CN109663354A - A kind of processing method and system of scene of game switching - Google Patents

A kind of processing method and system of scene of game switching Download PDF

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Publication number
CN109663354A
CN109663354A CN201811473873.9A CN201811473873A CN109663354A CN 109663354 A CN109663354 A CN 109663354A CN 201811473873 A CN201811473873 A CN 201811473873A CN 109663354 A CN109663354 A CN 109663354A
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CN
China
Prior art keywords
scene
game
mode
switching
preset
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Pending
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CN201811473873.9A
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Chinese (zh)
Inventor
赵兆鹏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wuxi Tvmining Juyuan Media Technology Co Ltd
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Wuxi Tvmining Juyuan Media Technology Co Ltd
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Application filed by Wuxi Tvmining Juyuan Media Technology Co Ltd filed Critical Wuxi Tvmining Juyuan Media Technology Co Ltd
Priority to CN201811473873.9A priority Critical patent/CN109663354A/en
Publication of CN109663354A publication Critical patent/CN109663354A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

The invention discloses the processing methods and system of a kind of switching of scene of game, wherein method is the following steps are included: S1, the first scene of game mode of operation and the first background frame of rendering;S2, after getting the handover information of input, the second scene of game mode is switched in conjunction with handover information and preset scene database, and combine the second background frame of preset background database rendering game;S3, the runing time for calculating the second scene of game mode, and when determining runing time arrival preset time, the first scene of game mode is automatically switched back into, and render the first background frame.The present invention distinguishes different scene of game modes by rendering different background frames, and player is allowed more easily to understand scene of game situation, to preferably manipulate game, improves the operating experience of game, can be widely used for and game data processing technology field.

Description

A kind of processing method and system of scene of game switching
Technical field
A kind of switch the present invention relates to game data processing technology field more particularly to scene of game processing method and it is System.
Background technique
With the development of internet technology, there are more and more mobile phone games, more and more people like playing hand trip.One As it is all practical in game arrive ideal money or true RMB, game user can switch under the scenes of different currency and be swum Play, carries out game under different currency modes, consumes corresponding currency.Existing game switching, when game user switches to accordingly Currency scene under when carrying out game, there is no what to change for the interface of game, so that player does not know when enter When currency scene has exited currency scene, therefore could not get hold of the operation of game, reduces the operating body of player It tests.
Summary of the invention
In order to solve the above-mentioned technical problem, the object of the present invention is to provide a kind of specific prompt facility scene of game switchings Processing method.
It is a further object of the present invention to provide a kind of processing method systems of specific prompt facility scene of game switching.
Technical solution used by the method for the present invention is:
A kind of processing method of scene of game switching, comprising the following steps:
S1, the first scene of game mode of operation simultaneously render the first background frame;
S2, after getting the handover information of input, the second trip is switched in conjunction with handover information and preset scene database Play scene mode, and combine the second background frame of preset background database rendering game;
S3, the runing time for calculating the second scene of game mode, and when determining runing time arrival preset time, from It is dynamic to switch back into the first scene of game mode, and render the first background frame.
Further, the step of handover information for getting input, specifically:
Judge whether the game account of user meets preset switching condition, and when judgement meets condition, obtains input Handover information.
Further, the second scene of game mode includes common scenarios mode and red packet scene mode, red when switching to When packet scene mode, further include down meter display step, specifically:
Video display frame, and the preset meter video of shuffle are popped up in background frame, and is falling to count video playing knot Shu Hou automatically switches back into the first scene of game mode, and renders the first background frame.
Further, when the second scene of game mode is common scenarios mode, the step S3 specifically includes following step It is rapid:
The runing time of the second scene of game mode is calculated, and judges whether to receive handover information, if so, combining switching Information and preset scene database switch to third scene of game mode, and combine the rendering game of preset background database Third background frame;Conversely, performing the next step;
It determines whether runing time reaches preset time, if automatically switching back into the first scene of game mode, and renders First background frame;Conversely, continuing to calculate runing time.
Further, when the second scene of game mode is red packet scene mode, the step S3 specifically includes following step It is rapid:
When calculating the runing time of the second scene of game mode, and judging whether the time for falling to count video playing is longer than default Between, if so, automatically switching back into the first scene of game mode, and render first when determining runing time arrival preset time Background frame;Conversely, automatically switching back into the first scene of game mode, and render the first background after falling meter video playing Picture.
Technical solution used by present system is:
A kind of processing system of scene of game switching, comprising:
Initial launch module, for running the first scene of game mode and rendering the first background frame;
Switching module after the handover information for getting input, is cut in conjunction with handover information and preset scene database The second scene of game mode is shifted to, and combines the second background frame of preset background database rendering game;
Timing module reaches in advance for calculating the runing time of the second scene of game mode, and determining runing time If when the time, automatically switching back into the first scene of game mode, and render the first background frame.
Further, the switching module gets the handover information of input in the following manner:
Judge whether the game account of user meets preset switching condition, and when judgement meets condition, obtains input Handover information.
Further, the second scene of game mode includes common scenarios mode and red packet scene mode, the switching mould Block includes falling to count display unit, and the meter display unit is used for when switching to red packet scene mode, is popped up in background frame Video display frame, and the preset meter video of shuffle, and after falling meter video playing, automatically switch back into the first game Scene mode, and render the first background frame.
Further, the switching module includes red packet switch unit, and the red packet switch unit is for calculating the second game The runing time of scene mode, and judge whether the time for falling to count video playing is longer than preset time, if so, determining operation When time reaches preset time, the first scene of game mode is automatically switched back into, and render the first background frame;Conversely, falling to count After video playing, the first scene of game mode is automatically switched back into, and render the first background frame.
Used by present system another solution is that
A kind of processing system of scene of game switching, comprising:
At least one processor;
At least one processor, for storing at least one program;
When at least one described program is executed by least one described processor, so that at least one described processor is realized A kind of processing method of above-mentioned scene of game switching.
The beneficial effects of the present invention are: the present invention distinguishes different scene of game moulds by rendering different background frames Formula allows player more easily to understand scene of game situation, to preferably manipulate game, improves the operating experience of game.
Detailed description of the invention
Fig. 1 is a kind of step flow chart of the processing method of scene of game switching of the present invention;
Fig. 2 is a kind of structural block diagram of the processing system of scene of game switching of the present invention.
Specific embodiment
Embodiment one
Shown in Fig. 1, a kind of processing method of scene of game switching, comprising the following steps:
A1, the first scene of game mode of operation simultaneously render the first background frame;
A2, after getting the handover information of input, the second trip is switched in conjunction with handover information and preset scene database Play scene mode, and combine the second background frame of preset background database rendering game;
A3, the runing time for calculating the second scene of game mode, and when determining runing time arrival preset time, from It is dynamic to switch back into the first scene of game mode, and render the first background frame.
The principle of the above method are as follows: when game user enters game, run the first scene of game mode, and by the back of game Scape picture is rendered into the first background frame, when player needs to switch to another scene of game mode, inputs handover information Afterwards, data are read from the scene database switching prestored according to handover information, and runs corresponding scene of game mode, while from Background data is obtained in preset background database, so that the second background frame is rendered, when game user sees background frame It after switching to the second background frame, learns that game has switched scene of game mode, to preferably operate game, improves game Operating experience.The switching of the scene of game mode of the present embodiment can be used UI and click event to drive, and field is established inside UII Scape stack can be back to the different scenes of opening inside UI when different scene mode more convenient in this way switches.
Wherein, the step of handover information of input is got described in step A2, specifically: judge the game account of user Whether meet preset switching condition, and when judgement meets condition, obtains the handover information of input.
When obtaining handover information, need whether the game account for first judging user meets preset switching condition, if Player is first player, in gaming there are no getting corresponding gold coin, and again without being supplemented with money using RMB, Preset switching condition is not met then;Only when player does task in gaming, gets corresponding game gold coin or fill May be eligible to handoff scenario after value.
Specifically, the second scene of game mode includes common scenarios mode and red packet scene mode, it is general when switching to Logical scene mode, the step A3 includes step B1~B2:
B1, the runing time for calculating the second scene of game mode, and judge whether to receive handover information, if so, in conjunction with Handover information and preset scene database switch to third scene of game mode, and combine the rendering trip of preset background database The third background frame of play;Conversely, executing step A32;
B2, determine whether runing time reaches preset time, if automatically switching back into the first scene of game mode, and wash with watercolours Contaminate the first background frame;Conversely, continuing to calculate runing time.
When the second scene of game mode is red packet scene mode, the step A3 specifically includes step C1~C2:
C1, video display frame, and the preset meter video of shuffle are popped up in background frame;
C2, the runing time for calculating the second scene of game mode, and it is pre- to judge whether the time for falling to count video playing is longer than If the time, if so, automatically switching back into the first scene of game mode, and render when determining runing time arrival preset time First background frame;Conversely, automatically switching back into the first scene of game mode, and render first after falling meter video playing Background frame.
The common scenarios mode refers to that the scene mode entered by consumption gold coin, the gold coin are that player is swimming The gold coin that " doing task " obtains in play enters in different common scenarios modes, player according to consuming these gold coins and can be switched Corresponding gold coin can be obtained by supplementing with money, these gold coins specifically further include different types of gold coin, the gold coin of different types Different common scenarios may be selected.The red packet scene refers to the red packet reward that player obtains in game process, and root The chance for switching to red packet model of place is obtained according to the red packet, the red packet model of place can not be obtained by supplementing with money.
Under common scenarios mode, player can free switching, i.e., by the first scene of game pattern switching to the second game When scene mode, player can be directly switch into third scene of game mode under the second scene of game mode, can also directly cut The first scene of game mode is gained, due to needing to consume gold coin into common scenarios module, gold coin of every consumption can maintain one The fixed time, therefore calculated by timer in the time of common scenarios mode, when preset time point is arrived in calculating, send triggering Information, triggering switch back into the first scene of game mode.In each scene of game pattern switching, corresponding background frame is rendered, is swum Play person can easily recognize which scene of game mode switched to from background frame, therefore can preferably operate game.
Under red packet scene mode, player cannot switch other scene of game modes, can only be after falling to count, certainly It is dynamic to exit red packet scene mode.When into red packet scene mode, the background frame of game will pop up a video display frame, and broadcast It fell and counts video, the meter video is pre-stored in preset video database, switches to red packet scene mode when receiving Triggering information when, from video database randomly choose one fall meter video, such as selection one fall meter one minute fall meter view Frequency or the meter video for falling to count half a minute.After falling to count video playing, red packet scene mode is automatically exited from, if falling meter view The play time of frequency is longer than preset time, then when calculating to preset time, can also automatically exit from red packet scene mode, this be because For the account grade hanging buckle of the preset time and player, when the higher grade of player, then the preset time can corresponding side It is long, therefore for primary player, the case where play time of meter video of going out is longer than preset time.In red packet scene mode In, it by popping up video display frame in background frame, and is counted, more convenient player holds game rhythm, provides The operating experience of player.
Aforesaid way, it is corresponding to render game background picture after switching scene of game mode, and switching to red packet field When scape mode, video display frame is popped up in background frame, plays meter video, so that player be made easily to understand the field of game Scape situation improves the operating experience of game.
Embodiment two
As shown in Fig. 2, the present embodiment provides a kind of processing systems of scene of game switching, comprising:
Initial launch module, for running the first scene of game mode and rendering the first background frame;
Switching module after the handover information for getting input, is cut in conjunction with handover information and preset scene database The second scene of game mode is shifted to, and combines the second background frame of preset background database rendering game;
Timing module reaches in advance for calculating the runing time of the second scene of game mode, and determining runing time If when the time, automatically switching back into the first scene of game mode, and render the first background frame.
It is further used as preferred embodiment, the switching module gets the switching letter of input in the following manner Breath:
Judge whether the game account of user meets preset switching condition, and when judgement meets condition, obtains input Handover information.
It is further used as preferred embodiment, the second scene of game mode includes common scenarios mode and red packet field Scape mode, the switching module include counting display unit, and the meter display unit, which is used to work as, switches to red packet scene mode When, video display frame, and the preset meter video of shuffle are popped up in background frame, and after falling meter video playing, The first scene of game mode is automatically switched back into, and renders the first background frame.
It is further used as preferred embodiment, the switching module includes red packet switch unit, and the red packet switching is single Member is for calculating the runing time of the second scene of game mode, and when judging whether the time for falling to count video playing is longer than default Between, if so, automatically switching back into the first scene of game mode, and render first when determining runing time arrival preset time Background frame;Conversely, automatically switching back into the first scene of game mode, and render the first background after falling meter video playing Picture.
Above system, the present invention distinguish different scene of game modes by rendering different background frame, allow game Person more easily understands scene of game situation, to preferably manipulate game, improves the operating experience of game.In addition, red Under packet scene mode, player, the remaining time of red packet scene mode, to preferably hold game are informed by falling to count video Rhythm.
Embodiment three
The present embodiment provides a kind of processing systems of scene of game switching, comprising:
At least one processor;
At least one processor, for storing at least one program;
When at least one described program is executed by least one described processor, so that at least one described processor is realized A kind of processing method of scene of game switching described in embodiment one.
A kind of processing system of scene of game switching of the present embodiment, can be performed one kind provided by the embodiment of the present invention one The processing method of scene of game switching, any combination implementation steps of executing method embodiment have the corresponding function of this method Energy and beneficial effect.
It is to be illustrated to preferable implementation of the invention, but the invention is not limited to the implementation above Example, those skilled in the art can also make various equivalent variations on the premise of without prejudice to spirit of the invention or replace It changes, these equivalent deformations or replacement are all included in the scope defined by the claims of the present application.

Claims (10)

1. a kind of processing method of scene of game switching, which comprises the following steps:
S1, the first scene of game mode of operation simultaneously render the first background frame;
S2, after getting the handover information of input, the second sports ground is switched in conjunction with handover information and preset scene database Scape mode, and combine the second background frame of preset background database rendering game;
S3, the runing time for calculating the second scene of game mode, and when determining runing time arrival preset time, it cuts automatically The first scene of game mode is gained, and renders the first background frame.
2. a kind of processing method of scene of game switching according to claim 1, which is characterized in that described to get input Handover information the step of, specifically:
Judge whether the game account of user meets preset switching condition, and when judgement meets condition, obtains cutting for input Change information.
3. a kind of processing method of scene of game switching according to claim 2, which is characterized in that second sports ground Scape mode includes common scenarios mode and red packet scene mode, when switching to red packet scene mode, further includes down meter display step Suddenly, specifically:
Video display frame, and the preset meter video of shuffle are popped up in background frame, and after falling meter video playing, The first scene of game mode is automatically switched back into, and renders the first background frame.
4. a kind of processing method of scene of game switching according to claim 3, which is characterized in that when the second scene of game When mode is common scenarios mode, the step S3, specifically includes the following steps:
The runing time of the second scene of game mode is calculated, and judges whether to receive handover information, if so, in conjunction with handover information Third scene of game mode is switched to preset scene database, and combines the third of preset background database rendering game Background frame;Conversely, performing the next step;
It determines whether runing time reaches preset time, if automatically switching back into the first scene of game mode, and renders first Background frame;Conversely, continuing to calculate runing time.
5. a kind of processing method of scene of game switching according to claim 4, which is characterized in that when the second scene of game When mode is red packet scene mode, the step S3, specifically includes the following steps:
The runing time of the second scene of game mode is calculated, and judges whether the time for falling to count video playing is longer than preset time, If so, automatically switching back into the first scene of game mode, and render the first background when determining runing time arrival preset time Picture;Conversely, automatically switching back into the first scene of game mode, and render the first background frame after falling meter video playing.
6. a kind of processing system of scene of game switching characterized by comprising
Initial launch module, for running the first scene of game mode and rendering the first background frame;
Switching module after the handover information for getting input, is switched in conjunction with handover information and preset scene database Second scene of game mode, and combine the second background frame of preset background database rendering game;
Timing module, for calculating the runing time of the second scene of game mode, and when determining runing time and reaching default Between when, automatically switch back into the first scene of game mode, and render the first background frame.
7. a kind of processing system of scene of game switching according to claim 6, which is characterized in that the switching module is logical Cross the handover information that following manner gets input:
Judge whether the game account of user meets preset switching condition, and when judgement meets condition, obtains cutting for input Change information.
8. a kind of processing system of scene of game switching according to claim 7, which is characterized in that second sports ground Scape mode includes common scenarios mode and red packet scene mode, and the switching module includes falling to count display unit, and the meter is aobvious Show unit for popping up video display frame in background frame, and shuffle is preset when switching to red packet scene mode Video is counted, and after falling meter video playing, automatically switches back into the first scene of game mode, and render the first background frame.
9. a kind of processing system of scene of game switching according to claim 8, which is characterized in that the switching module packet Red packet switch unit is included, the red packet switch unit is used to calculate the runing time of the second scene of game mode, and judges to fall to count Whether the time of video playing is longer than preset time, if so, automatically switching back into when determining runing time arrival preset time First scene of game mode, and render the first background frame;Conversely, automatically switching back into first after falling meter video playing Scene of game mode, and render the first background frame.
10. a kind of processing system of scene of game switching characterized by comprising
At least one processor;
At least one processor, for storing at least one program;
When at least one described program is executed by least one described processor, so that at least one described processor realizes right It is required that a kind of described in any item processing methods of scene of game switching of 1-5.
CN201811473873.9A 2018-12-04 2018-12-04 A kind of processing method and system of scene of game switching Pending CN109663354A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111701235A (en) * 2020-06-01 2020-09-25 北京像素软件科技股份有限公司 Environment switching method, device, server and storage medium
WO2021147413A1 (en) * 2020-01-23 2021-07-29 腾讯科技(深圳)有限公司 Image display method and apparatus, storage medium, and electronic device
CN113559499A (en) * 2021-09-24 2021-10-29 腾讯科技(深圳)有限公司 Service processing method and device for virtual scene, electronic equipment and storage medium
CN113680060A (en) * 2021-09-03 2021-11-23 腾讯科技(深圳)有限公司 Virtual picture display method, device, equipment, medium and computer program product
WO2022183610A1 (en) * 2021-03-01 2022-09-09 上海硬通网络科技有限公司 Game mode switching method and apparatus, and electronic device

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2021147413A1 (en) * 2020-01-23 2021-07-29 腾讯科技(深圳)有限公司 Image display method and apparatus, storage medium, and electronic device
JP2023503547A (en) * 2020-01-23 2023-01-31 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド Image display method, apparatus, computer program and electronic equipment
CN111701235A (en) * 2020-06-01 2020-09-25 北京像素软件科技股份有限公司 Environment switching method, device, server and storage medium
WO2022183610A1 (en) * 2021-03-01 2022-09-09 上海硬通网络科技有限公司 Game mode switching method and apparatus, and electronic device
CN113680060A (en) * 2021-09-03 2021-11-23 腾讯科技(深圳)有限公司 Virtual picture display method, device, equipment, medium and computer program product
CN113680060B (en) * 2021-09-03 2023-07-07 腾讯科技(深圳)有限公司 Virtual picture display method, apparatus, device, medium and computer program product
CN113559499A (en) * 2021-09-24 2021-10-29 腾讯科技(深圳)有限公司 Service processing method and device for virtual scene, electronic equipment and storage medium
CN113559499B (en) * 2021-09-24 2021-12-24 腾讯科技(深圳)有限公司 Service processing method and device for virtual scene, electronic equipment and storage medium

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