CN111603757A - Method, device and equipment for processing equipment in game - Google Patents

Method, device and equipment for processing equipment in game Download PDF

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Publication number
CN111603757A
CN111603757A CN202010469006.9A CN202010469006A CN111603757A CN 111603757 A CN111603757 A CN 111603757A CN 202010469006 A CN202010469006 A CN 202010469006A CN 111603757 A CN111603757 A CN 111603757A
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China
Prior art keywords
equipment
target
option
touch point
virtual character
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CN202010469006.9A
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CN111603757B (en
Inventor
党向前
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010469006.9A priority Critical patent/CN111603757B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a method, a device and equipment for processing equipment in a game, wherein the method provides a graphical user interface and an equipment area through terminal equipment, the graphical user interface comprises an equipment option list and the equipment area, and the method comprises the following steps: and responding to a first operation acting on any target equipment option in the equipment option list, moving an icon corresponding to the target equipment option to an equipment area, displaying virtual characters capable of being provided with the target equipment option according to a preset style in the state that the icon corresponding to the target equipment option is in the equipment area, responding to a second operation, determining the target virtual character from the virtual characters capable of being provided with the target equipment option, and arranging the target equipment option to the target virtual character. The embodiment improves the replacement efficiency of the virtual character equipment, and further improves the game experience of the user.

Description

Method, device and equipment for processing equipment in game
Technical Field
The embodiment of the invention relates to the technical field of data processing, in particular to a method, a device and equipment for processing equipment in a game.
Background
With the development of internet technology, online games are more and more popular, and the enthusiasm of users for participating in games is higher and higher.
In the game process, equipment on one virtual character is frequently required to be replaced to another virtual character according to the level attribute so as to meet the participation strategy of the current level in the game scene, and further the success probability of the game is improved.
However, the existing replacement method for the virtual character equipment basically performs replacement through one-key removal and one-key insertion, for example, when equipment replacement is performed, a first virtual character needs to be selected first, then a one-key removal button is triggered to perform removal processing on the first virtual character, then a previous-level page is returned, a second virtual character is selected, then equipment replaced by the first virtual character is triggered, and then the second virtual character is subjected to replacement processing, so that the whole process of virtual character equipment replacement can be completed. The user needs to jump back and forth among different levels, different role information and equipment information, the operation process is complex, the equipment replacement efficiency is low, and the game experience of the user is influenced.
Disclosure of Invention
The embodiment of the invention provides a method, a device and equipment for processing equipment in a game, which are used for improving the efficiency of equipment replacement among virtual characters.
In a first aspect, an embodiment of the present invention provides a method for processing an accessory in a game, including: providing a graphical user interface by a terminal device, the graphical user interface including an equipment option list and an equipment area, comprising: responding to a first operation acting on any target equipment option in the equipment option list, and moving an icon corresponding to the target equipment option to the equipment area; displaying the virtual character capable of being provided with the target equipment option according to a preset style in the state that the icon corresponding to the target equipment option is in the equipment area; in response to a second operation, determining a target virtual character from the virtual characters which can be equipped with the target equipment option; and assembling the target equipment option to the target virtual character.
Optionally, the first operation includes: and the initial touch point is positioned in any target equipment option in the equipment option list, and the final touch point is positioned in the sliding operation of the equipment area.
Optionally, if there is one virtual role capable of being equipped with the target equipment option, the second operation includes: the initial touch point is located at a first touch point, and the final touch point is an operation of leaving the terminal device touch screen from the first touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
Optionally, if at least one virtual role is available for loading the target equipment option, the second operation includes: and the initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of the icon corresponding to the target virtual character, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
Optionally, if there are a plurality of virtual roles that can be equipped with the target equipment option, the second operation includes: the initial touch point is located at a first touch point, the middle touch point is a second touch point located in the equipment area, and the final touch point is an operation of leaving the terminal device touch screen from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
Optionally, the first operation and the second operation are continuous operations.
