CN112619166A - Game screen recording method and device, electronic equipment and storage medium - Google Patents

Game screen recording method and device, electronic equipment and storage medium Download PDF

Info

Publication number
CN112619166A
CN112619166A CN202011524069.6A CN202011524069A CN112619166A CN 112619166 A CN112619166 A CN 112619166A CN 202011524069 A CN202011524069 A CN 202011524069A CN 112619166 A CN112619166 A CN 112619166A
Authority
CN
China
Prior art keywords
time
game
screen recording
user
responding
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202011524069.6A
Other languages
Chinese (zh)
Inventor
张泽权
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202011524069.6A priority Critical patent/CN112619166A/en
Publication of CN112619166A publication Critical patent/CN112619166A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game screen recording method and device, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: responding to time selection operation input by a user on a graphical user interface, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time; and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period. According to the scheme, the user can select the game process in the interested time period to record the screen, the game screen recording experience of the user is effectively improved, in addition, the occupation of recorded unnecessary game videos on the storage space during one-key screen recording can be effectively avoided, and the space utilization rate of equipment is improved.

Description

Game screen recording method and device, electronic equipment and storage medium
Technical Field
The application relates to the technical field of games, in particular to a game screen recording method and device, electronic equipment and a storage medium.
Background
In the process of game playing of a player, when the player experiences a period of wonderful adventure and clicks a screen recording key, the game background stores all game process pictures of the player in a previous period of time as a video so as to record the wonderful moment experienced by the player.
In the prior art, a game platform can only support recording of a video with a fixed time length, that is, one-key recording is performed according to a fixed time length preset by a system background.
However, the above method cannot accurately record and store the game segments that the player wants, and compelled to store many game segments that the player does not pay attention to, which wastes the storage space of the device and causes the game experience of the player to be poor.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, an electronic device and a storage medium for recording a screen of a game, so as to solve the problems of low flexibility of recording a screen of a game and poor experience of a player in the prior art.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a game screen recording method, where a graphical user interface is provided on a display of a terminal, and a game process picture is displayed on the graphical user interface, where the method includes:
responding to a time selection operation input by a user on the graphical user interface, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period.
Optionally, a screen recording control is included on the graphical user interface; before determining a target screen recording time period of the game in response to a time selection operation input by a user on the graphical user interface, the method further comprises:
and responding to the screen recording control sliding operation input by the user, and displaying a time selection control on the graphical user interface.
Optionally, the determining a target screen recording time period of the game in response to a time selection operation input by the user on the graphical user interface includes:
responding to the time selection operation input by a user on the time selection control, determining the starting time and the ending time, and displaying a game picture thumbnail corresponding to the operation time point of the time selection operation at a preset position of the time selection control;
and taking the time period between the starting time and the ending time as the target screen recording time period.
Optionally, the time selection control comprises a joystick; the determining the starting time and the ending time in response to the time selection operation input by the user on the time selection control comprises:
responding to the control rod sliding operation input on the time selection control by a user, and controlling the control rod to slide to a first moment;
responding to the end of the sliding operation, and determining the first time as the starting time;
and determining that the current time is the end time, or determining that the second time is the end time in response to a selection operation of the user at the second time except the first time, which is input on the time selection control.
Optionally, the determining, in response to a selection operation of a second time, other than the first time, input on the time selection control by the user, that the second time is the end time includes:
responding to a long-press operation input at the first moment, and generating a new control rod at a position corresponding to the first moment;
controlling the new control lever to move to the second time in response to the sliding operation input for the new control lever;
and taking the second time as the end time.
Optionally, the taking the second time as the end time further includes:
responding to a pull-down operation input by a user at the ending moment and when the pull-down distance at the ending moment of the pull-down operation meets a preset distance;
and generating the game video according to the game picture of the target screen recording time period.
Optionally, after determining a target screen recording time period of the game in response to a time selection operation input by the user on the graphical user interface, the method further includes:
and highlighting the target screen recording time period on the time selection control, and displaying the duration of the target screen recording time period.
Optionally, after the game video of the target screen recording time period is generated in response to a confirmation operation input by the user for the target screen recording time period, the method further includes:
displaying at least one of the following information in a preset information frame on the graphical user interface: the method comprises the steps of storing prompt information of a game video, the total duration of the game video and a first frame of game picture of the game video.
Optionally, the method further comprises:
responding to the sliding operation of the user from the time selection control to the game picture thumbnail, and generating a game picture screenshot of the operation time point;
and displaying the game picture screenshot saving prompt information and the operation time point in a preset display frame on the graphical user interface.
Optionally, the method further comprises:
responding to click operation input aiming at the game picture thumbnail, and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
responding to an input target sharing object selection operation, and sharing the game picture thumbnail to the target sharing object, wherein the target sharing object is one sharing object in the objects to be shared.
Optionally, the method further comprises:
hiding the game screen thumbnail in response to a sliding operation input for the game screen thumbnail.
Optionally, before determining the target screen recording time period of the game in response to a time selection operation input by the user on the graphical user interface, the method further includes:
responding to the click operation of the screen recording control input by the user, and generating a game picture screenshot at the current moment; or,
and responding to the long-time pressing operation of the screen recording control input by the user to generate a game video with preset screen recording duration.
In a second aspect, an embodiment of the present application further provides a game screen recording method, where a graphical user interface is provided on a display of a terminal, a game process picture is displayed on the graphical user interface, the terminal is connected to a gamepad, and a game screen recording is controlled through a control instruction input by the gamepad, the method including:
responding to time selection operation input by a user through a game handle, and determining a target screen recording time period of a game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period.
Optionally, the gamepad comprises a screen recording key and a first rocker;
before determining a target screen recording time period of the game in response to a time selection operation input by a user through a gamepad, the method further comprises:
responding to the pressing operation of the screen recording key input by a user and the first sliding operation of the first rocker, and displaying a target window on the graphical user interface; and a time selection control is displayed in a first area of the target window, a game picture thumbnail is displayed in a second area of the target window, and the sliding time length of the first sliding operation is less than the preset time length.
Optionally, the time selection control comprises a joystick; the step of determining a target screen recording time period of the game in response to the time selection operation input by the user through the game pad comprises the following steps:
responding to a second sliding operation of the first rocker input by a user, and determining the starting time and the ending time, wherein the second sliding operation is used for controlling the control rod on the time selection control to move;
and taking the time period between the starting time and the ending time as the target screen recording time period.
Optionally, the gamepad further comprises: a marker key;
the determining the start time and the end time of the game in response to the second sliding operation of the first joystick input by the user includes:
responding to a second sliding operation of the first rocker input by a user, and controlling the control rod to move to a first moment;
responding to the pressing operation of a marking key input by a user when the control rod moves to the first moment, and marking the first moment as the starting moment;
responding to a second sliding operation of the first rocker input by a user, and controlling the control rod to move to a second moment except the first moment;
and marking the second moment as the end moment in response to the pressing operation of the marking key input by the user when the control lever moves to the second moment.
Optionally, the gamepad further comprises: a cancel key;
the method further comprises the following steps:
and canceling the mark of the starting time and/or the ending time in response to the pressing operation of the cancel key input by the user.
Optionally, the game screen thumbnail is a game screen thumbnail of the current position time point of the control lever.
Optionally, the gamepad further comprises: a confirmation key;
the generating of the game video of the target screen recording time period in response to the confirmation operation input by the user for the target screen recording time period comprises:
and responding to the pressing operation of the confirmation key input by the user, generating the game video of the target screen recording time period, and replacing the time selection control displayed in the first area with the game video storage prompt information and the total duration of the game video.
Optionally, the gamepad further comprises: a screenshot key;
the method further comprises the following steps:
and responding to the pressing operation of the screenshot key input by the user, and generating the game picture screenshot of the current position time point of the control rod.
Optionally, after generating the game video or generating the game screen capture, the method further comprises:
responding to the pressing operation of the screen recording key input by a user, and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
responding to a third sliding operation of the first rocker input by a user, and selecting a target sharing object, wherein the target sharing object is one of the objects to be shared;
and responding to the pressing operation of the confirmation key input by the user, and sharing the game video or the game picture screenshot to the target sharing object.
Optionally, before determining the target screen recording time period of the game in response to a time selection operation input by the user through the game pad, the method further includes:
responding to a first pressing operation of the screen recording key input by a user, and generating a game picture screenshot at the current moment, wherein the pressing duration of the first pressing operation is less than a first preset duration; or,
and responding to a second pressing operation of the screen recording key input by the user, and generating a game video with preset screen recording duration, wherein the pressing duration of the second pressing operation is greater than the second preset duration.
