CN109589597B - Game disc - Google Patents
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- CN109589597B CN109589597B CN201811167523.XA CN201811167523A CN109589597B CN 109589597 B CN109589597 B CN 109589597B CN 201811167523 A CN201811167523 A CN 201811167523A CN 109589597 B CN109589597 B CN 109589597B
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- China
- Prior art keywords
- player
- ball
- goal
- doll
- game board
- Prior art date
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0604—Type of ball game
- A63F7/0616—Football or soccer
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/2409—Apparatus for projecting the balls
- A63F7/2436—Hand-held or connected to a finger, e.g. cues, clubs, sticks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
- A63F7/2409—Apparatus for projecting the balls
- A63F7/2436—Hand-held or connected to a finger, e.g. cues, clubs, sticks
- A63F2007/2445—Stick-shaped
- A63F2007/2454—Club, stick
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
A game board is provided that is capable of attempting a barb shot on a launched ball. The game board has a floor (120), a joystick (130), and a player figure (300), and the player figure (300) can vertically rotate around a first shaft of the player figure (300).
Description
Technical Field
The invention relates to a game board for a game simulating a sports competition.
Background
Table football games are known in which a field is formed on the top surface of a rectangular table having a short side length of about 1 meter, for example, and two goals are provided, and player figures of two teams such as a goalkeeper, a frontier, and a defensive player are arranged in the field in such a manner as to be able to be manipulated.
A home soccer game board is also known, which is a miniaturized version of a table soccer game machine, and takes the shape of a box having a rectangular horizontal shape with a certain thickness and several tens of centimeters in both orthogonal directions, and has an appearance similar to a professional soccer field (for example, see patent document 1).
Documents of the prior art
Patent document
Patent document 1: JP-A-2015-136427
Disclosure of Invention
Technical problem to be solved by the invention
In the game board described in patent document 1, corner holes are provided at four corners of an upper panel of a simulation field. The user performs an operation of pushing a joystick provided below the corner hole toward the opponent's goal, and launches the ball held in the corner hole toward the front of the goal by a launching member operated in conjunction with the joystick. The user then drives the player figure to hit the ball in the air in accordance with the timing of the ball being shot in front of the goal, thereby attempting to shoot the ball into the goal.
However, in the game board of patent document 1, the operation of shooting the barb cannot be simulated for the shot ball.
The present invention has been made in view of the above problems, and an object thereof is to provide a game board capable of attempting a barb shot on a shot ball.
Means for solving the problems
A game board according to an embodiment of the present invention includes: a field floor; a stick-shaped joystick disposed below the field floor; and the player doll, the player doll install in the control rod, and set up in the top on field floor, can move on the place board, the player doll can be along with the removal of the axle direction of control rod and move on the place board, through will the control rod moves forward, the player doll can use the first axial region of player doll is the center, carries out the vertical rotation.
Effects of the invention
Thus, according to the above structure, it is possible to provide a game board capable of attempting a barb shot on a shot ball.
Drawings
Fig. 1 is a perspective view of a game board according to an embodiment of the present invention.
Fig. 2 is a top view of a game board according to an embodiment.
Fig. 3 is a top view of the game board with the floor removed.
Fig. 4 is a side view of the game board with the main body removed.
Fig. 5 is a top view of a field floor.
Fig. 6 is a sectional view of the game board taken along the arrowed lines vi-vi in fig. 1.
Fig. 7 is an enlarged perspective view of a portion a in fig. 5.
Fig. 8 is a schematic diagram showing how a player figure controls a ball and then shoots a goal.
Fig. 9 (a) is a plan view of a portion around the service mechanism of the game board, and fig. 9 (b) is a plan view of a portion around the service mechanism of the game board with the floor of the field removed.
Fig. 10 is a perspective view of the serving mechanism.
FIGS. 11 (a) -11 (c) are schematic diagrams illustrating how the ball starting mechanism operates; fig. 11 (a) shows a state where the inclined surface of the pressing part starts to come into contact with the contact part of the service part, fig. 11 (b) shows a state where the contact part of the service part is about to move upward beyond the inclined surface of the pressing part, and fig. 11 (c) shows a state where the contact part of the service part just goes beyond the inclined surface of the pressing part.
Fig. 12 (a) is a perspective view of a player figure, fig. 12 (b) is a side view of the player figure, and fig. 12 (c) is a rear view looking through a part of the torso of the player figure.
Fig. 13 (a) is a rear view of the support part of the player figure, fig. 13 (b) is a plan view of the support part of the player figure, and fig. 13 (c) is a perspective view of the main body of the support part of the player figure.
14 (a) -14 (c) are schematic diagrams illustrating a series of operations when a player figure makes a barb shot; fig. 14 (a) shows a player figure heading toward the opponent's goal, fig. 14 (b) shows a state in which the player figure has turned horizontally so that its back faces the opponent's goal, and fig. 14 (c) shows the instant at which the player figure just starts a barb shot.
Fig. 15 is a schematic diagram illustrating how a player figure makes a barb shot.
Fig. 16 (a) is a front view of the goal component before attachment of the back portion, and fig. 16 (b) is a front view of the goal component with the back portion attached.
Figure 17 is a schematic view illustrating how the back portion of the net section of the goal component works when hit by a ball.
Fig. 18 is a schematic diagram illustrating how a ball located within a goal region portion may be retrieved.
Fig. 19 (a) is a side view of a ball serving mechanism according to a modification, and fig. 19 (b) is an enlarged view of a part of the ball serving mechanism according to the modification.
Description of the symbols
100: game disc
104: through hole
110: main body
111: base plate
120: floor board
122: vertical pin
123: goal area segment
129: doll mounting table
130: control lever
140: trough
141: concave part
147: guide part
157: corner hole
160: player doll
180: cross groove
201: ball serving mechanism
220: operating lever
300: player doll
320: support member
330: first shaft part
340: second shaft part
400: goal parts
500: ball with ball-shaped section
600: magnet
601: magnet
Detailed Description
Hereinafter, a game board 100 according to an embodiment of the present invention will be described in detail with reference to the accompanying drawings.
