CN109499059A - The rendering method and device of object, storage medium, electronic device - Google Patents

The rendering method and device of object, storage medium, electronic device Download PDF

Info

Publication number
CN109499059A
CN109499059A CN201811361069.1A CN201811361069A CN109499059A CN 109499059 A CN109499059 A CN 109499059A CN 201811361069 A CN201811361069 A CN 201811361069A CN 109499059 A CN109499059 A CN 109499059A
Authority
CN
China
Prior art keywords
objects
rendering
priority grade
interaction
interaction priority
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201811361069.1A
Other languages
Chinese (zh)
Other versions
CN109499059B (en
Inventor
张怀涛
宋立强
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN201811361069.1A priority Critical patent/CN109499059B/en
Publication of CN109499059A publication Critical patent/CN109499059A/en
Application granted granted Critical
Publication of CN109499059B publication Critical patent/CN109499059B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a kind of rendering methods of object and device, storage medium, electronic device.Wherein, this method comprises: during terminal operating target application, from all objects to be shown in the visual range for identifying the first object in the virtual scene of target application, the first object is manipulated by the client of target application;Interaction priority grade based on all objects to be shown searches the second object in all objects to be shown, the interaction priority grade of object to be shown is used to indicate the priority interacted between object to be shown and the first object, and the interaction priority grade of the second object is not less than the interaction priority grade of the object in all objects to be shown in addition to the second object;The second object is rendered in the picture that client is shown, and cancels the rendering to the object in all objects to be shown in addition to the second object.The present invention solves the higher technical problem of performance resources occupation rate rendered in the related technology to terminal.

