CN110898429B - Game scenario display method and device, electronic equipment and storage medium - Google Patents
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- CN110898429B CN110898429B CN201911225607.9A CN201911225607A CN110898429B CN 110898429 B CN110898429 B CN 110898429B CN 201911225607 A CN201911225607 A CN 201911225607A CN 110898429 B CN110898429 B CN 110898429B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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Abstract
The embodiment of the disclosure discloses a method and a device for showing a game scenario, an electronic device and a storage medium, wherein the method comprises the following steps: in the process of the game, when an instruction of entering a plot mode is detected, controlling a lens of a virtual camera to move to the associated position of the current game role so as to adjust the visual field range of the current game role; displaying a screen suspended in the air of the current game scene in the visual field range of the current game role; and displaying the set game scenario in the screen based on the set rule. According to the technical scheme of the embodiment of the disclosure, the integration of the plot display and the game scene is realized, and the game immersion feeling of the game player is improved.
Description
Technical Field
The embodiment of the disclosure relates to the technical field of computers, in particular to a method and a device for showing a game scenario, an electronic device and a storage medium.
Background
Along with the continuous promotion of people's physical life, people's amusement life is also abundant constantly, and wherein, the recreation has become the main content of people's amusement.
During the game, the plot play of character dialogue is involved, which aims to improve the interest of the game and the interest of the player in the game. The current scenario playing picture and the game scene picture are two pictures which are mutually independent, when the scenario playing time is reached, the game scene picture is switched to the scenario playing picture, and when the scenario playing is finished, the game scene picture is switched back.
The playing mode of the scenario picture has the problems that scenario display cannot be well combined with a game scene, the substitution feeling is not strong, a game interruption feeling is given to a player, and the user experience is poor.
Disclosure of Invention
The embodiment of the disclosure provides a game scenario display method and device, an electronic device and a storage medium, which realize the integration of scenario display and game scenes and improve the game immersion of game players.
In a first aspect, an embodiment of the present disclosure provides a method for showing a game scenario, where the method includes:
in the process of the game, when an instruction of entering a plot mode is detected, controlling a lens of a virtual camera to move to the associated position of the current game role so as to adjust the visual field range of the current game role;
displaying a screen suspended in the air of the current game scene in the visual field range of the current game role;
and displaying the set game scenario in the screen based on the set rule.
Further, the method further comprises:
and when the set game scenario display is finished, controlling the lens of the virtual camera to move from the associated position back to the game view angle position so as to continue the current game progress.
Further, the method further comprises:
and when the set game scenario is displayed, controlling the screen to disappear from the current game scene.
Further, the displaying a setting game scenario in the screen based on a setting rule includes:
and playing the body action and the expression action executed by the set character model according to the configuration parameters of the set game scenario in the screen, and playing the corresponding voice.
Further, the instruction to enter the storyline mode includes at least one of:
the current game role walks to a set place;
the current game role meets the set game role;
the current game process is progressed to a set time.
Further, the method further comprises:
performing effect processing on the screen through a screen effect module to obtain a screen picture with dynamic noise;
wherein the background color of the screen is consistent with the background color of the current game scene.
Further, the current game character includes: the game role controlled by the current game account.
In a second aspect, an embodiment of the present disclosure further provides a game scenario presenting apparatus, including:
the lens control module is used for controlling the lens of the virtual camera to move to the associated position of the current game role when an instruction of entering a plot mode is detected in the game process so as to adjust the visual field range of the current game role;
the screen display module is used for displaying a screen suspended in the air of the current game scene in the visual field range of the current game role;
and the plot display module is used for displaying the set game plot in the screen based on the set rule.
In a third aspect, an embodiment of the present disclosure further provides an apparatus, where the apparatus includes:
one or more processors;
a storage device for storing one or more programs,
when executed by the one or more processors, the one or more programs cause the one or more processors to implement a method of game scenario presentation as in any of the embodiments of the present disclosure.
In a fourth aspect, the disclosed embodiments also provide a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform the game scenario presentation method according to any one of the disclosed embodiments.
