CN110623823A - Eye care system and training method for visual training - Google Patents
Eye care system and training method for visual training Download PDFInfo
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- CN110623823A CN110623823A CN201910946864.5A CN201910946864A CN110623823A CN 110623823 A CN110623823 A CN 110623823A CN 201910946864 A CN201910946864 A CN 201910946864A CN 110623823 A CN110623823 A CN 110623823A
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Classifications
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- A61H—PHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
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- A—HUMAN NECESSITIES
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- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
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- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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Abstract
The invention provides an eye care system for visual training and a visual training method, wherein the system comprises a control device and a group of display screens controlled by the control device; the interactive system comprises a target display screen which is appointed by the control device and used for displaying interactive contents, a feedback receiving device for collecting feedback information of the personnel performing the visual training on the interactive display contents, and a judging device for judging whether the feedback information of the personnel performing the visual training is correct. The visual training method provides an interactive training method. The invention takes the indoor environment and the psychological characteristics of teenagers into consideration, adopts a plurality of display screens and interactive design, and takes a game method to exercise the eye adjusting ability and has obvious effects of visual training and eye health care.
Description
Technical Field
The invention relates to an eye care system and a training method for visual training.
Background
Some studies have demonstrated that myopic patients have more lag in accommodation for the myopic eye than non-myopic patients, and insufficient accommodation of the lens can lead to deviation of the conjugate focus of the retina when looking at near objects for a long time, resulting in different degrees of hyperopic defocus on the retina. The hyperopic defocus enables compensatory eyeball growth of teenager eyeballs in a development period, and causes myopia to occur and develop. Myopic patients have reduced sensitivity to blurred images, inaccurate adjustment, and more prone to lag adjustment.
In farming and animal husbandry and field environments, people frequently switch and adjust their eyes to view distant objects while they are active, and the eye adjustments are relatively in place, such as when hunting or protecting against dangerous animal attacks, where the eyes will adjust very precisely. However, most of the time is indoors, people do near vision activities for a long time, and especially when people watch electronic products, eyes rotate inwards, the refractive power of crystalline lenses is large, muscles are in a continuous tension state, and eye fatigue is caused. The probability that the teenagers need to carefully identify the remote details in learning and life is low, the ability of identifying the remote details is reduced, and the myopia rate is high.
To improve the accommodative ability of the eye, there are many visual training methods. For example, CN101695463B discloses a spectacle frame with vision training function, which comprises a spectacle frame, a nose bridge, a pile head and spectacle legs, wherein the spectacle frame, the nose bridge and the spectacle legs are all provided with a light emitter, one of the spectacle legs is provided with an adjusting switch, and the other spectacle leg is provided with a chamber for placing a battery and a charging hole; the nose bridge or the glasses legs are provided with chips for controlling the luminous bodies to flash or extinguish in sequence according to a program; the luminous body, the chip, the battery and the regulating switch are connected through a flexible circuit board; the angle between the glasses frame and the glasses legs can be adjusted at will by 180 degrees, and when the angle between the glasses frame and the glasses legs is 180 degrees, the light emitters on the glasses legs and the nose bridge are positioned on the same straight line. The spectacle frame with the visual training function takes the movement vision as the theoretical basis, and exercises the eye muscles, protects the eye regulation and effectively prevents and controls the occurrence and the development of myopia through the training of the eyeball movement.
However, as the age is short, the self-control force is poor, many people cannot complete the visual training seriously, and the existing method cannot detect whether the eyes are adjusted in place; in some vision training, for example, the revolving horse lamp is used as the sighting mark to rotate according to a certain track, so that the eyes of the trainee are guided to rotate or do infinity and other motions, and the details in the distance do not need to be seen clearly. Teenagers lack interest in this mechanical, repetitive, lack of interactive training, affecting the training results.
Disclosure of Invention
The invention aims at the defects of the prior visual training system, provides the visual training eye health care system and the visual training method, takes the indoor environment and the psychological characteristics of teenagers into consideration, adopts a group of display screens controlled by a control device, adopts interactive design, uses a game method to exercise the eye adjusting ability, and has obvious visual training and eye health care effects.
The technical scheme adopted by the invention for realizing the technical purpose is as follows: an eye care system for visual training, comprising a control device and a set of display screens controlled by the control device; the interactive system comprises a target display screen which is appointed by the control device and used for displaying interactive contents, a feedback receiving device for collecting feedback information of the personnel performing the visual training on the interactive display contents, and a judging device for judging whether the feedback information of the personnel performing the visual training is correct.
The invention takes the indoor environment and the psychological characteristics of teenagers into consideration, adopts a plurality of display screens and interactive design, and takes a game method to exercise the eye adjusting ability and has obvious effects of visual training and eye health care.
Further, in the above eye care system for visual training: a set of display screen contains two or two above display screens, a set of display screen dispersion sets up in training personnel's the place ahead, sets up the distance between the display screen of leftmost end and the display screen of rightmost end and is the fivefold of display screen display area width at least, sets up at the central point of the display screen of leftmost end and the display screen of rightmost end and the eyes horizontal direction contained angle 0 ~ 150 degree of the personnel that carry out the visual training, and the display screen of the top and the display screen central point of bottommost end and eyes vertical direction contained angle 0 ~ 100 degree.
Furthermore, the interactive display content is a visual target or a picture or animation or a video for distinguishing details by a person who performs visual training, and the visual target is an E-shaped visual target or a C-shaped visual target.
Further, the feedback receiving device is an input device of the control device, and the input device is a key, a touch screen, a joystick, voice input, gesture recognition or a wireless mouse.
Furthermore, the interactive system also comprises a sound module which guides and prompts the training of the person for visual training under the control of the control device.
The invention also provides a visual training method of the eye care system according to the visual training, which enables a trainer to comprise the following steps:
s1: a step of designating a display screen to display the interactive content and defining the interactive content as a target display screen;
s2: displaying the training content on a target display screen;
s3: the visual training personnel feeds back according to the display training content of the target display screen;
s4: receiving feedback of a person who performs visual training;
s5: and judging whether the feedback of the visual training personnel accords with the training content.
Furthermore, the interactive display content is a visual target or a picture or animation or a video for distinguishing details by a person who performs visual training, and the visual target is an E-shaped visual target or a C-shaped visual target.
Further, the target display screen is switched for more than 10 times per minute.
Further, in the step of displaying the training content on the target display screen, the interactive content is displayed step by step according to the order of difficulty in distinguishing from difficulty to easiness.
Further, the system comprises a training mode and an interactive game mode, wherein the training mode switches the target display screens in a fixed sequence; the interactive game mode randomly switches a target display screen, randomly generates or selects displayed interactive contents, and visually trained personnel answer according to game rules to obtain rewards including sound, animation, scores and upgrading.
The present invention will be further described with reference to the accompanying drawings and detailed description.
Drawings
FIG. 1 is a block diagram of the system of the present invention.
FIG. 2 is a block diagram of a control device according to embodiment 1 of the present invention.
Fig. 3 is a structural block diagram of a display screen in embodiment 1 of the present invention.
Fig. 4A is a flowchart (one) of the operation of embodiment 1 of the present invention.
FIG. 4B is a flowchart of the operation of embodiment 1 of the present invention
Fig. 5 is a structural diagram of a display screen in embodiment 1 of the present invention.
Fig. 6 is an installation schematic diagram (one) of embodiment 1 of the invention.
Fig. 7 is a schematic installation diagram (two) of embodiment 1 of the present invention.
Fig. 8 is a schematic view of embodiment 1 of the present invention for preventing myopia.
FIG. 9 is a functional diagram of embodiment 2 of the present invention.
Detailed Description
As shown in fig. 1, an eye care system for visual training comprises a control device and a group of display screens under the control of the control device, wherein the group of display screens comprises a display screen 1, a display screen 2 and a display screen n; the interactive system comprises a target display screen which is appointed by the control device and used for displaying interactive contents, a feedback receiving device for collecting feedback information of the person who performs the visual training on the interactive display contents, a judging device for judging whether the feedback information of the person who performs the visual training is correct or not, and an eye care system for the visual training; the group of display screens comprises two or more than two display screens, the group of display screens are dispersedly arranged in front of a trainer, the distance between the leftmost display screen and the rightmost display screen is at least five times the width of the display area of the display screens, the central point of the leftmost display screen and the rightmost display screen forms an angle of 0-150 degrees with the horizontal direction of eyes of the trainer who carries out visual training, the central point of the topmost display screen and the bottommost display screen forms an angle of 0-100 degrees with the vertical direction of the eyes, the interactive display content is a visual target or a picture or animation or a video which is distinguished by the trainer who carries out visual training, the visual target is an E-shaped or C-shaped visual target, the feedback receiving device is an input device of the control device, the input device is a key or a touch screen or a joystick or voice input or gesture recognition or a wireless mouse, and the interactive system further comprises a sound which guides and prompts the trainer who carries out visual training under the control of the control device And (5) modules.
