CN110141865B - Game parameter modification method and device, electronic equipment and storage medium - Google Patents

Game parameter modification method and device, electronic equipment and storage medium Download PDF

Info

Publication number
CN110141865B
CN110141865B CN201910433555.8A CN201910433555A CN110141865B CN 110141865 B CN110141865 B CN 110141865B CN 201910433555 A CN201910433555 A CN 201910433555A CN 110141865 B CN110141865 B CN 110141865B
Authority
CN
China
Prior art keywords
parameter
parameter adjustment
game
sub
value
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201910433555.8A
Other languages
Chinese (zh)
Other versions
CN110141865A (en
Inventor
陈启明
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201910433555.8A priority Critical patent/CN110141865B/en
Publication of CN110141865A publication Critical patent/CN110141865A/en
Application granted granted Critical
Publication of CN110141865B publication Critical patent/CN110141865B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a method, a device, electronic equipment and a storage medium for modifying game parameters, wherein the method comprises the following steps: providing a parameter adjustment area, wherein the parameter adjustment area comprises at least one parameter adjustment subarea; detecting a sliding operation acting on the first parameter adjustment subarea; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.

Description

Game parameter modification method and device, electronic equipment and storage medium
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for modifying game parameters, an electronic device, and a storage medium.
Background
With the development of the electronic entertainment industry, online games are favored by more and more players, and the games generally pursue multi-player online playing. For example, mobile MOBA (Multiplayer Online Battle Arena) is enjoyed by more and more users, and controllability of the game becomes one of important factors attracting users.
Currently, when a game character is created, skill points need to be allocated to each skill of the game character.
However, after the skill points are allocated to some skills for the first time, the user has difficulty in conveniently modifying the skill points of the skills during the game. When a skill point is found to be higher (or lower), the adjustment of the skill point will be affected. If the user modifies the skill points of each skill independently, the whole process is complicated to operate, and the user experience is poor.
Disclosure of Invention
The invention provides a method and a device for modifying game parameters, electronic equipment and a storage medium, which are used for conveniently modifying the game parameters in a game process, simplifying the operation steps of a user and improving the game experience.
In a first aspect, an embodiment of the present invention provides a method for modifying game parameters, including:
providing a parameter adjustment area, wherein the parameter adjustment area comprises at least one parameter adjustment subarea;
detecting a sliding operation acting on the first parameter adjustment sub-region;
determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation;
and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to other parameter adjustment subareas according to a preset rule.
In one possible design, the parameter adjustment area includes game sub-attribute information corresponding to the parameter adjustment sub-area.
In one possible design, the method further includes:
determining a second change value according to a second sliding direction and a second sliding distance of the sliding operation; wherein the second sliding direction is different from the first sliding direction; the second sliding distance is positively correlated with the second variation value;
and increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second change value.
In a possible design, increasing the game parameter value corresponding to the first parameter adjustment sub-area according to the second variation value includes:
judging whether the second change value is larger than the residual parameter value;
if the second change value is not larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second change value; and/or the presence of a gas in the gas,
and if the second change value is larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the residual parameter value.
In a possible design, adding other parameters according to a preset rule to adjust the game parameter values corresponding to the sub-areas includes:
determining an average change value according to the first change value and the number of the parameter adjustment subregions;
and respectively increasing the game parameter values corresponding to other parameter adjustment sub-areas according to the average change value.
In a possible design, adding other parameters according to a preset rule to adjust the game parameter values corresponding to the sub-areas includes:
determining the priority order of other parameter adjustment subregions according to the game sub-attribute information corresponding to other parameter adjustment subregions;
selecting at least one target parameter adjustment sub-region from the other parameter adjustment sub-regions according to the priority order;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In a possible design, adding other parameters according to a preset rule to adjust the game parameter values corresponding to the sub-areas includes:
obtaining current game parameter values corresponding to other parameter adjustment sub-areas;
selecting at least one target parameter adjustment subarea from other parameter adjustment subareas according to the current game parameter value;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In a possible design, adding other parameters according to a preset rule to adjust the game parameter values corresponding to the sub-areas includes:
acquiring the final touch point position of the sliding operation;
determining a target parameter adjusting area in other parameter adjusting sub-areas according to the final touch point position;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In a possible design, before providing a parameter adjustment region, the method further includes:
determining game parameters corresponding to the parameter adjustment subareas;
and determining the distribution position of the parameter adjustment subarea and the size of the parameter adjustment subarea.
In a second aspect, an embodiment of the present invention provides a device for modifying game parameters, including:
the display module is used for providing a parameter adjustment area, wherein the parameter adjustment area comprises at least one parameter adjustment sub-area;
the detection module is used for detecting sliding operation acting on the first parameter adjustment subarea;
the determining module is used for determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation;
and the adjusting module is used for reducing the game parameter value corresponding to the first parameter adjusting sub-area according to the first change value and increasing the game parameter value corresponding to the other parameter adjusting sub-areas according to a preset rule.
In one possible design, the parameter adjustment area includes game sub-attribute information corresponding to the parameter adjustment sub-area.
In one possible design, the determining module is further configured to: determining a second change value according to a second sliding direction and a second sliding distance of the sliding operation; wherein the second sliding direction is different from the first sliding direction; the second sliding distance is positively correlated with the second variation value;
and the adjusting module is further configured to increase the game parameter value corresponding to the first parameter adjusting sub-area according to the second variation value.
In one possible design, the adjusting module is specifically configured to:
judging whether the second change value is larger than the residual parameter value;
if the second change value is not larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second change value; and/or the presence of a gas in the gas,
and if the second change value is larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the residual parameter value.
In a possible design, the adjusting module is specifically configured to:
determining an average change value according to the first change value and the number of the parameter adjustment subregions;
and respectively increasing the game parameter values corresponding to other parameter adjustment subareas according to the average change value.
In one possible design, the adjusting module is specifically configured to: adding other parameters according to a preset rule to adjust game parameter values corresponding to the sub-areas, wherein the game parameter values comprise:
determining the priority order of other parameter adjustment subregions according to the game sub-attribute information corresponding to other parameter adjustment subregions;
selecting at least one target parameter adjustment sub-region from the other parameter adjustment sub-regions according to the priority order;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In one possible design, the adjusting module is specifically configured to:
obtaining current game parameter values corresponding to other parameter adjustment sub-areas;
selecting at least one target parameter adjustment subarea from other parameter adjustment subareas according to the current game parameter value;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In a possible design, the adjusting module is specifically configured to:
acquiring the final touch point position of the sliding operation;
determining a target parameter adjusting area in other parameter adjusting sub-areas according to the final touch point position;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In one possible design, further comprising: a setup module to:
determining game parameters corresponding to the parameter adjustment subareas;
and determining the distribution position of the parameter adjustment subarea and the size of the parameter adjustment subarea.
In a third aspect, an embodiment of the present invention provides an electronic device, including: the device comprises a memory and a processor, wherein the memory stores executable instructions of the processor; wherein the processor is configured to perform the method of modifying a game parameter of any of the first aspect via execution of the executable instructions.
In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, on which a computer program is stored, which when executed by a processor, implements the method for modifying game parameters according to any one of the first aspect.
The invention provides a game parameter modification method, a game parameter modification device, electronic equipment and a storage medium, wherein a parameter adjustment area is provided, and the parameter adjustment area comprises at least one parameter adjustment sub-area; detecting a sliding operation acting on the first parameter adjustment sub-region; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
FIG. 1 is a flow chart of a method for modifying game parameters according to an embodiment of the present invention;
fig. 2 is a schematic view of an operation interface of a terminal according to a first embodiment of the present invention;
FIG. 3 is a flowchart of a method for modifying game parameters according to a second embodiment of the present invention;
FIG. 4 is a flowchart of a method for modifying game parameters according to a third embodiment of the present invention;
FIG. 5 is a schematic structural diagram of a device for modifying game parameters according to a fourth embodiment of the present invention;
fig. 6 is a schematic structural diagram of a game parameter modification apparatus according to a fifth embodiment of the present invention;
fig. 7 is a schematic structural diagram of an electronic device according to a sixth embodiment of the present invention.
With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. These drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the concepts of the disclosure to those skilled in the art by reference to specific embodiments.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "first," "second," "third," "fourth," and the like in the description and in the claims, as well as in the drawings, if any, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are, for example, capable of operation in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The technical solution of the present invention will be described in detail below with specific examples. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments.
With the development of the electronic entertainment industry, online games are favored by more and more players, and the games generally pursue a multiplayer online playing method. For example, mobile MOBA (Multiplayer Online Battle Arena) is enjoyed by more and more users, and controllability of the game becomes one of important factors attracting users.
Currently, when a game character is created, skill points need to be allocated to each skill of the game character. The remaining potential, namely the remaining points, is generally displayed on an operation interface of the terminal, and the player operates each skill item (such as physique, magic force and the like) through an addition and subtraction button. When the number of points of a certain skill item is increased, deducting from the residual potential; when the number of points of a certain item is decreased, the count in "remaining potential" is increased. Items are separate and all need to be configured through the "potential remaining" pool. However, after the skill points are allocated to some skills for the first time, the user has difficulty in conveniently modifying the skill points of the skills during the game. When a skill point is found to be higher (or lower), the adjustment of the skill point will be affected. If the user modifies the skill points of each skill individually, the whole process is complicated to operate, and the user experience is poor.
Aiming at the technical problems, the invention provides a method which can conveniently modify the skill points which are configured for the first time, increase the operation efficiency and reduce the starting difficulty and the early-stage workload of the running ball game. Meanwhile, the method is suitable for various game types needing to be configured with points. And when more items need to be configured, the convenience of the operation mode can be better felt.
The following describes the technical solutions of the present invention and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present invention will be described below with reference to the accompanying drawings.
Fig. 1 is a flowchart of a method for modifying game parameters according to an embodiment of the present invention, and as shown in fig. 1, the method in this embodiment may include:
s101, providing a parameter adjusting area, wherein the parameter adjusting area comprises at least one parameter adjusting sub-area.
S102, sliding operation acting on the first parameter adjustment sub-area is detected.
S103, determining a first change value according to the first sliding direction and the first sliding distance of the sliding operation.
S104, according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to the other parameter adjustment subarea according to a preset rule.
The method provided by the invention can realize convenient modification of game parameters in the game process, simplify the operation steps of the user, increase the operation efficiency, reduce the starting difficulty and the early-stage workload of the running ball game and improve the game experience.
Fig. 2 is a schematic view of an operation interface of a terminal according to an embodiment of the present invention, and the steps of the targeting method in the exemplary embodiment are further described with reference to fig. 2.
In the exemplary embodiment, as shown in fig. 2, a software application is executed on a processor of the terminal and a touch display of the terminal is rendered to obtain an operation interface 200, and content presented by the operation interface 200 at least partially includes a game scene and at least one touch area with a touch function.
The content presented by the operation interface may include all of the game scene or may be a part of the game scene. For example, in an embodiment of the present invention, since the game scene is relatively large, the local content of the game scene is displayed on the operation interface 200 of the terminal during the game. The game scene can be a square, and can also be other shapes (such as a circle). The game scene can include ground, mountain, stone, flower, grass, tree, building and the like.
