CN111773689A - Game switching method, game switching device, electronic device and storage medium - Google Patents

Game switching method, game switching device, electronic device and storage medium Download PDF

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Publication number
CN111773689A
CN111773689A CN202010625727.4A CN202010625727A CN111773689A CN 111773689 A CN111773689 A CN 111773689A CN 202010625727 A CN202010625727 A CN 202010625727A CN 111773689 A CN111773689 A CN 111773689A
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CN
China
Prior art keywords
game
program
target
area
display area
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Pending
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CN202010625727.4A
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Chinese (zh)
Inventor
胡焱华
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Application filed by Guangdong Oppo Mobile Telecommunications Corp Ltd filed Critical Guangdong Oppo Mobile Telecommunications Corp Ltd
Priority to CN202010625727.4A priority Critical patent/CN111773689A/en
Publication of CN111773689A publication Critical patent/CN111773689A/en
Priority to PCT/CN2021/095218 priority patent/WO2022001471A1/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application relates to a game switching method, a game switching device, an electronic device and a storage medium, wherein the method comprises the following steps: responding to a preset game switching instruction, and previewing and displaying a game program loaded in the intelligent terminal in a game display area; acquiring a received selection instruction, and determining a target game program corresponding to the selection instruction; and displaying the game interface of the target game program in the game display area. The method ensures that the user does not need to quit the current game interface in a full screen mode when playing the game in a split screen mode, the game operation area can be reserved, the game switching can be realized only in the game display area, and better interactive experience is provided for the user when playing the game in the split screen mode.

Description

Game switching method, game switching device, electronic device and storage medium
Technical Field
The invention belongs to the technical field of electronic games, and particularly relates to a game switching method and device, an electronic device and a storage medium.
Background
In recent years, with mobile games such as royal glory, etc., Multiplayer Online game (MOBA) such as Defense of the society (DOTA), which was once exploded in the world, is migrated from a personal computer to a mobile client, and related operations are simplified to make the game easier to play, and the mobile game market is again prosperous and shows a tendency of explosive growth.
On the other hand, with the push-out of a folding screen mobile phone and the development of a split screen display technology, the separation of a display area and an operation area of a game becomes possible, so that the game experience is further improved, the operation feeling of the game is stronger, and a game display interface is not interfered.
However, in the current split-screen display game process, if the user wants to switch other games, the user still needs to quit the game interface in a full screen manner like single-screen display and restart other games, so that the operation is very inconvenient.
Disclosure of Invention
The application provides a game method, a game device, an electronic device and a storage medium, which are used for solving the technical problem of inconvenient operation caused by the fact that other games need to be quitted in a full screen mode and restarted when other games are switched in the existing split-screen display game process.
The first aspect of the present application provides a game switching method, which is applied to an intelligent terminal, wherein when a game program is run, a display area of the intelligent terminal includes a game display area and a game operation area, and the method includes:
responding to a preset game switching instruction, and performing preview display on a game program loaded in the intelligent terminal in the game display area;
acquiring a received selection instruction, and determining a target game program corresponding to the selection instruction;
and displaying a game interface of the target game program in the game display area.
A second aspect of the present application provides a game switching apparatus, the apparatus comprising:
the preview display module is used for displaying the game program loaded in the intelligent terminal in a preview mode in the game display area;
the target game program determining module is used for acquiring the received selection instruction and determining a target game program corresponding to the selection instruction;
and the display module is used for displaying the game interface of the target game program in the game display area.
A third aspect of the present application provides an electronic device, which includes a memory, a processor, and a computer program stored in the memory and executable by the processor, wherein the processor implements the steps in the game switching method provided in the first aspect when executing the computer program.
A fourth aspect of the present application provides a storage medium having stored thereon a computer program that, when executed by a processor, implements the steps in the game switching method provided by the first aspect.