Description

The rendering method and device of object, storage medium, electronic device
Technical field
The present invention relates to internet areas, rendering method and device, storage medium in particular to a kind of object, Electronic device.
Background technique
With the development of internet science and technology, electronic game has been the indispensable component part of people's daily entertainment.Especially It is for instantly popular intelligent terminal class product, with perfect and hardware configuration continuous soaring, the institute of operating system The scale of the electronic game of carrying is also quickly increasing always.Electronic game no matter visual effect or interactive operation mode, All ceaselessly upgrade.Correspondingly, performance resource consumed by electronic game is also inevitable more and more.
The display image of electronic game is in a kind of render process of circulation, even if user does not do any operation, is also wanted Image rendering is carried out frame by frame, and a large amount of player angle is related in each render process with the display for maintaining game image coherent (abbreviation of Non-Player Character refers generally to " non-player role ", refers in game not by player by color, NPC role The game role of manipulation) rendering maintain game image that must account for for a long time so that when running electronic game With a large amount of performance resources.
Similar, in AR (full name is Augmented Reality, i.e. augmented reality) application, VR, (full name is Virtual Reality, i.e. virtual reality) application in there is a problem of it is similar, when a large amount of object appears in some object In the case where in visual range, maintain image that must also occupy a large amount of performance resources for a long time.
For above-mentioned problem, currently no effective solution has been proposed.
Summary of the invention
The embodiment of the invention provides a kind of rendering methods of object and device, storage medium, electronic device, at least to solve The higher technical problem of performance resources occupation rate to terminal is certainly rendered in the related technology.
According to an aspect of an embodiment of the present invention, a kind of rendering method of object is provided, comprising: in terminal operating mesh During mark application, from all to be shown right in the visual range for identifying the first object in the virtual scene of target application As, wherein the first object is manipulated by the client of target application;Interaction priority grade based on all objects to be shown is being needed The second object is searched in display object, wherein the interaction priority grade of object to be shown is used to indicate object to be shown and first pair The priority interacted as between, the interaction priority grade of the second object not less than in all objects to be shown except the second object with The interaction priority grade of outer object;The second object is rendered in the picture that client is shown, and is cancelled to all to be shown right The rendering of object as in addition to the second object.
According to another aspect of an embodiment of the present invention, a kind of rendering device of object is additionally provided, comprising: recognition unit, For identifying the visual range of the first object from the virtual scene of target application during terminal operating target application Interior all objects to be shown, wherein the first object is manipulated by the client of target application;Searching unit, for based on all The interaction priority grade of object to be shown searches the second object in all objects to be shown, wherein the interaction of object to be shown is excellent First grade is used to indicate the priority interacted between object to be shown and the first object, and the interaction priority grade of the second object is not low The interaction priority grade of object in all objects to be shown in addition to the second object;Rendering unit, for being shown in client Picture in render the second object, and cancel the rendering to the object in all objects to be shown in addition to the second object.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, which includes storage Program, program execute above-mentioned method when running.
According to another aspect of an embodiment of the present invention, it additionally provides a kind of electronic device, including memory, processor and deposits The computer program that can be run on a memory and on a processor is stored up, processor executes above-mentioned side by computer program Method.
In embodiments of the present invention, during terminal operating target application, know from the virtual scene of target application Not Chu all objects to be shown in the visual range of the first object, the first object manipulates by the client of target application;It is based on The interaction priority grade of all objects to be shown searches the second object, the interaction priority of object to be shown in all objects to be shown Grade is used to indicate the priority interacted between object to be shown and the first object, and the interaction priority grade of the second object is not less than The interaction priority grade of object in all objects to be shown in addition to the second object;Is rendered in the picture that client is shown Two objects, and cancel the rendering to the object in all objects to be shown in addition to the second object, this preferential rendering is high preferential On the one hand the mode of the object of grade is protected compared to disposably rendering of the completion to all objects to be shown is needed in the related technology The display for having demonstrate,proved important high priority object will not influence the interbehavior of the first object, and on the other hand only rendering part is right Smooth operation as also ensuring picture, can solve the higher skill of performance resources occupation rate rendered in the related technology to terminal Art problem, and then reach the technical effect for reducing the occupied performance resource of image rendering.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of the hardware environment of the rendering method of object according to an embodiment of the present invention;
Fig. 2 is a kind of flow chart of the rendering method of optional object according to an embodiment of the present invention;
Fig. 3 is a kind of schematic diagram in optional visual field according to an embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of optional visible space according to an embodiment of the present invention;
Fig. 5 is a kind of schematic diagram of optional game picture according to an embodiment of the present invention;
Fig. 6 is a kind of schematic diagram of optional picture frame per second curve according to an embodiment of the present invention;
Fig. 7 is a kind of schematic diagram of optional picture frame per second curve according to an embodiment of the present invention;
Fig. 8 is a kind of flow chart of optional terminal load monitoring according to an embodiment of the present invention;
Fig. 9 is a kind of flow chart of the rendering method of optional object according to an embodiment of the present invention;
Figure 10 is a kind of schematic diagram of optional game picture according to an embodiment of the present invention;
Figure 11 is a kind of schematic diagram of optional game picture according to an embodiment of the present invention;
Figure 12 is a kind of schematic diagram of optional game picture according to an embodiment of the present invention;
Figure 13 is a kind of schematic diagram of optional game picture according to an embodiment of the present invention;
Figure 14 is a kind of schematic diagram of optional game picture according to an embodiment of the present invention;
Figure 15 is a kind of schematic diagram of optional picture frame per second curve according to an embodiment of the present invention;
Figure 16 is a kind of schematic diagram of optional picture frame per second curve according to an embodiment of the present invention;
Figure 17 is a kind of schematic diagram of the rendering device of optional object according to an embodiment of the present invention;
And
Figure 18 is a kind of structural block diagram of terminal according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, " Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product Or other step or units that equipment is intrinsic.
One side according to an embodiment of the present invention provides a kind of embodiment of the method for the rendering method of object.
Optionally, in the present embodiment, the rendering method of above-mentioned object can be applied to as shown in Figure 1 by server 101 and the hardware environment that is constituted of user terminal 103 in.As shown in Figure 1, server 101 is connected by network with terminal 103 It connects, can be used for providing service (such as game services, application service) in terminal or terminal for the client installed, it can be in server It is upper or database 105 is set independently of server, for providing data storage service for server 101, above-mentioned network include but Be not limited to: wide area network, Metropolitan Area Network (MAN) or local area network, terminal 103 are not limited to PC, mobile phone, tablet computer etc..
The rendering method of the object of the embodiment of the present invention can be executed by terminal 103, and terminal 103 executes implementation of the present invention The rendering method of the object of example is also possible to be executed by client mounted thereto.The applicable field of the technical solution of the application Scape includes but is not limited to following scene:
1) in the social application using AR, VR, after a user logs in, if (referring to the user within sweep of the eye at it Visual range, in this range, other users can visually see this user and can interact with, exceed this range, This user is invisible to other users) there are the objects such as a large amount of other users, user pets, to a large amount of other users, Yong Huchong The objects such as object carry out image rendering to maintain image to need to occupy a large amount of performance resources for a long time, can then use this Shen at this time Technical solution please renders the objects such as other users, user pet, maintains image rendering to occupy to reach reduction Performance resource (such as its central processor CPU, memory, image processor GPU) purpose.
2) in game application, during player is in game, may occur suddenly in its visual range a large amount of The roles such as other player roles, NPC role are limited to the performance resource of terminal, at this time the performance resource of terminal can in large quantities by It is terminal Caton, sound in the sense organ of user side so that the availability performance resource of terminal be caused largely to decline occupied by Rendering operations Should slowly, fall frame etc., the technical solution of the application can be then used at this time, to roles such as a large amount of other player roles, NPC roles Middle interaction priority grade it is high show, thus achieve the purpose that reduce maintain image rendering occupy performance resource.
3) in the Simulation Applications such as military war class, medicine, by taking the application of military simulative war as an example, when visual range memory When the objects such as a large amount of army personnels, military equipment are to be rendered, the available each object of terminal (uses eventually with existing object The object at end) between interaction priority grade, selection wherein the high object priority of interaction priority grade rendered, in this way one side can To guarantee the display (being unlikely to influence the interbehavior of existing object) of important object, the smoothness of picture is on the other hand also ensured Operation, reduces the occupied performance resource of image rendering.