In step S101, the content displayed on the operation interface includes at least one touch area with a touch function. Specifically, as shown in fig. 2, a parameter adjustment area 210 is set on the operation interface of the terminal, and the parameter adjustment area is used for receiving a parameter adjustment operation input by the user. Wherein the parameter adjustment region 210 includes at least one parameter adjustment sub-region, such as parameter adjustment sub-region 2101, parameter adjustment sub-region 2102, parameter adjustment sub-region 2103, parameter adjustment sub-region 2104, and parameter adjustment sub-region 2105 in fig. 2.
It should be noted that the present embodiment does not limit the specific location of the parameter adjustment area 210 on the operation interface 200, and the distribution of the parameter adjustment sub-areas in the parameter adjustment area 210. For example, in an embodiment of the present invention, as shown in fig. 2, the parameter adjustment area 210 is disposed on the right side of the operation interface 200, and the parameter adjustment sub-areas are distributed in the parameter adjustment area 210 in a horizontal list; in other embodiments, the parameter adjustment area 210 may also be disposed on the left side of the operation interface 200, and the parameter adjustment sub-areas are distributed in the parameter adjustment area 210 in a vertical list. The user can customize a parameter adjusting area on the operation interface of the terminal according to the own operation habit, and customize the distribution mode of the parameter adjusting sub-area in the parameter adjusting area.
In an optional embodiment, the parameter adjustment area includes game sub-attribute information corresponding to the parameter adjustment sub-area. Wherein, the game sub-attribute information may include: role attribute information and skill attribute information.
As shown in fig. 2, at least one parameter display area 212 is provided in the parameter adjustment area, and the parameter display area corresponds to the parameter adjustment sub-area one to one for displaying the game sub-attribute information corresponding to the parameter adjustment sub-area.
For example, the game sub-attribute information is character attribute information, the character attribute information may include character attribute types (e.g., strength, agility, etc.) and character attribute parameter values, the character attribute types of different game characters may correspond to different character attribute parameter values, and a player may also automatically assign the character attribute parameter values corresponding to each character attribute type.
For example, the character attribute types include "magic", "strength", "endurance", and "agility", the occupation of the current game character is shooter, referring to fig. 2, the character attribute type corresponding to the parameter adjustment sub-region 2101 is "magic", and the magic parameter value is "90"; the type of the character attribute corresponding to the parameter adjustment sub-region 2102 is "strength", and the value of the strength parameter is "120"; the type of the role attribute corresponding to the parameter adjustment sub-region 2103 is "endurance", and the endurance parameter value is "60"; the role attribute type corresponding to the parameter adjustment sub-region 2104 is agility, and the agility parameter value is 200; the type of the character attribute corresponding to the parameter adjustment sub-area 2105 is "physical power", and the physical power parameter value is "190". The player can adjust the character attribute parameter values according to the requirement.
It is to be understood that when the game sub-attribute information is skill attribute information, the skill attribute information may include skill types (e.g., skill 1, skill 2, etc.) and skill parameter values, different skill types may correspond to different skill parameter values, and a player may also automatically assign skill parameter values.
In the present exemplary embodiment, the operation interface 200 further includes a total attribute display area 213 for displaying total attribute information associated with a plurality of game sub-attribute information. For example: the magic parameter value "90", the strength parameter value "120", the endurance parameter value "60", the agility parameter value "200", and the total attribute information corresponding to the strength parameter value "190" are respectively: legal attack 900, physical attack 1200, physical defense 600, speed 20, blood volume 1900. Every time 1 point of 'strength' is added, the physical defense of the game role 300 is correspondingly improved; and when the 1-point agility is increased, the speed of the character 2 points is increased, and the like, so that the player can conveniently check the influence of the adjusted character attribute parameter values on the total attributes of the game characters, and the player can conveniently change the adjustment strategy in time. In addition, the utility of the corresponding character attribute parameter values and skill parameter values can be adjusted according to the difference of the gender and the grade of the game character. The embodiment does not limit the specific type of the game sub-attribute information and the associated rule.
In step S102, the terminal may detect a slide operation signal acting on a first parameter adjustment sub-area (which represents any one of the parameter adjustment sub-areas in which a slide operation input by a user is received) of the parameter adjustment sub-areas.
Specifically, as shown in FIG. 2, taking the parameter adjustment sub-region 2101 as the first parameter adjustment sub-region as an example, the user slides within the first parameter adjustment sub-region 2101 of the terminal, and at this time, the terminal can detect the sliding operation of the first parameter adjustment sub-region 2101. And determining the game sub-attribute which the user wants to adjust according to the corresponding relation between the first parameter adjusting sub-region 2101 and the game sub-attribute information.
Taking the game sub-attribute information as the role attribute information as an example, if the role attribute type corresponding to the first parameter adjustment sub-region 2101 is "magic", when a sliding operation performed on the first parameter adjustment sub-region 2101 is detected, it is determined that the game sub-attribute to be currently adjusted is "magic".
In step S103, the terminal detects a start point position (e.g., a position of initial pressing) and an end point position (e.g., a position where the user leaves the terminal interface) of the sliding operation, and determines a sliding direction and a sliding distance of the sliding operation according to the start point position and the end point position. Assuming that the direction from the starting point position to the end point position is the first sliding direction, the first sliding distance is determined according to the distance from the starting point position to the end point position. In the present embodiment, as shown in fig. 2, the first sliding direction is a sliding direction from right to left. In other embodiments, for example, the parameter adjustment sub-regions are distributed in a longitudinal list, and the first sliding direction is a top-down sliding direction. Then, the first sliding distance is converted into a specific numerical value, and the numerical value is a first variation value. For example, it is detected that the first sliding distance is 20px (pixels), and the first variation value is determined to be 1, that is, when the first sliding distance is 20px, the value of the game parameter corresponding to the 1-point first parameter adjustment sub-area 2101 is decreased.
In the exemplary embodiment, a slider is included in the parameter adjustment sub-area, and the slider moves in the parameter adjustment sub-area following the movement of the operation point of the sliding operation, so as to indicate the current game parameter value corresponding to the parameter adjustment sub-area. As shown in FIG. 2, the parameter adjustment sub-region 2101 includes a slider 214 therein.
In step S104, after the first variation value is determined, the game parameter value corresponding to the first parameter adjustment sub-area is decreased, and the decreased game parameter value is added to the game parameter value corresponding to the other parameter adjustment sub-area according to a preset rule. The game parameter values are the character attribute parameter values or skill parameter values (skill points) described above.
In an alternative embodiment, the number of sub-regions may be adjusted according to the first variation value and other parameters, and an average variation value may be determined; and respectively increasing the game parameter values corresponding to the other parameter adjustment sub-areas according to the average change value.