Optionally, the displaying the virtual character capable of being equipped with the target equipment option in a preset style according to a preset style in a preset style includes: the method comprises the steps of gray-scale display, highlight display, zoom-out display of an icon of the virtual character capable of being provided with the target equipment option, zoom-in display of the icon of the virtual character capable of being provided with the target equipment option, and prompt of any one or more styles of a user through pop-up of a prompt box at a set position of the icon of the virtual character capable of being provided with the target equipment option.
Optionally, before responding to the second operation, the method further includes: canceling the display of the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
Optionally, the third operation includes: and an initial touch point is positioned at a first touch point, and a final touch point is positioned at the sliding operation of the area where the equipment option list is positioned, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
Optionally, before the responding to the first operation on any target equipment option in the equipment option list, the method further includes: and responding to touch operation acted on an equipment selection key, and displaying the equipment option list and the virtual character related to the virtual character equipment in the equipment option list in an area outside the equipment area.
In a second aspect, another embodiment of the present invention provides a method for processing an accessory in a game, in which a terminal device provides a graphical user interface, the graphical user interface including an accessory option list and an accessory area, and the method includes: responding to the movement of a touch point acting on the sliding operation of any target equipment option in the equipment option list to the equipment area, and displaying the virtual character capable of being provided with the target equipment option according to a preset style; determining a target virtual character from the virtual characters capable of equipping the target equipment option in response to the movement of the touch point; and assembling the target equipment option to the target virtual character.
In a third aspect, an embodiment of the present invention provides a processing apparatus for in-game equipment, including: providing a graphical user interface by a terminal device, the graphical user interface including an equipment option list and an equipment area, comprising: the touch control module is used for responding to a first operation acted on any target equipment option in the equipment option list and moving an icon corresponding to the target equipment option to the equipment area; the processing module is used for displaying the virtual character capable of being provided with the target equipment option according to a preset style in the state that the icon corresponding to the target equipment option is in the equipment area; the touch control module is further used for responding to a second operation and determining a target virtual role from the virtual roles which can be equipped with the target equipment option; and assembling the target equipment option to the target virtual character.
In a fourth aspect, another embodiment of the present invention provides an apparatus for processing an equipment in a game, which provides a graphical user interface through a terminal device, where the graphical user interface includes an equipment option list and an equipment area, and includes:
the touch control module is used for responding to the movement of a touch control point of the sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying the virtual character capable of being provided with the target equipment option according to a preset style; the touch control module is further used for responding to the movement of the touch control point and determining a target virtual role from the virtual roles which can be equipped with the target equipment options; and the processing module is used for assembling the target equipment options to the target virtual role.
In a fifth aspect, an embodiment of the present invention provides a processing device for in-game equipment, including: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing the computer-executable instructions stored by the memory causes the at least one processor to perform a method of processing in-game equipment as claimed in any one of the first aspect and the second aspect.
In a sixth aspect, the present invention provides a computer-readable storage medium, in which computer-executable instructions are stored, and when a processor executes the computer-executable instructions, the processing method of the in-game equipment according to any one of the first aspect and the second aspect is implemented.
