CN110384931A - A kind of polygonal color interactive approach, device, medium and electronic equipment - Google Patents
A kind of polygonal color interactive approach, device, medium and electronic equipment Download PDFInfo
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
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- Business, Economics & Management (AREA)
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- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Present disclose provides a kind of polygonal color interactive approach, device, medium and electronic equipments, this method comprises: constructing social group by mobile terminal based on object;Identity is distributed for the object in the social group, the identity includes the first identity and the second identity;In the first identity region, receive the command information of server-side push, described instruction information includes the first command information and the second command information, and first command information is used to verify the second action command obtained from the second identity region for matching the first movement content, second command information.This method increases the interaction performance of group's social activity, increases the interest between game, expands video transmission ability and inhales powder ability, improves the quality and experience of game.
Description
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a multi-role interaction method, apparatus, medium, and electronic device.
Background
With the development of internet technology, especially the coming of the mobile internet era, the development of applications of various APPs at the mobile phone end is promoted, such as social APP, media APP and game APP, while most of the existing game APPs are in a mode of interacting with programs, and lack of interactivity and sociability between people, especially lack of game APPs for interaction between multiple friends.
BRIEF SUMMARY OF THE PRESENT DISCLOSURE
An object of the present disclosure is to provide a multi-role interaction method, apparatus, medium, and electronic device, which can solve at least one of the above-mentioned technical problems. The specific scheme is as follows:
according to a specific embodiment of the present disclosure, in a first aspect, the present disclosure provides a multi-role interaction method, applied to a client, including:
constructing a social group through the mobile terminal based on the object;
assigning or accepting identities within the social group, the identities comprising a first identity and a second identity;
in the first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
Optionally, the constructing a social group through the mobile terminal based on the object includes:
and constructing a social group based on the biological identification mode, the distance position mode, the code scanning mode or the group number mode of the object through the mobile terminal.
Optionally, the assigning identities to the objects in the social group, where the identities include a first identity and a second identity, includes:
and allocating identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity, and the first identity executes first action content or the second identity executes the first action content.
Optionally, before receiving the instruction information pushed by the server in the first identity area, the method includes:
selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
Optionally, the method further includes:
judging whether the second action instruction is matched with the second instruction information;
and if the two identity areas are matched, sending an experience value to the second identity area.
Optionally, the determining whether the second action instruction is matched with the second instruction information is performed; if so, sending an experience value to the second identity area, including:
the first identity area calls a timing unit, and a time period for receiving the second action instruction is preset;
after the time period is over, counting the matching condition of the second instruction information and the second action instruction;
and generating the experience value according to the matching condition, and sending the experience value to the second identity area.
Optionally, the empirical value is inversely proportional to the length of time the second motion instruction is received.
According to a second aspect of the present disclosure, there is provided a multi-role interaction method applied to a client, including:
constructing a social group through the mobile terminal based on the object;
accepting identities within the social group, the identities including a first identity and a second identity;
and in a second identity area, acquiring first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after selecting the third instruction information.
Optionally, the constructing a social group through the mobile terminal based on the object includes:
and constructing a social group based on the biological identification mode, the distance position mode, the code scanning mode or the group number mode of the object through the mobile terminal.
Optionally, the assigning identities to the objects in the social group, where the identities include a first identity and a second identity, includes:
and allocating identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity, and the first identity executes first action content or the second identity executes the first action content.
Optionally, the method further includes:
and receiving an experience value sent by the first identity area, wherein the experience value is inversely proportional to the time for generating the second action command.
Optionally, the obtaining, in the second identity area, the first action content includes:
and in the second identity area, calling shooting information of the mobile terminal, and generating first action content according to the shooting information.
Optionally, the method further includes:
and recording the shooting information of the mobile terminal in the second identity area, and sharing the shooting information to a third party.
According to a third aspect of the present disclosure, there is provided a multi-role interaction apparatus applied to a client, including:
the building unit is used for building a social group through the mobile terminal based on the object;
an assigning unit configured to assign or accept identities within the social group, the identities comprising a first identity and a second identity;
the pushing unit is used for receiving instruction information pushed by a server side in the first identity area, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
According to a fourth aspect of the present disclosure, there is provided a multi-role interaction apparatus applied to a client, including:
the building unit is used for building a social group through the mobile terminal based on the object;
an assigning unit configured to accept identities within the social group, the identities including a first identity and a second identity;
and the acquisition unit is used for acquiring first action content in the second identity area, generating third instruction information for selection according to the first action content, and generating the second action instruction after selecting the third instruction information.
