CN109432773A - Processing method, device, electronic equipment and the storage medium of scene of game - Google Patents

Processing method, device, electronic equipment and the storage medium of scene of game Download PDF

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Publication number
CN109432773A
CN109432773A CN201811003706.8A CN201811003706A CN109432773A CN 109432773 A CN109432773 A CN 109432773A CN 201811003706 A CN201811003706 A CN 201811003706A CN 109432773 A CN109432773 A CN 109432773A
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CN
China
Prior art keywords
information
game
terminal
scene
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811003706.8A
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Chinese (zh)
Inventor
郑学兴
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Baidu Online Network Technology Beijing Co Ltd
Beijing Baidu Netcom Science and Technology Co Ltd
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Beijing Baidu Netcom Science and Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Beijing Baidu Netcom Science and Technology Co Ltd filed Critical Beijing Baidu Netcom Science and Technology Co Ltd
Priority to CN201811003706.8A priority Critical patent/CN109432773A/en
Publication of CN109432773A publication Critical patent/CN109432773A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present invention provides a kind of processing method of scene of game, device, electronic equipment and storage medium, the method, comprising: the current emotional information of the corresponding user of identification first terminal;Determine the corresponding target display element of the current emotional information;It controls the first terminal and shows the target display element in the first scene of game;It controls second terminal associated with the first terminal and shows the target display element in the second scene of game.The shown information content is more various in scene of game of the invention, and can be bonded the current mood of user, and while further enriching the information content, the interactivity between user also can be improved.

Description

Processing method, device, electronic equipment and the storage medium of scene of game
Technical field
The present invention relates to field of play more particularly to a kind of processing method of scene of game, device, electronic equipment and storages Medium.
Background technique
In online game, different users can utilize different terminals, in same or associated scene of game Realize the interaction of game.It is existing in the related technology, scene of game shown by different terminals can be with time, the difference of region And change, such as at Christmas when, the element of snow can be added in scene of game.
However, the variation of scene of game can only pervasive factor is foundation in gaming using time, region etc., the information content It is more single, it is unable to satisfy the individual demand of user.
Summary of the invention
The present invention provides a kind of information processing method of scene of game, device, electronic equipment and storage mediums, to solve The problem of information content is more single, is unable to satisfy the individual demand of user.
According to the first aspect of the invention, the processing method of scene of game is provided, comprising:
Identify the current emotional information of the corresponding user of first terminal;
Determine the corresponding target display element of the current emotional information;
It controls the first terminal and shows the target display element in the first scene of game;
It controls second terminal associated with the first terminal and shows the target display member in the second scene of game Element.
Optionally, the current emotional information of the corresponding user of the identification first terminal, comprising:
Receive the exchange of information for the user that the first terminal is sent;
Determine the corresponding current emotional information of the exchange of information.
Optionally, the corresponding current emotional information of the determination exchange of information, comprising:
If including target modal particle in the exchange of information, according to the target modal particle, and different modal particles with The corresponding relationship of different emotional informations determines the target emotion information.
Optionally, the exchange of information is voice messaging, described according to the target modal particle, and different modal particles with The corresponding relationship of different emotional informations, before determining the target emotion information, further includes:
The voice messaging is converted into text information;
If in the text information including the target modal particle, it is determined that include the target language in the exchange of information Gas word.
Optionally, the exchange of information is voice messaging, the corresponding current emotional information of the determination exchange of information, Include:
If the speech characteristic parameter of the exchange of information is in a preset target component section, according to the target The corresponding relationship in parameter section and different parameters section and different emotional informations determines the target emotion information.
Optionally, the speech characteristic parameter includes at least one of: the frequency of voice, the rhythm of voice, voice Volume.
Optionally, the exchange of information is text information;The corresponding current emotional information of the determination exchange of information, Further include:
If in the text information including aiming symbol group, according to the aiming symbol group and distinct symbols group with The corresponding relationship of different emotional informations determines the target emotion information.
Optionally, second terminal associated with the first terminal meets at least one of:
The first identity information of corresponding configuration and the second terminal are corresponding in gaming in gaming for the first terminal Second identity information of configuration is associated;
Position of first game role in map corresponding to the first terminal and the second terminal institute are right The distance of position of the second game role answered in the map is less than threshold value;
First game role is shown in second scene of game shown by the second terminal.
Optionally, if showing the first game role corresponding to the first terminal in first scene of game, The target display element is in the display position in first scene of game and the first trip described in first scene of game The position of play role matches;
If showing the first game role corresponding to the first terminal, the target in second scene of game Display elements are in the display position in second scene of game and the first game role described in first scene of game Position matches.
According to the second aspect of the invention, a kind of information processing unit of scene of game is provided, comprising:
Identification module, for identification the current emotional information of the corresponding user of first terminal;
Determining module, for determining the corresponding target display element of the current emotional information;
First display module shows the target display member for controlling the first terminal in the first scene of game Element;
Second display module is shown in the second scene of game for controlling second terminal associated with the first terminal Show the target display element.
Optionally, the determining module, comprising:
Information receiving unit, for receiving the exchange of information for the user that the first terminal is sent;
Mood determination unit, for determining the corresponding current emotional information of the exchange of information.
Optionally, the mood determination unit, comprising:
First determines subelement, if for including target modal particle in the exchange of information, according to the target tone Word, and the corresponding relationship of different modal particles and different emotional informations, determine the target emotion information.
Optionally, the exchange of information is voice messaging, the mood determination unit, further includes:
Conversion subunit, for the voice messaging to be converted to text information;
Modal particle determines subelement, if for including the target modal particle in the text information, it is determined that the friendship It include the target modal particle in stream information.
Optionally, the exchange of information is voice messaging, the mood determination unit, further includes:
Second determines subelement, if the speech characteristic parameter for the exchange of information is in a preset target component Section, then according to the corresponding relationship in the target component section and different parameters section and different emotional informations, determine described in Target emotion information.
Optionally, the speech characteristic parameter includes at least one of: the frequency of voice, the rhythm of voice, voice Volume.
Optionally, the exchange of information is text information;The mood determination unit, further includes:
Third determines subelement, if for including aiming symbol group in the text information, according to the aiming symbol The corresponding relationship of group and distinct symbols group and different emotional informations determines the target emotion information.
Optionally, second terminal associated with the first terminal meets at least one of:
The first identity information of corresponding configuration and the second terminal are corresponding in gaming in gaming for the first terminal Second identity information of configuration is associated;
Position of first game role in map corresponding to the first terminal and the second terminal institute are right The distance of position of the second game role answered in the map is less than threshold value;
First game role is shown in second scene of game shown by the second terminal.
Optionally, if showing the first game role corresponding to the first terminal in first scene of game, The target display element is in the display position in first scene of game and the first trip described in first scene of game The position of play role matches;
If showing the first game role corresponding to the first terminal, the target in second scene of game Display elements are in the display position in second scene of game and the first game role described in first scene of game Position matches.
According to the third aspect of the invention we, a kind of electronic equipment, including memory and processor are provided;
The memory, for storing the executable instruction of the processor;
The processor is configured to be related to via the execution executable instruction to execute first aspect and its optinal plan Scene of game processing method.
According to the fourth aspect of the invention, a kind of storage medium is provided, computer program is stored thereon with, feature exists In the processing method for the scene of game that realization first aspect and its optinal plan are related to when the program is executed by processor.
Processing method, device, electronic equipment and the storage medium of scene of game provided by the invention, eventually by identification first The current emotional information of the user at end;Determine the corresponding target display element of the current emotional information;And controlling terminal Displaying target display elements in scene of game enable shown display elements to react the current mood of user, in turn, trip The shown information content is more various in scene of playing, and can be bonded the current mood of user, and meeting the personalized of user needs It asks.
In addition, the present invention, which also passes through the control first terminal, shows the mesh in the first scene of game shown by it Mark display elements;And control second terminal associated with the first terminal is shown in the second scene of game shown by it Show the target display element, realize the linkage of scene of game between multiple terminals, since user can show member by target Element learns the mood of other users, and while further enriching the information content, the interactivity between user also can be improved.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to be briefly described, it should be apparent that, the accompanying drawings in the following description is only this Some embodiments of invention without any creative labor, may be used also for those of ordinary skill in the art To obtain other drawings based on these drawings.
Fig. 1 is the schematic diagram of application scenarios in one embodiment of the invention;
Fig. 2 is the flow diagram of the processing method of one embodiment of the invention game scenario;
Fig. 3 is the flow diagram of the processing method of another embodiment of the present invention game scenario;
Fig. 4 is the interactive interface schematic diagram of first terminal in one embodiment of the invention;
Fig. 5 is the interactive interface schematic diagram of second terminal in one embodiment of the invention;
Fig. 6 is the flow diagram of step S22 in one embodiment of the invention;
Fig. 7 is the flow diagram of step S222 in one embodiment of the invention;
Fig. 8 is the flow diagram of step S222 in another embodiment of the present invention;
Fig. 9 is the flow diagram of step S222 in further embodiment of this invention;
Figure 10 is the structural schematic diagram of the processing unit of one embodiment of the invention game scenario;
Figure 11 is the structural schematic diagram of the processing unit of another embodiment of the present invention game scenario;
Figure 12 is the structural schematic diagram of determining module in one embodiment of the invention;
Figure 13 is the structural schematic diagram of determining module in another embodiment of the present invention;
Figure 14 is the structural schematic diagram of determining module in further embodiment of this invention;
Figure 15 is the structural schematic diagram of determining module in yet another embodiment of the invention;
Figure 16 is the structural schematic diagram of electronic equipment in one embodiment of the invention.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
Description and claims of this specification and term " first ", " second ", " third " " in above-mentioned attached drawing The (if present)s such as four " are to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should manage The data that solution uses in this way are interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to Here the sequence other than those of diagram or description is implemented.In addition, term " includes " and " having " and their any deformation, Be intended to cover it is non-exclusive include, for example, containing the process, method of a series of steps or units, system, product or setting It is standby those of to be not necessarily limited to be clearly listed step or unit, but may include be not clearly listed or for these mistakes The intrinsic other step or units of journey, method, product or equipment.
Technical solution of the present invention is described in detail with specifically embodiment below.These specific implementations below Example can be combined with each other, and the same or similar concept or process may be repeated no more in some embodiments.
Fig. 1 is the schematic diagram of application scenarios in one embodiment of the invention.
Referring to FIG. 1, the application scenarios of the embodiment of the present invention can be regarded as first terminal 101, second terminal 102 jointly into The scene of row game, first terminal 101 can establish different game angles from second terminal 102 with two different accounts respectively Color.
First terminal 101 and second terminal 102 can be communicated with server 103 respectively, and then realize first terminal 101 and the The common game of two terminals 102.
Terminal therein can be any equipment with processor and memory such as computer, tablet computer, mobile phone, Wherein, since the embodiment of the present invention is applied to the scene of game, corresponding terminal is listed above in addition to can be, and can also be trip Gaming machine.
Implement the main body of method involved by the embodiment of the present invention, can be above so-called first terminal 101, second terminal 102, or server 103.
Fig. 2 is the flow diagram of the processing method of one embodiment of the invention game scenario.
Referring to FIG. 2, the processing method of scene of game, comprising:
S11: the current emotional information of the corresponding user of identification first terminal.
Current emotional information, it will be appreciated that for the information for indicator user emotion, meaning can appoint for what is be manually set Meaning information, for example, can be the sad information of the glad information of characterization, characterization, the information for characterizing indignation etc..
It identifies the mode of current emotional information, can be determined based on any operation of user, any output information.
S12: the corresponding target display element of the current emotional information is determined.
Display elements, it can be understood as arbitrarily show object in scene of game, by the configuration to display elements, can change Become the display content of scene of game.
S13: it controls the first terminal and shows the target display element in the first scene of game.
If the main body for implementing the method for the embodiment of the present invention is first terminal, step S13 be can be understood as to first eventually The adjustment of the display elements at end increases the display of target display element specially in the first scene of game.
If the method main body for implementing the embodiment of the present invention is server or second terminal, step S13 be can be understood as directly It connects or sends the first display triggering information to first terminal indirectly, wherein if first terminal itself has stored target display element, Then the first display triggering information is used to indicate first terminal and shows the target display element;If the not stored mesh of first terminal itself Display elements are marked, then the first display triggering information is used to indicate first terminal and shows the target display element, and carries simultaneously There is the information of target display element, for example, the first display triggering information can carry the figure if target display element is image Picture.
First scene of game, it will be appreciated that for scene of game shown by first terminal, the second scene of game can be regarded as the Scene of game shown by two terminals;First scene of game and the second scene of game can be Same Scene, or different Scene.Wherein Same Scene refers to that shown display content is essentially identical, different scenes, can refer to one or The scene of multiple and different elements can also refer to that element is all the same, but the angle of shown scene can be different.
S14: control second terminal associated with the first terminal shows that the target is aobvious in the second scene of game Show element.
If the main body for implementing the method for the embodiment of the present invention is second terminal, step S14 be can be understood as to second eventually The adjustment of the display elements at end increases the display of target display element specially in the second scene of game.
If the method main body for implementing the embodiment of the present invention is server or first terminal, step S14 be can be understood as directly It connects or sends the second display triggering information to two terminals indirectly, wherein if second terminal itself has stored target display element, Second display triggering information is used to indicate second terminal and shows the target display element;If the not stored target of second terminal itself Display elements, then the second display triggering information is used to indicate second terminal and shows the target display element, and carries simultaneously The information of target display element, for example, showing that triggering information can carry the image if target display element is image.
In first scene of game, it may include having corresponding first game role of first terminal, in the second scene of game, can wrap Containing corresponding second game role of second terminal, which can be the display object of the actor model under scene, It can be the display object of specific head portrait, title etc..Meanwhile first in scene of game, also may include the second game role, It also may include the first game role in two scene of game.
Second terminal, it will be appreciated that it is terminal associated with first terminal, this association, in one of embodiment, At least one of can be met for second terminal associated with the first terminal:
The first identity information of corresponding configuration and the second terminal are corresponding in gaming in gaming for the first terminal Second identity information of configuration is associated;In specific implementation process, can such as the first identity information and the second identity information be trip The husband and wife in conjugal relation in play, then such as the first identity information and the second identity information are the master and apprentice pass in game Master worker and the apprentice in system;Also such as the first identity information and the second identity information are a team in the relationship of forming a team in game Member and another team member or team leader;In another example the first identity information and the second identity information are one in the relationship of forming a team in game A brother or interfacing relationship;As long as it can be seen that realizing the association of identity in game, so that it may be interpreted as the first above identity information With the second identity information;
Position of first game role in map corresponding to the first terminal and the second terminal institute are right The distance of position of the second game role answered in the map is less than threshold value;
First game role is shown in second scene of game shown by the second terminal.
The processing method of scene of game provided in this embodiment, by identifying that the current emotional of user of first terminal is believed Breath;Determine the corresponding target display element of the current emotional information;And displaying target is aobvious in the scene of game of controlling terminal Show element, shown display elements is enabled to react the current mood of user, in turn, shown information in scene of game Content is more various, and can be bonded the current mood of user, meets the individual demand of user.
In addition, the present embodiment, which also passes through, controls the first terminal in the first scene of game shown by it described in display Target display element;And control second terminal associated with the first terminal is in the second scene of game shown by it It shows the target display element, realizes the linkage of scene of game between multiple terminals, since user can be shown by target Element learns the mood of other users, and while further enriching the information content, the interaction between user also can be improved Property.
Fig. 3 is the flow diagram of the processing method of another embodiment of the present invention game scenario.
Referring to FIG. 3, the processing method of scene of game, comprising:
S21: determine that first terminal enters the first scene of game, second terminal enters the second scene of game.
If the main body for implementing the embodiment of the present invention is server, login in first terminal and second terminal into game Afterwards, it may be determined that first terminal enters the first scene of game, and second terminal enters the second scene of game.
Fig. 4 is the interactive interface schematic diagram of first terminal in one embodiment of the invention;Fig. 5 is in one embodiment of the invention The interactive interface schematic diagram of two terminals.
It please refers to Fig. 4 and Fig. 5, in one of embodiment, can have in the first scene of game of first terminal 101 First game role 104 of one terminal 101 and the second game role 105 of second terminal 102;The second of second terminal 102 Can have the first game role 104 of first terminal 101 and the second game role of second terminal 102 in scene of game 105。
In specific implementation process, the first game role 104 and the second game role 105 are whole in first terminal 101 and second Display mode in end 102 can be different as shown in Figure 4 and Figure 5, in other specific implementation process, be also possible to identical 's.
Can also not have the first game role 104 or the second trip in other optional embodiments, in the first scene of game Play role 105;Can also not have the first game role 104 or the second game role 105 in second scene of game.
S22: the current emotional information of the corresponding user of identification first terminal.
Technical term, technical effect, technical characteristic and the optional embodiment of step S22 can refer to step shown in Fig. 1 Rapid S11 understands, for duplicate content, is not repeated herein.
Fig. 6 is the flow diagram of step S22 in one embodiment of the invention.
Referring to FIG. 6, step S22, may include:
S221: the exchange of information for the user that the first terminal is sent is received.
Exchange of information, it can be understood as what user inputted is used for and fixes non-player angle in other users or scene of game The information that color NPC is exchanged.Exchange of information can be text information, can be image information, be also possible to voice messaging, root Different according to the mode of input, the form of information is also possible to multiplicity.
Text information may include at least one of text, letter, symbol etc..The component for collecting text information can be with For keyboard, mouse, touch screen etc..Image information may include at least one video, picture etc..Collect the component of image information It can be camera, camera, video camera etc..The component for collecting voice messaging can be microphone, microphone etc..
In addition, exchange of information can also be the combination of the above various information.
S222: the corresponding current emotional information of the exchange of information is determined.
When due to people's expression, the mode of expression, and the content of expression can be associated with the mood of people, such as mood When exciting, such as when happiness, word speed can be accelerated, and may also can say word relevant to happiness, or use some expression The word of smile, so, by step S221 and step S222, the information generated when can be exchanged based on people is relatively accurately determined The mood of people.
Fig. 7 is the flow diagram of step S222 in one embodiment of the invention.
Referring to FIG. 7, step S222 may include: in one of embodiment
Whether S2221: including target modal particle in the exchange of information.
Target modal particle, it will be appreciated that for can accurate word corresponding with the progress of specific emotional information, which can be with It is the word of any part of speech and word structure, rather than is only limitted to auxiliary words of mood, such as target modal particle can be " wretch ", it can be right , in another example target modal particle can be " excellent ", the glad mood of characterization should be can correspond in the mood of characterization indignation.
As long as it can be seen that itself being word, and the word corresponds to specific emotional information, then it is assumed that the word is the target tone Word.
Since text information and voice messaging can extract target modal particle, so, embodiment illustrated in fig. 7 can answer For exchange of information be text information or voice messaging the case where.
If the judging result of step S2221 is yes, implementable step S2222: according to the target modal particle, and not With the corresponding relationship of modal particle and different emotional informations, the target emotion information is determined.
If being applied to voice messaging, before step S2221, it may also include that and be converted to the voice messaging Text information;If in the text information including the target modal particle, it is determined that include the target in the exchange of information Modal particle.
Fig. 8 is the flow diagram of step S222 in another embodiment of the present invention.
Referring to FIG. 8, exchange of information can be voice messaging in one of embodiment, step S222 be can wrap It includes:
S2223: whether the speech characteristic parameter of the exchange of information is in a preset target component section.
If step S2223 judging result is yes, implementable step S2224: according to the target component section, and not The corresponding relationship in same parameter section and different emotional informations determines the target emotion information.
For example, if the frequency of sound is higher than preset threshold value, then it is assumed that user gets a fright, can be with frightened target Emotional information is corresponding, and in turn, target component section is to be greater than the threshold value.
Fig. 9 is the flow diagram of step S222 in further embodiment of this invention.
Referring to FIG. 9, step S222 may include: in one of implementation steps
Whether S2225: including aiming symbol group in the text information.
If step S2225 judging result is yes, implementable step S2226: according to the aiming symbol group, and difference The corresponding relationship of set of symbols and different emotional informations determines the target emotion information.
For example, if detecting three question marks, then it is assumed that user experiences puzzled mood, can be with puzzled target feelings Thread information is corresponding, and in turn, aiming symbol group is continuous three question marks.
As it can be seen that embodiment of above also can be used in combination, for example, for text information, both using step S2221 and step Rapid S2222 determines that a target emotion information utilizes symbol also using step S2225 and step S2226 using modal particle Group determines another target emotion information, in turn, in a kind of specific implementation process, if the two is identical, it is determined that current target Emotional information is otherwise the identical target emotion information is then not considered as that current target emotion information has been determined.Another kind tool In body implementation process, if it is different, can also determine two target emotion information respectively, determine respectively and show that corresponding target is shown Element.
S23: the corresponding target display element of the current emotional information is determined.
S24: it controls the first terminal and shows the target display element in the first scene of game.
S25: control second terminal associated with the first terminal shows that the target is aobvious in the second scene of game Show element.
Step S23 can refer to the technical term of step S25, technical effect, technical characteristic and optional embodiment Step S12 shown in Fig. 1 understands to step S14, for duplicate content, is not repeated herein.
Referring to FIG. 4, in one of embodiment, if showing the first terminal in first scene of game First game role 104 corresponding to 101, then display position of the target display element 106 in first scene of game It sets and matches with the position of the first game role 104 described in first scene of game.
Referring to FIG. 5, in one of embodiment, if showing the first terminal in second scene of game First game role 104 corresponding to 101, then display position of the target display element 106 in second scene of game It sets and matches with the position of the first game role 104 described in first scene of game.
As it can be seen that target display element 106 can change in scene of game with the change in location of the first game role 104 Display position.
In addition, other form properties of target display element 106 are also with different terminals and/or different game role Change and change, such as the rotation angle of target display element 106, size, overturning mode etc..
The processing method of scene of game provided in this embodiment, by identifying that the current emotional of user of first terminal is believed Breath;Determine the corresponding target display element of the current emotional information;And displaying target is aobvious in the scene of game of controlling terminal Show element, shown display elements is enabled to react the current mood of user, in turn, shown information in scene of game Content is more various, and can be bonded the current mood of user, meets the individual demand of user.
In addition, the present embodiment, which also passes through, controls the first terminal in the first scene of game shown by it described in display Target display element;And control second terminal associated with the first terminal is in the second scene of game shown by it It shows the target display element, realizes the linkage of scene of game between multiple terminals, since user can be shown by target Element learns the mood of other users, and while further enriching the information content, the interaction between user also can be improved Property.
Figure 10 is the structural schematic diagram of the processing unit of one embodiment of the invention game scenario.
Referring to FIG. 10, the processing unit 3 of scene of game, comprising:
Identification module 31, for identification the current emotional information of the corresponding user of first terminal;
Determining module 32, for determining the corresponding target display element of the current emotional information;
First display module 33 shows the target display member for controlling the first terminal in the first scene of game Element;
Second display module 34, for controlling second terminal associated with the first terminal in the second scene of game Show the target display element.
The processing unit of scene of game provided in this embodiment, by identifying that the current emotional of user of first terminal is believed Breath;Determine the corresponding target display element of the current emotional information;And displaying target is aobvious in the scene of game of controlling terminal Show element, shown display elements is enabled to react the current mood of user, in turn, shown information in scene of game Content is more various, and can be bonded the current mood of user, meets the individual demand of user.
In addition, the present embodiment, which also passes through, controls the first terminal in the first scene of game shown by it described in display Target display element;And control second terminal associated with the first terminal is in the second scene of game shown by it It shows the target display element, realizes the linkage of scene of game between multiple terminals, since user can be shown by target Element learns the mood of other users, and while further enriching the information content, the interaction between user also can be improved Property.
Figure 11 is the structural schematic diagram of the processing unit of another embodiment of the present invention game scenario.
With reference to Figure 11, the processing unit 4 of scene of game, comprising:
Identification module 42, for identification the current emotional information of the corresponding user of first terminal;
Determining module 43, for determining the corresponding target display element of the current emotional information;
First display module 44 shows the target display member for controlling the first terminal in the first scene of game Element;
Second display module 45, for controlling second terminal associated with the first terminal in the second scene of game Show the target display element.
Optionally, the device, further includes:
Scene determining module 41, for determining that first terminal enters the first scene of game, second terminal enters the second game Scene.
Figure 12 is the structural schematic diagram of determining module in one embodiment of the invention;Figure 13 is true in another embodiment of the present invention The structural schematic diagram of cover half block;Figure 14 is the structural schematic diagram of determining module in further embodiment of this invention;Figure 15 is the present invention The structural schematic diagram of determining module in another embodiment.
Please refer to Figure 12 to Figure 15, determining module 43, comprising:
Information receiving unit 431, for receiving the exchange of information for the user that the first terminal is sent;
Mood determination unit 432, for determining the corresponding current emotional information of the exchange of information.
Optionally, Figure 12 and Figure 13, the mood determination unit 432 are please referred to, comprising:
First determines subelement 4321, if for including target modal particle in the exchange of information, according to the target Modal particle, and the corresponding relationship of different modal particles and different emotional informations, determine the target emotion information.
Optionally, the exchange of information is voice messaging, please refers to Figure 13, the mood determination unit 432, further includes:
Conversion subunit 4322, for the voice messaging to be converted to text information;
Modal particle determines subelement 4323, if for including the target modal particle in the text information, it is determined that institute It states in exchange of information comprising the target modal particle.
Optionally, the exchange of information is voice messaging, please refers to Figure 14, the mood determination unit 432, further includes:
Second determines subelement 4324, if the speech characteristic parameter for the exchange of information is in a preset target Parameter section determines then according to the corresponding relationship in the target component section and different parameters section and different emotional informations The target emotion information.
Optionally, the speech characteristic parameter includes at least one of: the frequency of voice, the rhythm of voice, voice Volume.
Optionally, the exchange of information is text information;Figure 15 is please referred to, the mood is determining single, and 432, further includes:
Third determines subelement 4325, if for including aiming symbol group in the text information, according to the target The corresponding relationship of set of symbols and distinct symbols group and different emotional informations determines the target emotion information.
Optionally, second terminal associated with the first terminal meets at least one of:
The first identity information of corresponding configuration and the second terminal are corresponding in gaming in gaming for the first terminal Second identity information of configuration is associated;
Position of first game role in map corresponding to the first terminal and the second terminal institute are right The distance of position of the second game role answered in the map is less than threshold value;
First game role is shown in second scene of game shown by the second terminal.
Optionally, if showing the first game role corresponding to the first terminal in first scene of game, The target display element is in the display position in first scene of game and the first trip described in first scene of game The position of play role matches;
If showing the first game role corresponding to the first terminal, the target in second scene of game Display elements are in the display position in second scene of game and the first game role described in first scene of game Position matches.
The processing unit of scene of game provided in this embodiment, by identifying that the current emotional of user of first terminal is believed Breath;Determine the corresponding target display element of the current emotional information;And displaying target is aobvious in the scene of game of controlling terminal Show element, shown display elements is enabled to react the current mood of user, in turn, shown information in scene of game Content is more various, and can be bonded the current mood of user, meets the individual demand of user.
In addition, the present embodiment, which also passes through, controls the first terminal in the first scene of game shown by it described in display Target display element;And control second terminal associated with the first terminal is in the second scene of game shown by it It shows the target display element, realizes the linkage of scene of game between multiple terminals, since user can be shown by target Element learns the mood of other users, and while further enriching the information content, the interaction between user also can be improved Property.
Figure 16 is the structural schematic diagram of electronic equipment in one embodiment of the invention.
Figure 16 is please referred to, it includes: processor 51 and memory 52 that the present embodiment, which additionally provides a kind of electronic equipment 50,;Its In:
Memory 52, for storing computer program.
Processor 51, for executing executing instruction for memory storage, to realize each step in the above method.Specifically It may refer to the associated description in previous methods embodiment.
Optionally, memory 52 can also be integrated with processor 51 either independent.
When the memory 52 is independently of the device except processor 51, the electronic equipment 50 can also include:
Bus 53, for connecting the memory 52 and processor 51.
The present embodiment also provides a kind of readable storage medium storing program for executing, is stored with computer program in readable storage medium storing program for executing, works as electronics When at least one processor of equipment executes the computer program, electronic equipment executes the side that above-mentioned various embodiments provide Method.
The present embodiment also provides a kind of program product, which includes computer program, computer program storage In readable storage medium storing program for executing.At least one processor of electronic equipment can read the computer program from readable storage medium storing program for executing, At least one processor executes the computer program and electronic equipment is made to implement the method that above-mentioned various embodiments provide.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to The relevant hardware of program instruction is crossed to complete.Program above-mentioned can be stored in a computer readable storage medium.The journey When being executed, execution includes the steps that above-mentioned each method embodiment to sequence;And storage medium above-mentioned include: ROM, RAM, magnetic disk or The various media that can store program code such as person's CD.
Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent Pipe present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: its according to So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into Row equivalent replacement;And these are modified or replaceed, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution The range of scheme.

Claims (20)

1. a kind of processing method of scene of game characterized by comprising
Identify the current emotional information of the corresponding user of first terminal;
Determine the corresponding target display element of the current emotional information;
It controls the first terminal and shows the target display element in the first scene of game;
It controls second terminal associated with the first terminal and shows the target display element in the second scene of game.
2. the method according to claim 1, wherein the current emotional of the corresponding user of the identification first terminal Information, comprising:
Receive the exchange of information for the user that the first terminal is sent;
Determine the corresponding current emotional information of the exchange of information.
3. according to the method described in claim 2, it is characterized in that, the corresponding current emotional letter of the determination exchange of information Breath, comprising:
If including target modal particle in the exchange of information, according to the target modal particle, and different modal particles from it is different The corresponding relationship of emotional information determines the target emotion information.
4. according to the method described in claim 3, it is characterized in that, the exchange of information be voice messaging, it is described according to Target modal particle, and the corresponding relationship of different modal particles and different emotional informations, before determining the target emotion information, also Include:
The voice messaging is converted into text information;
If in the text information including the target modal particle, it is determined that include the target tone in the exchange of information Word.
5. according to the method described in claim 2, it is characterized in that, the exchange of information is voice messaging, described in the determination The corresponding current emotional information of exchange of information, comprising:
If the speech characteristic parameter of the exchange of information is in a preset target component section, according to the target component The corresponding relationship in section and different parameters section and different emotional informations determines the target emotion information.
6. according to the method described in claim 5, it is characterized in that, the speech characteristic parameter includes at least one of: language The volume of the frequency of sound, the rhythm of voice, voice.
7. according to the method described in claim 2, it is characterized in that, the exchange of information is text information;Described in the determination The corresponding current emotional information of exchange of information, further includes:
If in the text information including aiming symbol group, according to the aiming symbol group and distinct symbols group from it is different The corresponding relationship of emotional information determines the target emotion information.
8. method according to any one of claims 1 to 7, which is characterized in that associated with the first terminal second Terminal meets at least one of:
The first terminal in gaming the first identity information of corresponding configuration with the second terminal is corresponding in gaming configures The second identity information it is associated;
Corresponding to position of first game role in map corresponding to the first terminal and the second terminal The distance of position of second game role in the map is less than threshold value;
First game role is shown in second scene of game shown by the second terminal.
9. method according to any one of claims 1 to 7, which is characterized in that if being shown in first scene of game First game role corresponding to the first terminal, then display of the target display element in first scene of game Position and the position of the first game role described in first scene of game match;
If showing the first game role corresponding to the first terminal in second scene of game, the target is shown Element is in the display position and the position of the first game role described in first scene of game in second scene of game Match.
10. a kind of processing unit of scene of game characterized by comprising
Identification module, for identification the current emotional information of the corresponding user of first terminal;
Determining module, for determining the corresponding target display element of the current emotional information;
First display module shows the target display element for controlling the first terminal in the first scene of game;
Second display module shows institute for controlling second terminal associated with the first terminal in the second scene of game State target display element.
11. device according to claim 10, which is characterized in that the determining module, comprising:
Information receiving unit, for receiving the exchange of information for the user that the first terminal is sent;
Mood determination unit, for determining the corresponding current emotional information of the exchange of information.
12. device according to claim 11, which is characterized in that the mood determination unit, comprising:
First determines subelement, if for including target modal particle in the exchange of information, according to the target modal particle, with And the corresponding relationship of different modal particles and different emotional informations, determine the target emotion information.
13. device according to claim 12, which is characterized in that the exchange of information is voice messaging, and the mood is true Order member, further includes:
Conversion subunit, for the voice messaging to be converted to text information;
Modal particle determines subelement, if for including the target modal particle in the text information, it is determined that the exchange letter It include the target modal particle in breath.
14. device according to claim 11, which is characterized in that the exchange of information is voice messaging, and the mood is true Order member, further includes:
Second determines subelement, if the speech characteristic parameter for the exchange of information is in a preset target component area Between, then according to the corresponding relationship in the target component section and different parameters section and different emotional informations, determine the mesh Mark emotional information.
15. device according to claim 14, which is characterized in that the speech characteristic parameter includes at least one of: The volume of the frequency of voice, the rhythm of voice, voice.
16. device according to claim 11, which is characterized in that the exchange of information is text information;The mood is true Order member, further includes:
Third determines subelement, if for including aiming symbol group in the text information, according to the aiming symbol group, with And the corresponding relationship of distinct symbols group and different emotional informations, determine the target emotion information.
17. device according to any one of claims 10 to 16, which is characterized in that associated with the first terminal Two terminals meet at least one of:
The first terminal in gaming the first identity information of corresponding configuration with the second terminal is corresponding in gaming configures The second identity information it is associated;
Corresponding to position of first game role in map corresponding to the first terminal and the second terminal The distance of position of second game role in the map is less than threshold value;
First game role is shown in second scene of game shown by the second terminal.
18. device according to any one of claims 10 to 16, which is characterized in that if being shown in first scene of game There is the first game role corresponding to the first terminal, then the target display element is aobvious in first scene of game Show that position and the position of the first game role described in first scene of game match;
If showing the first game role corresponding to the first terminal in second scene of game, the target is shown Element is in the display position and the position of the first game role described in first scene of game in second scene of game Match.
19. a kind of electronic equipment, which is characterized in that including memory and processor;
The memory, for storing the executable instruction of the processor;
The processor is configured to carry out perform claim 1 to 9 described in any item game of requirement via the execution executable instruction The processing method of scene.
20. a kind of storage medium, is stored thereon with computer program, which is characterized in that the realization when program is executed by processor The processing method of the described in any item scene of game of claim 1 to 9.
CN201811003706.8A 2018-08-30 2018-08-30 Processing method, device, electronic equipment and the storage medium of scene of game Pending CN109432773A (en)

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