Fig. 2 is a kind of flow chart of the rendering method of optional object according to an embodiment of the present invention, as shown in Fig. 2, should Method may comprise steps of:
Step S202, during terminal operating target application, terminal is identified from the virtual scene of target application All objects to be shown in the visual range of first object, the first object is by the client manipulation of target application namely first The object that the client of target application of the object by installation at the terminal manipulates in virtual scene.
Above-mentioned target application can be for using the social application of AR, VR, game application, military war class, medicine emulation Using etc. application;Client can be formed after target application installation at the terminal.
Above-mentioned virtual scene is the scene that target application provides, the social activity as provided by the social application using AR, VR AR scene, VR scene, the scene of game that game application provides are imitated provided by the Simulation Applications such as military war class, medicine True scene.
The first above-mentioned object is object corresponding with user in reality, as role, the army personnel of player exercises operate Military object etc.;Object to be shown can be object corresponding with user in reality, be controlled by the Lower level logical of target application To as etc., military equipment etc. such as the NPC role in game, scenario objects, in Military Simulation.
Step S204, interaction priority grade of the terminal based on all objects to be shown search second in all objects to be shown Object, the interaction priority grade of object to be shown are used to indicate the priority interacted between object to be shown and the first object, Interaction priority grade of the interaction priority grade of second object not less than the object in all objects to be shown in addition to the second object.
Above-mentioned interaction priority grade is determined based on factor relevant to priority, and factor relevant to priority includes But be not limited to the direction of the first object, the direction of motion of the first object, the movement velocity of the first object, the first object wait hold Row task, the direction of object to be shown, the direction of object to be shown, the direction of motion of object to be shown, the fortune of object to be shown At least one of dynamic speed, the pending task of object to be shown, factors such as attribute of object to be shown.Interaction herein can Think the communication of spoken and written languages class, stage property transaction, belligerent confrontation etc..
Step S206, terminal renders the second object in the picture that client is shown, and cancels to all to be shown right The rendering of object as in addition to the second object.
The rendering method of the object of the embodiment of the present invention can be executed by terminal 103, can also be by server 101 and end End 103 executes jointly, and as server executes a part of step therein, (such as step S202 to step S204), terminal execute residue Step (such as step S206).
S202 to step S206 through the above steps, during terminal operating target application, for the first object All objects to be shown in visual range, the interaction priority grade based on all objects to be shown are looked into all objects to be shown Higher second object of priority is found, so that the second object of high priority is rendered in the picture that client is shown, and Cancel the rendering to the object in all objects to be shown in addition to the second object, the object of this preferential rendering high priority On the one hand mode ensure that important compared to disposably rendering of the completion to all objects to be shown is needed in the related technology The display of high priority object will not influence the interbehavior of the first object, and on the other hand only rendering partial objects also ensure The smooth operation of picture, can solve the higher technical problem of performance resources occupation rate rendered in the related technology to terminal, into And reach the technical effect for reducing the occupied performance resource of image rendering.
In the embodiment of the present application, it is described in detail for the technical solution of the application is applied to game application, for Social application scene, military war class, medicine using AR, VR etc. emulate class application, similar therewith.
In the technical solution that step S202 is provided, during terminal operating target application, terminal is from target application Virtual scene in identify all objects to be shown in the visual range of the first object, the first object by target application visitor The manipulation of family end.
In an alternative embodiment, the technical solution of the application can be run always at the terminal, in other words, this Shen Step S202 to step S208 please can recycle execution at the terminal.
In another optional embodiment, the technical solution of the application can trigger when terminal needs, and such as exist The case where inevitably will appear a large amount of roles aggregation in many game, a large amount of roles need to show at this time, while rendering (this The rendering at place includes to establish game role this object model, being object model coloring etc. by tinter) go out it is so polygonal Color brings very big performance pressures to system, and bring result is exactly the frame per second reduction run and unstable, the user of product It is poor to experience;Therefore the operation load that terminal can be monitored, can trigger the present processes when the load too high of terminal.
For example, whether the operation load for detecting terminal reaches first threshold during terminal operating target application, the One threshold value is to execute the operation that all objects to be shown in the visual range of the first object are carried out with part rendering for triggering; In the case where the operation of terminal load is greater than first threshold, execution " identifies first pair from the virtual scene of target application The step for all objects to be shown in the visual range of elephant ", i.e., it can trigger the application's when the load too high of terminal Method.
Optionally, the load for the image processor that above-mentioned operation load mainly considers, such as by the hardware of image processor Resource is divided into N number of part, and targets threshold can be specific numerical value, for example be less than the M of N, and targets threshold can be proportional numerical value, Such as 70% (executing the present processes if indicating that current occupied resource reaches 70%).
For another example, frame per second FPS (full name in English is Frames Per Second, i.e., transmission frame number per second) can be in certain journey On degree indicate loading condition under, therefore, detect terminal operation load whether reach first threshold can be by frame per second FPS's Judgement is realized, is such as calculated each second FPS mean value, is then done variance calculating to the accumulative equal value sequence of FPS, obtain n seconds nearest The frame per second variation degree of (i.e. before n second) can determine load too high when variance is more than first threshold, on the contrary then do not have.
Optionally, above-mentioned " whether the operation load of detection terminal reaches first threshold " can periodically carry out, with Under the loading condition of real-time monitoring terminal, after completing the execution to a circulation of the present processes, i.e., answered from target After identifying all objects to be shown in the visual range of the first object in virtual scene, in " the fortune of detection terminal Row load whether reach first threshold " the step for implementing result be terminal operation load be less than second threshold the case where Under, stop executing the operation for carrying out all objects to be shown in the visual range of the first object part rendering, second threshold Less than or equal to first threshold, in other words, there are enough resources to execute Rendering operations at this time, so when can execute complete wash with watercolours Dye.
Terminal is from all objects to be shown in the visual range for identifying the first object in the virtual scene of target application Mode can refer to Fig. 3 and Fig. 4, terminal first read the association attributes of the first object, position as where the first object, visually The distance between proximal end and position, visually the distance between distal end and position, and then determine the first object virtual Visual proximal end (the distance between visual proximal end and current location are added with the coordinate of current location) and visual distal end in scene (with the coordinate of current location plus the distance between visual distal end and current location), then with visual proximal end and visual distal end Between space be visible space, by be located at visible space in object (such as other players, NPC role) be used as object to be shown.
In the technical solution that step S204 is provided, the first object is identified from the virtual scene of target application in terminal Visual range in all objects to be shown after, interaction priority grade of the terminal based on all objects to be shown is needing to be shown Show and search the second object in object, the interaction priority grade of the second object is not less than in all objects to be shown in addition to the second object Object interaction priority grade.
In the above-described embodiments, the interaction priority grade based on all objects to be shown searches in all objects to be shown Two objects may include step 1- step 2 as follows:
Step 1, the interaction priority grade of each object to be shown in all objects to be shown is obtained.
In the optional embodiment of a step 1, the friendship of each object to be shown in obtaining all objects to be shown When mutual priority, the interaction priority grade of available each of precalculated object to be shown, specific calculation can be with With reference to following embodiments.
In the optional embodiment of another step 1, each object to be shown in obtaining all objects to be shown Interaction priority grade constantly, can calculate each interaction priority grade to be shown: according to object to be shown as follows Object type (such as player role, NPC role), object to be shown in virtual scene between the first object distance, Object to be shown whether be the interactive objects of the first object and the second account number for identifying object to be shown with for identifying Account number relationship (such as friend relation, positioned at same World War I team, for the war team of opposition) between first account number of the first object etc. because Element determines the interaction priority grade of object to be shown.
For example, i-th above-mentioned of factor can be XiIndicate, as object type be player role when XiNumerical value be " 1 ", NPC is " 0.5 ", account number relationship be friend relation, positioned at same World War I team, be the war team of opposition when for " 1 ", non-friend relation and Not being located at World War I team, not also being located at when opposing war team is " 0.1 ", and i-th of factor can have corresponding weight Ki, then can be with The corresponding numerical value Y of P factor is calculated accordingly, the sum of weight of all factors is 1,(Xi*Ki), for taking for P Value, each value range correspond to a priority, and [0,1] corresponds to high priority, (1,10] correspond to middle priority, (10, 100] correspond to low priority.
Need to illustrate when, for above-mentioned priority other than being calculated in the manner described above, which can also be by outer The influence of portion's factor, it can real-time change, for example, the interaction of each object to be shown is excellent in determining all objects to be shown When first grade, in the case where the direction of the first object being oriented where object to be shown, i.e. in face of to be shown when the first object When object, the interaction priority grade of object to be shown is promoted;Direction where not being object to be shown in the direction of the first object In the case of, i.e., in the first object by being when not facing object to be shown, to reduce object to be shown in face of object variation to be shown Interaction priority grade.
For another example, in determining all objects to be shown when the interaction priority grade of each object to be shown, if in the first object The direction of motion be object to be shown where direction in the case where, i.e. the first object be proximate to object to be shown movement when, mention Rise the interaction priority grade of object to be shown;The case where the direction of motion of the first object is not the direction where object to be shown Under, i.e. when the first object is far from object to be shown movement, reduce the interaction priority grade of object to be shown.
Step 2, interaction priority grade in all objects to be shown is higher than the object to be shown of target priority as second Object.
It is excellent interaction priority grade in all objects to be shown is higher than target in the embodiment of an optional step 2 When the object to be shown of first grade is as the second object, can by the interaction priority grade of all objects to be shown one by one with target priority Grade is compared, so that it is determined that the second object.
In the embodiment of another optional step 2, interaction priority grade in all objects to be shown is being higher than target It, can be by all objects to be shown according to interaction priority grade from high to low suitable when the object to be shown of priority is as the second object Sequence is arranged in one end of object queue between the other end;It is high that interaction priority grade is begun looking for from another end of object queue It is higher than in the object to be shown of target priority, and by the interaction priority grade begun looking for from another end of object queue The object to be shown of target priority, object to be shown and therebetween to be shown positioned at an end of object queue Object is as the second object.Above-mentioned one end and the other end is for the head of the queue of queue and to tail, and when one end is head of the queue, the other end is To tail, vice versa.
In the technical solution that step S206 is provided, terminal renders the second object in the picture that client is shown, and Cancel the rendering to the object in all objects to be shown in addition to the second object.
In the scheme of the application, the rendering period can be executed according to above-mentioned steps 202 to step S206 every time, for working as Preceding rendering period (being denoted as the first rendering period), what terminal can identify to the first object from the virtual scene of target application can It is considered as first object object depending on all objects to be shown in range, in the interaction priority grade based on all objects to be shown in institute Have when searching the second object in object to be shown, can be looked into first object object based on the interaction priority grade of first object object The second object is looked for, specific lookup mode is referred to the embodiment in step S204.
It renders the second object in the picture that client is shown, and cancels to removing the second object in all objects to be shown When the rendering of object in addition, the second object can be rendered in the picture in the first rendering period that client is shown, and cancel To the object to be shown in first object object in addition to the second object in the picture in the first rendering period that client is shown Rendering, i.e., do not handle model foundation, coloring of the object of low priority etc. rendering process.
Optionally, the second object is rendered in the picture in the first rendering period that client is shown, and cancelled in client End display first rendering the period picture in the rendering of the object in all objects to be shown in addition to the second object after, In next rendering period (being denoted as the second rendering period), can the interaction priority grade based on the second target object in the second target Third object is searched in object, the second target object is in first object object in addition to the second object and in the second rendering Period is still located on the object to be shown in the visual range of the first object;In the picture in the second rendering period that client is shown In render third object, and cancel in the picture in the second rendering period that client show to removing the in the second target object The rendering of object to be shown other than three objects.
From the foregoing it can be that by the technical solution of the application, when having a large amount of roles aggregation, it is contemplated that player It is contemplated that interactive, only wherein very small part may be generated therewith;So guarantee important role obtain it is preferential and Instant display (such as being shown in the first rendering period above-mentioned), hides or delays other roles (as the aforementioned second The rendering period is shown), it will not have much impact to the experience of game, and can get a promotion on the fluency of game, Game experiencing can be promoted instead.
In the embodiment of the present application, it is described in detail for the technical solution of the application is applied to game application, for Social application scene, military war class, medicine using AR, VR etc. emulate class application, similar therewith.
As a kind of optional embodiment, continues with and carried out in detail for the technical solution of the application is applied to game It states.
Referring to Fig. 3 and Fig. 4, visual field Managed Solution in the related technology is generally basede on visibility judge, by being to role The no view in itself cuts body, and (i.e. visible space indicates the range in a space, and the object in this space can be seen To) within, judge whether role needs to show with this.
Visual field Managed Solution in the related technology because be based on visibility, there is no the logical attribute for considering role, All roles within visual range complete display within a rendering period;And many game can not be kept away in playing method That exempts from will appear the case where a large amount of roles assemble, and rely solely on visibility judge at this time, a large amount of roles within a rendering period Very big performance pressures can be brought to system by needing to render, and bring result is exactly the frame per second reduction run and unstable, production The poor user experience of product.
In game products, as shown in figure 5, the case where often having the aggregation of a large amount of game roles occurs (in such as Fig. 5 A large amount of roles and its title in white box), in the case where a large amount of visible roles exist simultaneously, show these roles, Including loading and creating corresponding resource, very big load can be brought to system, when being more than the ability of system, will lead to transport The decline of row frame per second is exactly picture jump, Caton to the impression of user's bring.
System excess load caused by above-mentioned role can be divided into two kinds of situations: one is role's quantity is excessive, beyond setting Standby ability, bring long term overloading are product drawing jumps in performance, not smooth, and frame per second curve at this time is referring to Fig. 6;Separately Although one is quantity without departing from capacity of equipment, intensively occur in a short time, caused instantaneous overload, is picture in performance Caton, frame per second curve at this time refer to Fig. 7 from time to time in face.
The technical solution of the application supplements on the basis of the visibility judge of related art scheme from role's logic The priority that attribute dimensions are set out is considered, while joined the real-time monitoring and smoothing techniques to system current loads, is solved The system overload situation that relevant programme will appear in many cases reduces the demand to system performance to the greatest extent, excellent The user experience of product is changed.
The not smooth of picture will be greatly reduced game experiencing, this needs will be avoided strongly, while cannot be influenced again just Normal game flow and game;Typical role playing game is analyzed, when having a large amount of roles aggregation, player institute in fact Being concerned with may generate interactive therewith, this part role is very small part in all roles to be shown, is adopted based on this It can guarantee that important role obtains preferential and instant display with the scheme of the application, hide or delay other roles, it is right The experience of game will not have much impact, and can be highly improved on the fluency of game.
Using the technical solution of the application, the mode for having used delay to show in role's flow for displaying receives server Display role instruction when do not execute at once, but role is put into character list to be shown.Increase performance prison in major cycle Control, the current system loading situation of real-time monitoring, when detecting overload, to role by and player relationship, distance etc. do Priority ranking according to priority reduces display number from low to high, guarantees the stabilization of frame per second;Meanwhile it can be according to the direction of player And the direction of motion, prediction player are more likely to the role interacted and improve its priority.
A kind of process of the optional performance monitoring for realizing technical scheme is as shown in Figure 8:
Step S801, starting performance monitoring, the effect of performance monitoring is the current system load condition of monitoring, to be directed to The strategy of property.
Generally according to current frame per second FPS, (full name in English is Frames Per for the assessment of common load condition Second, i.e., transmission frame number per second), when picture Caton, frame per second can be significantly reduced, but assessment band is simply made of frame per second The problem come is that jumping characteristic is too big, and many situations are had in game running may bring the unexpected reduction of frame per second, such as input behaviour Work, system notice, player's interaction etc.;Directly rely on frame per second, game not smooth enough according to will lead to of doing the strategy that role shows It experiences bad.
Step S802, in order to overcome defect above-mentioned, the scheme of the application is calculated each second in each monitoring frame FPS mean value.
Calculated FPS is put into frame per second queue by step S803.
Then step S804 does variance calculating to the accumulative equal value sequence of FPS (i.e. frame per second queue), obtains nearest n seconds Frame per second variation degree calculates the variance of frame per second queue.
Step S805 judges whether variance is more than threshold value.It is no to then follow the steps S806 if so then execute step S807.
Step S806, when variance is less than threshold value, judgement current system is less than load.
Step S807, when variance is more than threshold value, i.e., it is believed that system current loads are overweight, there is Caton in picture.
A kind of process of the optional optimization display for realizing technical scheme is as shown in Figure 9:
Step S901 receives the data of role to be developed the color.
Role to be shown is put into character list to be shown (i.e. object queue) by step S902.
Step S903 carries out priority ranking.
