CN111054060A - Game control method, device, computer equipment and storage medium - Google Patents

Game control method, device, computer equipment and storage medium Download PDF

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Publication number
CN111054060A
CN111054060A CN201911302896.8A CN201911302896A CN111054060A CN 111054060 A CN111054060 A CN 111054060A CN 201911302896 A CN201911302896 A CN 201911302896A CN 111054060 A CN111054060 A CN 111054060A
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China
Prior art keywords
instruction
interface
game
control
input
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CN201911302896.8A
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Chinese (zh)
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CN111054060B (en
Inventor
张晨
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller

Abstract

The application relates to a game control method, a game control device, a computer device and a storage medium, wherein the method comprises the following steps: responding to an interface triggering instruction, and switching from the game interface to a game manager interface; acquiring operation parameters input in an information input area of a game manager interface; when the triggering operation of an instruction control aiming at the game administrator interface is monitored, a control instruction corresponding to the triggered instruction control is obtained; determining a first target instruction according to the operation parameters and the control instruction; the first target instruction is executed. The scheme provided by the application can improve the game development and testing efficiency.

Description

Game control method, device, computer equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game control method and apparatus, a computer device, and a storage medium.
Background
In the network game, in order to make the game planning, development or quality testing personnel more convenient to control the highest authority of the game, such as adding game coins, adding specified articles, transmitting to a specified scene, adding skill effects to a specified role, and the like, a game manager interface (GM interface) capable of inputting corresponding instructions is provided to inform a server or a client to perform corresponding game control.
However, the current GM interface has a single function, and the control command can only be obtained through manual input by a game administrator, resulting in inefficient game development and testing.
Disclosure of Invention
Based on this, it is necessary to provide a game control method, apparatus, computer device and storage medium for solving the technical problem of low game development and testing efficiency caused by single function of the current GM interface.
A game control method, the method comprising:
responding to an interface triggering instruction, and switching from the game interface to a game manager interface;
acquiring operation parameters input in an information input area of the game manager interface;
when the triggering operation of an instruction control aiming at the game administrator interface is monitored, a control instruction corresponding to the triggered instruction control is obtained;
determining a first target instruction according to the operating parameters and the control instruction;
executing the first target instruction.
A game control apparatus, the apparatus comprising:
the interface calling-out module is used for responding to an interface triggering instruction and switching from a game interface to a game manager interface;
the parameter acquisition module is used for acquiring operation parameters input in an information input area of the game administrator interface;
the control instruction acquisition module is used for acquiring a control instruction corresponding to a triggered instruction control when the triggering operation of the instruction control aiming at the game administrator interface is monitored;
the target instruction determining module is used for determining a first target instruction according to the operating parameters and the control instruction;
and the instruction execution module is used for executing the first target instruction.
A computer device comprising a memory and a processor, the memory storing a computer program that, when executed by the processor, causes the processor to perform the steps of:
responding to an interface triggering instruction, and switching from the game interface to a game manager interface;
acquiring operation parameters input in an information input area of the game manager interface;
when the triggering operation of an instruction control aiming at the game administrator interface is monitored, a control instruction corresponding to the triggered instruction control is obtained;
determining a first target instruction according to the operating parameters and the control instruction;
executing the first target instruction.
A computer-readable storage medium storing a computer program which, when executed by a processor, causes the processor to perform the steps of:
responding to an interface triggering instruction, and switching from the game interface to a game manager interface;
acquiring operation parameters input in an information input area of the game manager interface;
when the triggering operation of an instruction control aiming at the game administrator interface is monitored, a control instruction corresponding to the triggered instruction control is obtained;
determining a first target instruction according to the operating parameters and the control instruction;
executing the first target instruction.
According to the game control method, the game control device, the computer equipment and the computer readable storage medium, the information input area and the instruction control are arranged on the game administrator interface, the operation parameters input by the information input area and the control instructions corresponding to the triggered instruction control are obtained, and the target instructions are determined by combining the operation parameters and the control instructions, so that the game administrator does not need to manually input complete target instructions, and only needs to simply input the operation parameters and trigger the corresponding instruction control, so that the target instructions can be quickly obtained, and the game development and test efficiency is improved.