< overall construction >
Fig. 1 is a perspective view of a game board 100 according to an embodiment of the present invention. Fig. 2 is a top view of the game board 100 according to the embodiment. Fig. 3 is a top view of game board 100 with field floor 120 removed. As shown in fig. 1-3, the game board 100 is equipped with a main body 110, a field plate 120, a joystick 130, and goal members 400.
Since the main body 110 is provided with the field plate 120, the goal part 400, etc. simulating a soccer field, the game board 100 has an appearance like a professional soccer field.
As shown in fig. 1-3, the body 110 has a bottom plate 111, the bottom plate 111 being a generally rectangular flat plate and rounded at the corners. The main body 110 has an inner circumferential wall 113, and the inner circumferential wall 113 is substantially vertically erected from the periphery of the bottom plate 111. The inner peripheral wall 113 is formed with a floor receiving part 114, the floor receiving part 114 being provided at an upper edge and having a horizontal surface for supporting a floor 120. The step part 115 of the analog stand is disposed outside the floor receiving portion 114. The main body 110 also has a horizontal rectangular ring-shaped outer peripheral flange 116, which outer peripheral flange 116 is a flat plate and extends outward from the upper peripheral edge of the step part 115. The body 110 also has a side wall 119, the side wall 119 extending downwardly from the outer edge of the peripheral flange 116.
The bottom plate 111 is formed with a linear groove 117 substantially parallel to the long side of the main body 110, and the linear groove 117 guides each of the rod-shaped levers 130. The ball serving mechanism 201 is provided near both corners of the bottom plate 111.
The main body 110 is formed with recesses 118 at the centers of both short sides thereof, and the goal parts 400 are respectively disposed in the recesses 118. The height of the bottom surface of the recess 118 is substantially the same as the height of a field floor 120 placed on the field floor receiving portion 114.
The inner surface of the side wall 119 is provided with legs 135 at four corners thereof so that the game board 100 can be placed on a table or the like.
Each joystick 130 has a rod 132, a grip 131, and a figure mounting table 129. The grip 131 is connected to the rear end of the rod 132. The doll mounting table 129 is provided at the end or at a halfway position of the rod 132.
In a state where the field floor 120 is attached to the main body 110, the joystick 130 is disposed between the field floor 120 and the bottom plate 111 of the main body 110 (below the field floor 120).
An even number of levers 130 are provided in the side wall 119 of the short side of the body 110. The side wall 119 and the inner circumferential wall 113 of the body 110 are formed with an outer wall long hole 127 and an inner wall long hole 125, respectively, and the outer wall long hole 127 and the inner wall long hole 125 are slightly larger than the diameter of the circle of the lever 130 in cross section. Each lever 130 passes through the associated outer wall long hole 127 and inner wall long hole 125, and is movable in the axial direction thereof along the associated groove 117 of the bottom plate 111.
The grip 131 of each lever 130 extends from the side wall 119. The length of each lever 130 is such that when the grip portion 131 is positioned closest to the side wall 119, the tip of the lever 130 is located near the short side portion of the inner peripheral portion 113 on the opposite side of the inner peripheral portion 113.
Fig. 4 is a side view of the game board 100 with the main body 110 removed. As shown in fig. 4, the standing pin 122 standing from the top surface of the doll mounting table(s) of each joystick 130 protrudes upward from the top surface of the field plate 120 through the through hole 104 (see fig. 5) of the field plate 120. For example, the upright pins 122 of each player figure 300 for a barbed shot (described later) are inserted into the support members 320. The upright pins 122 for each player figure 160 are inserted into the pivot feet 161 (one example of a pivot) of the player figure 160 (see fig. 8). In this manner, each player figure 160 is held by an associated figure mounting table 129.
When the user advances or retreats the grip portion 131 of the joystick 130 in its axial direction, the associated player doll 160 moves along the associated through hole 104 of the field floor 120.
When the user rotates the grip portion 131 of the lever 130 about its axis, the gears provided inside the associated doll mounting table 129 rotate, and the upright pin 122 connected to one of the gears rotates. As upright pin 122 rotates, player figure 160 rotates about its pivot foot 161, which is fixed to upright pin 122.
Fig. 5 is a top view of the field board 120. As shown in fig. 5, the field board 120 has a substantially rectangular flat board 121 rounded at corners and goal area portions 123 provided at the centers of both short sides of the flat board 121.
The even number of through holes 104 penetrate the flat plate 121 and extend substantially parallel to the long side of the flat plate 121.
Corner holes 157 are formed near two opposite corners of the field floor 120. The two corner holes 157 are generally circular (slightly oval) holes of smaller diameter than the ball 500 (see fig. 8). The portion of the field floor 120 around each corner hole 157 is slightly recessed with the corner hole 157 as a center, and therefore, each corner hole 157 can receive the ball 500 when the ball 500 rolls and approaches the associated corner of the field floor 120.
In a state where the field floor 120 is attached to the main body 110, the peripheral end portions of the field floor 120 are supported by the field floor receiving portions 114 of the main body 110, and the goal region portions 123 of the field floor 120 are fitted in the respective recesses 118 of the main body 110.
Each goal region portion 123 is formed with through holes 124 at its four corners.
A magnet 600 (an example of a first magnet) is provided on the rear surface of the field board 120 substantially midway between a line (indicated by a symbol L1 in fig. 5) passing through the centers of the two long sides of the field board 120 and the respective short sides of the field board 120.
