CN110624232A - Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users - Google Patents

Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users Download PDF

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Publication number
CN110624232A
CN110624232A CN201810651988.6A CN201810651988A CN110624232A CN 110624232 A CN110624232 A CN 110624232A CN 201810651988 A CN201810651988 A CN 201810651988A CN 110624232 A CN110624232 A CN 110624232A
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China
Prior art keywords
user
striking
terminal
training
processor
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Chinese (zh)
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赵非
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Individual
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Individual
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Priority to CN201810651988.6A priority Critical patent/CN110624232A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/34Tackling, blocking or grappling dummies, e.g. boxing or wrestling or American- football dummies
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/065Visualisation of specific exercise parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • A63B2071/0661Position or arrangement of display arranged on the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/836Sensors arranged on the body of the user

Abstract

The present disclosure relates to a computer-implemented method of providing live and/or archived antagonistic athletic lessons to remote users. The method includes, with a processor: providing a first user interface associated with a first training terminal of a first user at a first remote location and displaying live and/or archived antagonistic athletic lessons on the first user interface for the first user to select from; receiving a selection from a first user at the first remote location and in response sending the selected course content to the first training terminal; and transmitting the first user's performance data from the first training terminal to a second training terminal of a second user at a second remote location for viewing by the second user, wherein the first user's performance data is detected via and received from a respective sensing module. The method can provide the required antagonism sports courses to the remote users with unlimited time and places, and the remote users can be guided by the coaches.

Description

Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users
Technical Field
The present invention relates to intelligent equipment, methods and media for fitness training. In particular, the present invention relates to a computer-implemented method for providing live and/or archived antagonistic athletic training sessions.
Background
The work and life of modern society cause people to bear more pressure than before, and the antagonistic exercise becomes an important physical training for people to exercise body and relieve pressure. From the human nature, humans like competition, like training with opponents to improve levels, rather than blindly training against a dummy machine. Antagonistic sports include various sports that can be played against and competitive, including but not limited to various fighting combat, various ball games, and the like.
Antagonistic exercises, such as free combat (kick), are professional and dangerous exercises generally, and need to be guided correctly by a coach, and blind exercises can cause people to have a poor professional level and sports injuries easily under the condition of no coach guide. Currently, a combat trainer usually needs to make an appointment with an opponent or an accompanied exercise, and go to a fixed fitness studio to find a coach of the trainer to participate in a live combat course.
All of these course-based exercises can only be performed at a particular time and location, and are expensive, so many potential fighting enthusiasts cannot participate. Especially for people who frequently go on a business trip, because people cannot arrive at a specific place at a specific time, only favorite field fighting courses can be abandoned; or can only be mechanically trained against a dummy at a local gym.
Humans inherently prefer social and gaming, and solitary and boring training is easily abandoned early. Popular coaches have rich experience in mobilizing the interest and enthusiasm of training crowds, but the experience of the coaches can only benefit a few crowds participating in on-site courses, but cannot benefit remote and wide-range fighting enthusiasts. The prior boxing studio does not provide a convenient and friendly video voice chat software platform for boxing fans so that the boxing fans can communicate with each other to train experiences and organize online and offline activities.
The problems in the training of fighting sports are also widespread in other antagonistic sports in other forms.
Disclosure of Invention
The present disclosure is directed to solving all of the above technical problems in the prior art. The present disclosure is also directed to providing an antagonistic athletic training method and system for use with a sensing module for measuring a user's performance to evaluate the training effect with an evaluation software module and to enable visual and intuitive display to the user. The system incorporates multimedia input and output for live and/or archived instructional content, social networks for video and audio chatting, networking user's performance metrics for viewing one another, and a wide variety of models of human-machine interactive confrontation games and confrontational interactive games among users.
According to a first aspect of the present disclosure, the present disclosure is directed to a computer-implemented method of providing live and/or archived antagonistic athletic lessons to remote users, the method comprising:
providing, with a processor, a first user interface associated with a first training terminal of a first user at a first remote location and displaying live and/or archived antagonistic athletic lessons on the first user interface for the first user to select from;
receiving, with a processor, a selection from a first user at the first remote location and in response thereto sending content for the selected course to the first training terminal; and
transmitting, with a processor, performance data of the first user from the first training terminal to a second training terminal of a second user at a second remote location for viewing by the second user, wherein the performance data of the first user is detected via and received from a respective sensing module.
In some embodiments, the sensing module may be integrated in a smart wearable device worn by the respective user, and/or
The first training terminal of the first user and/or the second training terminal of the second user can be integrated into a smart wearable device worn by the respective user.
In some embodiments, the method further comprises:
evaluating, by the first training terminal, the performance data of the first user received from the corresponding sensing module;
transmitting, with the processor, the evaluation result from the first training terminal to the second training terminal for display on a second user interface associated with the second training terminal.
In some embodiments, the method further comprises:
evaluating the received performance data of the first user by using the first training terminal;
displaying, with a processor, a result of the evaluation on a second user interface associated with the first training terminal.
In some embodiments, the content of the lesson includes at least one of information, audio and video content of the lesson.
In some embodiments, the performance data includes at least one of: the device comprises the following components of striking force, force-bearing area, striking position, striking frequency, striking acceleration, striking speed, striking direction, striking posture, striking track, heart rate, standing position, pressure distribution condition of two legs and accumulated training time.
In some embodiments, the evaluation result comprises at least one of: strike accuracy, strike pose accuracy, strike beat, strike score, and calories burned.
In some embodiments, the method further comprises: displaying, with a processor, a buddy list and a status of buddies associated with a live and/or archived antagonistic athletic lesson on a third user interface of the first and/or second exercise terminal.
In some embodiments, the first user and the second user are both multiple, the method further comprising: displaying, with the processor, the comparison of the performance data and/or the evaluation results of the plurality of first users on a fourth user interface of each of the plurality of first users and the second user.
In some embodiments, the content of the selected lesson sent to the first training terminal is streamed for display to the first user in substantially real-time.
In some embodiments, the content of the selected lesson sent to the first training terminal is archived content provided by a database.
In some embodiments, the method further comprises: transmitting, with the processor, audio or video chat data from the server or the user terminal of the user to another training terminal of another user for display to the user on a user interface of the other training terminal of the other user.
In some embodiments, the method further comprises: using the processor, details of the performance data or evaluation results from the first training terminal are transmitted to a second training terminal for display on a second user interface associated with the second training terminal.
In some embodiments, the method further comprises: using a processor, details of performance data or assessment results from a first training terminal are displayed on a second user interface associated with the first terminal.
In some embodiments, the antagonistic movement of the antagonistic movement lesson comprises any one of boxing, free combat, and integrated combat.
According to a second aspect of the present disclosure, the present disclosure is directed to a computer storage medium having stored thereon computer-executable instructions that, when executed by a processor, perform the steps of:
receiving performance data of the antagonistic exercise training from the sensing module;
processing based on the performance data to derive at least one of a performance metric and an assessment result;
transmitting the obtained at least one of the performance metric and the assessment result to a display for display.
In some embodiments, the computer executable instructions, when executed by the processor, further perform the steps of: transmitting at least one of the performance metric and the evaluation result to a server or another user terminal.
In some embodiments, the computer executable instructions, when executed by the processor, further perform the steps of: providing a first user interface for a first training terminal of a first user at a first remote location and displaying live and/or archived antagonistic athletic lessons on the first user interface for selection therefrom by the first user;
live and/or archived information for the antagonistic athletic lesson and the audio and video content of the selected lesson are received from the server or another user terminal and displayed on the second user interface of the first exercise terminal of the first user.
In some embodiments, the performance data includes at least one of: the device comprises the following components of striking force, force-bearing area, striking position, striking frequency, striking acceleration, striking speed, striking direction, striking posture, striking track, heart rate, standing position, pressure distribution condition of two legs and accumulated training time.
In some embodiments, the evaluation result comprises at least one of: strike accuracy, strike pose accuracy, strike beat, strike score, and calories burned.
In some embodiments, the computer executable instructions, when executed by the processor, further perform the steps of: a third user interface is provided for the first training terminal of the first user at the first remote location, on which a buddy list and the conditions of the buddies associated with the live and/or archived antagonistic athletic lessons are displayed.
In some embodiments, the computer executable instructions, when executed by the processor, further perform the steps of: receiving at least one of a performance metric and an assessment result of a second user terminal of a second user from a second remote location; displaying a comparison of at least one of the performance metrics and the evaluation results of the first user and the second user on a third user interface of the first user terminal of the first user.
Drawings
Features, advantages, and technical and industrial significance of exemplary embodiments of the present invention will be described below with reference to the accompanying drawings, in which like reference numerals refer to like elements, it being noted that the terms "first", "second" and "in the claims included herein are used merely as a distinction and are not intended to limit the number, e.g.," first user "," first training terminal "and" first smart wearable device "may represent a plurality of users, a plurality of training terminals and a plurality of smart wearable devices, may represent similar or functionally proximate user interfaces when referring to" first user interfaces "of different training terminals, and do not necessarily represent the same user interface, and wherein:
FIG. 1 shows a diagram of a standalone fighting training system for use with the smart wearable device, according to a first embodiment of the invention;
FIG. 2 shows a diagram of a networked fighting training system used with the smart wearable device, according to a second embodiment of the invention;
fig. 3 shows a flowchart illustration of content generation and distribution according to a third embodiment of the invention;
FIG. 4 shows a diagram of a first user interface displayed on a user terminal according to a fourth embodiment of the present invention;
FIG. 5 shows a diagram of a user interface for providing a fight curriculum displayed on a user terminal according to a fifth embodiment of the invention;
FIG. 6 shows a diagram of a user interface displaying an ongoing live or non-real time lesson on a user terminal according to a sixth embodiment of the invention;
fig. 7 shows a diagram of a user interface displaying trainee's training performance and other information on a coach's terminal according to a seventh embodiment of the present invention.
DETAILED DESCRIPTION OF EMBODIMENT (S) OF INVENTION
The following description is intended to enable one skilled in the art to make and use the invention. The following description of specific embodiments or applications is provided by way of example only. Various modifications to the embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the invention. Thus, the present invention is not intended to be limited to the embodiments shown, but is to be accorded the widest possible scope consistent with the principles and features disclosed herein. Although the embodiments are described separately, the features and elements in different embodiments may be combined with each other, and the combination is not limited to the separate embodiments.
The present disclosure is directed to a computer-implemented method of providing live and/or archived antagonistic athletic activity lessons to remote users, the antagonistic activities encompassing a variety of activities that can be played against and competitive, including but not limited to various fighting combat games, various ball games, and the like, with combat as an example of antagonistic activities, and the various embodiments disclosed below readily transferable by one skilled in the art to other antagonistic activities, particularly to any of boxing and synthetic combat (mixedmartial arts), as well as to a specialized fighting activity, including but not limited to karate, taekwondo, block, taiji, and the like, without further elaboration herein.
Single fighting training system
FIG. 1 illustrates a field fighting training system according to a first embodiment of the invention used with a sensing module 100, the sensing module 100 being configured to measure performance of a user's field fighting exercises. The sensing module 100 may take various forms, such as a set of sensor modules 100 mounted on a dummy, or a sensing module 100 worn on a user, which may be mounted in a user's fighting protective gear (including fighting gloves), worn on the user's body (such as a smart bracelet), and so forth, for example. In some embodiments, the sensing module 100 may be integrated in a smart wearable device (e.g., a smart bracelet) worn by a respective user.
As shown in FIG. 1, the field fighting training system may be used with various forms of sensing modules 100, and may include: a user terminal 106 communicatively coupled to the sensing module 100 via a communication port 110 to receive measured performance data therefrom and transmit display information to a display 108 via the communication port 110 based on the received performance data; and the display 108 that displays based on display information received from the user terminal 106.
The display 108 may be mounted anywhere within the visual range of the user. Also, the user terminal 106 may be driven by a user input device such as a touch screen, mouse, joystick, remote control, or other device. The display 108 may be a variety of external displays including a mobile phone, a tablet computer, a desktop computer, a television, a projector, and the like.
The user terminal 106 may include, for example: a communication interface 110 for receiving and transmitting information; a processor 105; an audio/video module 112 for playing music and/or video according to the control instruction; and a memory 107, wherein the memory 107 stores an evaluation module 109 and a lesson module 113(113a-113n), and the lesson module 113, when executed by the processor 105, can send control instructions to the corresponding device to enable the device to operate according to the setting of the lesson.
The processor 105 may be a processing device including one or more general purpose processing devices such as a microprocessor, Central Processing Unit (CPU), Graphics Processing Unit (GPU), or the like. More specifically, the processor 105 may be a Complex Instruction Set Computing (CISC) microprocessor, Reduced Instruction Set Computing (RISC) microprocessor, Very Long Instruction Word (VLIW) microprocessor, processor running other instruction sets, or processors running a combination of instruction sets. The processor 105 may also be one or more special-purpose processing devices such as an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA), a Digital Signal Processor (DSP), a system on a chip (SoC), or the like. The processor 105 may be communicatively connected to or integrated into the smart wearable device that incorporates the sensing module 100 via the communication port 110.
The user terminal 106 including the processor 105 may be associated with the smart wearable device, such as a locally located computer, a remotely located server, a cloud-located server, or may be integrated within the smart wearable device. Optionally, the user terminal 106 is separate from the smart wearable device, thereby avoiding impact and chatter from affecting its handling performance, while allowing the smart wearable device to retain only necessary components, making it lightweight, compact, less prone to damage, and more portable.
The user terminal 106 may include a memory 107 for storing performance data for a plurality of users performing a fight training using the sensing module 100 for the users to invoke the query. The memory 107 may store computer-executable instructions that, when executed by the processor 105, are capable of performing the steps of: controlling the relevant device to present the performance data; evaluating the striking action of the user to display the evaluation result to the user; and controlling related equipment, such as a display, a video camera, a microphone, a loudspeaker or other audio output equipment and the like to perform corresponding operations.
The striking motion of the user may be evaluated based on the performance data of the striking completed by the user measured by the sensing module 100 to display the evaluation result to the user. For example, whether the striking position of the user is accurate may be evaluated based on the force-bearing area and the striking position of the striking of the user; the striking strength of the user can be evaluated based on the real-time striking speed and the striking strength of the user; alternatively, it is also possible to evaluate whether the striking posture of the user is correct, whether the striking motion is in place, or the like, based on the striking direction of the user. Optionally, a scoring system may be further included in the evaluation module 109 to score the striking motion according to at least one of the striking position, the striking direction, the striking intensity, the striking posture, the striking trajectory, and the like of the user. The music rhythm is introduced into the fighting course, the interest of fighting training can be increased, the enthusiasm of the student is improved, and the student can go out of the boxing kicking leg along with the music rhythm to exercise the physical coordination of the student in an all-round mode. Alternatively, the evaluation module 109 may evaluate the degree of coincidence of the percussion motion of the user based on the tempo of the music and the percussion time of the user.
For example, a list of courses may be displayed on the display 108 for the user to select a desired course g via the input device, the processor 105 being configured to: based on the received user selection of the course, the corresponding course module 113g is invoked and executed, and sends a control instruction to the corresponding device. For example, the processor 105 is configured to: sending an audio playing control instruction to the audio/video module 112, so that the audio/video module plays music according to the time sequence of the course g; and sending a control instruction for lighting the light source to the light source on the dummy body so as to prompt the user of the striking position at a specific time according to the setting of the course g. The performance data collected by the sensing module 100 is transmitted to the user terminal 106 in near real time while the user is fighting the dummy. The processor 105 is configured to: the received performance data is processed, for example, into an easily understandable performance metric, for example, the acquired striking acceleration is converted into striking speed, or the performance data is evaluated to obtain an evaluation result, and then corresponding display information is transmitted to the display 108 to be displayed correspondingly, for example, a first round: the striking force is 50kg, the striking frequency is 15, the striking speed is 50m/s, the striking accuracy is 8/10, the striking beat degree is 7/10, and the like. In this context, the term "performance data" is data of the user's performance obtained by using the sensing modules 100, and the term "performance metric" is an easily understood parameter obtained by further processing the performance data obtained by the sensing modules 100, and depending on the functions of the sensing modules 100, the "performance metric" corresponding to one sensing module 100 may also be "performance data" directly obtained by another sensing module 100.
In some embodiments, the performance data may include a movement trajectory and a striking area detected by a sensor, and the corresponding performance metric may include a type, a number, and a combination (race) of various striking actions inferred based on the two, the various striking actions including, but not limited to, a Jab, a straight punch (cross), a hook punch (hook), an up punch (uppercut), a front kick (front kick), a side kick (sidekick), a sweep kick (roundabout kick), and the like.
In addition, the remaining time of the round may also be displayed on the display 108. Further, the user's position on the leader board (top 20%) and the score for the present round may be displayed on the display 108, the calories consumed by the user in the present round may also be displayed, and so on.
Note that the sensing module 100 may include sensing devices external to the dummy and the user to collect richer performance data. For example, the external sensing device may include: a camera 114a for capturing the position and posture of the user; a blanket 114b on which sensors are provided for sensing the standing position of both feet of the user, the pressure distribution condition of both legs, and the like. Using the performance data measured by both, the user's feet of center of gravity, distance from sandbags, height of center of gravity, posture, etc. may be determined, which in turn may be used to assess whether the user's fighting action is correct, and may also provide visual or audio output on the display 108 of prompts to improve the fighting action: for example, the center of gravity foot is switched, 0.5 meter is advanced to the sandbag, the center of gravity is lowered by 20cm, and the like.
Optionally, the system is equipped with speakers 111 to create an immersive sound scene of a fight and improve the training experience for the user. Instead of the speaker 111, a wireless headset (e.g., a bluetooth headset) may be provided, which is worn by the user and communicably connected to the audio/video module 112 of the user terminal 106 to reduce interference with the outside while creating a sound scene for the user himself, thereby expanding a training space and facilitating training of the user anytime and anywhere.
The user terminal 106 may be any one of a mobile phone, a portable intelligent assistant, a tablet computer, and a desktop computer as long as it is equipped with a communication port 110, an audio/video module 112, a processor 105, and a memory 107. The various modules, including the assessment module 109 and the lesson module 113, may be run through a native program or application using a native operating system, such as an android or iOS application, or via a browser-based system.
Networking fight training system
The single-machine fighting training system can be expanded into a networking fighting training system through networking.
In the networked state, applications in the user terminal 106 may be used to display various user interfaces, the user terminal 106 may be connected to a back-end server using any suitable network, such as the Internet, and the control and computation of various assessments and courses may be performed by the user terminal 106, as well as by the back-end server. In some embodiments, the central backend server may also be eliminated and instead performed in a distributed or peer-to-peer (peer-to-peer) manner.
In various exemplary embodiments, networked exercise devices may allow users to create accounts and save and manage their performance data. The system may allow a user to browse a schedule of upcoming live courses, register for future live courses, and set reminders. The user may also invite others to participate in the live lesson and set up text, email, voice or other notifications and calendar entries. In addition to the user interface of the local system (stand-alone system) associated with their smart wearable apparatus 100, the user may be able to access the system, accounts, performance data, and all other data via a web or application based interface for desktop and/or mobile devices.
In various exemplary embodiments, the system may have multiple users simultaneously participate in a subscription course, be synchronized by the system, and allow access to all of the same communication and data sharing features available for live courses. With this feature, users (hitters) who are simultaneously participating in the same course can compete with each other, as well as with their own past performance or "ghost" users of the same course.
FIG. 2 illustrates a networked fighting training system used with the sensing module according to a second embodiment of the invention. The system may be configured to feed synchronized live and/or archived video content and live and/or archived sensor data to a user over a network. In various exemplary embodiments, a networked fighting training system may be configured with: a plurality of user terminals 300 in communication with a video/voice chat platform 302; and a video content distribution network 304 that receives audio video content from one or more content sources 306. The user terminal 300 may also communicate with various other networks and servers. For example, user terminal 300 may exchange sensor and performance data and/or signaling with various databases 308 (including historical or "ghost" data). The control station 310 may provide signals over the network to control the collection, storage, and management of data in the system.
Content generation and distribution
In the fight training system, the fight training video content needs to be generated and uploaded and distributed to the user, so that the user can autonomously select favorite video content to watch and learn, generate self-trained video to upload and share with friends.
Fig. 3 shows a flowchart illustration of content generation and distribution according to a third embodiment of the present invention. Content distributed over a network can be created in a variety of different ways. In various exemplary embodiments, the recording may be performed on a fight training site with a coach guide and a student participating, or may be performed in a dedicated studio without live indoor participation, or may be flexibly performed by the user during training using a video capture function of a smartphone. A recording device including a microphone and one or more cameras may be used to capture a coach and/or a student in a classroom. Multiple cameras may provide different views and a 3D camera may be used to create 3D content. In various exemplary embodiments, the content may also be generated locally by the user using a local camera and microphone (e.g., a smartphone and smart tablet that incorporate these functions) to live or recorded lessons, which are transmitted, stored in the system, and distributed throughout the network.
As shown in fig. 4, the lesson content may be generated using one or more of a video camera 400, a microphone 402, and a music player 404 as inputs to an audio mixer 406. The audio mixer 406 outputs the content to an analog-to-digital converter 408, and the analog-to-digital converter 408 provides the converted data to a generation switcher 410 to send the generated video to a video encoder 412. The video encoder 412 stores the encoded video to a local storage device 414 and sends it to a video transcoder 416. The video transcoder 416 outputs the transcoded data to a video packager 418, which then sends the packaged data stream to a remote user 422 over a content distribution network 420. The packaged data stream may also be transmitted to a server as various workouts for access by remote users 422 and transmission to respective remote users 422 via content distribution network 420.
User interface
In various exemplary embodiments, a user may use a touch screen or other interface to selectively present a range of different information on the screen, including live and/or archived video, performance data, and other user and system information. The user interface may provide a wide range of control and information windows that may be accessed and removed individually and/or in groups by clicking, touching, or gesturing. In various exemplary embodiments, such a window may provide information about the user's own performance and/or the performance of other participants in the same course in the past and present.
The user interface may be used to access membership information, log in and out of the system, access live content, such as live course content and archived content (referred to in the figure as "non-real time courses"). User information may be displayed in various formats and may include historical and current performance and account information, social network links and information, credits, and the like. The user interface may also be used to access the system to update profile or member information, manage account settings (e.g., information sharing), control device settings, and the like.
The user interface 200 can be smoothly switched between interfaces of different contents by an input of a user, and the different interfaces are all referred to by reference numeral 200 for convenience of description.
Fig. 4 shows an example of a main interface displayed on a first user terminal of a first user at a first remote location according to a fourth embodiment of the present invention. As shown in fig. 4, such a home interface may provide direct links to information such as scheduled courses 202b, archived courses 202a, leaderboards 206, coaches 208, and/or profile and account information 210. The main interface may display the performance of the fight by user Yu over a specified period of time, including, for example, training times, cumulative time, average score and points, and the like. By pulling down and selecting an item in the coach menu 208, a picture of the coach Anthony ZHao, address, rating level (e.g., five stars), and information for the next live course, etc. may be displayed on the home interface. Dynamic information about other users related to the user can be scrolled through on one side of the main interface, such as "your WeChat friend Ran has just joined the live lesson of Anthony ZHao", "Lucia has just sent out PK invitation to you", "Tara is training on the live lesson of Anthony ZHao". A plurality of function keys are also provided on the main interface, including accepting PK (212a), joining course (212b), joining team (212c), PK invitation (202c), team invitation (202d), etc., so that the user completes the corresponding function when selecting and clicking the corresponding function key. For example, after seeing the dynamic information of "Lucia has just sent PK invitation to you", the user can enter the PK mode with Lucia by clicking the head portrait of Lucia and clicking the "accept PK" function key.
In various exemplary embodiments, a first user interface associated with a first user terminal of a first user at a first remote location may be provided and a live and/or archived antagonistic athletic lesson displayed on the first user interface for selection by the first user in live and/or archived content. In some embodiments, for example, if the user selects live curriculum 202b, they may be presented with a display interface that displays a schedule of upcoming curriculum.
FIG. 5 illustrates an exemplary schedule of upcoming courses presented via user interface 200, wherein the courses are displayed in a conventional calendar manner. The drop-down or other display feature allows the user to find a course by workout type 214, trainer 216, or any other suitable classification. The curriculum schedule can be presented in any suitable format, including calendars, lists, thumbnails, and the like; alternatively, the presentation format may be autonomously selected by the user. On each course item on the curriculum schedule, besides information of the curriculum, such as 1-hour private education, 1-hour primary curriculum and the like, a state of the user related to the curriculum and function keys selectable by the user can be displayed, wherein the state comprises ' I'm joined, ' and ' full member ', and the function keys comprise ' I'm to reserve, ' and ' I'm to join ', and the like. Optionally, the user interface 200 may display on the curriculum schedule lessons that are likely to be opened in the future for the user to make appointments via the function keys, and when the number of appointments reaches a threshold, the coach is automatically notified to start the lesson.
In various examples, if the user selects archived course 202a, the archived course may be presented on the user interface in various ways, including but not limited to in a list, icon, thumbnail, scrolling play, etc. mode.
Fig. 6 shows a main window 220 showing the content of the live or archived lesson selected by the user. In various exemplary embodiments, the performance metrics and/or assessment results windows 222, 224, 226, 228, and 230 may display specific performance metrics and/or assessment results for a user's current training, past training, or other performance information. Such performance metrics and/or evaluation results windows may be presented anywhere on the display screen and may be user selectable so that they may be displayed or removed by screen touch or gesture. As shown in fig. 6, the window 222 displays the number of hits and the hit rate (the ratio of the number of hits scored/the number of hits). Window 224 displays the user's striking strength, the user's average striking strength and maximum striking strength, and an indicator arrow 232 indicating whether the user's striking strength is better or worse than average performance. The window 226 displays the user's score in the present course, the average and maximum scores for each time in the course, and the average score for the class in the present course. Note that the score may be calculated by system-set evaluation rules, such as by the evaluation module 109 resident on the server or user terminal as described above, which may strictly comply with rules of a fighting game, or which may be customized to the needs of the user. For example, for courses for improving striking strength and correcting a fighting posture, respectively, weights for the accuracy of the striking strength and the fighting posture are respectively added when calculating the scores. The evaluation rule can be set by a coach autonomously or preset by the system. Window 228 displays the user's tempo in time with the music tempo, while window 230 displays calories burned and heart rate. Note that the performance metrics and/or evaluation results window listed here is merely an example, and other various performance metrics and/or evaluation results may also be displayed.
In some embodiments, performance data of the first user may be transmitted from a first user terminal to a second user terminal of a second user at a second remote location for viewing by the second user. For example, the second user may invoke and view the performance data of the first user. In some embodiments, the performance data of the first user may be displayed on the display interface of the second user in leaderboard 234.
As an improvement to the present embodiment, a leaderboard 234 may also be displayed to allow the user to see how they perform compared to other students of the same course. In various exemplary embodiments, a leaderboard may be configured to display the relative performance of all of the students or one or more groups of students. For example, the user may select a leaderboard that displays the performance of trainees in a particular age group, male trainees, female trainees, male trainees in a particular age group, trainees in a particular geographic area, and the like. The user can move the leaderboard on the interface, cancel the leaderboard, and remove it from the screen through gestures and keys. In various exemplary embodiments, the system may incorporate various social networking aspects, such as allowing users to follow other users, or to create groups or circles of users. User lists and information may be accessed, sorted, filtered, and used in a variety of different ways. For example, other users may be classified and/or grouped based on any characteristic including personal information such as age, gender, weight, or based on performance (e.g., current score, strike speed, number of strikes, or custom score).
Although leaderboard 234 in FIG. 6 shows total scores for different users, this is by way of example only. Leaderboard 234 may also display other performance metrics and/or assessment results of the user at different times, such as a hit beat, for the user to laterally compare various performance metrics and/or assessment results of the user for more targeted training.
In the following, a live lesson is described with a coach as an example of the second user and a remote student as an example of the first user, but it should be understood that the first user and the second user are not limited to this configuration, and may be other persons.
In a live course, the coach can direct a remote student to do a fighting action under background music, e.g., send a "punch" instruction at the music beat, and provide targeted guidance according to the student's voice feedback; the remote student can view and learn the live lesson and see his/her own presentation locally, such as display 200 of fig. 6. Alternatively, the display interface 200 at the trainer end may display a list of trainees who train themselves in the present live course and enable the trainer to select each trainee via the display interface 200 to view the performance and evaluation of the corresponding trainee, thereby providing targeted tutoring. The display interface 200 at the trainer end may display the primary performance data and assessment results of all trainees in the form of thumbnail images 254. Optionally, the performance data comprises at least one of: the evaluation method comprises the following steps of (1) striking strength, force-bearing area, striking position, striking times, striking acceleration, striking speed, striking direction, striking posture, striking track, heart rate, standing position, pressure distribution condition of two legs and accumulated training time, wherein the evaluation result comprises at least one of the following steps: strike accuracy, strike pose accuracy, strike beat, strike score, and calories burned. For example, the coach may let Jane rest if he sees that his heart rate suddenly rises to 180BPM, instruct Lucia to go to his rhythm when he sees that his beat is low, and so on.
When the coach needs to further understand the trainee's fighting performance details to provide targeted coaching, for example, when providing a one-to-one personal education course, the trainee Jane's thumbnail 254 can be clicked to display its performance details and other information, as shown in fig. 7. At the top of the user interface 200 shown in fig. 7, specific information of the lesson and the remaining time are displayed; under the course information, the personal information of the student Jane is displayed so that the coach can better communicate with and provide the guidance suitable for the student Jane; in the lower left window 248, a pull-down menu of the trainee Jane's score, hitting speed, hitting times, hitting fitness, calories, heart rate, and the like is displayed. In addition to displaying the values in the thumbnail, the drop-down menu may show more presentation details. Taking the beating degree as an example, after the beating degree menu is pulled down, the beat time point and the beating time point within the complete time period of 9:00 to 9:35 are displayed. As shown in window 248, there are a total of 5 beat time points (represented by triangles) over the complete time period of 9:00 to 9:35, and the trainee Jane's strike time fits well with the second and fourth beat time points, but is earlier with respect to the first and fifth beat time points and later with respect to the third beat time point. After learning these performance details, the trainer can provide more detailed and effective instruction for the trainee.
If desired, the coach can select a window in the user interface 200 that displays the trainee Jane's training session to view his posture and performance.
The respective embodiments described above are merely examples of the aspects of the present disclosure, the aspects of the present disclosure may be implemented with less features than the respective embodiments, and the features of the respective embodiments may be combined with each other.
Various operations or functions are described herein that may be implemented as or defined as software code or instructions. Such content may be directly executable ("object" or "executable" form) source code or differential code ("delta" or "patch" code). Software implementations of embodiments described herein may be provided via an article of manufacture having code or instructions stored therein or via a method of operating a communication interface to transmit data via the communication interface. A machine or computer-readable storage medium may cause a machine to perform the functions or operations described, and includes any mechanism for storing information in a form accessible by a machine (e.g., a computing device, an electronic system, etc.), such as recordable/non-recordable media (e.g., Read Only Memory (ROM), Random Access Memory (RAM), magnetic disk storage media, optical storage media, flash memory devices, etc.). A communication interface includes any mechanism that interfaces to any of a hardwired, wireless, optical, etc. medium to communicate with another device, such as a memory bus interface, a processor bus interface, an internet connection, a disk controller, etc. The communication interface may be configured by providing configuration parameters and/or transmitting signals to prepare the communication interface to provide data signals describing the software content. The communication interface may be accessed via one or more commands or signals sent to the communication interface.
The present invention also relates to a system for performing the operations herein. The system may be specially constructed for the required purposes, or it may comprise a general-purpose computer selectively activated or reconfigured by a computer program stored in the computer. Such a computer program may be stored in a computer readable storage medium, such as, but is not limited to, any type of disk including floppy disks, optical disks, CDROMs, and magnetic-optical disks, read-only memories (ROMs), Random Access Memories (RAMs), EPROMs, EEPROMs, magnetic or optical cards, or any type of media suitable for storing electronic instructions, each coupled to a computer system bus.
The above embodiments are only exemplary embodiments of the present invention, and are not intended to limit the present invention, and the scope of the present invention is defined by the claims. Various modifications and equivalents may be made by those skilled in the art within the spirit and scope of the present invention, and such modifications and equivalents should also be considered as falling within the scope of the present invention.

Claims (22)

1. A computer-implemented method of providing live and/or archived antagonistic athletic lessons to remote users, the method comprising:
providing, with a processor, a first user interface associated with a first training terminal of a first user at a first remote location and displaying live and/or archived antagonistic athletic lessons on the first user interface for the first user to select from;
receiving, with a processor, a selection from a first user at the first remote location and in response thereto sending content for the selected course to the first training terminal; and
transmitting, with a processor, performance data of the first user from the first training terminal to a second training terminal of a second user at a second remote location for viewing by the second user, wherein the performance data of the first user is detected via and received from a respective sensing module.
2. The method of claim 1, wherein the sensing module is integrated in a smart wearable device worn by the respective user and/or
The first training terminal of the first user and/or the second training terminal of the second user can be integrated into a smart wearable device worn by the respective user.
3. The method of claim 1, further comprising:
evaluating, by the first training terminal, the performance data of the first user received from the corresponding sensing module;
transmitting, with the processor, the evaluation result from the first training terminal to the second training terminal for display on a second user interface associated with the second training terminal.
4. The method of claim 1, further comprising:
evaluating the received performance data of the first user by using the first training terminal;
displaying, with a processor, a result of the evaluation on a second user interface associated with the first training terminal.
5. The method as recited in any one of claims 1-4, wherein the content of the lesson comprises at least one of information, audio and video content of the lesson.
6. The method of any of claims 1-4, wherein the performance data comprises at least one of: the device comprises the following components of striking force, force-bearing area, striking position, striking frequency, striking acceleration, striking speed, striking direction, striking posture, striking track, heart rate, standing position, pressure distribution condition of two legs and accumulated training time.
7. The method according to claim 3 or 4, wherein the evaluation result comprises at least one of: strike accuracy, strike pose accuracy, strike beat, strike score, and calories burned.
8. The method according to any of claims 1-4, further comprising: displaying, with a processor, a buddy list and a status of buddies associated with a live and/or archived antagonistic athletic lesson on a third user interface of the first and/or second exercise terminal.
9. The method of any one of claims 1-4, wherein the first user and the second user are each a plurality of users, the method further comprising: displaying, with the processor, the comparison of the performance data and/or the evaluation results of the plurality of first users on a fourth user interface of each of the plurality of first users and the second user.
10. The method of any of claims 1-4, wherein the content of the selected course sent to the first exercise terminal is streamed for display to the first user in substantially real time.
11. The method of any of claims 1-4, wherein the content of the selected lesson sent to the first training terminal is archived content provided by a database.
12. The method of claim 11, further comprising: transmitting, with the processor, audio or video chat data from the server or the user terminal of the user to another training terminal of another user for display to the user on a user interface of the other training terminal of the other user.
13. The method of claim 3, further comprising:
using the processor, details of the performance data or evaluation results from the first training terminal are transmitted to a second training terminal for display on a second user interface associated with the second training terminal.
14. The method of claim 4, further comprising:
using a processor, details of performance data or assessment results from a first training terminal are displayed on a second user interface associated with the first training terminal.
15. The method as claimed in claim 1, wherein the antagonistic movement of the antagonistic movement lesson comprises any one of boxing, free combat and integrated combat.
16. A computer storage medium having computer-executable instructions stored thereon that, when executed by a processor, perform the steps of:
receiving performance data of the antagonistic exercise training from the sensing module;
processing based on the performance data to derive at least one of a performance metric and an assessment result;
transmitting the obtained at least one of the performance metric and the assessment result to a display for display.
17. The computer storage medium of claim 16, wherein the computer executable instructions, when executed by the processor, further perform the steps of:
transmitting at least one of the performance metric and the evaluation result to a server or another user terminal.
18. The computer storage medium of claim 16, wherein the computer executable instructions, when executed by the processor, further perform the steps of:
providing a first user interface for a first training terminal of a first user at a first remote location and displaying live and/or archived antagonistic athletic lessons on the first user interface for selection therefrom by the first user;
live and/or archived information for the antagonistic athletic lesson and the audio and video content of the selected lesson are received from the server or another user terminal and displayed on the second user interface of the first exercise terminal of the first user.
19. The computer storage medium of any of claims 16-18, wherein the performance data comprises at least one of: the device comprises the following components of striking force, force-bearing area, striking position, striking frequency, striking acceleration, striking speed, striking direction, striking posture, striking track, heart rate, standing position, pressure distribution condition of two legs and accumulated training time.
20. The computer storage medium of any of claims 16-18, wherein the evaluation result comprises at least one of: strike accuracy, strike pose accuracy, strike beat, strike score, and calories burned.
21. The computer storage medium of any of claims 16-18, wherein the computer executable instructions, when executed by the processor, further perform the steps of:
a third user interface is provided for the first training terminal of the first user at the first remote location, on which a buddy list and the conditions of the buddies associated with the live and/or archived antagonistic athletic lessons are displayed.
22. The computer storage medium of claim 21, wherein the computer executable instructions, when executed by the processor, further perform the steps of:
receiving at least one of a performance metric and an assessment result of a second user terminal of a second user from a second remote location;
displaying a comparison of at least one of the performance metrics and the assessment results of the first user and the second user on a third user interface of the first training terminal of the first user.
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CN115175742A (en) * 2020-02-28 2022-10-11 京瓷株式会社 Action analysis system, server, action analysis method, control program, and recording medium
CN112973092A (en) * 2021-02-02 2021-06-18 随机漫步(上海)体育科技有限公司 Training assisting method and device, storage medium, electronic equipment and bicycle
CN112973092B (en) * 2021-02-02 2022-03-25 随机漫步(上海)体育科技有限公司 Training assisting method and device, storage medium, electronic equipment and bicycle
CN112933610A (en) * 2021-05-13 2021-06-11 江西中业光文化科技有限公司 Data interaction method and system and readable storage medium

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Application publication date: 20191231