CN110898423A - VR display system based on interconnection of many people - Google Patents

VR display system based on interconnection of many people Download PDF

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Publication number
CN110898423A
CN110898423A CN201911234268.0A CN201911234268A CN110898423A CN 110898423 A CN110898423 A CN 110898423A CN 201911234268 A CN201911234268 A CN 201911234268A CN 110898423 A CN110898423 A CN 110898423A
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China
Prior art keywords
module
tracking
display system
tracking module
glasses
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Pending
Application number
CN201911234268.0A
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Chinese (zh)
Inventor
王毅
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Wuhan Vision Technology Co Ltd
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Wuhan Vision Technology Co Ltd
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Priority to CN201911234268.0A priority Critical patent/CN110898423A/en
Publication of CN110898423A publication Critical patent/CN110898423A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

Abstract

The invention relates to the technical field of VR systems, in particular to a VR display system based on multi-person interconnection, which comprises a VR equipment module, wherein the VR equipment module specifically comprises VR glasses, a computer, input equipment and output equipment, the VR glasses are respectively worn on the heads of multiple experiencers, the VR glasses and a VR handle are respectively connected with a system of a tracking module through the output equipment, the tracking module is in signal connection with a database module, and the database module is in signal connection with a tactile feedback module; the tracking module specifically comprises a gesture tracking module and a direction tracking module, and the gesture tracking module and the direction tracking module are both connected with the central controller module. According to the invention, data can be acquired in real time from the direction of the visual angle and the gesture of the experiencer, so that the acquired data is consistent with the image seen and the sound heard in VR glasses of the experiencer, and the experience feeling of the experiencer is improved.

Description

VR display system based on interconnection of many people
Technical Field
The invention relates to the technical field of VR systems, in particular to a VR display system based on multi-person interconnection.
Background
Virtual Reality (abbreviated as VR) is a new practical technology developed in the 20 th century. The virtual reality technology comprises a computer, electronic information and simulation technology, and the basic realization mode is that the computer simulates a virtual environment so as to provide people with environmental immersion. With the continuous development of social productivity and scientific technology, the demand of various industries on VR technology is increasingly vigorous;
in the prior art, the VR display system has the defects of image blurring, unrealistic image blurring and long delay time, so that the images seen in VR glasses cannot correspond to touch and sound.
Disclosure of Invention
The invention aims to solve the defect of poor experience in the prior art, and provides a VR display system based on interconnection of multiple persons.
In order to achieve the purpose, the invention adopts the following technical scheme:
designing a VR display system based on multi-user interconnection, which comprises a VR equipment module, wherein the VR equipment module specifically comprises VR glasses, a computer, input equipment and output equipment, the VR glasses are respectively worn on the heads of multiple experiencers, the VR glasses and a VR handle are respectively electrically connected with a tracking module through the output equipment, the tracking module is in signal connection with a database module, and the database module is in signal connection with a tactile feedback module;
the tracking module specifically comprises a gesture tracking module and a direction tracking module, the gesture tracking module and the direction tracking module are both connected with the central controller module, and the gesture tracking module and the direction tracking module are in signal connection with the tactile feedback module through the wireless transmission module.
Preferably, the gesture tracking module includes optical tracking module and data glove module, and optical tracking module mainly relies on in Leep motion sensor module, includes gloves and intelligent induction ring module in the data glove module simultaneously, and gloves are dressed at experience person's hand, carry out the collection of data to the gesture of experience person's hand, and the data message that simultaneously Leep motion sensor and intelligent induction ring module gathered transmits to sense of touch feedback module through wireless network transmission module.
Preferably, the direction tracking module includes image acquisition module and Tellslast suit module, and image acquisition module includes high definition camera module simultaneously, and high definition camera module installs on the VR glasses, and the experience person dresses the Tellslast suit, and Tellslast suit module inside is provided with pulse current induction module simultaneously, and pulse current induction module is connected with sense of touch feedback module through wireless network transmission module with high definition camera module.
Preferably, sense of touch feedback module includes button module and vibrations feedback module, and the signal that the module transmission will be tracked to model receiving module simultaneously is received, and with signal information transfer to button module and vibrations feedback module in, with the help of signal output module with signal transfer to experience person on the body Tellslast suit module, high definition camera module, Leepmotion sensor and intelligent induction ring module, Tellslast suit module, high definition camera module, Leepmotion sensor and intelligent induction ring module all are connected with the computer signal in the VR equipment through signal connection's mode simultaneously.
Preferably, the vibration feedback module is a vibration rubber pad placed under the feet of the experiencer.
Preferably, the button module is specifically a VR handle, and many experiencers all hold the VR handle.
Preferably, the database module is connected with the data cloud platform in a wireless network connection mode, so that data backup, collection and storage are realized.
The VR display system based on multi-person interconnection has the beneficial effects that: this VR display system based on big data can carry out the collection of data to the direction and the gesture of experience person's visual angle in real time to can make the data of gathering and the image of seeing in experience person's VR glasses and the sound of hearing unanimous, thereby improve experience person's experience and experience.
Drawings
Fig. 1 is a system block diagram of a VR display system based on multi-user interconnection according to the present invention.
Fig. 2 is a system block diagram of a tracking module of the VR display system based on multi-user interconnection shown in fig. 1.
Fig. 3 is a system block diagram of gesture tracking of the VR display system based on interconnection of multiple persons as set forth in fig. 1.
Fig. 4 is a system block diagram of direction tracking of the VR display system based on interconnection of multiple persons as set forth in fig. 1.
Fig. 5 is a system block diagram of a haptic feedback module of the VR display system based on interconnection of multiple persons as set forth in fig. 1.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments.
Example 1
Referring to fig. 1-5, a VR display system based on multi-user interconnection comprises a VR device module, wherein the VR device module specifically comprises VR glasses, a computer, input equipment and output equipment, the VR glasses are respectively worn on the heads of multiple experiencers, and the database module is in signal connection with a tactile feedback module; the touch feedback module comprises a button module and a vibration feedback module, the signal transmitted by the tracking module is received by the model receiving module, the signal information is transmitted to the button module and the vibration feedback module, the signal is transmitted to the Tellslast suit module on the user by the signal output module, the high-definition camera module, the Leep motion sensor and the intelligent induction ring module, the Tellslast suit module, the high-definition camera module, the Leep motion sensor and the intelligent induction ring module are all connected with a computer signal in the VR device in a signal connection mode, the Tellslast suit is worn on the body of the user, and the Tellslast suit enables the skin to generate corresponding feeling through internal pulse current or transmits touch and smell feeling in games to the brain.
The vibrations feedback module specifically is for placing the vibrations rubber pad under experience person's foot, and the button module specifically is the VR handle, and many experience persons all hold the VR handle, and the database module is connected with data cloud platform through wireless network connection's mode to the realization is stored the backup and the collection of data, the condition of losing that appears data when preventing the later stage to data analysis, the VR handle can produce correspondingly according to the picture in the VR glasses with the vibrations rubber pad.
Example 2
Referring to fig. 2, as another preferred embodiment of the present invention, the difference from embodiment 1 is that, the VR glasses and the VR handle are electrically connected to the tracking module through output devices, the tracking module is in signal connection with the database module, the tracking module specifically includes a gesture tracking module and a direction tracking module, both the gesture tracking module and the direction tracking module are connected to the central controller module, and the gesture tracking module and the direction tracking module are in signal connection with the haptic feedback module through the wireless transmission module, so that the gesture and the direction of the experiencer are tracked, thereby simulating an external scene more truly, and improving the reality of the scene.
The gesture tracking module includes optical tracking module and data gloves module, and optical tracking module mainly relies on Leep motion sensor module, including gloves and intelligent induction ring module in the data gloves module simultaneously, gloves are dressed at experience person's hand, carry out the collection of data to the gesture of experience person's hand, the data message that Leep motion sensor and intelligent induction ring module gathered simultaneously transmits to sense of touch feedback module through wireless network transmission module, intelligence induction ring module realizes the collection to gesture data message, Leep motion sensor can be applicable to multiple scene as gesture depth sensor simultaneously, and can realize the interaction with the help of equipment completely.
The direction tracking module comprises an image acquisition module and a Tellslast sleeving module, the image acquisition module comprises a high-definition camera module, the high-definition camera module is installed on VR glasses, an experiencer wears the Tellslast sleeving module, and meanwhile, a pulse current induction module is arranged inside the Tellslast sleeving module and connected with the touch feedback module through a wireless network transmission module.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention should be equivalent or changed within the scope of the present invention.

Claims (7)

1. A VR display system based on multi-user interconnection comprises a VR equipment module and is characterized in that the VR equipment module specifically comprises VR glasses, a computer, input equipment and output equipment, the VR glasses are respectively worn on the heads of multiple experiencers, the VR glasses and a VR handle are respectively electrically connected with a tracking module through the output equipment, the tracking module is in signal connection with a database module, and the database module is in signal connection with a tactile feedback module;
the tracking module specifically comprises a gesture tracking module and a direction tracking module, the gesture tracking module and the direction tracking module are both connected with the central controller module, and the gesture tracking module and the direction tracking module are in signal connection with the tactile feedback module through the wireless transmission module.
2. The VR display system of claim 1, wherein the gesture tracking module comprises an optical tracking module and a data glove module, the optical tracking module mainly depends on the Leep motion sensor module, the data glove module comprises a glove and an intelligent induction ring module, the glove is worn on the hand of the experiencer, data of gestures of the hand of the experiencer is collected, and data information collected by the Leep motion sensor and the intelligent induction ring module is transmitted to the touch feedback module through the wireless network transmission module.
3. The VR display system of claim 1 wherein the direction tracking module comprises an image acquisition module and a Tellslast suit module, the image acquisition module comprises a high-definition camera module, the high-definition camera module is mounted on VR glasses, the Tellslast suit is worn by the user, and a pulse current sensing module is disposed inside the Tellslast suit module and connected with the high-definition camera module through a wireless network transmission module and a tactile feedback module.
4. The VR display system of claim 1, 2 or 3, wherein the tactile feedback module comprises a button module and a vibration feedback module, the model receiving module receives the signal transmitted by the tracking module and transmits the signal information to the button module and the vibration feedback module, the signal output module transmits the signal to the Tellslast suit module, the HD camera module, the Leep motion sensor and the intelligent induction loop module on the body of the experiencer, and the Tellslast suit module, the HD camera module, the Leep motion sensor and the intelligent induction loop module are all connected with the computer signal in the VR device in a signal connection manner.
5. The VR display system of claim 4, wherein the shock feedback module is embodied as a shock rubber pad placed under the feet of the experiencer.
6. The VR display system of claim 4 wherein the button module is embodied as a VR handle and wherein multiple experiencers hold the VR handle.
7. The VR display system of claim 1 wherein the database module is connected to a data cloud platform via a wireless network connection to backup, collect and store data.
CN201911234268.0A 2019-12-05 2019-12-05 VR display system based on interconnection of many people Pending CN110898423A (en)

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105593790A (en) * 2014-08-06 2016-05-18 泽米特里·马罗扎乌 Method and wearable apparatus for synchronizing user with virtual environment
CN205622745U (en) * 2016-05-10 2016-10-05 倪宏伟 Real -time synthesis system of virtual reality true man
CN106291930A (en) * 2015-06-24 2017-01-04 联发科技股份有限公司 Head mounted display
CN106814844A (en) * 2015-12-01 2017-06-09 深圳市掌网科技股份有限公司 A kind of virtual reality interactive system and method
US20180268513A1 (en) * 2015-12-16 2018-09-20 WorldViz, Inc. Multi-user virtual reality processing
US20190028697A1 (en) * 2017-07-21 2019-01-24 Scott Sullivan Modular Virtual Reality Headset and Virtual Reality Systems for Use in Public Venues

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105593790A (en) * 2014-08-06 2016-05-18 泽米特里·马罗扎乌 Method and wearable apparatus for synchronizing user with virtual environment
CN106291930A (en) * 2015-06-24 2017-01-04 联发科技股份有限公司 Head mounted display
CN106814844A (en) * 2015-12-01 2017-06-09 深圳市掌网科技股份有限公司 A kind of virtual reality interactive system and method
US20180268513A1 (en) * 2015-12-16 2018-09-20 WorldViz, Inc. Multi-user virtual reality processing
CN205622745U (en) * 2016-05-10 2016-10-05 倪宏伟 Real -time synthesis system of virtual reality true man
US20190028697A1 (en) * 2017-07-21 2019-01-24 Scott Sullivan Modular Virtual Reality Headset and Virtual Reality Systems for Use in Public Venues

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