After the scheme is adopted, the target virtual character can be determined from the virtual characters capable of being provided with the target equipment option, and then the virtual character can be provided in a manner of directly providing the target equipment option to the target virtual character without jumping back and forth among different levels, different character information and equipment information.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is an application scenario diagram of original virtual character equipment replacement provided in an embodiment of the present invention;
FIG. 2 is a flow chart illustrating a method for processing equipment in a game according to an embodiment of the present invention;
FIG. 3 is a schematic illustration of an equipment interface provided by an embodiment of the present invention;
FIG. 4 is a schematic diagram illustrating an application of a sliding operation according to an embodiment of the present invention;
fig. 5 is a schematic diagram of an application of a selected state of a target virtual role according to an embodiment of the present invention;
fig. 6 is a schematic application diagram of a switching target virtual role according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of an application of a disarm behavior provided by an embodiment of the present invention;
FIG. 8 is a flow chart illustrating a method for processing accessories in a game according to another embodiment of the present invention;
FIG. 9 is a schematic diagram of a processing device of an in-game apparatus according to an embodiment of the present invention;
fig. 10 is a schematic diagram of a hardware structure of a processing device of an in-game device according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims, as well as in the drawings, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of including other sequential examples in addition to those illustrated or described. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the game process, equipment on one virtual character often needs to be replaced to another virtual character or other equipment on the virtual character is replaced according to the level attribute, so that the virtual character can pass through the corresponding level more quickly and better through the attribute information of the equipment, and the success probability of the game of the user is improved. However, the existing equipment replacement mode is complicated in operation process, and the virtual character equipment can be replaced only by jumping back and forth between different interfaces. For example, fig. 1 is an application scenario diagram of original virtual character equipment replacement provided by an embodiment of the present invention, in this embodiment, an equipment 1 of a virtual character a is to be replaced on a virtual character B, as shown in a in fig. 1, in order to detach an equipment C from the virtual character a, the virtual character a needs to be selected first, then a one-click detach key is clicked, the equipment of the virtual character a is detached, then a return key is clicked, and a return is returned to an upper-level interface. After returning to the previous interface, as shown in B in fig. 1, in order to implement the equipment C detached from the virtual character a onto the virtual character B, the virtual character B needs to be selected first, then the equipment button is clicked, and available equipment in the equipment library is displayed in the display page, wherein the available equipment includes the equipment C detached from the virtual character a, and then the equipment C is clicked to implement the equipment C onto the virtual character B. Besides the tedious operation process, the one-key removing device can also remove the equipment which is not needed to be removed from the virtual character body, and the virtual character needs to be worn and taken back again, so that a lot of useless operations are added.
Based on the above problems, the application proposes a mode of equipping the virtual roles in a manner that the icons corresponding to the target equipment options are moved to the equipment area, the virtual roles capable of being equipped with the target equipment options are displayed according to the preset style, then the target virtual roles are determined from the virtual roles capable of being equipped with the target equipment options, and the target equipment options are directly equipped to the target virtual roles, so that the technical effect of quickly changing the equipment for the virtual roles is achieved.
Fig. 2 is a flowchart illustrating a processing method of an in-game device according to an embodiment of the present invention, where the method of this embodiment may be executed by a terminal device, and the terminal device may be a mobile phone, a tablet, or the like. As shown in fig. 2, the method of this embodiment, providing a graphical user interface through a terminal device, where the graphical user interface includes an equipment option list and an equipment area, and may include:
s201: and responding to a first operation acting on any target equipment option in the equipment option list, and moving an icon corresponding to the target equipment option to the equipment area.
In this embodiment, the graphical user interface provided by the terminal device includes an equipment region and a non-equipment region, where the equipment region is an option in a region area related to the region and can trigger equipment of an installable virtual object, and the non-equipment region is an option in the region area related to the region and cannot trigger the virtual object, that is, cannot implement equipment on the virtual object. An equipment option list may be included in the non-equipment region, and a plurality of target equipment options may be included in the equipment option list. In addition, a virtual character list can be further provided in the non-equipment area, and a plurality of virtual characters can be included in the virtual character list.
The virtual roles included in the virtual role list can be the virtual roles which can be equipped and are related to all target equipment options. For example, the target equipment options are three sets of target equipment option C, target equipment option D, and target equipment option E. The virtual roles which can be equipped by the target equipment option C include a virtual role A and a virtual role B, the virtual roles which can be equipped by the target equipment option D include a virtual role A and a virtual role F, the virtual roles which can be equipped by the target equipment option E include a virtual role A, a virtual role B and a virtual role G, and the virtual roles included in the virtual role list include the virtual role A, the virtual role B, the virtual role F and the virtual role G.
Fig. 3 is a schematic view of an equipment interface provided in an embodiment of the present invention, as shown in fig. 3, in this embodiment, the equipment interface includes an equipment area 301 and a non-equipment area 302. An equipment option list 303 is included in the non-equipment area 302, and a plurality of target equipment options are included in the equipment option list. In order to improve the convenience of the user operation, the equipment option list 303 may be distributed on both sides of the equipment area 301 in two columns. In addition, a virtual character list 304 is further included in the non-equipment area, a plurality of virtual characters are included in the virtual character list, the virtual character list 304 is distributed at the top of the equipment area 301, and when a plurality of target virtual characters can be prepared, a user can select the corresponding target virtual character from the plurality of target virtual characters through sliding operation in the equipment area 301 conveniently and intuitively.
Wherein, when a certain target equipment is desired to be selected for the virtual character, the target equipment can be moved from the equipment option list to the equipment area through the first operation. The target equipment option corresponds to the target equipment and is a virtual touch object capable of representing the target equipment.
The first operation may be a sliding operation, and may be a sliding operation in which the initial touch point is located in any target equipment option in the equipment option list, and the final touch point is located in the equipment area. In a specific operation process, an icon corresponding to the target equipment can move along with the sliding operation or can not move along with the sliding operation.
Fig. 4 is an application schematic diagram of a sliding operation according to an embodiment of the present invention, and as shown in fig. 4, in this embodiment, a user selects a target equipment option C, and slides an icon corresponding to the target equipment option C from an equipment option list to an equipment area.
S202: and displaying the virtual character capable of being provided with the target equipment option according to a preset style in the state that the icon corresponding to the target equipment option is in the equipment area.
In this embodiment, after the icon corresponding to the target equipment option is slid to the equipment area, the target virtual character capable of being equipped with the target equipment option can be automatically determined, and the target virtual character is displayed according to the preset style, so that a user can directly determine the virtual character capable of being equipped with the target equipment option from a plurality of virtual characters, and the display effect is improved.
The preset style can be the icon color of the virtual character and can also be the icon size of the virtual character. Specifically, the method may include any one or more of gray scale display, highlight display, zoom-out display of an icon of the virtual character capable of being equipped with the target equipment option, zoom-in display of an icon of the virtual character capable of being equipped with the target equipment option, and prompt of a user by popping up a prompt box at a set position of the icon of the virtual character capable of being equipped with the target equipment option.
Fig. 5 is an application schematic diagram of a selected state of a target virtual character according to an embodiment of the present invention, as shown in fig. 5, in this embodiment, the example in fig. 4 is continued, and after a user selects a target equipment option C, it is determined that a virtual character a, a virtual character B, and a virtual character G can be equipped with the target equipment option C, and the virtual character a, the virtual character B, and the virtual character G are displayed in a shading style.
S203: and responding to the second operation, and determining a target virtual role from the virtual roles which can be provided with the target equipment options.
S204: and equipping the target equipment option to the target virtual character.
In this embodiment, after the virtual roles capable of being equipped with the target equipment options are determined, one or more virtual roles capable of being equipped with the target equipment options may be determined, and finally, the target equipment options may be equipped to only one virtual role.
In addition, since the number of virtual roles that can be equipped with target equipment options is different, the implementation manner of the second operation may also be different, and specifically, the second operation may include:
if the virtual roles in which the target equipment option can be equipped are one, the second operation may be a release operation, where the release operation is an operation in which the initial touch point is located at the first touch point, and the final touch point is an operation in which the terminal device touch screen is separated from the first touch point, where the first touch point is a position, in the equipment area, of the icon corresponding to the target equipment option after the first operation, that is, a position, in the equipment area, of the icon corresponding to the target equipment option after the first sliding operation. The method comprises the steps that after a user slides a target equipment option to an equipment area, virtual roles capable of being provided with the target equipment option are displayed according to a preset mode, the virtual roles can be directly determined as the target virtual roles as the virtual roles capable of being provided with the target equipment option are one, the user releases the target equipment option by releasing the target equipment option, and then the target equipment option can be provided to the target virtual role.
If at least one virtual character capable of being equipped with the target equipment option exists, the second operation may also be a sliding operation in which the initial touch point is located at the first touch point and the final touch point is located at the icon corresponding to the target virtual character, where the first touch point is the position of the icon corresponding to the target equipment option in the equipment area. After the user slides the target equipment options to the equipment area, the virtual roles capable of being provided with the target equipment options are displayed according to the preset style, one or more virtual roles capable of being provided with the target equipment options are provided, the icons corresponding to the target equipment options can be directly slid to the icons corresponding to the virtual roles needing to be provided, the virtual roles can be determined to be the target virtual roles, and then the target equipment options are provided to the target virtual roles.
If there are multiple virtual roles in which the target equipment option can be installed, the second operation may further be an operation in which the initial touch point is located at the first touch point, the middle touch point is located in the equipment area, and the final touch point is located away from the terminal device touch screen from the second touch point, where the first touch point is a position, in the equipment area, of the icon corresponding to the target equipment option after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
In this implementation manner, when there are multiple virtual roles, the virtual role that can be equipped with the target equipment option may be displayed according to a preset style, the system may also default to select one virtual role as the target virtual role, and if the user does not want to equip the default target virtual role, the virtual role to be equipped may be replaced by the second operation, and the target virtual role that needs to be equipped is replaced by the second operation.
And the second touch point is the position of the user after the sliding operation of the icon corresponding to the target equipment option at the first touch point is finished. And there may be a plurality of second touch points, that is, the user may perform a plurality of sliding operations on the icon corresponding to the target equipment option. And when a plurality of second touch points exist, taking the position of the last sliding operation as the final second touch point.
When the virtual role to be equipped is replaced through the third operation, the user can control the icon corresponding to the target equipment option to perform sliding operation in the equipment area, and when the icon slides to different positions, different target virtual roles are switched and selected. Wherein the sliding operation may be leftward sliding or rightward sliding in the equipment area.
The default selected virtual role to be equipped can be the role which is determined by the system according to the parameter options of each role and is most matched with the target equipment options. Or the role with the best matching position can be the default role of the system, for example, when three target roles can be equipped and the three target roles are horizontally arranged in sequence, the virtual role in the middle is selected as the target virtual role by default.
Fig. 6 is an application schematic diagram of switching a target virtual role according to an embodiment of the present invention, as shown in fig. 6, in this embodiment, after a user selects a target equipment option E, the virtual roles that can be equipped are a virtual role a, a virtual role B, and a virtual role G, and a default target virtual role is a virtual role B displayed in grayscale, and after a user slides right, the target virtual role is switched to the virtual role G, that is, the virtual role G is displayed in grayscale, and the virtual role B resumes shading display.
Further, the first operation and the second operation are continuous operations.
Specifically, in this embodiment, the first operation and the second operation may be continuous sliding operations.
After the scheme is adopted, the icons corresponding to the target equipment options are moved to the equipment area, the virtual roles capable of being provided with the target equipment options are displayed according to the preset style, then the target virtual roles are determined from the virtual roles capable of being provided with the target equipment options, and then the virtual roles are provided in a mode of directly providing the target equipment options to the target virtual roles, so that the back-and-forth skip among different levels, different role information and equipment information is not needed, the operation process is simple, the virtual role equipment replacement efficiency is improved, and the game experience of a user is further improved.
Based on the method of fig. 2, the present specification also provides some specific embodiments of the method, which are described below.
In a specific embodiment, before responding to the second operation, the method may further include:
and canceling the display of the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
Optionally, the third operation may include:
and the initial touch point is positioned at a first touch point, and the final touch point is positioned in the sliding operation of the area where the equipment option list is positioned, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
In this embodiment, when the target virtual character is not to be equipped, the icon corresponding to the equipment option of the virtual character may be directly slid to the area where the equipment option list is located, that is, the equipment behavior of this time may be cancelled.
In addition, a cancel area can be set independently, if the user wants to cancel the equipment behavior of the time, the user can directly slide the icon corresponding to the virtual character equipment option into the cancel area, and the equipment behavior of the time can be cancelled.
Fig. 7 is an application schematic diagram of the equipment canceling behavior according to the embodiment of the present invention, as shown in fig. 7, in this embodiment, the example in fig. 4 is continued, after the user selects the target equipment option C, and determines that the target virtual character a can be equipped with the target equipment option C, the target virtual character a is displayed in a grayscale mode, and then the target equipment option C is slid to an area where the equipment option list is located, so that the equipment canceling behavior for the target virtual character a can be canceled.
In a specific embodiment, before the target equipment option is installed on the target virtual character, it may be further determined whether the equipment applied to the target virtual character is compatible with the target equipment option, and if not, the applied equipment is cancelled, and the target equipment option is installed on the target virtual character. If the target equipment options are compatible, the target equipment options can be directly equipped to the target virtual role.
In a specific embodiment, before the responding to the first operation on any target equipment option in the equipment option list, the method may further include:
and responding to the touch operation of the equipment selection key, and displaying the equipment option list and the virtual character related to the virtual character equipment in the equipment option list in an area outside the equipment area.
In this embodiment, before the virtual character needs to be equipped or before the virtual character needs to be replaced, the equipment selection key may be touched to display the equipment option list and the virtual character related to the virtual character equipment in the equipment option list, and then the virtual character to be processed is correspondingly processed according to the displayed equipment option list and the virtual character related to the virtual character equipment in the equipment option list, so that an incorrect operation is avoided, and the efficiency of the equipment change operation is improved.
In addition, the virtual character can be slid to the equipment area to display target equipment options capable of being equipped, the equipment behavior of the virtual character is realized in the idea of equipping the virtual character, the specific implementation principle and the types are not specifically discussed, but the scheme is also within the protection scope defined by the application.
Fig. 8 is a flowchart illustrating a method for processing equipment in a game according to another embodiment of the present invention, where the method of this embodiment may be performed by a terminal device, and as shown in fig. 8, a graphical user interface is provided by the terminal device, where the graphical user interface includes an equipment option list and an equipment area, and the method may include:
s801: and moving a touch point responding to the sliding operation of any target equipment option in the equipment option list to the equipment area, and displaying the virtual character capable of being provided with the target equipment option according to a preset style.
S802: and responding to the movement of the touch point, and determining a target virtual character from the virtual characters which can be provided with the target equipment options.
S803: and equipping the target equipment option to the target virtual character.
In the present embodiment, the terminal device implements the equipping process for the virtual object by responding to the movement of the touch point, and the specific principle is similar to the foregoing example and will not be discussed in detail here.
Based on the same idea, an embodiment of the present specification further provides a device corresponding to the foregoing method, fig. 9 is a schematic structural diagram of a processing device for equipment in a game provided by the embodiment of the present invention, and as shown in fig. 9, a graphical user interface is provided through a terminal device, where the graphical user interface includes an equipment option list and an equipment area, and the graphical user interface may include:
the touch module 901 is configured to respond to a first operation performed on any target equipment option in the equipment option list, and move an icon corresponding to the target equipment option to the equipment area.
A processing module 902, configured to display, in a state where the icon corresponding to the target equipment option is in the equipment region, the virtual character that can be equipped with the target equipment option in a preset style.
The touch module 901 is further configured to determine a target virtual character from the virtual characters capable of equipping the target equipment option in response to a second operation.
The processing module 902 is further configured to equip the target equipment option to the target virtual character.
A touch module 901, configured to move a touch point, which is used for responding to a sliding operation performed on any target equipment option in the equipment option list, to the equipment area, and display a virtual character capable of being equipped with the target equipment option according to a preset style.
The touch module 901 is further configured to determine a target virtual character from the virtual characters capable of equipping the target equipment option in response to the movement of the touch point.
A processing module 902, configured to equip the target equipment option to the target virtual character.
In one embodiment, the first operation comprises:
and the initial touch point is positioned in any target equipment option in the equipment option list, and the final touch point is positioned in the sliding operation of the equipment area.
In a specific embodiment, if there is one virtual character capable of equipping the target equipment option, the second operation includes:
the initial touch point is located at a first touch point, and the final touch point is an operation of leaving the terminal device touch screen from the first touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
In a specific embodiment, if at least one virtual character capable of equipping the target equipment option exists, the second operation includes:
and the initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of the icon corresponding to the target virtual character, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
In a specific embodiment, if there are a plurality of virtual roles that can equip the target equipment option, the second operation includes:
the initial touch point is located at a first touch point, the middle touch point is a second touch point located in the equipment area, and the final touch point is an operation of leaving the terminal device touch screen from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
In one embodiment, the first operation and the second operation are continuous operations.
In a specific embodiment, the displaying the virtual character capable of being equipped with the target equipment option in a preset style comprises: the method comprises any one or more of gray scale display, highlight display, zoom-out display of the icon of the virtual character capable of being provided with the target equipment option, expansion display of the icon of the virtual character capable of being provided with the target equipment option, and prompt of a user by popping up a prompt box at a set position of the icon of the virtual character capable of being provided with the target equipment option.
In one embodiment, the touch module is further configured to:
canceling the display of the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
In one embodiment, the third operation comprises:
and an initial touch point is positioned at a first touch point, and a final touch point is positioned at the sliding operation of the area where the equipment option list is positioned, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
In one embodiment, the touch module is further configured to:
and responding to touch operation acted on an equipment selection key, and displaying the equipment option list and the virtual character related to the virtual character equipment in the equipment option list in an area outside the equipment area.
The apparatus provided in the embodiment of the present invention may implement the methods in the embodiments shown in fig. 2 and fig. 8, and the implementation principles and technical effects are similar, which are not described herein again.
Fig. 10 is a schematic diagram of a hardware structure of a processing device of an in-game device according to an embodiment of the present invention. As shown in fig. 10, the present embodiment provides an apparatus 1000 including: at least one processor 1001 and memory 1002. The processor 1001 and the memory 1002 are connected to each other via a bus 1003.
In a specific implementation process, at least one processor 1001 executes computer-executable instructions stored in the memory 1002, so that at least one processor 1001 executes the method in the above method embodiment.
For a specific implementation process of the processor 1001, reference may be made to the above method embodiments, which have similar implementation principles and technical effects, and details of this embodiment are not described herein again.
In the embodiment shown in fig. 10, it should be understood that the Processor may be a Central Processing Unit (CPU), other general purpose Processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), etc. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor, or in a combination of the hardware and software modules within the processor.
The memory may comprise high speed RAM memory and may also include non-volatile storage NVM, such as at least one disk memory.
The bus may be an Industry Standard Architecture (ISA) bus, a Peripheral Component Interconnect (PCI) bus, an Extended ISA (EISA) bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, the buses in the figures of the present application are not limited to only one bus or one type of bus.
The embodiment of the invention also provides a computer-readable storage medium, wherein a computer executing instruction is stored in the computer-readable storage medium, and when a processor executes the computer executing instruction, the processing method of the equipment in the game in the embodiment of the method is realized.
The computer-readable storage medium may be implemented by any type of volatile or non-volatile memory device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disk. Readable storage media can be any available media that can be accessed by a general purpose or special purpose computer.
An exemplary readable storage medium is coupled to the processor such the processor can read information from, and write information to, the readable storage medium. Of course, the readable storage medium may also be an integral part of the processor. The processor and the readable storage medium may reside in an Application Specific Integrated Circuits (ASIC). Of course, the processor and the readable storage medium may also reside as discrete components in the apparatus.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (15)

1. A method for processing equipment in a game, wherein a graphical user interface is provided through a terminal device, the graphical user interface including an equipment option list and an equipment area, comprising:
responding to a first operation acting on any target equipment option in the equipment option list, and moving an icon corresponding to the target equipment option to the equipment area;
displaying the virtual character capable of being provided with the target equipment option according to a preset style in the state that the icon corresponding to the target equipment option is in the equipment area;
in response to a second operation, determining a target virtual character from the virtual characters which can be equipped with the target equipment option;
and assembling the target equipment option to the target virtual character.
2. The method of claim 1, wherein the first operation comprises:
and the initial touch point is positioned in any target equipment option in the equipment option list, and the final touch point is positioned in the sliding operation of the equipment area.
3. The method of claim 1, wherein if there is one virtual character capable of being equipped with the target equipment option, the second operation comprises:
the initial touch point is located at a first touch point, and the final touch point is an operation of leaving the terminal device touch screen from the first touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
4. The method of claim 1, wherein if at least one virtual character is available for equipping with the target equipment option, the second operation comprises:
and the initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of the icon corresponding to the target virtual character, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
5. The method of claim 1, wherein if there are more virtual roles that can be equipped with the target equipment option, the second operation comprises:
the initial touch point is located at a first touch point, the middle touch point is a second touch point located in the equipment area, and the final touch point is an operation of leaving the terminal device touch screen from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
6. The method of claim 1, wherein the first operation and the second operation are continuous operations.
7. The method according to any one of claims 1-6, wherein the displaying the virtual character capable of being equipped with the target equipment option in a preset style comprises:
the method comprises the steps of gray-scale display, highlight display, zoom-out display of an icon of the virtual character capable of being provided with the target equipment option, zoom-in display of the icon of the virtual character capable of being provided with the target equipment option, and prompt of any one or more styles of a user through pop-up of a prompt box at a set position of the icon of the virtual character capable of being provided with the target equipment option.
8. The method of any of claims 1-6, further comprising, prior to said responding to a second operation:
canceling the display of the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
9. The method of claim 8, wherein the third operation comprises:
and an initial touch point is positioned at a first touch point, and a final touch point is positioned at the sliding operation of the area where the equipment option list is positioned, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation.
10. The method of any of claims 1-6, further comprising, prior to the first operation in which the response acts on any target equipment option in the list of equipment options:
and responding to touch operation acted on an equipment selection key, and displaying the equipment option list and the virtual character related to the virtual character equipment in the equipment option list in an area outside the equipment area.
11. A method for processing equipment in a game, wherein a graphical user interface is provided through a terminal device, the graphical user interface including an equipment option list and an equipment area, comprising:
responding to the movement of a touch point acting on the sliding operation of any target equipment option in the equipment option list to the equipment area, and displaying the virtual character capable of being provided with the target equipment option according to a preset style;
determining a target virtual character from the virtual characters capable of equipping the target equipment option in response to the movement of the touch point;
and assembling the target equipment option to the target virtual character.
12. An apparatus for processing equipment in a game, wherein a graphical user interface including an equipment option list and an equipment area is provided by a terminal device, comprising:
the touch control module is used for responding to a first operation acted on any target equipment option in the equipment option list and moving an icon corresponding to the target equipment option to the equipment area;
the processing module is used for displaying the virtual character capable of being provided with the target equipment option according to a preset style in the state that the icon corresponding to the target equipment option is in the equipment area;
the touch control module is further used for responding to a second operation and determining a target virtual role from the virtual roles which can be equipped with the target equipment option;
the processing module is further configured to equip the target equipment option to the target virtual character.
13. An apparatus for processing equipment in a game, wherein a graphical user interface including an equipment option list and an equipment area is provided by a terminal device, comprising:
the touch control module is used for responding to the movement of a touch control point of the sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying the virtual character capable of being provided with the target equipment option according to a preset style;
the touch control module is further used for responding to the movement of the touch control point and determining a target virtual role from the virtual roles which can be equipped with the target equipment options;
and the processing module is used for assembling the target equipment options to the target virtual role.
14. An in-game equipment processing device, comprising: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing the computer-executable instructions stored by the memory causes the at least one processor to perform the method of processing in-game equipment of any of claims 1 to 11.
15. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored therein computer-executable instructions that, when executed by a processor, implement the processing method of an in-game apparatus according to any one of claims 1 to 11.
CN202010469006.9A 2020-05-28 2020-05-28 Processing method, device and equipment for equipment in game Active CN111603757B (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112619147A (en) * 2021-01-04 2021-04-09 网易(杭州)网络有限公司 Game equipment replacing method and device and terminal device
CN113617031A (en) * 2021-08-04 2021-11-09 网易(杭州)网络有限公司 Method and device for replacing role equipment in game and electronic equipment

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Publication number Priority date Publication date Assignee Title
CN109432771A (en) * 2018-09-30 2019-03-08 网易(杭州)网络有限公司 The transfer approach and device of game item

Patent Citations (1)

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Publication number Priority date Publication date Assignee Title
CN109432771A (en) * 2018-09-30 2019-03-08 网易(杭州)网络有限公司 The transfer approach and device of game item

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112619147A (en) * 2021-01-04 2021-04-09 网易(杭州)网络有限公司 Game equipment replacing method and device and terminal device
CN113617031A (en) * 2021-08-04 2021-11-09 网易(杭州)网络有限公司 Method and device for replacing role equipment in game and electronic equipment

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