When having role to enter list to be shown, priority ranking can be periodically carried out, it is excellent in order to guarantee game experiencing The role that first grade sequence will allow player to pay close attention to preferentially shows that, to typical role playing game, priority is contemplated that more A dimension: 1) role category, the role are player or monster or other players or non-player role (NPC), and user is not to The degree of generic role concern is different, and for game the characteristics of will be distinguish;2) the sight focus of distance, usual user is It is placed on the player of oneself operation, then the display that role closer with a distance from player will be more instant;3) interactivity, to role For game for play, many times user is to need to interact with the role in scene, for example user obtains a task, needs Talk with non-player role, this role to interact with user will display more preferably;4) social networks, more people Social networks are a critically important component parts in online role playing game, and user may have teammate, foe, alliance etc. Deng these also should display more preferably relative to strange player.
Above multiple dimensions can be comprehensively considered when sequence, adjusted for the characteristics of going game.
Step S904, performance monitoring module judge whether otherwise excess load if so then execute step S906 executes step to system Rapid S905.
Step S905 judges whether there is role to be shown, no to then follow the steps S910 if so then execute step S909.
Step S906 judges whether there is suppressible low priority role, otherwise executes step if so then execute step S907 Rapid S910.
Step S907 hides low priority role.
Step S908, if there is the role to be shown of superthreshold, it is no to then follow the steps if so then execute step S909 S910。
Step S909 renders role.
Step S910 terminates rendering.
As shown in Figure 10, in role playing game, the player role most of the time of user is to locate during the motion, And the role that player really pays close attention in fact in this process will be far fewer than the role encountered, the focus of user usually exists first Around player role and in the direction of motion, concern is not likely to away from the role of the direction of motion;Next many angle encountered Color and the current target of user are not inconsistent, for example user will arrive some place and another part dialog, although can pass through many angles Color, but them can't be paid close attention to.Considering these factors, this programme gives higher priority to the role in the direction of motion, Priority is reduced to the role in the direction of motion (and the distance of player role is widening);The current behaviour of user is considered simultaneously Make target, improves the priority of target roles.
By taking one typically be easy to cause the scene of game of Caton as an example, there is a large amount of trip as shown in figure 11, in picture Play role, when display effect when using relevant programme, when player enters the scene, and instantaneous a large amount of roles request of loading wound simultaneously It builds and shows, cause system overload, frame per second decline is obvious and very unstable;It is had just enter on user experience in the short time of the scene Shown almost without role, then random to there is role to be revealed successively, the lasting Caton of whole process, in experience compared with Difference.
Display process when using traditional scheme is as shown in Figure 12 and Figure 13, when player enters the scene, instantaneous big angulation Color request of loading creation simultaneously and display, cause system overload, and frame per second decline is obvious and very unstable;It is had just enter on user experience Show there are a large amount of roles to be revealed then almost without role in the short time of the scene, the lasting Caton of whole process, It is poor in experience.
Effect when using this programme is as shown in figure 14, and when player enters the scene, whole roles enter queue to be shown, Then according to the direction of motion of player and mode of entrance and the attribute of each role, priority ranking is carried out to queue to be shown, Subsequent framing is according to performance monitoring module as a result, selecting certain roles of highest priority to show in queue to be shown Show.
The frame per second curve of scheme is as shown in figure 15 in the related technology, and the frame per second curvilinear motion of the application is as shown in figure 16, adopts With the technical solution of the application, whole process is more smooth on user experience, will be more likely to the role's quilt interacted with current player It shows faster, frame rate stable, picture smoothness not Caton.
It should be noted that for the various method embodiments described above, for simple description, therefore, it is stated as a series of Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the sequence of acts described because According to the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art should also know It knows, the embodiments described in the specification are all preferred embodiments, and related actions and modules is not necessarily of the invention It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing The part that technology contributes can be embodied in the form of software products, which is stored in a storage In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Other side according to an embodiment of the present invention additionally provides a kind of for implementing the rendering method of above-mentioned object The rendering device of object.Figure 17 is a kind of schematic diagram of the rendering device of optional object according to an embodiment of the present invention, is such as schemed Shown in 17, the apparatus may include: recognition unit 1701, searching unit 1703 and rendering unit 1705.
Recognition unit 1701, for being known during terminal operating target application from the virtual scene of target application It Chu all objects to be shown in the visual range of the first object, wherein the first object is manipulated by the client of target application;
Searching unit 1703 is searched in all objects to be shown for the interaction priority grade based on all objects to be shown Second object, wherein the interaction priority grade of object to be shown is used to indicate between object to be shown and the first object and interacts Priority, the interaction of the interaction priority grade of the second object not less than the object in all objects to be shown in addition to the second object Priority;
Rendering unit 1705 for rendering the second object in the picture that client is shown, and is cancelled to needing to be shown Show the rendering of the object in object in addition to the second object.
It should be noted that the recognition unit 1701 in the embodiment can be used for executing the step in the embodiment of the present application S202, the searching unit 1703 in the embodiment can be used for executing the step S204 in the embodiment of the present application, in the embodiment Rendering unit 1705 can be used for executing the step S206 in the embodiment of the present application.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part of device may operate in as In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization.
By above-mentioned module, during terminal operating target application, for the institute in the visual range of the first object There is object to be shown, it is higher that the interaction priority grade based on all objects to be shown finds priority in all objects to be shown The second object, to render the second object of high priority in the picture that client is shown, and cancel to needing to be shown Show the rendering of the object in object in addition to the second object, the mode of the object of this preferential rendering high priority, compared to phase It needs disposably to complete the rendering to all objects to be shown in the technology of pass, on the one hand ensure that important high priority object Display will not influence the interbehavior of the first object, and on the other hand only rendering partial objects also ensure that the smooth of picture is run, It can solve the higher technical problem of performance resources occupation rate rendered in the related technology to terminal, and then reach reduction image wash with watercolours Contaminate the technical effect of occupied performance resource.
Optionally, searching unit can include: module is obtained, for obtaining each object to be shown in all objects to be shown Interaction priority grade;Searching module, for interaction priority grade in all objects to be shown to be higher than the to be shown of target priority Object is as the second object.
Optionally, searching module can include: arrangement submodule, for by all objects to be shown according to interaction priority grade from High to Low one end for being arranged sequentially object queue is between the other end;Submodule is searched, for from the another of object queue A end begins looking for the object to be shown that interaction priority grade is higher than target priority, and will be from another end of object queue The interaction priority grade begun looking for is higher than the object to be shown of target priority, positioned at an end of object queue to aobvious Show object and object to be shown between the two as the second object.
Optionally, obtaining module can also be used in: according to the object type of object to be shown, object to be shown in virtual scene In between the first object distance, object to be shown whether be interactive objects of the first object and for identifying to aobvious Show that the account number relationship between the second account number of object and the first account number for identifying the first object determines the friendship of object to be shown Mutual priority.
Optionally, module is obtained in obtaining all objects to be shown when the interaction priority grade of each object to be shown, it can In the case where the direction of the first object being oriented where object to be shown, the interaction priority grade of object to be shown is promoted;? The direction of first object in the case where the direction where object to be shown, does not reduce the interaction priority grade of object to be shown.
Optionally, module is obtained in obtaining all objects to be shown when the interaction priority grade of each object to be shown, it can In the case where the direction where the direction of motion of the first object is object to be shown, the interaction priority of object to be shown is promoted Grade;In the case where the direction where the direction of motion of the first object is not object to be shown, the interaction of object to be shown is reduced Priority.
Optionally, recognition unit is identified from the virtual scene of target application during terminal operating target application Out when all objects to be shown in the visual range of the first object, it can be detected eventually during terminal operating target application Whether the operation load at end reaches first threshold, wherein first threshold is for triggering the visual range executed to the first object Interior all objects to be shown carry out the operation of part rendering;In the case where the operation of terminal load is greater than first threshold, from All objects to be shown in the visual range of the first object are identified in the virtual scene of target application.
Optionally, the device of the application may also include that identifies the first object in the virtual scene from target application After all objects to be shown in visual range, stop unit is less than the second threshold for the operation load reduction in terminal In the case where value, stop executing the operation for carrying out all objects to be shown in the visual range of the first object part rendering, Wherein, second threshold is less than or equal to first threshold.
