CN111314720A - Live broadcast and microphone connection control method and device, electronic equipment and computer readable medium - Google Patents

Live broadcast and microphone connection control method and device, electronic equipment and computer readable medium Download PDF

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Publication number
CN111314720A
CN111314720A CN202010076258.5A CN202010076258A CN111314720A CN 111314720 A CN111314720 A CN 111314720A CN 202010076258 A CN202010076258 A CN 202010076258A CN 111314720 A CN111314720 A CN 111314720A
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China
Prior art keywords
game
picture
video
live
server
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CN202010076258.5A
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Chinese (zh)
Inventor
朱天任
陈志坚
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010076258.5A priority Critical patent/CN111314720A/en
Publication of CN111314720A publication Critical patent/CN111314720A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • H04N21/23424Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving splicing one content stream with another content stream, e.g. for inserting or substituting an advertisement
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47205End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for manipulating displayed content, e.g. interacting with MPEG-4 objects, editing locally
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure relates to a live broadcast wheat connection control method and device, electronic equipment and a computer readable medium, and belongs to the technical field of live broadcast. The method comprises the following steps: the first anchor terminal sends a game wheat connecting request to the server; the server matches a second main broadcasting terminal according to the game wheat connecting request; the method comprises the steps that a first anchor terminal starts a first game process and obtains a first game picture corresponding to the first game process; the second anchor terminal starts a second game process and acquires a second game picture corresponding to the second game process; the method comprises the steps that a first anchor terminal obtains a first video picture, a second anchor terminal obtains a second video picture, and the first video picture and the second video picture are video pictures obtained through camera equipment; and sending the first game picture, the second game picture, the first video picture and the second video picture to a live broadcast audience through the server. This is disclosed through making both sides 'anchor match to same live broadcast recreation even the wheat, can effectively promote the atmosphere and the interactive effect of live broadcast room, promotes user's experience and feels.

Description

Live broadcast and microphone connection control method and device, electronic equipment and computer readable medium
Technical Field
The present disclosure relates to the field of live broadcast technologies, and in particular, to a live broadcast wheat connection control method, a live broadcast wheat connection control device, an electronic device, and a computer-readable medium.
Background
With the rapid development of the live broadcast industry, the types of live broadcast are more and more abundant. The live game is one of the most extensive live broadcast types of audiences, and the anchor of each live broadcast platform occasionally uses games of some third parties for spelling when connecting to the wheat so as to improve the atmosphere of the live broadcast room.
However, if the two parties respectively broadcast different games in a live broadcast manner, a common topic is difficult to form, so that the atmosphere of a live broadcast room is poor; if the two parties are in charge of the live broadcast of the same game, the matching is difficult, and the user in the current live broadcast room can hardly participate in the game. Therefore, a live broadcast control method capable of improving the atmosphere of the live broadcast room and enhancing the experience of the user is needed.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure aims to provide a live broadcast wheat-connecting control method, a live broadcast wheat-connecting control device, an electronic device, and a computer-readable medium, so as to improve the atmosphere of a live broadcast room at least to a certain extent and enhance the experience of a user.
According to a first aspect of the present disclosure, a live broadcast and live broadcast control method is provided, including:
the first anchor terminal sends a game wheat connecting request to the server;
the server matches a second main broadcasting terminal according to the game wheat connecting request;
the first anchor terminal starts a first game process and acquires a first game picture corresponding to the first game process;
the second anchor terminal starts a second game process and acquires a second game picture corresponding to the second game process, wherein the first game picture and the second game picture are game pictures of the same game corresponding to different game processes;
the first anchor terminal acquires a first video picture, the second anchor terminal acquires a second video picture, and the first video picture and the second video picture are video pictures acquired by camera equipment;
and sending the first game picture, the second game picture, the first video picture and the second video picture to a live audience through the server.
In an exemplary embodiment of the present disclosure, the first game process is a game process built in the first anchor, and the second game process is a game process built in the second anchor.
In an exemplary embodiment of the present disclosure, the server includes a game sub-server;
the server provides game service for the first game process and the second game process through the game sub-server.
