provided a storage medium having a computer program stored therein, wherein the computer program is configured to execute the processing method of the game screen in any one of the above items when running.
According to an embodiment of the present invention, there is further provided a processor configured to execute the program, wherein the program is configured to execute the processing method of the game screen in any one of the above manners when running.
According to an embodiment of the present invention, there is also provided an electronic apparatus including a memory and a processor, the memory storing therein a computer program, the processor being configured to execute the computer program to perform the method for processing a game screen in any one of the above.
In at least some embodiments of the present invention, a plurality of game accounts including a game primary account corresponding to a first terminal and a game sub-account corresponding to each second terminal in at least one second terminal are used, and the game primary account is associated with the game sub-account corresponding to each second terminal, by obtaining a plurality of game accounts of a login server of the first terminal and the at least one second terminal, sending a first game picture to the first terminal according to the game primary account and sending a corresponding second game picture to the at least one second terminal according to the game sub-account corresponding to each second terminal, where the first game picture and the second game picture are part of a game scene and the second game picture and the first game picture satisfy a specified position relationship in the game scene, when a game player owns a plurality of terminal devices at the same time, a field range in the game scene is no longer affected by a single display device through a cloud game signal propagation mode of a service terminal The purpose of limiting the size of the display screen is achieved, the technical effects of expanding the field range in the game scene and enhancing the visual sense of game players and game experience by means of a plurality of terminal devices are achieved, and the technical problems that in the related art, game pictures displayed on the touch display screen of the mobile terminal are limited by the display size of the touch display screen and the field range in the game scene presented has certain limitations are solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a block diagram of a game screen processing system according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method of processing a game screen according to one embodiment of the invention;
FIG. 3 is a schematic diagram of a process for processing a game screen according to an alternative embodiment of the invention;
FIG. 4 is a schematic view of a game scene displayed within a plurality of game screens in accordance with an alternative embodiment of the present invention;
FIG. 5 is a flow chart of another method of processing a game screen according to one embodiment of the invention;
FIG. 6 is a block diagram of a game screen processing apparatus according to an embodiment of the present invention;
fig. 7 is a block diagram of a game screen processing apparatus according to an alternative embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to one embodiment of the present invention, there is provided an embodiment of a method for processing a game screen, where the steps shown in the flowchart of the drawings may be executed in a computer system such as a set of computer-executable instructions, and where a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from that shown.
The technical scheme of the embodiment of the method can be executed in a processing system of the game picture. Fig. 1 is a schematic architecture diagram of a game screen processing system according to an embodiment of the present invention, as shown in fig. 1, the game screen processing system includes: the system comprises a server, a first terminal and at least one second terminal. The first terminal and the at least one second terminal may be executed in a mobile terminal, a computer terminal or a similar computing device. Taking the example of the mobile terminal running on the mobile terminal, the mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a mobile internet device (mobile internet Devices, abbreviated as MID), a PAD, and the like. The mobile terminal may include one or more processors (which may include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the mobile terminal may further include a transmission device, an input/output device, and a display device for a communication function. It will be understood by those skilled in the art that the foregoing structural description is only illustrative and not restrictive of the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than described above, or have a different configuration than described above.
The memory may be used to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the game screen processing method in the embodiment of the present invention, and the processor executes various functional applications and data processing by running the computer program stored in the memory, that is, implements the game screen processing method described above. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner. The technical scheme of the embodiment of the method can be applied to various communication systems, such as: a Global System for Mobile communications (GSM) System, a Code Division Multiple Access (CDMA) System, a Wideband Code Division Multiple Access (WCDMA) System, a General Packet Radio Service (GPRS), a Long Term Evolution (Long Term Evolution, LTE) System, a Frequency Division Duplex (FDD) System, a Time Division Duplex (TDD), a Universal Mobile Telecommunications System (UMTS), a Worldwide Interoperability for Microwave Access (WiMAX) communication System, or a 5G System. Optionally, Device-to-Device (D2D for short) communication may be performed between multiple mobile terminals. Alternatively, the 5G system or the 5G network is also referred to as a New Radio (NR) system or an NR network.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable storage media.