According to the technical scheme of the embodiment of the disclosure, in the game process, when an instruction of entering a plot mode is detected, the lens of the virtual camera is controlled to move to the associated position of the current game role so as to adjust the visual field range of the current game role; displaying a screen suspended in the air of the current game scene in the visual field range of the current game role; the technical means for displaying and setting the game scenario in the screen based on the setting rule realizes the fusion of the scenario display and the game scene and improves the game immersion of game players.
Drawings
The above and other features, advantages and aspects of various embodiments of the present disclosure will become more apparent by referring to the following detailed description when taken in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numbers refer to the same or similar elements. It should be understood that the drawings are schematic and that elements and features are not necessarily drawn to scale.
Fig. 1 is a schematic flow chart of a method for showing a game scenario provided in an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a game process according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a screen floating in the air of a current game scene according to an embodiment of the present disclosure;
fig. 4 is a schematic structural diagram of a game scenario presentation apparatus according to a second embodiment of the disclosure;
fig. 5 is a schematic structural diagram of an electronic device according to a third embodiment of the disclosure.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but rather are provided for a more complete and thorough understanding of the present disclosure. It should be understood that the drawings and the embodiments of the disclosure are for illustration purposes only and are not intended to limit the scope of the disclosure.
It should be understood that the various steps recited in the method embodiments of the present disclosure may be performed in a different order, and/or performed in parallel. Moreover, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "include" and variations thereof as used herein are open-ended, i.e., "including but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Relevant definitions for other terms will be given in the following description.
It should be noted that the terms "first", "second", and the like in the present disclosure are only used for distinguishing different devices, modules or units, and are not used for limiting the order or interdependence of the functions performed by the devices, modules or units.
It is noted that references to "a", "an", and "the" modifications in this disclosure are intended to be illustrative rather than limiting, and that those skilled in the art will recognize that "one or more" may be used unless the context clearly dictates otherwise.
Example one
Fig. 1 is a schematic flow chart of a method for showing a game scenario provided in an embodiment of the present disclosure, where the method is applicable to a scenario for playing a game scenario in a game process. The method may be performed by a game scenario presentation apparatus, which may be implemented in the form of software and/or hardware.
As shown in fig. 1, the method for showing a game scenario provided by this embodiment includes the following steps:
and 110, in the process of the game, when an instruction of entering a plot mode is detected, controlling the lens of the virtual camera to move to the associated position of the current game role so as to adjust the visual field range of the current game role.
For example, see a schematic view of a game process shown in fig. 2, during the game process, the game player is playing the game. The lens position of the virtual camera determines the image display visual angle of the game process. As shown in the schematic screen diagram of fig. 2, the view angle of the corresponding virtual camera is the set game view angle. When entering the scenario mode, in order to enable the player to better view the scenario, the viewing angle of the virtual camera needs to be adjusted to maximize the view range of the current game character, so that the viewing angle of the player is most suitable. Specifically, the lens of the virtual camera is controlled to move to the associated position of the current game character, and the associated position may be any position where the shoulder of the current game character or the like is close to the eyes of the current game character.
Illustratively, the instruction to enter the storyline mode includes at least one of:
the current game role walks to a set place;
the current game role meets the set game role;
the current game progress is progressed to the set time.
The current game character comprises: the game role controlled by the current game account.
And 120, displaying a screen suspended in the air of the current game scene in the visual field range of the current game role.
Specifically, the screen floating in the air of the current game scene may be shown in fig. 3, and the screen 310 in fig. 3 is the screen floating in the air of the current game scene. Wherein the background color of the screen coincides with the background color of the current game scene to improve the immersion of the viewer (usually referred to as a game player).
Further, the method further comprises:
the screen effect module is used for carrying out effect processing on the screen to obtain a screen picture with dynamic noise points, so that the effect of the projection screen is created, and the display effect of the screen is improved.
And step 130, displaying the set game scenario in the screen based on the set rule.
Illustratively, the presenting a setting game scenario in the screen based on the setting rule includes:
and playing the body action and the expression action executed by the set character model according to the configuration parameters of the set game scenario in the screen, and playing the corresponding voice, wherein the voice is added with a specific sound effect, so that the voice is matched with the game role which sends the voice, and the interestingness is increased.
Further, the method further comprises:
and when the set game scenario display is finished, controlling the lens of the virtual camera to move from the associated position back to the game visual angle position so as to continue the current game progress.
Further, the method further comprises:
and when the set game scenario is displayed, controlling the screen to disappear from the current game scene.
According to the technical scheme of the embodiment of the disclosure, when a scenario mode is entered, the purpose of fusing the scenario presentation and the current game scene is realized by adjusting the lens position of the virtual camera and displaying the screen for presenting the scenario in a suspended manner in the air of the current game scene, rather than enabling the scenario presentation picture to cover the current game scene picture; when the showing of the plot is finished, the lens of the virtual camera is controlled to move from the relevant position to the game view angle position so as to continue the current game process, seamless switching of the whole process is realized, the sense of reality of real-time interaction of game characters in the game is created, and the immersion sense of game players is improved.
Example two
Fig. 4 is a game scenario showing device provided in the second embodiment of the present disclosure, the device including: a lens control module 410, a screen presentation module 420 and a scenario presentation module 430;
the lens control module 410 is configured to, in the course of a game, control a lens of the virtual camera to move to a position associated with a current game role when an instruction to enter a scenario mode is detected, so as to adjust a view range of the current game role; the screen display module 420 is configured to display a screen suspended in the air of the current game scene within the view range of the current game character; and a scenario displaying module 430, configured to display the set game scenario in the screen based on the set rule.
On the basis of the above technical solutions, the lens control module 410 is further configured to:
and when the set game scenario display is finished, controlling the lens of the virtual camera to move from the associated position back to the game view angle position so as to continue the current game progress.
On the basis of the above technical solutions, the apparatus further includes:
and the screen control module is used for controlling the screen to disappear from the current game scene when the set game scenario is displayed.
On the basis of the above technical solutions, the scenario display module 430 is specifically configured to:
and playing the body actions and the expression actions executed by the set character model according to the configuration parameters of the set game scenario in the screen, and playing the corresponding voice.
On the basis of the above technical solutions, the instruction to enter the scenario mode includes at least one of the following:
the current game role walks to a set place;
the current game role meets the set game role;
the current game process is progressed to a set time.
On the basis of each technical scheme, the device further comprises:
the processing module is used for carrying out effect processing on the screen through the screen effect module so as to obtain a screen picture with dynamic noise;
wherein the background color of the screen is consistent with the background color of the current game scene.
On the basis of the above technical solutions, the current game role includes: the game role controlled by the current game account.
According to the technical scheme of the embodiment of the disclosure, when a scenario mode is entered, the purpose of fusing the scenario presentation and the current game scene is realized by adjusting the lens position of the virtual camera and displaying the screen for presenting the scenario in a suspended manner in the air of the current game scene, rather than enabling the scenario presentation picture to cover the current game scene picture; when the plot display is finished, the lens of the virtual camera is controlled to move from the associated position to the game view angle position so as to continue the current game process, seamless switching of the whole process is realized, the real sense of real-time interaction of game characters in the game is created, and the immersion sense of game players is improved.
The game scenario display device provided by the embodiment of the disclosure can execute the game scenario display method provided by any embodiment of the disclosure, and has corresponding functional modules and beneficial effects of the execution method.
It should be noted that, the units and modules included in the apparatus are merely divided according to functional logic, but are not limited to the above division as long as the corresponding functions can be implemented; in addition, specific names of the functional units are only used for distinguishing one functional unit from another, and are not used for limiting the protection scope of the embodiments of the present disclosure.
EXAMPLE III
Referring now to fig. 5, a schematic diagram of an electronic device (e.g., the terminal device or the server of fig. 5) 400 suitable for implementing embodiments of the present disclosure is shown. The terminal device in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 5 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 5, the electronic device 400 may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 401 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM) 402 or a program loaded from a storage device 406 into a Random Access Memory (RAM) 403. In the RAM 403, various programs and data necessary for the operation of the electronic apparatus 400 are also stored. The processing device 401, the ROM 402, and the RAM 403 are connected to each other through a bus 404. An input/output (I/O) interface 405 is also connected to bus 404.
Generally, the following devices may be connected to the I/O interface 405: input devices 406 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 407 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage devices 406 including, for example, magnetic tape, hard disk, etc.; and a communication device 409. The communication means 409 may allow the electronic device 400 to communicate wirelessly or by wire with other devices to exchange data. While fig. 5 illustrates an electronic device 400 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication means 409, or from the storage means 406, or from the ROM 402. The computer program, when executed by the processing device 401, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
The terminal provided by the embodiment of the present disclosure and the method for showing the game scenario provided by the embodiment belong to the same inventive concept, and technical details that are not described in detail in the embodiment of the present disclosure can be referred to the embodiment, and the embodiment of the present disclosure have the same beneficial effects.
Example four
The disclosed embodiments provide a computer storage medium having a computer program stored thereon, where the program is executed by a processor to implement the game scenario presentation method provided by the above embodiments.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network Protocol, such as HTTP (HyperText Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may be separate and not incorporated into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to:
in the process of a game, when an instruction of entering a plot mode is detected, controlling a lens of a virtual camera to move to the associated position of the current game role so as to adjust the visual field range of the current game role;
displaying a screen suspended in the air of the current game scene in the visual field range of the current game role;
and displaying the set game scenario in the screen based on the set rule.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, smalltalk, C + +, including conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of a unit does not in some cases constitute a limitation on the unit itself, for example, the editable content display unit may also be described as an "editing unit".
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), application Specific Integrated Circuits (ASICs), application Specific Standard Products (ASSPs), systems on a chip (SOCs), complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.
Claims (10)
1. A game scenario presentation method is characterized by comprising the following steps:
in the process of a game, when an instruction of entering a plot mode is detected, controlling a lens of a virtual camera to move to the associated position of the current game role so as to adjust the visual field range of the current game role;
displaying a screen suspended in the air of the current game scene in the visual field range of the current game role;
and displaying the set game scenario in the screen based on the set rule.
2. The method of claim 1, further comprising:
and when the set game scenario display is finished, controlling the lens of the virtual camera to move from the associated position back to the game visual angle position so as to continue the current game progress.
3. The method of claim 1, further comprising:
and when the set game scenario is displayed, controlling the screen to disappear from the current game scene.
4. The method according to any one of claims 1 to 3, wherein the presenting a setting game scenario in the screen based on a setting rule comprises:
and playing the body action and the expression action executed by the set character model according to the configuration parameters of the set game scenario in the screen, and playing the corresponding voice.
5. A method according to any of claims 1-3, wherein the instruction to enter a storyline mode comprises at least one of:
the current game role walks to a set place;
the current game role meets the set game role;
the current game progress is progressed to the set time.
6. The method according to any one of claims 1-3, further comprising:
performing effect processing on the screen through a screen effect module to obtain a screen picture with dynamic noise points;
wherein the background color of the screen is consistent with the background color of the current game scene.
7. The method of any of claims 1-3, wherein the current game character comprises: the game role controlled by the current game account.
8. A game scenario presentation apparatus, comprising:
the lens control module is used for controlling the lens of the virtual camera to move to the associated position of the current game role when an instruction of entering a plot mode is detected in the game process so as to adjust the visual field range of the current game role;
the screen display module is used for displaying a screen suspended in the air of the current game scene in the visual field range of the current game role;
and the plot showing module is used for showing the set game plot in the screen based on the set rule.
9. An electronic device, characterized in that the electronic device comprises:
one or more processors;
a storage device to store one or more programs,
when executed by the one or more processors, cause the one or more processors to implement the game scenario presentation method of any one of claims 1-7.
10. A storage medium containing computer-executable instructions for performing the game scenario presentation method of any one of claims 1-7 when executed by a computer processor.
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