CN111513999A - Game-based memory amblyopia training method and system - Google Patents

Game-based memory amblyopia training method and system Download PDF

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CN111513999A
CN111513999A CN202010388291.1A CN202010388291A CN111513999A CN 111513999 A CN111513999 A CN 111513999A CN 202010388291 A CN202010388291 A CN 202010388291A CN 111513999 A CN111513999 A CN 111513999A
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amblyopia
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amblyopia training
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CN111513999B (en
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胡敏
段文华
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H5/00Exercisers for the eyes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2205/00Devices for specific parts of the body
    • A61H2205/02Head
    • A61H2205/022Face
    • A61H2205/024Eyes

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  • Pain & Pain Management (AREA)
  • Ophthalmology & Optometry (AREA)
  • Rehabilitation Therapy (AREA)
  • Life Sciences & Earth Sciences (AREA)
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Abstract

The invention discloses a game-based and memory amblyopia training method and a system, wherein the training method comprises the following steps: displaying a noise interference background and a preset pointed amblyopia training target visual target on a training page; randomly displaying a preset number of amblyopia training sighting marks with different directions on a noise interference background; monitoring a trigger track on a training page in real time, and judging whether the trigger track crosses a randomly displayed amblyopia training sighting mark; and if the directions of the scratched amblyopia training sighting target and the amblyopia training target sighting target are the same, adding the mark, and if the directions are different, subtracting the mark, entering a higher next level when the statistical mark reaches a preset mark, increasing the interference of noise interference background, increasing the display quantity and the display frequency of the amblyopia training sighting target, and reducing the size. By adopting the technical scheme, various visual functions and visual skills of the patient are improved, the eyesight of the amblyopia is improved, and meanwhile, the richness, the interestingness and the effectiveness are increased.

