CN109816756A - A kind of movements design method of virtual bionic model - Google Patents
A kind of movements design method of virtual bionic model Download PDFInfo
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- CN109816756A CN109816756A CN201910017260.2A CN201910017260A CN109816756A CN 109816756 A CN109816756 A CN 109816756A CN 201910017260 A CN201910017260 A CN 201910017260A CN 109816756 A CN109816756 A CN 109816756A
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- 238000013461 design Methods 0.000 title claims abstract description 27
- 230000033001 locomotion Effects 0.000 title claims abstract description 21
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- 210000000988 bone and bone Anatomy 0.000 claims abstract description 4
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- 230000005021 gait Effects 0.000 abstract description 2
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Abstract
The invention discloses a kind of movements design methods of virtual bionic model, comprising the following steps: step 1 chooses angular transducer, completes the hardware connection of system.Step 2 draws arm models, carries out bone design.Step 3 imports model in video cartoon software Unity 3D, carries out scene rendering.Step 4, the animation script to design a model configure hardware Connecting quantity.Step 5, mounting script, log-on data acquisition device realize the motion tracking between tester and bionic model.The present invention realizes virtual bionical movement variation synchronous with tester's actual act, while reaching the basic demand of the motion capture design of dummy model.The technology has application value in fields such as cartoon making, gait analysis, biomethanics, human engineerings.
Description
Technical field
The invention belongs to bionic lubrication technical fields, are related to a kind of movements design method of virtual bionic model, specifically
Ground is said, a kind of movements design method of virtual bionic model based on sensing principle is related to.
Background technique
Infiltration that bionic lubrication is bionics and design science crosses one another and one frontier branch of science being combined into, research
It is in extensive range, abundant in content colorful, it is related to various natural science, the method for the field of correlative study and research is also not to the utmost
It is identical.The main approaches of bionic lubrication are " model analysis method ".
Summary of the invention
It is an object of the invention to propose a kind of movements design method of virtual bionic model.By constructing virtual arm
Model, the arm attitudes vibration of Emulation Testing person realize the virtual reality effect of human-computer interaction, and the technology is in cartoon making, step
The fields such as state analysis, biomethanics, human engineering are widely used.The sensing principle that inertial sensor is applied in design, will be three-dimensional
Angle-data send into the model cootrol script of 3D video software and handles, it is intended to realize that bionic model is synchronous with tester's posture and become
The virtual emulation effect of change.
Its technical solution is as follows:
A kind of movements design method of virtual bionic model, comprising the following steps:
Step 1 chooses angular transducer, completes the hardware connection of system.
Step 2 draws arm models, carries out bone design.
Step 3 imports model in video cartoon software Unity 3D, carries out scene rendering.
Step 4, the animation script to design a model configure hardware Connecting quantity.
Step 5, mounting script, log-on data acquisition device realize the motion tracking between tester and bionic model.
Further,
Step 1 selects 3 groups of JY61 inertial sensors, obtains the Eulerian angles of its output, i.e., are as follows: roll anglePitch angle φ
With yaw angle θ, for angle-data needed for acquiring attitudes vibration.Angle acquisition process is being opened using ARDUINO as control core
In I/O mouthfuls of low level for sending out plate, in a manner of simulating soft serial ports, it placed 3 groups of JY61 sensors, and be fixed in tester's
Palm, forearm, between upper arm, for acquiring the Eulerian angles of stationary nodes;
Step 2, using 3D max Software on Drawing arm models, and complete the erection of arm skeletal joint.By each joint
Node is fixed in model, and binds its set membership.
In the engineering of the arm models importing Unity3D of step 3, the control node for completing step 2.Material ball is created,
And increase skin textures for material ball, then by treated, material ball is dragged in arm models.Add in Unity3D simultaneously
Enter Camera component and Light component arrangement cartoon scene.
Step 4 writes corresponding animation script code for three nodes in arm models, for Controlling model interior joint with
Transform component liaison, wherein the control process of root node 1 is complex.Then the Eulerian angles that serial ports obtains are configured to
In the rotation (x, y, z) of transform component, the physical connection of bionic model and sensor can be completed.
Step 5, the animation script that step 4 is mounted in Unity3D, carry out the preparation for obtaining angle-data.Setting
The baud rate of ARDUINO serial ports is set are as follows: 9600bps is sent and by host computer receiving angle data.
The invention has the benefit that
The present invention is acquired with the data of inertial sensor for hardware foundation, by ARDUINO development platform, in Unity3D
The movements design of virtual bionic model is realized in software.3 d pose based on bionic model resolves principle, designs and renders
Virtual arm bionic model, according to this attitudes vibration mode of anatomical model;According to the 3D Script controlling of arm models, realize
The three-dimensional space of model node angle changes;On the application foundation of inertial sensor, completion is fixed on tester's arm
The data acquisition of three sensing nodes, and angle-data is reached by host computer by ARDUINO development platform.It is regarded in host computer 3D
In frequency software, by mounting the scripting documents of model, 3 nodes of angle-data and virtual arm models that hardware is obtained
Transform component is associated, realizes virtual bionical movement variation synchronous with tester's actual act, while reaching virtual mould
The basic demand of the motion capture design of type.The technology is in fields such as cartoon making, gait analysis, biomethanics, human engineerings
There is application value.
Detailed description of the invention
The reference frame of Fig. 1 Eulerian angles;
Fig. 2 arm bionic model;
The Script controlling process of Fig. 3 root node 1;
Fig. 4 is the hardware design principle of system;
Fig. 5 is the data acquisition and transmission of sensor;
Fig. 6 is the motion test of virtual bionic arm, wherein the synchronism detection effect that (a) tester arm lifts, (b)
The synchronism detection effect of tester's arm down.
Specific embodiment
Technical solution of the present invention is described in more detail with reference to the accompanying drawings and detailed description.
A kind of movements design method of virtual bionic model, comprising the following steps:
Step 1 chooses angular transducer, completes the hardware connection of system.
Step 2 draws arm models, carries out bone design.
Step 3 imports model in video cartoon software Unity 3D, carries out scene rendering.
Step 4, the animation script to design a model configure hardware Connecting quantity.
Step 5, mounting script, log-on data acquisition device realize the motion tracking between tester and bionic model.
Further,
Step 1 selects 3 groups of JY61 inertial sensors, obtains the Eulerian angles of its output, i.e., are as follows: roll anglePitch angle φ
With yaw angle θ (such as Fig. 1), for angle-data needed for acquiring attitudes vibration.Angle acquisition process is control core with ARDUINO
The heart in a manner of simulating soft serial ports, placed 3 groups of JY61 sensors, and be fixed in I/O mouthfuls of low level of development board
The palm of tester, forearm, between upper arm (with reference to the position of Fig. 2), for acquiring the Eulerian angles of stationary nodes, hardware design is former
Reason such as Fig. 4.
Step 2, using 3D max Software on Drawing arm models (such as Fig. 2), and complete the erection of arm skeletal joint.It will be each
The node in joint is fixed in model, and binds its set membership.
In the engineering of the arm models importing Unity3D of step 3, the control node for completing step 2.Material ball is created,
And increase skin textures for material ball, then by treated, material ball is dragged in arm models.Add in Unity3D simultaneously
Enter Camera component and Light component arrangement cartoon scene.
Step 4 writes corresponding animation script code for three nodes (such as Fig. 2) in arm models, is used for Controlling model
Interior joint and transform component liaison, wherein the control process of root node 1 is complex, and program circuit design is (as schemed
3).Then the Eulerian angles that serial ports obtains are configured in the rotation (x, y, z) of transform component, can be completed bionical
The physical connection of model and sensor.
Step 5, the animation script that step 4 is mounted in Unity3D, carry out the preparation for obtaining angle-data.Setting
The baud rate of ARDUINO serial ports is set are as follows: 9600bps is sent and by host computer receiving angle data, and process is as shown in Figure 5.
When the movement that tester raises one's hand and puts down, the test effect in virtual bionic model is as shown in Figure 6:
The foregoing is only a preferred embodiment of the present invention, the scope of protection of the present invention is not limited to this, it is any ripe
Know those skilled in the art within the technical scope of the present disclosure, the letter for the technical solution that can be become apparent to
Altered or equivalence replacement are fallen within the protection scope of the present invention.
Claims (2)
1. a kind of movements design method of virtual bionic model, which comprises the following steps:
Step 1 chooses angular transducer, completes the hardware connection of system.
Step 2 draws arm models, carries out bone design.
Step 3 imports model in video cartoon software Unity 3D, carries out scene rendering.
Step 4, the animation script to design a model configure hardware Connecting quantity.
Step 5, mounting script, log-on data acquisition device realize the motion tracking between tester and bionic model.
2. the movements design method of virtual bionic model according to claim 1, which is characterized in that
Step 1 selects 3 groups of JY61 inertial sensors, obtains the Eulerian angles of its output, i.e., are as follows: roll anglePitch angle φ and partially
Navigate angle θ, for angle-data needed for acquiring attitudes vibration.Angle acquisition process is using ARDUINO as control core, in development board
I/O mouthfuls of low level in, in a manner of simulating soft serial ports, placed 3 groups of JY61 sensors, and be fixed in the hand of tester
The palm, forearm, between upper arm, for acquiring the Eulerian angles of stationary nodes;
Step 2, using 3D max Software on Drawing arm models, and complete the erection of arm skeletal joint.By the node in each joint
It is fixed in model, and binds its set membership.
In the engineering of the arm models importing Unity3D of step 3, the control node for completing step 2.Material ball is created, and is
Material ball increases skin textures, and then by treated, material ball is dragged in arm models.It is added in Unity3D simultaneously
Camera component and Light component arrange cartoon scene.
Step 4 writes corresponding animation script code for three nodes in arm models, for Controlling model interior joint with
Transform component liaison, wherein the control process of root node 1 is complex.Then the Eulerian angles that serial ports obtains are configured to
In the rotation (x, y, z) of transform component, the physical connection of bionic model and sensor can be completed.
Step 5, the animation script that step 4 is mounted in Unity3D, carry out the preparation for obtaining angle-data.ARDUINO is arranged to go here and there
The baud rate setting of mouth are as follows: 9600bps is sent and by host computer receiving angle data.
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111292403A (en) * | 2020-03-10 | 2020-06-16 | 黄海波 | Method for creating movable cloth doll |
CN111445561A (en) * | 2020-03-25 | 2020-07-24 | 北京百度网讯科技有限公司 | Virtual object processing method, device, equipment and storage medium |
-
2019
- 2019-01-08 CN CN201910017260.2A patent/CN109816756A/en active Pending
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优美缔软件(上海)有限公司等: "《虚拟仿真与游戏开发实用教程》", 30 April 2015, 上海交通大学出版社 * |
张婧婧等: "基于Arduino的动作捕捉系统设计与实现", 《电子设计工程》 * |
张晓: "《三维动画动作制作》", 31 August 2016, 华中科技大学出版社 * |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111292403A (en) * | 2020-03-10 | 2020-06-16 | 黄海波 | Method for creating movable cloth doll |
CN111292403B (en) * | 2020-03-10 | 2023-08-22 | 黄海波 | Method for creating movable cloth doll |
CN111445561A (en) * | 2020-03-25 | 2020-07-24 | 北京百度网讯科技有限公司 | Virtual object processing method, device, equipment and storage medium |
CN111445561B (en) * | 2020-03-25 | 2023-11-17 | 北京百度网讯科技有限公司 | Virtual object processing method, device, equipment and storage medium |
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