In a third aspect, an embodiment of the present application provides a game screen recording device, where a graphical user interface is provided on a display of a terminal, and a game process screen is displayed on the graphical user interface, and the device includes: a determining module and a generating module;
the determining module is used for responding to time selection operation input by a user on the graphical user interface and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and the generating module is used for responding to the confirmation operation input by the user aiming at the target screen recording time period and generating the game video of the target screen recording time period.
Optionally, the apparatus further comprises: a display module;
and the display module is used for responding to the screen recording control sliding operation input by the user and displaying the time selection control on the graphical user interface.
Optionally, the determining module is specifically configured to determine the starting time and the ending time in response to the time selection operation input by the user on the time selection control, and display a game screen thumbnail corresponding to an operation time point of the time selection operation at a preset position of the time selection control; and taking the time period between the starting time and the ending time as the target screen recording time period.
Optionally, the determining module is specifically configured to control the control lever to slide to a first time in response to the control lever sliding operation input by the user on the time selection control; responding to the end of the sliding operation, and determining the first time as the starting time; and determining that the current time is the end time, or determining that the second time is the end time in response to a selection operation of the user at the second time except the first time, which is input on the time selection control.
Optionally, the determining module is specifically configured to generate a new control lever at a position corresponding to the first time in response to a long-press operation input at the first time; controlling the new control lever to move to the second time in response to the sliding operation input for the new control lever; and taking the second time as the end time.
Optionally, the generating module is further configured to respond to a pull-down operation input by a user at the end time, and when a pull-down distance at the end of the pull-down operation meets a preset distance; and generating the game video according to the game picture of the target screen recording time period.
Optionally, the display module is further configured to highlight the target screen recording time period on the time selection control, and display a duration of the target screen recording time period.
Optionally, the display module is further configured to display at least one of the following information in a preset information frame on the graphical user interface: the method comprises the steps of storing prompt information of a game video, the total duration of the game video and a first frame of game picture of the game video.
Optionally, the generating module is further configured to generate a game screen screenshot at the operation time point in response to a sliding operation of the user from the time selection control to the game screen thumbnail;
the display module is further configured to display the game screen capture saving prompt information and the operation time point in a preset display frame on the graphical user interface.
Optionally, the apparatus further comprises: a popup module and a sharing module;
the popup module is used for responding to click operation input aiming at the game picture thumbnail and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
the sharing module is used for responding to an input target sharing object selection operation and sharing the game picture thumbnail to the target sharing object, wherein the target sharing object is one of the objects to be shared.
Optionally, the apparatus further comprises: a hidden module;
and the hiding module is used for responding to the sliding operation input aiming at the game picture thumbnail and hiding the game picture thumbnail.
Optionally, the generating module is further configured to generate a game screen screenshot at the current moment in response to the click operation of the screen recording control input by the user; or responding to the long-time pressing operation of the screen recording control input by the user, and generating the game video with the preset screen recording time length.
In a fourth aspect, an embodiment of the present application provides a game screen recording device, where a graphical user interface is provided on a display of a terminal, a game process picture is displayed on the graphical user interface, the terminal is connected to a gamepad, and a game screen recording is controlled by a control instruction input by the gamepad, the device includes: a determining module and a generating module;
the determining module is used for responding to time selection operation input by a user through a game handle and determining a target screen recording time period of a game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and the generating module is used for responding to the confirmation operation input by the user aiming at the target screen recording time period and generating the game video of the target screen recording time period.
Optionally, the gamepad comprises a screen recording key and a first rocker; the device further comprises: a display module;
the display module is used for responding to the pressing operation of the screen recording key and the first sliding operation of the first rocker input by a user and displaying a target window on the graphical user interface; and a time selection control is displayed in a first area of the target window, a game picture thumbnail is displayed in a second area of the target window, and the sliding time length of the first sliding operation is less than the preset time length.
Optionally, the determining module is specifically configured to determine the starting time and the ending time in response to a second sliding operation of the first joystick, where the second sliding operation is used to control the control lever on the time selection control to move; and taking the time period between the starting time and the ending time as the target screen recording time period.
Optionally, the gamepad further comprises: a marker key;
the determining module is specifically configured to respond to a second sliding operation of the first rocker input by a user and control the control lever to move to a first moment; responding to the pressing operation of a marking key input by a user when the control rod moves to the first moment, and marking the first moment as the starting moment; responding to a second sliding operation of the first rocker input by a user, and controlling the control rod to move to a second moment except the first moment; and marking the second moment as the end moment in response to the pressing operation of the marking key input by the user when the control lever moves to the second moment.
Optionally, the gamepad further comprises: a cancel key; the device further comprises: a cancellation module;
and the canceling module is used for responding to the pressing operation of the canceling key input by the user and canceling the mark of the starting time and/or the ending time.
Optionally, the game screen thumbnail is a game screen thumbnail of the current position time point of the control lever.
Optionally, the gamepad further comprises: a confirmation key;
the generating module is specifically configured to generate a game video of the target screen recording time period in response to a pressing operation of the enter key input by a user, and replace a time selection control displayed in the first area with the game video storage prompt information and the total duration of the game video.
Optionally, the gamepad further comprises: a screenshot key;
the generating module is further used for responding to the pressing operation of the screenshot key input by the user and generating the game picture screenshot of the current position time point of the control rod.
Optionally, the apparatus further comprises: a popup module and a sharing module;
the popup module is used for responding to the pressing operation of the screen recording key input by a user and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
the sharing module is used for responding to a third sliding operation of the first rocker input by a user and selecting a target sharing object, wherein the target sharing object is one of the objects to be shared; and responding to the pressing operation of the confirmation key input by the user, and sharing the game video or the game picture screenshot to the target sharing object.
Optionally, the generating module is further configured to generate a game screen capture at the current time in response to a first pressing operation of the screen recording key, where the pressing duration of the first pressing operation is less than a first preset duration; or responding to a second pressing operation of the screen recording key input by the user, and generating a game video with preset screen recording duration, wherein the pressing duration of the second pressing operation is greater than the second preset duration.
In a fifth aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the game screen recording method as provided in the first aspect or the second aspect.
In a sixth aspect, the present application provides a storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the game screen recording method as provided in the first aspect or the second aspect.
According to the scheme, the target screen recording time period can be determined according to the time selection operation input by the user, and the game video of the target screen recording time period is generated in response to the target screen recording time period confirmation operation input by the user. In addition, because the game screen recording is carried out according to the user requirements, the occupation of the storage space by the recorded unnecessary game video during the screen recording by one key can be effectively avoided, and the space utilization rate of the equipment is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a first schematic flow chart of a game screen recording method according to an embodiment of the present application;
FIG. 2 is a first schematic view of a game screen recording interface provided in an embodiment of the present application;
fig. 3 is a schematic flow chart diagram illustrating a game screen recording method according to an embodiment of the present application;
fig. 4 is a schematic flow chart diagram of a game screen recording method according to an embodiment of the present application;
fig. 5 is a schematic view of a game screen recording interface provided in the embodiment of the present application;
fig. 6 is a fourth schematic flowchart of a game screen recording method according to an embodiment of the present application;
fig. 7 is a schematic view of a game screen recording interface provided in the embodiment of the present application;
fig. 8 is a schematic flowchart of a game screen recording method according to an embodiment of the present application;
fig. 9 is a sixth schematic flowchart of a game screen recording method according to an embodiment of the present application;
fig. 10 is a fourth schematic view of a game screen recording interface provided in the embodiment of the present application;
fig. 11 is a seventh flowchart illustrating a game screen recording method according to an embodiment of the present application;
fig. 12 is a schematic view of a game screen recording interface provided in an embodiment of the present application;
fig. 13 is an eighth flowchart of a game screen recording method according to an embodiment of the present application;
FIG. 14 is a schematic illustration of a gamepad provided by an embodiment of the present application;
fig. 15 is a schematic view six of a game screen recording interface provided in an embodiment of the present application;
fig. 16 is a ninth flowchart illustrating a game screen recording method according to an embodiment of the present application;
fig. 17 is a schematic flowchart ten of a game screen recording method according to an embodiment of the present application;
fig. 18 is a seventh schematic view of a game screen recording interface provided in the embodiment of the present application;
fig. 19 is an eleventh flowchart illustrating a game screen recording method according to an embodiment of the present application;
fig. 20 is a first schematic view of a game screen recording device according to an embodiment of the present application;
fig. 21 is a second schematic view of a game screen recording device according to an embodiment of the present application;
fig. 22 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
Alternatively, the touch screen mode-based game screen recording method and the gamepad mode-based game screen recording method provided by the present application will be described in detail through a plurality of specific embodiments as follows. It should be noted that the two implementation methods have the same inventive concept, and based on any one method, the game screen recording which is accurate and meets the requirements of the player can be realized.
The following describes in detail a game screen recording method implemented based on a touch screen method.
Fig. 1 is a first schematic flow chart of a game screen recording method according to an embodiment of the present application; the execution main body of the method can be a terminal, and the terminal can be a computer terminal or a mobile phone terminal. A graphical user interface is provided on a display of the terminal, and a game process picture is displayed on the graphical user interface, as shown in fig. 1, the method may include:
s101, responding to time selection operation input by a user on a graphical user interface, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time.
The user mentioned in this embodiment may refer to a game player, and when the user experiences a more wonderful game process during the game playing process, the user may store the wonderful game process in a game screen recording manner to share with friends or leave as a souvenir. The game recording screen can generate a game process picture video in a preset time period for storage according to historical game data stored in a terminal local or background server.
Optionally, the game process picture displayed on the graphical user interface may be a game process picture of the user at the current game time, and the current game process picture is displayed on the graphical user interface in real time during the game playing of the user.
Optionally, in response to a time selection operation input by a user on the graphical user interface during the game, determining a target screen recording time period, wherein the time selection operation can be used to select a historical game time before the current time. In general, the time selection operation may be performed by, for example: time axis, schedule, time input, etc.
In this embodiment, the target screen recording time period is determined according to the time selection operation input by the user, and the user can flexibly select the required target screen recording time period according to the requirement, so that recording of uninteresting game videos is avoided, and the screen recording experience of the user can be improved.
And S102, responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period.
In some embodiments, after the target screen recording time period of the game is determined, the determined target screen recording time period may be determined through a confirmation operation, so as to trigger a response confirmation operation, so as to invoke the historical game data of the target screen recording time period according to the determined target screen recording time period, and generate the game video of the target screen recording time period.
And the generated game video in the target screen recording time period can be output to a user or stored locally in the terminal.
To sum up, the game screen recording method provided by the embodiment includes: responding to time selection operation input by a user on a graphical user interface, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time; and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period. According to the scheme, the target screen recording time period can be determined according to the time selection operation input by the user, and the game video of the target screen recording time period is generated in response to the target screen recording time period confirmation operation input by the user. In addition, because the game screen recording is carried out according to the user requirements, the occupation of the storage space by the recorded unnecessary game video during the screen recording by one key can be effectively avoided, and the space utilization rate of the equipment is improved.
FIG. 2 is a first schematic view of a game screen recording interface provided in an embodiment of the present application; optionally, a screen recording control can be included on the graphical user interface; in step S101, before determining a target screen recording time period of the game in response to a time selection operation input by a user on the graphical user interface, the method of the present application may further include: and responding to the screen recording control sliding operation input by the user, and displaying a time selection control on the graphical user interface.
As shown in fig. 2(a), a screen recording control is displayed on the graphical user interface, and the screen recording control may be a control shown by a camera icon in the figure, but may also be shown in other forms, for example: a highlighted icon, or a graphic frame on which recording screen prompt information is displayed.
In response to a slide operation input with respect to the screen recording control shown in fig. 2(a), the graphical user interface may jump to an interface shown in fig. 2(b), and a time selection control may be displayed on the graphical user interface as shown in fig. 2 (b). In this embodiment, the time selection control is shown in the form of a progress bar, in other optional embodiments, the time selection control may also be a schedule, and by rotating the schedule, the corresponding time may be selected, or a time input box may be provided, and the user may input the target time through the time input box.
Optionally, the screen recording control sliding operation input by the user may be a screen recording control pressing operation input by the user and sliding leftward, and of course, the sliding operation may also slide in any other direction as long as the sliding operation can be distinguished from other operation gestures in the screen recording process.
It should be noted that the game duration displayed by the time selection control corresponds to the total length of the game video locally recorded by the terminal, for example: and if the total length of the game video locally recorded by the terminal is 5 minutes, the game duration displayed by the time selection control is from the current time to 5 minutes ago.
Alternatively, the total length of the game video recorded locally by the terminal may be preset, or may be set to be all the lengths of the game video from the game starting time to the current time, but may be any length of time, such as 5 minutes as described above, in order to reduce the storage pressure.
Fig. 3 is a schematic flow chart diagram illustrating a game screen recording method according to an embodiment of the present application; optionally, in step S101, determining a target screen recording time period of the game in response to a time selection operation input by the user on the graphical user interface may include:
s201, responding to time selection operation input by a user on the time selection control, determining a starting time and an ending time, and displaying a game picture thumbnail corresponding to an operation time point of the time selection operation at a preset position of the time selection control.
Alternatively, the time selection operation may be a sliding operation, and by inputting the sliding operation on the time selection control, any time may be selected as the start time and the end time within a time period displayed by the progress bar of the time selection control. So that the user can select the required time as the starting time and the ending time according to the requirement.
The operation time point of the time selection operation may be any time at which the user stays in the process of selecting the start time and the target time. As shown in fig. 2(b), when the operation time point stays at the 7s time, the game screen thumbnail corresponding to the 7s time can be displayed at the position corresponding to the 7s time above the time selection control.
Of course, the display position of the game thumbnail is only an exemplary listed position, and in practical applications, the display position may also be displayed at any preset position of the graphical user interface, which is not limited in this application.
By displaying the game thumbnail corresponding to the operation time point, the user can know the game picture at each moment in time, so that the user can more accurately select the game video to be recorded.
And S202, taking the time period between the starting time and the ending time as a target screen recording time period.
Alternatively, after the start time and the end time are determined based on the above operations, the time period between the start time and the end time may be used as the target screen recording time period.
The ending time may be the current time or a historical time before the current time, and the starting time is a historical time before the ending time.
Fig. 4 is a schematic flow chart diagram of a game screen recording method according to an embodiment of the present application; optionally, the time selection control comprises a joystick; in step S101, determining a start time and an end time in response to a time selection operation input by a user on the time selection control may include:
s301, responding to the control rod sliding operation input on the time selection control by the user, and controlling the control rod to slide to the first moment.
In one implementation, the time selection control further includes a control lever, i.e., the control lever is also displayed on the progress bar as shown in fig. 2 (b). When the time selection control is displayed by responding to the screen recording control, the screen recording control displayed on the time selection control can be used as a control rod, and of course, after the time selection control is displayed, the screen recording control can be hidden and the control rod can be displayed in other forms.
Alternatively, a sliding operation input by the user through the sliding control lever is responded to select the first moment on the time selection control, similar to the operation of displaying the viewing time by dragging the progress bar while viewing the video.
S302, responding to the end of the sliding operation, and determining the first time as the starting time.
Fig. 5 is a schematic view of a game screen recording interface provided in the embodiment of the present application; in a practical way, as shown in fig. 5(a), the control lever is controlled to slide to a first time (taking the 22s time shown in the figure as an example) by the input control lever sliding operation, and the selected first time can be confirmed further in response to the end of the sliding operation, so that on one hand, the second time can be further confirmed after the first time is confirmed, and on the other hand, the deviation of the selected second time caused by the mistaken collision of the control lever in the case of no confirmation can be avoided.
Alternatively, as shown in fig. 5(a), the end of the sliding operation may be performed by sliding the finger downward from the first time by a certain distance, and after the sliding is performed by the certain distance, the selection of the first time may be confirmed by releasing the finger. Alternatively, the first time may be used as the start time. Of course, the selection of the first time may also be confirmed in other ways, for example: double-click or long-press operation is performed at the first moment.
And S303, determining that the current time is the end time, or responding to the selection operation of a second time except the first time input on the time selection control by the user, and determining that the second time is the end time.
For the determination of the ending time, in an implementation manner, the current time may be used as the ending time, and after the sliding operation is finished in response as shown in fig. 5(a), the graphical user interface may jump to a game video saving interface as shown in fig. 5(b), wherein the terminal may generate the game video from the first time to the current time according to the historical game data between the determined first time and the current time, and save the game video to the local terminal for the user to view. And simultaneously displaying a game video saving prompt message of the target screen recording period as shown in fig. 5(b) on the graphical user interface to prompt the user that the screen recording is finished.
In another implementable manner, the second time may also be determined as the end time by a lever sliding operation input on the time selection control. And the second time is other time except the first time.
Similarly, after the selection operation at the second time is input, the second time may be determined as the end time in response to the end of the slide operation. Therefore, the game video can be generated from all the game pictures from the first time to the second time, namely the game video of the target screen recording time period is generated.
Fig. 6 is a fourth schematic flowchart of a game screen recording method according to an embodiment of the present application; fig. 7 is a schematic view of a game screen recording interface provided in the embodiment of the present application; optionally, in step S303, determining that the second time is the end time in response to a selection operation of a second time, which is input by the user on the time selection control and is other than the first time, may include:
s401, responding to the long press operation input at the first moment, and generating a new control rod at the position corresponding to the first moment.
