CN109745702A - Information prompting method and device - Google Patents
Information prompting method and device Download PDFInfo
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- CN109745702A CN109745702A CN201811627788.3A CN201811627788A CN109745702A CN 109745702 A CN109745702 A CN 109745702A CN 201811627788 A CN201811627788 A CN 201811627788A CN 109745702 A CN109745702 A CN 109745702A
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Abstract
The application provides an information prompting method and device, belongs to the technical field of computers, and is applied to a server side, wherein the method comprises the following steps: when a hitting event is detected, acquiring first coordinate information of a target player in the electronic game in a current game map and second coordinate information of a hit player in the current game map; determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information; obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency; generating a vibration instruction containing the vibration parameter; and sending the vibration instruction to the terminal of the target player to enable the terminal to vibrate based on the vibration parameters. By the aid of the method and the device, the effect of information prompt can be improved.
Description
Technical field
This application involves field of computer technology, more particularly to a kind of information cuing method and device.
Background technique
In the electronic game using the electronic equipment of the hand-helds such as mobile phone or tablet computer as medium, pass through electronic equipment
Vibration is subject player prompt information, is a kind of common information alert mode.
In the prior art, when detecting the event of hitting (namely a certain player excuted a law technical ability hit), electronic game
Server-side needs to prompt the information for subject player.At this point, server-side can send the motor of vibration instruction electron equipment, horse
Up to after receiving vibration instruction, vibrated within the preset vibration period with fixed Oscillation Amplitude and vibration frequency, to drive
Entire electronic equipment vibrates together, is reached for the purpose of subject player prompt information.
However, the motor in electronic equipment can only be shaken in the entire vibration period with fixed Oscillation Amplitude and vibration frequency
Dynamic, background server can only prompt a certain player technical ability of being excuted a law to hit this information, and the effect of information alert is poor.
Summary of the invention
The embodiment of the present application is designed to provide a kind of information cuing method and device, improves information alert to realize
Effect.Specific technical solution is as follows:
In a first aspect, providing a kind of information cuing method, the method is applied to server-side, which comprises
When detect hit event when, obtain electronic game in subject player in going game map the first coordinate letter
Cease and hit second coordinate information of the player in the going game map;
According to first coordinate information and second coordinate information, determine that the subject player is hit object for appreciation with described
The target range of family;
According to the target range and default vibration decay algorithm, vibration parameters are obtained, wherein the vibration parameters packet
Include Oscillation Amplitude and vibration frequency;
The vibration comprising the vibration parameters is generated to instruct;
The vibration instruction is sent to the terminal of the subject player, so that the terminal is carried out based on the vibration parameters
Vibration.
Optionally, described according to first coordinate information and second coordinate information, determine the subject player with
The target range for being hit player, comprising:
When it is described to be hit player be multiple players when, obtain the multiple hit corresponding second coordinate of player respectively
Information;
Player is hit for each, determines the subject player and the multiple each quilt hit in player respectively
Hit the distance of player;
Using the subject player with each minimum range hit at a distance from player as the target range.
Optionally, negatively correlated between the target range and the Oscillation Amplitude or the vibration frequency.
Optionally, after the vibration instruction by comprising the vibration parameters is sent to the terminal of the subject player,
Further include:
Default ripple idsplay order is sent to the terminal of the subject player, so that the game of the terminal of the subject player
The default ripple effect is shown on interface.
Optionally, after the vibration instruction by comprising the vibration parameters is sent to the terminal of the subject player,
Further include:
Pre-set image vibration instruction is sent to the terminal of the subject player, so that the game of the terminal of the subject player
Image in interface is shaken with preset frequency.
Optionally, described also to be wrapped before obtaining vibration parameters according to the target range and default vibration decay algorithm
It includes:
Compare the target range and preset distance threshold, the distance threshold be the preset target of the server-side away from
From maximum value;
If the target range is less than the distance threshold, execute described according to the target range and default vibration
Dynamic decay algorithm, obtains vibration parameters step.
Second aspect, provides a kind of information cuing method, and the method is applied to terminal, which comprises
The vibration instruction that preset server-side is sent is received, obtains the vibration parameters that the vibration instruction carries, wherein institute
Stating vibration parameters includes Oscillation Amplitude and vibration frequency;
According to the vibration parameters, vibrated by preset vibration component.
Optionally, the method also includes:
Receive the default ripple idsplay order that the server-side is sent;
Based on the default ripple idsplay order, the default ripple is shown on the interface of the terminal of subject player
Effect.
Optionally, the method also includes:
Receive the pre-set image vibration instruction that the server-side is sent;
It is vibrated and is instructed based on the pre-set image, the image in current game interface is shaken with predeterminated frequency.
The third aspect provides a kind of information presentation device, and described device is applied to server-side, and described device includes:
First obtain module, for when detect hit event when, obtain electronic game in subject player in going game
The first coordinate information in map and hit second coordinate information of the player in the going game map;
First determining module, for determining the target according to first coordinate information and second coordinate information
Player and the target range for being hit player;
Second determining module, for obtaining vibration parameters according to the target range and default vibration decay algorithm,
In, the vibration parameters include Oscillation Amplitude and vibration frequency;
Generation module is instructed for generating the vibration comprising the vibration parameters;
First sending module, for sending the vibration instruction to the terminal of the subject player, so that the terminal base
It is vibrated in the vibration parameters.
Optionally, described device further include:
Second obtain module, for when it is described hit player be multiple players when, obtain the multiple hit respectively
Corresponding second coordinate information of player;
Third determining module determines the subject player and the multiple quilt for being hit player for each respectively
Hit the distance that each of player is hit player;
4th determining module, for by the subject player and each minimum range hit at a distance from player
As the target range.
Optionally, negatively correlated between the target range and the Oscillation Amplitude or the vibration frequency.
Optionally, described device further include:
Second sending module, for sending default ripple idsplay order to the terminal of the subject player, so that the mesh
It marks and shows the default ripple effect on the interface of the terminal of player.
Optionally, described device further include:
Third sending module, for sending pre-set image vibration instruction to the terminal of the subject player, so that the mesh
The image marked in the interface of the terminal of player is shaken with preset frequency.
Optionally, described device further include:
Comparison module, for the target range and preset distance threshold, the distance threshold is the service
Hold the maximum value of preset target range;
Second determining module is also used to execute described according to institute when the target range is less than preset distance threshold
Target range and default vibration decay algorithm are stated, vibration parameters step is obtained.
Fourth aspect provides a kind of information presentation device, and described device is applied to terminal, and described device includes:
First receiving module, the vibration instruction sent for receiving preset server-side obtain the vibration instruction and carry
Vibration parameters, wherein the vibration parameters include Oscillation Amplitude and vibration frequency;
Vibration module, for being vibrated by preset vibration component according to the vibration parameters.
Optionally, described device further include:
Second receiving module, the default ripple idsplay order sent for receiving the server-side;
First display module, for being based on the default ripple idsplay order, in the interface of the terminal of subject player
The upper display default ripple effect.
Optionally, described device further include:
Third receiving module, the pre-set image vibration instruction sent for receiving the server-side;
Second display module, for shaking current game interface with predeterminated frequency based on pre-set image vibration instruction
In image.
5th aspect, provides a kind of server-side, including processor, communication interface, memory and communication bus, wherein
Processor, communication interface, memory complete mutual communication by communication bus;
Memory, for storing computer program;
Processor when for executing the program stored on memory, realizes method and step described in any first aspect.
6th aspect, provides a kind of computer readable storage medium, is stored in the computer readable storage medium
Computer program, the computer program realize method and step described in any first aspect when being executed by processor.
7th aspect, provides a kind of terminal, including processor, communication interface, memory and communication bus, wherein place
Device, communication interface are managed, memory completes mutual communication by communication bus;
Memory, for storing computer program;
Processor when for executing the program stored on memory, realizes method and step described in any second aspect.
Eighth aspect provides a kind of computer readable storage medium, is stored in the computer readable storage medium
Computer program, the computer program realize method and step described in any second aspect when being executed by processor.
A kind of information cuing method and device provided by the embodiments of the present application, can detect hit event when, obtain
The first coordinate information in electronic game in subject player going game map and player is hit in going game map
The second coordinate information;Then, it according to the first coordinate information and the second coordinate information, determines subject player and is hit player's
Target range;According in target range and default vibration decay algorithm, vibration parameters are obtained, regeneration includes vibration parameters
Vibration instruction, and vibration instruction is sent to the terminal of subject player, to enable the terminals to be vibrated based on vibration parameters.By
Different in the corresponding vibration parameters of different target ranges, therefore, (namely target range is continuous in moving process for subject player
During change) vibration of terminal experienced is also different, using the application, the effect that information is shown can be improved.
Certainly, implement the application any product or method it is not absolutely required to and meanwhile reach all the above excellent
Point.
Detailed description of the invention
In order to illustrate the technical solutions in the embodiments of the present application or in the prior art more clearly, to embodiment or will show below
There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this
Some embodiments of application for those of ordinary skill in the art without creative efforts, can be with
It obtains other drawings based on these drawings.
Fig. 1 is a kind of method flow diagram of information cuing method provided by the embodiments of the present application;
Fig. 2 is a kind of schematic diagram for vibrating attenuation curve provided by the embodiments of the present application;
Fig. 3 is a kind of method flow diagram of information cuing method provided by the embodiments of the present application;
Fig. 4 is a kind of method flow diagram of information cuing method provided by the embodiments of the present application;
Fig. 5 is a kind of method flow diagram of information cuing method provided by the embodiments of the present application;
Fig. 6 is a kind of method flow diagram of information cuing method provided by the embodiments of the present application;
Fig. 7 is a kind of exemplary flow chart of information cuing method provided by the embodiments of the present application;
Fig. 8 is a kind of structural schematic diagram of information presentation device provided by the embodiments of the present application;
Fig. 9 is a kind of structural schematic diagram of information presentation device provided by the embodiments of the present application;
Figure 10 is a kind of structural schematic diagram of server-side provided by the embodiments of the present application;
Figure 11 is a kind of structural schematic diagram of terminal provided by the embodiments of the present application.
Specific embodiment
Below in conjunction with the attached drawing in the embodiment of the present application, technical solutions in the embodiments of the present application carries out clear, complete
Site preparation description, it is clear that described embodiments are only a part of embodiments of the present application, instead of all the embodiments.It is based on
Embodiment in the application, it is obtained by those of ordinary skill in the art without making creative efforts every other
Embodiment shall fall in the protection scope of this application.
The embodiment of the present application provides a kind of information cuing method, and this method is applied to server-side, and server-side can be electricity
The background server of sub- game, server-side can carry out communication interaction between terminal, with realize electronic game parameter setting,
Monitor the game running of electronic game.Terminal can be the electronic equipment for being equipped with electronic game, for example be equipped with electronic game
Mobile phone or tablet computer.Wherein, electronic game can be all kinds of portable games, such as mobile phone games, handheld device trip
Play and palm PC game etc..By a kind of information cuing method provided by the present application, can be improved as user's prompt information
Effect.
As shown in Figure 1, a kind of specific process flow of information cuing method provided by the present application is as follows:
Step 101, when detect hit event when, obtain the of subject player in electronic game in going game map
One coordinate information and hit second coordinate information of the player in going game map.
In an implementation, when technical ability is excuted a law in a certain player release, the terminal of the player can send preset attack instruction
To server-side, server-side can be calculated the result of attack according to the attack instruction received, to judge whether to hit
A certain player.If a certain player (being hit player) is hit in server judgement, server-side detects the event of hitting.It is optional
, a certain player is hit by technical ability of excuting a law can be the position of the player in electronic game and is locked or the military force value of the player
And/or vital values decline.
Wherein, technical ability of excuting a law can be subject player release, is also possible to other players in addition to subject player and releases
It puts.For example, subject player can discharge technical ability of excuting a law to other players, hit certain in the course of battle with other players
One player, the player are to be hit player.The thing of fighting of other several players can occur near subject player location
Part, the first player can discharge technical ability of excuting a law, and hit the second player, and the second player is to be hit player.
The preset coordinate system of electronic game can be previously stored in server-side, server-side can determine a certain player in real time
Coordinate information in the preset coordinate system.
When server-side, which detects, hits event, server-side can be according to the coordinate by attack player of attack instruction carrying
Second coordinate information of the player in going game map is hit in information, determination, and then, server-side can be according to being stored in advance
First distance threshold value and the second coordinate information, coverage is determined, for example, coverage can be is with the second coordinate information
The center of circle, first distance threshold value are the border circular areas of radius.For the ease of distinguish, server-side selected when determining coverage away from
It is first distance threshold value from threshold value.
Later, server-side can will affect the player in range as subject player, and obtain each subject player and working as
The first coordinate information in preceding map.
Step 102, it according to the first coordinate information and the second coordinate information, determines subject player and is hit the target of player
Distance.
In an implementation, for each subject player, server-side can according to the first coordinate information of the subject player and by
The second coordinate information of player is hit, subject player is calculated and is hit the target range of player.
In the embodiment of the present application, for the difference for the number for being hit player, the concrete processing procedure of server-side also not phase
Together, specifically, there are following two situations:
Situation one, the number for being hit player are one, at this point, server-side can directly acquire the seat for being hit player
Information is marked, as the second coordinate information, and subject player is determined and is hit the target range of player.
For example, the first coordinate information that server-side is got is (400,500,0) when subject player is player A, hit
When middle player is player B, the second coordinate information that server-side is got is (700,500,0), then subject player and is hit object for appreciation
The target range of family is 300.
Situation two, hit player number be it is multiple, at this point, the concrete processing procedure of server-side is as follows:
Multiple corresponding second coordinate information of player is hit Step 1: obtaining respectively.
In an implementation, when it is multiple for being hit player, server-side obtains multiple coordinate informations for being hit player respectively,
The second coordinate information of player is hit as this.
For example, the first coordinate information that server-side is got is (400,500,0) when subject player is player A, work as quilt
Hit player be player B, player C and player D when, server-side obtains corresponding second coordinate information of player B respectively and is
(700,500,0), corresponding second coordinate information of player C are (600,500,0) and corresponding second coordinate information of player D
For (650,550,0).
Step 2: determining that subject player is hit each of player and hit at a distance from player with multiple respectively.
In an implementation, server-side is hit player for each, according to the first coordinate information of subject player and this hit
The second coordinate information of middle player, respectively determine subject player with this hit player between at a distance from, thus obtain subject player
It is hit each of player with multiple and is hit at a distance between player.
For example, for player B is hit, the subject player A that server-side is determined and to be hit be 300 at a distance from player B;
For being hit player C, the subject player A that server-side is determined with to be hit be 200 at a distance from player C;It is played for being hit
Family D, the subject player A that server-side is determined and hit at a distance from player D be 255, server-side obtains subject player A as a result,
It is hit each of player with multiple and is hit at a distance between player.
Step 3: using subject player with each minimum range hit at a distance from player as target range.
In an implementation, server-side in subject player and each can be hit between player according to preset selection rule
In distance, a certain distance is chosen as target range, specifically, server-side by subject player and each can be hit between player
Distance in minimum range as target range, server-side can also be hit subject player at a distance between player with each
In maximum distance as target range.
For example, server-side can based on subject player A with hit 300 at a distance from player B, with hit player C away from
It from 200, and is hit 255 at a distance from player D, regard minimum range 200 as target range, server-side can also be by maximum distance
300 are used as target range.
In the embodiment of the present application, multiple in electronic game are hit in player, server-side is determining and subject player away from
Hit player from nearest, and by subject player with this hit player between at a distance from as target range, can effectively subtract
The workload of small server-side knows the nearest venue location that hits convenient for subject player, further, can believe improving
While ceasing the effect of prompt, user experience is improved.
Step 103, according to target range and default vibration decay algorithm, vibration parameters are obtained.
Wherein, vibration parameters include Oscillation Amplitude and vibration frequency, and vibration parameters can also be vibration velocity.In server-side
It can be previously provided with default vibration decay algorithm, default vibration decay algorithm can be staff and pass through with computing function
Electronic equipment, pre-stored vibration attenuation curve is calculated, as shown in Fig. 2, mentioned for the embodiment of the present application
A kind of exemplary diagram of the vibration attenuation curve supplied, abscissa is distance in figure, and ordinate is vibration frequency, and server-side can basis
Target range determines the corresponding certain point of target range on vibration attenuation curve, and using the ordinate of the point as subject player
Terminal vibration frequency.For example, when subject player and when to be hit target range between player be 20m, server-side can be
It vibrating and determines that abscissa is the point of 20m on attenuation curve, i.e. point A, then, server-side can determine that the ordinate of point A is 3Hz,
And using 3Hz as the vibration frequency of the terminal of subject player.
In an implementation, the target range determined can be input in default vibration decay algorithm and count by server-side
It calculates, obtains Oscillation Amplitude and vibration frequency, in a kind of feasible implementation, preset the calculated result of vibration decay algorithm
It can be vibration velocity, server-side can obtain the corresponding vibration parameters of target range as a result,.
Step 104, the vibration comprising vibration parameters is generated to instruct.
In an implementation, server-side can generate vibration instruction according to the vibration parameters determined.
Step 105, vibration instruction is sent to the terminal of subject player, so that terminal is based on vibration parameters and is vibrated.
In an implementation, server-side can send vibration instruction to the terminal of subject player, so that the terminal of subject player exists
After receiving vibration instruction, the vibration parameters that vibration instruction includes are obtained, and vibrated with vibration parameters.
In a kind of feasible implementation, vibration time can be previously stored in server-side, which can be with
It is configured by technical staff, vibration time such as 5s.Server-side can detect hit event when, vibration time when
Between repeat the above steps in section so that server-side can determine in real time subject player and be hit the target range between player, into
And determine corresponding vibration parameters, it enables the terminals to be vibrated based on different vibration parameters, is subject player on the move
The target range hit between player with the player is provided, and is hit the different letters such as orientation of the player relative to the player
Breath.
Optionally, as shown in figure 3, server-side obtains vibration ginseng according to target range and default vibration decay algorithm
Before number, target range can also be compared with preset distance threshold, according to the difference of comparison result, the place of server-side
Reason process is also different, specific as follows:
Step 301, compare target range and preset distance threshold.
In an implementation, it can store preset distance threshold in server-side, for the ease of distinguishing, which claimed
For second distance threshold value, in the embodiment of the present application, second distance threshold value is less than first distance threshold value, and server-side can determined
After target range, target range is compared with the preset second distance threshold value.
Step 302, it if target range is less than distance threshold, executes and is calculated according to target range and default vibration decaying
Method obtains vibration parameters step.
In an implementation, it if target range is less than second distance threshold value, executes according to target range and default vibration
Decay algorithm obtains vibration parameters step.
If target range is more than or equal to second distance threshold value, server-side can not carry out subsequent place to the target range
Reason, then, server-side can be directed to subsequent time, according to the first coordinate information of subject player and hit player second sit
Information is marked, determines target range, then execute and compare target range and preset distance threshold step.Server-side can also be in the vibration
Event is not hit to this in dynamic duration to handle.
In the embodiment of the present application, by the preset second distance threshold value of server-side, to the biggest impact range for event of hitting
Further setting is carried out, i.e., to be hit player as the center of circle, radius is the player in the coverage area of second distance threshold value
It can learn the event of hitting, be mentioned thereby, it is possible to effectively reduce the workload of server-side, while selectively for subject player
For information, the accuracy of information alert is improved.
Meanwhile the application is provided with default vibration decay algorithm for the coverage area, according to different players with hit
The difference of distance between player, the vibration parameters determined are also different, and therefore, the information for different players prompt is also different.
Optionally, negatively correlated between target range and Oscillation Amplitude or vibration frequency.
In an implementation, there are corresponding relationships for target range and vibration parameters, for example, target range and Oscillation Amplitude or vibration
Negatively correlated between frequency, i.e., when target range is bigger, vibration parameters or vibration frequency are smaller, correspondingly, working as target range
More hour, vibration parameters or vibration frequency are bigger.Similar, when target range is bigger, target range can be with vibration velocity
Negatively correlated, i.e., when target range is bigger, vibration velocity is smaller;When target range is smaller, vibration velocity is bigger.
In the embodiment of the present application, due to negatively correlated between target range and Oscillation Amplitude or vibration frequency, with
Being hit player is the center of circle, and radius is in the coverage area of second distance threshold value, and it is closer that subject player distance is hit player, mesh
The vibration that can experience of mark player is bigger, correspondingly, to be hit player remoter for subject player distance, subject player can be experienced
The vibration arrived is smaller.The application mode different by the vibration for experiencing subject player in moving process, Neng Gouwei
Subject player prompts subject player and is hit at a distance between player, and is hit player relative to the orientation between subject player
Etc. information.
In the embodiment of the present application, in addition to sending vibration instruction, server-side can also be mentioned by other means for subject player
It is specific as follows this application provides two kinds of feasible implementations for information:
Mode one: server-side sends default ripple idsplay order to the terminal of subject player, so that the terminal of subject player
Interface on show default ripple effect.
In an implementation, default ripple idsplay order has been can store in server-side, server-side can send vibration instruction
Afterwards, default ripple idsplay order is sent to the terminal of subject player, so as to show on the interface of the terminal of subject player pre-
If ripple effect.
Mode two: server-side sends pre-set image vibration instruction to the terminal of subject player, so that the terminal of subject player
Interface in image shaken with preset frequency.
In an implementation, pre-set image vibration instruction has been can store in server-side, pre-set image vibration instruction can carry
There is a vibration frequency, server-side can send pre-set image vibration instruction to the terminal of subject player after sending vibration instruction, with
Shake the image in the interface of the terminal of subject player with preset frequency.
The embodiment of the present application also provides a kind of information cuing methods, and this method is applied to terminal, as shown in figure 4, the party
The specific process flow of method is as follows:
Step 401, the vibration instruction that preset server-side is sent is received, the vibration parameters that vibration instruction carries are obtained.
Wherein, vibration parameters include Oscillation Amplitude and vibration frequency.
In an implementation, the terminal of subject player can receive the vibration instruction of server-side transmission, and obtains vibration instruction and take
The vibration parameters of band.
Step 402, it according to vibration parameters, is vibrated by preset vibration component.
In an implementation, the terminal of subject player can determine driving current according to preset Processing Algorithm and vibration parameters,
Then, terminal can provide the driving current for preset vibration component, so that vibration component shakes according to the vibration parameters
It is dynamic.Vibration component can be pre-set eccentric rotor motor, linear vibration motor, voice coil horse in mobile phone or tablet computer
Up to one of or it is a variety of.
For example, when vibration parameters are vibration frequency, when the vibration frequency that vibration instruction carries is 10Hz, the end of subject player
End (such as mobile phone) is 0.5A according to the driving current that preset Processing Algorithm and vibration frequency are determined, then, terminal is vibration
Dynamic component provides the driving current of 0.5A, so that vibration component is vibrated with the frequency of 10Hz, to drive entire terminal one
Vibration is played, the purpose of user's prompt information is reached for.
In the embodiment of the present application, when detecting that server-side obtains mesh in preset vibration time in real time when hitting event
It marks player and is hit the target range between player, and corresponding vibration parameters are determined based on the target range.Therefore, with it is existing
In technology, server-side, which is merely able to prompt subject player, to be hit event this information occurs and compare, and subject player can be continuous
In moving process, learns itself by the Vibration Condition of terminal and hit at a distance from player, and according to the vibration tune experienced
Itself whole route.The application can prompt subject player, the player with hit at a distance between player, and hit
The azimuth information of player, therefore, the information that can be prompted more horn of plenty, the effect of information alert is more preferable.
Optionally, in addition to being vibrated according to the vibration received instruction, terminal can also be target by other means
Player provides information, specific as follows this application provides two kinds of feasible implementations:
Mode 1: terminal can receive the default ripple idsplay order of server-side transmission, at this point, as shown in figure 5, terminal
Treatment process is as follows:
Step 501, terminal receives the default ripple idsplay order that server-side is sent.
Step 502, terminal is based on default ripple idsplay order, shows on the interface of the terminal of subject player default
Ripple effect.
In an implementation, terminal can be based on the default ripple idsplay order received, in the game of the terminal of subject player
A certain region in interface shows default ripple effect, and terminal can also show default in the entire interface of subject player
Ripple effect.
In another feasible embodiment, server-side according to subject player and can be hit target range between player
Change, send different default ripple idsplay orders to terminal, what is shown on the interface to change subject player is default
Ripple effect.
In the embodiment of the present application, server-side sends default ripple idsplay order to the terminal of subject player, subject player
Terminal receives the default ripple idsplay order, and default ripple effect is shown on the interface of subject player, can make
The effect of information alert is more intuitive.
Mode 2: terminal can receive the pre-set image vibration instruction of server-side transmission, at this point, as shown in fig. 6, terminal
Treatment process is as follows:
Step 601, terminal receive the pre-set image that server-side is sent and vibrate instruction.
Step 602, terminal are based on pre-set image vibration instruction, shake the figure in current game interface with preset frequency
Picture.
In an implementation, image shake frequency can be previously stored in terminal, terminal can receive pre-set image vibration
After dynamic instruction, pre-stored image shake frequency is obtained, and the figure in current game interface is shaken with the image shake frequency
Picture.
Terminal can also obtain the vibration frequency that image shake instruction carries after receiving pre-set image vibration instruction,
And the image in current game interface is shaken with the vibration frequency.
In another feasible embodiment, server-side according to subject player and can be hit target range between player
Change, change pre-set image vibration instruction carry vibration frequency.
In the embodiment of the present application, server-side sends pre-set image vibration and instructs to the terminal of subject player, subject player
Terminal receives pre-set image vibration instruction, and shakes the image in current game interface with predeterminated frequency, can make information
The effect of prompt is more intuitive.
The embodiment of the present application also provides a kind of examples of information cuing method, as shown in fig. 7, the exemplary specific processing
Process is as follows:
Step 701, when server-side, which detects, hits event, subject player is in going game map in acquisition electronic game
In the first coordinate information and hit second coordinate information of the player in going game map.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 101, and details are not described herein again.
Step 702, server-side determines subject player and is hit player according to the first coordinate information and the second coordinate information
Target range.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 102, and details are not described herein again.
Step 703, server-side obtains vibration parameters according to target range and default vibration decay algorithm.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 103, and details are not described herein again.
Step 704, server-side generates the vibration comprising vibration parameters and instructs.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 104, and details are not described herein again.
Step 705, server-side sends vibration instruction to the terminal of subject player, so that terminal is based on vibration parameters and shakes
It is dynamic.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 105, and details are not described herein again.
Step 706, terminal receives the vibration instruction that server-side is sent, and obtains the vibration parameters that vibration instruction carries.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 401, and details are not described herein again.
Step 707, terminal is vibrated according to vibration parameters by preset vibration component.
The concrete processing procedure of this step is referred to the related description of above-mentioned steps 402, and details are not described herein again.
A kind of information cuing method provided by the embodiments of the present application can detect that acquisition electronics is swum when hitting event
The first coordinate information in play in subject player going game map and hit second of player in going game map
Coordinate information;Then, according to the first coordinate information and the second coordinate information, determine subject player with hit the target of player away from
From;According in target range and default vibration decay algorithm, vibration parameters are obtained, regeneration refers to comprising the vibration of vibration parameters
It enables, and sends vibration instruction to the terminal of subject player, to enable the terminals to be vibrated based on vibration parameters.Due to difference
The corresponding vibration parameters of target range it is different, therefore, (namely target range is changing in moving process for subject player
The vibration for the terminal experienced in the process) is also different, and using the application, the effect that information is shown can be improved.
The embodiment of the present application also provides a kind of information presentation device, described device is applied to server-side, as shown in figure 8,
Described device includes:
First obtain module 810, for when detect hit event when, obtain electronic game in subject player swum currently
Play map in the first coordinate information and hit second coordinate information of the player in the going game map;
First determining module 820, for determining the mesh according to first coordinate information and second coordinate information
Mark player and the target range for being hit player;
Second determining module 830, for obtaining vibration ginseng according to the target range and default vibration decay algorithm
Number, wherein the vibration parameters include Oscillation Amplitude and vibration frequency;
Generation module 840 is instructed for generating the vibration comprising the vibration parameters;
First sending module 850, for sending the vibration instruction to the terminal of the subject player, so that the terminal
It is vibrated based on the vibration parameters.
Optionally, described device further include:
Second obtain module, for when it is described hit player be multiple players when, obtain the multiple hit respectively
Corresponding second coordinate information of player;
Third determining module determines the subject player and the multiple quilt for being hit player for each respectively
Hit the distance that each of player is hit player;
4th determining module, for by the subject player and each minimum range hit at a distance from player
As the target range.
Optionally, negatively correlated between the target range and the Oscillation Amplitude or the vibration frequency.
Optionally, described device further include:
Second sending module, for sending default ripple idsplay order to the terminal of the subject player, so that the mesh
It marks and shows the default ripple effect on the interface of the terminal of player.
Optionally, described device further include:
Third sending module, for sending pre-set image vibration instruction to the terminal of the subject player, so that the mesh
The image marked in the interface of the terminal of player is shaken with preset frequency.
Optionally, described device further include:
Comparison module, for the target range and preset distance threshold, the distance threshold is the service
Hold the maximum value of preset target range;
Second determining module is also used to execute described according to institute when the target range is less than preset distance threshold
Target range and default vibration decay algorithm are stated, vibration parameters step is obtained.
A kind of information presentation device provided by the embodiments of the present application can detect that acquisition electronics is swum when hitting event
The first coordinate information in play in subject player going game map and hit second of player in going game map
Coordinate information;Then, according to the first coordinate information and the second coordinate information, determine subject player with hit the target of player away from
From;According in target range and default vibration decay algorithm, vibration parameters are obtained, regeneration refers to comprising the vibration of vibration parameters
It enables, and sends vibration instruction to the terminal of subject player, to enable the terminals to be vibrated based on vibration parameters.Due to difference
The corresponding vibration parameters of target range it is different, therefore, (namely target range is changing in moving process for subject player
The vibration for the terminal experienced in the process) is also different, and using the application, the effect that information is shown can be improved.
The embodiment of the present application also provides a kind of information presentation devices, and described device is applied to terminal, as shown in figure 9, institute
Stating device includes:
First receiving module 910, the vibration instruction sent for receiving preset server-side obtain the vibration instruction and take
The vibration parameters of band, wherein the vibration parameters include Oscillation Amplitude and vibration frequency;
Vibration module 920, for being vibrated by preset vibration component according to the vibration parameters.
Optionally, described device further include:
Second receiving module, the default ripple idsplay order sent for receiving the server-side;
First display module, for being based on the default ripple idsplay order, in the interface of the terminal of subject player
The upper display default ripple effect.
Optionally, described device further include:
Third receiving module, the pre-set image vibration instruction sent for receiving the server-side;
Second display module, for shaking current game interface with predeterminated frequency based on pre-set image vibration instruction
In image.
The embodiment of the present application also provides a kind of server-sides, as shown in Figure 10, including processor 1001, communication interface
1002, memory 1003 and communication bus 1004, wherein processor 1001, communication interface 1002, memory 1003 pass through communication
Bus 1004 completes mutual communication,
Memory 1003, for storing computer program;
Processor 1001 when for executing the program stored on memory 1003, realizes following steps:
When detect hit event when, obtain electronic game in subject player in going game map the first coordinate letter
Cease and hit second coordinate information of the player in the going game map;
According to first coordinate information and second coordinate information, determine that the subject player is hit object for appreciation with described
The target range of family;
According to the target range and default vibration decay algorithm, vibration parameters are obtained, wherein the vibration parameters packet
Include Oscillation Amplitude and vibration frequency;
The vibration comprising the vibration parameters is generated to instruct;
The vibration instruction is sent to the terminal of the subject player, so that the terminal is carried out based on the vibration parameters
Vibration.
Optionally, described according to first coordinate information and second coordinate information, determine the subject player with
The target range for being hit player, comprising:
When it is described to be hit player be multiple players when, obtain the multiple hit corresponding second coordinate of player respectively
Information;
Player is hit for each, determines the subject player and the multiple each quilt hit in player respectively
Hit the distance of player;
Using the subject player with each minimum range hit at a distance from player as the target range.
Optionally, negatively correlated between the target range and the Oscillation Amplitude or the vibration frequency.
Optionally, after the vibration instruction by comprising the vibration parameters is sent to the terminal of the subject player,
Further include:
Default ripple idsplay order is sent to the terminal of the subject player, so that the game of the terminal of the subject player
The default ripple effect is shown on interface.
Optionally, after the vibration instruction by comprising the vibration parameters is sent to the terminal of the subject player,
Further include:
Pre-set image vibration instruction is sent to the terminal of the subject player, so that the game of the terminal of the subject player
Image in interface is shaken with preset frequency.
Optionally, described also to be wrapped before obtaining vibration parameters according to the target range and default vibration decay algorithm
It includes:
Compare the target range and preset distance threshold, the distance threshold be the preset target of the server-side away from
From maximum value;
If the target range is less than the distance threshold, execute described according to the target range and default vibration
Dynamic decay algorithm, obtains vibration parameters step.
The embodiment of the present application also provides a kind of terminals, as shown in figure 11, including processor 1101, communication interface 1102,
Memory 1103 and communication bus 1104, wherein processor 1101, communication interface 1102, memory 1103 pass through communication bus
1104 complete mutual communication,
Memory 1003, for storing computer program;
Processor 1101 when for executing the program stored on memory 1103, realizes following steps:
The vibration instruction that preset server-side is sent is received, obtains the vibration parameters that the vibration instruction carries, wherein institute
Stating vibration parameters includes Oscillation Amplitude and vibration frequency;
According to the vibration parameters, vibrated by preset vibration component.
Optionally, the method also includes:
Receive the default ripple idsplay order that the server-side is sent;
Based on the default ripple idsplay order, the default ripple is shown on the interface of the terminal of subject player
Effect.
Optionally, the method also includes:
Receive the pre-set image vibration instruction that the server-side is sent;
It is vibrated and is instructed based on the pre-set image, the image in current game interface is shaken with predeterminated frequency.
The communication bus that above-mentioned electronic equipment is mentioned can be Peripheral Component Interconnect standard (Peripheral Component
Interconnect, PCI) bus or expanding the industrial standard structure (Extended Industry Standard
Architecture, EISA) bus etc..The communication bus can be divided into address bus, data/address bus, control bus etc..For just
It is only indicated with a thick line in expression, figure, it is not intended that an only bus or a type of bus.
Communication interface is for the communication between above-mentioned electronic equipment and other equipment.
Memory may include random access memory (Random Access Memory, RAM), also may include non-easy
The property lost memory (Non-Volatile Memory, NVM), for example, at least a magnetic disk storage.Optionally, memory may be used also
To be storage device that at least one is located remotely from aforementioned processor.
Above-mentioned processor can be general processor, including central processing unit (Central Processing Unit,
CPU), network processing unit (Network Processor, NP) etc.;It can also be digital signal processor (Digital Signal
Processing, DSP), it is specific integrated circuit (Application Specific Integrated Circuit, ASIC), existing
It is field programmable gate array (Field-Programmable Gate Array, FPGA) or other programmable logic device, discrete
Door or transistor logic, discrete hardware components.
In another embodiment provided by the present application, a kind of computer readable storage medium is additionally provided, which can
It reads to be stored with computer program in storage medium, the computer program realizes any of the above-described information alert when being executed by processor
The step of method.
In another embodiment provided by the present application, a kind of computer program product comprising instruction is additionally provided, when it
When running on computers, so that computer executes any information reminding method in above-described embodiment.
In the above-described embodiments, can come wholly or partly by software, hardware, firmware or any combination thereof real
It is existing.When implemented in software, it can entirely or partly realize in the form of a computer program product.The computer program
Product includes one or more computer instructions.When loading on computers and executing the computer program instructions, all or
It partly generates according to process or function described in the embodiment of the present application.The computer can be general purpose computer, dedicated meter
Calculation machine, computer network or other programmable devices.The computer instruction can store in computer readable storage medium
In, or from a computer readable storage medium to the transmission of another computer readable storage medium, for example, the computer
Instruction can pass through wired (such as coaxial cable, optical fiber, number from a web-site, computer, server or data center
User's line (DSL)) or wireless (such as infrared, wireless, microwave etc.) mode to another web-site, computer, server or
Data center is transmitted.The computer readable storage medium can be any usable medium that computer can access or
It is comprising data storage devices such as one or more usable mediums integrated server, data centers.The usable medium can be with
It is magnetic medium, (for example, floppy disk, hard disk, tape), optical medium (for example, DVD) or semiconductor medium (such as solid state hard disk
Solid State Disk (SSD)) etc..
A kind of information cuing method and device provided by the embodiments of the present application, can detect hit event when, obtain
The first coordinate information in electronic game in subject player going game map and player is hit in going game map
The second coordinate information;Then, it according to the first coordinate information and the second coordinate information, determines subject player and is hit player's
Target range;According in target range and default vibration decay algorithm, vibration parameters are obtained, regeneration includes vibration parameters
Vibration instruction, and vibration instruction is sent to the terminal of subject player, to enable the terminals to be vibrated based on vibration parameters.By
Different in the corresponding vibration parameters of different target ranges, therefore, (namely target range is continuous in moving process for subject player
During change) vibration of terminal experienced is also different, using the application, the effect that information is shown can be improved.
It should be noted that, in this document, relational terms such as first and second and the like are used merely to a reality
Body or operation are distinguished with another entity or operation, are deposited without necessarily requiring or implying between these entities or operation
In any actual relationship or order or sequence.Moreover, the terms "include", "comprise" or its any other variant are intended to
Non-exclusive inclusion, so that the process, method, article or equipment including a series of elements is not only wanted including those
Element, but also including other elements that are not explicitly listed, or further include for this process, method, article or equipment
Intrinsic element.In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that
There is also other identical elements in process, method, article or equipment including the element.
Each embodiment in this specification is all made of relevant mode and describes, same and similar portion between each embodiment
Dividing may refer to each other, and each embodiment focuses on the differences from other embodiments.Especially for device reality
For applying example, since it is substantially similar to the method embodiment, so being described relatively simple, related place is referring to embodiment of the method
Part explanation.
The foregoing is merely the preferred embodiments of the application, are not intended to limit the protection scope of the application.It is all
Any modification, equivalent replacement, improvement and so within spirit herein and principle are all contained in the protection scope of the application
It is interior.
Claims (10)
1. a kind of information cuing method, the method is applied to server-side, which is characterized in that the described method includes:
When detect hit event when, obtain electronic game in first coordinate information of the subject player in going game map with
And hit second coordinate information of the player in the going game map;
According to first coordinate information and second coordinate information, determine that the subject player is hit player's with described
Target range;
According to the target range and default vibration decay algorithm, vibration parameters are obtained, wherein the vibration parameters include vibration
Dynamic amplitude and vibration frequency;
The vibration comprising the vibration parameters is generated to instruct;
The vibration instruction is sent to the terminal of the subject player, so that the terminal is based on the vibration parameters and shakes
It is dynamic.
2. the method according to claim 1, wherein described sit according to first coordinate information with described second
Information is marked, determines the subject player and the target range for being hit player, comprising:
When it is described to be hit player be multiple players when, obtain the multiple hit player's corresponding second coordinate letter respectively
Breath;
Player is hit for each, determines that the subject player is hit each of player and hit with the multiple respectively
The distance of player;
Using the subject player with each minimum range hit at a distance from player as the target range.
3. the method according to claim 1, wherein the target range and the Oscillation Amplitude or the vibration
It is negatively correlated between frequency.
4. the method according to claim 1, wherein described will instruct comprising the vibration of the vibration parameters sends
To the terminal of the subject player, further includes:
Default ripple idsplay order is sent to the terminal of the subject player, so that the interface of the terminal of the subject player
The upper display default ripple effect.
5. the method according to claim 1, wherein described will instruct comprising the vibration of the vibration parameters sends
To the terminal of the subject player, further includes:
Pre-set image vibration instruction is sent to the terminal of the subject player, so that the interface of the terminal of the subject player
In image shaken with preset frequency.
6. the method according to claim 1, wherein described decay according to the target range and default vibration
Algorithm, obtain vibration parameters before, further includes:
Compare the target range and preset distance threshold, the distance threshold is the preset target range of the server-side
Maximum value;
If the target range is less than the distance threshold, execute described according to the target range and default vibration declines
It cuts algorithm, obtains vibration parameters step.
7. a kind of information cuing method, the method is applied to terminal, which is characterized in that the described method includes:
The vibration instruction that preset server-side is sent is received, obtains the vibration parameters that the vibration instruction carries, wherein the vibration
Dynamic parameter includes Oscillation Amplitude and vibration frequency;
According to the vibration parameters, vibrated by preset vibration component.
8. the method according to the description of claim 7 is characterized in that the method also includes:
Receive the default ripple idsplay order that the server-side is sent;
Based on the default ripple idsplay order, the default ripple effect is shown on the interface of the terminal of subject player
Fruit.
9. the method according to the description of claim 7 is characterized in that the method also includes:
Receive the pre-set image vibration instruction that the server-side is sent;
It is vibrated and is instructed based on the pre-set image, the image in current game interface is shaken with predeterminated frequency.
10. a kind of information presentation device, described device is applied to server-side, which is characterized in that described device includes:
First obtain module, for when detect hit event when, obtain electronic game in subject player in going game map
In the first coordinate information and hit second coordinate information of the player in the going game map;
First determining module, for determining the subject player according to first coordinate information and second coordinate information
With the target range for being hit player;
Second determining module, for obtaining vibration parameters according to the target range and default vibration decay algorithm, wherein
The vibration parameters include Oscillation Amplitude and vibration frequency;
Generation module is instructed for generating the vibration comprising the vibration parameters;
First sending module, for sending the vibration instruction to the terminal of the subject player, so that the terminal is based on institute
Vibration parameters are stated to be vibrated.
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