Drawings
FIG. 1 is a diagram of an application environment of a game control method according to an embodiment;
FIG. 2 is a flow diagram illustrating a method of game control in one embodiment;
FIG. 3 is a flow diagram illustrating a method of game control in one embodiment;
FIG. 4 is a flow diagram illustrating a method of game control in one embodiment;
FIG. 5 is a flowchart illustrating steps for invoking a game master interface in one embodiment;
FIG. 6 is a diagram illustrating a preset trigger gesture for invoking a game master interface, according to one embodiment;
FIG. 7 is a schematic diagram of a game master interface in one embodiment;
FIG. 8 is a diagram of a set of editing instructions at a game master interface in one embodiment;
FIG. 9 is a diagram illustrating fuzzy searching at a game master interface, under an embodiment;
FIG. 10 is a block diagram showing the construction of a game control apparatus according to one embodiment;
FIG. 11 is a block diagram of a computer device in one embodiment.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application is described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present application and are not intended to limit the present application.
FIG. 1 is a diagram of an application environment of a game control method according to an embodiment. As shown in fig. 1, the application environment relates to a terminal 110 and a server 120, and the terminal 110 and the server 120 are connected through a network. The user may access the game platform through the terminal 110 and the server 120 may be a server on which the game platform is located. The terminal 110 may run a game, respond to an interface trigger instruction during the running of the game, call up a game administrator interface, determine a target instruction by acquiring an operation of a user on the game administrator interface, and execute the target instruction. The terminal 110 may specifically be a desktop terminal or a mobile terminal, and the mobile terminal may specifically be at least one of a mobile phone, a tablet computer, a notebook computer, and the like. The server 120 may be implemented as a stand-alone server or a server cluster composed of a plurality of servers.
As shown in FIG. 2, in one embodiment, a game control method is provided. The embodiment is mainly illustrated by applying the method to the terminal 110 in fig. 1. Referring to fig. 2, the game control method specifically includes steps S202 to S210 as follows.
S202, responding to the interface triggering instruction, and switching from the game interface to the game manager interface.
The interface triggering instruction is used for calling out the game manager interface. Specifically, after the terminal enters the game interface, when the triggering operation of the user in the preset area of the game interface is monitored, the terminal can be considered to receive the interface triggering instruction. The game interface can be a game login interface or a game running interface. The trigger operation may be a click action or a touch action.
If the game interface is a game login interface, the terminal can prompt the user to log in with the identity of the administrator when receiving an interface triggering instruction of the user, and the game administrator interface is displayed after the user is detected to log in with the identity of the administrator. If the game interface is a game running interface, when the terminal receives an interface triggering instruction of a user, whether the account of the current game player has the administrator authority or not can be automatically detected, and the game administrator interface is displayed after the account of the current game player is detected to have the administrator authority.
S204, acquiring the operation parameters input in the information input area of the game manager interface.
The information input area is an area for a user to input operation parameters, and the operation parameters belong to the components of the instruction and can be combined with other components of the instruction to form a complete instruction. Specifically, the operation parameter may be related information of the article or equipment to be added, such as a name keyword, an ID number, and the like of the article or equipment, and the operation parameter may also be data to be set, such as a grade number to be set, an empirical value to be added, a number of coins to be added, and the like. It is understood that the operating parameters are associated with the game, for example, different game types may have different operating parameters, and are not limited thereto.
S206, when the triggering operation of the command control aiming at the game administrator interface is monitored, the control command corresponding to the triggered command control is obtained.
The game administrator interface comprises a plurality of instruction controls, the triggering operation for the instruction controls can be a clicking action or a touching action, and the control instruction corresponding to the instruction controls can be a common control instruction of the game. Specifically, the command control may be a button, and a plurality of buttons corresponding to the common control commands may be arranged in a fixed area of the game administrator interface in a list form. It will be appreciated that the command control is associated with the game, for example, different game types may have different command controls, and this is not a limitation.
S208, determining a first target instruction according to the operation parameters and the control instruction.
The first target instruction is an instruction which needs to be executed finally. Specifically, the control instruction may be an instruction that can be executed independently, such as an instruction of "log out", "empty backpack", "reload script", and the like, at this time, an operation parameter does not need to be input, and the control instruction is the first target instruction. The control command may also be a command that needs to be combined with the operation parameters to form a complete target command, where the operation parameters need to be input, for example, the control command is "add 1", the operation parameter is the article name "treasure box", and the control command and the operation parameters together form the complete target command "add 1 treasure box".
S210, executing a first target instruction.
Specifically, the first target instruction may be for a current game player, for example, the first target instruction is "set level to 5 level", and after the first target instruction is executed, the character level of the current game player is adjusted to the corresponding 5 level.
According to the game control method, the information input area and the instruction control are arranged on the game administrator interface, the operation parameters input by the information input area and the control instructions corresponding to the triggered instruction control are obtained, and the target instructions are determined by combining the operation parameters and the control instructions, so that the game administrator does not need to manually input complete target instructions, only needs to simply input the operation parameters and trigger the corresponding instruction control, the target instructions can be quickly obtained, and the game development and test efficiency is improved.
In one embodiment, the obtaining of the operation parameters input in the information input area of the game administrator interface specifically includes the following steps: acquiring article related information input in an information input area of a game manager interface; carrying out fuzzy search according to the article related information to obtain and display article information of each article to be selected, wherein each article information comprises article related information; the operation parameter is determined based on the selected item information among the item information.
The information related to the article may be information such as a name keyword and an ID number of the article. Specifically, the terminal can monitor article related information input by a user in real time, perform fuzzy search on a pre-stored article table according to the obtained article related information to search articles matched with the article related information, display the searched article information for the user to select, and fill the article information selected by the user into an information input area as an operation parameter. The displayed item information may include an item name, an item ID number, and an item quality characteristic, which may be specifically the color of the item, for helping a user distinguish items having the same name but different colors.
For example, assuming that a user inputs a name keyword "sword" of an article in an information input area, after monitoring the name keyword "sword", a terminal automatically searches for an article name containing "sword" from an article table, and displays article information corresponding to the searched article name containing "sword" below the information input area in a pull-down list form, and the user can complete input of a desired article by selecting the article information in the list.
In the embodiment, the function of fuzzy search through the article related information on the game administrator interface is added, and the corresponding article information can be obtained only by inputting the article name key words, so that the complex process of manually searching the table to obtain the article information can be avoided, the time for searching the article information is saved, and the game development and test efficiency is improved.
In one embodiment, the obtaining of the operation parameters input in the information input area of the game administrator interface specifically includes the following steps: and acquiring data to be set input in an information input area of a game manager interface to obtain operation parameters.
The data to be set can be the data such as the grade number to be set, the empirical value to be added, the number of coins to be added and the like. Specifically, the terminal can monitor the data to be set input by the user in real time, and the acquired data to be set is used as the operation parameter.
In the embodiment, the function of inputting the data to be set on the game administrator interface is added, and the required instruction can be quickly obtained by combining the input data and the triggered instruction control, so that the instruction input time is saved, and the game development and test efficiency is improved.
In one embodiment, as shown in fig. 3, the game control method may further include the following steps S302 to S304.
S302, a second target instruction input in an instruction input area of the game manager interface is acquired.
Wherein the instruction input area is an area provided for a user to input an instruction, and the second target instruction may be an instruction that can be executed separately.
S304, when the trigger operation aiming at the second target instruction is monitored, the second target instruction is executed.
Specifically, the game administrator interface may be provided with an instruction execution button, and after the terminal acquires the second target instruction, when it is monitored that the instruction execution button is clicked or touched, it is considered that a trigger operation for the second target instruction is monitored, so as to execute the second target instruction. The terminal can automatically judge the type of the instruction and execute corresponding operation, for example, if the instruction is a server instruction, the instruction is sent to the server through a chat protocol to be processed and executed, and if the instruction is a client instruction, the instruction is directly processed and executed at the client.
In one embodiment, as shown in fig. 3, after the second target instruction is executed, step S306 to step S308 are further included.
S306, recording a second target instruction in a history instruction recording area of the game manager interface.
The historical instruction recording area is used for recording the instructions which are input and executed in the instruction input area. Specifically, the input and executed instructions can be presented in the historical instruction recording area in a list form, so that the user can directly select and call the instructions.
S308, when the trigger operation aiming at the historical instruction in the historical instruction recording area is monitored, the triggered historical instruction is executed.
Specifically, the user may select any one of the history instructions in the history instruction recording area through a click action or a touch action, and when the terminal monitors that the history instruction is selected, it is considered that a trigger operation for the history instruction is monitored, so as to execute the triggered history instruction.
In the embodiment, after the input instruction is executed, the input instruction is recorded and stored, and when the instruction needs to be called again next time, the instruction does not need to be input again, and the instruction can be directly selected from the history recording area to realize calling, so that the time for inputting the instruction can be saved, and the game development and test efficiency can be improved.
In one embodiment, as shown in fig. 4, the game control method may further include the following steps S402 to S406.
S402, when the triggering operation of the command group editing control aiming at the game manager interface is monitored, a command group editing page is generated.
The instruction group editing control can be a button, and when it is monitored that the instruction group editing control is clicked or touched, it can be considered that a trigger operation for the instruction group editing control is monitored. The instruction group edit page is a page for inputting an instruction to be merged and an instruction group identifier to a user.
S404, acquiring the instruction to be merged and the corresponding instruction group identification which are input in the instruction group editing page.
The instruction group identifier may be a user-defined identifier, such as a number, for naming the merged instruction group.
S406, when the triggering operation of the edit control of the ending instruction group aiming at the game administrator interface is monitored, an instruction group is obtained based on the instruction to be merged and the corresponding instruction group identification.
The ending instruction group editing control can be a button, and when it is monitored that the ending instruction group editing control is clicked or touched, it can be considered that a trigger operation for the ending instruction group editing control is monitored. And the instruction group obtained after the editing comprises the input instructions to be merged and corresponds to the input instruction group identification one by one.
In one embodiment, as shown in fig. 4, the game control method may further include the following steps S408 to S410.
S408, acquiring the instruction group identification input in the instruction group input area of the game administrator interface.
Wherein the instruction group input area is an area provided for the user to input an instruction group identification. When a user needs to call an instruction group formed by combining a plurality of instructions, the user only needs to input the corresponding identification of the instruction group, and then the input of the instruction group can be completed.
S410, when the trigger operation aiming at the instruction group identification is monitored, executing the instruction in the instruction group corresponding to the instruction group identification.
Specifically, the game administrator interface may be provided with an instruction group execution button, and after the terminal acquires the instruction group identifier, when it is monitored that the instruction group execution button is clicked or touched, it is considered that the trigger operation for the instruction group identifier is monitored, so as to execute the instruction in the instruction group corresponding to the instruction group identifier.
In the embodiment, the function of editing and executing the instruction group on the game administrator interface is added, when a plurality of instructions need to be input simultaneously, the plurality of instructions can be combined into one instruction group, the instruction group identification is added, and the corresponding instruction group can be called subsequently by inputting the instruction group identification, so that the instruction input time can be saved, and the game development and test efficiency can be improved.
In one embodiment, as shown in fig. 5, the switching from the game interface to the game administrator interface in response to the interface triggering instruction specifically includes the following steps S502 to S508.
S502, when the start of the interface triggering operation on the game interface is monitored, the initial position information of the interface triggering operation is obtained.
Specifically, when the terminal monitors that a preset area of the game interface is clicked or touched, for example, a finger presses a screen corresponding to the preset area of the game interface, it is considered that the start of the interface trigger operation is monitored, and start position information of the interface trigger operation is obtained, where the start position information may be position information of a start trigger point. At this time, the start trigger point is a position point where the finger presses the screen, and the position information of the start trigger point may be coordinate information determined according to a distance between the start trigger point and an origin point, where the upper left corner or the center point of the game interface is the origin point. It is understood that the preset area may be set according to actual requirements, such as a central area of the game interface, which is not limited herein.
S504, when the end of the interface triggering operation on the game interface is monitored, the end position information of the interface triggering operation is obtained.
Specifically, when the terminal monitors that the click or touch action of the preset area of the game interface is finished, for example, when the finger leaves the screen corresponding to the game interface, it is considered that the interface trigger operation is finished, and the end position information of the interface trigger operation is obtained, where the end position information may be position information of an end trigger point. At this time, the ending trigger point is a position point where the finger leaves the screen, and the position information of the ending trigger point may be coordinate information determined according to a distance between the ending trigger point and an origin point, where the upper left corner or the center point of the game interface is the origin point.