Alternatively, as shown in fig. 7(a), after the first time is confirmed as the starting time, a long press operation input at the first time may be responded to generate a new control lever at a position corresponding to the first time. Similarly, a game thumbnail corresponding to the time point may be displayed at the operation time point where the control lever stays.
And S402, controlling the new control lever to move to the second time in response to the sliding operation input aiming at the new control lever.
When the joystick is slid at other time than the first time in response to the slide operation input for a new joystick, it is possible to jump to the interface shown in fig. 7 (b).
In an implementation manner, when the control lever is slid to the other time, the selected other time can be further adjusted, that is, slid at a time near the other time to determine the second time, and then the interface shown in fig. 7(b) can be jumped to the interface shown in fig. 7 (c).
And S403, taking the second time as the end time.
Alternatively, based on the second time determined as in fig. 7(c), jumping to the interface as shown in fig. 7(d), in response to the finger-off operation, the second time may be taken as the end time.
Fig. 8 is a schematic flowchart of a game screen recording method according to an embodiment of the present application; optionally, in step S403, after the second time is taken as the end time, the method may further include:
and S501, responding to the pull-down operation input by the user at the end time, and when the pull-down distance at the end of the pull-down operation meets the preset distance.
Alternatively, after the operation of taking the second time as the end time as shown in fig. 7(d), the user may jump to the interface shown in fig. 7(e), respond to the pull-down operation input by the user at the end time, and respond to the finger-off operation when the user pulls down to the preset distance, so as to determine the time period between the start time and the end time as the target screen recording time period.
The pull-down distance of the pull-down operation can be a preset distance, and when the pull-down distance reaches the preset distance, the target screen recording time period is determined.
Of course, besides the determination of the target screen recording time period by the following pull operation, other implementations are possible, for example: a long press or double click at the end time, etc.
And S502, generating a game video according to the game picture of the target screen recording time period.
Optionally, based on the determined target screen recording time period, a game video of the target screen recording time period may be generated according to historical game data of the target screen recording time period stored by the terminal, and stored locally at the terminal.
The interface can jump from the interface shown in fig. 7(e) to the game video saving prompt interface shown in fig. 7(f), and prompt information that the game video is saved can be displayed in the interface as shown in fig. 7(f) to prompt the user that the recording of the game video in the target screen recording time period is finished.
By the operations displayed in the series of interfaces of fig. 7(a) to 7(f), recording of the game video of the target screen recording period can be realized. Of course, the illustration is merely an implementation of the present invention, and in practice, suitable operational modifications may be made.
Optionally, in step S101, after determining a target screen recording time period of the game in response to a time selection operation input by the user on the graphical user interface, the method of the present application may further include: and highlighting the target screen recording time period on the time selection control, and displaying the duration of the target screen recording time period.
In an implementation manner, after the target screen recording period is determined in the above manner, as shown in fig. 7(e), the determined target screen recording period may be highlighted on the time selection control, and the duration of the target screen recording period may be displayed at a preset position of the time selection control (e.g., below the time selection control in the figure) (19 s).
By highlighting the target screen recording time period, the visual perception of the user can be improved.
Optionally, in step S102, after the game video in the target screen recording time period is generated in response to the confirmation operation input by the user for the target screen recording time period, the method of the present application may further include: displaying at least one of the following information in a preset information frame on a graphical user interface: the game video stores the prompt information, the total duration of the game video and the first frame of game picture of the game video.
As shown in fig. 7(f), after the game video of the target screen recording time period is generated, a prompt message may be displayed in a message box at a preset position on the graphical user interface, which may include: the saved information of the game video, the total duration of the game video and the first frame of game picture of the game video. The first frame of game picture of the game video may refer to a game picture at the game starting time. Of course, information other than the several listed types of reminder information is also possible, such as: the starting time and the ending time of the target screen recording time period, the memory occupied by the game video and the like. Settings can be added adaptively according to requirements.
Fig. 9 is a sixth schematic flowchart of a game screen recording method according to an embodiment of the present application; fig. 10 is a fourth schematic view of a game screen recording interface provided in the embodiment of the present application; optionally, the method of the present application may further include:
s601, responding to the sliding operation from the time selection control to the game picture thumbnail of the user, and generating the game picture screenshot of the operation time point.
As shown in fig. 10(a), in some embodiments, when the control lever is slid to an arbitrary position, if a game screen screenshot of an operation time point at the current position is desired to be acquired, a sliding operation from the operation time point on the time selection control to a corresponding game screen thumbnail may be input, so as to generate the game screen screenshot of the operation time point, wherein the operation time point may be any time in the game duration displayed on the time selection control.
In a preferred mode, after the sliding operation from the time selection control to the game screen thumbnail is responded, the finger disengagement operation at the sliding operation ending position can be further responded to so as to determine the game screen screenshot triggering the generation of the operation time period.
S602, displaying screenshot saving prompt information and operation time points of the game picture in a preset display frame on the graphical user interface.
Based on the game screen screenshot operation shown in fig. 10(a), after the game screen screenshot at the operation time point is generated, the game screen screenshot prompting interface shown in fig. 10(b) may be skipped to, so as to display the game screen screenshot saved prompt in the preset display frame shown in fig. 10(b), and simultaneously display the game time point of the saved game screen screenshot, that is, the operation time point.
Fig. 11 is a seventh flowchart illustrating a game screen recording method according to an embodiment of the present application; optionally, the method of the present application may further include:
s701, responding to click operation input aiming at the game picture thumbnail, and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared.
In some embodiments, the game thumbnail displayed at the preset position may be automatically hidden after a certain time, and the game thumbnail may be shared in response to a click operation input for the game thumbnail before the thumbnail is hidden.
Optionally, after the click operation is input, a sharing interface may pop up on the graphical user interface, where the at least one object to be shared may be: target users, or target applications, such as: sharing to WeChat users, or WeChat friend circles and the like.
S702, responding to the input target sharing object selection operation, and sharing the game picture thumbnail to the target sharing object, wherein the target sharing object is one of the objects to be shared.
Optionally, in response to a selection operation of the target sharing object input by the user, the game screen thumbnail may be shared to the target sharing object, so that the target object may view the highlight game process of the user.
Optionally, the method of the present application may further include: the game screen thumbnail is hidden in response to a slide operation input for the game screen thumbnail.
In some embodiments, the game picture thumbnail may cause a blocking of the game picture of the user, and the game picture thumbnail may be further hidden in response to a sliding operation input by the user before the game picture thumbnail is not automatically hidden.
The sliding operation may be performed in any direction with the game screen thumbnail as a starting point, for example, sliding the game screen thumbnail upward.
Optionally, in step S101, before determining the target screen recording time period of the game in response to a time selection operation input by the user on the graphical user interface, the method of the present application may further include:
responding to a screen recording control clicking operation input by a user, and generating a game picture screenshot at the current moment; or responding to the long-time pressing operation of the screen recording control input by the user, and generating the game video with the preset screen recording time length.
In the above embodiments, the description has been made on the game screen capture at the operation time point before the current time and the generation manner of the game video for the target screen recording period. In the embodiment, a convenient game picture screenshot and game video generation mode is further provided for generating the game picture screenshot at the current moment and the game video in the target screen recording time period in real time, so that a user can conveniently and rapidly perform screenshot or game screen recording while playing a game, and the game is not influenced.
Fig. 12 is a schematic view of a game screen recording interface provided in an embodiment of the present application; in one implementation, as shown in fig. 12(a), the screen capture control may be clicked to generate a game screen capture at the current time during the game. Or as shown in fig. 12(b), the game video with the preset screen recording duration is generated by long-pressing the screen recording control. The preset screen recording duration can be the preset maximum game video duration which can be stored by the terminal. For example, if the preset screen recording duration is 5 minutes and the current time is 5 o ' clock and 30 minutes, the game video from the current time to the time period before 5 minutes, that is, the game video from 5 o ' clock 26 to 5 o ' clock and 30 minutes can be recorded.
Similarly, the saved prompt information of the game picture screenshot or the saved prompt information of the game video can be correspondingly displayed at the preset position in the interface.
To sum up, the game screen recording method provided by the embodiment includes: responding to time selection operation input by a user on a graphical user interface, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time; and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period. According to the scheme, the target screen recording time period can be determined according to the time selection operation input by the user, and the game video of the target screen recording time period is generated in response to the target screen recording time period confirmation operation input by the user. In addition, because the game screen recording is carried out according to the user requirements, the occupation of the storage space by the recorded unnecessary game video during the screen recording by one key can be effectively avoided, and the space utilization rate of the equipment is improved.
As follows, a game screen recording method implemented by a game pad-based method will be described in detail through a plurality of embodiments. It should be noted that, steps similar to those of the game screen recording method implemented based on the touch screen mode exist in the game screen recording method implemented by the game handle, and for a relatively similar operation process, detailed description will not be repeated in the following embodiments, and understanding can be performed by referring to the above process.
Fig. 13 is an eighth flowchart of a game screen recording method according to an embodiment of the present application; an embodiment of the present application further provides a game screen recording method, where a graphical user interface is provided on a display of a terminal, a game process picture is displayed on the graphical user interface, the terminal is connected with a gamepad, and a game screen recording is controlled by a control instruction input by the gamepad, as shown in fig. 13, the method of the present application may further include:
s801, responding to time selection operation input by a user through a game handle, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time.
Optionally, the difference from the first implementation manner is that, in the implementation process of the game screen recording method implemented based on the touch screen manner, an operation result corresponding to an operation may be generated directly based on a corresponding operation input by a user on a graphical user interface.
In the method, the corresponding operation input by the user through the game handle connected with the terminal is responded, and the operation result corresponding to the operation is generated.
Alternatively, a time selection operation may be input through the game pad to determine a target screen recording period.
S802, responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period.
Based on the confirmed operation of the target screen recording time period, the game video of the target screen recording time period can be generated and output to the user, or stored locally in the terminal.
To sum up, the game screen recording method provided by the embodiment includes: responding to time selection operation input by a user through a game handle, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time; and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period. Because the target screen recording time period is selected by the user according to the requirement, the game process of the time period which is interesting for the user to select is subjected to screen recording, the condition that the game video of the required time period cannot be acquired when the screen is recorded by one key is avoided, the game screen recording experience of the user is effectively improved, secondly, because the game screen recording is carried out according to the requirement of the user, the occupation of the storage space by the recorded unnecessary game video when the screen is recorded by one key can be effectively avoided, the space utilization rate of equipment is improved, in addition, the control feeling of the user and the convenience of operation can be improved through the input operation of the game handle.
FIG. 14 is a schematic illustration of a gamepad provided by an embodiment of the present application; fig. 15 is a schematic view six of a game screen recording interface provided in an embodiment of the present application; as shown in fig. 14, the game pad may include thereon: a screen recording key and a first rocker.
In step S801, before determining a target screen recording time period of the game in response to a time selection operation input by the user through the game pad, the method of the present application may further include: responding to the pressing operation of a screen recording key input by a user and the first sliding operation of a first rocker, and displaying a target window on a graphical user interface; and a time selection control is displayed in a first area in the target window, a game picture thumbnail is displayed in a second area of the target window, and the sliding time length of the first sliding operation is less than the preset time length.
In one implementation, during the course of a user playing a game, a current game time screen may be displayed as shown in FIG. 15 (a). After the screen recording key is pressed and the first rocker is slid based on the user input, the graphical user interface may jump to the interface shown in fig. 15(b), a target window may be displayed in the interface, and a time selection control is displayed in a first area in the target window, that is, in a small rectangular frame area in fig. 15 (b).
And a game picture thumbnail is also displayed in a second area above the first area, namely above the display window of the time selection control, and the game picture thumbnail at any operation time point can be displayed in the second area in real time, wherein the game picture thumbnail is displayed in the second area. The definition of the operating time point can be understood with reference to the previous embodiments.
Optionally, the first sliding operation of the first rocking bar may be sliding in any direction for a preset time period with the first rocking bar as a starting position.
Fig. 16 is a ninth flowchart illustrating a game screen recording method according to an embodiment of the present application; optionally, the time selection control may include a joystick; in step S801, determining a target screen recording time period of the game in response to a time selection operation input by the user through the game pad may include:
and S901, responding to a second sliding operation of the first rocker input by the user, and determining a starting time and an ending time, wherein the second sliding operation is used for controlling a control rod on the time selection control to move.
Alternatively, after the interface shown in fig. 15(b) is displayed, a control rod may be displayed on the time selection control, and in response to a second sliding operation input by the user through the first joystick on the gamepad, the control rod may be controlled to slide on the time selection control based on the second sliding operation, so as to determine the start time and the end time of the screen recording.
And S902, taking a time period between the starting time and the ending time as a target screen recording time period.
Optionally, the time period between the determined starting time and the determined ending time may be used as a target screen recording time period, so as to determine the screen recording time period required by the user based on the user's requirement.
Optionally, as shown in fig. 14, the game pad may further include: the key is labeled.
Fig. 17 is a schematic flowchart ten of a game screen recording method according to an embodiment of the present application; in step S901, determining a start time and an end time of the game in response to the second sliding operation of the first joystick input by the user may include:
and S1001, responding to a second sliding operation of the first rocker input by the user, and controlling the control rod to move to a first moment.
In one implementation, the starting time and the ending time of the game screen recording can be determined on the time selection control in response to the second sliding operation input by the user through the first rocker.
The second sliding operation may be an operation of controlling the first joystick to move any distance within the game duration displayed by the time selection control.
It should be noted that the game duration displayed by the time selection control corresponds to the game duration preset and stored in the terminal background, which has been described in detail in the first implementation manner.
S1002, responding to the pressing operation of the marking key input by the user when the control rod moves to the first time, and marking the first time as the starting time.
Optionally, in response to a second sliding operation of the first joystick input by the user, the control stick is slid to a first time, and in response to a pressing operation of a mark key input for the first time, so that the first time can be confirmed to take the first time as a starting time.
S1003, responding to the second sliding operation of the first rocker input by the user, and controlling the control rod to move to a second time except the first time.
After the starting time is determined, a second sliding operation of the first rocking bar is further input to slide the control lever from the first time to a second time other than the first time based on the position of the first time.
And S1004, responding to the pressing operation of the marking key input by the user when the control rod moves to the second time, and marking the second time as the ending time.
Similarly, after the lever is moved to the second time, in response to a marker key pressing operation input by the user at the second time, the selection of the second time is confirmed, and the second time is taken as the end time.
Of course, in addition to the above-described method of determining the end time, when the second sliding operation of the first stick is not continuously input after the start time is determined, the current game time may be used as the end time.
Wherein the marking result may be displaying a preset marking identifier at the determined first time or second time, for example: star marks, or marks in any other shapes, etc.
Optionally, as shown in fig. 14, the game pad may further include: a cancel key;
the method of the present application may further comprise: and canceling the marking of the starting time and/or the ending time in response to the pressing operation of a cancel key input by a user.
In some embodiments, after the user determines the start time and/or the end time through the mark key, and the user may want to adaptively adjust the determined start time and/or end time, the pressing operation of the cancel key may be input at the determined start time and/or end time to cancel the mark of the start time and/or the end time, so that the start time and/or the end time may be re-determined by inputting the second sliding operation of the first jog dial.
Alternatively, the above-mentioned game screen thumbnail may be a game screen thumbnail of a time point of the current position of the joystick.
In the moving process of the control lever, the game picture thumbnail displayed in the second area is the thumbnail of the current position and time point for any position where the control lever stays.
Optionally, as shown in fig. 14, the game pad may further include: a confirmation key.
In step S802, generating a game video of the target screen recording time period in response to a confirmation operation input by the user for the target screen recording time period may include: and responding to the pressing operation of a confirmation key input by the user, generating the game video of the target screen recording time period, and replacing the time selection control displayed in the first area with the game video storage prompt information and the total duration of the game video.
Optionally, after the start time and the end time are determined by the mark key, that is, the target screen recording time period is determined, the input operation of pressing the confirmation key may be responded to, so as to generate the game video of the target screen recording time period according to the historical game data of the time period between the start time and the end time stored in the terminal.
Fig. 18 is a seventh schematic view of a game screen recording interface provided in the embodiment of the present application; as shown in fig. 18(a), taking the start time as the time corresponding to 30s and the end time as the current time as an example, after the start time and the end time are determined, that is, the target screen recording time period is determined, by inputting the operation of pressing the enter key, the interface shown in fig. 18(b) may be skipped to, and the area in the interface where the time selection control is previously displayed is replaced by the display prompt information, which includes: the game video saved prompt information, and the total duration of the saved game video.
Optionally, as shown in fig. 14, the game pad may further include: and (6) screenshot key.
The method of the present application may further comprise: and responding to the pressing operation of a screenshot key input by the user, and generating a game picture screenshot of the current position time point of the control rod.
In an implementation mode, when the control rod slides to any position, the game picture screenshot of the time point of the current position of the control rod can be generated by responding to the pressing operation of the input screenshot key.
Fig. 19 is an eleventh flowchart illustrating a game screen recording method according to an embodiment of the present application; optionally, after generating the game video or generating the game screen capture, the method of the present application may further include:
and S1011, responding to the pressing operation of the screen recording key input by the user, and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared.
In an implementation manner, after the game video in the target screen recording time period is generated through the operation manner or the game screen screenshot at any time point is generated, a screen recording key pressing operation input by a user can be responded to pop up a sharing interface at a preset position on the graphical user interface, so that the game video or the game screen screenshot can be shared.
And S1012, responding to a third sliding operation of the first rocker input by the user, and selecting a target sharing object, wherein the target sharing object is one of the objects to be shared.
Optionally, a third sliding operation of the first rocker is responded to the input to select a target sharing object from the plurality of objects to be shared. The third sliding operation may be an operation of controlling the first joystick to slide between the identifiers of the multiple objects to be shared.
And S1013, responding to the pressing operation of the confirmation key input by the user, and sharing the game video or the screenshot of the game picture to the target sharing object.
Optionally, based on the determined target sharing object, the game video or the game screen screenshot may be shared to the target sharing object by inputting a pressing operation of the confirmation key. The target sharing object is similar to that in the first implementation manner, and is not described herein again.
Optionally, in step S801, before determining the target screen recording time period of the game in response to a time selection operation input by the user through the game pad, the method of the present application may further include:
responding to a first pressing operation of a screen recording key input by a user, and generating a game picture screenshot at the current moment, wherein the pressing duration of the first pressing operation is less than a first preset duration; or responding to a second pressing operation of the screen recording key input by the user, and generating a game video with preset screen recording duration, wherein the pressing duration of the second pressing operation is greater than the second preset duration.
Similar to the implementation of the first method, in this embodiment, a convenient game screen capture and game video generation method is also provided to generate a game screen capture at the current time and a game video in a target screen recording time period in real time.
Alternatively, during the playing of the game by the user, at any game time, a first pressing operation of the screen recording key may be input, and the game screen capture at the current time may be generated in response to the first pressing operation of the screen recording key.
And responding to the second pressing operation of the screen recording key by inputting the second pressing operation of the screen recording key to generate the game video with the preset screen recording duration.
The first pressing operation may be a clicking operation or a pressing operation different from the second pressing operation duration, and the second pressing operation may be a long-time pressing operation or a pressing operation different from the first pressing operation duration. The preset screen recording duration can be the longest duration of the game video which can be recorded and set in advance by the terminal.
In this embodiment, the positions of the different keys included in the game handle are not limited to the one shown in fig. 14, and may be set at any positions. In addition, the present invention is not limited to the keys shown in fig. 14 and used in this embodiment, and may also include keys for implementing other various functions, and may be additionally arranged according to requirements.
In addition, the embodiment only exemplifies that the game recording screen is realized through the game pad as an implementation mode, and in practical application, the extension or the adjustment can be performed appropriately according to the implementation mode provided by the application. This is not specifically limited by the present application.
In summary, the game screen recording method provided by the embodiment of the present application includes: responding to time selection operation input by a user through a game handle, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time; and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period. Because the target screen recording time period is selected by the user according to the requirement, the game process of the time period which is interesting for the user to select is subjected to screen recording, the condition that the game video of the required time period cannot be acquired when the screen is recorded by one key is avoided, the game screen recording experience of the user is effectively improved, secondly, because the game screen recording is carried out according to the requirement of the user, the occupation of the storage space by the recorded unnecessary game video when the screen is recorded by one key can be effectively avoided, the space utilization rate of equipment is improved, in addition, the control feeling of the user and the convenience of operation can be improved through the input operation of the game handle.
The following describes a device, an electronic device, a storage medium, and the like for executing the game screen recording method provided by the present application, and specific implementation processes and technical effects thereof are referred to above, and are not described again below.
Fig. 20 is a first schematic diagram of a game screen recording device according to an embodiment of the present application, where functions implemented by the game screen recording method device correspond to steps executed by the first touch-screen-based screen recording method. The apparatus may be understood as a terminal on which a graphical user interface is displayed, or a server or a processor of the terminal, as shown in fig. 20, and may include: a determining module 2200, a generating module 2201;
a determining module 2200, configured to determine a target screen recording time period of the game in response to a time selection operation input by a user on the graphical user interface, where an ending time of the target screen recording time period is a current time or a historical time before the current time, and a starting time of the target screen recording time period is a historical time before the ending time;
a generating module 2201, configured to generate a game video in the target screen recording time period in response to a confirmation operation input by the user for the target screen recording time period.
Optionally, the apparatus further comprises: a display module;
and the display module is used for responding to the screen recording control sliding operation input by the user and displaying the time selection control on the graphical user interface.
Optionally, the determining module 2200 is specifically configured to determine, in response to a time selection operation input by a user on the time selection control, a start time and an end time, and display, at a preset position of the time selection control, a game screen thumbnail corresponding to an operation time point of the time selection operation; and taking the time period between the starting time and the ending time as a target screen recording time period.
Optionally, the determining module 2200 is specifically configured to respond to a lever sliding operation input by a user on the time selection control, and control the lever to slide to a first time; responding to the end of the sliding operation, and determining the first time as a starting time; and determining that the current time is the end time, or responding to the selection operation of a second time except the first time, which is input on the time selection control by the user, and determining that the second time is the end time.
Optionally, the determining module 2200 is specifically configured to generate a new control lever at a position corresponding to the first time in response to the long press operation input at the first time; controlling the new control lever to move to a second moment in response to the sliding operation input aiming at the new control lever; and taking the second time as the end time.
Optionally, the generating module 2201 is further configured to respond to a pull-down operation input by the user at the end time and when a pull-down distance at the end of the pull-down operation satisfies a preset distance; and generating a game video according to the game picture of the target screen recording time period.
Optionally, the display module is further configured to highlight the target screen recording time period on the time selection control, and display a duration of the target screen recording time period.
Optionally, the display module is further configured to display at least one of the following information in a preset information box on the graphical user interface: the game video stores the prompt information, the total duration of the game video and the first frame of game picture of the game video.
Optionally, the generating module 2201 is further configured to generate a game screen screenshot at an operation time point in response to a sliding operation of the user from the time selection control to the game screen thumbnail;
and the display module is also used for displaying the prompt information of the game picture screenshot storage and the operation time point in a preset display frame on the graphical user interface.
Optionally, the apparatus further comprises: a popup module and a sharing module;
the popup module is used for responding to click operation input aiming at the game picture thumbnail and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
and the sharing module is used for responding to the input target sharing object selection operation and sharing the game picture thumbnail to the target sharing object, wherein the target sharing object is one of the objects to be shared.
Optionally, the apparatus further comprises: a hidden module;
and the hiding module is used for responding to the sliding operation input aiming at the game picture thumbnail and hiding the game picture thumbnail.
Optionally, the generating module 2201 is further configured to respond to a click operation of a screen recording control input by a user, and generate a game screen capture at the current time; or responding to the long-time pressing operation of the screen recording control input by the user, and generating the game video with the preset screen recording time length.
Fig. 21 is a second schematic diagram of a game screen recording device according to an embodiment of the present application, where functions implemented by the game screen recording method device correspond to steps executed by the second game pad-based screen recording method. The apparatus may be understood as a terminal on which a graphical user interface is displayed, or a server or a processor of the terminal, as shown in fig. 21, and may include: a determining module 2100, a generating module 2101;
a determining module 2100, configured to determine a target screen recording time period of the game in response to a time selection operation input by a user through a game pad, where an ending time of the target screen recording time period is a current time or a historical time before the current time, and a starting time of the target screen recording time period is a historical time before the ending time;
the generating module 2101 is configured to generate a game video in the target screen recording time period in response to a confirmation operation input by the user for the target screen recording time period.
Optionally, the gamepad comprises a screen recording key and a first rocker; the device also includes: a display module;
the display module is used for responding to the pressing operation of a screen recording key input by a user and the first sliding operation of the first rocker and displaying a target window on the graphical user interface; and a time selection control is displayed in a first area in the target window, a game picture thumbnail is displayed in a second area of the target window, and the sliding time length of the first sliding operation is less than the preset time length.
Optionally, the determining module 2100 is specifically configured to determine a starting time and an ending time in response to a second sliding operation of the first joystick, where the second sliding operation is used to control a control lever on the time selection control to move; and taking the time period between the starting time and the ending time as a target screen recording time period.
Optionally, the gamepad further comprises: a marker key;
the determining module 2100 is specifically configured to respond to a second sliding operation of the first joystick, which is input by the user, and control the joystick to move to a first time; responding to the pressing operation of a marking key input by a user when the control lever moves to a first moment, and marking the first moment as a starting moment; responding to a second sliding operation of the first rocker input by the user, and controlling the control rod to move to a second moment except the first moment; and marking the second moment as the end moment in response to the pressing operation of the marking key input by the user when the control lever moves to the second moment.
Optionally, the gamepad further comprises: a cancel key; the device also includes: a cancellation module;
and the canceling module is used for responding to the pressing operation of a canceling key input by a user and canceling the mark of the starting time and/or the ending time.
Optionally, the game picture thumbnail is a game picture thumbnail of a time point of the current position of the joystick.
Optionally, the gamepad further comprises: a confirmation key;
the generating module 2101 is specifically configured to respond to a pressing operation of a confirmation key input by a user, generate a game video of a target screen recording time period, and replace a time selection control displayed in the first area with a game video storage prompt message and a total duration of the game video.
Optionally, the gamepad further comprises: a screenshot key;
the generating module 2101 is further configured to generate a screenshot of the game image at the current position time point of the joystick in response to a pressing operation of a screenshot key input by the user.
Optionally, the apparatus further comprises: a popup module and a sharing module;
the popup module is used for responding to the pressing operation of a screen recording key input by a user and popping up a sharing interface on the graphical user interface, and the sharing interface comprises at least one object to be shared;
the sharing module is used for responding to a third sliding operation of the first rocker input by the user and selecting a target sharing object, wherein the target sharing object is one of the objects to be shared; and responding to the pressing operation of a confirmation key input by the user, and sharing the game video or the game picture screenshot to the target sharing object.
Optionally, the generating module 2101 is further configured to generate a game screen screenshot at the current time in response to a first pressing operation of a screen recording key input by the user, where a pressing duration of the first pressing operation is less than a first preset duration; or responding to a second pressing operation of the screen recording key input by the user, and generating a game video with preset screen recording duration, wherein the pressing duration of the second pressing operation is greater than the second preset duration.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
The modules may be connected or in communication with each other via a wired or wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may comprise a connection over a LAN, WAN, bluetooth, ZigBee, NFC, or the like, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to corresponding processes in the method embodiments, and are not described in detail in this application.
It should be noted that the above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, the modules may be integrated together and implemented in the form of a System-on-a-chip (SOC).
Fig. 22 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device may be a computing device with a data processing function.
The apparatus may include: a processor 801 and a memory 802.
The memory 802 is used for storing programs, and the processor 801 calls the programs stored in the memory 802 to execute the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
The memory 802 stores therein program code that, when executed by the processor 801, causes the processor 801 to perform various steps in a game screen recording method according to various exemplary embodiments of the present application described in the above-mentioned "exemplary methods" section of the present specification.
The Processor 801 may be a general-purpose Processor, such as a Central Processing Unit (CPU), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic device, discrete hardware components, and may implement or execute the methods, steps, and logic blocks disclosed in the embodiments of the present Application. A general purpose processor may be a microprocessor or any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware processor, or may be implemented by a combination of hardware and software modules in a processor.
Memory 802, which is a non-volatile computer-readable storage medium, may be used to store non-volatile software programs, non-volatile computer-executable programs, and modules. The Memory may include at least one type of storage medium, and may include, for example, a flash Memory, a hard disk, a multimedia card, a card-type Memory, a Random Access Memory (RAM), a Static Random Access Memory (SRAM), a Programmable Read Only Memory (PROM), a Read Only Memory (ROM), a charged Erasable Programmable Read Only Memory (EEPROM), a magnetic Memory, a magnetic disk, an optical disk, and so on. The memory is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited to such. The memory 802 in the embodiments of the present application may also be circuitry or any other device capable of performing a storage function for storing program instructions and/or data.
Optionally, the present application also provides a program product, such as a computer readable storage medium, comprising a program which, when being executed by a processor, is adapted to carry out the above-mentioned method embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (26)

1. A game screen recording method, wherein a graphical user interface is provided on a display of a terminal, and a game process screen is displayed on the graphical user interface, the method comprising:
responding to a time selection operation input by a user on the graphical user interface, and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period.
2. The method of claim 1, wherein the graphical user interface includes a screen recording control; before determining a target screen recording time period of the game in response to a time selection operation input by a user on the graphical user interface, the method further comprises:
and responding to the screen recording control sliding operation input by the user, and displaying a time selection control on the graphical user interface.
3. The method of claim 2, wherein determining a target screen recording period for the game in response to a time selection operation entered by the user on the graphical user interface comprises:
responding to the time selection operation input by a user on the time selection control, determining the starting time and the ending time, and displaying a game picture thumbnail corresponding to the operation time point of the time selection operation at a preset position of the time selection control;
and taking the time period between the starting time and the ending time as the target screen recording time period.
4. The method of claim 3, wherein the time selection control comprises a joystick; the determining the starting time and the ending time in response to the time selection operation input by the user on the time selection control comprises:
responding to the control rod sliding operation input on the time selection control by a user, and controlling the control rod to slide to a first moment;
responding to the end of the sliding operation, and determining the first time as the starting time;
and determining that the current time is the end time, or determining that the second time is the end time in response to a selection operation of the user at the second time except the first time, which is input on the time selection control.
5. The method of claim 4, wherein the determining that the second time is the end time in response to a selection operation of a second time other than the first time, input by the user on the time selection control, comprises:
responding to a long-press operation input at the first moment, and generating a new control rod at a position corresponding to the first moment;
controlling the new control lever to move to the second time in response to the sliding operation input for the new control lever;
and taking the second time as the end time.
6. The method according to claim 4 or 5, wherein the taking the second time as the end time further comprises:
responding to a pull-down operation input by a user at the ending moment and when the pull-down distance at the ending moment of the pull-down operation meets a preset distance;
and generating the game video according to the game picture of the target screen recording time period.
7. The method of any of claims 2-5, wherein after determining the target screen recording period of the game in response to a time selection operation entered by the user on the graphical user interface, further comprising:
and highlighting the target screen recording time period on the time selection control, and displaying the duration of the target screen recording time period.
8. The method according to any one of claims 1 to 5, wherein after the game video of the target screen recording time period is generated in response to the confirmation operation input by the user for the target screen recording time period, the method further comprises:
displaying at least one of the following information in a preset information frame on the graphical user interface: the method comprises the steps of storing prompt information of a game video, the total duration of the game video and a first frame of game picture of the game video.
9. The method of claim 3, further comprising:
responding to the sliding operation of the user from the time selection control to the game picture thumbnail, and generating a game picture screenshot of the operation time point;
and displaying the game picture screenshot saving prompt information and the operation time point in a preset display frame on the graphical user interface.
10. The method of claim 3, further comprising:
responding to click operation input aiming at the game picture thumbnail, and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
responding to an input target sharing object selection operation, and sharing the game picture thumbnail to the target sharing object, wherein the target sharing object is one sharing object in the objects to be shared.
11. The method of claim 3, further comprising:
hiding the game screen thumbnail in response to a sliding operation input for the game screen thumbnail.
12. The method of claim 2, wherein prior to determining the target screen recording period for the game in response to a time selection operation entered by the user on the graphical user interface, the method further comprises:
responding to the click operation of the screen recording control input by the user, and generating a game picture screenshot at the current moment; or,
and responding to the long-time pressing operation of the screen recording control input by the user to generate a game video with preset screen recording duration.
13. A game screen recording method is characterized in that a graphical user interface is provided on a display of a terminal, game process pictures are displayed on the graphical user interface, the terminal is connected with a game handle, and a game screen recording is controlled through a control instruction input by the game handle, and the method comprises the following steps:
responding to time selection operation input by a user through a game handle, and determining a target screen recording time period of a game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and responding to the confirmation operation input by the user aiming at the target screen recording time period, and generating the game video of the target screen recording time period.
14. The method of claim 13, wherein the gamepad includes a screen-recording key and a first joystick thereon;
before determining a target screen recording time period of the game in response to a time selection operation input by a user through a gamepad, the method further comprises:
responding to the pressing operation of the screen recording key input by a user and the first sliding operation of the first rocker, and displaying a target window on the graphical user interface; and a time selection control is displayed in a first area of the target window, a game picture thumbnail is displayed in a second area of the target window, and the sliding time length of the first sliding operation is less than the preset time length.
15. The method of claim 14, wherein the time selection control comprises a joystick; the step of determining a target screen recording time period of the game in response to the time selection operation input by the user through the game pad comprises the following steps:
responding to a second sliding operation of the first rocker input by a user, and determining the starting time and the ending time, wherein the second sliding operation is used for controlling the control rod on the time selection control to move;
and taking the time period between the starting time and the ending time as the target screen recording time period.
16. The method of claim 15, further comprising, on the gamepad: a marker key;
the determining the start time and the end time of the game in response to the second sliding operation of the first joystick input by the user includes:
responding to a second sliding operation of the first rocker input by a user, and controlling the control rod to move to a first moment;
responding to the pressing operation of a marking key input by a user when the control rod moves to the first moment, and marking the first moment as the starting moment;
responding to a second sliding operation of the first rocker input by a user, and controlling the control rod to move to a second moment except the first moment;
and marking the second moment as the end moment in response to the pressing operation of the marking key input by the user when the control lever moves to the second moment.
17. The method of claim 16, further comprising, on the gamepad: a cancel key;
the method further comprises the following steps:
and canceling the mark of the starting time and/or the ending time in response to the pressing operation of the cancel key input by the user.
18. The method according to any one of claims 14 to 16, wherein the game screen thumbnail is a game screen thumbnail of a time point of a current position of the joystick.
19. The method of any of claims 14-16, further comprising, on the gamepad: a confirmation key;
the generating of the game video of the target screen recording time period in response to the confirmation operation input by the user for the target screen recording time period comprises:
and responding to the pressing operation of the confirmation key input by the user, generating the game video of the target screen recording time period, and replacing the time selection control displayed in the first area with the game video storage prompt information and the total duration of the game video.
20. The method of any of claims 14-16, further comprising, on the gamepad: a screenshot key;
the method further comprises the following steps:
and responding to the pressing operation of the screenshot key input by the user, and generating the game picture screenshot of the current position time point of the control rod.
21. The method of claim 20, wherein after generating the game video or generating the game screen shot, the method further comprises:
responding to the pressing operation of the screen recording key input by a user, and popping up a sharing interface on the graphical user interface, wherein the sharing interface comprises at least one object to be shared;
responding to a third sliding operation of the first rocker input by a user, and selecting a target sharing object, wherein the target sharing object is one of the objects to be shared;
and responding to the pressing operation of a confirmation key input by a user, and sharing the game video or the game picture screenshot to the target sharing object.
22. The method of claim 14, wherein the method further comprises, prior to determining the target screen recording period of the game in response to a time selection operation entered by the user via the gamepad:
responding to a first pressing operation of the screen recording key input by a user, and generating a game picture screenshot at the current moment, wherein the pressing duration of the first pressing operation is less than a first preset duration; or,
and responding to a second pressing operation of the screen recording key input by the user, and generating a game video with preset screen recording duration, wherein the pressing duration of the second pressing operation is greater than the second preset duration.
23. A game screen recording apparatus, wherein a graphical user interface on which a game progress screen is displayed is provided on a display of a terminal, the apparatus comprising: a determining module and a generating module;
the determining module is used for responding to time selection operation input by a user on the graphical user interface and determining a target screen recording time period of the game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and the generating module is used for responding to the confirmation operation input by the user aiming at the target screen recording time period and generating the game video of the target screen recording time period.
24. A game screen recording apparatus, wherein a graphical user interface is provided on a display of a terminal, a game process screen is displayed on the graphical user interface, the terminal is connected to a game pad, and a game screen recording is controlled by a control command input from the game pad, the apparatus comprising: a determining module and a generating module;
the determining module is used for responding to time selection operation input by a user through a game handle and determining a target screen recording time period of a game, wherein the ending time of the target screen recording time period is the current time or a historical time before the current time, and the starting time of the target screen recording time period is a historical time before the ending time;
and the generating module is used for responding to the confirmation operation input by the user aiming at the target screen recording time period and generating the game video of the target screen recording time period.
25. An electronic device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor, the processor and the storage medium communicate through the bus when the electronic device runs, and the processor executes the program instructions to execute the steps of the game screen recording method according to any one of claims 1 to 22.
26. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, performs the steps of the game screen recording method according to any one of claims 1 to 22.
CN202011524069.6A 2020-12-21 2020-12-21 Game screen recording method and device, electronic equipment and storage medium Pending CN112619166A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202011524069.6A CN112619166A (en) 2020-12-21 2020-12-21 Game screen recording method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202011524069.6A CN112619166A (en) 2020-12-21 2020-12-21 Game screen recording method and device, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN112619166A true CN112619166A (en) 2021-04-09

Family

ID=75320580

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202011524069.6A Pending CN112619166A (en) 2020-12-21 2020-12-21 Game screen recording method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN112619166A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114007123A (en) * 2021-12-30 2022-02-01 北京搜狐新动力信息技术有限公司 Video recording method and device and electronic equipment
CN114095776A (en) * 2021-10-18 2022-02-25 荣耀终端有限公司 Screen recording method and electronic equipment

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012061177A (en) * 2010-09-16 2012-03-29 Konami Digital Entertainment Co Ltd Game device, information processor, game control method, information processing method, and program
CN104811787A (en) * 2014-10-27 2015-07-29 深圳市腾讯计算机系统有限公司 Game video recording method and game video recording device
US20170282071A1 (en) * 2014-12-18 2017-10-05 Cygames, Inc. Information processing program and information processing method
CN109952757A (en) * 2017-08-24 2019-06-28 腾讯科技(深圳)有限公司 Method, terminal device and storage medium based on virtual reality applications recorded video
CN109976639A (en) * 2019-03-28 2019-07-05 努比亚技术有限公司 Record screen control method, mobile terminal and computer readable storage medium
CN111726525A (en) * 2020-06-19 2020-09-29 维沃移动通信有限公司 Video recording method, video recording device, electronic equipment and storage medium
CN111901695A (en) * 2020-07-09 2020-11-06 腾讯科技(深圳)有限公司 Video content interception method, device and equipment and computer storage medium
CN113596598A (en) * 2021-07-22 2021-11-02 网易(杭州)网络有限公司 Game information processing method, device, equipment and storage medium

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012061177A (en) * 2010-09-16 2012-03-29 Konami Digital Entertainment Co Ltd Game device, information processor, game control method, information processing method, and program
CN104811787A (en) * 2014-10-27 2015-07-29 深圳市腾讯计算机系统有限公司 Game video recording method and game video recording device
US20170282071A1 (en) * 2014-12-18 2017-10-05 Cygames, Inc. Information processing program and information processing method
CN109952757A (en) * 2017-08-24 2019-06-28 腾讯科技(深圳)有限公司 Method, terminal device and storage medium based on virtual reality applications recorded video
CN109976639A (en) * 2019-03-28 2019-07-05 努比亚技术有限公司 Record screen control method, mobile terminal and computer readable storage medium
CN111726525A (en) * 2020-06-19 2020-09-29 维沃移动通信有限公司 Video recording method, video recording device, electronic equipment and storage medium
CN111901695A (en) * 2020-07-09 2020-11-06 腾讯科技(深圳)有限公司 Video content interception method, device and equipment and computer storage medium
CN113596598A (en) * 2021-07-22 2021-11-02 网易(杭州)网络有限公司 Game information processing method, device, equipment and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114095776A (en) * 2021-10-18 2022-02-25 荣耀终端有限公司 Screen recording method and electronic equipment
CN114007123A (en) * 2021-12-30 2022-02-01 北京搜狐新动力信息技术有限公司 Video recording method and device and electronic equipment

Similar Documents

Publication Publication Date Title
US12008232B2 (en) User interfaces for viewing and accessing content on an electronic device
JP6886939B2 (en) Information processing device control method, control program and information processing device
US9361284B2 (en) Causing display of comments associated with an object
EP2602759A2 (en) Electronic device, social tile displaying method, and tile connection method
US8866855B2 (en) Electronic device, method of displaying display item, and search processing method
EP2741202A2 (en) Display device and method of controlling the same
US12114094B2 (en) Video processing method, apparatus, and device and storage medium
JP6004756B2 (en) Display control apparatus and control method thereof
CN111782130A (en) Column interface for navigating in a user interface
JP2009521058A (en) Command function display method and mobile terminal
EP2214174A2 (en) Apparatus and method for playing of multimedia item
CN111324252B (en) Display control method and device in live broadcast platform, storage medium and electronic equipment
US20130215048A1 (en) Electronic apparatus, method for controlling the same, and computer-readable storage medium
KR20150044442A (en) Method for providing profile and user device for perforing the method
CN112619166A (en) Game screen recording method and device, electronic equipment and storage medium
CN105324160B (en) Electronic game machine, electronic game processing method, and non-volatile storage medium storing electronic game program
CN112887618A (en) Video shooting method and device
CN112363658A (en) Interaction method and device for video call
CN113918522A (en) File generation method and device and electronic equipment
CN111665984A (en) Information processing method and device, electronic equipment and readable storage medium
JP6175375B2 (en) Display device, display method, and program
WO2022267433A1 (en) Video resource processing method and apparatus
JP6183940B2 (en) Information processing apparatus and input support method
JP2018005893A (en) Program, system, and method for recording video images
KR101871751B1 (en) Display device and method for controlling the same

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination