CN111242688B - Animation resource production method and device, mobile terminal and storage medium - Google Patents

Animation resource production method and device, mobile terminal and storage medium Download PDF

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CN111242688B
CN111242688B CN202010034388.2A CN202010034388A CN111242688B CN 111242688 B CN111242688 B CN 111242688B CN 202010034388 A CN202010034388 A CN 202010034388A CN 111242688 B CN111242688 B CN 111242688B
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animation
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editor
animation resource
resources
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CN111242688A (en
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吴恒刚
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
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    • G06Q30/02Marketing; Price estimation or determination; Fundraising
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    • G06Q30/0276Advertisement creation
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    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06T13/00Animation

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Abstract

The invention discloses a method, a device, a mobile terminal and a storage medium for manufacturing animation resources, wherein the method for manufacturing the animation resources comprises the following steps: creating a production page of the animation resource; calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code; and adding animation in the resource information by using the animation resource editor to generate animation resources. The animation resource manufacturing method of the invention relates to android technology during animation manufacturing, which can improve the open source of the generated animation resource, so that more proper playing equipment can be utilized for playing during playing, and the playing is smoother, and the performance is improved.

Description

Animation resource production method and device, mobile terminal and storage medium
Technical Field
The present invention relates to the field of terminal technologies, and in particular, to a method and apparatus for manufacturing an animation resource, a mobile terminal, and a storage medium.
Background
At present, with the rapid development of science and technology and mobile equipment, great convenience is brought to daily life and work of people. In the advertising field, more and more animations are applied to advertisement production and playing, and are popular with people. In the advertisement production process, an advertisement editor is mainly produced by utilizing a front-end technology, advertisements are edited by using the editor, a webpage advertisement file packet is generated, the advertisement file packet is downloaded to an advertisement machine terminal through a network, and an advertisement machine application directly uses a WebView control to play the advertisements. However, the application of the front-end technology does not involve too much Android technology, and the playing performance is poor when WebView is used at the playing end.
Disclosure of Invention
The invention mainly aims to provide a method, a device, a mobile terminal and a storage medium for manufacturing animation resources, and aims to solve the technical problems that in the prior art, the application of front-end technology is utilized in advertisement manufacture, too many Android technologies are not involved, and playing performance is poor by using WebView at a playing end.
In order to achieve the above object, the present invention provides a method for producing an animation resource, the method for producing an animation resource comprising the steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In order to achieve the above object, the present invention provides an apparatus for producing an animation resource, the apparatus comprising a memory, a processor, and a program for producing an animation resource stored in the memory and executable on the processor, the program for producing an animation resource, when executed by the processor, implementing the steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In order to achieve the above object, the present invention provides a mobile terminal including a memory, a processor, and a production program of an animation resource on the memory and executable on the processor, the production program of the animation resource realizing the following steps when executed by the processor:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In order to achieve the above object, the present invention provides a computer-readable storage medium having stored thereon a production program of an animation resource, which when executed by a processor, realizes the steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
According to the invention, the animation resource editor is generated by using the third-party framework, so that the editor can support more application of an operating system and also support android application, the android technology is involved in animation production, the open source of the generated animation resource can be improved, more suitable playing devices can be used for playing during playing, the playing is smoother, and the performance is improved.
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FIG. 1 is a schematic diagram of functional modules of a mobile terminal according to the present invention;
FIG. 2 is a flowchart of an exemplary embodiment of a method for producing animation resources according to the present invention;
FIG. 3 is a schematic view of the division of each region of a production page according to the present invention;
FIG. 4 is a flowchart of another exemplary embodiment of a method for producing animation resources according to the present invention;
FIG. 5 is a flowchart illustrating an exemplary embodiment of generating an animation resource by adding an animation to the resource information using the animation resource editor at step S30 of FIG. 2 according to the present invention;
FIG. 6 is a flowchart illustrating the step S30 of FIG. 2 of adding an animation to the resource information using the animation resource editor to generate an animation resource according to another exemplary embodiment of the present invention;
FIG. 7 is a flowchart of another exemplary embodiment of a method for producing animation resources according to the present invention;
FIG. 8 is a flow chart of an animation process according to an embodiment of the invention;
fig. 9 is a flowchart of an animation playback according to an embodiment of the invention.
The achievement of the objects, functional features and advantages of the present invention will be further described with reference to the accompanying drawings, in conjunction with the embodiments.
Detailed Description
It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
As shown in fig. 1, fig. 1 is a schematic diagram of a mobile terminal structure of a hardware running environment according to an embodiment of the present invention.
As shown in fig. 1, the mobile terminal may include: a processor 1001, such as a CPU (central processing unit), a network interface 1004, a user interface 1003, a memory 1005, a communication bus 1002. Wherein the communication bus 1002 is used to enable connected communication between these components. The user interface 1003 may include a Display, an input device such as a Keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a stable memory (non-volatile memory), such as a disk memory. The memory 1005 may also optionally be a storage device separate from the processor 1001 described above.
Optionally, the mobile terminal may further include a camera, an RF (Radio Frequency) circuit, a sensor, an audio circuit, a WiFi module, and the like.
It will be appreciated by those skilled in the art that the structure shown in fig. 1 is not limiting of the video sampling apparatus and may include more or fewer components than shown, or may combine certain components, or may be a different arrangement of components. The mobile terminal can be a mobile phone or a pad.
As shown in FIG. 1, the memory 1005 may include an operating system, a network communication module, a user interface module, and an authoring application for animation resources.
In the terminal shown in fig. 1, the network interface 1004 is mainly used for connecting to a background server and performing data communication with the background server; the user interface 1003 is mainly used for connecting a client (user side) and performing data communication with the client; and the processor 1001 may be configured to call a production program of the animation resource stored in the memory 1005 and perform the following operations:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
Referring to fig. 2, fig. 2 is a flowchart illustrating an exemplary embodiment of a method for generating animation resources according to the present invention. In this embodiment, the method for producing the animation resource includes the following steps:
s10, creating a production page of the animation resource;
the animation resource can be an animation advertisement or an animation video, and the animation resource can be a resource with animation effect which is manufactured according to the requirement. The animation resource library is set in advance, and comprises animation resource making page templates, namely animation resource samples. When an animation resource is required to be produced, obtaining data information of a production page template of the animation resource, wherein the data information comprises size information of a production page where the template is located, types of all areas, position information of all areas on the production page and the like. A production page of the animation resource is created from the data information of the production page, for example, referring to fig. 3, a 16×18 production page is created, which includes 3 areas, positions of the respective areas, a left area 1, a right area 2, and a lower area 3. When animation is produced, different resources can be imported into three different areas to produce different animation contents, or the animation attributes of the three areas are different.
S20, calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and manufacturing an animation resource editor by using a third-party framework, so that the animation resource editor supports the application of various operating systems, wherein the third-party framework is an open source code. The open source code supports android applications, for example, an Electron is used as a framework of a client at an editor side, and a set of codes supports applications for generating a MacOS, windows, linux three main stream operating system; the Electron is an open source library that builds cross-platform desktop applications with HTML CSS and js. By combining a series of front-end technologies, the editor supports importing resource information such as pictures, PSD files, GIF pictures, videos, lottie animations and the like. Meanwhile, elements such as built-in characters and shapes can be added in the editor. The editor additionally utilizes a third party framework to manufacture the editor, is open source code, and can support more application of an operating system.
Referring to fig. 4, before the step of adding an animation to the resource information by using the animation resource editor to generate an animation resource, the method further includes:
step S40, receiving an attribute modification instruction;
and step S50, modifying the attribute of the resource information according to the attribute modification instruction.
After the resource information is imported before starting animation, a resource attribute modification instruction can be received to modify the attribute of the resource information. For example, by operating a production panel for producing a page, various common attributes such as the width, height, and level of an element can be adjusted, and animation such as scaling, rotation, flipping, transparency, movement, blurring, masking, and waving can be supported. Through attribute modification, the manufactured animation resources are more expected, the animation effect is better, and the design is more reasonable and accurate.
And step S30, adding the animation to the resource information by using the animation resource editor to generate animation resources.
After adding the resource information, that is, after importing the resource information for producing the animation through the animation resource editor, adding the animation into the resource information by using the animation resource editor to generate the animation resource. In order to ensure that the generated animation resources can be normally used, clicking and playing to view the whole effect after the animation resources are generated; and exporting the file, generating a preview image and packaging the resource file, and locally storing or uploading the preview image and the packaged resource file to a server. And when playing, the whole effect is checked by clicking the playing, the set effect is achieved, the file is exported, and if the expected effect is not achieved, the resource information attribute needs to be adjusted so as to achieve the expected effect. The set effects include, for example, a screen width of the animation resource, a definition of the screen, a switching frame rate of the animation, and the like. Through the introduction of the open source framework, the editor can introduce a plurality of open source software expansion functions, such as automatic picture cutting, picture generation, screen recording and the like, so that the efficiency of animation production is improved.
According to the method, the animation resource editor is generated by using the third-party framework, so that the editor can support more application of an operating system and also support android application, the android technology is involved in animation production, the open source of the generated animation resource can be improved, more suitable playing devices can be used for playing during playing, the playing is smoother, and the performance is improved.
In one embodiment of the present invention, referring to fig. 5, the step of adding an animation to the resource information by using the animation resource editor, and generating an animation resource includes:
and S31, adding animation according to a time line in the resource information by using the animation resource editor to generate animation resources.
Animation is added to the time line, and time base animation resources are generated. Specifically, by utilizing the capability of the GreenSock animation library, a time line can be set for all animations, and the animations can be played according to the time line during playing.
When playing the animation, the step of adding the animation into the resource information by using the animation resource editor and generating the animation resource further comprises the following steps: acquiring the animation resources; analyzing the configuration file of the animation resource to generate android elements and animations; and playing the animation according to the time line in the configuration file by using the android element. After the animation resources are obtained, decompressing to the local, generating Android elements by analyzing the configuration file, adding the animation, and finally playing according to a time line in the configuration file. Through the time line addition, the animation resource playing is more orderly carried out and smoother.
In one embodiment, in order to better play the animation resources, the environment needs are satisfied, and more accurate animation resources are provided; referring to fig. 6, the adding an animation in the resource information by using the animation resource editor, and generating an animation resource includes:
step S32, obtaining scene information of current animation;
and step S33, adding animation in the resource information by using the animation resource editor according to the scene information to generate animation resources.
The scene information comprises a family scene, a working scene, an outgoing scene, a conference scene, an entertainment scene and the like, different scene information can be set according to requirements, the scene information of the current animation is obtained before the animation is generated, the animation generated under different scene information is different, for example, the animation generated by the family scene is different from the animation generated by the working scene, the animation under the family scene can be generated by adding elements of family members or family environment elements, and the working scene can be generated by adding working contents of today or working contents of the week; entertainment, fun elements or element production in the current environment, such as a coffee shop, can be added in the entertainment scene; the animation is produced differently in different scenes, so that the elements for producing the animation are enriched, and the animation production is more reasonable and accurate.
In one embodiment, referring to fig. 7, after the step of generating the animation resource by adding an animation to the resource information using the animation resource editor, the method further includes:
step S60, receiving an animation resource acquisition instruction;
step S70, determining corresponding animation resources according to the acquisition instruction;
and step S80, the determined animation resources are sent to a request end corresponding to the acquisition instruction, so that the request end analyzes the received configuration file of the animation resources to generate android elements and animations, and the animations are played by using the android elements according to a time line in the configuration file.
When the playing of the animation resources is required to be requested, an animation resource acquisition request is initiated, an acquisition instruction is sent to an animation resource storage end, for example, a server or a mobile terminal, the mobile terminal receives the animation resource acquisition instruction, the animation resources are acquired according to the instruction, and the playing end plays according to the requested animation resources. Specifically, at the playing end, the animation file is downloaded through networking, after being decompressed to the local, android elements are generated through analyzing the configuration file, the animation is added, and finally, the animation is played according to a time line in the configuration file. The animation resource playing can be applied to scenes such as advertisement spots, desktop dynamic wallpaper, music skins and the like.
For a better illustration of the animation process of the present invention, referring to FIG. 8, the process comprises:
newly built panel according to size
Importing resources such as pictures and videos;
adjusting the attributes of the panel, the resource width and height, the position, the hierarchy and the like;
adding animation for the elements according to the time line;
clicking and playing to check the whole effect;
and exporting the file, generating a preview image and packaging the resource file, and uploading the preview image and the packaged resource file to a server.
For a better illustration of the animation playback of the present invention, referring to fig. 9, the playback process includes:
and downloading the animation file through networking, decompressing to the local, generating Android elements through analyzing the configuration file, adding the animation, and finally playing according to a time line in the configuration file.
The invention also provides a device for producing the animation resources, in one embodiment, the device for producing the animation resources comprises a memory, a processor and a program for producing the animation resources, wherein the program is stored on the memory and can run on the processor, and the program for producing the animation resources realizes the following steps when being executed by the processor:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
In one embodiment, the animation resource creation device includes: the system comprises a creation module, a receiving module and a processing module;
the creation module is used for creating a production page of the animation resource;
the receiving module is used for calling an animation resource editor to import resource information into the production page, and the animation resource editor is constructed by an open source code;
the processing module is used for adding animation in the resource information by using the animation resource editor to generate animation resources
Further, the receiving module is further configured to receive an attribute modification instruction;
the processing module is further configured to modify an attribute of the resource information according to the attribute modification instruction.
Further, the processing module is configured to add an animation according to a timeline in the resource information by using the animation resource editor, so as to generate an animation resource.
Further, the device also comprises an acquisition module, an analysis module and a playing module,
the acquisition module is used for acquiring the animation resources;
the analysis module is used for analyzing the configuration file of the animation resource to generate android elements and animations;
and the playing module is used for playing the animation according to the time line in the configuration file by using the android element.
Further, the processing module is further configured to use a third party framework to make an animation resource editor, so that the animation resource editor supports applications of multiple operating systems, and the third party framework is an open source code.
Further, the acquisition module is further used for acquiring scene information of the current animation;
and the processing module is also used for adding animation in the resource information by using the animation resource editor according to the scene information to generate animation resources.
Further, the apparatus further comprises: the determining module and the transmitting module are configured to,
the receiving module is also used for receiving an animation resource acquisition instruction;
the determining module is used for determining corresponding animation resources according to the acquisition instruction;
the sending module is used for sending the determined animation resources to the request end corresponding to the acquisition instruction, so that the request end can analyze the received configuration file of the animation resources to generate android elements and animations, and the animations are played by using the android elements according to the time lines in the configuration file.
The implementation of the functions of each module of the animation resource manufacturing device is similar to the process in the method embodiment, and will not be described in detail here.
The invention also provides a mobile terminal, which comprises a memory, a processor and a production program of the animation resource, wherein the production program of the animation resource is arranged as a production page for creating the animation resource; calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code; and adding animation in the resource information by using the animation resource editor to generate animation resources. The mobile terminal of the embodiment generates the animation resource editor by using the third party framework, so that the editor can support more applications of an operating system and also support android applications, the android technology is involved in animation production, the open source of the generated animation resource can be improved, more suitable playing devices can be used for playing during playing, the playing is smoother, and the performance is improved.
The present invention also proposes a computer-readable storage medium having stored thereon a production program of animation resources, which when executed by a processor, realizes the steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or system that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or system. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or system that comprises the element.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
From the above description of the embodiments, it will be clear to those skilled in the art that the above-described embodiment method may be implemented by means of software plus a necessary general hardware platform, but of course may also be implemented by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (e.g. ROM/RAM, magnetic disk, optical disk) as above, comprising instructions for causing a terminal device (which may be a mobile phone, a computer, a server, a controlled terminal, or a network device, etc.) to perform the method of each embodiment of the present invention.
The foregoing description is only of the preferred embodiments of the present invention, and is not intended to limit the scope of the invention, but rather is intended to cover any equivalents of the structures or equivalent processes disclosed herein or in the alternative, which may be employed directly or indirectly in other related arts.

Claims (10)

1. The method for manufacturing the animation resource is characterized by comprising the following steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code, and the animation resource editor is produced by using a third party frame, so that the animation resource editor supports the application of various operating systems, the third party frame is the open source code, and an Electron is used as a frame of a client side at the editor side;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
2. The method for producing an animation resource according to claim 1, wherein before the step of adding an animation to the resource information using the animation resource editor to produce an animation resource, the method further comprises:
receiving an attribute modification instruction;
and modifying the attribute of the resource information according to the attribute modification instruction.
3. The method for producing an animation resource according to claim 1, wherein the step of adding an animation to the resource information using the animation resource editor to produce an animation resource comprises:
and adding animation according to a time line in the resource information by using the animation resource editor to generate animation resources.
4. The method for producing an animation resource according to claim 3, wherein after the step of adding an animation to the resource information using the animation resource editor to produce an animation resource, the method further comprises:
acquiring the animation resources;
analyzing the configuration file of the animation resource to generate android elements and animations;
and playing the animation according to the time line in the configuration file by using the android element.
5. A method of producing an animated resource as claimed in any of claims 1 to 4, wherein the method comprises:
and manufacturing an animation resource editor by using a third-party framework, so that the animation resource editor supports the application of various operating systems, wherein the third-party framework is an open source code.
6. The method for producing an animation resource according to any one of claims 1 to 4, wherein the step of adding an animation to the resource information using the animation resource editor to produce an animation resource comprises:
acquiring scene information of current animation;
and adding animation in the resource information by using the animation resource editor according to the scene information to generate animation resources.
7. The method for producing an animation resource according to any one of claims 1 to 4, wherein after the step of generating an animation resource by adding an animation to the resource information using the animation resource editor, the method further comprises:
receiving an animation resource acquisition instruction;
determining corresponding animation resources according to the acquisition instruction;
and sending the determined animation resources to a request end corresponding to the acquisition instruction, so that the request end can analyze the received configuration file of the animation resources to generate android elements and animations, and playing the animations according to the time lines in the configuration file by using the android elements.
8. An animation resource creation device, wherein the animation resource creation device comprises a memory, a processor and an animation resource creation program stored on the memory and capable of running on the processor, and the animation resource creation program when executed by the processor realizes the following steps:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code, and the animation resource editor is produced by using a third party frame, so that the animation resource editor supports the application of various operating systems, the third party frame is the open source code, and an Electron is used as a frame of a client side at the editor side;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
9. A mobile terminal comprising a memory, a processor, and a production program of an animation resource on the memory and executable on the processor, the production program of the animation resource when executed by the processor implementing the steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code, and the animation resource editor is produced by using a third party frame, so that the animation resource editor supports the application of various operating systems, the third party frame is the open source code, and an Electron is used as a frame of a client side at the editor side;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
10. A computer-readable storage medium, wherein a production program of an animation resource is stored on the computer-readable storage medium, and the production program of the animation resource, when executed by a processor, realizes the steps of:
creating a production page of the animation resource;
calling an animation resource editor to import resource information into the production page, wherein the animation resource editor is constructed by an open source code, and the animation resource editor is produced by using a third party frame, so that the animation resource editor supports the application of various operating systems, the third party frame is the open source code, and an Electron is used as a frame of a client side at the editor side;
and adding animation in the resource information by using the animation resource editor to generate animation resources.
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