Optionally, searching unit is searched in all objects to be shown in the interaction priority grade based on all objects to be shown When the second object, the second object can be searched in first object object based on the interaction priority grade of first object object, wherein the One target object is the object to be shown positioned at the first object in the visual range in the first rendering period.Rendering unit is in client It holds and renders the second object in the picture of display, and cancel the wash with watercolours to the object in all objects to be shown in addition to the second object When dye, the second object can be rendered in the picture in the first rendering period that client is shown, and cancel and showing in client Rendering in the picture in the first rendering period to the object to be shown in first object object in addition to the second object.
Optionally, searching unit can also be used to render second pair in the picture in the first rendering period that client is shown As, and cancel client show first render the period picture in in all objects to be shown in addition to the second object After the rendering of object, third object is searched in the second target object based on the interaction priority grade of the second target object, wherein Second target object is in first object object in addition to the second object and is still located on the first object in the second rendering period Visual range in object to be shown;Rendering unit can also be used in the wash with watercolours in the picture in the second rendering period that client is shown Dye third object, and cancel in the picture in the second rendering period that client show in the second target object except third pair As the rendering of object to be shown in addition.
The not smooth of picture will be greatly reduced game experiencing, this needs will be avoided strongly, while cannot be influenced again just Normal game flow and game;Typical role playing game is analyzed, when having a large amount of roles aggregation, player institute in fact Being concerned with may generate interactive therewith, this part role is very small part in all roles to be shown, is adopted based on this It can guarantee that important role obtains preferential and instant display with the scheme of the application, hide or delay other roles, it is right The experience of game will not have much impact, and can be highly improved on the fluency of game.
Using the technical solution of the application, the mode for having used delay to show in role's flow for displaying receives server Display role instruction when do not execute at once, but role is put into character list to be shown.Increase performance prison in major cycle Control, the current system loading situation of real-time monitoring, when detecting overload, to role by and player relationship, distance etc. do Priority ranking according to priority reduces display number from low to high, guarantees the stabilization of frame per second;Meanwhile it can be according to the direction of player And the direction of motion, prediction player are more likely to the role interacted and improve its priority.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part of device may operate in as In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization, wherein hardware environment includes network Environment.
Other side according to an embodiment of the present invention additionally provides a kind of for implementing the rendering method of above-mentioned object Server or terminal.
Figure 18 is a kind of structural block diagram of terminal according to an embodiment of the present invention, and as shown in figure 18, which may include: One or more (one is only shown in Figure 18) processors 1801, memory 1803 and transmitting device 1805, such as Figure 18 institute Show, which can also include input-output equipment 1807.
Wherein, memory 1803 can be used for storing software program and module, such as the wash with watercolours of the object in the embodiment of the present invention Dyeing method and the corresponding program instruction/module of device, the software journey that processor 1801 is stored in memory 1803 by operation Sequence and module realize the rendering method of above-mentioned object thereby executing various function application and data processing.Memory 1803 may include high speed random access memory, can also include nonvolatile memory, as one or more magnetic storage device, Flash memory or other non-volatile solid state memories.In some instances, memory 1803 can further comprise relative to processing The remotely located memory of device 1801, these remote memories can pass through network connection to terminal.The example packet of above-mentioned network Include but be not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 1805 is used to that data to be received or sent via network, can be also used for processor with Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example, Transmitting device 1805 includes a network adapter (Network Interface Controller, NIC), can pass through cable It is connected with other network equipments with router so as to be communicated with internet or local area network.In an example, transmission dress 1805 are set as radio frequency (Radio Frequency, RF) module, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 1803 is for storing application program.
The application program that processor 1801 can call memory 1803 to store by transmitting device 1805, it is following to execute Step:
During terminal operating target application, the visual of the first object is identified from the virtual scene of target application All objects to be shown in range, wherein the first object is manipulated by the client of target application;
Interaction priority grade based on all objects to be shown searches the second object in all objects to be shown, wherein to The interaction priority grade of display object is used to indicate the priority interacted between object to be shown and the first object, the second object Interaction priority grade not less than the object in all objects to be shown in addition to the second object interaction priority grade;
It renders the second object in the picture that client is shown, and cancels to removing the second object in all objects to be shown The rendering of object in addition.
Processor 1801 is also used to execute following step:
By all objects to be shown according to interaction priority grade one end for being arranged sequentially object queue from high to low to another Between one end;
The object to be shown that interaction priority grade is higher than target priority is begun looking for from another end of object queue, and The interaction priority grade begun looking for from another end of object queue is higher than the object to be shown of target priority, is located at The object to be shown of one end of object queue and object to be shown between the two are as the second object.
In embodiments of the present invention, during terminal operating target application, know from the virtual scene of target application Not Chu all objects to be shown in the visual range of the first object, the first object manipulates by the client of target application;It is based on The interaction priority grade of all objects to be shown searches the second object, the interaction priority of object to be shown in all objects to be shown Grade is used to indicate the priority interacted between object to be shown and the first object, and the interaction priority grade of the second object is not less than The interaction priority grade of object in all objects to be shown in addition to the second object;Is rendered in the picture that client is shown Two objects, and cancel the rendering to the object in all objects to be shown in addition to the second object, this preferential rendering is high preferential On the one hand the mode of the object of grade is protected compared to disposably rendering of the completion to all objects to be shown is needed in the related technology The display for having demonstrate,proved important high priority object will not influence the interbehavior of the first object, and on the other hand only rendering part is right Smooth operation as also ensuring picture, can solve the higher skill of performance resources occupation rate rendered in the related technology to terminal Art problem, and then reach the technical effect for reducing the occupied performance resource of image rendering.
Optionally, the specific example in the present embodiment can be with reference to example described in above-described embodiment, the present embodiment Details are not described herein.
It will appreciated by the skilled person that structure shown in Figure 18 is only to illustrate, terminal can be smart phone (such as Android phone, iOS mobile phone), tablet computer, palm PC and mobile internet device (Mobile Internet Devices, MID), the terminal devices such as PAD.Figure 18 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also May include than shown in Figure 18 more perhaps less component (such as network interface, display device) or have and Figure 18 institute Show different configurations.
Those of ordinary skill in the art will appreciate that all or part of the steps in the various methods of above-described embodiment is can It is completed with instructing the relevant hardware of terminal device by program, which can store in a computer readable storage medium In, storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random Access Memory, RAM), disk or CD etc..
The embodiments of the present invention also provide a kind of storage mediums.Optionally, in the present embodiment, above-mentioned storage medium can With the program code of the rendering method for executing object.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment On at least one network equipment in the network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S12 identifies the first object during terminal operating target application from the virtual scene of target application All objects to be shown in visual range, wherein the first object is manipulated by the client of target application;
S14, the interaction priority grade based on all objects to be shown search the second object in all objects to be shown, In, the interaction priority grade of object to be shown is used to indicate the priority interacted between object to be shown and the first object, the Interaction priority grade of the interaction priority grade of two objects not less than the object in all objects to be shown in addition to the second object;
S16, renders the second object in the picture that client is shown, and cancels to removing second in all objects to be shown The rendering of object other than object.
Optionally, storage medium is also configured to store the program code for executing following steps:
S22, one end for being arranged sequentially object queue by all objects to be shown according to interaction priority grade from high to low To between the other end;
It is to be shown right higher than target priority to begin looking for interaction priority grade from another end of object queue by S24 As, and the interaction priority grade begun looking for from another end of object queue is higher than the to be shown right of target priority As, the object to be shown positioned at an end of object queue and object to be shown between the two are as the second object.
Optionally, the specific example in the present embodiment can be with reference to example described in above-described embodiment, the present embodiment Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or The various media that can store program code such as CD.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product When selling or using, it can store in above-mentioned computer-readable storage medium.Based on this understanding, skill of the invention Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention State all or part of the steps of method.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, and only one Kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme 's.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (15)

