CN111399739A - Touch event conversion processing method, terminal and computer readable storage medium - Google Patents

Touch event conversion processing method, terminal and computer readable storage medium Download PDF

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Publication number
CN111399739A
CN111399739A CN202010168128.4A CN202010168128A CN111399739A CN 111399739 A CN111399739 A CN 111399739A CN 202010168128 A CN202010168128 A CN 202010168128A CN 111399739 A CN111399739 A CN 111399739A
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Prior art keywords
touch
event
user
input event
constructing
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CN202010168128.4A
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Chinese (zh)
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CN111399739B (en
Inventor
廖松茂
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Abstract

The invention discloses a touch event conversion processing method, a terminal and a computer readable storage medium, wherein the method comprises the following steps: recognizing a touch event generated by a user touch operation; upon identifying a first touch event representing a touch start, constructing a simulated input event; distributing and processing the analog input event; upon recognition of a second touch event indicative of an end of touch, ceasing construction of the simulated input task. According to the invention, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is carried out by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.

Description

Touch event conversion processing method, terminal and computer readable storage medium
Technical Field
The present invention relates to the field of mobile terminals, and in particular, to a touch event conversion processing method, a terminal, and a computer-readable storage medium.
Background
For a large number of mobile phone users, game applications are a type of applications that users use more frequently. The game type application has a common feature that a user is required to perform a large number of touch input operations, for example, in a shooting type game, the user is required to continuously click a shooting button to complete a continuous shooting action.
A large number of touch operations bring a small operation pressure to the user, which easily causes user operation fatigue and affects the user experience of the game application, so a technical scheme for improving the user touch input experience is needed, which allows the simple touch input of the user to be converted into complex input, and completes corresponding operations for the user.
Disclosure of Invention
The invention mainly aims to provide a touch event conversion processing method, a terminal and a computer readable storage medium, aiming at realizing the analog conversion of user input and improving the input behavior of a user.
In order to achieve the above object, the present invention provides a touch event conversion processing method, including: recognizing a touch event generated by a user touch operation; upon identifying a first touch event representing a touch start, constructing a simulated input event; distributing and processing the analog input event; upon recognition of a second touch event indicative of an end of touch, ceasing construction of the simulated input task.
In order to achieve the above object, the present invention provides a terminal comprising a processor, a memory, a communication bus; the communication bus is used for realizing connection communication between the processor and the memory; the processor is configured to execute a program stored in the memory to implement the steps of the aforementioned method.
To achieve the above object, the present invention provides a computer-readable storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the aforementioned method.
According to the above technical solutions, it can be known that the touch event conversion processing method, the terminal and the computer readable storage medium of the present invention have at least the following advantages:
in the technical scheme of the invention, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely the analog input event is actually processed when the touch operation is carried out by the user, so that the conversion of the touch input of the user is realized, the complex input operation can be realized by the user through simple input, and the use experience of the user is improved.
Drawings
Fig. 1 is a schematic diagram of a hardware structure of a mobile terminal implementing various embodiments of the present invention;
FIG. 2 is a diagram of a wireless communication system for the mobile terminal shown in FIG. 1;
FIG. 3 is a flow diagram of a touch event transition processing method according to one embodiment of the invention;
FIG. 4 is a flow diagram of a touch event transition processing method according to one embodiment of the invention;
FIG. 5 is a flow diagram of a touch event transition processing method according to one embodiment of the invention;
fig. 6 is a block diagram of a terminal according to one embodiment of the present invention.
The implementation, functional features and advantages of the objects of the present invention will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "part", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no peculiar meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the Radio Frequency unit 101 may be configured to receive and transmit signals during a message transmission or call, specifically, receive downlink information of a base station and then process the received downlink information to the processor 110, and transmit uplink data to the base station, in General, the Radio Frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like, and in addition, the Radio Frequency unit 101 may further communicate with a network and other devices through wireless communication, and the wireless communication may use any communication standard or protocol, including, but not limited to, GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access ), TD-SCDMA (Synchronous Time Division Multiple Access, Code Division Multiple Access, Time Division Multiple Access, etc., TDD — Time Division Multiple Access, L Time Division Multiple Access, etc.
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a unique function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a liquid Crystal Display (L acquired Crystal Display, L CD), an Organic light-Emitting Diode (O L ED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, the communication Network system is L TE system of universal mobile telecommunications technology, and the L TE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and charging functions Entity) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although L TE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to L TE system, but also applicable to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
As shown in fig. 3, an embodiment of the present invention provides a touch event conversion processing method, including:
in step S310, a touch event generated by a touch operation of a user is identified.
In this embodiment, a user completes a touch input operation based on a terminal device such as a touch screen mobile phone or a tablet, and the touch input of the user can be detected by using the current touch screen technology.
In step S320, upon recognizing a first touch event indicating the start of a touch, a simulated input event is constructed.
In this embodiment, taking a shooting game of an Android system as an example, when a user presses a gun firing button for a long time, a touch event is formed as follows: and sending a DOWN event, a MOVE event and an UP event, namely identifying that the DOWN is the long press operation start and the UP is the long press operation end in the game. In this embodiment, in order to convert a long-press touch event into a plurality of click operations to realize a continuous shooting function, a discrete touch method of an Android system is selected, and when it is recognized that a DOWN event triggers in a gun firing button region, a continuous click simulation event is constructed.
In step S330, the distribution process simulates an input event.
In this embodiment, the manner of distribution processing is not limited, and different processing objects may be selected for distribution processing depending on the application type.
In step S340, when the second touch event indicating the touch end is recognized, the configuration of the analog input task is stopped.
In this embodiment, when a user UP event is identified, the task of constructing the simulation event is stopped.
According to the technical scheme of the embodiment, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is performed by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.
As shown in fig. 4, an embodiment of the present invention provides a touch event conversion processing method, including:
in step S410, a touch event generated by a user touch operation is identified.
Step S420, detecting a touch operation area, and acquiring an image feature of the area.
In this embodiment, taking a game of shooting at a gun as an example, the image features of the gun shooting button may be extracted by using an existing image recognition algorithm, and then a screenshot of a game picture is performed in the game process, and whether the user touches the gun shooting button or not is analyzed in a feature matching manner.
And step S430, when the image characteristics meet the preset conditions, constructing a simulation input event of a corresponding type according to the image characteristics when a first touch event representing the touch start is identified.
In this embodiment, taking an Android system as an example, by modifying a DispatcTouchent method, when a DOWN type touch event exists in a gun firing button region, a task of constructing a continuous click simulation event is executed, and when a user UP event is identified, a task of constructing a simulation event is stopped.
In the present embodiment, the type of simulation event to be constructed is decided according to the image characteristics of the touch input area, for example, in a game-type application, if the image characteristics indicate that the user touches a gun-firing button, an event of continuously clicking the gun-firing button is constructed, and if the image characteristics indicate that the user touches a throw-bomb button, an event of continuously clicking the throw-bomb button is constructed.
And step S440, distributing the simulation input event to the surface view for image drawing.
In this embodiment, a distribution processing mode for the analog DOWN and UP events is constructed in the dispatch touch event method, the analog input event is transmitted to a related surfaceview (surface view) for processing, and a result of the analog input operation is displayed in a visual form.
In step S450, when the second touch event indicating the touch end is recognized, the configuration simulation input task is stopped.
The embodiment can realize the function of game assistance, in the embodiment, whether the touch event of the user belongs to the long-press gun-opening event is identified, and meanwhile, the touch event of the user cannot be influenced when the touch event is simulated, so that the simulation of the relevant event needs to be stopped immediately when the user looses the hand, the embodiment gives the start from the touch event at the topmost layer, converts the long-press event of the user into a plurality of continuously-clicked events, and achieves the effect of continuously shooting by pressing the long-press gun-opening button.
As shown in fig. 5, an embodiment of the present invention provides a touch event conversion processing method, including:
in step S510, a touch event generated by a touch operation of a user is identified.
And step S520, detecting the information of the current activity, and when the information of the current activity meets the preset condition and a first touch event representing the touch start is identified, constructing a simulation input event of a corresponding type according to the characteristics of the current activity. Wherein the preset conditions are as follows: the information of the current activity is recorded in a list stored locally or on a server.
In the present embodiment, it is identified whether the class name of the current Activtiy is the Activtiy of the game; the method can record the Activtiy information of the game by a part of the mainstream white list games built in the mobile phone and a background storage mode of the server, and judge whether the current Activtiy belongs to the Activtiy by a comparison mode.
In this embodiment, the type of the analog input event can be determined according to the activity characteristics, for example, if the current Activtiy is a shooting game Activtiy, an event of continuously clicking a shooting button is constructed, and if the current Activtiy is a fighting game Activtiy, an event of sequentially clicking different buttons to attack is constructed.