< ball holding part >
Fig. 6 is a sectional view of the game board 100 taken along an arrowed line vi-vi in fig. 1. Fig. 7 is an enlarged perspective view of a portion a in fig. 5. As shown in fig. 5 to 7, the field plate 120 is formed with a groove 140 (an example of a ball holding portion) in addition to the through-hole 104. The groove 140 is substantially linear and extends parallel to the through hole 104. Each of the magnets 600 is disposed between the associated slot 140 and the through-hole 104. Each slot 140 closest to each long side of the field floor 120 branches off at one end. One branch 140a extends to an associated corner aperture 157 of the field floor 120 and the other branch 140b curves towards an associated goal (see fig. 5).
Each groove 140 is formed in a dish-like shape in cross section and has two inclined surfaces 142 and a bottom surface 144 between the two inclined surfaces 142. The horizontal width W1 of each groove 140 is larger than the horizontal width W2 of each through-hole 104.
The concave portions 141 wider than the respective grooves 140 are arranged at regular intervals along the grooves 140. Each recess 141 is shaped like a dish and has a substantially circular bottom surface 143 and a peripheral wall 145 surrounding the bottom surface 143. Each recess 141 is wider than each groove 140; that is, the maximum diameter of the peripheral wall 145 of each concave portion 141 is larger than the horizontal width W1 of each groove 140.
A part of the recess 141 has a guide portion 147, and the guide portion 147 is formed so that a part of the peripheral wall 145 extends in a predetermined direction. The term "prescribed direction" as used herein includes a direction toward the goal (shooting direction) or a direction toward the area in front of the goal (center direction). The guide portions 147 of the respective recesses 141 located near the respective goals are tapered toward the goals.
Fig. 8 is a schematic diagram showing how player figure 160 controls ball 500 and then shoots. As shown in fig. 8, the field floor 120 may be formed with an intersection groove 180 between a first groove 140c and a second groove 140d of the plurality of grooves 140, the intersection groove 180 extending obliquely through the through-hole 104 and connecting the first groove 140c and the second groove 140d.
In the above configuration, the ball 500 can stay in the groove 140 formed beside the associated through-hole 104. Rather than being formed coaxially with through-hole 104, each of grooves 140 in which ball 500 may rest is formed alongside the associated through-hole 104 along which player figure 160 (160A or 160B) is to move. As a result, by rotating the joystick 130 while visually recognizing the distance between the portion of the player figure 160 to be brought into contact with the ball 500 and adjusting the distance, the user can bring a portion of the player figure 160 into contact with the ball 500 at any number of angles and thereby move the ball 500 in any number of directions.
Thus, the above configuration makes it possible to provide a game board 100 that can improve the degree of freedom of the direction in which the ball 500 can move.
For example, as shown in fig. 8, the user can actuate player figure 160A to move ball 500 held in slot 140 precisely towards player 160B located in front of the goal (i.e., to pass ball 500 to player 160B). In addition, the user can drive the player figure 160B who has controlled the ball 500 to shoot at a position where there is no goalkeeper figure, using a different foot (right foot) from the pivoting foot (left foot).
With the above structure, ball 500 is more likely to stay in recess 141 (see fig. 2 and 7) than groove 140. When the ball 500 stays in the recess 141, it stably stops, and therefore, the user can easily move the ball 500 in any of a plurality of directions.
With the above structure, when the ball 500 moves from the recess 141 through the player figure 600, the guide portions 147 (see fig. 7) can guide the ball toward the goal or in the center direction. This increases the diversity of game strategies and the space to reflect the user's preferences.
With the above structure, the player figures 160 can be guided to move the ball 500 in the groove 140 in a direction so as to point toward, for example, a corner or goal. This increases the diversity of game strategies and the space to reflect the user's preferences.
With the above structure, the player figure 160 can move the ball 500 from the first groove 140c to the second groove 140d via the intersecting groove 180. This increases the diversity of game strategies and the space to reflect the user's preferences.
With the above structure, ball 500 tends to stay more often in long groove 140 formed beside associated through hole 104 along which player doll 160 is to move, rather than stay in the associated through hole 104. Thus, the user can easily move the ball 500 in any number of directions using the long groove 140. This increases the diversity of game strategies and the space to reflect the user's preferences.
< service mechanism 201>
Fig. 9 (a) is a plan view of a portion around the service mechanism 201 of the game board 100, and fig. 9 (b) is a plan view of a portion around the service mechanism 201 of the game board 100 with the field floor 120 removed. Fig. 10 is a perspective view of the service mechanism 201. Each of the service mechanisms 201 is constituted by a service member 210, an elastic member 203, and a pressing portion 170 for compressing the elastic member 203 in cooperation with the service member 210.
As shown in fig. 9 (a) and 9 (b) and fig. 10, the service part 210 has a body 211, an end 225, a rotation shaft 213, and a contact portion 215. The body 211 is shaped as a long plate. The end portion 225 is shaped like a substantially circular dish and is formed at one end in the length direction of the body 211. The top surface of the bottom of the end portion 225 is formed with a protrusion 221 which is arc-shaped in top view.
The contact portion 215 is shaped like a rectangular parallelepiped and is provided to be rotatable relative to the body 211 about a vertical rotation axis perpendicular to the rotation axis 213. In a state where the contact portion 215 is not in contact with any other member, the posture of the contact portion 215 is fixed by an elastic member (not shown) so that the tip end portion 215a thereof is directed to the associated joystick 220 (see fig. 10).
The rotation shaft 213 is located at substantially the center in the length direction of the body 211 of the service part 210. The rotation shaft 213 is shaped like a cylindrical bar and protrudes outward from both long side surfaces of the body 211. The rotary shaft 213 is rotatably supported by each bearing portion 112 provided on the bottom plate 111 of the main body 110 of the game board 100.
The ball serving member 210 is supported to be swingable in the vertical direction with respect to the bottom plate 111 of the main body 110 of the game board 100 with the rotation shaft 213 as a swing center axis. The serving member 210 is disposed such that the end 225 is located near the corner of the bottom plate 111 of the main body 110 of the game board 100, and the body 211 of the long serving member 210 extends in parallel with the long side of the main body 110 of the game board 100.
The corner hole 157 of the field floor 120 is formed with a through hole 159 which is arc-shaped in the top view, and is provided so that the protrusion 221 of the ball-emitting member 210 protrudes through the through hole 159 in a state where the field floor 120 is attached to the main body 110. A narrow gap is secured between the protrusion 221 and the through hole 159 so that the protrusion 221 can protrude through the through hole 159.
The elastic member 203 is, for example, a coil spring. One end of the elastic member 203 is connected and fixed to the bottom plate 111 of the main body 110 of the game board 100, and the other end thereof is connected and fixed to the rear surface of the end 225 of the service part 210. Thus, the elastic member 203 is disposed between the bottom plate 111 of the body 110 and the end 225 of the service part 210. Although in the embodiment, a coil spring is employed as an example of the elastic member 203, the present invention is not limited to this case. It suffices if the elastic member 203 is a member that acts in an elastic manner; the elastic member 203 may be a leaf spring, a rubber spring, or the like.
As shown in fig. 3 and 10, among the plurality of levers 130, the doll mounting table 129 provided at the tip of the rod-shaped portion 132 of each lever 130 closest to each long side of the body 110 has a pressing portion 170. The pressing portion 170 is provided on a side surface opposed to the ball serving member 210 among the surfaces of the doll mounting table 129 in a rectangular parallelepiped shape. The pressing part 170 has an inclined surface 170a, and the inclined surface 170a is inclined so as to be closer to the bottom plate 111 of the main body 110 of the game board 100 as the position goes from the rear surface of the doll mounting table 129 to the front surface thereof. The pressing portion 170 is shaped like a right triangle in side view, and the inclined surface 170a corresponds to a hypotenuse opposed to a right angle thereof.
< operation of service mechanism 201>
Fig. 11 (a) -11 (c) are schematic diagrams illustrating how each of the ball serving mechanisms 201 operates. Fig. 11 (a) shows a state where the inclined surface 170a of the pressing part 170 comes into contact with the contact part 215 of the ball serving member 210, fig. 11 (b) shows a state where the contact part 215 of the ball serving member 210 is about to go up over the inclined surface 170a of the pressing part 170, and fig. 11 (c) shows a state where the contact part 215 of the ball serving member 210 just goes over the inclined surface 170a of the pressing part 170.
As shown in fig. 11 (a), when the user advances the operating lever 220 along the groove 117 of the base plate 111 (toward the opponent goal), the contact portion 215 of the service member 210 comes into contact with the inclined surface 170a of the pressing portion 170 at a low position. At this time, a portion of the protrusion 221 protrudes through the through hole 159, and supports the ball 500 together with the bottom surface of the corner hole 157 forming the through hole 159.
When the user further advances the operating lever 220, as shown in fig. 11 (b), the service member 210 rotates about the rotating shaft 213, and the contact portion 215 of the service member 210 is pushed up while keeping contact with the inclined surface 170a of the pressing portion 170. At the same time, the end 225 of the service part 210 moves downward and compresses the elastic member 203 disposed between the end 225 and the bottom plate 111. As the end 225 of the ball serving member 210 moves downward, a portion of the protrusion 221 protruding through the through hole 159 moves downward to be away from the bottom surface of the corner hole 157 and is separated from the ball 500.
When the user further moves the lever 220 until the contact portion 215 passes over the tip of the inclined surface 170a, as shown in fig. 11 (c), the compressed state of the elastic member 203 is released, so that the service member 210 rotates about the rotation shaft 213, and the end 225 connected to the elastic member 203 rises toward the through hole 159. As the end portion 225 rises, the protrusion 221 of the end portion 225 rapidly protrudes from the through hole 159. As a result, ball 500, which has been retained on the bottom surface of corner aperture 157, is launched towards the area in front of goal region portion 123.
When the user retreats the lever 220 and the rear end surface 170b of the pressing part 170 comes into contact with the contact part 215, the contact part 215 rotates in a direction (indicated by an arrow R1 in fig. 10) in which the lever 220 retreats. Thus, the user can pull the operating lever 220 backward without the pressing part 170 hooking to the contact part 215. After the pressing part 170 passes through the contact part 215, the contact part 215 restores the posture in which the tip end part 215a is directed to the lever 220 by the action of the spring member (not shown).
With the above configuration, the protrusion 221 can be raised by the elastic force generated by the elastic member 203 compressed by the movement of the lever 220 by the predetermined distance D1 shown in fig. 11 (a). As a result, the ball 500 can be launched by the elastic force generated by the elastic member 203 regardless of the force applied to the joystick 220 by the user to move it. Thus, the user does not need to pay attention to the force with which he or she performs the manipulation of launching the ball 500, and therefore, can concentrate on the manipulation required to hit the launched ball 500 with an appropriate timing. Further, since the elastic force generated by the elastic member 203 compressed by the movement of the joystick 220 by the prescribed distance D1 is always the same, the trajectory and speed of the ball 500 launched into the air from the corner hole 157 can be easily predicted. Thus, the timing of moving player figure 160 to propel his shot can be easily adjusted.
Thus, the above structure makes it possible to provide a game board capable of reducing the difficulty of an operation for driving the player figures 160 to hit the launched ball 500.
With the above structure, the swingable service member 210 and the lever 220 are arranged in parallel with each other. Thus, the moving distance (prescribed distance) for compressing the elastic member 203 can be made long more easily than in the case where the service part 210 and the lever 220 are arranged so as to intersect with each other. As a result, the elastic member 203 can be gradually compressed by a relatively weak force as the lever 220 moves. This provides the advantage of: when the elastic member 203 is compressed, the influence on the operation feeling of the user can be reduced.
< Player figure 300 for barb shooting >
Fig. 12 (a) is a perspective view of player figure 300, fig. 12 (b) is a side view of player figure 300, and fig. 12 (c) is a rear view that perspectives a portion of the torso of player figure 300.