Description

Game-based memory amblyopia training method and system
Technical Field
The invention relates to the technical field of visual training, in particular to a game-based and memory amblyopia training method and a game-based and memory amblyopia training system.
Background
Amblyopia training is a long-term process, and the treatment effect is closely related to the interest and compliance degree of children in the training mode. It is therefore important to select training modalities that are of greater interest to children. The traditional training method has the defects of single form, insufficient interestingness and the like, and is difficult for children to keep constant training, so that the treatment effect is influenced. The vision training system technology has the advantages that the traditional modes such as diversified forms and interesting training are not provided. In the amblyopia training process, the information of the amblyopia eye is a signal to complete a task, and the information of the main guide eye is noise to interfere the performance, so that the inhibition of the main guide eye on the amblyopia eye is reduced, the vision of the amblyopia eye is improved, the training is effectively enhanced, the visual function of a patient with visual dysfunction is improved, and the visual skill is improved. Because amblyopia training must be carried out every day, and is not suitable to be interrupted, each training of each infant cannot be carried out in a hospital due to the limitation of objective conditions, and proper training at home is necessary and also is an important guarantee for treatment effect.
Disclosure of Invention
Aiming at least one of the problems, the invention provides a game-based and memory amblyopia training method and system, which utilizes a game mode similar to cutting fruits, utilizes a triggering track to cross an amblyopia training target which is randomly displayed on a noise interference background and has the same direction as an amblyopia training target, combines effective visual biological stimulation information with visual perception task training, trains the 'eyesight', 'brain force', 'hand-brain-eye coordination force' of a patient, promotes various visual functions and visual skills of the patient, corrects and improves the information processing and processing capacity of a brain nerve visual system, thereby reducing the inhibition of a dominant eye on the amblyopia in the amblyopia training process, improving the vision of the amblyopia, effectively enhancing and improving the visual function of the patient with visual dysfunction, promoting the visual skills, and simultaneously increasing the richness thereof on the basis of treatment, Interest and effectiveness, thereby greatly improving the compliance of the trainer.
In order to achieve the above object, the present invention provides a game-playing and memory amblyopia training method, comprising: displaying a noise interference background and a preset pointed amblyopia training target visual target on a training page; randomly displaying a preset number of amblyopia training sighting marks with different directions on the noise interference background; monitoring a trigger track on the training page in real time, and judging whether the trigger track crosses the amblyopia training sighting target which is randomly displayed; when the trigger track crosses the amblyopia training sighting target, judging whether the direction of the crossed amblyopia training sighting target is the same as that of the amblyopia training target sighting target; if the orientation is the same, adding a first preset score, if the orientation is different, subtracting a second preset score, and simultaneously displaying the current statistical score on the training page; and when the statistical score reaches a preset score, entering a higher next level, wherein when entering the next level, the interference of the noise interference background is increased, the display quantity and the display frequency of the amblyopia training sighting target are increased, and the size of the amblyopia training sighting target is reduced.
In the above technical solution, preferably, the noise interference background includes a stereoscopic vision pattern, a color change of the pattern, a flicker of the pattern, a definition of the pattern, and an interference random point.
In the above technical solution, preferably, the amblyopia training target optotype and the amblyopia training optotype are optotypes of a visual chart, and different directions of the amblyopia training target optotype and the amblyopia training optotype are upward, downward, leftward and rightward directions, respectively.
In the above technical solution, preferably, the amblyopia training optotype is included in an interesting figure, and the interesting figure includes a fruit pattern, a flower pattern, an animal pattern or a plant pattern.
In the above-described aspect, preferably, the amblyopia training optotype has a reduced contrast and an increased background noise with respect to the interesting figure, from a low level to a high level.
In the above technical solution, preferably, the noise interference background is changed from a static background to a dynamic background from a low level to a high level, a change frequency of the dynamic background is changed from a low frequency to a high frequency, and a density of stereoscopic vision patterns of the noise interference background is gradually increased.
In the above technical solution, preferably, in the process of randomly displaying the interesting graphic including the amblyopia training optotype on the noise interference background, an interference graphic not including the amblyopia training optotype is also randomly displayed.
In the above technical solution, preferably, when the trigger trajectory does not cross the amblyopia training optotypes, the statistical score is unchanged, and when the statistical score is less than zero, the current training process is ended.
In the above technical solution, preferably, the trigger track is a mouse sliding track or a touch track of a touch screen.
The invention also provides a game-based memory amblyopia training system, which applies any game-based memory amblyopia training method in the technical scheme.
Compared with the prior art, the invention has the beneficial effects that: by utilizing a game mode similar to cutting fruits, the triggering track is utilized to cross the amblyopia training sighting target which is randomly displayed on the noise interference background and has the same direction as the amblyopia training target sighting target, so that effective visual biological stimulation information is combined with visual perception task training, the 'eyesight', 'brain force' and 'hand-brain-eye coordination force' of a patient are trained, various visual functions and visual skills of the patient are improved, and the information processing and processing capability of a brain nerve visual system is corrected and improved, so that the inhibition of the dominant eye on the amblyopia in the amblyopia training process is reduced, the vision of the amblyopia is improved, the visual function of the patient with visual dysfunction is effectively enhanced and perfected in the training, the visual skill is improved, and meanwhile, the richness, the interest and the effectiveness are increased on the basis of treatment, and the compliance of a trainer is greatly improved.
Drawings
FIG. 1 is a schematic flow chart of a method for training a game-based and memory amblyopia according to an embodiment of the present invention;
fig. 2 to fig. 6 are schematic views of training pages of the game-based and memory amblyopia training method disclosed in the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, are within the scope of the present invention.
The invention is described in further detail below with reference to the attached drawing figures:
as shown in fig. 1, the method for training the game-based and memory amblyopia according to the present invention comprises: displaying a noise interference background and a preset pointed amblyopia training target visual target on a training page; randomly displaying a preset number of amblyopia training sighting marks with different directions on a noise interference background; monitoring a trigger track on a training page in real time, and judging whether the trigger track crosses a randomly displayed amblyopia training sighting mark; when the trigger track crosses the amblyopia training sighting target, judging whether the direction of the crossed amblyopia training sighting target is the same as that of the amblyopia training target sighting target or not; if the orientation is the same, adding a first preset score, if the orientation is different, subtracting a second preset score, and simultaneously displaying the current statistical score on the training page; and when the statistical score reaches a preset score, entering a higher next level, wherein when entering the next level, the interference of noise interference background is increased, the display quantity and the display frequency of the amblyopia training sighting target are increased, and the size of the amblyopia training sighting target is reduced.
In the embodiment, a game mode similar to fruit cutting is utilized, the triggering track is used for sweeping the amblyopia training visual target which is randomly displayed on the noise interference background and has the same direction as the amblyopia training target visual target, so as to combine effective visual biological stimulation information with visual perception task training, train the 'eyesight', 'brain force', 'hand-brain-eye coordination force' of the patient, promote various visual functions and visual skills of the patient, correct and improve the information processing and processing ability of the brain neuro-visual system, thereby reducing the inhibition of the dominant eye to the amblyopia in the amblyopia training process, improving the eyesight of the amblyopia, effectively enhancing and perfecting the visual function of the patients with visual dysfunction in the training, improving the visual skill, meanwhile, the richness, the interestingness and the effectiveness of the traditional Chinese medicine are increased on the basis of treatment, so that the compliance of trainers is greatly improved.
As shown in fig. 2 to 6, in the above-described embodiment, preferably, the noise disturbing background includes a stereoscopic vision pattern, a color change of the pattern, a flicker of the pattern, a sharpness of the pattern, and disturbing random dots.
In the above embodiment, the amblyopia training target optotype and the amblyopia training optotype are preferably the optotypes of the visual chart, preferably the E-type optotype, and the different directions of the amblyopia training target optotype and the amblyopia training optotype are upward, downward, leftward and rightward directions, respectively.
In the above embodiment, preferably, the amblyopia training optotypes are included in interesting figures, and the interesting figures include fruit patterns, flower patterns, animal patterns, or plant patterns.
According to the game-based and memory amblyopia training method provided by the above embodiment, preferably, the training items comprise three levels in total, and fifteen levels in total.
The training page has amblyopia training target sighting target E in the upper part, the opening direction is changed randomly, the trainer has the task of finding out the interesting pattern which randomly appears on the training page and has the opening direction of the E-shaped sighting target consistent with the opening of the amblyopia training target sighting target E, and the training page slides to trigger the track to be cut, and the score can be obtained when the E-shaped sighting target E is cut by one, and the score can be deducted when the E-shaped sighting target E is cut by one. The effective training time is preferably 10 minutes.
Along with the increase of E-shaped marks of every pass, the difficulty is increased, the recognition power of the E-shaped marks is enhanced, the visual acuity is increased, the minimum visual angle of each E-shaped mark of every pass is different in size, included angles formed at the intersection of human eyes by light rays led out from the upper end and the lower end of the E-shaped mark are smaller along with the reduction of the size of the E-shaped mark, the included angles (visual angles) are smaller, the visual acuity is improved by continuously identifying, the difficulty of every pass is gradually increased, along with the unlocking of every pass, the frequency of background patterns is from low to high, the density is from low to high, and amblyopia crowding training and the like can be effectively carried.
In the above embodiment, preferably, from a low level to a high level, the contrast of the amblyopia training optotypes relative to the located interesting graphics is reduced, and the background noise is increased; from low level to high level, the noise interferes with the background from static background to dynamic background, the change frequency of the dynamic background is from low to high, and the density of the stereoscopic vision pattern of the noise interference background is gradually increased.
In the above embodiment, preferably, in the process of randomly displaying the interesting figure containing the amblyopia training optotypes on the noise interference background, an interference figure not containing the amblyopia training optotypes, such as a bomb figure, is also randomly displayed.
In the above embodiment, preferably, the trigger track is a mouse sliding track or a touch track of a touch screen.
Specifically, the noise interference background and the amblyopia training optotypes on the training pages of each level are displayed in the following manner:
first level (1-5 off): the stereoscopic vision pattern of the noise interference background is static, E words in the fruits appearing below are marked as white backgrounds, and the number of the fruits randomly coming out every time is 2-4 (containing bombs);
second level (6-10 off): the stereoscopic vision pattern of the noise interference background is dynamic, and the interference of the definition from clear to fuzzy, color change, background flicker and the like is increased. Marking E words in fruits randomly popped up from the lower part of a training page as a white background, wherein the number of the fruits randomly popped out each time is 2-4 (including bombs);
third level (11-15 off): the stereoscopic vision pattern of the noise interference background is dynamic, and the interference of the definition from clear to fuzzy, color change, background flicker, random points and the like is increased. The E characters in the fruit randomly popped up from the lower part of the training page are marked as the changing gray stripe background, noise interference is increased, and the number of the fruit randomly popped out at each time is 2-4 (containing bombs).
In the training process of each level, preferably, every 5 waves of fruits appear, the amblyopia training target optotype E at the top of the training page randomly changes the direction once.
In the training process of each level, a score of 4 can be given by cutting a fruit, and a score of 4 is given by cutting a fruit in error, and a score of 8 is given by cutting an interference pattern such as a bomb. One star can be obtained after 40 minutes, two stars can be obtained after 80 minutes, three stars can be obtained after 95 minutes, and all fruits can be unlocked to the next gate if two or more stars are obtained after popping. Of course, in the implementation process, the specific score setting and the upgrading mode may be specifically set, and are not limited herein.
In the above embodiment, in the training process of each level, when the trigger trajectory does not cross the amblyopia training optotypes, the statistical score is unchanged, and when the statistical score is less than zero, the current training process is ended.
The training method for the game and the memory amblyopia provided by the embodiment can be applied to a computer end and a mobile phone/flat panel end, wherein when the computer end is used, a mouse is used for clicking and sliding to scratch fruits popped below a training page, and when the mobile phone/flat panel end is used, a finger is used for sliding on a touch screen to scratch the fruits popped below the training page.
The invention also provides a game-based memory amblyopia training system, which is applied to the game-based memory amblyopia training method in any embodiment.
The above is only a preferred embodiment of the present invention, and is not intended to limit the present invention, and various modifications and changes will occur to those skilled in the art. Any modification, equivalent replacement, or improvement made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (10)

1. A game-playing and memory amblyopia training method is characterized by comprising the following steps:
displaying a noise interference background and a preset pointed amblyopia training target visual target on a training page;
randomly displaying a preset number of amblyopia training sighting marks with different directions on the noise interference background;
monitoring a trigger track on the training page in real time, and judging whether the trigger track crosses the amblyopia training sighting target which is randomly displayed;
when the trigger track crosses the amblyopia training sighting target, judging whether the direction of the crossed amblyopia training sighting target is the same as that of the amblyopia training target sighting target;
if the orientation is the same, adding a first preset score, if the orientation is different, subtracting a second preset score, and simultaneously displaying the current statistical score on the training page;
and when the statistical score reaches a preset score, entering a higher next level, wherein when entering the next level, the interference of the noise interference background is increased, the display quantity and the display frequency of the amblyopia training sighting target are increased, and the size of the amblyopia training sighting target is reduced.
2. The gamification, memory amblyopia training method of claim 1, wherein the noise disturbing background comprises a stereoscopic pattern, a color change of the pattern, a blinking of the pattern, a sharpness of the pattern and disturbing random points.
3. The gamification, memory amblyopia training method as claimed in claim 1, wherein said amblyopia training target visual target and said amblyopia training visual target are the lettering of visual chart, and the different directions of said amblyopia training target visual target and said amblyopia training visual target are the directions of up, down, left and right, respectively.
4. A gamification, memory amblyopia training method as claimed in claim 3, wherein said amblyopia training optotypes are included in interesting graphics, said interesting graphics comprise fruit, flower, animal or plant patterns.
5. The method of claim 4, wherein the training optotype has a reduced contrast and an increased background noise relative to the interesting graphic.
6. The method of claim 5, wherein the noise-disturbing background is from a static background to a dynamic background, the dynamic background changes from low to high frequently, and the stereoscopic pattern density of the noise-disturbing background increases stepwise.
7. The method of claim 4, wherein, in the process of randomly displaying the interesting pattern including the amblyopia training optotype on the noise interference background, an interference pattern not including the amblyopia training optotype is also randomly displayed.
8. The gamification, memory amblyopia training method of claim 1, wherein the statistical score is unchanged when the trigger trajectory does not cross the amblyopia training sight, and when the statistical score is less than zero, the current training process is ended.
9. The gamification, memory amblyopia training method of claim 1, wherein said trigger trajectory is a mouse sliding trajectory or a touch trajectory of a touch screen.
10. A system for training game-based memory amblyopia, characterized in that it applies the method for training game-based memory amblyopia according to any of claims 1 to 9.
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CN113797070A (en) * 2021-10-27 2021-12-17 中国人民解放军陆军军医大学第一附属医院 Visual training method and system for treating amblyopia
CN113936327A (en) * 2021-12-17 2022-01-14 上海宝意医疗健康科技有限公司 Amblyopia training supervision method and device, computer readable storage medium and terminal
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