CN109224436B - Virtual key definition method based on game interface, terminal and storage medium - Google Patents

Virtual key definition method based on game interface, terminal and storage medium Download PDF

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Publication number
CN109224436B
CN109224436B CN201810984468.7A CN201810984468A CN109224436B CN 109224436 B CN109224436 B CN 109224436B CN 201810984468 A CN201810984468 A CN 201810984468A CN 109224436 B CN109224436 B CN 109224436B
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virtual key
user
area
game interface
terminal
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CN109224436A (en
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邱玉磊
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Human Computer Interaction (AREA)
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Abstract

The embodiment of the invention discloses a virtual key definition method based on a game interface, wherein the game interface comprises at least one virtual key A, each virtual key A in the at least one virtual key A corresponds to a function A' one by one, and the method comprises the following steps: receiving the dragging operation of a user finger on the virtual key A; when the user finger leaves the virtual key A, recording an area C where the user finger stays on the screen of the terminal at last when leaving the virtual key A; moving the virtual key A from an initial area B to the area C; and associating the function A 'corresponding to the virtual key A to the area C, and triggering the virtual key A to execute the corresponding function A' when the user touches the initial area C. The invention also provides a storage medium, and by implementing the scheme, the problem of low user experience in the game operation process in the prior art is solved.

Description

Virtual key definition method based on game interface, terminal and storage medium
Technical Field
The invention relates to the technical field of electronics, in particular to a virtual key definition method based on a game interface, a terminal and a storage medium.
Background
Modern society's entertainment time is fragmented for most people, and terminal games are an essential entertainment mode for this segment of the population. The display and control in the game interface is the same for each terminal, although the terminal models vary.
However, due to the different sizes of the terminal screens, the virtual keys in the initial layout of the terminal game cannot be well matched with the operation habits of the players or the sizes of the controllable areas, so that the user experience in the game operation of the user is not high.
Disclosure of Invention
In view of this, embodiments of the present invention provide a virtual key definition method, a terminal and a storage medium based on a game interface, which solve the problem in the prior art that user experience is not high during a game operation process.
In order to solve the above problem, the present invention provides a virtual key definition method based on a game interface, which is applied to a terminal, when the terminal enters the game interface, the game interface includes at least one virtual key a, each virtual key a in the at least one virtual key a corresponds to one function a ', the at least one virtual key a is disposed in an initial area B, and when a user touches the initial area B, the at least one virtual key a executes a corresponding function a', the method includes: receiving the dragging operation of a user finger on the virtual key A; when the user finger leaves the virtual key A, recording an area C where the user finger stays on the screen of the terminal at last when leaving the virtual key A; moving the virtual key A from an initial area B to the area C; and associating the function A 'corresponding to the virtual key A to the area C, and triggering the virtual key A to execute the corresponding function A' when the user touches the area C.
Optionally, the method further comprises: and after the user executes the dragging operation of the virtual key A, saving the area C where the virtual key A is located after the dragging operation of the user.
Optionally, the method further comprises: and after the user finishes the dragging operation of the virtual key A again, saving the area C' where the virtual key A is located after the dragging operation of the user, and covering the previously saved area C where the virtual key A is located.
Optionally, the method further comprises: before saving and exiting the game interface, after the user executes the dragging operation of the virtual key A, the terminal saves the area C' where the virtual key A is located after the last user dragging operation; when the user opens the game interface again after quitting the game interface, the at least one virtual key A is displayed and arranged in the area C'.
Optionally, the terminal is further configured with a preset operation button, and the method further includes: and receiving the click operation of the user on the preset operation button, and restoring the position area of the virtual key A in the game interface to the initial position of the game interface on the virtual key A according to the click operation.
Optionally, the method further comprises: receiving the pressing operation of a user on the virtual key A; judging whether the time of the pressing operation exceeds a preset time or not; and when the pressing operation time exceeds preset time, generating a control lever handle for controlling the size of the virtual key A, wherein the control lever handle is suspended on the game interface and surrounds the virtual key A, and a user controls the size of the virtual key A by dragging the control lever handle.
Further, the present invention provides a terminal, when the terminal enters a game interface, the game interface includes at least one virtual key a, each virtual key a in the at least one virtual key a corresponds to one function a ', the at least one virtual key a is disposed in an initial area B, and when a user touches the initial area B, the at least one virtual key a executes a corresponding function a', and the terminal at least includes: a memory, a communication bus, and a processor, wherein: the memory is used for storing a virtual key definition program based on a game interface; the communication bus is used for realizing connection communication between the processor and the memory; the processor is used for executing the virtual key definition program based on the game interface stored in the memory so as to realize the following steps: receiving the dragging operation of a user finger on the virtual key A; when the user finger leaves the virtual key A, recording an area C where the user finger stays on the screen of the terminal at last when leaving the virtual key A; moving the virtual key A from an initial area B to the area C; and associating the function A 'corresponding to the virtual key A to the area C, and triggering the virtual key A to execute the corresponding function A' when the user touches the area C.
Optionally, the terminal is further configured with preset operation buttons, and when the game interface-based virtual key definition program is executed by the processor, the following steps are further implemented: and receiving the click operation of the user on the preset operation button, and restoring the position area of the virtual key A in the game interface to the initial position of the game interface on the virtual key A according to the click operation.
Optionally, when executed by the processor, the game interface-based virtual key definition program further implements the following steps: receiving the pressing operation of a user on the virtual key A; judging whether the time of the pressing operation exceeds a preset time or not; and when the pressing operation time exceeds preset time, generating a control lever handle for controlling the size of the virtual key A, wherein the control lever handle is suspended on the game interface and surrounds the virtual key A, and a user controls the size of the virtual key A by dragging the control lever handle.
Further, the present invention also provides a storage medium storing one or more programs, which are executable by one or more processors to implement the steps of the virtual key definition method based on a game interface as described in any one of the above.
By implementing the scheme, the user can define the area position of the virtual key in the game interface according to personal requirements, and when the user operates the virtual key in the user-defined area position, the function corresponding to the virtual key is executed, so that the user operation is facilitated, and the user experience in the game operation process is improved.
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In the drawings, which are not necessarily drawn to scale, like reference numerals may describe similar components in different views. Like reference numerals having different letter suffixes may represent different examples of similar components. The drawings illustrate generally, by way of example, but not by way of limitation, various embodiments discussed herein.
Fig. 1 is a schematic diagram of a hardware structure of a terminal implementing various embodiments of the present invention;
fig. 2 is a diagram of a communication network system architecture according to an embodiment of the present invention;
FIG. 3 is a schematic flow chart illustrating a method for defining virtual keys based on a game interface according to the present invention;
FIG. 4 is a block diagram of a terminal according to the present invention;
fig. 5 is a schematic view of a terminal assembly structure according to the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a terminal, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
While the terminal will be described as an example in the following description, those skilled in the art will appreciate that the configuration according to the embodiment of the present invention can be applied to a terminal of a fixed type, in addition to elements particularly used for moving purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a terminal for implementing various embodiments of the present invention, the terminal 100 may include: radio Frequency (RF) 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, and that a terminal may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The various components of terminal 100 are described in detail below with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to Global System for Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access 2000(Code Division Multiple Access 2000, CDMA2000), Wideband Code Division Multiple Access (WCDMA), Time Division-Synchronous Code Division Multiple Access (TD-SCDMA), Frequency Division duplex Long Term Evolution (FDD-LTE), and Time Division duplex Long Term Evolution (TDD-LTE), etc.
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The terminal 100 also includes at least one sensor 105, such as a light sensor, motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements within the terminal 100 or may be used to transmit data between the terminal 100 and the external device.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 through a power management system, so as to manage charging, discharging, and power consumption management functions through the power management system.
Although not shown in fig. 1, the terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes User Equipment (UE) 201, Evolved UMTS Terrestrial Radio Access Network (E-UTRAN) 202, Evolved Packet Core Network (EPC) 203, and IP service 204 of an operator, which are in communication connection in sequence.
Generally, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include a Mobility Management Entity (MME) 2031, a Home Subscriber Server (HSS) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a Policy and Charging Rules Function (PCRF) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IP Multimedia Subsystem (IMS) or other IP services, and the like.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems. Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Fig. 3 is a schematic flowchart of a virtual key definition method based on a game interface according to an embodiment of the present invention, and is applied to a terminal.
In this embodiment, when the terminal enters the game interface, the game interface includes a plurality of virtual keys a according to the actual game interface requirement. Each virtual key a corresponds to one function a ', for example, there are one virtual key a dedicated for controlling direction, one virtual key a dedicated for controlling speed, and the like, and the virtual keys a correspond to different functions according to different game types, and there may be one virtual key a corresponding to a plurality of functions a'.
In this embodiment, when the terminal enters the game interface, the virtual key a is set in the initial area B, and when the user touches the initial area B, the virtual key a executes the corresponding function a'. That is, when the terminal enters the game interface, the function a' corresponding to the virtual key a is associated to the area B.
As shown in fig. 3, the method comprises the steps of:
in step S300, a dragging operation of the virtual key a by a finger of a user is received.
In this embodiment, when the user finger performs a dragging operation on the virtual key a, the virtual key a may move to any position in the game interface along with the user finger. In this embodiment, the dragging operation may be a user dragging the virtual key a in the game interface with a long press. Of course, the developer may also set the finger to directly slide the virtual key a as required.
In step S302, when the user finger leaves the virtual key a, recording an area C where the user finger last stays on the screen of the terminal when leaving the virtual key a.
When the user's finger moves to the target area (e.g., area C), the user releases the finger, and when the user's finger leaves the virtual key a, the terminal records the area C where the user's finger last stayed on the terminal's screen when leaving the virtual key a.
In step S304, the virtual key a is moved from the initial area B to the area C.
In this embodiment, when the user's finger moves to the target area (e.g., area C), the terminal moves the virtual key a from the initial area B to the area C. Thus, one drag operation is completed. Further, after the user executes the dragging operation of the virtual key a, the area C where the virtual key a is located after the dragging operation by the user is saved.
Further, when the user needs to define the position of the virtual key a again, after the user performs the dragging operation of the virtual key a again, the terminal saves the area C' where the virtual key a is located after the dragging operation of the user, and covers the area C where the virtual key a is stored before.
Further, before the terminal exits from the game interface, after the user performs the dragging operation of the virtual key A, the terminal stores the area C' where the virtual key A is located after the last stored dragging operation of the user. And when the user opens the game interface again after quitting the game interface, the virtual key A is displayed and initially set in the area C'.
In this embodiment, the terminal is further configured with a preset operation button, the terminal receives a click operation of a user on the preset operation button, and the terminal restores the position area of the virtual key a on the game interface to an initial position of the game interface, where the initial position is set for the virtual key a, according to the click operation of the user. In this embodiment, the initial position of the virtual key a is initially set by the developer in the system, and is a region of a fixed position after the developer completes setting, for example, when the user opens "royal glory", the virtual key position displayed on the game interface. For example, when the user wants to restore the virtual key a to the original position, the user may click a preset operation button, and the game interface pops up "whether to restore to the original position? When the user clicks 'yes', the terminal restores the virtual key A to the initial position of the system, and when the user clicks 'no', the modification is abandoned. Of course, the present embodiment is not limited to the above setting method, and the developer may set other recovery methods according to the preference.
Therefore, in this embodiment, the initial area B may be an initial position set by the game interface system for the virtual key a, or may be an area position where the virtual key a is located after the last user drag operation saved by the terminal before the user finishes the previous game.
In step S306, the function a 'corresponding to the virtual key a is associated with the area C, and when the user touches the area C, the virtual key a is triggered to execute the corresponding function a'.
In this embodiment, when the virtual key a is dragged from the initial area B to the area C by the user, the terminal changes the function a 'corresponding to the virtual key a from the associated initial area B to the area C, that is, when the user touches the area C, the virtual key a can be triggered to execute the corresponding function a'. Likewise, when the virtual key a is dragged to the area C 'by the user from the area C, the function a' corresponding to the virtual key a is associated to the area C ', and when the virtual key a is dragged to the area C ″ by the user from the area C, the function a' corresponding to the virtual key a is associated to the area C ″. In summary, the terminal associates the function a' corresponding to the virtual key a to the latest position area of the virtual key a dragged by the user in the game interface. Therefore, after the user customizes the position area of the virtual key A on the game interface according to personal needs, the user can control the game interface through the function A' by controlling the virtual key A on the customized position area, and the game experience of the user is improved.
Further, because the size of each finger is different, in this embodiment, in order to adapt to different people with different fingers and achieve the same game experience, the size of the virtual key a may also be adjusted according to the user's needs. The specific adjustment steps are as follows:
the terminal receives the pressing operation of the user on the virtual key A, and in order to prevent misjudgment (for example, the user misoperates), the terminal judges whether the time of the pressing operation exceeds a preset time, for example, 2 seconds, when the time of the pressing operation exceeds the preset time, the terminal generates a control lever handle for controlling the size of the virtual key A, wherein the control lever handle is suspended on the game interface and surrounds the virtual key A, and the user controls the size of the virtual key A by dragging the control lever handle. Therefore, the size of the virtual key A can adapt to the operation of people with different fingers, and the user experience is improved.
By implementing the mode, the user can define the area position of the virtual key in the game interface and the size of the virtual key according to personal requirements, and when the user operates the virtual key in the user-defined area position, the function corresponding to the virtual key is executed, so that the user operation is facilitated, and the user experience in the game operation process is improved.
Fig. 4 is a schematic block diagram of a terminal according to the present invention, where the terminal includes a receiving module 400, a recording module 402, an operating module 404, an associating module 406, a memory 408 and a processor 410, where the functional modules are stored in the memory 408 as hard program codes and executed by the processor 410 to implement the steps or methods in the embodiments.
In this embodiment, when the terminal enters the game interface, the game interface includes a plurality of virtual keys a according to the actual game interface requirement. Each virtual key a corresponds to one function a ', for example, there are one virtual key a dedicated for controlling direction, one virtual key a dedicated for controlling speed, and the like, and the virtual keys a correspond to different functions according to different game types, and there may be one virtual key a corresponding to a plurality of functions a'. In this embodiment, when the terminal enters the game interface, the virtual key a is set in the initial area B, and when the user touches the initial area B, the virtual key a executes the corresponding function a'. That is, when the terminal enters the game interface, the function a' corresponding to the virtual key a is associated to the area B.
Wherein:
the receiving module 400 is configured to receive a dragging operation of a virtual key a by a finger of a user.
In this embodiment, when the user finger performs a dragging operation on the virtual key a, the virtual key a may move to any position in the game interface along with the user finger. In this embodiment, the dragging operation may be a user dragging the virtual key a in the game interface with a long press. Of course, the developer may also set the finger to directly slide the virtual key a as required.
A recording module 402, configured to record, when the user finger leaves the virtual key a, an area C where the user finger last stays on the screen of the terminal when leaving the virtual key a.
When the user's finger moves to the target area (e.g., area C), the user releases the finger, and when the user's finger leaves the virtual key a, the recording module 400 records the area C where the user's finger last stayed on the screen of the terminal when leaving the virtual key a.
An operation module 404, configured to move the virtual key a from the initial area B to the area C.
In this embodiment, when the user's finger moves to the target area (e.g., area C), the operation module 404 moves the virtual key a from the initial area B to the area C. Thus, one drag operation is completed. Further, after the user performs the dragging operation of the virtual key a, the operation module 404 is further configured to store the area C where the virtual key a is located after the dragging operation of the user.
Further, when the user needs to define the position of the virtual key a again, and after the user finishes the dragging operation of the virtual key a again, the operation module 404 is further configured to save the area C' where the virtual key a is located after the dragging operation by the user, and cover the area C where the virtual key a is located that is saved before.
Further, the operation module 404 is further configured to save, before exiting the game interface, an area C ″ where the virtual key a is located after the last saved user drag operation after the user has performed the drag operation of the virtual key a. And when the user opens the game interface again after quitting the game interface, the virtual key A is displayed and initially set in the area C'.
In this embodiment, the terminal is further configured with a preset operation button, the receiving module 400 is further configured to receive a click operation of a user on the preset operation button, and the operating module 404 is further configured to restore the position area of the virtual key a in the game interface to an initial position of the virtual key a set by the game interface according to the click operation of the user. In this embodiment, the initial position of the virtual key a is initially set by the developer in the system, and is a region of a fixed position after the developer completes setting, for example, when the user opens "royal glory", the virtual key position displayed on the game interface. For example, when the user wants to restore the virtual key a to the original position, the user may click a preset operation button, and the game interface pops up "whether to restore to the original position? When the user clicks 'yes', the terminal restores the virtual key A to the initial position of the system, and when the user clicks 'no', the modification is abandoned. Of course, the present embodiment is not limited to the above setting method, and the developer may set other recovery methods according to the preference.
Therefore, in this embodiment, the initial area B may be an initial position set by the game interface system for the virtual key a, or may be an area position where the virtual key a is located after the last user drag operation saved by the terminal before the user finishes the previous game.
The associating module 406 is configured to associate the function a 'corresponding to the virtual key a with the area C, and when the user touches the area C, trigger the virtual key a to execute the corresponding function a'.
In this embodiment, when the virtual key a is dragged from the initial area B to the area C by the user, the association module 406 changes the function a 'corresponding to the virtual key a from the associated initial area B to the area C, that is, when the user touches the area C, the virtual key a can be triggered to execute the corresponding function a'. Likewise, when the virtual key a is dragged to the area C 'by the user from the area C, the function a' corresponding to the virtual key a is associated to the area C ', and when the virtual key a is dragged to the area C ″ by the user from the area C, the function a' corresponding to the virtual key a is associated to the area C ″. In summary, the associating module 406 associates the function a' corresponding to the virtual key a with the latest position area of the virtual key a dragged by the user in the game interface. Therefore, after the user customizes the position area of the virtual key A on the game interface according to personal needs, the user can control the game interface through the function A' by controlling the virtual key A on the customized position area, and the game experience of the user is improved.
Further, because the size of each finger is different, in this embodiment, in order to adapt to different people with different fingers and achieve the same game experience, the size of the virtual key a may also be adjusted according to the user's needs. The specific adjustment steps are as follows:
the receiving module 400 receives a pressing operation of the virtual key a by a user, in order to prevent a misjudgment (for example, a user misoperation), the operating module 404 determines whether the time of the pressing operation exceeds a preset time, for example, 2 seconds, when the time of the pressing operation exceeds the preset time, the operating module 404 generates a control lever handle for controlling the size of the virtual key a, wherein the control lever handle is suspended on the game interface and surrounds the virtual key a, and the user controls the size of the virtual key a by dragging the control lever handle. Therefore, the size of the virtual key A can adapt to the operation of people with different fingers, and the user experience is improved.
By implementing the mode, the user can define the area position of the virtual key in the game interface and the size of the virtual key according to personal requirements, and when the user operates the virtual key in the user-defined area position, the function corresponding to the virtual key is executed, so that the user operation is facilitated, and the user experience in the game operation process is improved.
Fig. 5 is a schematic view of a composition structure of the terminal of the present invention, as shown in fig. 5, the terminal at least includes: a memory 501, a communication bus 502, and a processor 503.
In this embodiment, when the terminal enters the game interface, the game interface includes a plurality of virtual keys a according to the actual game interface requirement. Each virtual key a corresponds to one function a ', for example, there are one virtual key a dedicated for controlling direction, one virtual key a dedicated for controlling speed, and the like, and the virtual keys a correspond to different functions according to different game types, and there may be one virtual key a corresponding to a plurality of functions a'.
In this embodiment, when the terminal enters the game interface, the virtual key a is set in the initial area B, and when the user touches the initial area B, the virtual key a executes the corresponding function a'. That is, when the terminal enters the game interface, the function a' corresponding to the virtual key a is associated to the area B. Wherein:
the memory 501 is used for storing a virtual key definition program based on a game interface;
the communication bus 502 is used for realizing connection communication between the processor and the memory;
the processor 503 is configured to execute a virtual key definition program based on a game interface stored in the memory, so as to implement the following steps:
and receiving the dragging operation of the virtual key A by the finger of the user.
In this embodiment, when the user finger performs a dragging operation on the virtual key a, the virtual key a may move to any position in the game interface along with the user finger. In this embodiment, the dragging operation may be a user dragging the virtual key a in the game interface with a long press. Of course, the developer may also set the finger to directly slide the virtual key a as required.
When the user finger leaves the virtual key A, recording an area C where the user finger finally stays on the screen of the terminal when leaving the virtual key A.
When the user's finger moves to the target area (e.g., area C), the user releases the finger, and when the user's finger leaves the virtual key a, the terminal records the area C where the user's finger last stayed on the terminal's screen when leaving the virtual key a.
And moving the virtual key A from the initial area B to the area C.
In this embodiment, when the user's finger moves to the target area (e.g., area C), the terminal moves the virtual key a from the initial area B to the area C. Thus, one drag operation is completed. Further, after the user executes the dragging operation of the virtual key a, the area C where the virtual key a is located after the dragging operation by the user is saved.
Further, when the user needs to define the position of the virtual key a again, after the user performs the dragging operation of the virtual key a again, the terminal saves the area C' where the virtual key a is located after the dragging operation of the user, and covers the area C where the virtual key a is stored before.
Further, before the terminal exits from the game interface, after the user performs the dragging operation of the virtual key A, the terminal stores the area C' where the virtual key A is located after the last stored dragging operation of the user. And when the user opens the game interface again after quitting the game interface, the virtual key A is displayed and initially set in the area C'.
In this embodiment, the terminal is further configured with a preset operation button, the terminal receives a click operation of a user on the preset operation button, and the terminal restores the position area of the virtual key a on the game interface to an initial position of the game interface, where the initial position is set for the virtual key a, according to the click operation of the user. In this embodiment, the initial position of the virtual key a is initially set by the developer in the system, and is a region of a fixed position after the developer completes setting, for example, when the user opens "royal glory", the virtual key position displayed on the game interface. For example, when the user wants to restore the virtual key a to the original position, the user may click a preset operation button, and the game interface pops up "whether to restore to the original position? When the user clicks 'yes', the terminal restores the virtual key A to the initial position of the system, and when the user clicks 'no', the modification is abandoned. Of course, the present embodiment is not limited to the above setting method, and the developer may set other recovery methods according to the preference.
Therefore, in this embodiment, the initial area B may be an initial position set by the game interface system for the virtual key a, or may be an area position where the virtual key a is located after the last user drag operation saved by the terminal before the user finishes the previous game.
And associating the function A 'corresponding to the virtual key A to the area C, and triggering the virtual key A to execute the corresponding function A' when the user touches the area C.
In this embodiment, when the virtual key a is dragged from the initial area B to the area C by the user, the terminal changes the function a 'corresponding to the virtual key a from the associated initial area B to the area C, that is, when the user touches the area C, the virtual key a can be triggered to execute the corresponding function a'. Likewise, when the virtual key a is dragged to the area C 'by the user from the area C, the function a' corresponding to the virtual key a is associated to the area C ', and when the virtual key a is dragged to the area C ″ by the user from the area C, the function a' corresponding to the virtual key a is associated to the area C ″. In summary, the terminal associates the function a' corresponding to the virtual key a to the latest position area of the virtual key a dragged by the user in the game interface. Therefore, after the user customizes the position area of the virtual key A on the game interface according to personal needs, the user can control the game interface through the function A' by controlling the virtual key A on the customized position area, and the game experience of the user is improved.
Further, because the size of each finger is different, in this embodiment, in order to adapt to different people with different fingers and achieve the same game experience, the size of the virtual key a may also be adjusted according to the user's needs. The specific adjustment steps are as follows:
the terminal receives the pressing operation of the user on the virtual key A, and in order to prevent misjudgment (for example, the user misoperates), the terminal judges whether the time of the pressing operation exceeds a preset time, for example, 2 seconds, when the time of the pressing operation exceeds the preset time, the terminal generates a control lever handle for controlling the size of the virtual key A, wherein the control lever handle is suspended on the game interface and surrounds the virtual key A, and the user controls the size of the virtual key A by dragging the control lever handle. Therefore, the size of the virtual key A can adapt to the operation of people with different fingers, and the user experience is improved.
By implementing the mode, the user can define the area position of the virtual key in the game interface and the size of the virtual key according to personal requirements, and when the user operates the virtual key in the user-defined area position, the function corresponding to the virtual key is executed, so that the user operation is facilitated, and the user experience in the game operation process is improved.
The present invention also provides a storage medium, preferably a computer readable storage medium. The computer readable storage medium has stored thereon a game interface based virtual key definition program, which when executed by a processor implements the steps described above.
It should be noted that the above description of the terminal embodiment is similar to the description of the method embodiment, and has similar beneficial effects to the method embodiment. For technical details not disclosed in the terminal embodiments of the present invention, reference is made to the description of the method embodiments of the present invention for understanding.
It should be noted that, in the embodiment of the present invention, if the virtual key definition method based on the game interface is implemented in the form of a software function module and is sold or used as an independent product, the virtual key definition method may also be stored in a computer readable storage medium. Based on such understanding, the technical solutions of the embodiments of the present invention may be essentially implemented or a part contributing to the prior art may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computing device (which may be a personal computer, a server, or a network device) to execute all or part of the methods described in the embodiments of the present invention. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read Only Memory (ROM), a magnetic disk, or an optical disk. Thus, embodiments of the invention are not limited to any specific combination of hardware and software.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method described in the embodiments of the present invention.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The above description is only a preferred embodiment of the present invention, and not intended to limit the scope of the present invention, and all modifications of equivalent structures and equivalent processes, which are made by using the contents of the present specification and the accompanying drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the present invention.

Claims (8)

1. A virtual key definition method based on a game interface is applied to a terminal, and is characterized in that when the terminal enters the game interface, the game interface comprises at least one virtual key A, each virtual key A in the at least one virtual key A corresponds to one function A ', the at least one virtual key A is arranged in an initial area B, and when a user touches the initial area B, the at least one virtual key A executes the corresponding function A', and the method comprises the following steps:
receiving the dragging operation of a user finger on the virtual key A;
when the user finger leaves the virtual key A, recording an area C where the user finger stays on the screen of the terminal at last when leaving the virtual key A;
moving the virtual key A from an initial area B to the area C; and
associating a function A 'corresponding to the virtual key A to the area C, and triggering the virtual key A to execute the corresponding function A' when a user touches the area C;
wherein the method further comprises:
and after the user executes the dragging operation of the virtual key A, saving the area C where the virtual key A is located after the dragging operation of the user.
And after the user finishes the dragging operation of the virtual key A again, saving the area C' where the virtual key A is located after the dragging operation of the user, and covering the previously saved area C where the virtual key A is located.
2. The method for defining virtual keys based on a game interface of claim 1, wherein the method further comprises:
before saving and exiting the game interface, after the user executes the dragging operation of the virtual key A, the terminal saves the area C' where the virtual key A is located after the last user dragging operation;
when the user opens the game interface again after quitting the game interface, the at least one virtual key A is displayed and arranged in the area C'.
3. The game interface-based virtual key definition method according to claim 1, wherein the terminal is further configured with preset operation buttons, the method further comprising:
and receiving the click operation of the user on the preset operation button, and restoring the position area of the virtual key A in the game interface to the initial position of the game interface on the virtual key A according to the click operation.
4. The method for defining virtual keys based on a game interface of claim 1, wherein the method further comprises:
receiving the pressing operation of a user on the virtual key A;
judging whether the time of the pressing operation exceeds a preset time or not;
and when the pressing operation time exceeds preset time, generating a control lever handle for controlling the size of the virtual key A, wherein the control lever handle is suspended on the game interface and surrounds the virtual key A, and a user controls the size of the virtual key A by dragging the control lever handle.
5. A terminal is characterized in that when the terminal enters a game interface, the game interface comprises at least one virtual key A, each virtual key A in the at least one virtual key A corresponds to a function A 'one by one, the at least one virtual key A is arranged in an initial area B, and when a user touches the initial area B, the at least one virtual key A executes the corresponding function A', and the terminal at least comprises: a memory, a communication bus, and a processor, wherein:
the memory is used for storing a virtual key definition program based on a game interface;
the communication bus is used for realizing connection communication between the processor and the memory;
the processor is used for executing the virtual key definition program based on the game interface stored in the memory so as to realize the following steps:
receiving the dragging operation of a user finger on the virtual key A;
when the user finger leaves the virtual key A, recording an area C where the user finger stays on the screen of the terminal at last when leaving the virtual key A;
moving the virtual key A from an initial area B to the area C; and
associating a function A 'corresponding to the virtual key A to the area C, and triggering the virtual key A to execute the corresponding function A' when a user touches the area C;
wherein the processor is further configured to implement the following steps:
after the user executes the dragging operation of the virtual key A, saving the area C where the virtual key A is located after the dragging operation of the user;
and after the user finishes the dragging operation of the virtual key A again, saving the area C' where the virtual key A is located after the dragging operation of the user, and covering the previously saved area C where the virtual key A is located.
6. The terminal of claim 5, wherein the terminal is further configured with preset operation buttons, and when the game interface-based virtual key definition program is executed by the processor, the following steps are further implemented:
and receiving the click operation of the user on the preset operation button, and restoring the position area of the virtual key A in the game interface to the initial position of the game interface on the virtual key A according to the click operation.
7. The terminal of claim 5, wherein the game interface based virtual key definition program, when executed by the processor, further performs the steps of:
receiving the pressing operation of a user on the virtual key A;
judging whether the time of the pressing operation exceeds a preset time or not;
and when the pressing operation time exceeds preset time, generating a control lever handle for controlling the size of the virtual key A, wherein the control lever handle is suspended on the game interface and surrounds the virtual key A, and a user controls the size of the virtual key A by dragging the control lever handle.
8. A storage medium having stored thereon a game interface-based virtual key definition program, the game interface-based virtual key definition program when executed by a processor implementing the steps of the game interface-based virtual key definition method as claimed in claims 1 to 4.
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