As shown in fig. 12 (a) -12 (c), a player figure 300 for barb shooting has an appearance simulating a soccer player, and is constituted by a player figure body 310 and a support member 320. The center of gravity of player figure body 310 is located in a lower position.
The player doll body 310 has: a head 311 including a face 311a, a trunk 313 formed with two arms, a right leg 315, and a left leg 317. The trunk 313 has a circular through-hole 319 formed horizontally through the abdomen thereof. The right leg 315 extends downward from the trunk 313 substantially in the vertical direction, and has a right foot 316 at the bottom end thereof. The right foot 316 has a magnet 601 (an example of a second magnet) inside. The left leg 317 extends forward and downward from the torso 313 and has a left foot 318 at its bottom end.
Fig. 13 (a) is a rear view of the support part 320 of the player figure 300, fig. 13 (b) is a plan view of the support part 320 of the player figure 300, and fig. 13 (c) is a perspective view of the main body 350 of the support part 320 of the player figure 300.
As shown in fig. 13 (a) -13 (c), the support member 320 of the player doll 300 includes an inverted L-shaped body 350, a rotation restricting portion 360, and an elastic member 370. The main body 350 of the support member 320 has a first shaft portion 330 and a second shaft portion 340.
The first shaft portion 330 has: a rod-shaped shaft 331 extending horizontally; a tip portion 332 formed at the front end of the shaft 331 so as to be shaped into a substantially flat column and having a larger diameter than the shaft 331; and a horizontally extending cylindrical rear end portion 333, the cylindrical rear end portion 333 being formed at the rear end of the shaft 331 and having a larger diameter than the shaft 331.
The rear end of the axle 331 is connected to the center of the generally circular front surface 334 of the rear end 333. The front surface 334 of the rear end 333 is formed with a step 335. When the front surface 334 is viewed from the front side (obliquely left front in fig. 13 (c)), the front surface 334 of the rear end portion 333 is an inclined surface that is gently inclined rearward as the position proceeds counterclockwise in the circumferential direction of the stem 331 from the front end 335a to the rear end 335b of the step 335.
The second shaft portion 340 has a columnar base and a column portion 342 having a T-shaped cross section. The top end of the pillar portion 342 is connected to the bottom surface of the rear end portion 333. The bottom end of the post 342 is connected to the top end of the base 341. The bottom surface of the base 341 is formed with a recess (not shown) into which the upstanding pin 122 can be inserted.
The rotation restricting unit 360 includes: the columnar portion 361; an engaging portion 362, the engaging portion 362 being shaped substantially as a flat rectangular parallelepiped and connected to the front surface of the columnar portion 361; and a cylindrical rear end portion 363 having a larger diameter than the cylindrical portion 361, the rear end portion 363 being connected to a rear surface of the cylindrical portion 361. The joint 362 is provided and fixed in the trunk 313 of the player figure body 310 (see fig. 12 (a) -12 (c)), thereby supporting the player figure body 310.
The rear surface of the rear end 363 of the rotation restricting part 360 is inclined so as to be opposed to and brought into contact with the front surface 334 of the rear end 333 of the main body 350, and is formed with a step 364.
The rotation restricting portion 360 has a circular through hole penetrating through the centers of the columnar portion 361, the engaging portion 362, and the rear end portion 363 thereof. The rotation restricting portion 360 is attached to the shaft 331 of the first shaft portion 330 of the main body 350, i.e., the first shaft portion 330 is inserted through the through hole of the rotation restricting portion 360.
The elastic member 370 is attached to the shaft 331 of the first shaft portion 330 of the main body 350 and is located between the tip end portion 332 and the engaging portion 362. The front end of the elastic member 370 contacts the rear surface of the tip portion 332, and the rear end of the elastic member 370 contacts the front surface of the engagement portion 362.
The rear surface of the rear end 363 of the rotation restricting part 360 presses the front surface 334 of the rear end 333 of the main body 350 by the elastic force generated by the elastic member 370. In this state, the rotation restricting portion 360 can rotate together with the player figure body 310 in the first circumferential direction D2 shown in fig. 13 (b). On the other hand, in this state, since the step 364 is in contact with the step 335, the rotation restricting part 360 cannot rotate in the opposite direction of the first circumferential direction D2. In this way, the rotation restricting portion 360 prevents the player doll body 310 from rotating in the direction opposite to the first circumferential direction D2 from the state shown in fig. 12 (a) -12 (c) and fig. 13 (a) and 13 (b).
Thus, in this embodiment, the player figure body 310 can be vertically rotated only in a direction in which the direction of the face 311a of the player figure body 310 is turned upward from the horizontal direction of the field plate 120.
As shown in fig. 13 (b), the steps 364 and 335 are in surface contact with each other at the centers in the vertical direction of the rear end portions 363 and 333, as seen from fig. 13 (b) as a top view. Thus, when the player figure body 310 whose trunk 313 is fixed to the engaging portion 362 starts to rotate vertically, the state where the step 364 is in contact with the step 335 is released. After the vertical rotation is finished, the step 364 comes into contact with the step 335 again because of the elastic force generated by the elastic member 370 and the fact that the center of gravity of the player figure body 310 is located at a lower position.
< operation related to barb shooting >
Fig. 14 (a) -14 (c) are schematic diagrams illustrating a series of operations of player figure 300 when performing a barb shot. Fig. 14 (a) shows player figure 300 heading toward the opponent's goal, fig. 14 (b) shows a state where player figure 300 has been turned horizontally so that its back faces the opponent's goal, and fig. 14 (c) shows the instant that player figure 300 has started a barb shot.
As shown in fig. 14 (a), a player doll 300 shot with a barb is attached to the doll attachment table 129, and the user advances the joystick 130 provided with the doll attachment table 129. As a result, the barbed football player figure 300 advances on the field floor 120 while continuing to face the opposing goal component 400.
When the user has advanced the joystick 130 further and the player figure 300 approaches the magnet 600 attached to the back of the field floor 120, the user rotates the grip 131 of the joystick 130 about the axis of the joystick 130 as shown in fig. 14 (b). As a result, the gear provided in the doll mounting table 129 rotates, and the upright pin 122 connected to one gear rotates. As upright pin 122 rotates, player figure 300 rotates horizontally about second shaft portion 340, which includes base 341 to which upright pin 122 is secured. As a result, the player figure body 310 is brought into a state where its back portion faces the opponent's goal. The right leg 315 of player figure body 310 becomes located on the line: this line is parallel to the long side of the field plate 120 and includes the point where the magnet 600 is located.
As shown in fig. 14 (c), as the user advances the joystick 130 while the back of the player figure body 310 continues to face the opponent's goal, the right foot 316 of the right leg 315 of the player figure body 310 passes through the magnet 600 attached to the back of the field floor 120. At this time, a repulsive force acts between the magnet 601 located inside the right foot 361 and the magnet 600 attached to the back surface of the field floor 120. When the user advances the joystick 130 toward the opponent's goal, the player figure body 310 starts to rotate vertically about the shaft 331 of the first shaft portion 330 due to the repulsive force and the force acting on the player figure body 310. After the rotation is finished, the posture of the player figure body 310 returns to the posture shown in fig. 14 (b).
The rotation restricting portion 360 restricts vertical rotation of the player figure body 310. In the state where the player figure body 310 is oriented forward, as shown in fig. 14 (a), the right foot 316 of the right leg 315 of the player figure body 310 does not pass through the magnet 600 attached to the back of the field floor 120. Further, the center of gravity of the player figure body 310 is located at a lower position. For these reasons, the player doll body 310 is prevented from rotating vertically when the barb shooting manipulation is not performed.
With the above structure, when launching the ball 500 into the air, the user can rotate the player figure body 310 vertically, thereby performing a barbed shooting of the ball 500 by advancing the joystick 130 to which the player figure 300 is attached.
For example, as shown in fig. 15, a ball 500 supported by corner holes 157 is launched towards the front region of goal region portion 123 by a ball launching mechanism 201. The user advances the joystick 130 so that the player figure 300 advances towards the launched ball 500, i.e. towards the front region of the goal region portion 123. Since the ball 500 that has been launched by the service mechanism 210 reaches the front area of the door area portion 123 with a prescribed trajectory, the user easily brings the left foot 318 of the player figure body 310 into contact with the ball 500. Thus, the barb shooting is easily performed.
With the above structure, when the ball 500 is launched into the air by the launching mechanism 201, the user can make the back of the player doll body 310 face the opponent's goal by rotating the lever 130 to which the player doll 300 to be barbed is attached, and by advancing the lever 130 to vertically rotate the player doll body 310.
With the above structure, if the front surface of the foot of player figure body 310 hits ball 500 located in front of player figure 300 while player figure body 310 rotates horizontally, ball 500 can fly forward from the foot, and player figure body 310 does not rotate vertically.
With the above structure, the user can smoothly start the barb shooting at the position where the magnet 600 is provided by the player doll body 310. This increases the diversity of game strategies and the space to reflect the user's preferences.
< goal part 400>
Figure 16 (a) is a front view of the goal component 400 prior to attachment of the back portion 424. Figure 16 (b) is a front view of the goal component 400 with the back portion 424 attached. As shown in fig. 16 (a) and 16 (b), the goal component 400 has a goal post portion 410 and a goal net portion 420. The goal post section 410 has: a rod-shaped left column 411 extending in the vertical direction; a rod-shaped right pillar 412 extending in the vertical direction; and a bar-shaped goal cross beam 413, the bar-shaped goal cross beam 413 extending in the horizontal direction to connect the top ends of the left and right uprights 411 and 412. The goal net portion 420 has a left side portion 421, a right side portion 422, a top portion 423, and a back portion 424.
The left side surface 421 has a vertically long rectangular shape, and is connected to the rear surface of the left pillar 411. The left leg 430 protrudes from the bottom surface of the left side surface 421 at the front and rear end positions. The right side surface portion 422 has a vertically long rectangular shape, and is connected to the rear surface of the right pillar 412. The right leg 431 protrudes from the front and rear end positions of the bottom surface of the right side surface portion 422.
The top face portion 423 has a rectangular shape of a horizontally long dimension, and extends from the rear surface of the goal crossbar 413. Left end 432 of top surface portion 423 is connected to top end 433 of left surface portion 421, and right end 434 of top surface portion 423 is connected to top end 435 of right surface portion 422.
The left bearing portion 440 is formed at a corner portion on the deep side formed by the left side surface portion 421 and the top surface portion 423. The right bearing portion 441 is formed at a corner portion on the deep side formed by the right side surface portion 422 and the top surface portion 423.
The back surface portion 424 has a horizontally long rectangular shape and has a rotation shaft portion 450, and the rotation shaft portion 450 is shaped like a bar and longer than the long side of the back surface portion 424. The left end 451 of the rotation shaft 450 protrudes leftward from the left short side of the rear surface 424, and the right end 452 of the rotation shaft 450 protrudes rightward from the right short side of the rear surface 424. The left end portion 451 and the right end portion 452 are rotatably supported by the left bearing portion 440 and the right bearing portion 441, respectively.
The left leg 430 and the right leg 431, which are shaped substantially in a rectangular parallelepiped shape, are slightly smaller than the through holes 124 formed at the four corners of the goal region portion 123, respectively, and can be fitted in the through holes 124.
In a state where each goal member 400 is placed by fitting the legs 430 and 431 into the through holes 124 of the goal region portions 123, a gap S1 (see fig. 2) is formed between the rear surface of the back surface portion 424 and a portion of the inner wall surface of the recess 118 that faces the back surface portion 424.
< operation of goal Components 400>
Figure 17 is a schematic diagram illustrating how the back portion 424 of the goal net portion 420 of one goal component 400 works when a ball 500 is struck. As shown in fig. 17, when the shot ball 500 enters the goal member 400 at high speed and hits the front surface of the back surface portion 424, the back surface portion 424 is able to rotate rearward about the rotating shaft portion 450.
Fig. 18 is a schematic diagram illustrating how a ball 500 located inside goal region portion 123 is removed. As shown in fig. 18, when the user pushes the rear surface of the rear surface portion 424 toward the field with his or her hand, the rear surface portion 424 rotates forward about the rotation shaft portion 450. When the ball 500 is located in the goal area portion 123, the back portion 424 makes contact with the ball 500 and pushes the ball out to the field.
With the above structure, when the ball 500 flies into the goal component 400 and hits the front surface of the back surface portion 424 of the goal net portion 420, the back surface portion 424 can rotate backward. By virtue of the rearward rotation of the back surface portion 424, a ball 500 that has struck the front surface of the back surface portion 424 is less likely to bounce back to an area in front of the goal components 400, i.e., to fall within the goal region portion 123 defining the goal components 400.
Thus, the above structure enables to provide a game board that allows a user to recognize a goal score.
With the above structure, the ball 500 located in the goal region portion 123 can be easily retrieved with his or her hands by rotating the back surface portion 424 forward with the hands of the user.
With the above structure, since the gap S1 that allows the back surface portion 424 to rotate rearward away from the goal component 400 is ensured, the ball 500 does not easily bounce back to the area in front of the goal component 400 after striking the front surface of the back surface portion 424, i.e., easily falls into the goal region portion 123 in which the goal component 400 is set.
As described above, the embodiments of the present invention can provide a gaming machine of the following form:
the game board according to embodiment 1 includes: a field floor; a stick-shaped joystick disposed below the field floor; and a player doll, the player doll install in the control lever, and set up in the top on field floor, can move on the place board, the player doll can be along with the removal of the axle direction of control lever and move on the place board, through will the control lever moves forward, the player doll can use the first axial region of player doll is the center, carries out the vertical rotation.
According to this structure, when the ball is shot into the air, the user moves the joystick mounted with the player figure for barb shooting forward, thereby enabling the player figure to be vertically rotated. Thereby, a game board can be provided which enables a user to try a barb shoot on a ball in the air.
In the game board according to embodiment 2, the player figure can horizontally rotate about the second shaft of the player figure by the rotation operation of the joystick, and the joystick is moved forward in a state where the back of the player figure faces the goal of the opponent by horizontally rotating the player figure, so that the player figure can vertically rotate about the first shaft of the player figure.
According to this configuration, when hitting the ball in the air, the user rotates the lever of the player figure attached with the hook for shooting, and moves the lever forward in a state where the back of the player figure faces the goal of the opponent, thereby vertically rotating the player figure.
In the game board according to embodiment 3, the player character may be rotated vertically only in a direction in which the face of the player character faces upward from the field floor in the horizontal direction.
According to this configuration, when the player doll horizontally rotates with respect to the ball in front of the player doll and hits the ball with the feet from the front, the ball can be shot with the hitting feet without rotating in the vertical rotation direction.
In the game board according to embodiment 4, the floor board is provided with a through hole having an elongated shape, the floor board is provided with a first magnet on a back surface thereof on a side of the through hole, the player character doll is attached to the joystick through the through hole so as to be movable on the floor board in accordance with movement in an axial direction of the joystick, and a second magnet is provided on a first leg of the player character doll, and when the joystick is moved forward and the second magnet passes above the first magnet, the first magnet and the second magnet repel each other, and the player character doll starts to rotate vertically.
According to this structure, the player puppet can start the action of shooting with the barb smoothly at the position where the first magnet is provided, and the diversity of the game strategy and the space reflecting the user's preference are improved.
The present invention is not limited to the above embodiments, and various modifications, improvements, and the like can be appropriately made. The material, shape, size, related numerical value, embodiment mode, number (when a plurality of the constituent elements are provided), position, and the like of each constituent element of the embodiment are arbitrary and not limited as long as the present invention can be implemented.
Although the embodiments relate to a game board enabling a soccer game to be simulated, the invention can also be applied to games enabling other sports such as hockey.
Although the embodiment employs a solid figure simulating a soccer player as player figure 160, the present invention can employ models simulating characters or animals or even two-dimensional figures appearing in a caricature.
Although the embodiment employs the long groove 140 as an example of the ball holding portion, the present invention is not limited thereto. For example, each ball holding portion may be constituted by a short groove, a circular recess, or a through hole arranged continuously in a line.
Although the field plate 120 is formed with two corner holes 157 in the embodiment, the present invention is not limited to this case. For example, holes for ball launching mechanisms may be formed at various locations on the field floor 120.
Although in the embodiment, the simulated action of the barb shooting is achieved by vertically rotating the player doll body 310 using the repulsive force acting between the magnets 600 and 601, the present invention is not limited to this case. For example, a small protrusion may be provided at the location of the field floor 120 to be in contact with the right foot 316 of the player figure body 310. The user can rotate the player figure body 310 vertically by advancing the player figure 300 with its back facing the opponent's goal and bringing its right foot 316 into contact with the small protrusion.
Although in this embodiment, the left end portion 451 and the right end portion 452 of the rotation shaft portion 450 are rotatably supported by the left bearing portion 440 and the right bearing portion 441, respectively, the present invention is not limited to this case. One possible alternative is: the rotation shaft portions are provided on both side surfaces of the back surface portion of the goal net portion, and are supported by bearing portions provided on both side surfaces of the goal net portion, so that the back surface portion is vertically opened. Another possible alternative is: the rotation shaft portion bridges the left bearing portion 440 and the right bearing portion 441, and the rear surface portion 424 is provided with a bearing portion supported by the rotation shaft portion.