In this embodiment, another way of constructing the analog input event is further provided: and constructing a corresponding type of simulation input event according to the characteristics of the current user behavior habit. For example, the complex operation that the user repeats many times when using the application can be automatically analyzed, so that the simulation input of the embodiment can adapt to different types of users.
In step S530, the distribution process simulates an input event.
In step S540, when the second touch event indicating the touch end is recognized, the structure simulation input task is stopped.
According to the technical scheme of the embodiment, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is performed by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.
As shown in fig. 6, a terminal is provided in one embodiment of the invention and includes a processor 610, a memory 620, a communication bus 630; the communication bus 630 is used for realizing connection communication between the processor 610 and the memory 620; the processor 610 is configured to execute the program stored in the memory 620 to perform the following steps:
and recognizing a touch event generated by a touch operation of a user.
In this embodiment, a user completes a touch input operation based on a terminal device such as a touch screen mobile phone or a tablet, and the touch input of the user can be detected by using the current touch screen technology.
Upon recognition of a first touch event representing the start of a touch, a simulated input event is constructed.
In this embodiment, taking a shooting game of an Android system as an example, when a user presses a gun firing button for a long time, a touch event is formed as follows: and sending a DOWN event, a MOVE event and an UP event, namely identifying that the DOWN is the long press operation start and the UP is the long press operation end in the game. In this embodiment, in order to convert a long-press touch event into a plurality of click operations to realize a continuous shooting function, a discrete touch method of an Android system is selected, and when it is recognized that a DOWN event triggers in a gun firing button region, a continuous click simulation event is constructed.
The distribution process simulates an input event.
In this embodiment, the manner of distribution processing is not limited, and different processing objects may be selected for distribution processing depending on the application type.
Upon recognition of a second touch event indicative of touch completion, construction of the simulated input task is stopped.
In this embodiment, when a user UP event is identified, the task of constructing the simulation event is stopped.
According to the technical scheme of the embodiment, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is performed by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.
As shown in fig. 6, a terminal is provided in one embodiment of the invention and includes a processor 610, a memory 620, a communication bus 630; the communication bus 630 is used for realizing connection communication between the processor 610 and the memory 620; the processor 610 is configured to execute the program stored in the memory 620 to perform the following steps:
and recognizing a touch event generated by a touch operation of a user.
And detecting the area of the touch operation and acquiring the image characteristics of the area.
In this embodiment, taking a game of shooting at a gun as an example, the image features of the gun shooting button may be extracted by using an existing image recognition algorithm, and then a screenshot of a game picture is performed in the game process, and whether the user touches the gun shooting button or not is analyzed in a feature matching manner.
And when the image characteristics accord with preset conditions, constructing a simulation input event of a corresponding type according to the image characteristics when a first touch event representing the touch start is identified.
In this embodiment, taking an Android system as an example, by modifying a DispatcTouchent method, when a DOWN type touch event exists in a gun firing button region, a task of constructing a continuous click simulation event is executed, and when a user UP event is identified, a task of constructing a simulation event is stopped.
In the present embodiment, the type of simulation event to be constructed is decided according to the image characteristics of the touch input area, for example, in a game-type application, if the image characteristics indicate that the user touches a gun-firing button, an event of continuously clicking the gun-firing button is constructed, and if the image characteristics indicate that the user touches a throw-bomb button, an event of continuously clicking the throw-bomb button is constructed.
And distributing the simulation input event to the surface view for image drawing.
In this embodiment, a distribution processing mode for the analog DOWN and UP events is constructed in the dispatch touch event method, the analog input event is transmitted to a related surfaceview (surface view) for processing, and a result of the analog input operation is displayed in a visual form.
Upon recognition of a second touch event indicative of touch completion, construction of the simulated input task is stopped.
The embodiment can realize the function of game assistance, in the embodiment, whether the touch event of the user belongs to the long-press gun-opening event is identified, and meanwhile, the touch event of the user cannot be influenced when the touch event is simulated, so that the simulation of the relevant event needs to be stopped immediately when the user looses the hand, the embodiment gives the start from the touch event at the topmost layer, converts the long-press event of the user into a plurality of continuously-clicked events, and achieves the effect of continuously shooting by pressing the long-press gun-opening button.
As shown in fig. 6, a terminal is provided in one embodiment of the invention and includes a processor 610, a memory 620, a communication bus 630; the communication bus 630 is used for realizing connection communication between the processor 610 and the memory 620; the processor 610 is configured to execute the program stored in the memory 620 to perform the following steps:
and recognizing a touch event generated by a touch operation of a user.
And detecting the information of the current activity, and when the information of the current activity meets a preset condition, constructing a corresponding type of simulation input event according to the characteristics of the current activity when a first touch event representing the touch start is identified. Wherein the preset conditions are as follows: the information of the current activity is recorded in a list stored locally or on a server.
In the present embodiment, it is identified whether the class name of the current Activtiy is the Activtiy of the game; the method can record the Activtiy information of the game by a part of the mainstream white list games built in the mobile phone and a background storage mode of the server, and judge whether the current Activtiy belongs to the Activtiy by a comparison mode.
In this embodiment, the type of the analog input event can be determined according to the activity characteristics, for example, if the current Activtiy is a shooting game Activtiy, an event of continuously clicking a shooting button is constructed, and if the current Activtiy is a fighting game Activtiy, an event of sequentially clicking different buttons to attack is constructed.
In this embodiment, another way of constructing the analog input event is further provided: and constructing a corresponding type of simulation input event according to the characteristics of the current user behavior habit. For example, the complex operation that the user repeats many times when using the application can be automatically analyzed, so that the simulation input of the embodiment can adapt to different types of users.
The distribution process simulates an input event.
Upon recognition of a second touch event indicative of touch completion, construction of the simulated input task is stopped.
According to the technical scheme of the embodiment, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is performed by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.
One embodiment of the present invention provides a computer-readable storage medium storing one or more programs, the one or more programs being executable by one or more processors to perform the steps of:
and recognizing a touch event generated by a touch operation of a user.
In this embodiment, a user completes a touch input operation based on a terminal device such as a touch screen mobile phone or a tablet, and the touch input of the user can be detected by using the current touch screen technology.
Upon recognition of a first touch event representing the start of a touch, a simulated input event is constructed.
In this embodiment, taking a shooting game of an Android system as an example, when a user presses a gun firing button for a long time, a touch event is formed as follows: and sending a DOWN event, a MOVE event and an UP event, namely identifying that the DOWN is the long press operation start and the UP is the long press operation end in the game. In this embodiment, in order to convert a long-press touch event into a plurality of click operations to realize a continuous shooting function, a discrete touch method of an Android system is selected, and when it is recognized that a DOWN event triggers in a gun firing button region, a continuous click simulation event is constructed.
The distribution process simulates an input event.
In this embodiment, the manner of distribution processing is not limited, and different processing objects may be selected for distribution processing depending on the application type.
Upon recognition of a second touch event indicative of touch completion, construction of the simulated input task is stopped.
In this embodiment, when a user UP event is identified, the task of constructing the simulation event is stopped.
According to the technical scheme of the embodiment, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is performed by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.
One embodiment of the present invention provides a computer-readable storage medium storing one or more programs, the one or more programs being executable by one or more processors to perform the steps of:
and recognizing a touch event generated by a touch operation of a user.
And detecting the area of the touch operation and acquiring the image characteristics of the area.
In this embodiment, taking a game of shooting at a gun as an example, the image features of the gun shooting button may be extracted by using an existing image recognition algorithm, and then a screenshot of a game picture is performed in the game process, and whether the user touches the gun shooting button or not is analyzed in a feature matching manner.
And when the image characteristics accord with preset conditions, constructing a simulation input event of a corresponding type according to the image characteristics when a first touch event representing the touch start is identified.
In this embodiment, taking an Android system as an example, by modifying a DispatcTouchent method, when a DOWN type touch event exists in a gun firing button region, a task of constructing a continuous click simulation event is executed, and when a user UP event is identified, a task of constructing a simulation event is stopped.
In the present embodiment, the type of simulation event to be constructed is decided according to the image characteristics of the touch input area, for example, in a game-type application, if the image characteristics indicate that the user touches a gun-firing button, an event of continuously clicking the gun-firing button is constructed, and if the image characteristics indicate that the user touches a throw-bomb button, an event of continuously clicking the throw-bomb button is constructed.
And distributing the simulation input event to the surface view for image drawing.
In this embodiment, a distribution processing mode for the analog DOWN and UP events is constructed in the dispatch touch event method, the analog input event is transmitted to a related surfaceview (surface view) for processing, and a result of the analog input operation is displayed in a visual form.
Upon recognition of a second touch event indicative of touch completion, construction of the simulated input task is stopped.
The embodiment can realize the function of game assistance, in the embodiment, whether the touch event of the user belongs to the long-press gun-opening event is identified, and meanwhile, the touch event of the user cannot be influenced when the touch event is simulated, so that the simulation of the relevant event needs to be stopped immediately when the user looses the hand, the embodiment gives the start from the touch event at the topmost layer, converts the long-press event of the user into a plurality of continuously-clicked events, and achieves the effect of continuously shooting by pressing the long-press gun-opening button.
One embodiment of the present invention provides a computer-readable storage medium storing one or more programs, the one or more programs being executable by one or more processors to perform the steps of:
and recognizing a touch event generated by a touch operation of a user.
And detecting the information of the current activity, and when the information of the current activity meets a preset condition, constructing a corresponding type of simulation input event according to the characteristics of the current activity when a first touch event representing the touch start is identified. Wherein the preset conditions are as follows: the information of the current activity is recorded in a list stored locally or on a server.
In the present embodiment, it is identified whether the class name of the current Activtiy is the Activtiy of the game; the method can record the Activtiy information of the game by a part of the mainstream white list games built in the mobile phone and a background storage mode of the server, and judge whether the current Activtiy belongs to the Activtiy by a comparison mode.
In this embodiment, the type of the analog input event can be determined according to the activity characteristics, for example, if the current Activtiy is a shooting game Activtiy, an event of continuously clicking a shooting button is constructed, and if the current Activtiy is a fighting game Activtiy, an event of sequentially clicking different buttons to attack is constructed.
In this embodiment, another way of constructing the analog input event is further provided: and constructing a corresponding type of simulation input event according to the characteristics of the current user behavior habit. For example, the complex operation that the user repeats many times when using the application can be automatically analyzed, so that the simulation input of the embodiment can adapt to different types of users.
The distribution process simulates an input event.
Upon recognition of a second touch event indicative of touch completion, construction of the simulated input task is stopped.
According to the technical scheme of the embodiment, the start and the end of the touch input of the user are judged by identifying the touch operation of the user, the analog input event is automatically constructed when the touch of the user is started, for example, a continuous click event is constructed, the analog input event is constructed when the touch of the user is ended, and the constructed input event is automatically distributed and processed, namely, the analog input event is actually processed when the touch operation is performed by the user, so that the conversion of the touch input of the user is realized, the simple input operation of the user is facilitated, and the use experience of the user is improved.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A touch event conversion processing method, comprising:
recognizing a touch event generated by a user touch operation;
upon identifying a first touch event representing a touch start, constructing a simulated input event;
distributing and processing the analog input event;
upon recognition of a second touch event indicative of an end of touch, ceasing construction of the simulated input task.
2. The method of claim 1, wherein prior to said constructing a simulated input event upon identifying a first touch event representing a touch start, further comprising:
and detecting the area of the touch operation, acquiring the image characteristics of the area, and constructing a simulation input event when the first touch event representing the touch start is identified when the image characteristics meet the preset conditions.
3. The method of claim 2, wherein the constructing simulates an input event, comprising:
and constructing a corresponding type of simulation input event according to the image characteristics.
4. The method of claim 1, wherein the constructing simulates an input event, comprising:
and constructing the corresponding type of simulation input event according to the characteristics of the current activity.
5. The method of claim 1, wherein the constructing simulates an input event, comprising:
and constructing a corresponding type of simulation input event according to the characteristics of the current user behavior habit.
6. The method of claim 1, wherein prior to said constructing a simulated input event upon identifying a first touch event representing a touch start, further comprising:
detecting information of current activity, and when the information of the current activity meets a preset condition, executing the step of constructing a simulation input event when a first touch event representing the touch start is identified.
7. The method according to claim 6, wherein the preset condition is:
the information of the current activity is recorded in a list stored locally or on a server.
8. The method of claim 1, wherein the distributing processes the analog input event, comprising:
and distributing the simulation input event to a surface view for image drawing.
9. A terminal, characterized in that the terminal comprises a processor, a memory, a communication bus; the communication bus is used for realizing connection communication between the processor and the memory; the processor is configured to execute a program stored in the memory to implement the steps of the method of any one of claims 1 to 8.
10. A computer readable storage medium, characterized in that the computer readable storage medium stores one or more programs which are executable by one or more processors to implement the steps of the method of any one of claims 1 to 8.
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