S506, determining whether the interface triggering operation meets a preset interface triggering condition according to the initial position information and the end position information of the interface triggering operation.
Specifically, the terminal may obtain a start trigger point, an end trigger point, and position information of the trigger point between the start trigger point and the end trigger point, for example, when a finger slides on a screen corresponding to the game interface, the terminal may acquire the trigger point on the sliding track in real time, obtain position information of each trigger point, and determine whether each trigger point satisfies a preset trigger condition according to the position information. The preset interface triggering condition may be set according to an actual requirement, for example, may be a preset position area, or a preset pattern or gesture, which is not limited herein.
And S508, when the interface triggering operation meets the preset interface triggering condition, switching from the game interface to the game manager interface.
And when the interface triggering operation does not meet the preset interface triggering condition, clearing the data of the interface triggering operation, and monitoring the next interface triggering operation.
As shown in FIG. 6, in one embodiment, a schematic diagram of a preset trigger gesture for invoking a game master interface is provided. Referring to fig. 6, a peripheral rectangular box represents a game interface, a preset trigger gesture in the rectangular box includes two mutually intersecting directional line segments, which are an AB line segment and a CD line segment, respectively, the AB line segment points to B from a, the CD line segment points to D from C, corresponding interface trigger operations include a first screen sliding operation from a point a to a point B and a second screen sliding operation from a point C to a point D, and when both the first screen sliding operation and the second screen sliding operation satisfy the preset trigger gesture, the game administrator interface is called.
In one embodiment, assuming that the origin is the upper left corner of the game interface, the coordinates are (0, 0), the upper right corner of the game interface is (2x, 0), the lower left corner of the game interface is (0, 2y), and the lower right corner of the game interface is (2x, 2y), when the coordinates (m, n) of the first sliding start point (denoted by P1) satisfy: x < m < 2x, 0 < n < y, and the coordinates (u, v) of the first sliding end point (denoted by Q1) satisfy: when u is more than 0 and less than x, y is more than v and less than 2y, and the distances from other sliding points between the P1 and the Q1 to a P1Q1 connecting line are all smaller than a preset distance value, the first screen sliding operation is judged to meet the preset trigger gesture; when the coordinates (f, g) of the second slip start point (denoted by P2) satisfy: 0 < f < x, 0 < g < y, and the coordinates (j, k) of the second sliding end point (denoted by Q2) satisfy: and when x is larger than j and smaller than 2x, y is larger than k and smaller than 2y, and the distances from other sliding points between the P2 and the Q2 to the connecting line of the P2Q2 are smaller than a preset distance value, the second screen sliding operation is judged to meet the preset trigger gesture. The preset distance value may be set in combination with actual requirements, and is not limited herein.
In the above embodiment, the call-out mode of the game administrator interface is set to be that screen sliding operation is performed in the central area of the screen corresponding to the game interface according to a preset trigger gesture, and compared with the existing game administrator interface which is called out by clicking the screen coordinate points for a certain number of times or in a certain sequence, the call-out mode is simple and easy to remember, has a high call-out success rate, and is not easy to be called out by a player accidentally.
As shown in FIG. 7, in one embodiment, a schematic diagram of a game master interface is provided, which may be the default display interface when the game master interface is called up. Referring to fig. 7, the interface includes an instruction area of the left half and an extended function area of the right half, wherein the instruction area includes: the system comprises an instruction input area, a historical instruction recording area and an instruction group editing execution area; the extended function area includes: the system comprises an information input area, an instruction control area and a server time setting area.
Specifically, the instruction input area is an instruction input box, and an instruction execution button is provided behind the instruction input box. The historical instruction recording area is positioned below the instruction input area and displays the instructions which are input through the instruction input box and executed in a list form. The instruction group edit execution area is located below the historical instruction recording area and comprises an instruction group edit button, an execution instruction group button and an instruction group identifier input box, when the instruction group edit button is triggered, the instruction group edit area capable of inputting the instructions to be merged is displayed, and meanwhile, the instruction group edit button is displayed, and as shown in fig. 8, the instruction group edit execution area can be displayed.
The information input area is an information input box, the instruction control area is provided with a plurality of instruction controls, after the item name keyword is input into the information input box, a pull-down list of fuzzy search results is automatically displayed below the information input box, meanwhile, a button for closing the pull-down list is displayed, as shown in fig. 9, the pull-down list comprises item information of the item name keyword, each item information comprises an item name and an item ID number, wherein the item ID number can be a number displayed in different colors so as to embody the color of an item.
The server time setting area is positioned below the instruction control area and comprises a current server time display area, a specified server time input area and a setting button, and when the setting button is triggered, the server time jumps to the specified time input in the specified server time input area, so that debugging of various copy activities and operation activities in the game, such as opening and closing, is facilitated.
In the embodiment, the game manager interface has multiple functions of instruction input, historical instruction recording, instruction group editing and calling, fuzzy instruction searching, common instruction quick triggering, server time setting and the like, is convenient for a game manager to operate, and improves game development and test efficiency.
It should be understood that although the various steps in the flow charts of fig. 1-5 are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and described, and may be performed in other orders, unless explicitly stated otherwise. Moreover, at least some of the steps in fig. 1-5 may include multiple sub-steps or multiple stages that are not necessarily performed at the same time, but may be performed at different times, and the order of performance of the sub-steps or stages is not necessarily sequential, but may be performed in turn or alternating with other steps or at least some of the sub-steps or stages of other steps.
As shown in fig. 10, in one embodiment, there is provided a game control apparatus 1000 including: an interface calling module 1010, a parameter obtaining module 1020, a control instruction obtaining module 1030, a target instruction determining module 1040 and an instruction executing module 1050.
And an interface calling module 1010, configured to switch from the game interface to the game administrator interface in response to the interface triggering instruction.
A parameter obtaining module 1020 for obtaining the operation parameters input in the information input area of the game administrator interface.
The control instruction obtaining module 1030 is configured to obtain a control instruction corresponding to a triggered instruction control when a triggering operation of the instruction control for the game administrator interface is monitored.
The target instruction determining module 1040 is configured to determine the first target instruction according to the operation parameter and the control instruction.
The instruction execution module 1050 is configured to execute the first target instruction.
According to the game control device, the information input area and the instruction control are arranged on the game manager interface, the operation parameters input by the information input area and the control instructions corresponding to the triggered instruction control are obtained, and the target instructions are determined by combining the operation parameters and the control instructions, so that the game manager does not need to manually input complete target instructions, only needs to simply input the operation parameters and trigger the corresponding instruction control, the target instructions can be quickly obtained, and the game development and test efficiency is improved.
In one embodiment, the parameter obtaining module 1020 is specifically configured to, when obtaining the operation parameters input in the information input area of the game administrator interface: acquiring article related information input in an information input area of a game manager interface; carrying out fuzzy search according to the article related information to obtain and display article information of each article to be selected, wherein each article information comprises article related information; the operation parameter is determined based on the selected item information among the item information.
In one embodiment, the parameter obtaining module 1020 is specifically configured to, when obtaining the operation parameters input in the information input area of the game administrator interface: and acquiring data to be set input in an information input area of a game manager interface to obtain operation parameters.
In one embodiment, the game control apparatus 1000 further comprises an input instruction obtaining module for obtaining the second target instruction input in the instruction input area of the game administrator interface. The instruction execution module 1050 is further configured to execute the second target instruction when a trigger operation for the second target instruction is monitored.
In one embodiment, the game control apparatus 1000 further comprises a historical instruction recording module for recording the second target instruction in a historical instruction recording area of the game administrator interface after the second target instruction is executed. The instruction execution module 1050 is further configured to execute the triggered historical instruction when a trigger operation for the historical instruction in the historical instruction recording area is monitored.
In one embodiment, the game control apparatus 1000 further comprises an instruction set editing module for: when the triggering operation of an instruction group editing control aiming at a game manager interface is monitored, an instruction group editing page is generated; acquiring an instruction to be merged and a corresponding instruction group identifier which are input in an instruction group editing page; when the triggering operation of the editing control of the ending instruction group aiming at the game manager interface is monitored, the instruction group is obtained based on the instruction to be merged and the corresponding instruction group identification.
In one embodiment, the game control apparatus 1000 further comprises an instruction set identifier acquiring module for acquiring an instruction set identifier input in an instruction set input area of the game administrator interface. The instruction execution module 1050 is further configured to execute the instructions in the instruction group corresponding to the instruction group identifier when the trigger operation for the instruction group identifier is monitored.
In one embodiment, the interface calling module 1010, when responding to the interface triggering instruction and switching from the game interface to the game administrator interface, is specifically configured to: when the start of interface triggering operation on a game interface is monitored, acquiring initial position information of the interface triggering operation; when the end of the interface triggering operation on the game interface is monitored, the end position information of the interface triggering operation is obtained; determining whether the interface triggering operation meets a preset interface triggering condition or not according to the initial position information and the end position information of the interface triggering operation; and when the interface triggering operation meets the preset interface triggering condition, switching from the game interface to the game manager interface.
For the specific definition of the game control device, reference may be made to the above definition of the game control method, which is not described herein again. The respective modules in the above game control apparatus may be wholly or partially implemented by software, hardware, and a combination thereof. The modules can be embedded in a hardware form or independent from a processor in the computer device, and can also be stored in a memory in the computer device in a software form, so that the processor can call and execute operations corresponding to the modules.
FIG. 11 is a diagram illustrating an internal structure of a computer device in one embodiment. The computer device may specifically be the terminal 110 in fig. 1. As shown in fig. 11, the computer apparatus includes a processor, a memory, a network interface, an input device, and a display screen connected through a system bus. Wherein the memory includes a non-volatile storage medium and an internal memory. The non-volatile storage medium of the computer device stores an operating system and may also store a computer program that, when executed by the processor, causes the processor to implement the game control method. The internal memory may also have stored therein a computer program that, when executed by the processor, causes the processor to execute a game control method. The display screen of the computer equipment can be a liquid crystal display screen or an electronic ink display screen, and the input device of the computer equipment can be a touch layer covered on the display screen, a key, a track ball or a touch pad arranged on the shell of the computer equipment, an external keyboard, a touch pad or a mouse and the like.
Those skilled in the art will appreciate that the architecture shown in fig. 11 is merely a block diagram of some of the structures associated with the disclosed aspects and is not intended to limit the computing devices to which the disclosed aspects apply, as particular computing devices may include more or less components than those shown, or may combine certain components, or have a different arrangement of components.
In one embodiment, the game control apparatus provided in the present application may be implemented in the form of a computer program that is executable on a computer device such as that shown in fig. 11. The memory of the computer device may store various program modules constituting the game control apparatus, such as an interface calling module, a parameter acquisition module, a control instruction acquisition module, a target instruction determination module, and an instruction execution module shown in fig. 10. The respective program modules constitute computer programs that cause processors to execute the steps in the game control methods of the respective embodiments of the present application described in this specification.
For example, the computer device shown in fig. 11 may execute step S202 by the interface calling-out module in the game control apparatus shown in fig. 10. The computer device may execute step S204 through the parameter obtaining module. The computer device may execute step S206 through the control instruction obtaining module. The computer device may perform step S208 by the target instruction determination module. The computer device may perform step S210 through the instruction execution module.
In one embodiment, a computer device is provided, comprising a memory and a processor, the memory storing a computer program which, when executed by the processor, causes the processor to perform the steps of the game control method described above. The steps of the game control method here may be the steps in the game control methods of the respective embodiments described above.
In one embodiment, a computer-readable storage medium is provided, storing a computer program that, when executed by a processor, causes the processor to perform the steps of the game control method described above. The steps of the game control method here may be the steps in the game control methods of the respective embodiments described above.
It should be understood that the terms "first", "second", "third", etc. in the above embodiments are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implying any number of technical features indicated.
It will be understood by those skilled in the art that all or part of the processes of the methods of the embodiments described above can be implemented by hardware associated with computer program instructions, and the program can be stored in a non-volatile computer readable storage medium, and when executed, can include the processes of the embodiments of the methods described above. Any reference to memory, storage, database, or other medium used in the embodiments provided herein may include non-volatile and/or volatile memory, among others. Non-volatile memory can include read-only memory (ROM), Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), or flash memory. Volatile memory can include Random Access Memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms such as Static RAM (SRAM), Dynamic RAM (DRAM), Synchronous DRAM (SDRAM), Double Data Rate SDRAM (DDRSDRAM), Enhanced SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), Rambus Direct RAM (RDRAM), direct bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).
The technical features of the above embodiments can be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the above embodiments are not described, but should be considered as the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above-mentioned embodiments only express several embodiments of the present application, and the description thereof is more specific and detailed, but not construed as limiting the scope of the present application. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the concept of the present application, which falls within the scope of protection of the present application. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A game control method, comprising:
responding to an interface triggering instruction, and switching from the game interface to a game manager interface;
acquiring operation parameters input in an information input area of the game manager interface;
when the triggering operation of an instruction control aiming at the game administrator interface is monitored, a control instruction corresponding to the triggered instruction control is obtained;
determining a first target instruction according to the operating parameters and the control instruction;
executing the first target instruction.
2. The method of claim 1, wherein obtaining the operational parameters entered at the information entry area of the game master interface comprises any one of:
the first item:
acquiring article related information input in an information input area of the game manager interface;
carrying out fuzzy search according to the article related information to obtain and display article information of each article to be selected, wherein each article information comprises the article related information;
determining an operation parameter based on the selected item information in each item information;
the second term is:
and acquiring data to be set input in an information input area of the game manager interface to obtain operation parameters.
3. The method of claim 1, further comprising:
acquiring a second target instruction input in an instruction input area of the game manager interface;
executing the second target instruction when the trigger operation aiming at the second target instruction is monitored.
4. The method of claim 3, after executing the second target instruction, further comprising:
recording the second target instruction in a historical instruction recording area of the game manager interface;
and when the trigger operation aiming at the historical instruction in the historical instruction recording area is monitored, executing the triggered historical instruction.
5. The method of claim 1, further comprising:
when the triggering operation of an instruction group editing control aiming at the game manager interface is monitored, an instruction group editing page is generated;
acquiring an instruction to be merged and a corresponding instruction group identifier which are input in the instruction group editing page;
and when the triggering operation of the editing control of the ending instruction group aiming at the game manager interface is monitored, acquiring an instruction group based on the instruction to be merged and the corresponding instruction group identifier.
6. The method of claim 5, further comprising:
acquiring an instruction group identifier input in an instruction group input area of the game administrator interface;
and when the trigger operation aiming at the instruction group identification is monitored, executing the instruction in the instruction group corresponding to the instruction group identification.
7. The method of any one of claims 1 to 6, wherein switching from the game interface to the game master interface in response to the interface trigger instruction comprises:
when the start of an interface triggering operation on a game interface is monitored, acquiring initial position information of the interface triggering operation;
when the end of an interface triggering operation on a game interface is monitored, acquiring the end position information of the interface triggering operation;
determining whether the interface triggering operation meets a preset interface triggering condition or not according to the initial position information and the end position information of the interface triggering operation;
and when the interface triggering operation meets the preset interface triggering condition, switching from a game interface to a game manager interface.
8. A game control apparatus, characterized in that the apparatus comprises:
the interface calling-out module is used for responding to an interface triggering instruction and switching from a game interface to a game manager interface;
the parameter acquisition module is used for acquiring operation parameters input in an information input area of the game administrator interface;
the control instruction acquisition module is used for acquiring a control instruction corresponding to a triggered instruction control when the triggering operation of the instruction control aiming at the game administrator interface is monitored;
the target instruction determining module is used for determining a first target instruction according to the operating parameters and the control instruction;
and the instruction execution module is used for executing the first target instruction.
9. A computer-readable storage medium, storing a computer program which, when executed by a processor, causes the processor to carry out the steps of the method according to any one of claims 1 to 7.
10. A computer device comprising a memory and a processor, the memory storing a computer program that, when executed by the processor, causes the processor to perform the steps of the method according to any one of claims 1 to 7.
CN201911302896.8A 2019-12-17 2019-12-17 Game control method, device, computer equipment and storage medium Active CN111054060B (en)

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