According to a fifth aspect thereof, the present disclosure provides a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any of the above.
According to a sixth aspect thereof, the present disclosure provides an electronic device, comprising: one or more processors; storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to carry out a method as claimed in any preceding claim.
Compared with the prior art, the scheme of the embodiment of the disclosure at least has the following beneficial effects: the method increases social interaction performance of a group by providing an offline interactive game among a certain group, and increases interestingness among games by updating and selecting a question bank, and meanwhile, game participants can share videos of performers to other platforms, so that video transmission capacity and powder absorption capacity are enlarged, quality and experience of the game are improved, and the method has high market value.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
FIG. 1 is a diagram illustrating an application scenario of a multi-role interaction method according to an embodiment of the present disclosure;
FIG. 2 is a flow chart of a multi-role interaction method according to embodiment 1 of the present disclosure;
FIG. 3 is a flow chart of a multi-role interaction method according to embodiment 2 of the present disclosure;
FIG. 4 is a schematic diagram illustrating a multi-role interaction device according to embodiment 1 of the present disclosure;
FIG. 5 is a schematic diagram illustrating a multi-role interaction device according to embodiment 2 of the present disclosure;
fig. 6 shows an electronic device connection structure schematic according to an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the present disclosure clearer, the present disclosure will be described in further detail with reference to the accompanying drawings, and it is apparent that the described embodiments are only a part of the embodiments of the present disclosure, rather than all embodiments. All other embodiments, which can be derived by one of ordinary skill in the art from the embodiments disclosed herein without making any creative effort, shall fall within the scope of protection of the present disclosure.
The terminology used in the embodiments of the present disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in the disclosed embodiments and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise, and "a plurality" typically includes at least two.
It should be understood that the term "and/or" as used herein is merely one type of association that describes an associated object, meaning that three relationships may exist, e.g., a and/or B may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the character "/" herein generally indicates that the former and latter related objects are in an "or" relationship.
It should be understood that although the terms first, second, third, etc. may be used to describe … … in embodiments of the present disclosure, these … … should not be limited to these terms. These terms are used only to distinguish … …. For example, the first … … can also be referred to as the second … … and, similarly, the second … … can also be referred to as the first … … without departing from the scope of embodiments of the present disclosure.
The words "if", as used herein, may be interpreted as "at … …" or "at … …" or "in response to a determination" or "in response to a detection", depending on the context. Similarly, the phrases "if determined" or "if detected (a stated condition or event)" may be interpreted as "when determined" or "in response to a determination" or "when detected (a stated condition or event)" or "in response to a detection (a stated condition or event)", depending on the context.
It is also noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that an article or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such article or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in the article or device in which the element is included.
Alternative embodiments of the present disclosure are described in detail below with reference to the accompanying drawings.
Example 1
As shown in fig. 1, an application scenario diagram according to an embodiment of the present disclosure is an offline multiplayer game scenario, and specifically includes a performer role and a plurality of members, the performer and the members operate clients installed on a terminal device through the terminal device such as a mobile phone, and the clients perform data communication through the internet while maintaining data communication with a server. The method is characterized in that a special application scene is that a friend meets guesses questions and performers perform actions, members shoot the performers through terminal cameras, answers provided by performer terminals are selected according to the performance actions, and a certain gold coin reward can be obtained if the answers are correctly selected. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example.
As shown in fig. 2, according to an embodiment of the present disclosure, in a first aspect, the present disclosure provides a multi-role interaction method applied to a client, which specifically includes the following steps:
step S202: and constructing a social group through the mobile terminal based on the object. Optionally, the method includes: and constructing a social group based on the face brushing mode, the face-to-face mode, the code scanning mode, the nearby person mode or the group number mode of the object through the mobile terminal.
The object is a virtual or real character capable of participating in an interactive game, such as a person who actually plays the game, or a virtual person distributed by a computer, participates in interaction with other people in ways of performing, answering and the like, and the interaction is based on client-side interaction.
The mobile terminal can be a hardware terminal with a video camera, such as a mobile phone, a computer, a PAD and the like, the action of a performer is shot through the camera, the performer enters a room and the like, the mobile terminal needs to be capable of being connected with a network, all terminals form a social group through the network, and the terminals participate in game interaction under a client side.
The social group refers to a specific group of people, which together complete a task or a theme in the same scene, and in the process of completing the task or the theme, the group mode is formed by mutual communication and cooperation, so that communication and interaction among members are realized, and the entertainment is improved.
One application scenario is that in a party mode (corresponding to a friend party, or a group entertainment), a game group is constructed among a specific group of people, such as a social group in units of rooms, including but not limited to one person establishing a room, and inviting other people to enter or jointly enter a specific room through a specific manner, where the specific access manner includes but is not limited to a face brushing access manner, a face-to-face access manner, a code scanning access manner, a person nearby search access manner, or a search group number access manner.
The face brushing access mode is that the face characteristics of performers or other members are shot through a camera of the mobile terminal, and the performers are allowed to enter a room after the performers are obtained. The face-to-face and code-scanning entering mode is similar to the clustering mode in WeChat, and the details are not repeated. The person who searches nearby is a person who obtains nearby or accurately playing a game by detecting a GPS positioning device carried by the mobile terminal, and clicks to enter the same room as the player. After searching the group number to create a room for the homeowner, the room is given a number, e.g., 223448, by which others enter the room.
Another scenario is that while a particular group of people is playing the game, others enter the room in which the game is being played by photographing the face of the player or searching for nearby game groups, and certainly entering the room requires the consent of the designated homeowner.
Step S204: identities are assigned or accepted within the social group, the identities including a first identity and a second identity. Optionally, the method includes: distributing identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity; wherein the first identity executes the first action content or specifies the second identity to execute the first action content.
Specifically, after all objects participating in game interaction enter a room, the client allocates a role to all players, wherein the role of the performer is a homeowner and only one player is available. The rest of the persons are member characters, the performers display the content of the subject by moving the performance display terminal, and the members guess possible answers by the performance content and select from the given alternative answers. The correct answer may also be entered via a custom input box. The first persona may also assign the first persona to other second personas, after which the first persona switches to the second persona. And the first and/or second roles accept the assigned roles after logging in the client.
The performers can rotate, a homeowner designates a certain member as a performer, the question bank pushes the question to the newly determined performer client at the moment, the new performer performs action performance according to the question, the rest persons are member roles, the performer displays the content of the question through the action performance display terminal, and the members guess possible answers through the performance content and select from given alternative answers.
Step S206: in the first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
The first identity area is a display page of the game client, has different display contents and operation buttons for different identity IDs, and is used for a person entering the page to perform a series of activities through action instructions such as performance and touch control. For example, after the first character (performer character) is assigned, the character is moved from the client to its display page, which is a first identity area that is distinct from the display pages of other members, including identity display areas, such as to tell you are performers, show subject areas, to tell you what the subject is performing, such as performing peacock tail. A start performance button is also included and clicked into a video performance mode.
The server is a remote server providing various data supports for the members participating in the game, and can be a cloud or a local server. Various titles and answers for games, and videos received and uploaded, etc. are mainly stored.
The instruction information refers to content information for a game, which is transmitted when the server communicates with the client, and may be, for example, a game title, a game answer, or a performance video. The first instruction information can be game questions, for example, peacock is shown to be spread as the first instruction information, the second instruction information can be correct answers to the game, for example, peacock is shown to be spread, and the game questions and the game answers are sent to the interface of the performer client.
The first action content is video action content performed by the performer, after the game starts, the video action content is captured by the cameras of the mobile terminals of the performer and uploaded to the client, and for example, the video content performing peacock spreading is the first action content.
The second action instruction refers to a touch submitted action instruction, and is a touch submitted action of an answer which is selected from a member client interface and possibly matched with the first action content after a member watches the video content, wherein the answer is selected by the member and then submitted to a performer interface, the correct answer of the performer interface can be matched and checked with the answer transmitted by the member, and if the answer is correct, a certain reward value is fed back. For example, when the member finishes watching the video performance of peacock spreading its tail, the member can display four idioms of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger on the client interface, and the user selects one to submit the idioms according to cognition.
The second identity area is another display page of the game client, and has different display contents and operation buttons for different identity IDs, so that a person entering the page can perform a series of activities through action instructions such as performance and touch control. For example, after the second character (member character) is assigned, the member character enters its own display page from the client, the display page is a second identity area, which is different from the display page of the first identity area, and includes an identity display area, for example, informing you that you are member one, a video viewing area is performed (by shooting and displaying the mobile terminal at the point of performer in the area), for example, peacock is performed. The system also comprises an answer area which is displayed at any position on the periphery of the video watching area and is used for the members to select and submit, such as displaying four idiom answers of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger.
Optionally, before receiving the instruction information pushed by the server in the first identity area, the method includes the following steps: selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
The server side pushes an answer game range to the first identity area of the client side, wherein the answer game range is an action range of performer performance and is also a member question guessing range of question guessing. The question range is stored in a question bank in advance and is checked. Topic ranges include, but are not limited to, the following categories:
famous person instruction information: the performance content and the answers are names of famous people in ancient and modern countries, such as Zhuge Liang, Sunwukong and the like;
video instruction information: the performance content and the answers are all film names in the ancient and modern countries, such as Tatannik number, Western notes and the like;
animal instruction information: both the show content and the answers are animal names, such as monkeys, tigers, etc.
Literature class instruction information: the performance contents and the answers are literature books, idioms and the like in ancient and modern countries, such as peacock spreading its tail.
Professional instruction information: the content and answers of the performance are of various occupations, such as military, farmer, etc.
Specifically, after the game starts, the member acquires performance information of the performer by aligning the camera of the mobile terminal with the performer, and generates performance action content based on the performance information.
Optionally, the method further comprises the following steps:
step S208: judging whether the second action instruction is matched with the second instruction information;
step S209: and if the two identity areas are matched, sending an experience value to the second identity area. Optionally, the method specifically comprises the following steps:
step S2091: and the first identity area calls a timing unit and presets a time period for receiving the second action instruction.
After the game is started, the performer calls the terminal timing unit through the client to start answer timing, and specifies a certain answer time, for example, the time period is 60s, and the members can submit answers at any time.
Step S2092: and after the time period is ended, counting the matching condition of the second instruction information and the second action instruction.
And after the specified answering time is over, the client compares the answers of the members with the standard answers and feeds the answers back to the member pages according to the comparison result.
Step S2093: and generating the experience value according to the matching condition, and sending the experience value to the second identity area.
Experience value refers to a numerically represented virtual unit that a client awards to an actor or member, which may be gold, game pieces, points, etc., for the purpose of promoting the rank of the actor or member or the payout equivalent for participation in a high-level game. One way to obtain this experience value is to answer a sufficient number of questions.
Optionally, the empirical value is inversely proportional to the length of time the second motion instruction is received. For example, more coins are obtained that are answered faster than full.
The method increases social interaction performance of the group by providing an offline interactive game among a certain group, and by means of one person performing and the riddle guessing of other people, increases the interestingness among games by updating and selecting the question bank, and meanwhile, the game participants can share videos of performers to other platforms, so that the video transmission capacity and the powder absorbing capacity are enlarged, the quality and experience of the game are improved, and the online interactive game has higher market value.
Example 2
As shown in fig. 1, an application scenario diagram according to an embodiment of the present disclosure is an offline multiplayer game scenario, and specifically includes a performer role and a plurality of members, the performer and the members operate clients installed on a terminal device through the terminal device such as a mobile phone, and the clients perform data communication through the internet while maintaining data communication with a server. The method is characterized in that a special application scene is that a friend meets guesses questions and performers perform actions, members shoot the performers through terminal cameras, answers provided by performer terminals are selected according to the performance actions, and a certain gold coin reward can be obtained if the answers are correctly selected. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example.
As shown in fig. 3, according to an embodiment of the present disclosure, the present disclosure provides a multi-role interaction method applied to a client, which specifically includes the following steps:
step S302: and constructing a social group through the mobile terminal based on the object. Optionally, the method includes: and constructing a social group based on the face brushing mode, the face-to-face mode, the code scanning mode, the nearby person mode or the group number mode of the object through the mobile terminal.
The object is a virtual or real character capable of participating in an interactive game, such as a person who actually plays the game, or a virtual person distributed by a computer, participates in interaction with other people in ways of performing, answering and the like, and the interaction is based on client-side interaction.
The mobile terminal can be a hardware terminal with a video camera, such as a mobile phone, a computer, a PAD and the like, the action of a performer is shot through the camera, the performer enters a room and the like, the mobile terminal needs to be capable of being connected with a network, all terminals form a social group through the network, and the terminals participate in game interaction under a client side.
The social group refers to a specific group of people, which together complete a task or a theme in the same scene, and in the process of completing the task or the theme, the group mode is formed by mutual communication and cooperation, so that communication and interaction among members are realized, and the entertainment is improved.
One application scenario is that in a party mode (corresponding to a friend party, or a group entertainment), a game group is constructed among a specific group of people, such as a social group in units of rooms, including but not limited to one person establishing a room, and inviting other people to enter or jointly enter a specific room through a specific manner, where the specific access manner includes but is not limited to a face brushing access manner, a face-to-face access manner, a code scanning access manner, a person nearby search access manner, or a search group number access manner.
The face brushing access mode is that the face characteristics of performers or other members are shot through a camera of the mobile terminal, and the performers are allowed to enter a room after the performers are obtained. The face-to-face and code-scanning entering mode is similar to the clustering mode in WeChat, and the details are not repeated. The person who searches nearby is a person who obtains nearby or accurately playing a game by detecting a GPS positioning device carried by the mobile terminal, and clicks to enter the same room as the player. After searching the group number to create a room for the homeowner, the room is given a number, e.g., 223448, by which others enter the room.
Another scenario is that while a particular group of people is playing the game, others enter the room in which the game is being played by photographing the face of the player or searching for nearby game groups, and certainly entering the room requires the consent of the designated homeowner.
Step S304: receiving an identity within the social group, the identity comprising a first identity and a second identity. Optionally, the method includes: distributing identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity; wherein the first identity executes the first action content or specifies the second identity to execute the first action content. And the first and/or second roles accept the assigned roles after logging in the client. Specifically, after all objects participating in game interaction enter a room, the client allocates a role to all players, wherein the role of the performer is a homeowner and only one player is available. The rest of the persons are member characters, the performers display the content of the subject by moving the performance display terminal, and the members guess possible answers by the performance content and select from the given alternative answers. The correct answer may also be entered via a custom input box.
The performers can rotate, a homeowner designates a certain member as a performer, the question bank pushes the question to the newly determined performer client at the moment, the new performer performs action performance according to the question, the rest persons are member roles, the performer displays the content of the question through the action performance display terminal, and the members guess possible answers through the performance content and select from given alternative answers.
Step S306: and in the second identity area, acquiring the first action content, generating third instruction information for selection according to the first action content, and generating the second action instruction after selecting the third instruction information.
The first identity area is a display page of the game client, has different display contents and operation buttons for different identity IDs, and is used for a person entering the page to perform a series of activities through action instructions such as performance and touch control. For example, after the first character (performer character) is assigned, the character is moved from the client to its display page, which is a first identity area that is distinct from the display pages of other members, including identity display areas, such as to tell you are performers, show subject areas, to tell you what the subject is performing, such as performing peacock tail. A start performance button is also included and clicked into a video performance mode.
The server is a remote server providing various data supports for the members participating in the game, and can be a cloud or a local server. Various titles and answers for games, and videos received and uploaded, etc. are mainly stored.
The instruction information refers to content information for a game, which is transmitted when the server communicates with the client, and may be, for example, a game title, a game answer, or a performance video. The first instruction information can be game questions, for example, peacock is shown to be spread as the first instruction information, the second instruction information can be correct answers to the game, for example, peacock is shown to be spread, and the game questions and the game answers are sent to the interface of the performer client.
The first action content is video action content performed by the performer, after the game starts, the video action content is captured by the cameras of the mobile terminals of the performer and uploaded to the client, and for example, the video content performing peacock spreading is the first action content.
The second action instruction refers to a touch submitted action instruction, and is a touch submitted action of an answer which is selected from a member client interface and possibly matched with the first action content after a member watches the video content, wherein the answer is selected by the member and then submitted to a performer interface, the correct answer of the performer interface can be matched and checked with the answer transmitted by the member, and if the answer is correct, a certain reward value is fed back. For example, when the member finishes watching the video performance of peacock spreading its tail, the member can display four idioms of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger on the client interface, and the user selects one to submit the idioms according to cognition.
The second identity area is another display page of the game client, and has different display contents and operation buttons for different identity IDs, so that a person entering the page can perform a series of activities through action instructions such as performance and touch control. For example, after the second character (member character) is assigned, the member character enters its own display page from the client, the display page is a second identity area, which is different from the display page of the first identity area, and includes an identity display area, for example, informing you that you are member one, a video viewing area is performed (by shooting and displaying the mobile terminal at the point of performer in the area), for example, peacock is performed. The system also comprises an answer area which is displayed at any position on the periphery of the video watching area and is used for the members to select and submit, such as displaying four idiom answers of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger.
The third instruction information refers to answers for the members to select, the third instruction information is generated together with the questions and stored in the server, and the third instruction information is pushed to a member interface for the members to select, for example, peacock tail opening, golden chicken independence, palmetto and dragon-flying tiger leap are answers for selecting for performing peacock tail opening actions, namely the third instruction information. And generating a second action instruction after the third instruction information is selected and submitted by the member.
Optionally, the obtaining, in the second identity area, the first action content includes: and in the second identity area, calling shooting information of the mobile terminal, and generating the first action content according to the shooting information.
Optionally, the second identity area receives an experience value, and the experience value is inversely proportional to the length of time for which the second action command is received. For example, more coins are obtained that are answered faster than full.
Optionally, the method further comprises the following steps:
and S308, recording the shooting information of the mobile terminal in the second identity area, and sharing the shooting information to a third party.
The third party includes but is not limited to short video film APP such as tremble, fast hand, watermelon video and the like, or social type APP such as WeChat, nailing and the like. The recorded performance information is shared to the third-party client, so that the propagation effect of the game can be increased, more people can enjoy the performance content, and more ginseng and interactive games are attracted.
The method increases social interaction performance of the group by providing an offline interactive game among a certain group, and by means of one person performing and the riddle guessing of other people, increases the interestingness among games by updating and selecting the question bank, and meanwhile, the game participants can share videos of performers to other platforms, so that the video transmission capacity and the powder absorbing capacity are enlarged, the quality and experience of the game are improved, and the online interactive game has higher market value.
Example 3
As shown in fig. 1, an application scenario diagram according to an embodiment of the present disclosure is an offline multiplayer game scenario, and specifically includes a performer role and a plurality of members, the performer and the members operate clients installed on a terminal device through the terminal device such as a mobile phone, and the clients perform data communication through the internet while maintaining data communication with a server. The method is characterized in that a special application scene is that a friend meets guesses questions and performers perform actions, members shoot the performers through terminal cameras, answers provided by performer terminals are selected according to the performance actions, and a certain gold coin reward can be obtained if the answers are correctly selected. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example. The embodiment is similar to embodiment 1 in the explanation of the method steps for implementing the method steps as described in embodiment 1 based on the same names and meanings, and has the same technical effects as embodiment 1, and thus the description thereof is omitted.
As shown in fig. 4, according to a specific embodiment of the present disclosure, in a second aspect, the present disclosure provides a multi-role interaction apparatus, applied to a client, specifically including: a construction unit 402, a distribution unit 404, a push unit 406, and a judgment unit 408. The method comprises the following specific steps:
the building unit 402: the method is used for constructing the social group through the mobile terminal based on the object. Optionally, the method includes: and constructing a social group based on the face brushing mode, the face-to-face mode, the code scanning mode, the nearby person mode or the group number mode of the object through the mobile terminal.
The allocation unit 404: for assigning or accepting identities within the social group, the identities comprising a first identity and a second identity. Optionally, the method includes: distributing identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity; wherein the first identity executes the first action content or specifies the second identity to execute the first action content.
The pushing unit 406: the system comprises a first identity area and a second identity area, wherein the first identity area is used for receiving instruction information pushed by a server, the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking a second action instruction obtained from the second identity area.
Optionally, before receiving the instruction information pushed by the server in the first identity area, the method includes the following steps: selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
Optionally, the method further includes the determining unit 408: the second action instruction is used for judging whether the second action instruction is matched with the second instruction information; and if the two identity areas are matched, sending an experience value to the second identity area. Optionally, the determining unit is specifically configured to:
and the first identity area calls a timing unit and presets a time period for receiving the second action instruction.
After the game is started, the performer calls the terminal timing unit through the client to start answer timing, and specifies a certain answer time, for example, the time period is 60s, and the members can submit answers at any time.
And after the time period is ended, counting the matching condition of the second instruction information and the second action instruction.
And after the specified answering time is over, the client compares the answers of the members with the standard answers and feeds the answers back to the member pages according to the comparison result.
And generating the experience value according to the matching condition, and sending the experience value to the second identity area.
The empirical value is inversely proportional to the length of time the second motion command is received. For example, more coins are obtained that are answered faster than full.
This device is through providing the interactive game between a certain crowd of off-line, through one person's performance, other people's mode of guessing the riddle, has increased the interactive performance of group's social contact, through the update of problem bank, select to increase the interest between the recreation, the participant of playing simultaneously can share other platforms with performer's video, has enlarged video propagation ability and has inhaled the powder ability, has promoted the quality and the experience of recreation, has higher market value.
Example 4
As shown in fig. 1, an application scenario diagram according to an embodiment of the present disclosure is an offline multiplayer game scenario, and specifically includes a performer role and a plurality of members, the performer and the members operate clients installed on a terminal device through the terminal device such as a mobile phone, and the clients perform data communication through the internet while maintaining data communication with a server. The method is characterized in that a special application scene is that a friend meets guesses questions and performers perform actions, members shoot the performers through terminal cameras, answers provided by performer terminals are selected according to the performance actions, and a certain gold coin reward can be obtained if the answers are correctly selected. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example. The embodiment is similar to the embodiment 2 in the explanation of the embodiment 2 based on the same name and meaning, and has the same technical effect as the embodiment 2, and the method of the embodiment 2 is used for implementing the method steps as described in the embodiment 2, and is not described herein again.
As shown in fig. 5, according to an embodiment of the present disclosure, the present disclosure provides a multi-role interaction apparatus, applied to a client, specifically including: a construction unit 502, an allocation unit 504, an acquisition unit 506, and a sharing unit 508. The method comprises the following specific steps:
the construction unit 502: the method is used for constructing the social group through the mobile terminal based on the object. Optionally, the method includes: and constructing a social group based on the face brushing mode, the face-to-face mode, the code scanning mode, the nearby person mode or the group number mode of the object through the mobile terminal.
The allocation unit 504: for accepting identities within the social group, the identities including a first identity and a second identity. Optionally, the method includes: distributing identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity; wherein the first identity executes the first action content or specifies the second identity to execute the first action content.
The acquisition unit 506: the second identity area is used for acquiring the first action content, generating third instruction information for selection according to the first action content, and generating the second action instruction after the third instruction information is selected.
Optionally, the obtaining, in the second identity area, the first action content includes: and in the second identity area, calling shooting information of the mobile terminal, and generating the first action content according to the shooting information.
Optionally, the mobile terminal further includes a sharing unit 508, configured to record shooting information of the mobile terminal in the second identity area, and share the shooting information with a third party.
This device is through providing the interactive game between a certain crowd of off-line, through one person's performance, other people's mode of guessing the riddle, has increased the interactive performance of group's social contact, through the update of problem bank, select to increase the interest between the recreation, the participant of playing simultaneously can share other platforms with performer's video, has enlarged video propagation ability and has inhaled the powder ability, has promoted the quality and the experience of recreation, has higher market value.
Example 5
As shown in fig. 6, the present embodiment provides an electronic device, which is used for an interactive game, and the electronic device includes: at least one processor; and a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the one processor to cause the at least one processor to perform the method steps of the above embodiments.
Example 6
The disclosed embodiments provide a non-volatile computer storage medium having stored thereon computer-executable instructions that may perform the method steps as described in the embodiments above.
Example 7
Referring now to FIG. 6, shown is a schematic diagram of an electronic device suitable for use in implementing embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 6 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 6, the electronic device may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 601, which may perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM)602 or a program loaded from a storage means 608 into a Random Access Memory (RAM) 603. In the RAM 603, various programs and data necessary for the operation of the electronic apparatus are also stored. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 605. An input/output (I/O) interface 605 is also connected to bus 605.
Generally, the following devices may be connected to the I/O interface 605: input devices 606 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 605 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, etc.; storage 608 including, for example, tape, hard disk, etc.; and a communication device 605. The communication device 605 may allow the electronic device to communicate with other devices wirelessly or by wire to exchange data. While fig. 6 illustrates an electronic device having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication device 605, or installed from the storage device 608, or installed from the ROM 602. The computer program, when executed by the processing device 601, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of an element does not in some cases constitute a limitation on the element itself.
Claims (17)
1. A multi-role interaction method is applied to a client side and is characterized by comprising the following steps:
constructing a social group through the mobile terminal based on the object;
assigning or accepting identities within the social group, the identities comprising a first identity and a second identity;
in the first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
2. The method of claim 1, wherein the object-based construction of a social group by a mobile terminal comprises:
and constructing a social group based on the biological identification mode, the distance position mode, the code scanning mode or the group number mode of the object through the mobile terminal.
3. The method of claim 2, wherein said assigning an identity to said object within said social group, said identity comprising a first identity and a second identity, comprises:
and allocating identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity, and the first identity executes first action content or the second identity executes the first action content.
4. The method of claim 1, wherein before receiving the instruction information pushed by the server in the first identity area, the method comprises:
selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
5. The method of claim 1, further comprising:
judging whether the second action instruction is matched with the second instruction information;
and if the two identity areas are matched, sending an experience value to the second identity area.
6. The method of claim 5, wherein said determining whether said second action instruction matches said second instruction information; if so, sending an experience value to the second identity area, including:
the first identity area calls a timing unit, and a time period for receiving the second action instruction is preset;
after the time period is over, counting the matching condition of the second instruction information and the second action instruction;
and generating the experience value according to the matching condition, and sending the experience value to the second identity area.
7. The method of claim 6, wherein the empirical value is inversely proportional to an amount of time the second action command is received.
8. A multi-role interaction method is applied to a client side and is characterized by comprising the following steps:
constructing a social group through the mobile terminal based on the object;
accepting identities within the social group, the identities including a first identity and a second identity;
and in a second identity area, acquiring first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after selecting the third instruction information.
9. The method of claim 8, wherein the object-based construction of the social group by the mobile terminal comprises:
and constructing a social group based on the biological identification mode, the distance position mode, the code scanning mode or the group number mode of the object through the mobile terminal.
10. The method of claim 9, wherein said assigning an identity to said object within said social group, said identity comprising a first identity and a second identity, comprises:
and allocating identities to the objects in the social group in a random mode or a specified mode, wherein the identities comprise a first identity and a second identity, and the first identity executes first action content or the second identity executes the first action content.
11. The method of claim 8, further comprising:
and receiving an experience value sent by the first identity area, wherein the experience value is inversely proportional to the time for generating the second action command.
12. The method of claim 8, wherein said obtaining, within the second identity area, first action content comprises:
and in the second identity area, calling shooting information of the mobile terminal, and generating first action content according to the shooting information.
13. The method of claim 8, further comprising:
and recording the shooting information of the mobile terminal in the second identity area, and sharing the shooting information to a third party.
14. A multi-role interaction device applied to a client side comprises:
the building unit is used for building a social group through the mobile terminal based on the object;
an assigning unit configured to assign or accept identities within the social group, the identities comprising a first identity and a second identity;
the pushing unit is used for receiving instruction information pushed by a server side in the first identity area, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
15. A multi-role interaction device applied to a client side comprises:
the building unit is used for building a social group through the mobile terminal based on the object;
an assigning unit configured to accept identities within the social group, the identities including a first identity and a second identity;
and the acquisition unit is used for acquiring first action content in the second identity area, generating third instruction information for selection according to the first action content, and generating the second action instruction after selecting the third instruction information.
16. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the method according to any one of claims 1 to 13.
17. An electronic device, comprising:
one or more processors;
storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to carry out the method of any one of claims 1 to 13.
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