As can be seen from the foregoing embodiments of the present application, a method for switching a game provided by the present application includes: responding to a preset game switching instruction, and previewing and displaying a game program loaded in the intelligent terminal in a game display area; acquiring a received selection instruction, and determining a target game program corresponding to the selection instruction; and displaying the game interface of the target game program in a game display area. The method ensures that the user does not need to quit the current game interface in a full screen mode when playing the game in a split screen mode, the game operation area can be reserved, and the game switching can be realized only in the game display area. The user is provided with better interactive experience when playing games through split screen display.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive exercise.
Fig. 1 is a block diagram of an intelligent terminal;
FIG. 2 is a schematic flow chart illustrating a game switching method according to an embodiment of the present disclosure;
fig. 3 is a schematic view of a display screen of an intelligent terminal provided in an embodiment of the present application;
FIG. 4 is another schematic flow chart illustrating a game switching method according to an embodiment of the present disclosure;
fig. 5 is a schematic structural diagram of a game switching device according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, features and advantages of the present application more obvious and understandable, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is apparent that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Fig. 1 shows a block diagram of a smart terminal, and the game switching method provided in the present application may be applied to the smart terminal 10 shown in fig. 1, where the smart terminal 10 may be, but is not limited to: a personal computer, a tablet computer, a smart phone, etc. having a display screen supporting touch input, which need to maintain normal operation by means of a battery, are required.
As shown in fig. 1, the smart terminal 10 includes a memory 101, a memory controller 102, a processor 103 (which may be plural, only one of which is shown), and a touch display screen 104. These components communicate with each other via one or more communication buses/signal lines 105.
It is to be understood that the configuration shown in FIG. 1 is merely exemplary and is not intended to limit the configuration of the smart terminal 10, and that the smart terminal 10 may include more or less components than shown in FIG. 1 or may have a different configuration than shown in FIG. 1. The components shown in fig. 1 may be implemented in hardware, software, or a combination thereof.
The memory 101 may be used to store software programs and modules, such as instructions and modules corresponding to the game switching method and apparatus in the present application, and the processor 103 executes various functional applications and data processing by running the software programs and modules stored in the memory 101, so as to implement the operation of the game switching method and apparatus.
Memory 101 may include high speed random access memory and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 101 may further include memory located remotely from the processor 103, which may be connected to the smart terminal 10 via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The touch display screen 104 is used for displaying a display screen and an operation interface of the game, receiving a touch instruction from a user, and performing corresponding display according to the touch instruction input by the user.
Based on the intelligent terminal 10, in order to solve the problem that the game switching is inconvenient when split screen display is performed in the intelligent terminal 10, the application provides a game switching method. As shown in fig. 2, a schematic flow chart of a game switching method provided by the present application is applied to an intelligent terminal, when a game program is run, a display area of the intelligent terminal includes a game display area and a game operation area, and the method includes the following steps:
step 201: and responding to a preset game switching instruction, and performing preview display on the game program loaded in the intelligent terminal in the game display area.
The game switching method can be applied to application programs for controlling games by adopting split screen display, and the split screen display can be applied to a folding screen intelligent terminal and can also be applied to a non-folding screen intelligent terminal. When the method is applied to the folding screen intelligent terminal, one half of the display screen is often used for displaying a game display area, and the other half of the display screen is used for displaying a game operation area. On the non-folding screen intelligent terminal, the screen of the intelligent terminal can be divided into a game display area and a game operation area. The specific positions and sizes of the game display area and the game operation area can be defined according to the preference, for example, when a tablet computer is used for playing games, three quarters of the display screen can be divided into the game display area, and only one quarter of the screen is reserved for the game operation area. As shown in fig. 3, which is a schematic view of a display screen of the smart terminal provided in the present application, as shown in the figure, when the terminal runs a game program, the display screen is divided into a game display area 31 and a game operation area 32. When the terminal is a folding screen terminal, the game display area 31 and the game manipulation area 32 have the same size, and the display area can be folded along a dividing line between the game display area 31 and the game manipulation area 32. When the terminal is a non-folding screen terminal, the sizes of the game display area 31 and the game operation area 32 can be set by the user. Specifically, the division line between the game presentation area 31 and the game operation area 32 may be drag-set by the user.