< modification of service mechanism 201>
Fig. 19 (a) and 19 (b) show a modification of each of the ball serving mechanisms 201. Fig. 19 (a) is a side view of a ball serving mechanism 201A according to a modification, and fig. 19 (b) is an enlarged view of a part of the ball serving mechanism 201A according to the modification.
The service mechanism 201A differs from the service mechanism 201 in that: the serving mechanism 201A has a circular flat dial 700 and the left end 704 of the bottom edge 703 of the serving member 210A is substantially right-angled. The flat dial 700 has a certain thickness, and its side circumferential surface is a continuous surface alternately formed with convex portions and concave portions. A cylindrical portion 702 is formed at the center of the top surface of the flat dial 700. The top surface of the cylindrical portion 702 is an inclined surface 705, and the inclined surface 705 is inclined so as to increase in height as the position advances clockwise (when viewed from above) in an arc shape.
The left end 704 is in contact with the inclined surface 705. When the user rotates the flat dial 700 counterclockwise (indicated by symbol R2 in fig. 19 (b); when viewed from above), the cylindrical portion 702 also rotates counterclockwise. As a result, the height of the contact position of the left end portion 704 of the inclined surface 705 with the inclined surface 705 gradually increases, and the left end portion 704 rises accordingly. Accordingly, a portion of the service part 210A positioned at the left side of the rotation axis 213 is raised, and a portion of the service part 210A positioned at the right side of the rotation axis 213 (including the protrusion 221) is lowered, so that the protrusion height of the protrusion 221 through the through hole 159 is reduced.
With the above structure, for example, by lowering the portion of the service part 210A located on the right side of the rotary shaft 213 by operating the flat dial 700, the user can take on a more contracted standby posture of the elastic member 203 before the service by the service mechanism 210A and reduce the protruding height of the projection 221 through the through hole 159. In the case where the contracted length of the elastic member 203 before serving the ball by the serving mechanism 201A and the protruding height of the protrusion 221 through the through hole 159 can be adjusted, the user can adjust the flying distance of the ball 500 launched by the serving mechanism 201A.
Claims (3)
1. A game board, comprising:
a field floor;
a stick-shaped joystick disposed below the field floor; and
a player doll mounted to the joystick and disposed above the field floor to be movable on the field floor, the player doll including a doll body and a support member including a first shaft portion and a second shaft portion,
the player figure is movable on the field board with movement of the joystick in the axial direction,
the player figure can horizontally rotate around the second shaft of the support member along with the rotation operation of the control lever, and the control lever moves forward by horizontally rotating the player figure, so that the player figure can vertically rotate around the first shaft of the support member.
2. The game board of claim 1,
the player figure can only be rotated vertically in a direction in which the face of the player figure faces from the horizontal direction to above the field floor.
3. The game board of claim 1,
the field floor is provided with a long-ruler-shaped through hole, the back of the field floor at the side of the through hole is provided with a first magnet,
the player doll is arranged on the operating lever through the through hole and can move on the field plate along with the movement of the operating lever in the axial direction, and a second magnet is arranged at the first foot part of the player doll,
when the control lever is moved forward and the second magnet passes over the first magnet, the first magnet and the second magnet repel each other, so that the player doll starts to vertically rotate.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2017193712A JP6671329B2 (en) | 2017-10-03 | 2017-10-03 | Game board |
JP2017-193712 | 2017-10-03 |
Publications (2)
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CN109589597A CN109589597A (en) | 2019-04-09 |
CN109589597B true CN109589597B (en) | 2023-03-31 |
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Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
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CN201821631373.9U Active CN209286632U (en) | 2017-10-03 | 2018-10-08 | Gameboard |
CN201811167523.XA Active CN109589597B (en) | 2017-10-03 | 2018-10-08 | Game disc |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
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CN201821631373.9U Active CN209286632U (en) | 2017-10-03 | 2018-10-08 | Gameboard |
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JP (1) | JP6671329B2 (en) |
CN (2) | CN209286632U (en) |
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JP6671329B2 (en) * | 2017-10-03 | 2020-03-25 | 株式会社エポック社 | Game board |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB193865A (en) * | 1922-02-25 | 1923-07-12 | Gaston Decamps | Improvements in toy boxing game appliances |
JPS5213940A (en) * | 1975-07-21 | 1977-02-02 | Cecchetti Claudio | Game board |
US4976434A (en) * | 1988-05-19 | 1990-12-11 | Stiga Aktiebolag | Table game |
CN203458787U (en) * | 2013-02-17 | 2014-03-05 | 辛千凡 | Simulation desktop ball game toy |
CN209286632U (en) * | 2017-10-03 | 2019-08-23 | 永福有限公司 | Gameboard |
-
2017
- 2017-10-03 JP JP2017193712A patent/JP6671329B2/en active Active
-
2018
- 2018-10-08 CN CN201821631373.9U patent/CN209286632U/en active Active
- 2018-10-08 CN CN201811167523.XA patent/CN109589597B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB193865A (en) * | 1922-02-25 | 1923-07-12 | Gaston Decamps | Improvements in toy boxing game appliances |
JPS5213940A (en) * | 1975-07-21 | 1977-02-02 | Cecchetti Claudio | Game board |
US4976434A (en) * | 1988-05-19 | 1990-12-11 | Stiga Aktiebolag | Table game |
CN203458787U (en) * | 2013-02-17 | 2014-03-05 | 辛千凡 | Simulation desktop ball game toy |
CN209286632U (en) * | 2017-10-03 | 2019-08-23 | 永福有限公司 | Gameboard |
Also Published As
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CN209286632U (en) | 2019-08-23 |
CN109589597A (en) | 2019-04-09 |
JP2019063357A (en) | 2019-04-25 |
JP6671329B2 (en) | 2020-03-25 |
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