CN109859821A - Concentration training method, device, system and storage medium based on E.E.G acquisition - Google Patents

Concentration training method, device, system and storage medium based on E.E.G acquisition Download PDF

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Publication number
CN109859821A
CN109859821A CN201811569693.0A CN201811569693A CN109859821A CN 109859821 A CN109859821 A CN 109859821A CN 201811569693 A CN201811569693 A CN 201811569693A CN 109859821 A CN109859821 A CN 109859821A
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training
user
concentration
brain wave
wave data
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陈远锋
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Ruiyuan Space Education Technology (shenzhen) Co Ltd
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Ruiyuan Space Education Technology (shenzhen) Co Ltd
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Abstract

The invention discloses a kind of concentration training method, device, system and storage medium based on E.E.G acquisition, the concentration training method is comprising steps of receive the brain wave data of user;Based on the brain wave data, display interface is driven to change;Wherein, which corresponds to the preset scene of training module, which is used for the concentration of training user.The training method that training method of the invention passes through similar game carries out concentration training to user, the game performance of user and the concentration of user are closely related, overcome the concentration training in the prior art to children, the technical issues of lacking effective method, provides training method a kind of efficient and with enjoyment.It the composite can be widely applied to the concentration training of children.

Description

Concentration training method, device, system and storage medium based on E.E.G acquisition
Technical field
The present invention relates to children education software technology fields, more particularly, to a kind of concentration training based on E.E.G acquisition Method, apparatus, system and storage medium.
Background technique
Children's study ability and its concentration degree are closely bound up.In the prior art, lack a kind of effective trained youngster Virgin concentration method.
Existing state-of-the-art brain-wave sensor ThinkGear AM chip is U.S. Neurosky (Chinese name: Shen Nian section Skill) company's research and development the first in the world money electroencephalo, the non-hospital painting used because dry electrode sensor is used The wet sensor of conducting resinl and advanced de-noising function, so that it is possible for being applied on a large scale in consumer electronics.
Summary of the invention
The present invention is directed to solve at least some of the technical problems in related technologies.For this purpose, of the invention One purpose is to provide a kind of concentration training method, device, system and storage medium based on E.E.G acquisition.
The technical scheme adopted by the invention is that:
In a first aspect, the present invention provides a kind of concentration training method based on E.E.G acquisition, wherein comprising steps of connecing Receive the brain wave data of user;Based on the brain wave data, display interface is driven to change;Wherein, the display interface is corresponding In the preset scene of training module, which is used for the concentration of training user.
Wherein, which includes the lasting training unit of attention and/or attention range training unit and/or attention Power diversionary training unit and/or Automobile driving training unit and/or audio visual ability training unit.
Wherein, offer selection menu is be provided, which training unit is entered for user selection;According to the user's Selection movement, the training unit selected into the user are trained.
Wherein, it further comprises the steps of: before entering the training of any training unit, driving interface display enters training mould with all worries set aside Formula;The current brain wave data of the user is obtained in the training mode that sets aside all worries;Deserve preceding brain wave data according to the user Judge whether to reach training mode preset standard with all worries set aside, if so, then entering the training unit.
Wherein, further comprise the steps of: the training module further comprise relaxation training unit and/or courseware training unit and/ Or lessons transfer training unit and/or conventional training unit;It is single that this loosens training of the unit for completing the selection in the user After member, make user's relax;The courseware training unit is after the user completes the training unit, and push courseware operation is given The user is trained for weak tendency dimension;The lessons transfer training unit is after completing the training unit, to prompt the user complete At normal homework;The routine training unit is to push conventional concentration instruction after the user completes the training unit Practice game to be trained to the user.The relaxation training unit or the courseware training unit or lessons migration are carried out in the user When training unit training or the routine training unit, while receiving the brain wave data of the user.
Wherein, it should be based on the brain wave data, the display interface step that changes is driven to specifically include: based on the brain wave The operational motion of data and the user, drive the scene of the training unit change and/or the scene of the training unit in Element movement.
Wherein, further comprise the steps of: before the step of reception brain wave data personal information for obtaining login user and Create customer data base.
Wherein, it further comprises the steps of: and shows the training data of the user in a manner of visual.
Wherein, the brain wave data for acquiring the user is further comprised the steps of: before the step of reception brain wave data;Hair Give the brain wave data of the user.
Second aspect, the present invention provide a kind of concentration training device based on E.E.G acquisition, comprising: receiving module is used In the brain wave data for receiving user;Training module, for training the concentration of the user;And processing module, for being based on The brain wave data drives the display interface of the default scene of the training module to change.
The third aspect, the present invention provide a kind of concentration training system based on E.E.G acquisition, including display;Communicate mould Block, for receiving the brain wave data of user;Input equipment, for inputting the operational motion of the user;At least one processor; And the memory being connect at least one processor communication;Wherein, which, which is stored with, at least one to be handled by this The instruction that device executes, which is executed by least one processor, so that at least one processor is able to carry out as above-mentioned Method.
Wherein, which further comprises E.E.G Acquisition Instrument, and the E.E.G Acquisition Instrument is for collecting and sending The brain wave data of the user.
Fourth aspect, the present invention provide a kind of computer readable storage medium, wherein the computer readable storage medium is deposited Computer executable instructions are contained, the computer executable instructions are for making computer execute such as above-mentioned method.
The beneficial effects of the present invention are:
Training method of the invention carries out concentration training, user to user by the training method of similar game with device Game performance and user concentration it is closely related, overcome the concentration training in the prior art to children, lack The technical issues of effective method, provides training method a kind of efficient and with enjoyment.
Further, the present invention is from multiple dimensions, such as range, persistently, shift, loosen, distributing, being instructed for weak tendency link White silk, audio visual training etc. help the level of user's promotion concentration, which effectively, reliably, imitates with stable training Fruit.
Moreover, the present invention records brain wave data and each training unit of the user in training process using visual mode The case where completion, facilitates the training condition of analysis user, user guided to give.
In addition, training system of the invention is convenient for carrying, user's training is comfortable, and user is facilitated to use whenever and wherever possible.
It the composite can be widely applied to the concentration training of children.
Detailed description of the invention
Fig. 1 is that the present invention is based on the flow diagrams of an embodiment of the concentration training method of E.E.G acquisition;
Fig. 2 is that the present invention is based on the flow diagrams of another embodiment of the concentration training method of E.E.G acquisition;
Fig. 3 is that the present invention is based on the structural schematic diagrams of an embodiment of the concentration training device of E.E.G acquisition;
Fig. 4 is that the present invention is based on the structural schematic diagrams of an embodiment of the concentration training system of E.E.G acquisition.
Specific embodiment
It should be noted that in the absence of conflict, the features in the embodiments and the embodiments of the present application can phase Mutually combination.
Embodiment one:
Referring to Fig. 1, Fig. 1 is the process signal the present invention is based on an embodiment of the concentration training method of E.E.G acquisition Figure.As shown in Figure 1, the concentration training method comprising steps of
S11: the brain wave data of user is received;
Preferably, the personal information for obtaining login user and creation user data are further comprised the steps of: before step S11 Library.In this way, multiple users can be supported to use, and the training progress of each user can be individually present, and will not be done between each other It disturbs.
S12: it is based on the brain wave data, display interface is driven to change;Wherein, which corresponds to training mould The preset scene of block, the training module are used for the concentration of training user.
The training module of step S12 described in detail below:
The training module includes at least one training unit, the training module include the lasting training unit of attention and/or Attention range training unit and/or the training of attention diversionary training unit and/or relaxation training unit and/or Automobile driving Unit and/or audio visual ability training unit and/or courseware training unit and/or lessons migration units.
The training goal of each training unit and the training method of its preferred embodiment are introduced in detail below.
(1) the lasting training unit of attention;
Training goal: the attention concentration that this training needs user to be maintained for a long time just can be carried out, and be instructed by this unit White silk can help user stable and extend the duration of attention, and keep preferable stability.
Training method: training start after, screen will appear a piece of kind the soil of plant, there are also plant growth need Water, sunlight and fertilizer.It needs user successively to carry out clicking once according to the sequence of water, sunlight, fertilizer, then focuses on, When attention is concentrated, attention energy bar is kept for the several seconds expire trellis state, and system will add the institute's estovers clicked to plant, from It is dynamic watered, sunlight and fertilising.If do not concentrated, system will affect to the progress of plant institute estovers.
The training method includes multilevel mode, and after user completes the training standard condition of lower grade mode, user can enter It is trained to higher first class mode.Such as:
First class mode: plant is small grass, and the attention retention time is 3 seconds.One seed growth needs to pour 1 water, applies 1 time Fertilizer shines 1 sunlight.Having a look in 5 minutes can make several seeds grow up.Unlocking condition: continuous 5 times, every time 5 minutes it is trained special Power average value >=55 and variance≤250 are infused, secondary pattern training can be unlocked.
Secondary pattern: plant is flower, and a seed growth needs to pour 2 water, applies 1 fertilizer, shines 1 sunlight.Pay attention to trying hard to keep Holding the time is 4 seconds.There is the small insect of chaff interferent, clicks one-touch and remove insect, key press time is 3 seconds.It is had a look in 6 minutes Several seeds can be made to grow up.Unlocking condition: continuous 5 times, 6 minutes trained concentration average value >=60 and variance≤250 every time And get excited < 2 and mistake < 2, three-level schema training can be unlocked.
Three-level schema: plant is tree, and a seed growth needs pour water twice, apply fertilizer twice, shine a sunlight.Attention Retention time is 5 seconds.There are two kinds of chaff interferent insects, big insect needs to click key twice and removes, and small insect needs to click one Secondary key is removed, and key press time is 3 seconds.Having a look in 7 minutes can make several seeds grow up.
(2) attention range training unit;
Training goal: this training needs user to carry out careful observation, and is remembered, to its attention range and memory energy Power can temper promotion.
Training method: training, which starts screen, will appear the printed words of " please remember ", and word then can be presented at random, and user needs Persistently attention is kept to concentrate, every group of word just can completely occur.User needs the phrase for remembeing to occur, after display, screen The printed words that will appear " please recognize " on curtain, carry out identification task.Can occur phrase on screen in turn, including just start to observe before The word remembered, there are also some interference words.The presentation of word requires user and persistently attention is kept to concentrate, every group of word It after completely showing, needs to judge whether this word occurs remembering, if there is mistake, clicks " appearance ";If do not gone out It now crosses, clicks " not occurring ".If the attention of user cannot continue to keep concentrating compared with attention, word will not completely be in It is existing;Attention is more concentrated, and word presents faster.Training unlimited time, completion task can terminate.
The training method includes multilevel mode, and after user completes the training standard condition of lower grade mode, user can enter It is trained to higher first class mode.Such as:
First class mode: needing to remember 5 groups of words, recognizes 10 groups of word.Attention needs that 3 seconds words is kept just completely to go out It is existing.Unlocking condition: continuous 5 times, every time trained concentration average value >=55 and variance≤250 and impulsion < 2 and mistake < 2, Secondary pattern training can be unlocked.
Secondary pattern: needing to remember 7 groups of words, recognizes 14 groups of word.Attention needs that 4 seconds phrases is kept just completely to go out It is existing.Unlocking condition: continuous 5 times, every time trained concentration average value >=60 and variance≤250 and impulsion < 2 and mistake < 2, Three-level schema training can be unlocked.
Three-level schema: needing to remember 8 groups of words, recognizes 16 groups of word.Attention needs that 5 seconds phrases is kept just completely to go out It is existing.
(3) attention diversionary training unit;
Training goal: this training needs to keep fixed attention power that could continue to carry out, while in 2 grades or more of mode It is added and excludes strike mission, need suitably to shift, to improve its attention persistence and transfer ability.
Training method: when entering training, screen interface is the state rained heavily.By focusing on, rain can slowly become Small, when attention reaches optimum state, rain can stop, and user is needed to click a button, and ant can pack up the leaf of rain cover, Carry food.If absent minded, rain will continue to, and the food that ant can put down carrying is taken shelter from rain.Carrying food is not limited Time, having removed all foods, then task terminates.Two, three grades will appear interference animal, and interference animal occurs needing by hitting pair Ying Jian drives animal away, otherwise can steal food, if food goes adrift, will affect game completeness.
The training method includes multilevel mode, and after user completes the training standard condition of lower grade mode, user can enter It is trained to higher first class mode.Such as:
First class mode: not interfering with object, needs to carry 5 sample foods.Unlocking condition: continuous 5 times, the concentration trained every time Average value >=55 and variance≤250 and impulsion < 2 and mistake < 2 can unlock secondary pattern training.
: there is eagle in secondary pattern, by left cunning, drives eagle away, if not driving eagle away successfully, eagle can be by ant Food take away.Need to carry 6 sample foods.Unlocking condition: continuous 5 times, trained concentration average value >=60 and variance every time ≤ 250 and impulsion < 2 and mistake < 2 can unlock three-level schema training.
Three-level schema: being alternately present eagle and fox, and left cunning drives eagle away, and right cunning drives fox away, if do not caught up with successfully Eagle or fox are walked, eagle or fox can take the food of ant away.Need to carry 8 sample foods.
(4) relaxation training unit;
Training goal: after having carried out above-mentioned training, user is allowed to listen attentively to easily music of releiving, adjusts mood And state, and eyes is allowed suitably to be rested, to preferably face subsequent training content.
Training method: it according to relaxation training instruction, listens attentively to Relaxed music and is adjusted and loosen.
(5) Automobile driving unit;
Training goal: this training can help to promote the distribution capability of attention, need to focus in several tasks On, smoothly complete goal task.
Training method: when entering training, rabbit needs user to focus on and kept for the several seconds in bottom, above rabbit It will appear batten to move left and right.User need to be certain about opportunity, click screen any place, can jump onto batten.It can go out in jump process Existing cherub and small strange beast, cherub help to jump, and key are not needed after appearance, small strange beast can be attacked, need Key is hidden, and calculates mistake if not hiding successfully.When attention is concentrated, plank is lengthened, and movement speed slows down;Attention is not When concentration, template shortens, and movement speed is speeded.It jumps to certain altitude and has reward appearance.
The training method includes multilevel mode, and after user completes the training standard condition of lower grade mode, user can enter It is trained to higher first class mode.Such as:
First class mode: Shi Changwei 5 minutes.Attention need to keep 3 seconds battens to occur.Unlocking condition: continuous 5 times, every time 5 points Concentration average value >=55 and variance≤250 of clock training and get excited < 2 and mistake < 2, can unlock secondary pattern training.
Secondary pattern: Shi Changwei 6 minutes.Attention need to keep 4 seconds battens to occur.Unlocking condition: continuous 5 times, every time 6 points Concentration average value >=60 and variance≤250 of clock training and get excited < 2 and mistake < 2, can unlock three-level schema training.
Three-level schema: Shi Changwei 7 minutes.Attention need to keep 5 seconds battens to occur.
(6) audio visual ability training unit;
Training goal: can promote auditory perception attention by training, and be differentiated in the presence of interference, Attention transfer is carried out between two or more tasks, while being able to ascend the differentiation resolving ability and attention mobility energy of user Power.
Training method: after training starts, there is the candy of several different colours in screen meeting round.There is the same of candy When also have digital prompt sound, such as red candy can occur with digital " 3 ".Candy can show pond, pond after occurring One fish is arranged at bottom, and user need to keep 3 seconds attention energy measuring tanks to expire trellis state, and fish can up swim over to pond surface, and half It will appear gantry in the air, there is colored candy in the inside, and user needs to click respective digital time according to the color of candy in 5 seconds Several keys, key is correct, then small fish can jump up and eat up candy;Key errors, then small fish can swim back pond bottom again.If User cannot focus on, then small fish will not swim over to pond surface, gantry will not occur.
The training method includes multilevel mode, and after user completes the training standard condition of lower grade mode, user can enter It is trained to higher first class mode.Such as:
First class mode: candy color has 3 kinds.It is 5 minutes a length of when training.Unlocking condition: continuous 5 times, training in 5 minutes every time Concentration average value >=55 and variance≤250 and impulsion < 2 and mistake < 2, it is trained that secondary pattern can be unlocked.
Secondary pattern: having digital prompt sound when candy occurs, there are also 2 interference English words vowels.Candy color has 3 Kind.It is 6 minutes a length of when training.Unlocking condition: continuous 5 times, every time 6 minutes trained concentration average value >=60 and variance≤ 250 and impulsion < 2 and mistake < 2 can unlock three-level schema training.
Three-level schema: having digital prompt sound when candy occurs, there are also 3 interference English words vowels.Candy color has 4 Kind.It is 7 minutes a length of when training.
(7) courseware training unit;
Training goal: the attention weak tendency dimension for user in game training embodied in is targetedly mentioned Training is risen, by traditional audio visual concentration training content (topic training method), helps fast lifting and firm attention.
Training method: after completing above-mentioned training unit, training system can be according to this training achievement of user as a result, push two The attention dimension courseware of a relatively weak tendency, user need to complete corresponding training content according to topic instruction.Part courseware Training needs parent to accompany auxiliary completion.
(8) lessons transfer training unit
Training goal: link is trained by this, user is helped quickly can quickly to move the brain states efficiently concentrated It moves on in study, when facing everyday tasks, also can quickly adjust state and focus on carrying out.
Training method: user carries out daily learning tasks, and in the learning process of user, lessons migration units, which receive, to be used The brain wave data at family simultaneously analyzes processing.User is reminded to avoid movement range excessive as far as possible in the process for carrying out this link, It keeps even-tempered and good-humoured, efficiently focuses on completing learning tasks.
(9) conventional training unit
Training goal: it by the training of this link, helps user to improve concentration and checks the training effect of user.
Training method: user carries out conventional concentration training game, for example look for labyrinth, look for difference, Shu Er special formula lattice etc.. During user carries out game, receives the brain wave data of user and analyze processing.
Wherein, before entering the training of any training unit, driving interface display enters training mode with all worries set aside, in the instruction with all worries set aside Practice the current brain wave data that the user is obtained in mode;Judge whether to reach according to the current brain wave data of the user with all worries set aside The preset standard of training mode, if so, then entering the training unit;Conversely, it is quiet to prompt user to continue in the display interface Heart training.
The training with all worries set aside is illustrated below:
Training goal: it allows user by guidance simply with all worries set aside or game with all worries set aside, can quickly get down, loosen body State allows brain to be more absorbed in, and is ready for subsequent training course.
Training method: a training guidance with all worries set aside or game with all worries set aside can occur at random in each course, and set aside all worries training guidance It needs user to listen attentively to the guidance of instruction, the state of oneself is adjusted according to instruction, investment of slowly getting down is entered;And Game with all worries set aside then needs to allow user to operate according to playguide with all worries set aside by the simple stage property in some daily lifes, It slowly gets down in the music rhythm releived and quickly concentrates concentration.It is each training time 5-10 minutes with all worries set aside, after the completion Course game training link can be entered.
Wherein, further include following steps before step S11 or between step S11 and step S12: selection menu is provided Which training unit entered for user selection;According to the selection of the user act, into the user select training unit into Row training.Specifically, selection menu can be provided in display interface, or selection menu is provided in the handheld device, selected for user It selects and which training unit is entered.The modes such as user is clicked by mouse, touch is clicked or key is clicked select training module.
Wherein, step S12 is specifically included: the operational motion based on the brain wave data He the user drives the training list The scene of member changes and/or the movement of the element of the display interface of the training module.The element movement include element generation, Movement changes, state changes and element disappears etc..The training unit can be driven based on the variation of brain wave data Scene change and/or the element of the display interface of the training module movement, can also in conjunction with brain wave data variation With the operational motion of user, the scene of the training unit is driven to change and/or the element of the display interface of the training module Movement.
Wherein, it further comprises the steps of: after step s 12 and shows the training data of the user in a manner of visual.Tool Body, the report of achievement result and the report of Historical Results result of this training of user are shown in a manner of patterned.In achievement knot In fruit report, the synthesis concentration situation of user is analyzed, each dimension of the concentration of user is reflected in the form of radar map Exponential case.Score is higher, remoter from central point.By can intuitively carry out observation comparison, the which aspect dimension of user is found Relatively weak influence potential plays.In addition, also show detailed training data of the user in each training module, for example, train when Long, training rank, the training quota of completion, the attention situation in the module, the allowance situation and note in the module Meaning fluctuation situation, to facilitate the training process of analysis user, so as to more specifically be instructed to user.
In the present embodiment, attract user to participate in concentration training by being similar to the training method of game, join in user The concentration degree of user is obtained by receiving the brain wave data of user with during, and combines user in training module Brain wave data (concentration degree) make training module display interface element or scene change, the training method It enriches interesting, if the concentration of user is concentrated, this game can be efficiently and rapidly completed, whereas if the concentration of user It does not concentrate, is then unable to complete game, user automatic will be absorbed in game participation, can so instruct to complete game Practice the concentration of user.
In addition, the method for the present embodiment is from multiple dimensions, such as range, persistently, shift, loosen, distributing, for weak tendency link Training, audio visual training etc. help user to promote the level of concentration, and the training method is effective, reliable, have stable training Effect.Certainly, in the training module of other embodiments, the scene of game different from the present embodiment can be designed, as long as being able to achieve The training goal of the training module.
Embodiment two:
Referring to Fig. 2, Fig. 2 is that the present invention is based on the processes of another embodiment of the concentration training method of E.E.G acquisition to show It is intended to.As shown in Fig. 2, the concentration training method comprising steps of
S21: the brain wave data of the user is acquired;
In the step s 21, the brain wave data that user is acquired by brain-wave sensor, is set to headgear for brain-wave sensor Or on the wearable devices such as head hoop, the wearable device in user's wearing can acquire brain wave data.
S22: the brain wave data of the user is sent;
In step S22, the brain wave data of the user is sent by wire communication or wireless communication.Preferably, pass through Communication sends the brain wave data of user, wears user more comfortable.
S23: the brain wave data of user is received;
The workflow and method of step S23 is with the step S11 of embodiment one, and therefore not to repeat here.
S24: it is based on the brain wave data, display interface is driven to change.
The workflow and method of step S24 is with the step S12 of embodiment one, and therefore not to repeat here.
In the present embodiment, the execution of step S21 and step S22 on one device, such as headgear or head hoop, step The execution of S23 and step S24 on another, such as mobile terminal or common PC.In this way, user can be facilitated to instruct Practice, and is conducive to improve the comfort in user's training process.
Embodiment three:
Referring to Fig. 3, Fig. 3 is that the present invention is based on the structural representations of an embodiment of the concentration training device of E.E.G acquisition Figure.As shown in figure 3, the concentration training device includes receiving module 31, training module 32 (quantity at least one) and processing mould Block 33.Receiving module 31 is used to receive the brain wave data of user;Training module 32 is used for the concentration of training user;Handle mould Block 33 is used to be based on the brain wave data, and the display interface of the default scene of training module 32 is driven to change.
Wherein, the composition of training module 32 is with the training module in embodiment one, and therefore not to repeat here.
Preferably, which further includes log-in module 34 and training result module 35.Log-in module 34 is for obtaining The personal information and creation customer data base, training result module 35 of login user are used for the training data of the user with visual The mode of change is shown.
Further, which further includes selecting module (not shown), and selecting module is supplied for providing selection menu Which training unit user's selection enters and acts according to the user's choice, and the training unit selected into user is trained.
In addition, the training device further includes input module (not shown), the operation which is used to receive user is dynamic Make.
Specifically, the composition of each module and working method have been described in detail in example 1, and therefore not to repeat here.
The training device of the present embodiment is at work, aobvious by training module 32 by 34 registering and logging of login module Show that scene of game for user's training, enters which training unit is trained, and passes through receiving module 31 by selecting module selection The brain wave data for receiving user receives the operational motion of user by input module, by processing module 33 to brain wave number It is handled according to the operational motion with user, the display interface of training module 32 is driven to change.Finally, pass through training result Module 35 shows the training result data of user in a manner of patterned.
Example IV:
Referring to Fig. 4, Fig. 4 is that the present invention is based on the structural representations of an embodiment of the concentration training system of E.E.G acquisition Figure.As shown in figure 4, the concentration training system includes E.E.G Acquisition Instrument 41 and training equipment 42, E.E.G Acquisition Instrument 41 includes the One communication module 411 and E.E.G sensing chip 412, training equipment 42 include second communication module 421, display 422, processor 423 (quantity at least one), input equipment 424 and memory 425.E.E.G sensing chip 412 is used to acquire the brain wave of user Data, first communication module 411 are used to receive the brain wave data for sending the brain wave data, second communication module 421, Display 422 is for showing graphical interfaces, and input equipment 424 is for inputting the operational motion being used for.Wherein, memory is stored with The instruction that can be executed by least one processor 423, which is executed by least one processor 423, so that this is at least One processor 423 is able to carry out the method as described in embodiment one or embodiment two.
E.E.G Acquisition Instrument 41 and training equipment 42 may be designed as split type structure, for example, E.E.G Acquisition Instrument 41 may be configured as The wear-types wearable device such as headgear or head hoop, training equipment 42 can be the terminal devices such as mobile terminal, portable computer, in this way E.E.G Acquisition Instrument 41 and training equipment 42 are easily carried.Preferably, first communication module 411 and second communication module 421 are The comfort of user's wearing can be improved due to the small volume of bluetooth module in wireless communication module, such as bluetooth communication.
It is of course also possible to which E.E.G Acquisition Instrument 41 and the training design of equipment 42 are an integral structure, one is only needed to lead at this time Believe module, is not limited thereto.
Embodiment five:
The present invention also provides a kind of computer readable storage mediums, wherein the computer-readable recording medium storage has meter Calculation machine executable instruction, the method which is used to that computer to be made to execute such as embodiment one or embodiment two.
In conclusion the training method that training method of the invention passes through similar game carries out concentration training to user, The game performance of user and the concentration of user are closely related.Further, the present invention is held from multiple dimensions, such as range Long, it shifts, loosen, for the level of help user's promotion concentration such as the training of weak tendency link, audio visual training, the training method Effectively, reliably, there is stable training effect.In addition, training system of the invention is convenient for carrying, user's training is comfortable, convenient User uses whenever and wherever possible.Present invention is particularly suitable for 5 years old to 12 years old children.
It is to be illustrated to preferable implementation of the invention, but the invention is not limited to the implementation above Example, those skilled in the art can also make various equivalent variations on the premise of without prejudice to spirit of the invention or replace It changes, these equivalent deformations or replacement are all included in the scope defined by the claims of the present application.

Claims (13)

1. a kind of concentration training method based on E.E.G acquisition, which is characterized in that comprising steps of
Receive the brain wave data of user;
Based on the brain wave data, display interface is driven to change;
Wherein, the display interface corresponds to the preset scene of training module, and the training module is special for training user's Infuse power.
2. concentration training method according to claim 1, which is characterized in that the training module includes that attention is lasting Training unit and/or attention range training unit and/or attention diversionary training unit and/or Automobile driving training unit And/or audio visual ability training unit.
3. concentration training method according to claim 2, which is characterized in that further comprise the steps of:
Selection menu is provided, which training unit entered for user selection;
It is acted according to the selection of the user, the training unit selected into the user is trained.
4. concentration training method according to claim 2, which is characterized in that further comprise the steps of:
Before entering the training of any training unit, driving interface display enters training mode with all worries set aside;
The current brain wave data of the user is obtained in the training mode with all worries set aside;
Judge whether to reach training mode preset standard with all worries set aside according to the current brain wave data of the user, if so, then Into the training unit.
5. concentration training method according to claim 2, which is characterized in that further comprise the steps of:
The training module further comprises relaxation training unit and/or courseware training unit and/or lessons transfer training unit And/or conventional training unit;
The unit that loosens is for making user's relax after the user completes the selected training unit;
The courseware training unit is after the user completes the training unit, and push courseware operation is directed to the user Weak tendency dimension is trained;
The lessons transfer training unit is to prompt the user to complete normal after the user completes the training unit Homework;
The routine training unit be after the user completes the training unit, push conventional concentration training game to The user is trained;
The user carry out the relaxation training unit or the courseware training unit or the lessons transfer training unit or When the routine training unit training, while receiving the brain wave data of the user.
6. concentration training method according to claim 1 or 2, which is characterized in that it is described to be based on the brain wave data, The display interface step that changes is driven to specifically include:
Operational motion based on the brain wave data and the user, drive the scene of the training unit change and/ Or the element movement in the scene of the training unit.
7. concentration training method according to claim 1 or 2, which is characterized in that described to receive the brain wave data The step of before further comprise the steps of:
Obtain the personal information and creation customer data base of login user.
8. concentration training method according to claim 1 or 2, which is characterized in that further comprise the steps of: the user's Training data is shown in a manner of visual.
9. concentration training method according to claim 1 or 2, which is characterized in that described to receive the brain wave data The step of before further comprise the steps of:
Acquire the brain wave data of the user;
Send the brain wave data of the user.
10. a kind of concentration training device based on E.E.G acquisition characterized by comprising
Receiving module, for receiving the brain wave data of user;
Training module, for training the concentration of the user;And
Processing module drives the display interface of the default scene of the training module to occur for being based on the brain wave data Variation.
11. a kind of concentration training system based on E.E.G acquisition characterized by comprising
Display;
Communication module, for receiving the brain wave data of user;
Input equipment, for inputting the operational motion of the user;
At least one processor;And
The memory being connect at least one processor communication;Wherein,
The memory is stored with the instruction that can be executed by least one processor, which is held by least one processor Row, so that at least one processor is able to carry out method as claimed in any one of claims 1 to 8.
12. concentration training system according to claim 11, which is characterized in that further comprise:
E.E.G Acquisition Instrument, the brain wave data of the E.E.G Acquisition Instrument user for collecting and sending.
13. a kind of computer readable storage medium, which is characterized in that the computer-readable recording medium storage has computer can It executes instruction, the computer executable instructions are for making computer execute method as claimed in any one of claims 1 to 8.
CN201811569693.0A 2018-12-21 2018-12-21 Concentration training method, device, system and storage medium based on E.E.G acquisition Pending CN109859821A (en)

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CN115188447A (en) * 2022-09-08 2022-10-14 浙江强脑科技有限公司 Memory training method and device based on electroencephalogram signals
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CN115845397A (en) * 2023-02-15 2023-03-28 深圳市心流科技有限公司 Training difficulty control method and device for attention and reaction force and terminal equipment
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CN117012071B (en) * 2023-09-27 2024-01-30 深圳市心流科技有限公司 Training excitation method, device and storage medium for concentration training

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Application publication date: 20190607