In the present embodiment, a method for processing a game screen running on the server is provided, and fig. 2 is a flowchart of a method for processing a game screen according to an embodiment of the present invention, as shown in fig. 2, the method includes the following steps:
step S20, acquiring a plurality of game accounts of the first terminal and the at least one second terminal logging in the server, where the plurality of game accounts include: the game method comprises the steps that a game primary account number corresponding to a first terminal and a game sub-account number corresponding to each second terminal in at least one second terminal are associated;
after the server acquires a plurality of game accounts of the server logged by the first terminal and at least one second terminal, the game primary account corresponding to the first terminal and the game sub-account corresponding to each second terminal in the at least one second terminal can be determined through the association relationship among the plurality of game accounts. For example: if the plurality of game accounts received by the server are respectively: abcde, abcde _1, abcde _2, abcde _3, abcde _4, abcde _5, abcde _6, abcde _7 and abcde _8, the server may determine that the game primary account is abcde and the game sub-account is respectively: abcde _1, abcde _2, abcde _3, abcde _4, abcde _5, abcde _6, abcde _7, and abcde _ 8.
Step S22, sending a first game screen to the first terminal according to the game primary account number, and sending a corresponding second game screen to at least one second terminal according to the game sub-account number corresponding to each second terminal, where the first game screen and the second game screen are both partial screens of a game scene, and the second game screen and the first game screen satisfy a specified positional relationship in the game scene.
In the game picture display process, a first game picture displayed on a graphical user interface of the first terminal and a second game picture displayed on a graphical user interface of at least one second terminal are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene. That is, the first game screen and the at least one second game screen can be spliced to form a game screen with a larger display range. In an optional embodiment, the second game frame is a game frame which is distributed around the first game frame and has a relative position relationship with the first game frame, taking the first game frame as a central frame. The relative positional relationship may be a relative positional relationship. That is, the first game screen is used as a center screen, and a virtual game character manipulated by a game player is usually displayed on the first game screen. And the touch control display screens of other second terminals which use the game sub account number to log in the server display game pictures which are distributed around the first game picture and have relative orientation relation with the first game picture, for example: and adjacent second game pictures in 8 different directions of east, south, west, north, northeast, southeast, southwest and northwest of the virtual game character controlled by the game player in the current traveling direction, so that the purpose of expanding the field range in the game scene is achieved.
Therefore, the server can send a first game picture to the first terminal according to the game primary account number and send a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Through the steps, the method that the plurality of game accounts comprise the game main account corresponding to the first terminal and the game sub account corresponding to each second terminal in the at least one second terminal, and the game main account is associated with the game sub account corresponding to each second terminal can be adopted, the plurality of game accounts of the first terminal and the at least one second terminal logging in the server are obtained, the first game picture is sent to the first terminal according to the game main account and the corresponding second game picture is sent to the at least one second terminal according to the game sub account corresponding to each second terminal, the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet the specified position relation in the game scene, so that when a game player owns a plurality of terminal devices at the same time, the field range in the game scene is not subjected to the display screen scale of a single display device through a cloud game signal propagation mode of the service terminal The purpose of size limitation is achieved, so that the technical effects of expanding the field range in the game scene and enhancing the visual sense of game players and game experience by means of a plurality of terminal devices are achieved, and the technical problems that in the related art, game pictures displayed on the touch display screen of the mobile terminal are limited by the display size of the touch display screen and the field range in the game scene presented has certain limitation are solved.
Optionally, the first game screen and the second game screen are game screens rendered by the server according to the game control instruction.
Cloud gaming is a cloud computing based gaming approach. In the running mode of the cloud game, the game runs on a cloud server, and the rendered game picture is compressed and then sent to the terminal equipment through the network. And the terminal equipment has basic video decompression capability. Therefore, the mobile terminal of the present invention is mainly used for displaying the game image transmitted by the cloud server, and substantially equivalent to playing the game video transmitted by the cloud server. And during the playing process, the mobile terminal can respond to various touch operations (such as click operation, sliding operation, re-pressing operation, long-pressing operation and the like) executed by the game player to generate game control instructions (such as a control instruction for releasing game skill triggered by the click skill control operation and a control instruction for updating game view triggered by the sliding graphical user interface). And the server renders the first game picture and the second game picture according to the game control instruction.
Optionally, in step S22, after the first game screen is sent to the first terminal according to the game primary account number, and the second game screen is sent to at least one second terminal according to the game sub-account number corresponding to each second terminal, the method may further include the following steps:
step S23, receiving a game control instruction sent by the first terminal;
step S24, responding to the game control command, updating the first game picture to obtain a third game picture;
step S25, a fourth game picture meeting the specified position relation with the third game picture is obtained, wherein the fourth game picture is used for updating the second game picture;
and step S26, sending a third game picture to the first terminal according to the game primary account number, and sending a fourth game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Since the touch display screen of the mobile terminal continuously receives touch operations (e.g., click operations, slide operations, re-press operations, long-press operations, etc.) performed by the game player, the first game screen displayed by the first terminal needs to be updated in real time. As the first game screen is updated in real time, the second game screen that satisfies a predetermined positional relationship with the first game screen in the game scene also needs to be updated in synchronization with the update of the first game screen. For example: and the game player performs sliding operation on the direction knob control displayed on the touch display screen to control the virtual game character to advance towards the corresponding direction in the game scene. At this time, the first terminal generates a movement control command. After receiving the movement control instruction, the server updates the game view previously presented in the first game picture in response to the movement control instruction to obtain a third game picture. When the game picture displayed by the first terminal is updated to the third game picture, the server also needs to synchronously acquire a fourth game picture which meets the specified position relation with the third game picture so as to update the game visual field presented on the second terminal previously to obtain the fourth game picture. Then, the server sends a third game picture to the first terminal according to the game primary account number, and sends a fourth game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Optionally, before the step S22, sending the second game screen to at least one second terminal according to the game sub-account number corresponding to each second terminal, the method may further include the following steps:
step S21, acquiring a mapping relationship between each second game screen and the corresponding game sub-account.
In order to send the second game images to at least one second terminal according to the game sub-account number corresponding to each second terminal, the server needs to acquire a mapping relationship between each second game image and the corresponding game sub-account number in advance.
Alternatively, in step S21, acquiring the mapping relationship between each second game screen and the corresponding game sub-account may include the following steps:
step S211, acquiring operation data of the first terminal, wherein the operation data is used for setting a mapping relation in a game primary account in a user-defined manner;
in step S212, a mapping relationship is determined based on the operation data.
The mapping relation can be configured in a game setting page of the first terminal by a game player. That is, the game player may configure the mapping relationship between each second game screen and the corresponding game sub-account on the game setting page. Then, the server may obtain operation data of the mapping relationship configured by the first terminal, and determine the mapping relationship based on the operation data, so that the server can send the second game screen corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relationship. For example: the eight second terminals log in the server using the game sub-accounts abcde _1, abcde _2, abcde _3, abcde _4, abcde _5, abcde _6, abcde _7, and abcde _8, respectively, and the game player performs the following configuration within the game setting page:
(1) a mapping relation between the game sub-account abcde _1 and a second game picture positioned in the east-righting direction of the first game picture is formed;
(2) the mapping relation between the game sub-account abcde _2 and a second game picture positioned in the western direction of the first game picture is formed;
(3) the mapping relation is formed between the game sub-account abcde _3 and a second game picture positioned in the south-facing direction of the first game picture;
(4) the mapping relation between the game sub-account abcde _4 and a second game picture positioned in the north direction of the first game picture is formed;
(5) the mapping relation between the game sub-account abcde _5 and a second game picture positioned in the northeast direction of the first game picture is formed;
(6) the mapping relation between the game sub-account abcde _6 and a second game picture in the northwest direction of the first game picture is formed;
(7) the mapping relation between the game sub-account abcde _7 and a second game picture positioned in the southeast direction of the first game picture is formed;
(8) the game sub-account abcde _8 has a mapping relationship with a second game screen located in the southwest direction of the first game screen.
Therefore, the server can determine the mapping relation between each second game picture and the corresponding game sub-account according to the operation data. Therefore, after a game player logs in a game primary account, the game player can distribute a corresponding second game picture for each game sub-account in a user-defined mode, and each subsequent second terminal can display the corresponding second game picture only after logging in the game sub-account, so that the technical effects of expanding the field range in a game scene and enhancing the visual sense and game experience of the game player by means of a plurality of terminal devices are achieved.
Optionally, in step S22, the sending the second game screen to at least one second terminal according to the game sub-account number corresponding to each second terminal may include the following steps:
and step S221, sending the second game picture corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relation.
