CN112138411A - Accompanying playing control method, device, equipment and storage medium based on cloud game - Google Patents

Accompanying playing control method, device, equipment and storage medium based on cloud game Download PDF

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Publication number
CN112138411A
CN112138411A CN202010998548.5A CN202010998548A CN112138411A CN 112138411 A CN112138411 A CN 112138411A CN 202010998548 A CN202010998548 A CN 202010998548A CN 112138411 A CN112138411 A CN 112138411A
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Prior art keywords
game
accompany
video stream
instruction
accompanying
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CN202010998548.5A
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CN112138411B (en
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庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, equipment and a storage medium for controlling accompanying playing based on a cloud game, and relates to the technical field of game control. The method comprises the following steps: acquiring a first game instruction of a first game end and a second game instruction of a second game end, wherein the first game end corresponds to a designated game role in the cloud game, and the second game end corresponds to the designated game role in the cloud game; calculating to obtain a mixed streaming video after mixed streaming according to the current accompanying playing mode, the first game instruction and the second game instruction; displaying the mixed streaming video. The method and the device have the advantages that the processed multimedia data can be acquired by combining the control operation of the game player and the current accompanying playing mode, the participation degree of the player is improved, and the game experience of the player is further improved.

Description

Accompanying playing control method, device, equipment and storage medium based on cloud game
Technical Field
The application relates to the technical field of game control, in particular to a method, a device, equipment and a storage medium for controlling accompanying playing based on a cloud game.
Background
With the rapid development and wide application of games, people often relieve stress or leisure entertainment through game playing in spare time, at present, multi-player interaction is supported in most games, and for players playing alone, the demands of accompanying with intelligent AI, grand players and the like exist.
In the current game accompanying scene, the interaction form between the game player and the accompanying god is divided into: an AI intelligent accompanying mode or a grand spirit accompanying mode; in the AI intelligent accompanying playing mode, the player user side reads game data corresponding to a player with higher historical game data and directly displays the read game data in the same game player; under the grand spirit accompany playing mode, the game player and the grand spirit player control the game role independently in the same game play, but the game player can only watch the grand spirit operation.
Therefore, in the current accompanying playing mode, the game player cannot interact with the god player, so that the participation degree of the game player is low, and the interactive experience is poor.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, a device and a storage medium for controlling accompanying playing based on a cloud game, so as to solve the problems that in the prior art, a game player cannot interact with a grand player in an accompanying playing manner, which results in low participation degree of the game player and poor interactive experience.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a method for controlling accompanying playing based on a cloud game, where the method includes:
receiving a first game instruction sent by a first game end and a second game instruction sent by a second game end; the first game end corresponds to a designated game role in the cloud game; the second game end corresponds to the appointed game role in the cloud game;
and controlling the appointed game role according to the current accompany playing mode, the first game instruction and the second game instruction.
Optionally, before receiving the first game instruction sent by the first game terminal, the method further includes:
receiving a accompany playing request sent by the first game terminal;
and matching a second game terminal according to the accompany playing request.
Optionally, the accompany-play request includes a mode identifier of the current accompany-play mode, and the matching with the second game terminal according to the accompany-play request includes:
determining that the target accompanies and plays the player according to the mode identification;
and sending the accompany playing request to a second game terminal corresponding to the target accompany player.
Optionally, the accompanying playing request includes a first identifier corresponding to the first game end, and the matching of the second game end according to the accompanying playing request includes:
determining the target to accompany a player according to the first identification;
and sending the accompany playing request to a second game terminal corresponding to the target accompany player.
Optionally, the accompany-play request includes appointed accompany-play information, and the matching with the second game terminal according to the accompany-play request includes:
determining a target accompany player meeting the appointed accompany information according to the appointed accompany information;
and sending the accompany playing request to a second game terminal corresponding to the target accompany player.
Optionally, the designated accompany information includes at least one of:
game role information;
user identification information.
Optionally, the method further comprises:
receiving the determination information of the second game terminal aiming at the accompany playing request, and determining that the matching is successful;
and sending the response information of successful matching to the first game terminal and the second game terminal.
Optionally, the current mode of play includes: shadow accompanying playing mode;
the method further comprises the following steps:
generating a first video stream according to the first game instruction;
generating a second video stream according to the second game instruction;
performing mixed streaming processing on the first video stream and the second video stream to obtain a mixed streaming video;
sending the mixed streaming video to the first game end, and sending the second video stream to the second game end.
Optionally, the current mode of play includes: shadow accompanying playing mode;
the method further comprises the following steps:
generating a first video stream according to the first game instruction;
generating a second video stream according to the second game instruction;
sending the first video stream and the second video stream to the first game end so that the first game end performs mixed streaming processing according to the first video stream and the second video stream;
and sending the second video stream to the second game terminal.
Optionally, the current mode of play includes: teaching accompanying playing mode;
the method further comprises the following steps:
mixing the first game instruction and the second game instruction according to the current accompanying mode and the preset weight to obtain a target instruction;
generating a third video stream according to the target instruction;
and respectively sending the third video stream to the first game end and the second game end.