Specifically, as shown in fig. 2, the operation interface 200 includes 5 parameter adjustment sub-areas, and it is assumed that the first change value is determined to be 20 according to the first sliding direction and the first sliding distance, that is, the game parameter value corresponding to the first parameter adjustment sub-area 2101 is reduced by 20 points, and the number of other parameter adjustment sub-areas is 4; and adjusting the number of the sub-areas according to the first change value and other parameters to determine that the average change value is 5. The game parameter value 5 points corresponding to the parameter adjustment sub-area 2102, the parameter adjustment sub-area 2103, the parameter adjustment sub-area 2104 and the parameter adjustment sub-area 2105 are respectively added.
In another optional implementation manner, the priority order of the other parameter adjustment sub-areas may be determined according to the game sub-attribute information corresponding to the other parameter adjustment sub-areas; selecting at least one target parameter adjustment sub-area from the other parameter adjustment sub-areas according to the priority order; and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
Specifically, the priority order of the other parameter adjustment sub-regions is determined according to game sub-attribute information corresponding to the other parameter adjustment sub-regions and preset attributes of the game character, where the preset attributes may be professional attributes of the game character, weapon attributes of a weapon held by the game character, and the like.
And selecting at least one target parameter adjustment sub-region from the other parameter adjustment sub-regions according to the priority order, wherein the target parameter adjustment sub-region can be one or more. For example, the game parameter values corresponding to the target parameter adjustment subareas are sequentially increased according to the first change value and the priority order until the first change value is completely increased.
Suppose that the first change value is determined to be 20 according to the first sliding direction and the first sliding distance, that is, the game parameter value corresponding to the first parameter adjustment sub-region 2101 is reduced by 20 points;
for example, when the game character is a judge, the parameter adjustment subarea corresponding to the "magic" is determined as the first priority, and the parameter adjustment subarea corresponding to the "agility" is determined as the second priority. In the implementation, the parameter adjustment subarea corresponding to the magic force can be determined as a target parameter adjustment subarea, and 20 magic force parameter values in the area are added; or determining the parameter adjustment subarea corresponding to the magic force and the parameter adjustment subarea corresponding to the agility as target parameter adjustment subareas, and respectively increasing the game parameter values in the target parameter adjustment subareas by 10 points.
For another example, when the professional attribute of the game character is a legal player, and the game character currently holds a preset weapon, and holding the weapon requires that the specific character attribute type reaches a preset threshold, for example, the required "strength" is greater than or equal to "135", and the strength parameter value of the current game character is "120", the parameter adjustment sub-region corresponding to the "strength" and the parameter adjustment sub-region corresponding to the "magic" are determined as the target parameter adjustment sub-regions, and the parameter adjustment sub-region corresponding to the "strength" is determined as the first priority, and the parameter adjustment sub-region corresponding to the "magic" is determined as the second priority. According to the first change value and the priority sequence, adding 15 points to the force parameter value in the parameter adjustment subarea corresponding to the force preferentially, and adding 5 points to the magic parameter value in the parameter adjustment subarea corresponding to the magic preferentially.
In yet another optional implementation, the current game parameter value corresponding to the other parameter adjustment sub-area may be obtained; selecting at least one target parameter adjustment subarea from other parameter adjustment subareas according to the current game parameter value; and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
Specifically, as shown in fig. 2, it is assumed that the first change value is determined to be 20 according to the first sliding direction and the first sliding distance, that is, the game parameter value corresponding to the first parameter adjustment sub-area 2101 is reduced by 20 points, and the current game parameter values corresponding to the remaining other parameter adjustment sub-areas are: the game parameter value "120" corresponding to the parameter adjustment subregion 2102, the game parameter value "60" corresponding to the parameter adjustment subregion 2103, the game parameter value "200" corresponding to the parameter adjustment subregion 2104, and the game parameter value "190" corresponding to the parameter adjustment subregion 2105. At this time, the sub-area 2104 can be adjusted by 20 points with the parameter having the largest current game parameter value. In other embodiments, 20 points may be added to the parameter adjustment sub-area 2103 for which the current game parameter value is the smallest.
In yet another optional implementation manner, a final touch point position of the sliding operation may also be obtained; determining a target parameter adjusting area in other parameter adjusting sub-areas according to the final touch point position; and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
Specifically, as shown in fig. 2, assuming that a sliding operation is performed on the parameter adjustment sub-area 2101, the sliding direction is leftward, and the game parameter value corresponding to the parameter adjustment sub-area 2101 is decreased by 5; the finger is slid to the parameter adjustment sub-area 2103, and the game parameter value corresponding to the parameter adjustment sub-area 2103 is increased by 5. Further, sliding a finger to the left in the parameter adjustment sub-area 2103, and decreasing the game parameter value corresponding to the parameter adjustment sub-area 2103 by 2; accordingly, the value of the game parameter corresponding to the parameter adjustment sub-area 2101 is increased by 2. The end result is a decrease of 3 in the skill point for parameter adjustment sub-region 2101 and an increase of 3 for parameter adjustment sub-region 2103. This way the skill point between two parameter adjustment sub-areas can be flexibly adjusted.
In this embodiment, the first sliding distance in the first sliding direction is positively correlated with the game parameter value of the first parameter adjustment sub-area. Optionally, when the first change value corresponding to the first sliding distance is greater than the current game parameter value corresponding to the first parameter adjustment sub-area, it is prompted that the available parameters are insufficient, so that the user can be prompted to adjust the size of the first change value. For example, a sliding operation applied to the parameter adjustment sub-area 2101 is detected, and the current game parameter value corresponding to the parameter adjustment sub-area 2101 is "90"; when the first change value corresponding to the first sliding distance is greater than or equal to 90', the available parameters are insufficient.
In this embodiment, a parameter adjustment region is provided, where the parameter adjustment region includes at least one parameter adjustment sub-region; detecting a sliding operation acting on the first parameter adjustment sub-region; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter values corresponding to other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and quickly modified in the game process, the operation steps of a user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
Fig. 3 is a flowchart of a method for modifying game parameters according to a second embodiment of the present invention, and as shown in fig. 3, the method in this embodiment may include:
s201, providing a parameter adjustment region, wherein the parameter adjustment region includes at least one parameter adjustment sub-region.
S202, sliding operation acting on the first parameter adjustment sub-area is detected.
S203, determining a first change value according to the first sliding direction and the first sliding distance of the sliding operation.
S204, reducing the game parameter value corresponding to the first parameter adjustment subarea according to the first change value, and increasing the game parameter value corresponding to the other parameter adjustment subareas according to a preset rule.
In this embodiment, please refer to the relevant description in step S101 to step S104 in the method shown in fig. 1 for the specific implementation process and technical principle of step S201 to step S204, which is not described herein again.
And S205, determining a second change value according to the second sliding direction and the second sliding distance of the sliding operation.
In this embodiment, the second sliding direction is set to be different from the first sliding direction; the second sliding distance is positively correlated with the second variation value. Specifically, the terminal detects a start point position (e.g., a position of initial pressing) and an end point position (e.g., a position where the user leaves the terminal interface) of the sliding operation, and determines a sliding direction and a sliding distance of the sliding operation based on the start point position and the end point position. Assuming that the direction from the starting point position to the end point position is the second sliding direction, the second sliding distance is determined according to the distance from the starting point position to the end point position. Then, the second sliding distance is converted into a specific numerical value, which is a second variation value.
It should be noted that the second sliding direction is different from the first sliding direction, for example, when the first sliding direction is sliding from left to right, the corresponding second sliding direction may be set to slide from right to left. When the first sliding direction is from top to bottom, the corresponding second sliding direction may be set to slide from bottom to top.
Specifically, as shown in fig. 2, assuming that the first sliding direction is leftward sliding, the second sliding direction may be set to rightward sliding. It should be noted that, in this embodiment, the first sliding direction and the second sliding direction are not limited, and when setting, it is only necessary to set the first sliding direction and the second sliding direction to be different.
S206, according to the second change value, increasing the game parameter value corresponding to the first parameter adjustment subarea.
In this embodiment, the game parameter value corresponding to the first parameter adjustment sub-area is increased by the second variation value.
In an alternative embodiment, it may be determined whether the second variation value is larger than the remaining parameter value (the remaining parameter value is displayed in the remaining parameter display area 211 in fig. 2); if the second variation value is not larger than the residual parameter value, directly increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second variation value. And if the second change value is larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the residual parameter value.
Specifically, as shown in fig. 2, assuming that the second change value is determined to be 20 according to the second sliding direction and the second sliding distance, that is, the game parameter value corresponding to the parameter adjustment sub-area 2101 needs to be increased by 20 points, but the remaining parameter value displayed in the remaining parameter display area 211 is 15, at this time, the parameter adjustment sub-area 2101 may be increased by 15 points, and then the point shortage is prompted.
In this embodiment, a parameter adjustment region is provided, where the parameter adjustment region includes at least one parameter adjustment sub-region; detecting a sliding operation acting on the first parameter adjustment subarea; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to the other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
Fig. 4 is a flowchart of a method for modifying game parameters according to a third embodiment of the present invention, and as shown in fig. 4, the method in this embodiment may include:
s301, game parameters corresponding to the parameter adjustment sub-area are determined.
In this embodiment, the parameter adjustment sub-regions corresponding to different game parameters may be set on the operation interface, or the parameter adjustment sub-regions corresponding to different game parameters may be generated according to a preset layout rule. The preset layout rule is related to the number of game parameters and the area of the operation interface.
Specifically, the control of skills will be described in detail as an example. The number of skills and the size of the touch area corresponding to different skills can be displayed on an operation interface of the terminal. The sizes of the touch areas corresponding to different skills can be the same or different. The user can set the position of each touch area and the skill corresponding to the touch area in a self-defined mode. The user can also set different tab pages, and the different tab pages correspond to different skill combination control areas and can control the skill combinations. When the tab page is switched, control areas of different skill combination modes can be displayed on the operation interface. For example, control areas corresponding to skills a, b and c are displayed on a tab1 page; on the tab2 page, control areas corresponding to skills a, d, and e are displayed.
S302, determining the distribution position of the parameter adjustment sub-area and the size of the parameter adjustment sub-area.
In this embodiment, the user may also adjust the position distribution and the size of each parameter adjustment sub-area in a self-defined manner. For example, the area of the parameter adjustment sub-area corresponding to the game parameter frequently used may be increased and set at a position which is most easily controlled or to which the user is accustomed.
S303, providing a parameter adjustment region, wherein the parameter adjustment region includes at least one parameter adjustment sub-region.
S304, the sliding operation acted on the first parameter adjusting sub-area is detected.
S305, determining a first change value according to the first sliding direction and the first sliding distance of the sliding operation.
S306, according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to the other parameter adjustment subarea according to a preset rule.
In this embodiment, please refer to the relevant description in steps S101 to S104 in the method shown in fig. 1 for the specific implementation process and technical principle of steps S303 to S306, which is not described herein again.
In this embodiment, a parameter adjustment area is provided, where the parameter adjustment area includes at least one parameter adjustment sub-area; detecting a sliding operation acting on the first parameter adjustment sub-region; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter values corresponding to other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
In addition, the embodiment can also set parameter adjustment sub-areas corresponding to different game parameters on the operation interface; or generating parameter adjustment subareas corresponding to different game parameters according to a preset layout rule. Therefore, the game parameters can be conveniently and quickly modified in the game process, the operation steps of a user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
Fig. 5 is a schematic structural diagram of a game parameter modification device according to a fourth embodiment of the present invention, and as shown in fig. 5, the game parameter modification device according to the present embodiment may include:
the display module 31 is configured to provide a parameter adjustment area, where the parameter adjustment area includes at least one parameter adjustment sub-area;
a detection module 32 for detecting a sliding operation acting on the first parameter adjustment sub-region;
a determining module 33, configured to determine a first variation value according to a first sliding direction and a first sliding distance of the sliding operation;
and the adjusting module 34 is configured to decrease the game parameter value corresponding to the first parameter adjusting sub-area according to the first change value, and increase the game parameter value corresponding to the other parameter adjusting sub-areas according to a preset rule.
In one possible design, the parameter adjustment area includes game sub-attribute information corresponding to the parameter adjustment sub-area.
In one possible design, the determining module 33 is further configured to: determining a second change value according to a second sliding direction and a second sliding distance of the sliding operation; wherein the second sliding direction is different from the first sliding direction; the second sliding distance is positively correlated with the second change value;
the adjusting module 34 is further configured to increase the game parameter value corresponding to the first parameter adjusting sub-area according to the second variation value.
In one possible design, the adjustment module 34 is specifically configured to:
judging whether the second change value is larger than the residual parameter value;
if the second change value is not larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second change value; and/or the presence of a gas in the atmosphere,
if the second change value is larger than the residual parameter value, the game parameter value corresponding to the first parameter adjustment subarea is increased according to the residual parameter value.
In one possible design, the adjustment module 34 is specifically configured to:
determining an average change value according to the first change value and the number of the parameter adjusting sub-regions;
and respectively increasing the game parameter values corresponding to the other parameter adjustment sub-areas according to the average change value.
In one possible design, the adjustment module 34 is specifically configured to: adding other parameters according to a preset rule to adjust game parameter values corresponding to the sub-areas, wherein the game parameter values comprise:
determining the priority order of other parameter adjustment subareas according to game sub-attribute information corresponding to other parameter adjustment subareas;
selecting at least one target parameter adjustment sub-area from the other parameter adjustment sub-areas according to the priority order;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
In one possible design, the adjustment module 34 is specifically configured to:
obtaining current game parameter values corresponding to other parameter adjustment sub-areas;
selecting at least one target parameter adjustment subarea from other parameter adjustment subareas according to the current game parameter value;
and increasing the game parameter values corresponding to the target parameter adjustment subareas according to the first change value.
In one possible design, the adjustment module 34 is specifically configured to:
acquiring the final touch point position of the sliding operation;
determining a target parameter adjusting area in other parameter adjusting sub-areas according to the final touch point position;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
The modification device for game parameters in this embodiment may execute the technical solutions in the methods shown in fig. 3 and fig. 4, and the specific implementation process and technical principle of the modification device refer to the related descriptions in the methods shown in fig. 3 and fig. 4, which are not described herein again.
In this embodiment, a parameter adjustment region is provided, where the parameter adjustment region includes at least one parameter adjustment sub-region; detecting a sliding operation acting on the first parameter adjustment subarea; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter values corresponding to other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
Fig. 6 is a schematic structural diagram of a game parameter modification device provided in the fifth embodiment of the present invention, and as shown in fig. 6, the game parameter modification device of the present embodiment may further include, on the basis of the device shown in fig. 5:
in one possible design, further comprising: a setting module 35 for:
determining game parameters corresponding to the parameter adjustment subareas;
and determining the distribution position of the parameter adjustment subarea and the size of the parameter adjustment subarea.
The device for modifying game parameters of this embodiment may execute the technical solutions in the methods shown in fig. 1, fig. 3, and fig. 4, and the specific implementation process and technical principle thereof refer to the relevant descriptions in the methods shown in fig. 1, fig. 3, and fig. 4, which are not described again here.
Providing a parameter adjustment area, wherein the parameter adjustment area comprises at least one parameter adjustment subarea; detecting a sliding operation acting on the first parameter adjustment subarea; determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation; and according to the first change value, reducing the game parameter value corresponding to the first parameter adjustment subarea, and increasing the game parameter value corresponding to the other parameter adjustment subareas according to a preset rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
In addition, the embodiment can also set parameter adjustment sub-areas corresponding to different game parameters on the operation interface; or generating parameter adjustment sub-areas corresponding to different game parameters according to a preset layout rule. Therefore, the game parameters can be conveniently and rapidly modified in the game process, the operation steps of the user are simplified, the operation efficiency is increased, the starting difficulty and the early-stage workload of the running ball game are reduced, and the game experience is improved.
Fig. 7 is a schematic structural diagram of an electronic device according to a sixth embodiment of the present invention, and as shown in fig. 7, an electronic device 40 according to this embodiment may include: a processor 41 and a memory 42.
A memory 42 for storing computer programs (such as application programs, functional modules, etc. implementing the above-described methods), computer instructions, etc.;
the computer programs, computer instructions, etc. described above may be stored in one or more memories 42 in partitions. And the above-mentioned computer program, computer instructions, data, etc. can be called by the processor 41.
A processor 41 for executing the computer program stored in the memory 42 to implement the steps of the method according to the above embodiments.
Reference may be made in particular to the description relating to the preceding method embodiment.
The processor 41 and the memory 42 may be separate structures or may be an integrated structure integrated together. When the processor 41 and the memory 42 are separate structures, the memory 42 and the processor 41 may be coupled by a bus 43.
The electronic device of this embodiment may execute the technical solutions in the methods shown in fig. 1, fig. 3, and fig. 4, and the specific implementation process and technical principle of the technical solutions refer to the relevant descriptions in the methods shown in fig. 1, fig. 3, and fig. 4, which are not described herein again.
In addition, embodiments of the present application further provide a computer-readable storage medium, in which computer-executable instructions are stored, and when at least one processor of the user equipment executes the computer-executable instructions, the user equipment executes the above-mentioned various possible methods.
Wherein computer-readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer. An exemplary storage medium is coupled to the processor such the processor can read information from, and write information to, the storage medium. Of course, the storage medium may also be integral to the processor. The processor and the storage medium may reside in an ASIC. Additionally, the ASIC may reside in user equipment. Of course, the processor and the storage medium may reside as discrete components in a communication device.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
The present application further provides a program product comprising a computer program stored in a readable storage medium, from which the computer program can be read by at least one processor of a server, the execution of the computer program by the at least one processor causing the server to carry out the method of any of the embodiments of the invention described above.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media that can store program codes, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (12)

1. A method for modifying game parameters, comprising:
providing a parameter adjustment area, wherein the parameter adjustment area comprises at least one parameter adjustment subarea;
detecting a sliding operation acting on the first parameter adjustment subarea;
determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation;
and reducing the game parameter value corresponding to the first parameter adjustment subarea according to the first change value, and increasing the reduced first parameter to the game parameter value corresponding to other parameter adjustment subareas according to a preset rule.
2. The method of claim 1, wherein the parameter adjustment region contains game sub-attribute information corresponding to the parameter adjustment sub-region.
3. The method of claim 1, further comprising:
determining a second change value according to a second sliding direction and a second sliding distance of the sliding operation; wherein the second sliding direction is different from the first sliding direction; the second sliding distance is positively correlated with the second variation value;
and increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second change value.
4. The method of claim 3, wherein increasing the value of the game parameter corresponding to the first parameter adjustment sub-area according to the second variation value comprises:
judging whether the second change value is larger than the residual parameter value;
if the second change value is not larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the second change value;
and if the second change value is larger than the residual parameter value, increasing the game parameter value corresponding to the first parameter adjustment subarea according to the residual parameter value.
5. The method of claim 1, wherein adding other parameters according to a predetermined rule to adjust the game parameter values corresponding to the sub-areas comprises:
determining an average change value according to the first change value and the number of the other parameter adjusting sub-regions;
and respectively increasing the game parameter values corresponding to other parameter adjustment sub-areas according to the average change value.
6. The method of claim 1, wherein adding other parameters according to a predetermined rule to adjust the game parameter values corresponding to the sub-areas comprises:
determining the priority sequence of other parameter adjustment subareas according to game sub-attribute information corresponding to other parameter adjustment subareas;
selecting at least one target parameter adjustment sub-region from the other parameter adjustment sub-regions according to the priority order;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
7. The method of claim 1, wherein adding the game parameter values corresponding to the other parameter adjustment sub-areas according to a preset rule comprises:
obtaining current game parameter values corresponding to other parameter adjustment sub-areas;
selecting at least one target parameter adjustment subarea from other parameter adjustment subareas according to the current game parameter value;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
8. The method of claim 1, wherein adding the game parameter values corresponding to the other parameter adjustment sub-areas according to a preset rule comprises:
acquiring the final touch point position of the sliding operation;
determining a target parameter adjustment area in other parameter adjustment sub-areas according to the final touch point position;
and increasing the game parameter value corresponding to the target parameter adjustment subarea according to the first change value.
9. The method of any of claims 1-8, further comprising, prior to providing a parameter adjustment zone:
determining game parameters corresponding to the parameter adjustment subareas;
and determining the distribution position of the parameter adjustment subarea and the size of the parameter adjustment subarea.
10. A game parameter modification apparatus, comprising:
the display module is used for providing a parameter adjustment area, wherein the parameter adjustment area comprises at least one parameter adjustment sub-area;
the detection module is used for detecting sliding operation acting on the first parameter adjustment subarea;
the determining module is used for determining a first change value according to a first sliding direction and a first sliding distance of the sliding operation;
and the adjusting module is used for reducing the game parameter value corresponding to the first parameter adjusting sub-area according to the first change value and increasing the reduced first parameter to the game parameter value corresponding to the other parameter adjusting sub-areas according to a preset rule.
11. An electronic device, comprising: the device comprises a memory and a processor, wherein the memory stores executable instructions of the processor; wherein the processor is configured to perform the method of modifying a game parameter of any of claims 1-9 via execution of the executable instructions.
12. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out a method of modifying a game parameter according to any one of claims 1 to 9.
CN201910433555.8A 2019-05-23 2019-05-23 Game parameter modification method and device, electronic equipment and storage medium Active CN110141865B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910433555.8A CN110141865B (en) 2019-05-23 2019-05-23 Game parameter modification method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201910433555.8A CN110141865B (en) 2019-05-23 2019-05-23 Game parameter modification method and device, electronic equipment and storage medium

Publications (2)

Publication Number Publication Date
CN110141865A CN110141865A (en) 2019-08-20
CN110141865B true CN110141865B (en) 2022-11-08

Family

ID=67592828

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201910433555.8A Active CN110141865B (en) 2019-05-23 2019-05-23 Game parameter modification method and device, electronic equipment and storage medium

Country Status (1)

Country Link
CN (1) CN110141865B (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104881190A (en) * 2015-05-11 2015-09-02 联想(北京)有限公司 Method and electronic apparatus for handling interference
CN105320430A (en) * 2014-07-30 2016-02-10 腾讯科技(深圳)有限公司 Page information control method and device
CN109107153A (en) * 2018-07-27 2019-01-01 网易(杭州)网络有限公司 The method and device of game skill release, electronic equipment, storage medium

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012000080A1 (en) * 2010-07-02 2012-01-05 Spin Master Ltd. Game, method of play, and stackable members such as cards which may be used for a game
US10561944B2 (en) * 2014-09-10 2020-02-18 Zynga Inc. Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105320430A (en) * 2014-07-30 2016-02-10 腾讯科技(深圳)有限公司 Page information control method and device
CN104881190A (en) * 2015-05-11 2015-09-02 联想(北京)有限公司 Method and electronic apparatus for handling interference
CN109107153A (en) * 2018-07-27 2019-01-01 网易(杭州)网络有限公司 The method and device of game skill release, electronic equipment, storage medium

Also Published As

Publication number Publication date
CN110141865A (en) 2019-08-20

Similar Documents

Publication Publication Date Title
US11369872B2 (en) Storage medium storing game program, game processing method, and information processing apparatus
US10857462B2 (en) Virtual character controlling method and apparatus, electronic device, and storage medium
CN111084980B (en) Method and device for purchasing virtual article
JP5887458B1 (en) A game system for searching for a route of a non-player character based on a player's movement history
US11707669B2 (en) Program, control method, and information processing apparatus
US20070024597A1 (en) Storage medium storing object control program and information processing apparatus
US10744408B2 (en) Information processing system, information processing method, information processing program, computer-readable recording medium storing the same program, data structure, information processing server, and information processing terminal
JP5730430B1 (en) Game terminal device
US20200070049A1 (en) Gaming system and method for attack targeted at coordinates
US20200142579A1 (en) Storage medium having stored therein game program, information processing system, information processing apparatus, and game processing method
CN112774201B (en) Virtual character masking method and device, computer equipment and storage medium
CN110665228A (en) Method and device for controlling role cards in game
JP2017051493A (en) Program and game system
CN106843681A (en) The progress control method of touch-control application, device and electronic equipment
CN111481930B (en) Virtual object control method and device, computer equipment and storage medium
JP6523111B2 (en) Program and game system
CN110141865B (en) Game parameter modification method and device, electronic equipment and storage medium
US11344811B2 (en) Computer-readable recording medium, computer apparatus, and method of progressing game
US11291914B2 (en) Processing device, program, and method
JP7236232B2 (en) Program, information processing method, and information processing apparatus
CN113680067A (en) Method, device, equipment and storage medium for controlling virtual props in game
JP5869176B1 (en) GAME PROGRAM AND GAME DEVICE
JP6947786B2 (en) Game programs and game systems
US11957979B2 (en) Videogame skill cost increase
JP2015217214A (en) Game program, game control method, and computer

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant