CN111097172A - Virtual role control method for stage - Google Patents
Virtual role control method for stage Download PDFInfo
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- CN111097172A CN111097172A CN201911296502.2A CN201911296502A CN111097172A CN 111097172 A CN111097172 A CN 111097172A CN 201911296502 A CN201911296502 A CN 201911296502A CN 111097172 A CN111097172 A CN 111097172A
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- Prior art keywords
- stage
- instruction
- roles
- role
- server
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Abstract
The invention discloses a virtual role control method for a stage, and relates to the field of stage virtual role playing. The invention comprises the following steps: step S1: creating a required stage size and stage props; step S2: putting the required roles on the stage and binding the roles to a role action library; step S3: deploying stage resources with roles to a server; step S4: filling required scripts and instruction sets in the background and deploying the scripts and the instruction sets to a server; step S5: and the terminal opens a stage address and controls the stage and the role through the stage central control engine module. The invention arranges the needed roles on the pre-established stage, binds the roles to the role action library, deploys the stage resources with the roles in the server, deploys the script and the instruction set filled in the background to the server, and controls the stage and the roles by using the stage center control engine module, thereby increasing the diversity of controlling the roles or the stage in the game and shortening the game making period.
Description
Technical Field
The invention belongs to the field of stage virtual role playing, and particularly relates to a virtual role control method for a stage.
Background
In daily life, people have come across various role plays, ranging from a real stage to a mobile device. Role-playing enriches our lives and life histories more or less in different fields, however, whether we have the idea of how to play a role that makes it natural for a person watching or using it to enjoy it.
For a real person, a good director, a good script and a good skill are needed, and the perfect combination of the conditions can possibly result in a good play. Then, how do the roles of the mobile device that are located in various APPs (mobile phone software)? Because role-playing software-like programs in mobile phones are full of the role-playing categories, the technical reserves in the field can completely meet the market demands. However, through intensive research, the characters in the games are mostly pre-manufactured before release, and a limited character is placed in front of the eyes of the user. How to take the role in the user's hand is an unlimited role that can be dynamically changed, like a person or thing that can replace blood to inject new life at any time?
Therefore, the present invention provides a virtual character control method for a stage, which can effectively solve the above problems.
Disclosure of Invention
The invention aims to provide a virtual role control method for a stage, which is characterized in that required roles are placed on a pre-established stage, roles are bound to a role action library, stage resources with the roles are deployed in a server, a script and an instruction set filled in a background are deployed to the server, and a stage central control engine module controls the stage and the roles, so that the problems of single control on the roles or the stage and long manufacturing period in the existing game are solved.
In order to solve the technical problems, the invention is realized by the following technical scheme:
the invention relates to a virtual role control method for a stage, which comprises the following steps:
step S1: creating a required stage size and stage props;
step S2: putting the required roles on the stage and binding the roles to a role action library;
step S3: deploying stage resources with roles to a server;
step S4: filling required scripts and instruction sets in the background and deploying the scripts and the instruction sets to a server;
step S5: and the terminal opens a stage address and controls the stage and the role through the stage central control engine module.
Preferably, in step S1, the specific steps of building the stage size and stage prop are as follows:
step S11: building a stage background according to the size of the adaptive terminal;
step S12: taking a stage background as a reference system, and placing stage props needed under the stage background;
step S13: and binding the stage background and the props to an animation library.
Preferably, in step S5, the specific steps of the stage central control engine module controlling the stage and the role are as follows:
step S51: loading and creating stage and all role props at the terminal through the stage address;
step S52: the server side distributes an instruction for operating a terminal stage;
step S53: and after receiving the instruction sent by the server, the terminal splits the instruction through the stage central control engine module.
Preferably, in the step S52, the stage instructions of the operation terminal adapt the regular expressions in a combined form to send the instructions to the terminal concurrently or serially.
Preferably, in step S53, when the stage central control engine module splits the instruction, if the instruction is an individual instruction, the corresponding object is retrieved to drive the stage central control engine module to execute the action; if the instruction is a concurrent multi-instruction, traversing a plurality of target objects to execute the instruction action at the same time; if the instruction is a serial multi-instruction, the next instruction is executed after the first instruction is executed until all instructions are executed.
The invention has the following beneficial effects:
the invention arranges the needed roles on the pre-established stage, binds the roles to the role action library, deploys the stage resources with the roles in the server, deploys the script and the instruction set filled in the background to the server, and controls the stage and the roles by using the stage center control engine module, thereby increasing the diversity of controlling the roles or the stage in the game and shortening the game making period.
Of course, it is not necessary for any product in which the invention is practiced to achieve all of the above-described advantages at the same time.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a step diagram of a virtual character control method for a stage according to the present invention;
FIG. 2 is a flow chart of instruction control.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to fig. 1-2, the present invention is a method for controlling a virtual character of a stage, including the following steps:
step S1: creating a required stage size and stage props;
step S2: putting the required roles on the stage and binding the roles to a role action library;
step S3: deploying stage resources with roles to a server;
step S4: filling required scripts and instruction sets in the background and deploying the scripts and the instruction sets to a server;
step S5: and the terminal opens a stage address and controls the stage and the role through the stage central control engine module.
In step S1, the specific steps of building stage sizes and stage props are as follows:
step S11: building a stage background according to the size of the adaptive terminal;
step S12: taking a stage background as a reference system, and placing stage props needed under the stage background;
step S13: and binding the stage background and the props to an animation library.
In step S5, the specific steps of the stage central control engine module controlling the stage and the role are as follows:
step S51: loading and creating stage and all role props at the terminal through the stage address;
step S52: the server side distributes an instruction for operating the terminal stage, wherein the instruction comprises an instruction for starting and ending the stage, a prop instruction, a role instruction, a switching instruction and the like;
step S53: and after receiving the instruction sent by the server, the terminal splits the instruction through the stage central control engine module.
In step S52, the stage instructions of the operation terminal are adapted to the regular expression in a combined form and send the instructions to the terminal concurrently or serially, and each instruction has a corresponding object, including a stage, a prop and a role; the instruction set can be continuously improved, and various complex virtual models can be overridden in a huge granulator library.
In step S53, when the stage central control engine module splits the instruction, if the instruction is an individual instruction, the corresponding target object is retrieved to drive the stage central control engine module to execute the action; if the instruction is a concurrent multi-instruction, traversing a plurality of target objects to execute the instruction action at the same time; if the instruction is a serial multi-instruction, the next instruction is executed after the first instruction is executed until all instructions are executed.
It should be noted that, in the above system embodiment, each included unit is only divided according to functional logic, but is not limited to the above division as long as the corresponding function can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
In addition, it is understood by those skilled in the art that all or part of the steps in the method for implementing the embodiments described above may be implemented by a program instructing associated hardware, and the corresponding program may be stored in a computer-readable storage medium.
The preferred embodiments of the invention disclosed above are intended to be illustrative only. The preferred embodiments are not intended to be exhaustive or to limit the invention to the precise embodiments disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the invention and the practical application, to thereby enable others skilled in the art to best utilize the invention. The invention is limited only by the claims and their full scope and equivalents.
Claims (5)
1. A virtual character control method for a stage is characterized by comprising the following steps:
step S1: creating a required stage size and stage props;
step S2: putting the required roles on the stage and binding the roles to a role action library;
step S3: deploying stage resources with roles to a server;
step S4: filling required scripts and instruction sets in the background and deploying the scripts and the instruction sets to a server;
step S5: and the terminal opens a stage address and controls the stage and the role through the stage central control engine module.
2. A virtual character control method for stage according to claim 1, wherein in step S1, the specific steps of building stage size and stage property are as follows:
step S11: building a stage background according to the size of the adaptive terminal;
step S12: taking a stage background as a reference system, and placing stage props needed under the stage background;
step S13: and binding the stage background and the props to an animation library.
3. A stage virtual character control method according to claim 1, wherein in the step S5, the stage central control engine module controls the stage and the character by the following specific steps:
step S51: loading and creating stage and all role props at the terminal through the stage address;
step S52: the server side distributes an instruction for operating a terminal stage;
step S53: and after receiving the instruction sent by the server, the terminal splits the instruction through the stage central control engine module.
4. A stage avatar control method as claimed in claim 3, wherein the stage instructions for operating the terminal are combined to adapt the regular expression to send the instructions to the terminal concurrently or serially in step S52.
5. A stage avatar control method as claimed in claim 3, wherein in step S53, when the stage central control engine module splits the command, if the command is a single command, the corresponding object is retrieved to drive the stage central control engine module to execute the action; if the instruction is a concurrent multi-instruction, traversing a plurality of target objects to execute the instruction action at the same time; if the instruction is a serial multi-instruction, the next instruction is executed after the first instruction is executed until all instructions are executed.
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113947650A (en) * | 2021-09-30 | 2022-01-18 | 完美世界(北京)软件科技发展有限公司 | Animation processing method, animation processing device, electronic equipment and medium |
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US20120229475A1 (en) * | 2009-08-28 | 2012-09-13 | Digimania Limited | Animation of Characters |
CN102688603A (en) * | 2011-03-22 | 2012-09-26 | 王鹏勃 | System of and method for real-time magic-type stage performance based on technologies of augmented reality and action recognition |
CN102693091A (en) * | 2012-05-22 | 2012-09-26 | 深圳市环球数码创意科技有限公司 | Method for realizing three dimensional virtual characters and system thereof |
US20150030305A1 (en) * | 2012-04-12 | 2015-01-29 | Dongguk University Industry-Academic Cooperation Foundation | Apparatus and method for processing stage performance using digital characters |
US20170132828A1 (en) * | 2015-11-06 | 2017-05-11 | Mursion, Inc. | Control System for Virtual Characters |
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2019
- 2019-12-16 CN CN201911296502.2A patent/CN111097172A/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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US20120229475A1 (en) * | 2009-08-28 | 2012-09-13 | Digimania Limited | Animation of Characters |
CN102688603A (en) * | 2011-03-22 | 2012-09-26 | 王鹏勃 | System of and method for real-time magic-type stage performance based on technologies of augmented reality and action recognition |
US20150030305A1 (en) * | 2012-04-12 | 2015-01-29 | Dongguk University Industry-Academic Cooperation Foundation | Apparatus and method for processing stage performance using digital characters |
CN102693091A (en) * | 2012-05-22 | 2012-09-26 | 深圳市环球数码创意科技有限公司 | Method for realizing three dimensional virtual characters and system thereof |
US20170132828A1 (en) * | 2015-11-06 | 2017-05-11 | Mursion, Inc. | Control System for Virtual Characters |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113947650A (en) * | 2021-09-30 | 2022-01-18 | 完美世界(北京)软件科技发展有限公司 | Animation processing method, animation processing device, electronic equipment and medium |
CN113947650B (en) * | 2021-09-30 | 2023-04-07 | 完美世界(北京)软件科技发展有限公司 | Animation processing method, animation processing device, electronic equipment and medium |
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