Optionally, the current mode of play includes: taking over the mode of accompanying playing;
the method further comprises the following steps:
generating a second video stream according to the second game instruction;
and respectively sending the second video stream to the first game end and the second game end.
In a second aspect, another embodiment of the present application provides a cloud game-based accompany control apparatus, including: receiving module and control module, wherein:
the receiving module is used for receiving a first game instruction sent by a first game end and a second game instruction sent by a second game end; the first game end corresponds to a designated game role in the cloud game; the second game end corresponds to the appointed game role in the cloud game;
the control module is used for controlling the appointed game role according to the current accompanying playing mode, the first game instruction and the second game instruction.
Optionally, the apparatus further comprises: a matching module, wherein:
the receiving module is specifically used for receiving a game accompanying request sent by the first game terminal;
and the matching module is used for matching a second game end according to the accompany playing request.
Optionally, the accompany play request includes a mode identifier of the current accompany play mode, and the apparatus further includes: a determining module and a sending module, wherein:
the determining module is used for determining that the target accompanies and plays the player according to the mode identifier;
and the sending module is used for sending the accompanying playing request to a second game end corresponding to the target accompanying player.
Optionally, the accompany-playing request includes a first identifier corresponding to the first game end, and the determining module is specifically configured to determine, according to the first identifier, that the target accompany-playing player;
the sending module is specifically configured to send the accompany-playing request to a second game end corresponding to the target accompany-playing player.
Optionally, the determining module is specifically configured to determine, according to the specified accompanying information, a target accompanying player meeting the specified accompanying information;
the sending module is specifically configured to send the accompany-playing request to a second game end corresponding to the target accompany-playing player.
Optionally, the determining module is specifically configured to receive determination information of the second game end for the accompany playing request, and determine that matching is successful;
the sending module is specifically configured to send the response information that the matching is successful to the first game end and the second game end.
Optionally, the current mode of play includes: shadow accompanying playing mode; the apparatus further comprises a generation module and a processing module, wherein:
the generating module is used for generating a first video stream according to the first game instruction; generating a second video stream according to the second game instruction;
the processing module is configured to perform mixed streaming processing on the first video stream and the second video stream to obtain a mixed streaming video;
the sending module is specifically configured to send the mixed streaming video to the first game end, and send the second video stream to the second game end.
Optionally, the current mode of play includes: shadow accompanying playing mode;
the generating module is specifically configured to generate a first video stream according to the first game instruction; generating a second video stream according to the second game instruction;
the sending module is specifically configured to send the first video stream and the second video stream to the first game end, so that the first game end performs mixed streaming processing according to the first video stream and the second video stream; and sending the second video stream to the second game terminal.
Optionally, the current mode of play includes: teaching accompanying playing mode;
the processing module is specifically used for mixing a first game instruction and a second game instruction according to the current accompanying mode and a preset weight to obtain a target instruction;
the generating module is specifically configured to generate a third video stream according to the target instruction;
the sending module is specifically configured to send the third video stream to the first game end and the second game end, respectively.
Optionally, the current mode of play includes: taking over the mode of accompanying playing;
the generating module is specifically configured to generate a second video stream according to the second game instruction;
the sending module is specifically configured to send the second video stream to the first game end and the second game end, respectively.
In a third aspect, another embodiment of the present application provides a cloud game-based accompany control apparatus, including: a processor, a storage medium and a bus, wherein the storage medium stores machine readable instructions executable by the processor, when the cloud game-based accompanying control device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine readable instructions to execute the steps of the method according to any one of the first aspect.
In a fourth aspect, another embodiment of the present application provides a storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the method according to any one of the above first aspects.
The beneficial effect of this application is: by adopting the cloud game-based accompanying control method, the first game instruction and the second game instruction are sent to the first game end and the second game end respectively, and the appointed game role is controlled according to the current accompanying mode, the first game instruction and the second game instruction.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flowchart of a method for controlling a game play based on a cloud game according to an embodiment of the present application;
fig. 2 is a schematic flowchart of a method for controlling a game play based on a cloud game according to another embodiment of the present application;
fig. 3 is a schematic flowchart of a method for controlling a game play based on a cloud game according to another embodiment of the present application;
fig. 4 is a schematic flowchart of a method for controlling a game play based on a cloud game according to another embodiment of the present application;
fig. 5 is a schematic flowchart of a method for controlling a game play based on a cloud game according to another embodiment of the present application;
fig. 6 is a schematic flowchart of a method for controlling a game play based on a cloud game according to another embodiment of the present application;
FIG. 7 is a schematic interaction flow diagram according to another embodiment of the present application;
fig. 8 is a schematic structural diagram of a cloud game-based accompany control device according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of a cloud game-based accompany control device according to another embodiment of the present application;
fig. 10 is a schematic structural diagram of a cloud game-based accompany control device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments.
The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
Additionally, the flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
The application scenarios of the embodiment of the application include: the game system comprises a first game end, a second game end and a cloud server. The cloud server is a server in the game background, and the second game terminal may be a client terminal held by a game player designated by the game player and also may be a client terminal held by a game player randomly matched with the game player, which is not limited herein.
With the development and popularization of the internet, users can exchange physical resources or virtual resources with other users or product providers and service providers on the internet. For example, with some internet applications, a user may complete a transaction of a physical product (or called a physical resource) by using a smart device such as a mobile terminal, a personal computer, and a tablet computer, for example, to buy or sell the physical product. With some internet applications, users can also complete trading of financial products (or called virtual resources) such as stocks, funds, bonds, and even futures, such as buying or selling stocks, making or redeeming funds, bonds, and so on, with the help of smart devices.
The following explains a method for controlling accompanying playing based on a cloud game provided in the embodiments of the present application with reference to a plurality of specific application examples. Fig. 1 is a schematic flowchart of a method for controlling accompanying playing based on a cloud game according to an embodiment of the present application, where the method is applied to a cloud server side, and as shown in fig. 1, the method includes:
s101: and receiving a first game instruction sent by the first game end and a second game instruction sent by the second game end.
The first game end corresponds to a designated game role in the cloud game; the second game side corresponds to a designated game role in the cloud game.
Optionally, in the embodiment provided by the present application, the game instructions sent by the game terminals are all sent by a middleware development kit SDK that is integrally installed on each game terminal. Each game end is integrated with a software development kit SDK which is used as a transfer station between a cloud server and the corresponding game end, sends a game instruction corresponding to a game player of the game end to the cloud server, receives video data sent by the cloud server, processes multimedia data sent by the cloud server, returns the processed multimedia data to the corresponding game end, and displays the processed multimedia data on a game end display; wherein, the game end includes: the client-side held by the game player may be integrated in any intelligent device such as a mobile phone, a tablet computer, a palm computer, a desktop computer, and the like, and the specific form of the client-side may be flexibly selected according to the user's needs, and is not limited to the above embodiment, and in the following embodiments, the game-side is taken as the mobile phone for example.
For example, in some possible other embodiments, the integration position for the SDK may be determined according to the requirements of the game on computing performance, and may be, for example: in some games with higher requirements on computing performance, such as shooting games, the transfer software development kit SDK can be integrally installed at each game end; in some games with low requirements on computing performance, such as combat tactical games, the relay software development kit SDK may be installed on the cloud server side, serve as a relay station between the cloud server and the game end, send a game instruction corresponding to a game player at the game end to the cloud server, receive multimedia data sent by the cloud server, and display the multimedia data on a display at the game end. The SDK may also be integrated with a cloud server, but is not limited thereto.
For example, in some possible embodiments, the game instruction may be a game instruction input by a game player through a touch screen, a game instruction input by a mouse, or a game instruction input by a keyboard, or a game instruction input by a gamepad, and the like, and an input manner of a specific game instruction may be flexibly adjusted according to a user requirement, which is not limited to the embodiments described above.
Optionally, in an embodiment of the present application, the game instructions of the game player may include: the game player may control a game character in a game scene (including but not limited to a game character, for example, in a racing game, the controllable game character may be a vehicle, etc.), a property control instruction or an equipment control instruction, and the content included in the game instruction of the specific game player may be flexibly adjusted according to the user's needs, and is not limited to the embodiments described above. It should be noted that both the game player and the accompanied player control and operate the controllable game character, and the same game character in the current game scene can be controlled and operated at the same time during the accompanied playing process.
S102: and controlling the appointed game role according to the current accompany playing mode, the first game instruction and the second game instruction.
The second game station may be the same game station as the first game station, but is attached to a terminal of a game player and a terminal of an accompanying player, and the game player and the accompanying player each perform a game operation using their own terminal devices.
By adopting the cloud game-based accompanying control method, the first game instruction and the second game instruction are sent to the first game end and the second game end respectively, and the appointed game role is controlled according to the current accompanying mode, the first game instruction and the second game instruction.
Optionally, on the basis of the above embodiment, an accompanying playing control method based on a cloud game may also be provided in the embodiments of the present application, and an implementation process of sending a game instruction to a cloud server in the above method is described as follows with reference to the accompanying drawings. Fig. 2 is a schematic flowchart of a method for controlling a play of a cloud-based game according to another embodiment of the present application, as shown in fig. 2, before S101, the method further includes:
s103: and receiving a game accompanying request sent by the first game terminal.
For example, in an embodiment of the present application, a game user may use a first game terminal to send a play accompanying request to a cloud server, where the play accompanying request may include: the identifier of the current accompany playing mode can also comprise a unique identifier corresponding to the game player, and can be, for example: user Identification (UID) information; the accompany request is used for requesting the accompany player and the game player to enter a game accompany station together, it should be understood that the information included in the accompany request can be flexibly adjusted according to the user's needs, and is not limited to the limitations given in the above-mentioned embodiments.
S104: and matching the second game terminal according to the accompany playing request.
In an embodiment of the application, the accompany playing request may include a mode identifier of a current accompany playing mode, and at this time, it is not limited to who the accompany player is, and the cloud server may determine the target accompany playing player according to the mode identifier; and sending an accompanying playing request to a second game terminal corresponding to the target accompanying player, wherein the accompanying player can set an accompanying playing authority which is used for indicating the accompanying player to only receive the accompanying playing request in a certain accompanying playing mode, and after receiving the accompanying playing request sent by the first game terminal, the cloud server needs to accompany the current accompanying playing mode in the playing request and sends the accompanying playing request to the target accompanying player with the authority of the current accompanying playing mode opened.
In another embodiment of the application, the accompany-playing request may include a first identifier corresponding to the first game terminal, and at this time, the cloud server may determine that the target accompany-playing player according to the first identifier; and sending a game accompanying request to a second game terminal corresponding to the target player accompanying player. The first identification can be grade information of a game player, for example, the cloud server matches a second game end with a corresponding grade according to the grade information of the game player, for example, in some accompany mode in which the game player and an accompany player are required to play the game together, the grade of the game player A is 10 grade, and the grade of the matched accompany player B can be 10-15 grade; or a second game end with a slightly higher matching grade, for example, in some accompany mode mainly involving accompany players, the grade of the game player a is 10, and the grade of the matched accompany player B can be, for example, 15-20, and the specific matching mode can be flexibly adjusted according to the user's needs, and is not limited to the above embodiment; the accompany playing request can also comprise a mode identifier of the current accompany playing mode and a first identifier corresponding to the first game terminal, namely, the target accompany playing player can be determined jointly according to the current accompany playing mode and the first identifier.
In yet another embodiment of the present application, the accompany request may include the specified accompany information, and at this time, the cloud server may determine, according to the specified accompany information, a target accompany player satisfying the specified accompany information; and sending a game accompanying request to a second game terminal corresponding to the target player accompanying player. The designated accompany information may include, for example: game character information and user identification information, wherein the game character information may be, for example: the rank is greater than a preset rank threshold, the win rate exceeds a preset win rate threshold, occupation information (for example, an occupation that wants to match the target accompany player is a fighter or a legal player), and the user identification information may be, for example: the target accompanies the player's identity information.
For example, in some possible embodiments, in a random matching scenario, that is, when the accompany request includes the mode identifier of the current accompany mode and/or the first identifier corresponding to the first game end, the accompany player may include AI accompany play or random grand accompany play, and after the game player determines that the current matching scenario is random matching, the match accompany player is randomly determined among the accompany players. The god accompanying playing is accompanied by a real god player, the god player is a game player with a higher game level in the current game, and the determination mode of the god player can be, for example: determining that the game player with the winning rate exceeding the preset winning rate threshold is a large-minded player, or determining that the game player with the winning field exceeding the preset winning field threshold is a large-minded player, wherein the determination mode of the large-minded player is not limited to that provided by the above embodiment, and can be determined according to the user needs. The AI accompanying playing is in a man-machine mode, and the AI player plays the game.
For example, in some possible embodiments, in a designated grand spirit accompany scene, namely when the accompany request includes the designated accompany information, the game player enters a matching interface of the grand spirit player after selecting the designated grand spirit accompany, and the game player can select a target accompany player from various grand spirit players randomly shown; or the game player may set a requirement for accompanying playing, for example, the level is greater than the preset level threshold, the winning rate exceeds the preset winning rate threshold, etc., and then the game player selects and determines the target player to accompany playing from a plurality of great spirit players who are currently online and meet the requirement for accompanying playing, where the selection mode of the specific target player to accompany playing may be flexibly adjusted according to the user's needs, and is not limited to the above embodiment.
Optionally, on the basis of the above embodiment, the embodiment of the present application may further provide a method for controlling accompanying playing based on a cloud game, and an implementation process of the method is described as follows with reference to the accompanying drawings. Fig. 3 is a schematic flowchart of a method for controlling a play of a cloud-based game according to another embodiment of the present application, and as shown in fig. 3, the method may further include:
s105: and receiving the determination information of the second game terminal aiming at the accompany playing request, and determining that the matching is successful.
In one embodiment of the application, after the target player at the second game end receives the request forwarded by the cloud server for the accompanying game player at the first game end, the interface at the second game end may display prompting information "a (player nickname and/or head portrait and/or player grade, etc.) for inviting the player to play" and a receiving key and a rejecting key are provided under the prompting information, the player at the second game end may select to receive or reject the request for the accompanying game, and the cloud server determines that the matching is successful only after the target player receives the request for the accompanying game.
S106: and sending the response information of successful matching to the first game terminal and the second game terminal.
And the response information of successful matching is used for indicating that the first game end and the second game end are successfully matched. If the target accompany player refuses the accompany request, or the matching fails due to reasons such as network and the like, the first game terminal receives the notification of the matching failure sent by the cloud server, and if the matching is required to be continued, the first game terminal is required to initiate the accompany request again.
The mode of matching the accompanying players can be flexibly matched according to the requirements of the game players on the accompanying players, so that the game experience of the game players is improved.
Optionally, on the basis of the above embodiment, the embodiment of the present application may further provide a method for controlling accompanying playing based on a cloud game, and an implementation process of the method is described as follows with reference to the accompanying drawings. Fig. 4 is a schematic flow chart of a method for controlling an accompanying play based on a cloud game according to another embodiment of the present application, where a current accompanying play mode includes: shadow accompanying playing mode; as shown in fig. 4, S102 may include:
s107: a first video stream is generated according to the first game instruction.
Wherein, the first video stream comprises appointed game characters.
S108: a second video stream is generated according to the second game instruction.
Wherein, the second video stream comprises appointed game role.
S109: and according to the current playing mode, mixing the streaming of the first video stream and the second video stream to obtain a mixed streaming video.
Wherein, the mixed streaming video comprises appointed game characters.
In one embodiment of the present application, the method for mixing streams may be, for example: and according to the first video stream and the second video stream, under the condition of keeping the game scene unchanged, the virtual roles controlled by the two parties are spliced to synthesize a new mixed streaming video. After a first video stream corresponding to a first game instruction of a game player and a second video stream corresponding to a second game instruction accompanying the game player are subjected to mixed streaming, the mixed streaming videos are displayed to the game player, namely the game player can simultaneously watch the control of the game player and the control of an accompanying player on the virtual character in the mixed streaming video corresponding to the mode, so that the operation result of the game player can be known, and the participation of the game player is increased.
Optionally, in an embodiment of the present application, the manner of keeping the game scene unchanged may be, for example: determining the distance difference between the virtual character in the first video stream and the virtual character in the second video stream according to the coordinate values respectively corresponding to the virtual characters in the first video stream and the second video stream, if the distance difference is within a preset distance, indicating that the virtual character in the first video stream and the virtual character in the second video stream can be displayed in the same scene picture, at the moment, acquiring the scene in the second video stream, determining the scene in the second video stream as the scene of the mixed streaming video, splicing the character images of the virtual characters controlled by the two parties according to the first video stream and the second video stream, and then synthesizing a new mixed streaming video according to the scene in the second video stream and the spliced virtual character; if the distance difference is not within the preset distance, returning abnormal prompt information to prompt that the first video stream and the second video stream need to be spliced because the distance difference between the virtual characters in the first video stream and the second video stream is too large to be displayed in the same scene picture at present, and only obtaining the second video stream as a mixed streaming video at this moment.
For example, in some possible embodiments, the way of merging the virtual roles controlled by both parties according to the first video stream and the second video stream may be, for example: virtual characters controlled by game players in the mixed streaming video and virtual characters controlled by accompanying players can be distinguished in different colors or different transparencies; for example, it may be: after the first video stream and the second video stream are spliced to the virtual characters controlled by both parties, a new mixed streaming video is synthesized, the virtual characters controlled by the accompanying players are displayed normally in the mixed streaming video, the virtual characters controlled by the game players are displayed with a preset transparency, for example, the preset transparency may be 50%, and the display mode of each virtual character in the specific mixed streaming video can be flexibly adjusted according to the user requirements, which is not limited to the above embodiment.
Optionally, the mixed streaming processing is performed by a cloud server, and in another embodiment of the present application, the mixed streaming processing may also be performed by integrating SDKs installed in the game terminals, that is, the cloud server sends the generated first video stream and the second video stream to the first game terminal, and sends the second video stream to the second game terminal, so that the first game terminal performs mixed streaming processing on the first video stream and the second video stream through the built-in SDK, and returns the processed multimedia data to the first game terminal and displays the processed multimedia data; the specific streaming mixing method is the same as the streaming mixing method performed by the cloud server, and is not described herein again.
S110: the mixed streaming video is sent to the first game end, and the second video stream is sent to the second game end.
Optionally, in an embodiment of the present application, only the second video stream corresponding to the second game end may be displayed at the second game end, and the mixed streaming video may be displayed at the first game end; the mixed streaming video may also be displayed on both the first game end and the second game end, and the video content displayed on each game end may be adjusted according to the user's needs, which is not limited to the foregoing embodiment.
Optionally, on the basis of the above embodiment, the embodiment of the present application may further provide a method for controlling accompanying playing based on a cloud game, and an implementation process of the method is described as follows with reference to the accompanying drawings. Fig. 5 is a schematic flow chart of a method for controlling an accompanying play based on a cloud game according to another embodiment of the present application, where a current accompanying play mode includes: teaching accompanying playing mode; as shown in fig. 5, S102 may include:
s111: and mixing the first game instruction and the second game instruction according to the current accompany mode and the preset weight to obtain a target instruction.
For example, in an embodiment of the present application, the preset weight may be, for example, a second game instruction accompanied by a player is taken as a main part, and a first game instruction corresponding to the player is taken as an auxiliary part to be mixed, so as to obtain a mixed target instruction; or the second game instruction sent by the player accompanied by the game is completely input, and the logic operation of the observer mode is executed on the first game instruction sent by the game player; for example, the method may include acquiring all second game instructions, acquiring only an instruction using a special item in the first game instruction, and mixing the second game instructions and a part of instructions using the special item in the first game instruction to obtain a mixed target instruction; the method for mixing the first game command and the second game command is flexibly adjusted according to the current game type and the user requirement, and is not limited to the embodiments described above.
For example, the current game is a strange game, and the preset weight is 1: for example, if the first game command indicates that the current game player causes 1000-point damage to the virtual monster, and the second game command indicates that the current accompanying player causes 2000-point damage to the virtual monster (the blood full state of the virtual monster corresponds to 3000-point blood volume), the target command obtained by mixing at this time is 1000 x 0.2+2000 x 0.8, which indicates that the current accompanying player and the game player cause 1800-point damage to the virtual monster; in an embodiment of the present application, the weights respectively corresponding to the first game instruction and the second game instruction may be divided into multiple levels, for example, a low level, a middle level, and a high level, where different weight levels correspond to different game difficulties, and the weight levels may be determined according to a selection operation of the first game terminal on the game difficulty, for example, the higher the game difficulty is, the higher the weight corresponding to the first game instruction in the weight levels is, for example: when the weight level is low, the corresponding weight of the first game instruction is 20%, the weight of the second game instruction is 80%, when the weight level is medium, the corresponding weight of the first game instruction is 30%, the weight of the second game instruction is 70%, when the weight level is high, the corresponding weight of the first game instruction is 40%, and the weight of the second game instruction is 60%; the setting mode and the weight ratio of the specific preset weight may be adjusted according to the user requirement, and are not limited to the embodiments described above.
For example, a current game is taken as an example of a racing game, and a mixing manner is to obtain all second game instructions and obtain a part of instructions using special items in a first game instruction, where the part of instructions using special items in the first game instruction may be, for example, items using fireworks display or applause; but does not include the use of props that affect driving, such as acceleration props and the like; namely, the first game instruction which influences the game result is shielded, for example, the operation of a game player operating a vehicle direction key or the like or the operation using a prop which influences the vehicle speed is shielded.
S112: and generating a third video stream according to the target instruction.
Wherein, the third video stream comprises appointed game role.
S113: and respectively sending the third video stream to the first game end and the second game end.
Optionally, on the basis of the above embodiment, the embodiment of the present application may further provide a method for controlling accompanying playing based on a cloud game, and an implementation process of the method is described as follows with reference to the accompanying drawings. Fig. 5 is a schematic flow chart of a method for controlling an accompanying play based on a cloud game according to another embodiment of the present application, where a current accompanying play mode includes: taking over the mode of accompanying playing; as shown in fig. 6, S102 may include:
s114: a second video stream is generated according to the second game instruction.
Wherein, the second video stream comprises appointed game role.
The accompanying player takes over the whole situation under the accompanying playing mode, at the moment, the game player and the accompanying player do not need to generate a first video stream according to a first game instruction of the game player, and a corresponding second video stream is directly generated according to an obtained second game instruction of the accompanying player.
S115: and respectively sending the second video stream to the first game terminal and the second game terminal.
Optionally, in an embodiment of the present application, in the same game play mode, a button for switching the play mode may be further disposed in the game scene of the first game end, and a game player may click the button for switching the play mode at any time during a game process and then select a corresponding play mode, so as to switch to a different play mode during the game process; after the user clicks the switching button, the first game terminal sends an accompany-playing mode switching instruction to the cloud server through the built-in SDK, the accompany-playing mode switching instruction comprises a switched target accompany-playing mode, the cloud server performs logic operation on game players and game instructions sent by accompany-playing players according to the target accompany-playing mode and returns an operation result, the specific logic operation mode is the same as that given in the embodiment, and details are not repeated in the application.
Fig. 7 is a schematic view of an interaction flow provided in an embodiment of the present application, and as shown in fig. 7, an interaction flow between the first game end and the server is as follows:
1.11: the first game terminal sends a first game instruction and an accompanying playing mode to the cloud server.
It should be noted that the accompany mode may be sent to the cloud server first, and then the first game instruction may be sent to the cloud server in the game process.
Optionally, in an embodiment of the present application, the playing mode may include: shadow is along with accompanying one of playing the mode, teaching and is accompanied the mode of playing and take over and accompany one of playing the mode, and the type that specific mode of accompanying playing includes can be according to user's needs nimble adjustment.
In the following embodiments of the application, data transmission between the first game end and the cloud server is described as an example, where the data transmission is implemented by an SDK built in the first game end, the SDK is used as a bridge for data transmission between the first game end and the cloud server, and is used to forward data sent by the first game end to the cloud server, and forward the data sent by the cloud server to each first game end after processing, so as to implement data interaction between the first game end and the cloud server. Optionally, data transmission between the SDK and the cloud server may be performed by means of Inter-Process Communication (IPC) of a pipeline, but it should be understood that a specific data transmission manner may be flexibly adjusted according to a user requirement, and is not limited to that provided in the foregoing embodiment.
1.12: and the second game terminal sends a second game instruction to the cloud server.
The companion player may be synchronized with the game player or may not be synchronized to send a second game instruction to the cloud server.
2: and the cloud server respectively performs logic operation on the two game instructions and returns an operation result.
The cloud server performs logic operation according to a first game instruction sent by a first game end, a second game instruction sent by a second game end and a current accompanying playing mode, and then sends video streams to the first game end and the second game end respectively according to an operation result, for example, in an accompanying playing mode, two independent video streams are obtained through operation, and the operation includes: the video streaming system comprises a first video stream corresponding to a first game end and a second video stream corresponding to a second game end.
1.21: and the first game terminal performs mixed streaming on the first video stream and the second video stream according to the accompany mode and displays the video after the mixed streaming.
If the accompany mode is the shadow accompany mode, the first game end carries out mixed streaming on the first video stream and the second video stream, obtains and displays a mixed streaming video, namely, the first video stream corresponding to the game instruction of the game player and the second video stream corresponding to the game instruction of the accompany player are displayed to the game player in the mixed streaming video after being mixed streaming.
Or if the accompany mode is the teaching accompany mode, the second video stream corresponding to the accompany player is taken as the main part in the mixed streaming video, and only video stream pictures corresponding to partial unimportant game instructions in the first video stream corresponding to the game player are spliced.
Or if the accompany mode is the take-over accompany mode, only the second video stream corresponding to the game instruction of the accompany player needs to be acquired, and the first video stream corresponding to the game player is not processed.
1.22: and the second game terminal carries out streaming on the first video stream and the second video stream according to the accompany mode and displays the video after the streaming is mixed.
Here, the method of performing mixed streaming on the first video stream and the second video stream according to the play mode is the same as that in the above 1.21, except that the main body for processing the first video stream and the second video stream is replaced by the second game end, and details of the method are not repeated herein.
Wherein, after the SDK of each client sends game instruction and accompany playing mode to the cloud ware, still can save the mode of accompanying playing that corresponds at present to use when supplying follow-up video stream to handle, specifically: the first game end and the second game end carry out mixed streaming on the first video stream and the second video stream through the SDK built in each client end, and obtain the video stream after the mixed streaming and display the video stream on the corresponding client end display; in different modes of playing, the method of mixing the streaming streams of the video stream is different, and the specific method is the same as that provided by the method, which is not described herein again.
That is, after receiving the video stream data sent by the cloud server, the second game end is consistent with the operation executed by the first game end.
By adopting the accompanying control method based on the cloud game, the first game end can send the game instruction and the accompanying mode to the cloud server and receive the video streaming data which is sent by the cloud server according to the game instruction and the current accompanying mode after operation, the first game end processes the video streaming data according to the current accompanying mode and displays the processed video streaming data, and compared with the prior art which only includes the video streaming data of the accompanying player, the method provided by the application can determine different video streaming data to display according to different accompanying modes, so that the game player and the grand player can interact in the accompanying process, and the participation degree and the interaction experience of the game player are improved, in the process of one game, the game player can switch the accompany playing mode at any time and select a proper accompany playing mode, so that the game experience of the game player is improved.
The following explains the cloud game-based accompanying control device provided in the present application with reference to the accompanying drawings, where the cloud game-based accompanying control device can execute any one of the cloud game-based accompanying control methods shown in fig. 1 to 7, and specific implementation and beneficial effects of the method are referred to above, and will not be described again below.
Fig. 8 is a schematic structural diagram of a cloud game based accompany control device according to an embodiment of the present application, and as shown in fig. 8, the device includes: a receiving module 301 and a control module 302, wherein:
the receiving module 301 is configured to receive a first game instruction sent by a first game end and a second game instruction sent by a second game end; the first game end corresponds to a designated game role in the cloud game; the second game side corresponds to a designated game role in the cloud game.
And the control module 302 is used for controlling the appointed game role according to the current accompany playing mode, the first game instruction and the second game instruction.
Fig. 9 is a schematic structural diagram of a cloud game based accompany control device according to another embodiment of the present application, and as shown in fig. 9, the device further includes: a matching module 303, wherein:
the receiving module 301 is specifically configured to receive a play accompanying request sent by a first game end.
And the matching module 303 is used for matching the second game terminal according to the accompany playing request.
Optionally, the accompany play request includes a mode identifier of a current accompany play mode, as shown in fig. 9, the apparatus further includes: a determination module 304 and a sending module 305, wherein:
and the determining module 304 is used for determining that the target accompanies the player according to the mode identification.
The sending module 305 is configured to send a game accompanying request to a second game end corresponding to the target player.
Optionally, the accompany-playing request includes a first identifier corresponding to the first game end, and the determining module 304 is specifically configured to determine that the target accompany-playing player according to the first identifier.
The sending module 305 is specifically configured to send a game accompanying request to a second game end corresponding to the target player accompanied by the game.
Optionally, the determining module 304 is specifically configured to determine, according to the specified play accompanying information, a target play accompanying player meeting the specified play accompanying information.
The sending module 305 is specifically configured to send a game accompanying request to a second game end corresponding to the target player accompanied by the game.
Optionally, the determining module 304 is specifically configured to receive determination information of the second game end for the accompany play request, and determine that the matching is successful.
The sending module 305 is specifically configured to send the response information that the matching is successful to the first game end and the second game end.
Optionally, the current mode of play includes: shadow accompanying playing mode; as shown in fig. 9, the apparatus further comprises a generating module 306 and a processing module 307, wherein:
a generating module 306, configured to generate a first video stream according to a first game instruction; a second video stream is generated according to the second game instruction.
A processing module 307, configured to perform mixed streaming processing on the first video stream and the second video stream to obtain a mixed streaming video;
the sending module 305 is specifically configured to send the mixed streaming video to the first game end, and send the second video stream to the second game end.
Optionally, the current mode of play includes: shadow accompanying playing mode;
a generating module 306, specifically configured to generate a first video stream according to a first game instruction; a second video stream is generated according to the second game instruction.
A sending module 305, configured to send a first video stream and a second video stream to a first game end, so that the first game end performs mixed streaming processing according to the first video stream and the second video stream; and sending the second video stream to the second game terminal.
Optionally, the current mode of play includes: teaching accompanying playing mode;
the processing module 307 is specifically configured to obtain a target instruction after mixing the first game instruction and the second game instruction according to the current accompany mode and the preset weight.
The generating module 306 is specifically configured to generate a third video stream according to the target instruction.
The sending module 305 is specifically configured to send the third video stream to the first game end and the second game end, respectively.
Optionally, the current mode of play includes: taking over the mode of accompanying playing;
a generating module 306, specifically configured to generate a second video stream according to a second game instruction;
the sending module 305 is specifically configured to send the second video stream to the first game end and the second game end, respectively.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 10 is a schematic structural diagram of a cloud game based accompanying control device according to an embodiment of the present application, where the cloud game based accompanying control device may be integrated in a terminal device or a chip of the terminal device.
The cloud game-based accompany control device includes: a processor 501, a storage medium 502, and a bus 503.
The processor 501 is used for storing a program, and the processor 501 calls the program stored in the storage medium 502 to execute the method embodiment corresponding to fig. 1-7. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application also provides a program product, such as a storage medium, on which a computer program is stored, including a program, which, when executed by a processor, performs embodiments corresponding to the above-described method.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (14)

1. A method for controlling accompanying playing based on a cloud game is characterized by comprising the following steps:
receiving a first game instruction sent by a first game end and a second game instruction sent by a second game end; the first game end corresponds to a designated game role in the cloud game; the second game end corresponds to the appointed game role in the cloud game;
and controlling the appointed game role according to the current accompany playing mode, the first game instruction and the second game instruction.
2. The method of claim 1, wherein before receiving the first game instruction sent by the first game terminal, the method further comprises:
receiving a accompany playing request sent by the first game terminal;
and matching a second game terminal according to the accompany playing request.
3. The method as claimed in claim 2, wherein the request for accompanying playing includes a mode identifier of the current mode for accompanying playing, and the matching of the second game terminal according to the request for accompanying playing includes:
determining that the target accompanies and plays the player according to the mode identification;
and sending the accompany playing request to a second game terminal corresponding to the target accompany player.
4. The method of claim 2, wherein the accompany-play request comprises a first identifier corresponding to the first game terminal, and the matching of the second game terminal according to the accompany-play request comprises:
determining a target to accompany a player according to the first identification;
and sending the accompany playing request to a second game terminal corresponding to the target accompany player.
5. The method as set forth in claim 2, wherein the request for accompanying play includes designated information for accompanying play, and the matching of the second game terminal according to the request for accompanying play includes:
determining a target accompany player meeting the appointed accompany information according to the appointed accompany information;
and sending the accompany playing request to a second game terminal corresponding to the target accompany player.
6. The method of claim 5, wherein the designated companion play information comprises at least one of:
game role information;
user identification information.
7. The method of any one of claims 3-5, further comprising:
receiving the determination information of the second game terminal aiming at the accompany playing request, and determining that the matching is successful;
and sending the response information of successful matching to the first game terminal and the second game terminal.
8. The method of claim 1, wherein the current mode of play comprises: shadow accompanying playing mode;
the method further comprises the following steps:
generating a first video stream according to the first game instruction;
generating a second video stream according to the second game instruction;
performing mixed streaming processing on the first video stream and the second video stream to obtain a mixed streaming video;
sending the mixed streaming video to the first game end, and sending the second video stream to the second game end.
9. The method of claim 1, wherein the current mode of play comprises: shadow accompanying playing mode;
the method further comprises the following steps:
generating a first video stream according to the first game instruction;
generating a second video stream according to the second game instruction;
sending the first video stream and the second video stream to the first game end so that the first game end performs mixed streaming processing according to the first video stream and the second video stream;
and sending the second video stream to the second game terminal.
10. The method of claim 7, wherein the current mode of play comprises: teaching accompanying playing mode;
the method further comprises the following steps:
mixing the first game instruction and the second game instruction according to the current accompanying mode and the preset weight to obtain a target instruction;
generating a third video stream according to the target instruction;
and respectively sending the third video stream to the first game end and the second game end.
11. The method of claim 7, wherein the current mode of play comprises: taking over the mode of accompanying playing;
the method further comprises the following steps:
generating a second video stream according to the second game instruction;
and respectively sending the second video stream to the first game end and the second game end.
12. A control device for accompanying playing based on a cloud game, the device comprising: receiving module and control module, wherein:
the receiving module is used for receiving a first game instruction sent by a first game end and a second game instruction sent by a second game end; the first game end corresponds to a designated game role in the cloud game; the second game end corresponds to the appointed game role in the cloud game;
the control module is used for controlling the appointed game role according to the current accompanying playing mode, the first game instruction and the second game instruction.
13. A control device for accompanying playing based on a cloud game, the device comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine readable instructions executable by the processor, when the cloud game based accompany control device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine readable instructions to execute the method of any one of the above claims 1-11.
14. A storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, performs the method of any of the preceding claims 1-11.
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