CN107243147A - Boxing training virtual reality system and its implementation based on body-sensing sensor - Google Patents
Boxing training virtual reality system and its implementation based on body-sensing sensor Download PDFInfo
- Publication number
- CN107243147A CN107243147A CN201710404011.XA CN201710404011A CN107243147A CN 107243147 A CN107243147 A CN 107243147A CN 201710404011 A CN201710404011 A CN 201710404011A CN 107243147 A CN107243147 A CN 107243147A
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- CN
- China
- Prior art keywords
- virtual
- kinect
- computer module
- terminal computer
- sensing sensor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/20—Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
- A63B69/32—Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags with indicating devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/803—Motion sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/83—Special sensors, transducers or devices therefor characterised by the position of the sensor
- A63B2220/836—Sensors arranged on the body of the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/10—Combat sports
- A63B2244/102—Boxing
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present invention provides a kind of boxing training virtual reality system based on body-sensing sensor.The virtual reality system of the present invention by all can somatosensory device and terminal computer module constitute.All-round somatosensory device mainly includes body-sensing sensor and adapter, and terminal computer module includes the virtual training system based on VS2013 for being loaded with virtual scene.All can somatosensory device be connected with terminal computer module.The present invention realizes that user controls virtual boxing glove impact sandbag using limbs in real time using body feeling interaction technology, and provides the training data such as punch speed and impact dynamics, helps user to improve competitiveness while to user's complete new experience.
Description
Technical field
The present invention relates to body feeling interaction, field of virtual reality, and in particular to a kind of boxing training based on body-sensing sensor
Virtual reality system and its implementation.
Background technology
After mouse and multiple point touching, body feeling interaction is referred to as " origin of third time man-machine interaction revolution ".Human organism
People and the important turnover of machine conversational mode back to nature when feeling the appearance of interaction.And the appearance of Kinect somatosensory technology is to promoting
The development of man-machine interaction is significant, and Kinect can rely on real-time capture user as the somatosensory device of a new generation
Action, face recognition and speech recognition can just reach input function, it is possible to achieve directly controlled with the body of user
Terminal.
Virtual reality technology be it is a kind of can create the computer simulation system with the experiencing virtual world, it utilizes computer
A kind of simulated environment is generated, is a kind of Multi-source Information Fusion, interactive Three-Dimensional Dynamic what comes into a driver's and the system of entity behavior are imitative
Really user is immersed in the environment.Virtual reality technology is all in medical science, amusement, military aerospace, emergent deduction, digital earth etc.
Multi-field just progressively expansion application, is the important directions of future development.
The content of the invention
Based on body feeling interaction technology and virtual reality technology, the present invention realizes a kind of applied to imitating that Boxing sand bag is trained
True system, simulates the conventional sandbag hitting drill of flavour in boxing training, fan is being limited and can not hanged by environment by boxing
Development training provides new method under conditions of hanging true sandbag.
Technical scheme is as follows:
The present invention provides a kind of boxing training virtual reality system based on body-sensing sensor, by all-round somatosensory device, end
Hold computer module composition.
All-round somatosensory device mainly includes Kinect for Windows V2 body-sensings sensors and Kinect adapters, can
So that human posture's information is caught and gathered using Kinect depth image sensor, skeleton image, tracking left and right is obtained
Hand, elbow coordinate, then give terminal computer module by these data transfers.Terminal computer module receive information is handled, real
Now to the control of virtual boxing glove.
The method have the benefit that:
The present invention uses Kinect somatosensory interaction technique, can carry out motion tracking, user is avoided the various equipment of wearing,
Equipment constraint has been broken away from, it is convenient and practical using the virtual boxing glove of the limb control of oneself, while virtual glove can be directed to user
Action produce real-time response, alleviate burden for users and improve Consumer's Experience.
The present invention builds virtual scene, including virtual boxing ring, virtual sandbag, virtual boxing glove using DirectX, and adopts
Sky is rendered with day sylphon technology, texture mapping mode renders ground, and can play background music, to user really to feel
The experience felt, pleased.
Mechanics principle of the invention according to physics, punch fast reading and the dynamics for providing user is for reference, helps user
The situation of itself is understood so as to adjusting training plan, improves training effect.
Brief description of the drawings
Accompanying drawing 1 is present system structure chart.
【Reference numeral explanation】1. user's posture is inputted;2.Kinect body-sensing sensors;3. terminal computer;4. virtual fist
Platform;5. virtual boxing glove;6. virtual sandbag;7. provide punch speed and impact dynamics.
Embodiment
A kind of boxing training virtual reality system based on body-sensing sensor, by all-round somatosensory device, terminal computer mould
Block is constituted.The all-round somatosensory device mainly includes including in body-sensing sensor and adapter, the terminal computer module adding
The virtual training system based on VS2013 of virtual scene is carried.The all-round somatosensory device and the terminal computer module phase
Even.
(1) information is gathered.User plane makes stroke to Kinect somatosensory sensor, and Kinect is by real-time human body
Joint and pose information send terminal computer module to.
(2) respond.Terminal computer module shows built virtual scene, receives what Kinect was sent
Information is simultaneously analyzed and processed, and controls boxing glove to impact sandbag, real-time response and the action for matching user.
(3) data are provided.System calculates its punch fast reading and hitting dynamics is shown in instruction according to the punch situation of user
Practice for reference on interface.
Above is the embodiment of the present invention, but be not that any formal limitation is made to the present invention, it is every
Any simple modification, equivalent variations and modification that technical spirit according to the present invention is made to the present invention, belong to the technology of the present invention
In the range of scheme.
Claims (2)
1. a kind of boxing training virtual reality system based on body-sensing sensor, it is characterised in that:Hardware configuration includes all-round body
Feel equipment, terminal computer module;The all-round somatosensory device mainly includes Kinect for Windows V2 body-sensing sensors
With Kinect adapters, the terminal computer module includes the virtual training system based on VS2013 for being loaded with virtual scene
System, the terminal computer module with all can somatosensory device be connected.Software configuration includes driving layer and application layer;The driving layer
Including Kinect SDK, DirectX, the application layer judges including motion tracking, targeting, virtual impact is rendered.
2. a kind of boxing training virtual practical method based on body-sensing sensor, it is characterised in that:
1) all-round somatosensory device according to claim 1 it is main by Kinect for Windows V2 body-sensings sensors and
Kinect adapters are constituted:Kinect adapters connection power supply and body-sensing sensor and donor propagated sensation sensor is powered, when with
Family in face of the Kinect somatosensory sensor make action when, information passes to the terminal by the Kinect adapters and calculated
Machine module.
2) terminal computer module according to claim 1 receives the information of the all-round somatosensory device transmission, is located
The movement of virtual boxing glove in reason, control virtual scene, realizes body feeling interaction, is trained for user.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201710404011.XA CN107243147A (en) | 2017-06-01 | 2017-06-01 | Boxing training virtual reality system and its implementation based on body-sensing sensor |
Applications Claiming Priority (1)
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CN201710404011.XA CN107243147A (en) | 2017-06-01 | 2017-06-01 | Boxing training virtual reality system and its implementation based on body-sensing sensor |
Publications (1)
Publication Number | Publication Date |
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CN107243147A true CN107243147A (en) | 2017-10-13 |
Family
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CN201710404011.XA Pending CN107243147A (en) | 2017-06-01 | 2017-06-01 | Boxing training virtual reality system and its implementation based on body-sensing sensor |
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CN (1) | CN107243147A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110624232A (en) * | 2018-06-22 | 2019-12-31 | 赵非 | Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users |
CN111054044A (en) * | 2019-11-26 | 2020-04-24 | 福州佰旺医疗科技有限公司 | Human body comprehensive function training system based on virtual reality technology |
-
2017
- 2017-06-01 CN CN201710404011.XA patent/CN107243147A/en active Pending
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110624232A (en) * | 2018-06-22 | 2019-12-31 | 赵非 | Computer-implemented method for providing live and/or archived antagonistic athletic lessons to remote users |
CN111054044A (en) * | 2019-11-26 | 2020-04-24 | 福州佰旺医疗科技有限公司 | Human body comprehensive function training system based on virtual reality technology |
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Application publication date: 20171013 |