After the mapping relationship is determined, the server can not only clearly know the game sub-account corresponding to each second terminal, but also can send the second game picture corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relationship. For example, the server may transmit a second game screen located in the rightwards direction of the first game screen corresponding to the game sub-account abcde _1 to a second terminal corresponding to the game sub-account abcde _ 1. The server may send a second game screen located in the western direction of the first game screen corresponding to the game sub-account abcde _2 to a second terminal corresponding to the game sub-account abcde _ 2. The server may send a second game screen located in the south-facing direction of the first game screen corresponding to the game sub-account abcde _3 to a second terminal corresponding to the game sub-account abcde _ 3. The server may transmit a second game screen located in the direction directly north of the first game screen corresponding to the game sub-account abcde _4 to the second terminal corresponding to the game sub-account abcde _ 4. The server may send a second game screen located in the northeast direction of the first game screen corresponding to the game sub-account abcde _5 to a second terminal corresponding to the game sub-account abcde _ 5. The server may send the game sub-account abcde _6 to a second game screen corresponding to the first game screen in the northwest direction to a second terminal corresponding to the game sub-account abcde _6, and send a northwest-direction adjacent game screen in the current traveling direction of the virtual game character. The server may send the southeast-direction adjacent game picture in the current traveling direction of the virtual game character to the second terminal corresponding to the game sub-account abcde _7 according to sending the game sub-account abcde _7 to the second game picture corresponding to the first game picture in the southeast direction. The server may send the adjacent game picture in the southwest direction in the current traveling direction of the virtual game character to the second terminal corresponding to the game sub-account abcde _8 according to the sending of the game sub-account abcde _8 to the second game picture corresponding to the first game picture in the southwest direction.
Fig. 3 is a schematic diagram of a processing procedure of a game screen according to an alternative embodiment of the present invention, and as shown in fig. 3, the first terminal and the second terminal are both 5G mobile phones, and the number of devices of the second terminal is 8. The first terminal adopts a game primary account number to log in the server. And the second terminal adopts the game sub account number to log in the server. The first game picture currently displayed by the first terminal is taken as a central game picture, and the 8 second game pictures are game pictures which are distributed around the first game picture and have relative position relation with the first game picture, wherein the first game picture is taken as the central game picture.
Fig. 4 is a schematic view of a game scene displayed in a plurality of game screens according to an alternative embodiment of the present invention, as shown in fig. 4, adjacent game screens in 8 different directions of east, south, west, north, northeast, southeast, southwest and northwest in the current traveling direction of a game character manipulated by a game player, so as to obtain an extended display game screen. Then, the server determines the second game pictures respectively displayed on the touch display screen of each second terminal according to the mapping relation between the 8 second game pictures and the 8 game sub-accounts, so that the purpose of expanding the field range in the game scene is achieved.
It should be noted that the second game screen to be displayed on the touch display screen of each second terminal may be flexibly determined according to the display content of the game scene and the game type. In addition, the game sub-account only has a binding relationship with the second game picture, but does not have a binding relationship with the second terminal, so that the second terminal can obtain the second game picture corresponding to the game sub-account only by adopting a specific game sub-account to log in the server.
In the present embodiment, another game screen processing method operating on the terminal side is provided, and fig. 5 is a flowchart of another game screen processing method according to an embodiment of the present invention, as shown in fig. 5, the method includes the following steps:
step S50, logging in a server by adopting a game primary account number on a first terminal, and logging in a server by adopting a game sub-account number corresponding to each second terminal on at least one second terminal, wherein the game primary account number is associated with the game sub-account number corresponding to each second terminal;
the first terminal can adopt a game primary account number to log in the server, and at least one second terminal can adopt a game sub-account number corresponding to each second terminal to log in the server. After the server acquires a plurality of game accounts of the server logged by the first terminal and at least one second terminal, the game primary account corresponding to the first terminal and the game sub-account corresponding to each second terminal in the at least one second terminal can be determined through the association relationship among the plurality of game accounts. For example: if the plurality of game accounts received by the server are respectively: abcde, abcde _1, abcde _2, abcde _3, abcde _4, abcde _5, abcde _6, abcde _7 and abcde _8, the server may determine that the game primary account is abcde and the game sub-account is respectively: abcde _1, abcde _2, abcde _3, abcde _4, abcde _5, abcde _6, abcde _7, and abcde _ 8.
Step S52, receiving, on the first terminal, a first game screen sent by the server according to the game primary account number, and receiving, on at least one second terminal, a second game screen sent by the server according to the game sub-account number corresponding to each second terminal, where the first game screen and the second game screen are both partial screens of a game scene, and the second game screen and the first game screen satisfy a specified positional relationship in the game scene.
In the game picture display process, a first game picture displayed on a graphical user interface of the first terminal and a second game picture displayed on a graphical user interface of at least one second terminal are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene. That is, the first game screen and the at least one second game screen can be spliced to form a game screen with a larger display range. In an optional embodiment, the second game frame is a game frame which is distributed around the first game frame and has a relative position relationship with the first game frame, taking the first game frame as a central frame. The relative positional relationship may be a relative positional relationship. That is, the first game screen is used as a center screen, and a virtual game character manipulated by a game player is usually displayed on the first game screen. And the touch control display screens of other second terminals which use the game sub account number to log in the server display game pictures which are distributed around the first game picture and have relative orientation relation with the first game picture, for example: and adjacent second game pictures in 8 different directions of east, south, west, north, northeast, southeast, southwest and northwest of the virtual game character controlled by the game player in the current traveling direction, so that the purpose of expanding the field range in the game scene is achieved.
Through the steps, a game primary account number login server can be adopted on a first terminal, a game sub-account number login server corresponding to each second terminal is adopted on at least one second terminal, the game primary account number is associated with the game sub-account number corresponding to each second terminal, a first game picture sent by the server according to the game primary account number is received on the first terminal, a second game picture sent by the server according to the game sub-account number corresponding to each second terminal is received on at least one second terminal, the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet the specified position relation in the game scene, so that when a game player has a plurality of terminal devices at the same time, the purpose that the field range in the game scene is not limited by the size of a display screen of a single display device through a cloud game signal propagation mode of a server side is achieved, therefore, the technical effects of expanding the field range in the game scene and enhancing the visual sense of the game player and the game experience by means of the plurality of terminal devices are achieved, and the technical problems that in the related art, the game picture displayed on the touch display screen of the mobile terminal is limited by the display size of the touch display screen and the field range in the game scene is limited to a certain extent are solved.
Optionally, the first game screen and the second game screen are game screens rendered by the server according to the game control instruction.
Optionally, the method may further include the following steps:
step S53, sending a game control instruction to the server on the first terminal, so that the server updates the first game screen in response to the game control instruction to obtain a third game screen, obtains a fourth game screen satisfying a specified positional relationship with the third game screen, where the fourth game screen is used to update the second game screen, sends the third game screen to the first terminal according to the game primary account number, and sends the fourth game screen to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Since the touch display screen of the mobile terminal continuously receives touch operations (e.g., click operations, slide operations, re-press operations, long-press operations, etc.) performed by the game player, the first game screen displayed by the first terminal needs to be updated in real time. As the first game screen is updated in real time, the second game screen that satisfies a predetermined positional relationship with the first game screen in the game scene also needs to be updated in synchronization with the update of the first game screen. For example: and the game player performs sliding operation on the direction knob control displayed on the touch display screen to control the virtual game character to advance towards the corresponding direction in the game scene. At this time, the first terminal generates a movement control command. After receiving the movement control instruction, the server updates the game view previously presented in the first game picture in response to the movement control instruction to obtain a third game picture. When the game picture displayed by the first terminal is updated to the third game picture, the server also needs to synchronously acquire a fourth game picture which meets the specified position relation with the third game picture so as to update the game visual field presented on the second terminal previously to obtain the fourth game picture. Then, the server sends a third game picture to the first terminal according to the game primary account number, and sends a fourth game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Optionally, the method may further include the following steps:
step S54, sending operation data to the server on the first terminal to enable the server to determine a mapping relation based on the operation data, wherein the operation data is used for setting the mapping relation in a game primary account in a self-defined mode;
the mapping relation can be configured in a game setting page of the first terminal by a game player. That is, the game player may configure the mapping relationship between each second game screen and the corresponding game sub-account on the game setting page. Then, the server may obtain operation data of the mapping relationship configured by the first terminal, and determine the mapping relationship based on the operation data, so that the server can send the second game screen corresponding to each game sub-account to the second terminal corresponding to each game sub-account by using the mapping relationship. For example: the eight second terminals log in the server using the game sub-accounts abcde _1, abcde _2, abcde _3, abcde _4, abcde _5, abcde _6, abcde _7, and abcde _8, respectively, and the game player performs the following configuration within the game setting page:
(1) a mapping relation between the game sub-account abcde _1 and a second game picture positioned in the east-righting direction of the first game picture is formed;
(2) the mapping relation between the game sub-account abcde _2 and a second game picture positioned in the western direction of the first game picture is formed;
(3) the mapping relation is formed between the game sub-account abcde _3 and a second game picture positioned in the south-facing direction of the first game picture;
(4) the mapping relation between the game sub-account abcde _4 and a second game picture positioned in the north direction of the first game picture is formed;
(5) the mapping relation between the game sub-account abcde _5 and a second game picture positioned in the northeast direction of the first game picture is formed;
(6) the mapping relation between the game sub-account abcde _6 and a second game picture in the northwest direction of the first game picture is formed;
(7) the mapping relation between the game sub-account abcde _7 and a second game picture positioned in the southeast direction of the first game picture is formed;
(8) the game sub-account abcde _8 has a mapping relationship with a second game screen located in the southwest direction of the first game screen.
Therefore, the server can determine the mapping relation between each second terminal and the corresponding game sub-account according to the operation data. Therefore, after a game player logs in a game primary account, the game player can distribute a corresponding second game picture for each game sub-account in a user-defined mode, and each subsequent second terminal can display the corresponding second game picture only after logging in the game sub-account, so that the technical effects of expanding the field range in a game scene and enhancing the visual sense and game experience of the game player by means of a plurality of terminal devices are achieved.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, a game screen processing device is further provided, and the device is used to implement the foregoing embodiments and preferred embodiments, and the description of the device is omitted for brevity. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 6 is a block diagram of a game screen processing apparatus according to an embodiment of the present invention, as shown in fig. 6, the apparatus including: an obtaining module 10, configured to obtain a plurality of game accounts of a first terminal and at least one second terminal logging in a server, where the plurality of game accounts include: the game method comprises the steps that a game primary account number corresponding to a first terminal and a game sub-account number corresponding to each second terminal in at least one second terminal are associated; the processing module 11 is configured to send a first game picture to the first terminal according to the game primary account number, and send a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal, where the first game picture and the second game picture are both partial pictures of a game scene, and the second game picture and the first game picture satisfy a specified position relationship in the game scene.
Alternatively, fig. 7 is a block diagram of a game screen processing apparatus according to an alternative embodiment of the present invention, and as shown in fig. 7, the apparatus further includes: a receiving module 12, configured to receive a game control instruction sent by a first terminal; an updating module 13, configured to respond to a game control instruction, and update the first game screen to obtain a third game screen; the obtaining module 10 is further configured to obtain a fourth game picture that satisfies a specified position relationship with the third game picture, where the fourth game picture is used to update the second game picture; the processing module 11 is further configured to send a third game screen to the first terminal according to the game primary account number, and send a fourth game screen to at least one second terminal according to the game sub-account number corresponding to each second terminal.
Optionally, the second game screen satisfying a specified positional relationship with the first game screen in the game scene includes: the second game picture is a game picture which takes the first game picture as a central picture, is distributed around the first game picture and has a relative position relation with the first game picture.
Optionally, the obtaining module 10 is further configured to obtain a mapping relationship between each second game screen and the corresponding game sub-account.
Optionally, the processing module 11 is configured to send the second game screen corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relationship.
Optionally, the obtaining module 11 is further configured to obtain operation data of the first terminal, where the operation data is used to set a mapping relationship in a game primary account in a user-defined manner; a mapping relationship is determined based on the operational data.
Optionally, the first game screen and the second game screen are game screens rendered by the server according to the game control instruction.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Embodiments of the present invention also provide a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, obtaining a plurality of game accounts of the first terminal and at least one second terminal login server, wherein the plurality of game accounts comprise: the game method comprises the steps that a game primary account number corresponding to a first terminal and a game sub-account number corresponding to each second terminal in at least one second terminal are associated;
and S2, sending a first game picture to the first terminal according to the game primary account number, and sending a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
Optionally, the storage medium is further arranged to store a computer program for performing the steps of:
s1, logging in a server by adopting a game primary account number on a first terminal, and logging in the server by adopting a game sub-account number corresponding to each second terminal on at least one second terminal, wherein the game primary account number is associated with the game sub-account number corresponding to each second terminal;
and S2, receiving a first game picture sent by the server according to the game primary account number on the first terminal, and receiving a second game picture sent by the server according to the game sub-account number corresponding to each second terminal on at least one second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
Optionally, in this embodiment, the storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, obtaining a plurality of game accounts of the first terminal and at least one second terminal login server, wherein the plurality of game accounts comprise: the game method comprises the steps that a game primary account number corresponding to a first terminal and a game sub-account number corresponding to each second terminal in at least one second terminal are associated;
and S2, sending a first game picture to the first terminal according to the game primary account number, and sending a corresponding second game picture to at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
Optionally, in this embodiment, the processor may be further configured to execute, by the computer program, the following steps:
s1, logging in a server by adopting a game primary account number on a first terminal, and logging in the server by adopting a game sub-account number corresponding to each second terminal on at least one second terminal, wherein the game primary account number is associated with the game sub-account number corresponding to each second terminal;
and S2, receiving a first game picture sent by the server according to the game primary account number on the first terminal, and receiving a second game picture sent by the server according to the game sub-account number corresponding to each second terminal on at least one second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (10)

1. A method for processing a game screen, comprising:
the method comprises the steps of obtaining a plurality of game accounts of a first terminal and at least one second terminal logging in a server, wherein the game accounts comprise: the game primary account number corresponding to the first terminal and the game sub-account number corresponding to each second terminal in the at least one second terminal are associated;
and sending a first game picture to the first terminal according to the game primary account number, and sending a corresponding second game picture to the at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
2. The method of claim 1, wherein after the transmitting the first game screen to the first terminal according to the game primary account number and the transmitting the second game screen to the at least one second terminal according to the game sub-account number corresponding to each second terminal, the method further comprises:
receiving a game control instruction sent by the first terminal;
responding to the game control instruction, and updating the first game picture to obtain a third game picture;
acquiring a fourth game picture which meets the specified position relation with the third game picture, wherein the fourth game picture is used for updating the second game picture;
and sending the third game picture to the first terminal according to the game primary account number, and sending the fourth game picture to the at least one second terminal according to the game sub-account number corresponding to each second terminal.
3. The method of claim 1, wherein the second game screen satisfying the specified positional relationship with the first game screen in the game scene comprises:
the second game picture is a game picture which takes the first game picture as a central picture, is distributed around the first game picture and has a relative position relation with the first game picture.
4. The method according to claim 1, wherein before the second game screen is sent to the at least one second terminal according to the game sub-account number corresponding to each second terminal, the method further comprises:
and acquiring the mapping relation between each second game picture and the corresponding game sub-account.
5. The method according to claim 4, wherein the sending the second game screen to the at least one second terminal according to the game sub-account number corresponding to each second terminal comprises:
and sending the second game picture corresponding to each game sub-account to the second terminal corresponding to each game sub-account according to the mapping relation.
6. The method of claim 4, wherein obtaining the mapping relationship between each second game screen and the corresponding game sub-account number comprises:
acquiring operation data of the first terminal, wherein the operation data is used for setting the mapping relation in the game primary account in a user-defined manner;
determining the mapping relationship based on the operational data.
7. The method of claim 1, wherein the first game screen and the second game screen are game screens rendered by the server according to game control instructions.
8. A game screen processing apparatus, comprising:
an obtaining module, configured to obtain multiple game accounts of a first terminal and at least one second terminal logging in a server, where the multiple game accounts include: the game primary account number corresponding to the first terminal and the game sub-account number corresponding to each second terminal in the at least one second terminal are associated;
and the processing module is used for sending a first game picture to the first terminal according to the game primary account number and sending a corresponding second game picture to the at least one second terminal according to the game sub-account number corresponding to each second terminal, wherein the first game picture and the second game picture are partial pictures of a game scene, and the second game picture and the first game picture meet a specified position relation in the game scene.
9. A non-volatile storage medium, characterized in that a computer program is stored in the storage medium, wherein the computer program is arranged to execute the processing method of a game screen according to any one of claims 1 to 7 when running.
10. An electronic device comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the computer program to perform the method for processing a game screen according to any one of claims 1 to 7.
CN202010544762.3A 2020-06-15 2020-06-15 Game picture processing method and device and electronic device Active CN111701232B (en)

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