CN107243147A - Boxing training virtual reality system and its implementation based on body-sensing sensor - Google Patents

Boxing training virtual reality system and its implementation based on body-sensing sensor Download PDF

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Publication number
CN107243147A
CN107243147A CN201710404011.XA CN201710404011A CN107243147A CN 107243147 A CN107243147 A CN 107243147A CN 201710404011 A CN201710404011 A CN 201710404011A CN 107243147 A CN107243147 A CN 107243147A
Authority
CN
China
Prior art keywords
virtual
kinect
computer module
terminal computer
sensing sensor
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201710404011.XA
Other languages
Chinese (zh)
Inventor
应镕嵘
杨学斌
何东辉
张涵
朱月岭
王鑫
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Jiangnan University
Original Assignee
Jiangnan University
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jiangnan University filed Critical Jiangnan University
Priority to CN201710404011.XA priority Critical patent/CN107243147A/en
Publication of CN107243147A publication Critical patent/CN107243147A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/32Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags with indicating devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/836Sensors arranged on the body of the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports
    • A63B2244/102Boxing

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a kind of boxing training virtual reality system based on body-sensing sensor.The virtual reality system of the present invention by all can somatosensory device and terminal computer module constitute.All-round somatosensory device mainly includes body-sensing sensor and adapter, and terminal computer module includes the virtual training system based on VS2013 for being loaded with virtual scene.All can somatosensory device be connected with terminal computer module.The present invention realizes that user controls virtual boxing glove impact sandbag using limbs in real time using body feeling interaction technology, and provides the training data such as punch speed and impact dynamics, helps user to improve competitiveness while to user's complete new experience.

Description

Boxing training virtual reality system and its implementation based on body-sensing sensor
Technical field
The present invention relates to body feeling interaction, field of virtual reality, and in particular to a kind of boxing training based on body-sensing sensor Virtual reality system and its implementation.
Background technology
After mouse and multiple point touching, body feeling interaction is referred to as " origin of third time man-machine interaction revolution ".Human organism People and the important turnover of machine conversational mode back to nature when feeling the appearance of interaction.And the appearance of Kinect somatosensory technology is to promoting The development of man-machine interaction is significant, and Kinect can rely on real-time capture user as the somatosensory device of a new generation Action, face recognition and speech recognition can just reach input function, it is possible to achieve directly controlled with the body of user Terminal.
Virtual reality technology be it is a kind of can create the computer simulation system with the experiencing virtual world, it utilizes computer A kind of simulated environment is generated, is a kind of Multi-source Information Fusion, interactive Three-Dimensional Dynamic what comes into a driver's and the system of entity behavior are imitative Really user is immersed in the environment.Virtual reality technology is all in medical science, amusement, military aerospace, emergent deduction, digital earth etc. Multi-field just progressively expansion application, is the important directions of future development.
The content of the invention
Based on body feeling interaction technology and virtual reality technology, the present invention realizes a kind of applied to imitating that Boxing sand bag is trained True system, simulates the conventional sandbag hitting drill of flavour in boxing training, fan is being limited and can not hanged by environment by boxing Development training provides new method under conditions of hanging true sandbag.
Technical scheme is as follows:
The present invention provides a kind of boxing training virtual reality system based on body-sensing sensor, by all-round somatosensory device, end Hold computer module composition.
All-round somatosensory device mainly includes Kinect for Windows V2 body-sensings sensors and Kinect adapters, can So that human posture's information is caught and gathered using Kinect depth image sensor, skeleton image, tracking left and right is obtained Hand, elbow coordinate, then give terminal computer module by these data transfers.Terminal computer module receive information is handled, real Now to the control of virtual boxing glove.
The method have the benefit that:
The present invention uses Kinect somatosensory interaction technique, can carry out motion tracking, user is avoided the various equipment of wearing, Equipment constraint has been broken away from, it is convenient and practical using the virtual boxing glove of the limb control of oneself, while virtual glove can be directed to user Action produce real-time response, alleviate burden for users and improve Consumer's Experience.
The present invention builds virtual scene, including virtual boxing ring, virtual sandbag, virtual boxing glove using DirectX, and adopts Sky is rendered with day sylphon technology, texture mapping mode renders ground, and can play background music, to user really to feel The experience felt, pleased.
Mechanics principle of the invention according to physics, punch fast reading and the dynamics for providing user is for reference, helps user The situation of itself is understood so as to adjusting training plan, improves training effect.
Brief description of the drawings
Accompanying drawing 1 is present system structure chart.
【Reference numeral explanation】1. user's posture is inputted;2.Kinect body-sensing sensors;3. terminal computer;4. virtual fist Platform;5. virtual boxing glove;6. virtual sandbag;7. provide punch speed and impact dynamics.
Embodiment
A kind of boxing training virtual reality system based on body-sensing sensor, by all-round somatosensory device, terminal computer mould Block is constituted.The all-round somatosensory device mainly includes including in body-sensing sensor and adapter, the terminal computer module adding The virtual training system based on VS2013 of virtual scene is carried.The all-round somatosensory device and the terminal computer module phase Even.
(1) information is gathered.User plane makes stroke to Kinect somatosensory sensor, and Kinect is by real-time human body Joint and pose information send terminal computer module to.
(2) respond.Terminal computer module shows built virtual scene, receives what Kinect was sent Information is simultaneously analyzed and processed, and controls boxing glove to impact sandbag, real-time response and the action for matching user.
(3) data are provided.System calculates its punch fast reading and hitting dynamics is shown in instruction according to the punch situation of user Practice for reference on interface.
Above is the embodiment of the present invention, but be not that any formal limitation is made to the present invention, it is every Any simple modification, equivalent variations and modification that technical spirit according to the present invention is made to the present invention, belong to the technology of the present invention In the range of scheme.

Claims (2)

1. a kind of boxing training virtual reality system based on body-sensing sensor, it is characterised in that:Hardware configuration includes all-round body Feel equipment, terminal computer module;The all-round somatosensory device mainly includes Kinect for Windows V2 body-sensing sensors With Kinect adapters, the terminal computer module includes the virtual training system based on VS2013 for being loaded with virtual scene System, the terminal computer module with all can somatosensory device be connected.Software configuration includes driving layer and application layer;The driving layer Including Kinect SDK, DirectX, the application layer judges including motion tracking, targeting, virtual impact is rendered.
2. a kind of boxing training virtual practical method based on body-sensing sensor, it is characterised in that:
1) all-round somatosensory device according to claim 1 it is main by Kinect for Windows V2 body-sensings sensors and Kinect adapters are constituted:Kinect adapters connection power supply and body-sensing sensor and donor propagated sensation sensor is powered, when with Family in face of the Kinect somatosensory sensor make action when, information passes to the terminal by the Kinect adapters and calculated Machine module.
2) terminal computer module according to claim 1 receives the information of the all-round somatosensory device transmission, is located The movement of virtual boxing glove in reason, control virtual scene, realizes body feeling interaction, is trained for user.
CN201710404011.XA 2017-06-01 2017-06-01 Boxing training virtual reality system and its implementation based on body-sensing sensor Pending CN107243147A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710404011.XA CN107243147A (en) 2017-06-01 2017-06-01 Boxing training virtual reality system and its implementation based on body-sensing sensor

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710404011.XA CN107243147A (en) 2017-06-01 2017-06-01 Boxing training virtual reality system and its implementation based on body-sensing sensor

Publications (1)

Publication Number Publication Date
CN107243147A true CN107243147A (en) 2017-10-13

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201710404011.XA Pending CN107243147A (en) 2017-06-01 2017-06-01 Boxing training virtual reality system and its implementation based on body-sensing sensor

Country Status (1)

Country Link
CN (1) CN107243147A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110624232A (en) * 2018-06-22 2019-12-31 赵非 Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users
CN111054044A (en) * 2019-11-26 2020-04-24 福州佰旺医疗科技有限公司 Human body comprehensive function training system based on virtual reality technology

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110624232A (en) * 2018-06-22 2019-12-31 赵非 Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users
CN111054044A (en) * 2019-11-26 2020-04-24 福州佰旺医疗科技有限公司 Human body comprehensive function training system based on virtual reality technology

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Application publication date: 20171013