In the above situation, when a game is played by using split-screen display, that is, when the game is played with the game display area 31 and the game operation area 32 of the game separated, if the game needs to be switched, the whole screen needs to quit the game, and then another game is selected in the preselected area and switched to the display screen of another game, which is troublesome to operate.
In the embodiment of the application, when the user needs to switch the game, a switching instruction can be input. Here, the switching instruction may be a touch input to the display screen of the game display area 31, for example, a two-finger click downslide is set as the switching instruction, or a single-finger continuous two-click in a preset area may be set. The switching instruction may also be input to a display screen of the game operation area 32, the game operation area 32 may be provided with a virtual key area such as a direction control key area, a skill control key area, and a function key area, and the function key area may be provided with function keys such as pause, confirm, and display menu. When the game needs to be switched, the display menu key can be clicked in the function key area, so that the game menu can be displayed, and other games can be selected from the game menu to realize game switching.
After receiving a game switching instruction input by a user, the game program loaded in the intelligent terminal is displayed in the game display area 31 for previewing. All game programs loaded in the intelligent terminal can be displayed in a previewing mode, and the game programs which are started but in a dormant state can be displayed in a previewing mode, so that the situation that part of game programs which are used less frequently interfere with selection is avoided. The preview display of the game program can be displaying a game icon, displaying a game interface image, displaying a starting animation of the game, and setting according to personal use habits or preferences of a user. The previewing and displaying the game program loaded in the intelligent terminal in the game display area may include:
acquiring all application program information loaded in the intelligent terminal;
determining that the label in the application information is the application information of the game;
and performing preview display on the application program corresponding to the application program information with the label as the game in the game display area.
It is understood that the game programs herein may refer to game programs that have been launched and run in the background, each game program corresponding to a preview image, preview icon, or preview video. The preview image may be displayed at any position such as the upper and lower portions of the game display area 31 on the display screen (here, the upper and lower portions refer to the upper and lower portions of the game display area), or may be displayed in accordance with a switching command, for example, when the switching command is a double-finger slide-down of the game display area 31, the preview image is displayed on the upper portion of the game display area 31; when the switching instruction is a single-finger continuous double click on the game display area 31, the preview image may be displayed on the lower portion of the game display area 31; when the switching instruction is to click a display menu key among the keys of the function area of the game operation area 32, a preview image is displayed in the middle of the game display area 31. The preview image may be set as a boot image of the game application or as an image when the game application enters a hibernation state. In response to the game switching instruction, a preview animation corresponding to the game program may be displayed. In this embodiment of the application, before the game display area 31 displays the preview image corresponding to the game application program in the dormant state, all the application programs in the dormant state in the smart terminal are determined, and each application program is labeled according to the program type of the application program. For example, a music playing program is defined as a music tag, an instant messaging application program is defined as a chat tag, a game application program is defined as a game tag, and the like, and then the game application program in the hibernation is determined according to the tag. Of course, the tagging of the application may also be determined at the time of application loading, thus eliminating the need for re-determination at each switch.
Step 202, obtaining the received selection instruction, and determining a target game program corresponding to the selection instruction.
After the preview image of the game program to be selected is displayed in the game display area 31, the user can select the game program to be switched according to his or her own needs. Specifically, the user may input a selection instruction by touching the game display area 31, or may input a selection instruction by operating the game operation area 32. That is, on one hand, acquiring the received selection instruction and determining the target game program corresponding to the selection instruction comprises the following steps:
acquiring a touch instruction received by the game display area 31;
and determining the selected target game program according to the touch instruction.
In the embodiment of the present application, after the game program in the dormant state is displayed in the game display area 31 of the display screen, the user may click the preview image of the corresponding target game program in the game display area 31 of the display screen, so as to select the target game program.
On the other hand, acquiring the received selection instruction, and determining the target game program corresponding to the selection instruction may further include:
acquiring an operation instruction received by the game operation area 32;
and determining a target game program corresponding to the operation instruction according to the operation instruction.
In the embodiment of the present application, the user may further select the target game program by operating the virtual keys in the game operation area 32, for example, the user may adjust the game program to be selected by using the left and right keys of the direction key, and after the game program to be selected is adjusted, the user may select the target game program by clicking the determination key in the function key area.
Step 203, displaying a game interface of the target game program in the game display area.
After the user selects the target game program to be switched, the game interface of the target game program is displayed in the game display area 31 of the display screen, so that the game switching is realized.
According to the above description, the game switching method provided by the present application includes: responding to a preset game switching instruction, and previewing and displaying a game program loaded in the intelligent terminal in a game display area; acquiring a received selection instruction, and determining a target game program corresponding to the selection instruction; and displaying a game interface of the target game program in the game display area. The method ensures that the user does not need to quit the current game interface in a full screen mode when playing the game in a split screen mode, the game operation area can be reserved, and the game switching can be realized only in the game display area. The user is provided with better interactive experience when playing games through split screen display.
As shown in fig. 4, another schematic flow chart of the game switching method provided in the embodiment of the present application is shown, the method can still be applied to an intelligent terminal, when a game program is executed, a display area of the intelligent terminal includes a game display area and a game operation area, and the method includes the following steps:
step 401, in response to a preset game switching instruction, displaying a preview image corresponding to a game program in a dormant state in a game display area;
step 402, acquiring a received selection instruction, and determining a target game program corresponding to the selection instruction;
and step 403, displaying a game interface of the target game program in the game display area.
It is understood that steps 401 to 403 are the same as steps 401 to 403 in the previous embodiment, and are not described again here.
Step 404, detecting whether the operation mode target game program of the game operation area is matched;
in step 405, if the operation mode of the game operation area does not match the target game program, the operation mode of the game operation area is switched to the operation mode matching the target game program.
In the switching method provided by the embodiment, the game program can be switched directly in the game display area without adjusting the display content of the game operation area of the display screen. However, the operation mode of not all game programs is the same. For example, when a player glows, the direction control key area of the game operation area can realize 360-degree direction control, the skill control key area comprises an attack key and three skill keys, and the function key area comprises a city returning key, a reply key and the like. However, when playing a common small game, such as a tank in heavy war, the direction control key area only needs to realize control in four directions, namely up, down, left and right, the skill control key area only needs to launch bullet keys, and the function key area comprises pause, continue and menu keys. When the game program running in the game display area is not matched with the operation mode of the game operation area, part of game functions cannot be realized or game interference caused by mistakenly touching keys exists, so that the game experience of a user is influenced. Therefore, in the embodiment of the present application, after the game program is switched, the processor may automatically detect whether the switched game program matches with the operation mode of the current game operation area, or may detect whether the switched game program matches with the operation mode of the current game operation area by obtaining a key-in instruction of the user. Specifically, detecting whether the operation mode of the game operation area is matched with the target game program comprises the following steps:
acquiring operation instructions of preset times received by a game operation area;
and acquiring the response of the game display area to the operation instructions of the preset times, if the response is consistent with the standard response, determining that the operation mode of the game operation area is matched with the target game program, and if the response is inconsistent with the standard response, determining that the operation mode of the game operation area is not matched with the target game program.
In this embodiment of the application, when the operation mode of the switched target game program is consistent with the operation mode of the current game operation area, the system may automatically determine that the operation mode of the game operation area matches the target program. However, when the operation mode of the switched target game program is not consistent with the operation mode of the current game operation area, the system cannot automatically determine whether the operation mode of the current game operation area is compatible with the operation mode of the target application program. At this time, the operation instruction entered by the user and the corresponding response result need to be combined for judgment. Specifically, one operation instruction may correspond to one response, and a plurality of operation instructions may correspond to one response. Therefore, the operation instructions of the preset times input by the user and the game operation area are firstly acquired, and then the response corresponding to the operation instructions of the preset times in the game display area is acquired. And if the responses in the game display area are consistent with the standard responses, determining that the operation mode of the game operation area is matched with the target game program, and otherwise, determining that the operation mode of the game operation area is not matched with the target game program. Specifically, a direction control key can be typed in to determine whether the target moves according to the control of the direction key, a skill key can also be typed in to determine whether the target releases the corresponding skill, and the like.
Further, detecting whether the operation mode of the game operation area is matched with the target game program may further include:
acquiring a first game tag corresponding to an operation mode of a game operation area;
acquiring a second game tag corresponding to the target game program;
if the first game tag is the same as the second game tag, determining that the operation mode of the game operation area is matched with the target game program; if the first game tag is different from the second game tag, the operation mode of the game operation area is not matched with the target game program.
In the embodiments of the present application, it is understood that games may be categorized according to different styles or different operation modes. For example, games may be classified as instant strategy games, role-playing games, shooting games, sports games, and the like. Generally, each game corresponds to one operation mode, and the operation modes of the same game are generally the same. Therefore, the game tags loaded in the intelligent terminal can be classified, and each game program is endowed with one tag. Likewise, the operation mode of each game program also possesses the same tag as the game program. After the game program is switched, whether the tag of the new game program is consistent with the game tag of the current operation mode or not can be acquired, and if the tags of the new game program and the game tag of the current operation mode are consistent, it can be determined that the current operation mode can be compatible with the switched game program. I.e., the target game program matches the operation mode of the game operation region. Otherwise, if the two tags are not consistent, it can be determined that the current operation mode is not compatible with the target game program, i.e. the target game program does not match with the operation mode of the game operation area.
Switching the operation mode of the game operation area to an operation mode matched with the target game program comprises the following steps:
acquiring a game operation mode of a target game program;
and adjusting the display content of the game operation area according to the game operation mode of the target game program.
In the embodiment of the application, when it is determined that the operation mode of the game operation area of the display screen does not match the target game program, the operation mode of the game operation area needs to be adjusted. It will be appreciated that each game program has its own mode of operation. When the operation mode of the game operation area of the display screen is not matched with the target game program, the game operation mode of the target game program can be acquired, and the content displayed in the game operation area of the display screen is adjusted to be the game operation interface of the target game program.
According to the description, the game switching method provided by the embodiment of the application optimizes the game switching mode and ensures that the game operation mode is matched with the switched game program, so that the game experience of the user is further ensured.
As shown in fig. 5, a schematic structural diagram of a game switching device provided by the present application is shown, the device including:
the preview display module 501 is configured to respond to a preset game switching instruction and preview and display a game program loaded in the intelligent terminal in a game display area;
a target game program determining module 502, configured to obtain the received selection instruction and determine a target game program corresponding to the selection instruction;
the display module 503 is configured to display a game interface of the target game program in the game display area.
It can be understood that the functions of the modules of the game switching device provided in the present application are the same as the contents of the steps in the game switching method provided in the embodiment of fig. 2, and are not described again here.
Further, the game switching device provided by the application can further comprise:
the detection module is used for detecting whether the operation mode of the game operation area is matched with the target game program; and the number of the first and second groups,
and the switching module is used for switching the operation mode of the game operation area into the operation mode matched with the target game program if the operation mode of the game operation area is not matched with the target game program.
It is understood that the functions of the modules are also described in the foregoing embodiment of the game switching method, and are not described again here.
The application also provides an electronic device which can be used for realizing the game switching method in the embodiment. As shown in fig. 6, the electronic device mainly includes:
memory 601, processor 602, bus 603, and computer programs stored on memory 601 and executable on processor 602, memory 601 and processor 602 connected by bus 603. The processor 602, when executing the computer program, implements the game switching method in the foregoing embodiments. Wherein the number of processors may be one or more.
The Memory 601 may be a high-speed Random Access Memory (RAM) Memory, or a non-volatile Memory (non-volatile Memory), such as a disk Memory. The memory 601 is used for storing executable program code, and the processor 602 is coupled with the memory 601.
The present application also provides a storage medium, which may be a memory. The storage medium has stored thereon a computer program that, when executed by a processor, implements the steps in the game switching method provided by the first aspect. Further, the computer-readable storage medium may be various media that can store program codes, such as a usb disk, a removable hard disk, a Read-only memory (ROM), a RAM, a magnetic disk, or an optical disk.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of modules is merely a division of logical functions, and an actual implementation may have another division, for example, a plurality of modules or components may be combined or integrated into another system, or some features may be omitted, or not executed. Modules described as separate parts may or may not be physically separate, and parts displayed as modules may or may not be physical modules, may be located in one place, or may be distributed on a plurality of network modules. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment.
In addition, functional modules in the embodiments of the present application may be integrated into one processing module, or each of the modules may exist alone physically, or two or more modules are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode.
The integrated module, if implemented in the form of a software functional module and sold or used as a separate product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed to by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a readable storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method of the embodiments of the present application. And the aforementioned readable storage medium includes: various media capable of storing program codes, such as a U disk, a removable hard disk, a ROM, a RAM, a magnetic disk, or an optical disk.
It should be noted that, for the sake of simplicity, the above-mentioned method embodiments are described as a series of acts or combinations, but those skilled in the art should understand that the present application is not limited by the described order of acts, as some steps may be performed in other orders or simultaneously according to the present application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In view of the above description of the game switching method, device, electronic device and storage medium provided by the present application, those skilled in the art will recognize that the embodiments and application scope of the present application can be modified, and in summary, the present description should not be construed as limiting the present application.

Claims (10)

1. A game switching method is applied to an intelligent terminal, when a game program is run, a display area of the intelligent terminal comprises a game display area and a game operation area, and the method is characterized by comprising the following steps:
responding to a preset game switching instruction, and performing preview display on a game program loaded in the intelligent terminal in the game display area;
acquiring a received selection instruction, and determining a target game program corresponding to the selection instruction;
and displaying a game interface of the target game program in the game display area.
2. The game switching method according to claim 1, further comprising, after the game interface of the target game program is displayed in the game display area:
detecting whether the operation mode of the game operation area is matched with the target game program;
and if the operation mode of the game operation area is not matched with the target game program, switching the operation mode of the game operation area to an operation mode matched with the target game program.
3. The game switching method according to claim 2, wherein the detecting whether the operation mode of the game operation area matches the target game program includes:
acquiring a first game tag corresponding to the operation mode of the game operation area;
acquiring a second game tag corresponding to the target game program;
if the first game tag is the same as the second game tag, matching the operation mode of the game operation area with the target game program; and if the first game tag is different from the second game tag, the operation mode of the game operation area is not matched with the target game program.
4. The game switching method according to claim 2, wherein the switching of the operation mode of the game operation region to the operation mode matching the target game program includes:
acquiring a game operation mode of the target game program;
and adjusting the display content of the game operation area according to the game operation mode of the target game program.
5. The game switching method according to claim 1, wherein the previewing and displaying the game program loaded in the intelligent terminal in the game display area comprises:
acquiring information of all application programs loaded in the intelligent terminal;
determining that the label in the application program information is the application program information of the game;
and performing preview display on the game display area by using the application program corresponding to the application program information of the game as the label.
6. The game switching method according to claim 5, wherein the acquiring the received selection instruction and determining the target game program corresponding to the selection instruction includes:
acquiring a touch instruction received by the game display area;
and determining a selected target game program according to the touch instruction.
7. The game switching method according to claim 5, wherein the acquiring the received selection instruction and determining the target game program corresponding to the selection instruction includes:
acquiring an operation instruction received by the game operation area;
and determining a target game program corresponding to the operation instruction according to the operation instruction.
8. A game switching apparatus, characterized in that the apparatus comprises:
the preview display module is used for responding to a preset game switching instruction and previewing and displaying a game program loaded in the intelligent terminal in the game display area;
the target game program determining module is used for acquiring the received selection instruction and determining a target game program corresponding to the selection instruction;
and the display module is used for displaying the game interface of the target game program in the game display area.
9. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable by the processor, wherein the processor implements the steps of the method of any one of claims 1 to 7 when executing the computer program.
10. A storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, performs the steps of the method of any one of claims 1 to 7.
CN202010625727.4A 2020-07-02 2020-07-02 Game switching method, game switching device, electronic device and storage medium Pending CN111773689A (en)

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