In an exemplary embodiment of the present disclosure, the server includes a live sub-server;
and the server sends the first game picture, the second game picture, the first video picture and the second video picture to a live audience through the live sub-server.
In an exemplary embodiment of the present disclosure, the server includes a matching sub-server;
and the server matches a second main broadcasting terminal according to the game wheat connecting request through the matching sub-server.
In an exemplary embodiment of the present disclosure, the method further comprises:
and the live audience end displays the first game picture, the second game picture, the first video picture and the second video picture.
In an exemplary embodiment of the present disclosure, the live viewer displaying the first game screen, the second game screen, the first video screen, and the second video screen includes:
the live broadcast audience acquires the preset display sizes and the preset display positions of the first game picture, the second game picture, the first video picture and the second video picture;
and the live broadcast audience terminal displays the pictures according to the preset display sizes and the preset display positions of the game pictures and the video pictures.
In an exemplary embodiment of the present disclosure, the method further comprises:
and the live broadcast audience adjusts the size of the first game picture and/or the second game picture according to the received first operation instruction, and adjusts the position of the first game picture and/or the second game picture according to the received second operation instruction.
In an exemplary embodiment of the present disclosure, the acquiring, by the first anchor, a first video picture includes:
and responding to a live broadcast starting request of the first anchor terminal, and the first anchor terminal acquires a first video picture.
In an exemplary embodiment of the present disclosure, the acquiring, by the second anchor terminal, a second video picture includes:
and responding to a live broadcast starting request of the second anchor terminal, and the second anchor terminal acquires a second video picture.
In an exemplary embodiment of the present disclosure, the sending, via the server, the first game screen, the second game screen, the first video screen, and the second video screen to a live viewer includes:
synthesizing the first game picture, the second game picture, the first video picture and the second video picture into a live video stream;
and sending the live video stream to a live audience through the server.
In an exemplary embodiment of the present disclosure, the method further comprises:
and displaying the second game picture in the first anchor terminal.
In an exemplary embodiment of the present disclosure, the method further comprises:
and the second anchor terminal displays the first game picture.
In an exemplary embodiment of the present disclosure, the method further comprises:
and determining the spelling result of the connecting wheat according to the game result.
In an exemplary embodiment of the present disclosure, after the game is ended, the method further includes:
the first anchor end finishes the first game process and stops acquiring a first game picture corresponding to the first game process;
the second anchor end finishes the second game process and stops acquiring a second game picture corresponding to the second game process;
and sending the first video picture and the second video picture to a live viewer end through the server.
According to a second aspect of the present disclosure, there is provided a live broadcast wheat connection control device, including:
the game wheat connecting request sending module is used for enabling the first anchor terminal to send a game wheat connecting request to the server;
the game microphone connecting request matching module is used for enabling the server to match the second main broadcasting terminal according to the game microphone connecting request;
the first game picture acquisition module is used for enabling the first anchor terminal to start a first game process and acquiring a first game picture corresponding to the first game process;
a second game picture acquiring module, configured to enable the second anchor terminal to start a second game process and acquire a second game picture corresponding to the second game process, where the first game picture and the second game picture are game pictures of the same game corresponding to different game processes;
the video image acquisition module is used for enabling the first anchor terminal to acquire a first video image, the second anchor terminal to acquire a second video image, and the first video image and the second video image are video images acquired by camera equipment;
and the live broadcast picture sending module is used for sending the first game picture, the second game picture, the first video picture and the second video picture to a live broadcast audience through the server.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute any one of the above live microphone connection control methods via executing the executable instructions.
According to a fourth aspect of the present disclosure, there is provided a computer readable medium, on which a computer program is stored, the computer program, when executed by a processor, implementing the live microphone connecting control method of any one of the above.
The exemplary embodiments of the present disclosure may have the following advantageous effects:
in the live broadcast wheat connecting control method of the embodiment of the disclosure, the two anchor wheat connecting parties are matched to enter the same game for spelling, and the video pictures and the game pictures of the anchor wheat connecting parties are simultaneously sent to the user side to be displayed on a live broadcast interface watched by the user side, so that the atmosphere and the interactive effect of a live broadcast room can be effectively improved, live broadcast contents are more interesting and abundant, and the experience and participation of users are improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 shows a flow diagram of a live microphone connection control method according to an example embodiment of the present disclosure;
FIG. 2 shows a flow diagram of sending a live video stream of an example embodiment of the present disclosure;
FIG. 3 shows a flow diagram of displaying a live view of an example embodiment of the present disclosure;
fig. 4 schematically illustrates a schematic diagram of a user-side live display interface according to an embodiment of the present disclosure;
fig. 5 is a flowchart illustrating a live microphone connecting control method after a game process is ended according to an exemplary embodiment of the present disclosure;
FIG. 6 is a schematic diagram illustrating a live display interface on a user end after a game session is ended according to an embodiment of the present disclosure;
fig. 7 shows a block diagram of a live microphone connection control apparatus of an example embodiment of the present disclosure;
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The present example embodiment first provides a live broadcast and live broadcast connection control method. Referring to fig. 1, the live broadcast wheat connection control method may include the following steps:
and S110, the first anchor terminal sends a game wheat connecting request to the server.
In this exemplary embodiment, the first anchor client is an anchor client corresponding to a live broadcast room viewed by the user client.
After the first main broadcasting terminal starts the function of game connecting with the microphone, the first main broadcasting terminal enters a microphone connecting preparation state and sends a game connecting with the microphone request to the server.
And S120, the server matches the second anchor terminal according to the game wheat connecting request.
In this exemplary embodiment, the second anchor terminal is another anchor-side client terminal that performs a game session with the first anchor terminal.
In this exemplary embodiment, the server includes a matching sub-server, and the server can match the second anchor terminal with the first anchor terminal through the matching sub-server according to a game wheat-connecting request sent from the first anchor terminal to the server.
Step S130, the first anchor terminal starts a first game process and obtains a first game picture corresponding to the first game process.
In this exemplary embodiment, the first game process is a game process built in the first host.
And when the first anchor terminal starts the first game process, the first anchor terminal acquires a first game picture corresponding to the first game process in real time and sends the first game picture to the server.
Step S140, the second anchor terminal starts a second game process and obtains a second game picture corresponding to the second game process, wherein the first game picture and the second game picture are game pictures of the same game corresponding to different game processes.
In this exemplary embodiment, the second game process is a game process built in the second host.
And when the second anchor terminal starts the second game process, the second anchor terminal acquires a second game picture corresponding to the second game process in real time and sends the second game picture to the server.
The first game process and the second game process are different game processes corresponding to the same game, and the first game picture and the second game picture are game pictures corresponding to different game processes of the same game.
The server includes a game sub-server through which the server can provide a built-in game service of the anchor client for the first game process and the second game process.
In order to increase the tension and the interaction sense of the live game, a second game picture of the second anchor can be displayed in the display interface of the first anchor, and a first game picture of the first anchor can be displayed in the display interface of the second anchor. In this way, the client terminals of the two-player players can display not only the game screens of the client terminals of the two-player players but also the game screens of the two-player players, thereby increasing the tension in the game.
Finally, the spelling result of the Lian Mai can be determined according to the result of the game. For example, a game provided by a game sub-server included in the server is a continuous-watching game with live broadcast software built in, and after the first main broadcast terminal and the second main broadcast terminal are matched with each other, two game processes of the continuous-watching game are simultaneously started for spelling. If the first anchor end finishes the continuous watching game firstly, the result of the game is the first anchor end wins, and similarly, the result of the double-voice match is the first anchor end wins.
Step 150, the first anchor terminal obtains a first video picture, the second anchor terminal obtains a second video picture, and the first video picture and the second video picture are video pictures obtained through the camera equipment.
And responding to a live broadcast starting request of the first anchor terminal, acquiring a first video picture by the first anchor terminal, and sending the first video picture to the server. And responding to a live broadcast starting request of the second anchor terminal, acquiring a second video picture by the second anchor terminal, and sending the first video picture to the server. The first video picture and the second video picture are video pictures acquired through the camera equipment, namely video pictures of each anchor, which are shot by each anchor client through the camera equipment.
And S160, sending the first game picture, the second game picture, the first video picture and the second video picture to a live audience through the server.
In this exemplary embodiment, the live viewer is a user-side client for watching live.
The server comprises a live broadcast sub-server, and the server can send the first game picture, the second game picture, the first video picture and the second video picture to a live broadcast audience through the live broadcast sub-server.
As shown in fig. 2, step S160 may specifically include the following steps:
s210, synthesizing a first game picture, a second game picture, a first video picture and a second video picture into a live video stream;
and S220, sending the live video stream to a live audience through the server.
In the above steps, the video stream refers to the transmission of video data, which can be processed as a stable and continuous stream through the network, and is suitable for the streaming real-time transmission of animation, video and audio on the network. The server acquires a first game picture and a first video picture from the first anchor terminal, acquires a second game picture and a second video picture from the second anchor terminal, synthesizes the acquired game pictures and video pictures into a live video stream, and then sends the live video stream to the corresponding live audience terminal.
After step S160, the live broadcast wheat-connecting control method further includes the following steps: and the live broadcast audience end displays a first game picture, a second game picture, a first video picture and a second video picture. As shown in fig. 3, the step may specifically include the following steps:
s310, a live broadcast audience acquires a first game picture, a second game picture, a preset display size and a preset display position of the first video picture and the second video picture;
after a live broadcast audience acquires a live broadcast video stream containing a first game picture, a second game picture, a first video picture and a second video picture, an anchor client corresponding to the live broadcast audience needs to be determined, and then an initial preset display size and a preset display position of each picture in the live broadcast video stream are determined according to the anchor client corresponding to the live broadcast audience.
For example, as shown in fig. 4, if the anchor side client corresponding to the live viewer is the first anchor, the first game screen of the first anchor is displayed at the position of the game window 401, which occupies 50% -60% of the entire display interface; displaying a second game picture of the opposite anchor, namely a second anchor end, at the position of the game window 402, wherein the second game picture accounts for 8% -10% of the whole display interface; respectively displaying a first video picture and a second video picture of the anchor broadcasts of the two parties at the positions of an anchor video area 403 and an anchor video area 404, wherein the first video picture and the second video picture respectively account for 5% -8% of the whole display interface; finally, the score display area 405 is displayed below the display interface and is displayed in a proper scale size. The specific numerical values of the display positions and the display sizes of the respective screens are merely examples, and are not particularly limited in the present exemplary embodiment.
And S320, displaying the pictures by the live broadcast spectator according to the preset display sizes and the preset display positions of the game pictures and the video pictures.
After the preset display size and the preset display position of each game picture and each video picture are determined, the live broadcast audience carries out initial display of the live broadcast picture according to the preset display size and the preset display position of each game picture and each video picture.
Meanwhile, the size and position of each game picture in the display picture can be adjusted by the user at the live audience according to the watching requirement, and the specific adjusting method comprises the following steps:
and the live broadcast audience adjusts the size of the first game picture and/or the second game picture according to the received first operation instruction, and adjusts the position of the first game picture and/or the second game picture according to the received second operation instruction.
The first operation instruction refers to an operation instruction capable of adjusting the size of the game window, for example, a user clicks and drags a frame of the game window to adjust the size of the game window in a computer screen, or a user performs a zoom operation on the game window through movement of two fingers in a touch screen of a mobile phone. The second operation instruction refers to an operation instruction that can adjust the position of the game window, for example, an operation that a user clicks the inside of the game window and moves the operation point to make the game window move horizontally in the display interface.
For example, if the user wants to view the progress of the game of the opposite-party anchor more clearly, the game screen of the opposite-party anchor can be enlarged and moved to the middle of the display interface by the adjustment method of the game window.
After the game is ended, as shown in fig. 5, the live microphone connecting control method further includes the following steps:
step 510, the first anchor end finishes the first game process and stops obtaining a first game picture corresponding to the first game process;
s520, the second anchor end finishes the second game process and stops obtaining a second game picture corresponding to the second game process;
and S530, sending the first video picture and the second video picture to a live audience through the server.
When the game is finished, the first anchor end finishes the first game process and stops acquiring a first game picture corresponding to the first game process; and the second anchor end finishes the second game process and stops acquiring a second game picture corresponding to the second game process. At this time, the server only needs to acquire the first video picture and the second video picture, combine the first video picture and the second video picture into a video stream, and send the video stream to the live audience for displaying.
As shown in fig. 6, when the game is finished, the live viewer displays only the video images of the two-party broadcasters. For example, the first video image of the first anchor terminal corresponding to the live viewer terminal may be displayed at the position of the anchor video area 601, and the second video image of the second anchor terminal may be displayed at the position of the anchor video area 602, or the two video images may be displayed in the same size, which is not particularly limited in this exemplary embodiment. At this time, the anchor of the two parties can interact according to the prior game spelling result, such as executing reward or punishment, so as to enhance the interactivity and interestingness of live broadcast.
It should be noted that although the various steps of the methods of the present disclosure are depicted in the drawings in a particular order, this does not require or imply that these steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
Furthermore, the present disclosure also provides a live broadcast wheat connection control device. Referring to fig. 7, the live microphone connecting control device may include a game microphone connecting request sending module 710, a game microphone connecting request matching module 720, a first game screen obtaining module 730, a second game screen obtaining module 740, a video screen obtaining module 750, and a live screen sending module 760. Wherein:
the game wheat-connecting request sending module 710 may be configured to enable the first anchor to send a game wheat-connecting request to the server;
the game microphone connecting request matching module 720 may be configured to enable the server to match the second anchor according to the game microphone connecting request;
the first game picture acquiring module 730 may be configured to enable the first anchor terminal to start a first game process, and acquire a first game picture corresponding to the first game process;
the second game picture acquiring module 740 may be configured to enable the second anchor terminal to start a second game process, and acquire a second game picture corresponding to the second game process, where the first game picture and the second game picture are game pictures of the same game corresponding to different game processes;
the video image obtaining module 750 may be configured to enable a first anchor terminal to obtain a first video image, and a second anchor terminal to obtain a second video image, where the first video image and the second video image are video images obtained by a camera device;
the live view sending module 760 may be configured to send the first game view, the second game view, the first video view, and the second video view to a live viewer via a server.
In some exemplary embodiments of the present disclosure, the live microphone connecting control device may further include a live audience display module, which may be configured to enable the live audience to display the first game screen, the second game screen, the first video screen, and the second video screen.
In some exemplary embodiments of the present disclosure, the live viewer side display module may include a preset parameter obtaining unit and a live screen display unit. Wherein:
the preset parameter acquiring unit can be used for enabling a live broadcast audience to acquire a preset display size and a preset display position of a first game picture, a second game picture, a first video picture and a second video picture;
the live broadcast picture display unit can be used for displaying pictures by the live broadcast audience according to the preset display sizes and the preset display positions of the game pictures and the video pictures.
In some exemplary embodiments of the present disclosure, the live viewer display module may further include a live screen adjusting unit, which may be configured to enable the live viewer to adjust a size of the first game screen and/or the second game screen according to the received first operation instruction, and adjust a position of the first game screen and/or the second game screen according to the received second operation instruction.
In some exemplary embodiments of the present disclosure, the live screen transmitting module 760 may include a live video stream composition unit and a live video stream transmitting unit. Wherein:
the live video stream synthesizing unit may be configured to synthesize the first game picture, the second game picture, the first video picture, and the second video picture into a live video stream;
the live video stream sending unit can be used for sending the live video stream to a live audience through the server.
In some exemplary embodiments of the present disclosure, the live microphone connecting control device may further include a second game screen display module, which may be configured to cause the first main terminal to display a second game screen.
In some exemplary embodiments of the present disclosure, the live microphone connecting control device may further include a first game screen display module, which may be configured to cause the second main terminal to display the first game screen.
In some exemplary embodiments of the present disclosure, the live microphone connecting control apparatus may further include a spelling result determination module, which may be configured to determine a spelling result of the microphone connecting according to a result of the game.
In some exemplary embodiments of the present disclosure, the live microphone connecting control device may further include a first game progress ending module, a second game progress ending module, and a video picture transmission module. Wherein:
the first game process ending module may be configured to enable the first anchor end to end the first game process and stop obtaining a first game picture corresponding to the first game process;
the second game process ending module may be configured to enable the second anchor end to end the second game process and stop obtaining a second game picture corresponding to the second game process;
the video picture sending module can be used for sending the first video picture and the second video picture to a live viewer end through the server.
The details of each module/unit in the above live broadcast and microphone connection control device have been described in detail in the corresponding method embodiment section, and are not described herein again.
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use with the electronic device to implement an embodiment of the invention.
It should be noted that the computer system 800 of the electronic device shown in fig. 8 is only an example, and should not bring any limitation to the functions and the scope of the application of the embodiment of the present invention.
As shown in fig. 8, the computer system 800 includes a Central Processing Unit (CPU)801 that can perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)802 or a program loaded from a storage section 808 into a Random Access Memory (RAM) 803. In the RAM 803, various programs and data necessary for system operation are also stored. The CPU801, ROM 802, and RAM 803 are connected to each other via a bus 804. An input/output (I/O) interface 805 is also connected to bus 804.
The following components are connected to the I/O interface 805: an input portion 806 including a keyboard, a mouse, and the like; an output section 807 including a signal such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker; a storage portion 808 including a hard disk and the like; and a communication section 809 including a network interface card such as a LAN card, a modem, or the like. The communication section 809 performs communication processing via a network such as the internet. A drive 810 is also connected to the I/O interface 805 as necessary. A removable medium 811 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 810 as necessary, so that a computer program read out therefrom is mounted on the storage section 808 as necessary.
In particular, according to an embodiment of the present invention, the processes described below with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the invention include a computer program product comprising a computer program embodied on a computer-readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program can be downloaded and installed from a network through the communication section 809 and/or installed from the removable medium 811. When the computer program is executed by the Central Processing Unit (CPU)801, various functions defined in the system of the present application are executed.
It should be noted that the computer readable media shown in the present disclosure may be computer readable signal media or computer readable storage media or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer-readable signal medium may include a propagated data signal with computer-readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
As another aspect, the present application also provides a computer-readable medium, which may be contained in the electronic device described in the above embodiments; or may exist separately without being assembled into the electronic device. The computer readable medium carries one or more programs which, when executed by an electronic device, cause the electronic device to implement the method as described in the embodiments below.
It should be noted that although in the above detailed description several modules of the device for action execution are mentioned, this division is not mandatory. Indeed, the features and functionality of two or more of the modules described above may be embodied in one module, in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module described above may be further divided into embodiments by a plurality of modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (18)

1. A live broadcast wheat connection control method is characterized by comprising the following steps:
the first anchor terminal sends a game wheat connecting request to the server;
the server matches a second main broadcasting terminal according to the game wheat connecting request;
the first anchor terminal starts a first game process and acquires a first game picture corresponding to the first game process;
the second anchor terminal starts a second game process and acquires a second game picture corresponding to the second game process, wherein the first game picture and the second game picture are game pictures of the same game corresponding to different game processes;
the first anchor terminal acquires a first video picture, the second anchor terminal acquires a second video picture, and the first video picture and the second video picture are video pictures acquired by camera equipment;
and sending the first game picture, the second game picture, the first video picture and the second video picture to a live audience through the server.
2. The live broadcast wheat connecting control method of claim 1, wherein the first game process is a game process built in the first main player, and the second game process is a game process built in the second main player.
3. The live microphone connecting control method of claim 1, wherein the server comprises a game sub-server;
the server provides game service for the first game process and the second game process through the game sub-server.
4. The live broadcast wheat connecting control method of claim 1, wherein the server comprises a live broadcast sub-server;
and the server sends the first game picture, the second game picture, the first video picture and the second video picture to a live audience through the live sub-server.
5. The live microphone connecting control method according to claim 1, wherein the server comprises a matching sub-server;
and the server matches a second main broadcasting terminal according to the game wheat connecting request through the matching sub-server.
6. The live broadcast wheat-connecting control method according to claim 1, further comprising:
and the live audience end displays the first game picture, the second game picture, the first video picture and the second video picture.
7. The live broadcasting microphone connecting control method of claim 6, wherein the live broadcasting audience terminal displays the first game picture, the second game picture, the first video picture and the second video picture, and the method comprises the following steps:
the live broadcast audience acquires the preset display sizes and the preset display positions of the first game picture, the second game picture, the first video picture and the second video picture;
and the live broadcast audience terminal displays the pictures according to the preset display sizes and the preset display positions of the game pictures and the video pictures.
8. The live broadcast wheat connecting control method of claim 6, wherein the method further comprises:
and the live broadcast audience adjusts the size of the first game picture and/or the second game picture according to the received first operation instruction, and adjusts the position of the first game picture and/or the second game picture according to the received second operation instruction.
9. The live broadcast wheat-connecting control method of claim 1, wherein the step of acquiring a first video picture by the first main broadcast terminal comprises the steps of:
and responding to a live broadcast starting request of the first anchor terminal, and the first anchor terminal acquires a first video picture.
10. The live broadcast wheat-connecting control method of claim 1, wherein the second anchor terminal acquires a second video picture, and the method comprises the following steps:
and responding to a live broadcast starting request of the second anchor terminal, and the second anchor terminal acquires a second video picture.
11. The live microphone connecting control method according to claim 1, wherein the sending the first game screen, the second game screen, the first video screen, and the second video screen to a live viewer via the server includes:
synthesizing the first game picture, the second game picture, the first video picture and the second video picture into a live video stream;
and sending the live video stream to a live audience through the server.
12. The live broadcast wheat-connecting control method according to claim 1, further comprising:
and displaying the second game picture in the first anchor terminal.
13. The live broadcast wheat-connecting control method according to claim 1, further comprising:
and the second anchor terminal displays the first game picture.
14. The live broadcast wheat-connecting control method according to claim 1, further comprising:
and determining the spelling result of the connecting wheat according to the game result.
15. The live microphone connecting control method according to claim 1, wherein after the game is ended, the method further comprises:
the first anchor end finishes the first game process and stops acquiring a first game picture corresponding to the first game process;
the second anchor end finishes the second game process and stops acquiring a second game picture corresponding to the second game process;
and sending the first video picture and the second video picture to a live viewer end through the server.
16. A live broadcast wheat connecting control device is characterized by comprising:
the game wheat connecting request sending module is used for enabling the first anchor terminal to send a game wheat connecting request to the server;
the game microphone connecting request matching module is used for enabling the server to match the second main broadcasting terminal according to the game microphone connecting request;
the first game picture acquisition module is used for enabling the first anchor terminal to start a first game process and acquiring a first game picture corresponding to the first game process;
a second game picture acquiring module, configured to enable the second anchor terminal to start a second game process and acquire a second game picture corresponding to the second game process, where the first game picture and the second game picture are game pictures of the same game corresponding to different game processes;
the video image acquisition module is used for enabling the first anchor terminal to acquire a first video image, the second anchor terminal to acquire a second video image, and the first video image and the second video image are video images acquired by camera equipment;
and the live broadcast picture sending module is used for sending the first game picture, the second game picture, the first video picture and the second video picture to a live broadcast audience through the server.
17. An electronic device, comprising:
a processor; and
a memory to store one or more programs that, when executed by the one or more processors, cause the one or more processors to implement a live microphone attachment control method as recited in any of claims 1-15.
18. A computer-readable medium, on which a computer program is stored, which, when being executed by a processor, carries out a live microphone connection control method according to any one of claims 1 to 15.
CN202010076258.5A 2020-01-23 2020-01-23 Live broadcast and microphone connection control method and device, electronic equipment and computer readable medium Pending CN111314720A (en)

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