1. a kind of rendering method of object characterized by comprising
During terminal operating target application, the visual of the first object is identified from the virtual scene of the target application All objects to be shown in range, wherein first object is manipulated by the client of the target application;
Interaction priority grade based on all objects to be shown searches the second object in all objects to be shown, In, the interaction priority grade of the object to be shown is used to indicate between the object to be shown and first object and interacts Priority, the interaction priority grade of second object not less than in all objects to be shown in addition to second object Object interaction priority grade;
It renders second object in the picture that the client is shown, and cancels to being removed in all objects to be shown The rendering of object other than second object.
2. the method according to claim 1, wherein the interaction priority grade based on all objects to be shown exists Searching the second object in all objects to be shown includes:
Obtain the interaction priority grade of each object to be shown in all objects to be shown;
Interaction priority grade in all objects to be shown is higher than the object to be shown of target priority as described the Two objects.
3. according to the method described in claim 2, it is characterized in that, interaction priority grade in all objects to be shown is higher than The object to be shown of target priority includes: as second object
By all objects to be shown according to interaction priority grade one end for being arranged sequentially object queue from high to low to another Between one end;
Interaction priority grade is begun looking for from another end of the object queue to be higher than described in the target priority to aobvious Show object, and the interaction priority grade begun looking for from another end of the object queue is higher than the target priority The object to be shown, positioned at an end of the object queue the object to be shown and therebetween described in Object to be shown is as second object.
4. according to the method described in claim 2, it is characterized in that, obtaining each described to aobvious in all objects to be shown The interaction priority grade for showing object includes:
According to the object type of the object to be shown, the object to be shown in the virtual scene with first object Between distance, the object to be shown whether be the interactive objects of first object and described to aobvious for identifying It is described to be shown to show that the account number relationship between the second account number of object and the first account number for identifying first object determines The interaction priority grade of object.
5. according to the method described in claim 4, it is characterized in that, obtaining each described to aobvious in all objects to be shown Show the interaction priority grade of object further include:
In the case where the direction of first object being oriented where the object to be shown, the object to be shown is promoted Interaction priority grade;
In the case where the direction where the direction of first object is not the object to be shown, it is described to be shown right to reduce The interaction priority grade of elephant.
6. according to the method described in claim 4, it is characterized in that, obtaining each described to aobvious in all objects to be shown Show the interaction priority grade of object further include:
In the case where the direction where the direction of motion of first object is the object to be shown, promoted described to be shown The interaction priority grade of object;
In the case where the direction where the direction of motion of first object is not the object to be shown, reduce described to aobvious Show the interaction priority grade of object.
7. the method according to claim 1, wherein
During terminal operating target application, the visual of the first object is identified from the virtual scene of the target application During all objects to be shown in range include: the target application described in the terminal operating, the terminal is detected Whether operation load reaches first threshold, wherein the first threshold is used to trigger the visual model executed to first object All objects to be shown in enclosing carry out the operation of part rendering;It is greater than the first threshold in the operation load of the terminal In the case of, from all objects to be shown in the visual range for identifying the first object in the virtual scene of the target application;
Identified in the virtual scene from the target application all objects to be shown in the visual range of the first object it Afterwards, in the case where being less than second threshold the method also includes the operation of: the terminal after reduction load, stop executing pair All objects to be shown in the visual range of first object carry out the operation of part rendering, wherein the second threshold Less than or equal to the first threshold.
8. the method according to claim 1, wherein
Interaction priority grade based on all objects to be shown searches the second object in all objects to be shown Second object is searched in the first object object based on the interaction priority grade of first object object, wherein described One target object is the object to be shown positioned at first object in the visual range in the first rendering period;
It renders second object in the picture that the client is shown, and cancels to being removed in all objects to be shown The rendering of object other than second object includes: the wash with watercolours in the picture in the first rendering period that the client is shown Dye second object, and cancel in the picture in the first rendering period in the first object object except described the The rendering of object other than two objects.
9. according to the method described in claim 8, it is characterized in that, the first rendering period shown in the client Second object is rendered in picture, and is cancelled in the picture in the first rendering period in the first object object After the rendering of object in addition to second object, the method also includes:
Third object is searched in second target object based on the interaction priority grade of the second target object, wherein described Two target objects in the first object object in addition to second object and second rendering the period be still located on institute State the object to be shown in the visual range of the first object;
The third object is rendered in the picture in the second rendering period that the client is shown, and is cancelled described Rendering in the picture in the second rendering period to the object in second target object in addition to the third object.
10. a kind of rendering device of object characterized by comprising
Recognition unit, for being identified from the virtual scene of the target application during terminal operating target application All objects to be shown in the visual range of first object, wherein first object by the target application client Manipulation;
Searching unit is searched in all objects to be shown for the interaction priority grade based on all objects to be shown Second object, wherein the interaction priority grade of the object to be shown is used to indicate the object to be shown and first object Between the priority that interacts, the interaction priority grade of second object not less than in all objects to be shown except described The interaction priority grade of object other than second object;
Rendering unit for rendering second object in the picture that the client is shown, and is cancelled to described all The rendering of object in object to be shown in addition to second object.
11. device according to claim 10, which is characterized in that the searching unit includes:
Module is obtained, for obtaining the interaction priority grade of each object to be shown in all objects to be shown;
Searching module, for interaction priority grade in all objects to be shown to be higher than the described to be shown right of target priority As second object.
12. device according to claim 11, which is characterized in that the searching module includes:
Arrange submodule, for by all objects to be shown according to interaction priority grade from high to low be arranged sequentially target One end of queue is between the other end;
Submodule is searched, it is excellent higher than the target for beginning looking for interaction priority grade from another end of the object queue The object to be shown of first grade, and the interaction priority grade begun looking for from another end of the object queue is higher than The object to be shown of the target priority, positioned at an end of the object queue the object to be shown and The object to be shown between the two is as second object.
13. device according to claim 11, which is characterized in that the acquisition module is also used to:
According to the object type of the object to be shown, the object to be shown in the virtual scene with first object Between distance, the object to be shown whether be the interactive objects of first object and described to aobvious for identifying It is described to be shown to show that the account number relationship between the second account number of object and the first account number for identifying first object determines The interaction priority grade of object.
14. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein when described program is run Execute method described in 1 to 9 any one of the claims.
15. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor Capable computer program, which is characterized in that the processor executes the claims 1 to 9 by the computer program Method described in one.
CN201811361069.1A 2018-11-15 2018-11-15 Object rendering method and device, storage medium and electronic device Active CN109499059B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201811361069.1A CN109499059B (en) 2018-11-15 2018-11-15 Object rendering method and device, storage medium and electronic device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201811361069.1A CN109499059B (en) 2018-11-15 2018-11-15 Object rendering method and device, storage medium and electronic device

Publications (2)

Publication Number Publication Date
CN109499059A true CN109499059A (en) 2019-03-22
CN109499059B CN109499059B (en) 2020-08-11

Family

ID=65748671

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201811361069.1A Active CN109499059B (en) 2018-11-15 2018-11-15 Object rendering method and device, storage medium and electronic device

Country Status (1)

Country Link
CN (1) CN109499059B (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111459591A (en) * 2020-03-31 2020-07-28 杭州海康威视数字技术股份有限公司 To-be-rendered object processing method and device and terminal
CN111494955A (en) * 2020-04-20 2020-08-07 上海米哈游天命科技有限公司 Game-based role interaction method, device, server and medium
CN112562065A (en) * 2020-12-17 2021-03-26 深圳市大富网络技术有限公司 Rendering method, system and device of virtual object in virtual world
CN112598568A (en) * 2020-12-28 2021-04-02 航天科技控股集团股份有限公司 Dynamic rendering method for full liquid crystal instrument
CN112657197A (en) * 2020-12-21 2021-04-16 北京像素软件科技股份有限公司 Game role data processing method and device, electronic equipment and storage medium
CN113181644A (en) * 2021-04-29 2021-07-30 广州三七极耀网络科技有限公司 Rendering method and device of game role and electronic equipment
CN113476839A (en) * 2021-07-23 2021-10-08 腾讯科技(深圳)有限公司 Entity display method and device in game application, storage medium and electronic equipment
CN113655880A (en) * 2021-08-03 2021-11-16 Oppo广东移动通信有限公司 Interface rendering method and device, terminal equipment and computer readable storage medium
CN114880258A (en) * 2022-05-26 2022-08-09 重庆长安汽车股份有限公司 Intelligent driving interaction arbitration method, system, vehicle and storage medium
WO2024051420A1 (en) * 2022-09-08 2024-03-14 腾讯科技(深圳)有限公司 Data processing method and apparatus for virtual scene, and electronic device and computer storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6072498A (en) * 1997-07-31 2000-06-06 Autodesk, Inc. User selectable adaptive degradation for interactive computer rendering system
CN103778656A (en) * 2014-02-12 2014-05-07 腾讯科技(深圳)有限公司 Image rendering method and device and electronic equipment
CN107952241A (en) * 2017-12-05 2018-04-24 北京像素软件科技股份有限公司 Render control method, device and readable storage medium storing program for executing
CN108022286A (en) * 2017-11-30 2018-05-11 腾讯科技(深圳)有限公司 Picture rendering intent, device and storage medium
CN108339270A (en) * 2018-02-09 2018-07-31 网易(杭州)网络有限公司 The processing method of static component, rendering intent and device in scene of game

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6072498A (en) * 1997-07-31 2000-06-06 Autodesk, Inc. User selectable adaptive degradation for interactive computer rendering system
CN103778656A (en) * 2014-02-12 2014-05-07 腾讯科技(深圳)有限公司 Image rendering method and device and electronic equipment
CN108022286A (en) * 2017-11-30 2018-05-11 腾讯科技(深圳)有限公司 Picture rendering intent, device and storage medium
CN107952241A (en) * 2017-12-05 2018-04-24 北京像素软件科技股份有限公司 Render control method, device and readable storage medium storing program for executing
CN108339270A (en) * 2018-02-09 2018-07-31 网易(杭州)网络有限公司 The processing method of static component, rendering intent and device in scene of game

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111459591A (en) * 2020-03-31 2020-07-28 杭州海康威视数字技术股份有限公司 To-be-rendered object processing method and device and terminal
CN111494955B (en) * 2020-04-20 2023-09-19 上海米哈游天命科技有限公司 Character interaction method, device, server and medium based on game
CN111494955A (en) * 2020-04-20 2020-08-07 上海米哈游天命科技有限公司 Game-based role interaction method, device, server and medium
CN112562065A (en) * 2020-12-17 2021-03-26 深圳市大富网络技术有限公司 Rendering method, system and device of virtual object in virtual world
CN112657197A (en) * 2020-12-21 2021-04-16 北京像素软件科技股份有限公司 Game role data processing method and device, electronic equipment and storage medium
CN112598568A (en) * 2020-12-28 2021-04-02 航天科技控股集团股份有限公司 Dynamic rendering method for full liquid crystal instrument
CN112598568B (en) * 2020-12-28 2024-05-31 航天科技控股集团股份有限公司 Dynamic rendering method of full liquid crystal instrument
CN113181644A (en) * 2021-04-29 2021-07-30 广州三七极耀网络科技有限公司 Rendering method and device of game role and electronic equipment
CN113181644B (en) * 2021-04-29 2024-02-27 广州三七极耀网络科技有限公司 Game role rendering method and device and electronic equipment
CN113476839A (en) * 2021-07-23 2021-10-08 腾讯科技(深圳)有限公司 Entity display method and device in game application, storage medium and electronic equipment
CN113476839B (en) * 2021-07-23 2023-10-24 腾讯科技(深圳)有限公司 Entity display method and device in game application, storage medium and electronic equipment
CN113655880A (en) * 2021-08-03 2021-11-16 Oppo广东移动通信有限公司 Interface rendering method and device, terminal equipment and computer readable storage medium
CN114880258A (en) * 2022-05-26 2022-08-09 重庆长安汽车股份有限公司 Intelligent driving interaction arbitration method, system, vehicle and storage medium
CN114880258B (en) * 2022-05-26 2024-05-07 重庆长安汽车股份有限公司 Intelligent driving interaction arbitration method, system, vehicle and storage medium
WO2024051420A1 (en) * 2022-09-08 2024-03-14 腾讯科技(深圳)有限公司 Data processing method and apparatus for virtual scene, and electronic device and computer storage medium

Also Published As

Publication number Publication date
CN109499059B (en) 2020-08-11

Similar Documents

Publication Publication Date Title
CN109499059A (en) The rendering method and device of object, storage medium, electronic device
US11318390B2 (en) Systems and methods for hardware-based matchmaking
US8858314B1 (en) Video game with expedited combat
US20080090659A1 (en) Virtual world event notification from a persistent world game server in a logically partitioned game console
CN111760267B (en) Information sending method and device in game, storage medium and electronic equipment
US20210268382A1 (en) Information display method and apparatus, electronic device, and computer storage medium
US20240082734A1 (en) In-game resource surfacing platform
CN109731330A (en) The display methods and device of picture, storage medium, electronic device
US20240269556A1 (en) Method for interaction in game, device, and non-transitory computer-readable storage medium
JP7389902B2 (en) Server-based mechanics help determination from aggregated user data
JP7395734B2 (en) Generating server-based help maps in video games
US20230293992A1 (en) Game replay control method and apparatus, device, and storage medium
CN114288639A (en) Picture display method, providing method, device, equipment and storage medium
JP2024072870A (en) Server-based video help in video game
CN114911558A (en) Cloud game starting method, device and system, computer equipment and storage medium
JP2021069646A (en) Video game processing program and video game processing system
CN110325965A (en) Object processing method, equipment and storage medium in virtual scene
US9474971B2 (en) Emulation and facilitation of purchase of game programs
CN112138411A (en) Accompanying playing control method, device, equipment and storage medium based on cloud game
KR101171717B1 (en) Method and server of preventing automatic program for item auction site of on-line game
JP6959267B2 (en) Generate challenges using a location-based gameplay companion application
US20240123344A1 (en) Method and apparatus for game role interaction control, storage medium, and electronic device
US20240115948A1 (en) Method and system for auto-playing portions of a video game
JP7372071B2 (en) Information processing program, information processing device, information processing system, and information processing method
KR20130083080A (en) Method and server of displaying detailed information of user in detailed information comparison window in on-line game

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant