CN109745702B - Information prompting method and device - Google Patents
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- CN109745702B CN109745702B CN201811627788.3A CN201811627788A CN109745702B CN 109745702 B CN109745702 B CN 109745702B CN 201811627788 A CN201811627788 A CN 201811627788A CN 109745702 B CN109745702 B CN 109745702B
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Abstract
The application provides an information prompting method and device, belongs to the technical field of computers, and is applied to a server side, wherein the method comprises the following steps: when a hitting event is detected, acquiring first coordinate information of a target player in the electronic game in a current game map and second coordinate information of a hit player in the current game map; determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information; obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency; generating a vibration instruction containing the vibration parameter; and sending the vibration instruction to the terminal of the target player to enable the terminal to vibrate based on the vibration parameters. By the aid of the method and the device, the effect of information prompt can be improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to an information prompting method and apparatus.
Background
In an electronic game using a handheld electronic device such as a mobile phone or a tablet computer as a medium, information is prompted to a target player through vibration of the electronic device, which is a commonly used information prompting method.
In the prior art, when a hit event (i.e. a certain player is hit by a legal skill) is detected, the server side of the electronic game needs to prompt the target player with the information. At the moment, the server side can send a vibration instruction to a motor of the electronic equipment, and after the motor receives the vibration instruction, the motor vibrates with a fixed vibration amplitude and a fixed vibration frequency in a preset vibration period, so that the whole electronic equipment is driven to vibrate together, and the aim of prompting information for a target player is fulfilled.
However, in the whole vibration period, the motor in the electronic device can only vibrate at a fixed vibration amplitude and vibration frequency, the background server can only prompt a certain player to be hit by legal skill, and the effect of information prompt is poor.
Disclosure of Invention
An object of the embodiments of the present application is to provide an information prompting method and apparatus, so as to achieve an effect of improving information prompting. The specific technical scheme is as follows:
in a first aspect, an information prompting method is provided, where the method is applied to a server, and the method includes:
when a hitting event is detected, acquiring first coordinate information of a target player in the electronic game in a current game map and second coordinate information of a hit player in the current game map;
determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information;
obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
generating a vibration instruction containing the vibration parameter;
and sending the vibration instruction to the terminal of the target player to enable the terminal to vibrate based on the vibration parameters.
Optionally, the determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information includes:
when the hit player is a plurality of players, respectively acquiring second coordinate information corresponding to the hit players;
determining, for each hit player, a distance between the target player and each hit player of the plurality of hit players, respectively;
and taking the minimum distance of the distances between the target player and each hit player as the target distance.
Optionally, the target distance is inversely related to the vibration amplitude or the vibration frequency.
Optionally, after the sending the vibration instruction including the vibration parameter to the terminal of the target player, the method further includes:
and sending a preset ripple display instruction to the terminal of the target player so as to display the preset ripple effect on a game interface of the terminal of the target player.
Optionally, after the sending the vibration instruction including the vibration parameter to the terminal of the target player, the method further includes:
and sending a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
Optionally, before obtaining the vibration parameter according to the target distance and a preset vibration attenuation algorithm, the method further includes:
comparing the target distance with a preset distance threshold, wherein the distance threshold is the maximum value of the target distance preset by the server;
and if the target distance is smaller than the distance threshold, executing the step of obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm.
In a second aspect, an information prompting method is provided, where the method is applied to a terminal, and the method includes:
receiving a vibration instruction sent by a preset server, and acquiring vibration parameters carried by the vibration instruction, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
and vibrating through a preset vibrating component according to the vibration parameters.
Optionally, the method further includes:
receiving a preset ripple display instruction sent by the server;
and displaying the preset ripple effect on a game interface of the terminal of the target player based on the preset ripple display instruction.
Optionally, the method further includes:
receiving a preset image vibration instruction sent by the server;
and shaking the image in the current game interface at a preset frequency based on the preset image vibration instruction.
In a third aspect, an information prompting apparatus is provided, where the apparatus is applied to a server, and the apparatus includes:
the system comprises a first acquisition module, a second acquisition module and a third acquisition module, wherein the first acquisition module is used for acquiring first coordinate information of a target player in a current game map and second coordinate information of a hit player in the current game map in the electronic game when a hit event is detected;
the first determining module is used for determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information;
the second determining module is used for obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
the generating module is used for generating a vibration instruction containing the vibration parameters;
and the first sending module is used for sending the vibration instruction to the terminal of the target player so as to enable the terminal to vibrate based on the vibration parameters.
Optionally, the apparatus further comprises:
the second acquisition module is used for respectively acquiring second coordinate information corresponding to the hit players when the hit players are a plurality of players;
a third determining module, configured to determine, for each hit player, a distance between the target player and each hit player of the plurality of hit players, respectively;
a fourth determining module, configured to use a minimum distance of the distances between the target player and each hit player as the target distance.
Optionally, the target distance is inversely related to the vibration amplitude or the vibration frequency.
Optionally, the apparatus further comprises:
and the second sending module is used for sending a preset ripple display instruction to the terminal of the target player so as to display the preset ripple effect on a game interface of the terminal of the target player.
Optionally, the apparatus further comprises:
and the third sending module is used for sending a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
Optionally, the apparatus further comprises:
the comparison module is used for comparing the target distance with a preset distance threshold, wherein the distance threshold is the maximum value of the target distance preset by the server;
and the second determining module is further used for executing the step of obtaining the vibration parameters according to the target distance and a preset vibration attenuation algorithm when the target distance is smaller than a preset distance threshold.
In a fourth aspect, an information prompting apparatus is provided, where the apparatus is applied to a terminal, and the apparatus includes:
the first receiving module is used for receiving a vibration instruction sent by a preset server and acquiring vibration parameters carried by the vibration instruction, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
and the vibration module is used for vibrating through a preset vibration component according to the vibration parameters.
Optionally, the apparatus further comprises:
the second receiving module is used for receiving a preset ripple display instruction sent by the server;
and the first display module is used for displaying the preset ripple effect on a game interface of the terminal of the target player based on the preset ripple display instruction.
Optionally, the apparatus further comprises:
the third receiving module is used for receiving a preset image vibration instruction sent by the server;
and the second display module is used for shaking the image in the current game interface at a preset frequency based on the preset image vibration instruction.
In a fifth aspect, a server is provided, which includes a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory complete communication with each other through the communication bus;
a memory for storing a computer program;
a processor adapted to perform the method steps of any of the first aspects when executing a program stored in the memory.
In a sixth aspect, a computer-readable storage medium is provided, having stored thereon a computer program which, when being executed by a processor, carries out the method steps of any of the first aspects.
In a seventh aspect, a terminal is provided, which includes a processor, a communication interface, a memory and a communication bus, where the processor, the communication interface, and the memory complete communication with each other through the communication bus;
a memory for storing a computer program;
a processor for implementing the method steps of any of the second aspects when executing the program stored in the memory.
In an eighth aspect, a computer-readable storage medium is provided, having stored thereon a computer program which, when being executed by a processor, carries out the method steps of any of the second aspects.
According to the information prompting method and the information prompting device, when a hitting event is detected, first coordinate information of a current game map of a target player in an electronic game and second coordinate information of the hit player in the current game map can be acquired; then, determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information; and obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, generating a vibration instruction containing the vibration parameters, and sending the vibration instruction to the terminal of the target player so that the terminal can vibrate based on the vibration parameters. Due to the fact that the vibration parameters corresponding to different target distances are different, the vibration of the terminal felt by the target player in the moving process (namely the process that the target distance is constantly changed) is different, and by means of the method and the device, the effect of information display can be improved.
Of course, not all advantages described above need to be achieved at the same time in the practice of any one product or method of the present application.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a flowchart of a method of an information prompting method according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a vibration attenuation curve provided in an embodiment of the present application;
fig. 3 is a flowchart of a method of an information prompting method according to an embodiment of the present application;
fig. 4 is a flowchart of a method of an information prompting method according to an embodiment of the present application;
fig. 5 is a flowchart of a method of an information prompting method according to an embodiment of the present application;
fig. 6 is a flowchart of a method of an information prompting method according to an embodiment of the present application;
fig. 7 is a flowchart of an example of an information prompting method according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of an information prompt apparatus according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of an information prompt apparatus according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a server according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides an information prompting method, which is applied to a server, wherein the server can be a background server of an electronic game, and the server can perform communication interaction with a terminal so as to realize parameter setting of the electronic game and monitoring of game running of the electronic game. The terminal may be an electronic device equipped with an electronic game, such as a mobile phone or a tablet computer equipped with an electronic game. The electronic game can be various portable games, such as a mobile phone game, a handheld game machine game, a handheld computer game and the like. By the information prompting method, the effect of prompting the information for the user can be improved.
As shown in fig. 1, a specific processing flow of an information prompting method provided by the present application is as follows:
In implementation, when a certain player releases the skill of law enforcement, the terminal of the player may send a preset attack instruction to the server, and the server may calculate the result of the attack according to the received attack instruction, so as to determine whether to hit the certain player. If the server determines that a player is hit (i.e., hit player), the server detects a hit event. Alternatively, a player hit by a court skill may be that the player's position in the electronic game is locked, or that the player's force and/or life values are reduced.
The law enforcement skill may be released by the target player or released by a player other than the target player. For example, the target player may release the legal skill for other players during the course of a battle with other players, hit a certain player, and the player is the hit player. The fighting events of other players can occur near the location of the target player, the first player can release the skill of the law enforcement and hit the second player, and the second player is the hit player.
The server can pre-store a preset coordinate system of the electronic game, and can determine coordinate information of a certain player in the preset coordinate system in real time.
When the server detects a hit event, the server may determine, according to the coordinate information of the hit player carried by the attack instruction, second coordinate information of the hit player in the current game map, and then, the server may determine, according to the first distance threshold and the second coordinate information stored in advance, an influence range, for example, the influence range may be a circular area in which the second coordinate information is a circle center and the first distance threshold is a radius. For the convenience of differentiation, the distance threshold selected by the server when determining the influence range is the first distance threshold.
Then, the server may take players within the influence range as target players, and obtain first coordinate information of each target player in the current game map.
And 102, determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information.
In implementation, for each target player, the server may calculate a target distance between the target player and the hit player according to the first coordinate information of the target player and the second coordinate information of the hit player.
In the embodiment of the present application, for the difference of the number of hit players, the specific processing procedure of the server is also different, and specifically, there are the following two cases:
in case one, the number of the hit players is one, and at this time, the server may directly obtain the coordinate information of the hit player as the second coordinate information, and determine the target distance between the target player and the hit player.
For example, when the target player is player a, the first coordinate information acquired by the server is (400,500,0), and when the hit player is player B, the second coordinate information acquired by the server is (700,500,0), and the target distance between the target player and the hit player is 300.
In case two, the number of hit players is multiple, and at this time, the specific processing procedure of the server is as follows:
step one, second coordinate information corresponding to a plurality of hit players is obtained respectively.
In implementation, when a plurality of hit players are available, the server acquires the coordinate information of the plurality of hit players as the second coordinate information of the hit players.
For example, when the target player is player a, the server acquires first coordinate information of (400,500,0), and when the hit players are player B, player C, and player D, the server acquires second coordinate information of (700,500,0) corresponding to player B, second coordinate information of (600,500,0) corresponding to player C, and second coordinate information of (650,550,0) corresponding to player D, respectively.
And step two, respectively determining the distance between the target player and each hit player in the plurality of hit players.
In implementation, for each hit player, the server determines the distance between the target player and the hit player according to the first coordinate information of the target player and the second coordinate information of the hit player, thereby obtaining the distance between the target player and each hit player of the plurality of hit players.
For example, for the hit player B, the distance between the target player a and the hit player B determined by the server is 300; for the hit player C, the distance between the target player A and the hit player C determined by the server is 200; for the hit player D, the server determines that the distance between the target player a and the hit player D is 255, and thus, the server obtains the distance between the target player a and each hit player of the hit players.
And step three, taking the minimum distance of the distances between the target player and each hit player as the target distance.
In implementation, the server may select a certain distance as the target distance from the distances between the target player and each hit player according to a preset selection rule, specifically, the server may use a minimum distance from the distances between the target player and each hit player as the target distance, and the server may also use a maximum distance from the distances between the target player and each hit player as the target distance.
For example, the server may use the minimum distance 200 as the target distance and the maximum distance 300 as the target distance based on the distance 300 between the target player a and the hit player B, the distance 200 between the target player a and the hit player C, and the distance 255 between the target player D and the hit player C.
In the embodiment of the application, in a plurality of hit players in an electronic game, the server determines the hit player closest to the target player, and takes the distance between the target player and the hit player as the target distance, so that the workload of the server can be effectively reduced, the target player can conveniently know the nearest hit event place, and further, the information prompt effect can be improved, and the user experience can be improved.
And 103, obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm.
The vibration parameter includes vibration amplitude and vibration frequency, and the vibration parameter may also be vibration speed. The server may preset a preset vibration attenuation algorithm, where the preset vibration attenuation algorithm may be obtained by a staff calculating a vibration attenuation curve stored in advance through an electronic device having a calculation function, as shown in fig. 2, the preset vibration attenuation algorithm is an exemplary diagram of a vibration attenuation curve provided in an embodiment of the present application, where an abscissa in the diagram is a distance and an ordinate is a vibration frequency, and the server may determine a certain point on the vibration attenuation curve corresponding to a target distance according to the target distance, and use the ordinate of the certain point as the vibration frequency of the terminal of the target player. For example, when the target distance between the target player and the hit player is 20m, the server may determine a point having an abscissa of 20m, i.e., a point a, on the vibration attenuation curve, and then, the server may determine an ordinate of the point a as 3Hz and take the 3Hz as the vibration frequency of the terminal of the target player.
In implementation, the server may input the determined target distance into a preset vibration attenuation algorithm for calculation to obtain a vibration amplitude and a vibration frequency, and in a feasible implementation manner, the calculation result of the preset vibration attenuation algorithm may also be a vibration speed, so that the server may obtain a vibration parameter corresponding to the target distance.
And 104, generating a vibration instruction containing the vibration parameters.
In implementation, the server may generate a vibration instruction according to the determined vibration parameter.
And 105, sending a vibration instruction to the terminal of the target player so that the terminal vibrates based on the vibration parameter.
In implementation, the server may send a vibration instruction to the terminal of the target player, so that the terminal of the target player obtains a vibration parameter included in the vibration instruction after receiving the vibration instruction, and vibrates according to the vibration parameter.
In a possible implementation manner, the service end may store a vibration duration in advance, and the vibration duration may be set by a technician, for example, 5 s. The server can repeat the steps within the time period of the vibration duration when detecting the hitting event, so that the server can determine the target distance between the target player and the hit player in real time, further determine the corresponding vibration parameters, enable the terminal to vibrate based on different vibration parameters, and provide different information such as the target distance between the hit player and the direction of the hit player relative to the player for the moving target player.
Optionally, as shown in fig. 3, before the server obtains the vibration parameter according to the target distance and the preset vibration attenuation algorithm, the server may further compare the target distance with a preset distance threshold, and according to a difference of the comparison result, a processing procedure of the server is also different, specifically as follows:
In implementation, a preset distance threshold may be stored in the server, and for convenience of distinguishing, the distance threshold is referred to as a second distance threshold.
In implementation, if the target distance is smaller than the second distance threshold, a step of obtaining a vibration parameter according to the target distance and a preset vibration attenuation algorithm is performed.
If the target distance is greater than or equal to the second distance threshold, the server may not perform subsequent processing on the target distance, and then, for the next moment, the server may determine the target distance according to the first coordinate information of the target player and the second coordinate information of the hit player, and then perform the step of comparing the target distance with the preset distance threshold. The server may not process the hit event within the vibration duration.
In the embodiment of the application, the maximum influence range of the hit event is further set through the second distance threshold preset by the server, namely, the hit event can be known by the players within the coverage range with the hit player as the center of circle and the radius as the second distance threshold, so that the workload of the server can be effectively reduced, information is selectively provided for the target player, and the accuracy of information prompt is improved.
Meanwhile, the preset vibration attenuation algorithm is set for the coverage range, and the determined vibration parameters are different according to the different distances between different players and the hit player, so that the information prompted by different players is different.
Optionally, the target distance is inversely related to the vibration amplitude or vibration frequency.
In implementation, the target distance and the vibration parameter have a corresponding relationship, for example, the target distance and the vibration amplitude or the vibration frequency have a negative correlation, that is, the vibration parameter or the vibration frequency is smaller when the target distance is larger, and correspondingly, the vibration parameter or the vibration frequency is larger when the target distance is smaller. Similarly, the target distance may be inversely related to the vibration velocity when the target distance is larger, i.e., the vibration velocity is smaller when the target distance is larger; the vibration speed is larger as the target distance is smaller.
In the embodiment of the present application, since the target distance and the vibration amplitude or the vibration frequency are in a negative correlation, in a coverage range with the hit player as a center and the radius as the second distance threshold, the closer the target player is to the hit player, the greater the vibration that can be felt by the target player, and correspondingly, the farther the target player is from the hit player, the smaller the vibration that can be felt by the target player. According to the method and the device, the distance between the target player and the hit player and the direction and other information between the hit player and the target player can be prompted for the target player in a mode that the target player feels different vibrations in the moving process.
In the embodiment of the application, besides sending the vibration instruction, the server may also provide information for the target player in other manners, and two feasible implementation manners are provided in the application, specifically as follows:
the first method is as follows: and the server side sends a preset ripple display instruction to the terminal of the target player so as to display a preset ripple effect on the game interface of the terminal of the target player.
In implementation, the server may store a preset ripple display instruction, and after sending the vibration instruction, the server may send the preset ripple display instruction to the terminal of the target player, so that the game interface of the terminal of the target player displays a preset ripple effect.
The second method comprises the following steps: and the server sends a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
In implementation, a preset image vibration instruction may be stored in the server, the preset image vibration instruction may carry a vibration frequency, and the server may send the preset image vibration instruction to the terminal of the target player after sending the vibration instruction, so that the image in the game interface of the terminal of the target player shakes at the preset frequency.
The embodiment of the present application further provides an information prompting method, which is applied to a terminal, and as shown in fig. 4, a specific processing flow of the method is as follows:
Wherein the vibration parameters include vibration amplitude and vibration frequency.
In implementation, the terminal of the target player may receive the vibration instruction sent by the server, and acquire the vibration parameter carried by the vibration instruction.
And step 402, vibrating through a preset vibrating component according to the vibration parameters.
In an implementation, the terminal of the target player may determine the driving current according to a preset processing algorithm and a vibration parameter, and then, the terminal may provide the driving current to a preset vibration component so that the vibration component vibrates according to the vibration parameter. The vibration component can be one or more of an eccentric rotor motor, a linear vibration motor and a voice coil motor which are preset in the mobile phone or the tablet computer.
For example, when the vibration parameter is a vibration frequency, and the vibration frequency carried by the vibration instruction is 10Hz, the terminal (for example, a mobile phone) of the target player determines that the driving current is 0.5A according to a preset processing algorithm and the vibration frequency, and then the terminal provides the driving current of 0.5A for the vibration component, so that the vibration component vibrates at the frequency of 10Hz, and the whole terminal is driven to vibrate together, thereby prompting information for the user.
In the embodiment of the application, when a hitting event is detected, the server side obtains the target distance between the target player and the hit player in real time within the preset vibration duration, and determines the corresponding vibration parameter based on the target distance. Therefore, compared with the prior art that the server only can prompt the target player to have the hit event, the target player can learn the distance between the target player and the hit player through the vibration condition of the terminal in the continuous moving process, and adjust the action direction of the target player according to the sensed vibration. The method and the device can prompt the target player, the distance between the player and the hit player and the direction information of the hit player, so that the information which can be prompted is richer, and the information prompting effect is better.
Optionally, the terminal may provide information for the target player in other ways besides vibrating according to the received vibration instruction, and the application provides two feasible implementation ways, specifically as follows:
mode 1: the terminal may receive a preset ripple display instruction sent by the server, and at this time, as shown in fig. 5, the processing procedure of the terminal is as follows:
In an implementation, the terminal may display the preset ripple effect in a certain area in the game interface of the terminal of the target player based on the received preset ripple display instruction, and the terminal may also display the preset ripple effect in the entire game interface of the target player.
In another possible implementation manner, the server may send different preset ripple display instructions to the terminal according to a change of a target distance between the target player and the hit player, so as to change a preset ripple effect displayed on the game interface of the target player.
In the embodiment of the application, the server sends the preset ripple display instruction to the terminal of the target player, the terminal of the target player receives the preset ripple display instruction, and the preset ripple effect is displayed on the game interface of the target player, so that the effect of information prompt is more visual.
Mode 2: the terminal may receive a preset image vibration instruction sent by the server, and at this time, as shown in fig. 6, the processing procedure of the terminal is as follows:
In implementation, the terminal may store an image vibration frequency in advance, and after receiving a preset image vibration instruction, the terminal may acquire the image vibration frequency stored in advance and shake the image in the current game interface at the image vibration frequency.
The terminal can also obtain the vibration frequency carried by the image vibration instruction after receiving the preset image vibration instruction, and shake the image in the current game interface at the vibration frequency.
In another possible implementation manner, the server may change the vibration frequency carried by the preset image vibration instruction according to a change in the target distance between the target player and the hit player.
In the embodiment of the application, the server sends the preset image vibration instruction to the terminal of the target player, and the terminal of the target player receives the preset image vibration instruction and shakes the image in the current game interface at the preset frequency, so that the information prompt effect is more visual.
An example of an information prompting method is further provided in the embodiments of the present application, as shown in fig. 7, a specific processing flow of the example is as follows:
The specific processing procedure of this step can refer to the related description of step 101, and is not described herein again.
The specific processing procedure of this step can refer to the related description of step 102, and is not described herein again.
And 703, the server obtains vibration parameters according to the target distance and a preset vibration attenuation algorithm.
The specific processing procedure of this step can refer to the related description of step 103, and is not described herein again.
The specific processing procedure of this step can refer to the related description of step 104, and is not described herein again.
The specific processing procedure of this step can refer to the related description of step 105, and is not described herein again.
And step 706, the terminal receives the vibration instruction sent by the server to acquire the vibration parameters carried by the vibration instruction.
The specific processing procedure of this step can refer to the related description of step 401, and is not described herein again.
And step 707, the terminal vibrates through a preset vibration component according to the vibration parameters.
The specific processing procedure of this step can refer to the related description of step 402, which is not described herein again.
According to the information prompting method provided by the embodiment of the application, when a hitting event is detected, first coordinate information of a current game map of a target player in an electronic game and second coordinate information of the hit player in the current game map can be acquired; then, determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information; and obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, generating a vibration instruction containing the vibration parameters, and sending the vibration instruction to the terminal of the target player so that the terminal can vibrate based on the vibration parameters. Due to the fact that the vibration parameters corresponding to different target distances are different, the vibration of the terminal felt by the target player in the moving process (namely the process that the target distance is constantly changed) is different, and by means of the method and the device, the effect of information display can be improved.
An embodiment of the present application further provides an information prompting apparatus, where the apparatus is applied to a server, as shown in fig. 8, the apparatus includes:
a first obtaining module 810, configured to, when a hit event is detected, obtain first coordinate information of a target player in a current game map and second coordinate information of a hit player in the current game map in an electronic game;
a first determining module 820, configured to determine a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information;
a second determining module 830, configured to obtain a vibration parameter according to the target distance and a preset vibration attenuation algorithm, where the vibration parameter includes a vibration amplitude and a vibration frequency;
a generating module 840, configured to generate a vibration instruction including the vibration parameter;
a first sending module 850, configured to send the vibration instruction to the terminal of the target player, so as to enable the terminal to vibrate based on the vibration parameter.
Optionally, the apparatus further comprises:
the second acquisition module is used for respectively acquiring second coordinate information corresponding to the hit players when the hit players are a plurality of players;
a third determining module, configured to determine, for each hit player, a distance between the target player and each hit player of the plurality of hit players, respectively;
a fourth determining module, configured to use a minimum distance of the distances between the target player and each hit player as the target distance.
Optionally, the target distance is inversely related to the vibration amplitude or the vibration frequency.
Optionally, the apparatus further comprises:
and the second sending module is used for sending a preset ripple display instruction to the terminal of the target player so as to display the preset ripple effect on a game interface of the terminal of the target player.
Optionally, the apparatus further comprises:
and the third sending module is used for sending a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
Optionally, the apparatus further comprises:
the comparison module is used for comparing the target distance with a preset distance threshold, wherein the distance threshold is the maximum value of the target distance preset by the server;
and the second determining module is further used for executing the step of obtaining the vibration parameters according to the target distance and a preset vibration attenuation algorithm when the target distance is smaller than a preset distance threshold.
The information prompting device provided by the embodiment of the application can acquire first coordinate information of a current game map of a target player in an electronic game and second coordinate information of a hit player in the current game map when a hit event is detected; then, determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information; and obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, generating a vibration instruction containing the vibration parameters, and sending the vibration instruction to the terminal of the target player so that the terminal can vibrate based on the vibration parameters. Due to the fact that the vibration parameters corresponding to different target distances are different, the vibration of the terminal felt by the target player in the moving process (namely the process that the target distance is constantly changed) is different, and by means of the method and the device, the effect of information display can be improved.
An embodiment of the present application further provides an information prompting apparatus, where the apparatus is applied to a terminal, and as shown in fig. 9, the apparatus includes:
a first receiving module 910, configured to receive a vibration instruction sent by a preset server, and acquire a vibration parameter carried by the vibration instruction, where the vibration parameter includes a vibration amplitude and a vibration frequency;
and a vibration module 920, configured to vibrate through a preset vibration component according to the vibration parameter.
Optionally, the apparatus further comprises:
the second receiving module is used for receiving a preset ripple display instruction sent by the server;
and the first display module is used for displaying the preset ripple effect on a game interface of the terminal of the target player based on the preset ripple display instruction.
Optionally, the apparatus further comprises:
the third receiving module is used for receiving a preset image vibration instruction sent by the server;
and the second display module is used for shaking the image in the current game interface at a preset frequency based on the preset image vibration instruction.
The embodiment of the present application further provides a server, as shown in fig. 10, which includes a processor 1001, a communication interface 1002, a memory 1003 and a communication bus 1004, where the processor 1001, the communication interface 1002 and the memory 1003 complete communication with each other through the communication bus 1004,
a memory 1003 for storing a computer program;
the processor 1001 is configured to implement the following steps when executing the program stored in the memory 1003:
when a hitting event is detected, acquiring first coordinate information of a target player in the electronic game in a current game map and second coordinate information of a hit player in the current game map;
determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information;
obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
generating a vibration instruction containing the vibration parameter;
and sending the vibration instruction to the terminal of the target player to enable the terminal to vibrate based on the vibration parameters.
Optionally, the determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information includes:
when the hit player is a plurality of players, respectively acquiring second coordinate information corresponding to the hit players;
determining, for each hit player, a distance between the target player and each hit player of the plurality of hit players, respectively;
and taking the minimum distance of the distances between the target player and each hit player as the target distance.
Optionally, the target distance is inversely related to the vibration amplitude or the vibration frequency.
Optionally, after the sending the vibration instruction including the vibration parameter to the terminal of the target player, the method further includes:
and sending a preset ripple display instruction to the terminal of the target player so as to display the preset ripple effect on a game interface of the terminal of the target player.
Optionally, after the sending the vibration instruction including the vibration parameter to the terminal of the target player, the method further includes:
and sending a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
Optionally, before obtaining the vibration parameter according to the target distance and a preset vibration attenuation algorithm, the method further includes:
comparing the target distance with a preset distance threshold, wherein the distance threshold is the maximum value of the target distance preset by the server;
and if the target distance is smaller than the distance threshold, executing the step of obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm.
The embodiment of the present application further provides a terminal, as shown in fig. 11, including a processor 1101, a communication interface 1102, a memory 1103 and a communication bus 1104, where the processor 1101, the communication interface 1102 and the memory 1103 complete mutual communication through the communication bus 1104,
a memory 1003 for storing a computer program;
the processor 1101 is configured to implement the following steps when executing the program stored in the memory 1103:
receiving a vibration instruction sent by a preset server, and acquiring vibration parameters carried by the vibration instruction, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
and vibrating through a preset vibrating component according to the vibration parameters.
Optionally, the method further includes:
receiving a preset ripple display instruction sent by the server;
and displaying the preset ripple effect on a game interface of the terminal of the target player based on the preset ripple display instruction.
Optionally, the method further includes:
receiving a preset image vibration instruction sent by the server;
and shaking the image in the current game interface at a preset frequency based on the preset image vibration instruction.
The communication bus mentioned in the electronic device may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The communication bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown, but this does not mean that there is only one bus or one type of bus.
The communication interface is used for communication between the electronic equipment and other equipment.
The Memory may include a Random Access Memory (RAM) or a Non-Volatile Memory (NVM), such as at least one disk Memory. Optionally, the memory may also be at least one memory device located remotely from the processor.
The Processor may be a general-purpose Processor, including a Central Processing Unit (CPU), a Network Processor (NP), and the like; but also Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field Programmable Gate Arrays (FPGAs) or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components.
In another embodiment provided by the present application, a computer-readable storage medium is further provided, in which a computer program is stored, and the computer program, when executed by a processor, implements the steps of any of the above-mentioned information prompting methods.
In yet another embodiment provided by the present application, there is also provided a computer program product containing instructions which, when run on a computer, cause the computer to perform any of the above-described information prompting methods.
In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. When loaded and executed on a computer, cause the processes or functions described in accordance with the embodiments of the application to occur, in whole or in part. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored in a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website site, computer, server, or data center to another website site, computer, server, or data center via wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The usable medium may be a magnetic medium (e.g., floppy Disk, hard Disk, magnetic tape), an optical medium (e.g., DVD), or a semiconductor medium (e.g., Solid State Disk (SSD)), among others.
According to the information prompting method and the information prompting device, when a hitting event is detected, first coordinate information of a current game map of a target player in an electronic game and second coordinate information of the hit player in the current game map can be acquired; then, determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information; and obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, generating a vibration instruction containing the vibration parameters, and sending the vibration instruction to the terminal of the target player so that the terminal can vibrate based on the vibration parameters. Due to the fact that the vibration parameters corresponding to different target distances are different, the vibration of the terminal felt by the target player in the moving process (namely the process that the target distance is constantly changed) is different, and by means of the method and the device, the effect of information display can be improved.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
All the embodiments in the present specification are described in a related manner, and the same and similar parts among the embodiments may be referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, as for the apparatus embodiment, since it is substantially similar to the method embodiment, the description is relatively simple, and for the relevant points, reference may be made to the partial description of the method embodiment.
The above description is only for the preferred embodiment of the present application, and is not intended to limit the scope of the present application. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application are included in the protection scope of the present application.
Claims (20)
1. An information prompting method is applied to a server side, and is characterized by comprising the following steps:
when a hitting event is detected, acquiring first coordinate information of a target player in the electronic game in a current game map and second coordinate information of a hit player in the current game map;
determining a target distance between the target player and the hit player according to the first coordinate information and the second coordinate information;
obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
generating a vibration instruction containing the vibration parameter;
sending the vibration instruction to a terminal of the target player to enable the terminal to vibrate based on the vibration parameters;
before obtaining the vibration parameter according to the target distance and a preset vibration attenuation algorithm, the method further comprises:
comparing the target distance with a preset distance threshold, wherein the distance threshold is the maximum value of the target distance preset by the server;
and if the target distance is smaller than the distance threshold, executing the step of obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm.
2. The method of claim 1, wherein determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information comprises:
when the hit player is a plurality of players, respectively acquiring second coordinate information corresponding to the hit players;
determining, for each hit player, a distance between the target player and each hit player of the plurality of hit players, respectively;
and taking the minimum distance of the distances between the target player and each hit player as the target distance.
3. The method of claim 1, wherein the target distance is inversely related to the vibration amplitude or the vibration frequency.
4. The method of claim 1, wherein after sending the vibration instruction containing the vibration parameter to the terminal of the target player, further comprising:
and sending a preset ripple display instruction to the terminal of the target player so as to display a preset ripple effect on a game interface of the terminal of the target player.
5. The method of claim 1, wherein after sending the vibration instruction containing the vibration parameter to the terminal of the target player, further comprising:
and sending a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
6. An information prompting method is applied to a terminal, and is characterized by comprising the following steps:
receiving a vibration instruction sent by a preset server, and acquiring vibration parameters carried by the vibration instruction, wherein the vibration parameters comprise vibration amplitude and vibration frequency; the vibration parameter is obtained by comparing a target distance with a preset distance threshold value by the server, wherein the distance threshold value is the maximum value of the target distance preset by the server; if the target distance is smaller than the distance threshold, obtaining the target distance according to the target distance and a preset vibration attenuation algorithm;
and vibrating through a preset vibrating component according to the vibration parameters.
7. The method of claim 6, further comprising:
receiving a preset ripple display instruction sent by the server;
and displaying the preset ripple effect on a game interface of the terminal of the target player based on the preset ripple display instruction.
8. The method of claim 6, further comprising:
receiving a preset image vibration instruction sent by the server;
and shaking the image in the current game interface at a preset frequency based on the preset image vibration instruction.
9. An information prompting device, which is applied to a server side, is characterized in that the device comprises:
the system comprises a first acquisition module, a second acquisition module and a third acquisition module, wherein the first acquisition module is used for acquiring first coordinate information of a target player in a current game map and second coordinate information of a hit player in the current game map in the electronic game when a hit event is detected;
the first determining module is used for determining the target distance between the target player and the hit player according to the first coordinate information and the second coordinate information;
the second determining module is used for obtaining vibration parameters according to the target distance and a preset vibration attenuation algorithm, wherein the vibration parameters comprise vibration amplitude and vibration frequency;
the generating module is used for generating a vibration instruction containing the vibration parameters;
a first sending module, configured to send the vibration instruction to a terminal of the target player, so that the terminal vibrates based on the vibration parameter;
the device further comprises:
the comparison module is used for comparing the target distance with a preset distance threshold, wherein the distance threshold is the maximum value of the target distance preset by the server;
and the second determining module is further used for executing the step of obtaining the vibration parameters according to the target distance and a preset vibration attenuation algorithm when the target distance is smaller than a preset distance threshold.
10. The apparatus of claim 9, further comprising:
the second acquisition module is used for respectively acquiring second coordinate information corresponding to a plurality of hit players when the hit players are a plurality of players;
a third determining module, configured to determine, for each hit player, a distance between the target player and each hit player of the plurality of hit players, respectively;
a fourth determining module, configured to use a minimum distance of the distances between the target player and each hit player as the target distance.
11. The apparatus of claim 9, wherein the target distance is inversely related to the vibration amplitude or the vibration frequency.
12. The apparatus of claim 9, further comprising:
and the second sending module is used for sending a preset ripple display instruction to the terminal of the target player so as to display the preset ripple effect on a game interface of the terminal of the target player.
13. The apparatus of claim 9, further comprising:
and the third sending module is used for sending a preset image vibration instruction to the terminal of the target player so as to enable the image in the game interface of the terminal of the target player to shake at a preset frequency.
14. An information prompting device, the device is applied to a terminal, and is characterized in that the device comprises:
the first receiving module is used for receiving a vibration instruction sent by a preset server and acquiring vibration parameters carried by the vibration instruction, wherein the vibration parameters comprise vibration amplitude and vibration frequency; the vibration parameter is obtained by comparing a target distance with a preset distance threshold value by the server, wherein the distance threshold value is the maximum value of the target distance preset by the server; if the target distance is smaller than the distance threshold, obtaining the target distance according to the target distance and a preset vibration attenuation algorithm;
and the vibration module is used for vibrating through a preset vibration component according to the vibration parameters.
15. The apparatus of claim 14, further comprising:
the second receiving module is used for receiving a preset ripple display instruction sent by the server;
and the first display module is used for displaying the preset ripple effect on a game interface of the terminal of the target player based on the preset ripple display instruction.
16. The apparatus of claim 14, further comprising:
the third receiving module is used for receiving a preset image vibration instruction sent by the server;
and the second display module is used for shaking the image in the current game interface at a preset frequency based on the preset image vibration instruction.
17. The server is characterized by comprising a processor, a communication interface, a memory and a communication bus, wherein the processor and the communication interface are used for realizing the communication among the processors and the memory through the communication bus;
a memory for storing a computer program;
a processor for implementing the method steps of any one of claims 1 to 5 when executing a program stored in the memory.
18. A computer-readable storage medium, characterized in that a computer program is stored in the computer-readable storage medium, which computer program, when being executed by a processor, carries out the method steps of any one of the claims 1-5.
19. A terminal is characterized by comprising a processor, a communication interface, a memory and a communication bus, wherein the processor and the communication interface are used for realizing the communication between the processor and the memory through the communication bus;
a memory for storing a computer program;
a processor for implementing the method steps of any of claims 6 to 8 when executing a program stored in the memory.
20. A computer-readable storage medium, characterized in that a computer program is stored in the computer-readable storage medium, which computer program, when being executed by a processor, carries out the method steps of any one of the claims 6-8.
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CN113407093B (en) * | 2021-06-21 | 2022-05-20 | 珠海格力电器股份有限公司 | Electronic welfare issuing method, device, storage medium and equipment |
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