The visual training method comprises the following steps:
s1: a step of designating a display screen to display the interactive content and defining the interactive content as a target display screen;
s2: displaying the training content on a target display screen;
s3: the visual training personnel feeds back according to the display training content of the target display screen;
s4: receiving feedback of a person who performs visual training;
s5: and judging whether the feedback of the visual training personnel accords with the training content.
The interactive display content is a visual target or a picture or animation or a video for distinguishing details by a person who carries out visual training, and the visual target is an E-shaped visual target or a C-shaped visual target. The target display screen is switched more than 10 times per minute.
And in the step of displaying the training content on the target display screen, gradually displaying the interactive content according to the sequence of difficulty in distinguishing from difficulty to easiness. The system comprises a training mode and an interactive game mode, wherein the training mode switches a target display screen in a fixed sequence; the interactive game mode randomly switches the target display screen, randomly generates or selects the displayed interactive content, and visually trained personnel answer according to game rules to obtain rewards including sound, animation, scores and upgrade.
Two specific examples are listed below
Example 1
This example is a preferred embodiment for schools, homes, etc.
As shown in fig. 2 and 3: the power supply module 107 in the control device 101 is provided by 3 AAA batteries; the microprocessor 105 selects the singlechip STM8S 003. The memory 108 is an STM8S003 internal EEPROM, and stores data such as scores, levels, training time, training patterns, and the like. The sound module 104 is composed of a PWM sound modulation signal output by the STM8S003 and a speaker. The communication module 106 is selected from XC4388, XC4388 is a high-performance OOK/ASK radio frequency transmitter, and the chip comprises a power amplifier, a monostable circuit and a phase-locked loop which is controlled by an internal voltage oscillator and is circularly filtered. The monostable is used to control the phase locked loop and the power amplifier so that they can start up quickly when in operation. The control device communication module 106 in this example uses OOK modulation to send commands to the display screens 102 and 103. The command comprises four bytes of ID, DEVICE, IMAGE and CRC, the ID is fixed data, and the first byte of the data received by the display screen is the ID to consider the latter command to be valid; the DEVICE is a display screen code, is effective to all display screens when being equal to 255, and is only effective to the display screen with the number corresponding to the DEVICE code when being 0-254. The control device 101 can control 255 display screens at most simultaneously, only two display screens 102 and 103 are shown in fig. 3, actually, the display screens can be added according to needs, and all the display screens have the same structure and function, but have different display screen numbers. The IMAGE appoints the graphic code or control state of the display screen, the display screen displays the appointed graphic according to the graphic code, the trainer identifies the opening direction of the graphic and presses the direction key to answer the question, the answer is increased by one point for one question, and the number of successive three rounds is one hundred, and the upgrade is carried out. And adjusting parameters by the upgraded program, adjusting the size of the displayed graph according to the parameters, changing the brightness, the color and the like of the LED, or increasing the question setting speed to ensure that the graph resolution difficulty is gradually matched with the vision level of the trainee, and the graph details to be distinguished are close to the minimum distinguishable visual angle of the actual eyes of the trainee. As shown in fig. 5, the display panel 508 has three groups of E-word patterns with different sizes, the processor selects according to the answering condition of the trainee, and if the score is high, the program selects a group of smaller E-words for the trainee to recognize in the next round. When the trainee answers the question, the button 109 on the panel of the control device 101 is used as a feedback device, and the processor 105 receives the signal of the button 109 through the oral line to judge which button is pressed. The feedback device sets ON/OFF, up, down, left, right, mode, confirm, etc. keys.
The power module 107 of the display screen 102 is composed of a polymer lithium battery and a lithium battery charging protection circuit. The microprocessor 111 on the display screen adopts a single chip microcomputer PMS 152. Fig. 5 is a structural diagram of the display panel 102 used in this embodiment, and it can be seen from the diagram that the display panel 102 is composed of a light guide plate 507, LEDs and a panel 508, the LEDs are below the light guide plate 507 and controlled by the microprocessor IO port in the PWM manner, and the light guide plate 507 emits light uniformly after the LEDs are turned on. Two LEDs with different colors are arranged below each light guide plate 507, and the lighted LEDs can be combined into different light-emitting colors. The panel has transparent and opaque parts, can be formed by splicing transparent and opaque acrylic, can also be an aluminum foil paper printed with patterns on a plastic film and also can be hollow patterns. The transparent part of the panel 508 may be E-shaped, C-shaped or other patterns with directional features, the black part of the E-shaped on the panel 508 is transparent, and the other parts are opaque, so that the patterns of the light-transmitting part can be seen when the LED light guide plate is lighted. The communication module 110 is KBD600, and the KBD600 is a single-chip ASK/OOK radio frequency receiving chip with high integration and low power consumption, and the starting time is 3 ms. The processor 111 wakes up once every 2 seconds, controls the SHUT signal of the KBD600 to work for 10ms every 2 seconds, if the signal sent by the communication module 106 of the control device is not received, the processor 111 and the communication module 110 reenter the sleep power saving mode, otherwise, the communication module and the processor enter the continuous working state, lights the specified LED instructed by the control device 101, and enters the sleep state again until the control device 101 sends a power-off command or does not receive the signal of the control device 101 for 10 seconds.
The control device 101 can set different working modes such as a training mode and a game mode through the keys 109, the control device 101 alternately selects the display screens as target display screens in the training mode according to a set sequence, as shown in fig. 6, the display screens 602, 603 and 604 alternately display images in the training mode, and can guide the eyeball of the training person to rotate left and right, as shown in fig. 7, three display screens 702, 703 and 704 are placed on a front table 705 of the training person 701 holding the control device and are respectively 200cm, 100cm and 50cm away from the training person, the three display screens are alternately switched to be the target display screens in the training mode, the training person looks far and near along with the target display screens, and the training eyes do convergence movement.
In the game mode, one display screen is randomly selected as a target display screen for setting questions each time, the target display screen is switched for more than 10 times every minute, and different playing methods are provided, such as:
game 1:
step 1: the entry game sound module 104 prompts "press the key corresponding to the opening direction of the E word".
Step2 the microprocessor 105 program randomly selects a display screen as the target display screen on which to display the E-word in the direction specified by the microprocessor 105.
Step 3: upon receiving the trainee key, the microprocessor 105 program receives the correct direction key, plus score, broadcast effect, and possibly upgrade, and broadcasts the wrong sound effect if other direction keys are received.
Step 4: if there are any more items, go back to Step2, otherwise, the game is ended after the score is displayed.
Game 2:
step 1: the entry game sound module 104 prompts "press a set of keys corresponding to the opening direction of the E word".
Step2 the microprocessor 105 randomly selects a set of target display screens and their graphic orientations to display one by one.
Step 3: the trainee remembers a group of graphic directions described in Step2, and according to the graphic direction keys, the microprocessor 105 program receives keys in a group of directions same as the title, adds scores, broadcasts the sound effect, and possibly upgrades, if other keys broadcast wrong sound effect;
step 4: if there are more topics, go back to Step2, otherwise, the score of the current round is displayed.
For example, in Step2, as a group of three directions, the randomly generated directions of the program are up, left and right, after the training graphics corresponding to the directions are displayed one by one, the trainee in Step3 presses the three keys of up, left and right, and answers the question correctly. This game process requires training personnel to remember multiple directions at a time and also to test memory.
In this embodiment, in order to improve the enthusiasm for exercising the eyes, the interactive content is gradually displayed according to the order of difficulty in distinguishing the questions and difficulty in distinguishing the questions, and the ability of recognizing smaller details is rewarded. The specific method is that when the game is set, the smallest E character graph is displayed firstly, the middle-sized E character graph is displayed in 3 seconds, and the largest E character graph is displayed in 3 seconds.
Fig. 4A and 4B are flowcharts illustrating the operation principle between the control device and the display screen. In the flowchart, the control DEVICE sends 401 "DEVICE ═ ALL, IMAGE ═ ON" commands to make ALL display screens enter a power-ON state; sending 402 a DEVICE 1 command, an IMAGE DOWN command, setting a display screen with the number of 1 as a target display screen, displaying an IMAGE with a downward opening on the target display screen, and closing the display after receiving the command by other display screens; sending 403 "DEVICE ═ 2, IMAGE ═ RIGHT" command, the display screen numbered 2 displays the IMAGE opening to the RIGHT after receiving the command, and other display screens close the display after receiving the command; sending 404 "DEVICE" ALL, IMAGE "OFF command to put ALL the displays into power OFF state and the microprocessors of the displays into sleep mode.
Fig. 5 is a structure diagram of a display screen, and a bottom plate 503 and a cover plate 501 are fixed by screws 509 to form a box body. The cover plate 501 is made of transparent acryl. The PCB 502 is arranged in the box body, and a USB interface 506 is arranged on the PCB, and the USB interface 506 is externally connected with a power supply to charge the lithium battery 504. The PCB also has 12 light guide plates 507 and a processor 505, and the 12 light guide plates correspond to 12E-shaped pattern positions on the panel 508. Two LEDs are arranged below each light guide plate, and the light guide plates uniformly emit light when the LEDs are on. The pattern panel 508 has two portions, transparent or opaque, with the black E-word being transparent and the other portions being opaque. When the light guide plate is bright, a light-transmitting portion of the panel is seen from the front, and emits light, for example, an E-letter shown in the drawing. One side of the cover plate is provided with a hook 510 which can be hung and fixed on a wall. The hook 510 can be turned 90 degrees and is used for supporting when placed on a table.
Fig. 6 shows the relative position of the recommended display and the trainee when four displays are provided, the four displays being placed in different positions in front of the trainee 601, wherein the displays 602, 603, 604 are fixed on the wall and the display 605 is placed on the table 606. Preferably, the distance OF from the trainee to the wall is 3 meters, the distance AC between the displays 602 and 604 is 6 meters, and the distances OB, OD and DE are all 1 meter. The center point of the display screen 602 and the display screen 604 forms an angle of 90 degrees with the horizontal direction of the eyes of the person performing the vision training. If the floor space is limited, the spacing can be scaled down.
FIG. 8 shows that it may be difficult for the trainee to see one display screen when the trainee is too close to the other. In normal use, as shown by a trainee 801, a display screen 803 and a display screen 804, the angle EBF is a display screen display angle, for example, when the display screen is a TFT screen, the viewing angle is about 130 degrees. If the trainee moves to 802 to see the image on the display 803 clearly, the sight line DB is beyond the display range of the display, and when the target display is switched to the display 804, the trainee 802 does not see the display 804 clearly. Frequent switching of the target display screen causes inconvenience in watching the display screen at a distance when the trainee is close to one display screen. The problem that the distance between a trainer and a display screen is too close is solved from the mechanism.
Example 2
This example is the preferred embodiment for commercial use.
As shown in fig. 9, 901 is a server, 902 is a wireless router, 903, 904, and 905 are display screens, the 3 display screens are set as a group of display screens at the server, and the server controls all the display screens to display content and display states in a group unit. 906 is a feedback device, such as a cell phone. All the screens of this group are arranged in front of the trainee. Each display screen is connected to the server 901 through the WIFI router 902, and queries and processes commands of the server side.
The display screen comprises a microprocessor, a communication module, a power module and a display module. The display module is a 640x480 dot matrix TFT screen, the microprocessor is an ideological semiconductor STM32F429, the STM32F429 is integrated with an ARM Cortex-M4 inner core, a TFT display controller and a graphic accelerator are arranged in the display module, and the display module can run a Linux operating system to display pictures and play animation and video. The communication module is ESP8266 of Wenxin company, and the ESP8266 is a complete and self-organized Wi-Fi network scheme. Each display screen is provided with an ID, and the server manages and controls the display screens according to the IDs.
The display screen receiving and processing the server command comprises:
displaying specified pictures, animations and playing videos;
displaying a specified two-dimensional code graph;
setting screen brightness, sleep or working state;
updating firmware, downloading game and graphic data;
the operation device 906 may be a mobile electronic device such as a mobile phone or a tablet pc, or a dedicated remote controller, and in this scheme, it is preferable to use a training person mobile phone as a control device to operate on the mobile phone in consideration of inconvenience related to distribution and management if a separate operation device is provided in a public place. The mobile phone is used to replace the operating device.
And the server database records the ID of the display screen and the place where the display screen is located. The server-side service program responds to the operation of the training personnel on the mobile phone and sends a control command to control the same group of display screens to display pictures, animations or videos, wherein interactive contents displayed by the target display are different from those of other displays.
The specific method comprises the following steps:
two or more than two display screens are arranged indoors, and the display screens are dispersedly placed and installed at proper positions according to specific site conditions, such as a table top or a wall or a show window.
After the display screen is powered on and started, logging in the server through the WIFI network, and after logging in successfully, sending a command to inform the display screen to play a video, and introducing a use method or product display; and displaying the 'installation two-dimension code' and the 'connection two-dimension code'. The mobile phone scans 'two-dimension code installation' to open a link to download an APP or open an applet, and the APP is opened later as an example; opening APP the first time can prompt the setting of a nickname and a head portrait, and uploading the nickname and the head portrait of the mobile phone to the server after the server is connected. The 'connection two-dimensional code' comprises display screen ID group information, the mobile phone scans the connection two-dimensional code and then sends the display screen ID to the server, and the server sends the nickname and the head portrait data of the mobile phone to the group of display screens for display. The server sends a game list which can be run by the group of display screens to the mobile phone, and the training personnel can select the game list through the APP interface. When the server runs the game program selected by the trainer, the display screen displays different pictures or animations according to the server command, so that the trainer searches for the target display which is consistent with the theme logic and distinguishes the display details. The training personnel answer questions on the mobile phone according to the game instruction requirements, the server receives the answer result of the mobile phone end to judge the answer condition of the training personnel, corresponding display pictures and voice prompts are given on a display screen and a mobile phone interface, the score is calculated, and the score pictures contain nicknames or head portraits of the mobile phone.
There are many game forms for the interaction between the mobile phone and the display screen, and the "bacteria killing game" is further described below as an example.
1. Writing a sterilizing game' game by using JAVA, and arranging a game service program on a cloud server; materials such as pictures, animation, videos and sounds required by the display screens are uploaded to the server at the client side and distributed to the display screens through the server.
2. And after the display screen is connected with the server, the display screen synchronously updates the materials and the game programs on the server. After downloading, the server database adds the group of display screens to a list of display screens that can be played in a "bactericidal game".
3. And when the display screen is started and is not connected with the server, the display screen is in a low power consumption mode, an unconnected interface is displayed, and the display is closed after 100 seconds. When the server is connected and no mobile phone scans the codes, the server enables the display screen to play function introduction or product display videos and display the two-dimensional codes.
4. After the mobile phone applet or the APP scans the codes, the two-dimension code information is uploaded to the server. The 'connection two-dimensional code' comprises display module ID group information, the server transmits a game list to the mobile phone, the game list comprises 'sterilization games', and the mobile phone selects 'sterilization games'. And the mobile phone interface prompts game rules and then enters the game. The server sends out instructions to make the group of display screens display specified materials, such as pictures or animations containing bacteria on the target display screen and pictures or animations without bacteria on the other display screens.
5. The training personnel executes corresponding actions according to game rules, for example, cartoon bacteria with three spots are displayed on a target display screen, and bactericide pictures corresponding to the two spot bacteria and the three spot bacteria are provided on a mobile phone interface for the training personnel to select. The mobile phone transmits the input result of the training personnel to the server, and the server program judges whether to add points according to the training personnel and sends a command to enable the display screen to play the animation successfully or unsuccessfully.
6. The server receives the answer of the mobile phone end or switches the target display screen and the target image when the set time is exceeded, guides eyes to switch a remote target, re-identifies details and switches the target display screen for more than 10 times per minute.
7. The time of one round of game is 60 seconds, and after the three rounds of game are finished, the server program enables the display screen and the mobile phone interface to display the game score condition, play the reward animation and the ranking condition and determine whether to upgrade or not. After the upgrade, the distinguishing difficulty is improved, for example, the size of the bacteria is reduced, the details are easier to be confused, the color and the shape of the bacteria are closer to those of the background, the bacteria are partially covered, or the moving speed is higher. And prompting the trainer whether to quit the game after the animation is rewarded, and enabling the trainer to select to quit, so that the communication and display screen continues to display the video and the two-dimensional code, and the next trainer can conveniently scan the code to play the game. If the trainee continues playing, the server sends a command to display a figure on the display screen, wherein the figure can be letters, numbers, arrows and the like, the trainee can continue playing by clicking the same figure on the mobile phone interface, otherwise, the trainee also considers quitting, and the trainee is prevented from leaving the site and occupying the display screen.
The embodiment of the invention has the following beneficial effects:
1. the display screens are placed in a scattered mode, the azimuth and the distance between each display screen and human eyes are different, the control device switches the target display screen, the human eyes search for the target display screen through a section of non-display area, after the target display screen is found, the eyes adjust and distinguish image details, and the game can score. The boring visual training is changed into the game, and the reaction ability of eyes, brain and hands is creatively exercised in the game process.
2. The display screen is bigger with people's eye contained angle, and eyeball turned angle is big, can temper extraocular muscle's regulatory function, enlarges the field of vision scope, improves eyeball blood circulation, alleviates eye fatigue.
3. The strength, speed and amplitude of ciliary muscle can be exercised by searching and distinguishing target details, focusing is effectively improved, the eye adjusting capability is improved, and pseudomyopia is prevented.
4. If the trainee has weak sight with one eye, the trainee can mask the eyes and do the visual training of the disinhibition.
Claims (10)
1. An eye care system for visual training comprises a control device and a group of display screens under the control of the control device; the method is characterized in that:
the interactive system comprises a target display screen which is appointed by the control device and used for displaying interactive contents, a feedback receiving device for collecting feedback information of the personnel performing the visual training on the interactive display contents, and a judging device for judging whether the feedback information of the personnel performing the visual training is correct.
2. The visually trained eye care system of claim 1, wherein: a set of display screen contains two or two above display screens, a set of display screen dispersion sets up in training personnel's the place ahead, sets up the distance between the display screen of leftmost end and the display screen of rightmost end and is the fivefold of display screen display area width at least, sets up at the central point of the display screen of leftmost end and the display screen of rightmost end and the eyes horizontal direction contained angle 0 ~ 150 degree of the personnel that carry out the visual training, and the display screen of the top and the display screen central point of bottommost end and eyes vertical direction contained angle 0 ~ 100 degree.
3. The visually trained eye care system of claim 1, wherein: the interactive display content is a visual target or a picture or animation or a video for distinguishing details by a person who carries out visual training, and the visual target is an E-shaped visual target or a C-shaped visual target.
4. The visually trained eye care system of claim 1, wherein: the feedback receiving device is an input device of the control device, and the input device is a key, a touch screen, a joystick, voice input, gesture recognition or a wireless mouse.
5. The visually trained eye care system of claim 1, wherein: the interactive system also comprises a sound module which guides and prompts the training of the visual training personnel under the control of the control device.
6. A method of visually training an eye care system according to claim 1,
the method is characterized in that: the method comprises the following steps:
s1: a step of designating a display screen to display the interactive content and defining the interactive content as a target display screen;
s2: displaying the training content on a target display screen;
s3: the visual training personnel feeds back according to the display training content of the target display screen;
s4: receiving feedback of a person who performs visual training;
s5: and judging whether the feedback of the visual training personnel accords with the training content.
7. The vision training method of claim 6, wherein: the interactive display content is a visual target or a picture or animation or a video for distinguishing details by a person who carries out visual training, and the visual target is an E-shaped visual target or a C-shaped visual target.
8. The vision training method of claim 7, wherein: the target display screen is switched for more than 10 times per minute.
9. The vision training method of claim 6, wherein: and in the step of displaying the training content on the target display screen, gradually displaying the interactive content according to the sequence of difficulty in distinguishing from difficulty to easiness.
10. The vision training method of claim 6, wherein: the system comprises a training mode and an interactive game mode, wherein the training mode switches a target display screen in a fixed sequence; the interactive game mode randomly switches a target display screen, randomly generates or selects displayed interactive contents, and visually trained personnel answer according to game rules to obtain rewards including sound, animation, scores and upgrading.
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CN113230018A (en) * | 2021-03-31 | 2021-08-10 | 浙江理工大学 | Device and method for assisting amblyopia training |
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