CN111790148B - Information interaction method and device in game scene and computer readable medium - Google Patents

Information interaction method and device in game scene and computer readable medium Download PDF

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Publication number
CN111790148B
CN111790148B CN201910708611.4A CN201910708611A CN111790148B CN 111790148 B CN111790148 B CN 111790148B CN 201910708611 A CN201910708611 A CN 201910708611A CN 111790148 B CN111790148 B CN 111790148B
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Prior art keywords
interactive object
game scene
information
display
determining
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CN201910708611.4A
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CN111790148A (en
Inventor
杜晶
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Abstract

The embodiment of the application provides an information interaction method and device in a game scene and a computer readable medium, and relates to the technical field of computers. The method comprises the following steps: receiving a game scene interface of a cloud application; determining an interactive object of a game scene interface in interactive object resources corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area; displaying the interactive object on the game scene interface based on the display information; and performing information interaction with the user at the game scene interface based on the interaction object. According to the technical scheme, the interactive object of the game scene interface is determined in the interactive object resource corresponding to the cloud application program stored in the user terminal, the display information of the interactive object is determined, the influence of the interactive object in the application program installed in the user terminal on the display of the game scene interface of the cloud game is avoided, and the user experience is improved.

Description

Information interaction method and device in game scene and computer readable medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and an apparatus for information interaction in a game scene, and a computer-readable medium.
Background
The development of computer technology has increased the popularity of computer program controlled games for intelligence or entertainment purposes. The content of the game is gradually enriched, the variety is gradually increased, the plot of the game is also more complicated, and the content displayed in the game scene is also more and more.
The cloud game is a game mode based on cloud computing, all games run at a cloud server side in a running mode of the cloud game, and a rendered game picture is compressed and then transmitted to a user terminal through a network. The user terminal does not need any high-end processor and display card, and only needs basic video decompression capacity.
In the prior art, in an application scene of a cloud game, an application program installed on a user terminal interacts with the cloud game to realize a function of the cloud game. However, when interactive objects such as menus, buttons, dialog boxes and the like in an application installed in a user terminal are displayed, the display of a game scene interface of a cloud game is affected, and therefore the game experience of a user in the game playing process is affected.
Disclosure of Invention
The application provides an information interaction method, information interaction equipment and a computer readable medium in a game scene, and can solve the problem that an interaction object in an application program installed on a user terminal can influence the display of a game scene interface of a cloud game.
The embodiment of the application provides the following specific technical scheme:
in a first aspect, the present application provides a method for information interaction in a game scene, where the method includes:
receiving a game scene interface of a cloud application;
determining an interactive object of a game scene interface in interactive object resources corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area;
displaying the interactive object on the game scene interface based on the display information;
and performing information interaction with the user at the game scene interface based on the interaction object.
In a possible implementation manner, determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application stored in a user terminal includes:
detecting a trigger operation aiming at a game scene interface;
determining an interactive object corresponding to the trigger operation in the interactive object resource based on a trigger area corresponding to the trigger operation or a trigger action corresponding to the trigger operation;
the interactive object corresponding to the trigger operation comprises at least one of the following items:
status bar, navigation bar, function menu, function button and dialog box.
In a possible implementation manner, determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application stored in a user terminal includes:
when receiving a preset message, determining type information of the preset message in an interactive object resource, wherein the type information comprises a non-disturbance-free type;
and when the type information is a non-disturbance-free type, determining an interactive object corresponding to the preset message.
In one possible implementation, determining display information of an interactive object includes:
acquiring attribute information of an interactive object, and acquiring at least one of a terminal display mode and a personalized operation mode of a user;
and determining display information according to at least one of the terminal display mode and the personalized operation mode of the user and the attribute information, wherein the display information also comprises display time.
In one possible implementation, the display mode includes at least one of:
performing suspension display on a game scene interface according to a preset transparency;
displaying preset animation information when the interactive object is opened or closed;
and displaying preset audio information when the interactive object is opened or closed.
In one possible implementation, determining display information of an interactive object includes:
and when the interactive object is a multi-level function menu, determining display information corresponding to each level of menu in the multi-level function menu and display information when each level of menu is switched.
In one possible implementation, after displaying the interactive object in the game scene interface based on the display information, the method further includes:
when the trigger operation aiming at the first preset area of the game scene interface is detected, the interactive object is hidden in the game scene interface, or the interactive object is displayed in the second preset area of the game scene interface.
In one possible implementation, after displaying the interactive object in the game scene interface based on the display information, the method further includes:
when the moving operation aiming at the interactive object is detected, determining the target position of the interactive object;
and moving the interactive object to the target position.
In one possible implementation, receiving a game scene interface of a cloud application includes:
when the game starting operation is detected, screen parameter information is sent to a cloud server;
and receiving a game scene interface which is sent by the cloud server and matched with the screen parameter information.
In a second aspect, the present application provides an information interaction apparatus in a game scene, the apparatus comprising:
the receiving module is used for receiving a game scene interface of the cloud application program;
the system comprises a determining module, a display module and a display module, wherein the determining module is used for determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application program stored in a user terminal and determining display information of the interactive object, and the display information comprises a display mode and a display area;
the display module is used for displaying the interactive objects on the game scene interface based on the display information;
and the interaction module is used for carrying out information interaction with the user on the game scene interface based on the interaction object.
In a third aspect, the present application provides an electronic device, comprising:
one or more processors;
a memory;
one or more application programs, wherein the one or more application programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to: and executing the information interaction method in the game scene shown according to the first aspect or any one of the possible implementation manners of the first aspect.
In a fourth aspect, the present application provides a computer-readable medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the method for information interaction in a game scene shown in the first aspect or any one of the possible implementation manners of the first aspect.
The technical scheme provided by the application brings the beneficial effects that:
the application provides an information interaction method, equipment and a computer readable medium in a game scene, which are used for receiving a game scene interface of a cloud application program; determining an interactive object of a game scene interface in interactive object resources corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area; displaying the interactive object on the game scene interface based on the display information; and performing information interaction with the user at the game scene interface based on the interaction object. According to the technical scheme, the interactive object of the game scene interface is determined in the interactive object resource corresponding to the cloud application program stored in the user terminal, the display information of the interactive object is determined, the influence of the interactive object in the application program installed in the user terminal on the display of the game scene interface of the cloud game is avoided, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments of the present application will be briefly described below.
Fig. 1 is a schematic flowchart of an information interaction method in a game scene according to an embodiment of the present disclosure;
FIG. 2 is a schematic structural diagram of an information interaction device in a game scene according to an embodiment of the present disclosure;
fig. 3 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
Reference will now be made in detail to the embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like reference numerals refer to the same or similar elements or elements having the same or similar functions throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
The main execution body of the technical scheme of the application is computer equipment, including but not limited to personal computers, notebook computers, tablet computers, smart phones and the like. The computer device can run alone to realize the application, and can also be accessed to the network and realize the application through the interactive operation with other computer devices in the network. The network in which the computer device is located includes, but is not limited to, the internet, a wide area network, a metropolitan area network, a local area network, a VPN network, and the like.
The following describes the technical solutions of the present application and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
The embodiment of the application provides an information interaction method in a game scene, and as shown in fig. 1, the method comprises the following steps:
step S101, receiving a game scene interface of a cloud application program;
the application scene of the technical scheme is a cloud game scene. The cloud application program is an application program running in the cloud server, and when the cloud server receives a game request instruction sent by the user terminal, a game scene interface of the cloud application program corresponding to the game request instruction is sent to the user terminal to be displayed. Each cloud application corresponds to a game, and all relevant data of game running are included in the game.
In the technical scheme of the application, the user terminal downloads and stores an application program (hereinafter, collectively referred to as a local application program) comprising a plurality of game login inlet components, a game is logged in through each game login inlet component, the game runs at a cloud server end, information interaction is performed between the user terminal and the cloud server, the requirement of playing the game is met, the application program corresponding to each game does not need to be downloaded, and the storage space of the user terminal is saved; moreover, the local application program also comprises interactive objects corresponding to each game, and the interactive objects can be displayed in the game scene and displayed in the game scene together with the self-contained interactive objects in the game scene, so that the interactive mode between the user terminal and the user is enriched.
Step S102, determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area;
the interactive object refers to an object that a user, i.e., a game player, can operate (e.g., click, output information, etc.), and the interactive object may be an interactive object in a local application program, or an interactive object that needs to be displayed in a game scene interface of another application program. The interactive objects in the local application program comprise status bars, navigation bars and the like in a game scene; and function menus, function buttons, dialog boxes and the like with prompt functions; and the user terminal in the game process receives the prompt information of the short message and the telephone sent by other user terminals, the prompt information of the information (WeChat message, QQ message and the like) sent by other application programs and the like. The interactive object resources corresponding to the cloud application program comprise interactive objects corresponding to each game scene interface in the game, display information corresponding to the interactive objects and the like.
Determining the display information of the interactive object includes the following two cases:
first, a user can set display information of each interactive object in a local application program by himself/herself during game playing, specifically, the local application program provides a corresponding display setting option for the user, and the user can set the display information of each interactive object through the function option. As an optional mode, after the user completes installation of the local application program or when the user runs the application program for the first time, setting prompt information may be displayed to prompt the user to set the display information of the interactive object in the game scene, specifically, multiple kinds of selectable display information of each kind of interactive object displayed in the game scene may be displayed to the user for the user to select on the setting page, and the display information of the interactive object corresponding to each user is generated and stored according to the selection of the user. When the user starts the game, the display information corresponding to the pre-generated interactive object can be called, wherein the display information comprises a display mode and a display area. Of course, in the process of playing the game subsequently, the user may also adjust the display information of the interactive object as needed at any time, or when the program is updated, the display information of the original interactive object before the update and/or the newly added interactive object after the update may be set.
And secondly, the local application program pre-configures display information corresponding to each interactive object, the user terminal downloads and installs the local application program, the local application program comprises login entry component information of a plurality of games and display information corresponding to the interactive objects, and when a user starts the games and determines the interactive objects, the corresponding display information is called, wherein the display information comprises a display mode and a display area.
Step S103, displaying an interactive object on a game scene interface based on the display information;
specifically, the interactive objects are displayed in the game scene interface according to the corresponding display modes and display areas of the interactive objects, so that the pictures of the game scene are prevented from being shielded as much as possible, and the user has better immersive experience in the game process.
For example, when a user receives a short message and a telephone sent by other user terminals and information sent by other application programs and system information in a game being played, the user determines a display mode and a display area corresponding to the prompt information and displays a semitransparent bubble as the prompt information at the lower right corner in a game scene.
And step S104, performing information interaction with the user in the game scene interface based on the interaction object.
Receiving a trigger operation of a user for an interactive object in a game scene, performing information interaction with the user based on the trigger operation, for example, prompting the user through a dialog box, the used time and the remaining time of the current game, switching to other interfaces or other application programs through the prompt information to communicate with other users, and the like.
According to the information interaction method in the game scene, firstly, a game scene interface of a cloud application program is received; determining an interactive object of a game scene interface in interactive object resources corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area; displaying the interactive object on the game scene interface based on the display information; and performing information interaction with the user in the game scene interface based on the interactive object. According to the technical scheme, the interactive object of the game scene interface is determined in the interactive object resource corresponding to the cloud application program stored in the user terminal, the display information of the interactive object is determined, the influence of the interactive object in the application program installed in the user terminal on the display of the game scene interface of the cloud game is avoided, and the user experience is improved.
In a possible implementation manner, determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application stored in a user terminal may include the following steps:
step S11a, detecting a trigger operation aiming at a game scene interface;
step S11b, determining an interactive object corresponding to the trigger operation in the interactive object resource based on a trigger area corresponding to the trigger operation or a trigger action corresponding to the trigger operation; the interactive object corresponding to the trigger operation comprises at least one of the following items: status bar, navigation bar, function menu, function button and dialog box.
In practical application, a user terminal detects a trigger operation of a user on a game scene interface, determines an interactive object according to a trigger area or a trigger action, where the trigger area may include any area or a specified area in a game scene, the trigger operation may include a click, a double click, a drag, a press lasting for a preset time, and the like, and the trigger operation includes all gesture actions capable of realizing triggering, which is not limited in this embodiment.
In practical application, different trigger operations or trigger areas can be preconfigured in an interactive object resource corresponding to a cloud application program stored in a user terminal, the corresponding relationship between the trigger operations or trigger areas and corresponding interactive objects is detected, and after a certain trigger operation is detected, the interactive object corresponding to the trigger operation or the trigger area of the trigger operation can be determined according to the corresponding relationship.
For example, if the user terminal detects that the user presses the upper edge area of the game scene for a preset duration, the interactive object is determined to be the navigation bar; detecting the pressing operation of a user in the lower edge area of the game scene for a preset time, and determining the interactive object as a status bar; and if the clicking operation of the user in the lower right corner area of the game scene is detected, determining that the interactive object is the dialog box.
In a possible implementation manner, determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application stored in a user terminal may include the following steps:
step S12a, when receiving a preset message, determining type information of the preset message in an interactive object resource, wherein the type information comprises a non-disturbance-free type;
and S12b, when the type information is a non-disturbance-free type, determining an interactive object corresponding to the preset message.
The preset message includes prompt information that the user terminal receives a short message or a telephone sent by other user terminals in the game process, prompt information of information (WeChat message, QQ message and the like) sent by other application programs, prompt information of a system in the game and the like. When the user terminal receives the preset message, the type of the preset message is judged firstly, and when the preset message is of the disturbance-free type, the preset message is not displayed in a game scene, so that an interactive object does not need to be determined; and when the preset message is of a non-disturbance-free type, determining an interactive object corresponding to the preset message.
The type of the preset message may be set by the user in advance in an interactive object resource corresponding to a cloud application stored in the user terminal, for example, a message sent by a contact in an address list not stored in the user terminal is set to be in a non-disturbance-free mode, a WeChat message and a QQ message are set to be in a non-disturbance-free mode, and the like. The type of the preset message can also be preset by a local application program, the system notification message of the game is set to be in a non-disturbance-free mode, and messages sent by other application programs are set to be in a disturbance-free mode. And when the preset message is received, calling user setting information or application program setting information, and determining the type of the preset message so as to determine the corresponding interactive object.
In one possible implementation manner, determining display information of the interactive object includes:
acquiring attribute information of an interactive object, and acquiring at least one of a terminal display mode and a personalized operation mode of a user; and determining the display information of the interactive object according to at least one of the terminal display mode and the personalized operation mode of the user and the attribute information, wherein the display information also comprises display time.
Specifically, the interactive objects include a status bar, a navigation bar, a function menu, a function button, a dialog box, prompt information and the like, and each interactive object corresponds to different attribute information, including an area occupied by the interactive object, an expansion mode and the like. After the interactive object is determined, attribute information corresponding to the interactive object preset in the local application program is inquired, or the user selects according to the configuration information of the local application program to generate the attribute information of the interactive object.
When the display information corresponding to the interactive object is determined, the attribute information of the interactive object is one of the reference factors. In addition, the display mode of the terminal and the personalized operation mode of the user can be referred to. The display mode of the terminal comprises a horizontal screen mode, a vertical screen mode, a split screen mode and the like, and the personalized operation mode of the user comprises the use habit and the like of the user, for example, the user is used to the right-hand operation, the left-hand operation, the two-hand operation and the like.
The display information also comprises display time, the attributes of the interactive objects are different, and the corresponding display modes, display areas and display time are different. For example, the display time of the WeChat prompt message may be 10 seconds, 20 seconds, 30 seconds, or the like.
When the user terminal determines various display information corresponding to each interactive object displayed in the game scene, the display mode, the display area and the display time of the interactive object are comprehensively determined by referring to the terminal display mode, the personalized operation mode of the user and other factors, so that the game playing of the user is not influenced as much as possible when the interactive object is displayed in the game scene, the use habit of the user is met, and the user experience is improved.
In a possible implementation manner, the display manner information in this embodiment includes at least one of the following:
performing suspension display on a game scene interface according to a preset transparency; displaying preset animation information when a display object is turned on or turned off; and displaying preset audio information when the display object is opened or closed.
For example, a function menu, a function button, or the like is displayed in a semi-transparent floating manner, a semi-transparent bubble animation is displayed when a prompt message is received, or audio is played, or the like.
In a specific embodiment, when the user detects that the player triggers the operation of displaying the dialog box while playing the game, the display area of the dialog box is determined, and the dialog box is displayed in a semi-transparent mode at the position of the determined display area. When a game user needs to have a conversation with other players through the dialog box, the dialog box may be displayed in a semi-transparent format in the left center region of the touch screen.
In one possible implementation, determining the display of the interactive object may include:
and when the interactive object is a multi-level function menu, acquiring display information corresponding to each level of menu in the multi-level function menu and display information when each level of menu is switched.
In practical application, when the determined interactive object is a multi-level menu, the display mode and the display area corresponding to the menu of each level are obtained. For example, when the interactive object is a multi-level menu, the display mode of the multi-level menu is determined to be semi-transparent floating display, and the functional areas of the menus of each level are not overlapped, so that false touch is prevented. When the menus at all levels are expanded and switched in states, audio is played, or animation is displayed in an area which does not shield a game scene picture.
In a possible implementation manner, after step S104, the method further includes:
when the trigger operation aiming at the first preset area of the game scene interface is detected, the interactive object is hidden in the game scene interface, or the interactive object is displayed in the second preset area of the game scene interface.
In practical application, after an interactive object is displayed, when a user terminal detects a trigger operation of a user in a non-display area of the interactive object, the interactive object is switched to an idle state, the interactive object in the idle state is in a hidden state without being displayed in a game scene, or the interactive object is displayed on four sides or dead corners of a screen of the user terminal, so that the purpose of avoiding shielding a game picture when the interactive object is not used is ensured.
In a specific embodiment, when a user terminal receives a new short message during playing a game, a semi-transparent bubble is displayed in a game scene interface, and the user clicks any area of a screen, so that the semi-transparent bubble disappears.
In a possible implementation manner, after step S104, the method further includes:
when the moving operation aiming at the interactive object is detected, determining the target position information of the interactive object; and moving the interactive object to the target position.
In practical application, a user can drag an interactive object to any area in a game scene, so that a game picture is prevented from being shielded, the game playing of the user is not interfered, and the user experience is improved.
In one possible implementation manner, the receiving of the game scene interface of the cloud application includes the following steps:
step S13a, when a game starting operation is detected, screen parameter information is sent to a cloud server;
and S13b, receiving a game scene interface which is sent by the cloud server and matched with the screen parameter information.
When the user terminal detects a starting operation triggered by a user, the user terminal sends screen parameters of the user terminal, including screen size information, screen resolution and the like, to the cloud server, so that the cloud server queries a game scene picture matched with the user terminal according to the screen information of the user terminal and sends the game scene picture to the user terminal for displaying, and the purpose of ensuring that the game picture obtains a good display effect on the user terminal is achieved.
Based on the same principle as the method shown in fig. 1, an embodiment of the present disclosure further provides an information interaction apparatus 20 in a game scene, as shown in fig. 2, where the information interaction apparatus 20 in the game scene includes: a receiving module 201, a determining module 202, a displaying module 203 and an interacting module 204;
a receiving module 201, configured to receive a game scene interface of a cloud application;
the determining module 202 is configured to determine an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application stored in a user terminal, and determine display information of the interactive object, where the display information includes a display mode and a display area;
the display module 203 is used for displaying the interactive object on the game scene interface based on the display information;
and the interaction module 204 is used for performing information interaction with the user in the game scene interface based on the interaction object.
In a possible implementation manner, the determining module 202 is specifically configured to:
detecting a trigger operation aiming at a game scene interface;
determining an interactive object corresponding to the trigger operation in the interactive object resource based on a trigger area corresponding to the trigger operation or a trigger action corresponding to the trigger operation;
the interactive object corresponding to the trigger operation comprises at least one of the following items:
status bar, navigation bar, function menu, function button and dialog box.
In a possible implementation manner, the determining module 202 is specifically configured to:
when receiving a preset message, determining type information of the preset message in an interactive object resource, wherein the type information comprises a non-disturbance-free type;
and when the type information is a non-disturbance-free type, determining an interactive object corresponding to the preset message.
In a possible implementation manner, the determining module 202 is specifically configured to:
acquiring attribute information of the interactive object, and acquiring at least one of a terminal display mode and a personalized operation mode of a user;
and determining display information according to at least one of the terminal display mode and the personalized operation mode of the user and the attribute information, wherein the display information also comprises display time.
In one possible implementation, the display mode includes at least one of:
performing suspension display on a game scene interface according to a preset transparency;
displaying preset animation information when the interactive object is opened or closed;
and displaying preset audio information when the interactive object is opened or closed.
In a possible implementation manner, the determining module 202 is further configured to:
when the interactive object is a multi-level function menu, determining display information corresponding to each level of menu in the multi-level function menu and display information when each level of menu is switched.
In one possible implementation, the apparatus 20 further includes a detection module; the detection module is specifically configured to:
when the trigger operation aiming at the first preset area of the game scene interface is detected, the interactive object is hidden in the game scene interface, or the interactive object is displayed in the second preset area of the game scene interface.
In one possible implementation, the apparatus 20 further includes a moving module; the moving module is specifically configured to:
when the moving operation aiming at the interactive object is detected, determining the target position of the interactive object;
and moving the interactive object to the target position.
In one possible implementation, the apparatus 20 further includes a communication module; the communication module is specifically configured to:
when the game starting operation is detected, sending screen parameter information to a cloud server;
and receiving a game scene interface which is sent by the cloud server and matched with the screen parameter information.
The information interaction device in the game scene in the embodiment of the present disclosure may execute the method of the information interaction device in the game scene provided by the embodiment of the present disclosure, and the implementation principle is similar, the actions executed by each module in the information interaction device in the game scene in the embodiment of the present disclosure correspond to the steps in the method of the information interaction in the game scene in each embodiment of the present disclosure, and for the detailed function description of each module of the information interaction device in the game scene, reference may be specifically made to the description in the corresponding method of the information interaction in the game scene shown in the foregoing, and details are not repeated here.
The information interaction device in the game scene provided by the embodiment of the application firstly receives a game scene interface of a cloud application program; determining an interactive object of a game scene interface in an interactive object resource corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area; displaying the interactive object on the game scene interface based on the display information; and performing information interaction with the user in the game scene interface based on the interactive object. According to the technical scheme, the interactive object of the game scene interface is determined in the interactive object resource corresponding to the cloud application program stored in the user terminal, the display information of the interactive object is determined, the influence of the interactive object in the application program installed in the user terminal on the display of the game scene interface of the cloud game is avoided, and the user experience is improved.
Referring now to FIG. 3, a block diagram of an electronic device 600 suitable for use in implementing embodiments of the present disclosure is shown. The main body of execution of the embodiments of the present disclosure is a computer device, which may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle mounted terminal (e.g., a car navigation terminal), and the like, and a fixed terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 3 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
The electronic device includes: a memory and a processor, wherein the processor may be referred to as a processing device 601 described below, and the memory may include at least one of a Read Only Memory (ROM) 602, a Random Access Memory (RAM) 603, and a storage device 608, which are described below:
as shown in fig. 3, electronic device 600 may include a processing device (e.g., central processing unit, graphics processor, etc.) 601 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM) 602 or a program loaded from a storage device 608 into a Random Access Memory (RAM) 603. In the RAM 603, various programs and data necessary for the operation of the electronic apparatus 600 are also stored. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 604. An input/output (I/O) interface 605 is also connected to bus 604.
Generally, the following devices may be connected to the I/O interface 605: input devices 606 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, or the like; output devices 607 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 608 including, for example, magnetic tape, hard disk, etc.; and a communication device 609. The communication means 609 may allow the electronic device 600 to communicate with other devices wirelessly or by wire to exchange data. While fig. 3 illustrates an electronic device 600 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may be alternatively implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication means 609, or may be installed from the storage means 608, or may be installed from the ROM 602. The computer program, when executed by the processing device 601, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium of the present disclosure may be a computer readable signal medium or a computer readable medium or any combination of the two. A computer readable medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network Protocol, such as HTTP (HyperText Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: receiving a game scene interface of a cloud application; determining an interactive object of a game scene interface in interactive object resources corresponding to a cloud application program stored in a user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area; displaying the interactive object on the game scene interface based on the display information; and performing information interaction with the user at the game scene interface based on the interaction object.
Computer program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules or units described in the embodiments of the present disclosure may be implemented by software or hardware. Wherein the designation of a module or unit does not in some cases constitute a limitation of the unit itself.
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), application Specific Integrated Circuits (ASICs), application Specific Standard Products (ASSPs), systems on a chip (SOCs), complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. According to one or more embodiments of the present disclosure, there is provided a computer-readable medium for storing computer instructions, which when executed on a computer, cause the computer to perform the information interaction method in the game scene of the present disclosure.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other combinations of features described above or equivalents thereof without departing from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.

Claims (10)

1. An information interaction method in a game scene, the method comprising:
receiving a game scene interface of a cloud application;
determining an interactive object of the game scene interface in interactive object resources corresponding to the cloud application stored in the user terminal, and determining display information of the interactive object, wherein the display information comprises a display mode and a display area;
displaying the interactive object on the game scene interface based on the display information;
performing information interaction with a user at the game scene interface based on the interaction object;
the determining of the interactive object of the game scene interface in the interactive object resource corresponding to the cloud application stored in the user terminal includes:
detecting a trigger operation aiming at the game scene interface;
determining an interactive object corresponding to the trigger operation in the interactive object resource based on a trigger area corresponding to the trigger operation or a trigger action corresponding to the trigger operation;
wherein, the interactive object corresponding to the trigger operation comprises at least one of the following items:
a status bar, a navigation bar, a function menu and a function button;
the display mode comprises the following steps:
performing suspension display on the game scene interface according to a preset transparency;
the determining the display information of the interactive object comprises:
and when the interactive object is a multi-level function menu, determining display information corresponding to each level of menu in the multi-level function menu and display information when each level of menu is switched.
2. The method according to claim 1, wherein the determining of the interactive object of the game scene interface in the interactive object resource corresponding to the cloud application stored in the user terminal comprises:
when a preset message is received, determining type information of the preset message in the interactive object resource, wherein the type information comprises a non-disturbance-free type;
and when the type information is a non-disturbance-free type, determining an interactive object corresponding to the preset message.
3. The method of any of claims 1-2, wherein determining display information for the interactive object comprises:
acquiring attribute information of the interactive object, and acquiring at least one of a terminal display mode and a personalized operation mode of a user;
and determining the display information according to at least one of the terminal display mode and the personalized operation mode of the user and the attribute information, wherein the display information also comprises display time.
4. The method according to any one of claims 1-2, wherein the display further comprises at least one of:
displaying preset animation information when the interactive object is opened or closed;
and displaying preset audio information when the interactive object is opened or closed.
5. The method of any of claims 1-2, wherein after displaying the interactive object at the game scene interface based on the display information, the method further comprises:
when the trigger operation aiming at the first preset area of the game scene interface is detected, the interactive object is hidden in the game scene interface, or the interactive object is displayed in the second preset area of the game scene interface.
6. The method of any of claims 1-2, wherein after displaying the interactive object at the game scene interface based on the display information, the method further comprises:
when the movement operation aiming at the interactive object is detected, determining the target position of the interactive object;
and moving the interactive object to the target position.
7. The method of any of claims 1-2, wherein receiving the game scene interface of the cloud application comprises:
when the game starting operation is detected, screen parameter information is sent to a cloud server;
and receiving a game scene interface which is sent by the cloud server and matched with the screen parameter information.
8. An information interaction device in a game scene, the device comprising:
the receiving module is used for receiving a game scene interface of the cloud application program;
the determining module is used for determining an interactive object of the game scene interface in an interactive object resource corresponding to the cloud application program stored in the user terminal and determining display information of the interactive object, wherein the display information comprises a display mode and a display area;
the display module is used for displaying the interactive object on the game scene interface based on the display information;
the interaction module is used for performing information interaction with a user in the game scene interface based on the interaction object;
the determining module is specifically configured to:
detecting a trigger operation aiming at the game scene interface;
determining an interactive object corresponding to the trigger operation in the interactive object resource based on a trigger area corresponding to the trigger operation or a trigger action corresponding to the trigger operation;
wherein the interactive object corresponding to the trigger operation comprises at least one of the following items:
a status bar, a navigation bar, a function menu and a function button;
the display mode comprises the following steps:
performing suspension display on the game scene interface according to a preset transparency;
the determining module is specifically configured to:
and when the interactive object is a multi-level function menu, determining display information corresponding to each level of menu in the multi-level function menu and display information when each level of menu is switched.
9. An electronic device, comprising:
one or more processors;
a memory;
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more applications configured to: executing the information interaction method in the game scene according to any one of the claims 1 to 7.
10. A computer-readable medium, on which a computer program is stored, which, when being executed by a processor, carries out the method for information interaction in a game scenario according to any one of claims 1 to 7.
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