CN109408055B - Cross-platform GUI touch event analysis method under Unity environment - Google Patents
Cross-platform GUI touch event analysis method under Unity environment Download PDFInfo
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Abstract
The invention provides a cross-platform GUI touch event analysis method under a Unity environment, which solves the problem of integrating event management into a management layer by using a mechanism of single-case type to carry out entrusted event registration management and touch analysis distribution; the multi-platform touch analysis inherits the unified interface, the same interface is presented to the outside to realize different cross-platforms, and the multi-platform touch analysis is unified regardless of the mobile terminal or the PC terminal, so that more memories are not occupied. The Unity basic class is used as a scheme to realize the core, the performance optimization is better, little overhead is generated except initialization, and no other overhead is generated except normal analysis logic in the normal flow. Can be applied to mobile end platforms and PC end platforms.
Description
Technical Field
The invention relates to the technical field of games, in particular to a cross-platform GUI touch event analysis method in a Unity environment.
Background
In the development of games in the Unity environment, parsing of touch events is required. The traditional solution is similar to unitiventtrigger, Easytouch. At present, the Unity time is the same, and the Unity time is not distributed to a logic management layer, but only distributed to the management layer of the Unity time, so that the Unity time is loose and inconvenient for the whole development. And different analysis interfaces are needed corresponding to different platforms, and the whole analysis process is more complicated.
Disclosure of Invention
To at least solve the problems of the prior art.
The invention creatively provides a cross-platform GUI touch event analysis method in a Unity environment, which can solve at least one or more of the technical problems.
A cross-platform GUI touch event parsing method in a Unity environment, wherein the method comprises the following steps:
step S101: a single instance of the touch resolution module is initialized,
creating a singleton of a touch resolution module during game initialization configured to: the function is used for defining a touch event, monitoring the touch event in real time and distributing the event when the touch event occurs;
step S102: the addition of a management class is carried out,
a management class for use in a game is created, the management class being received by a touch event configured as a GUI interface.
Step S103: a touch event that needs to be listened to is selected,
judging whether the touch event needs to be monitored or not according to the function requirement of the management class, and selecting the type of the touch event needing to be monitored;
step S104: defining a callback function, registering the callback function on a touch event delegate corresponding to a single instance of the touch analysis module,
defining a callback function in a management class according to self needs, and finishing monitoring of the touch event by a method of registering the callback function to a corresponding touch event delegate of a single instance of a touch analysis module;
step S105: the registered touch event is monitored for occurrence,
receiving and analyzing a touch event in each frame in a single case of a touch analysis module, and if the touch event occurs, triggering a corresponding event proxy;
step S106: the registration event callback is completed and,
after the touch event delegate is triggered, the callback function in the management class registered on the delegate is called, so as to achieve the function of feeding back the touch event.
The method has the advantages that the problem of integrating event management into a management layer is solved by using a mechanism of single-case type entrusted event registration management and touch analysis dispatching; the multi-platform touch analysis inherits the unified interface, the same interface is presented to the outside to realize different cross-platforms, and the multi-platform touch analysis is unified regardless of the mobile terminal or the PC terminal, so that more memories are not occupied. The Unity basic class is used as a scheme to realize the core, the performance optimization is better, little overhead is generated except initialization, and no other overhead is generated except normal analysis logic in the normal flow.
The invention also provides a cross-platform GUI touch event analysis method under the Unity environment, wherein when the platform is a mobile end platform, the method comprises the following steps:
step S201: initializing a data analysis class corresponding to the mobile terminal platform according to the platform;
step S202: monitoring touch information in real time, and monitoring touch or click input of a Unity end in real time through Update in a touch data analysis class;
step S203: resetting the finger information state, resetting the finger click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S204: judging whether finger click information which finishes touching or cancels touching exists according to the analysis result of the previous frame,
step S2041: if the touch is finished or the touch is cancelled, the corresponding finger click information needs to be removed, so that the performance is improved;
step S2042: if no finger click information for finishing or canceling the touch exists, directly entering the next step;
step S205: storing the touch state of the previous frame for comparing with the touch information of the current frame in touch analysis, and resetting the touch state of the current frame to ensure the data correctness in analysis;
step S206: the operation parameters are updated in real time, the touch analysis related parameters such as operation sensitivity and the like sometimes need to be dynamically modified in the game, and in order to meet the requirement, the operation parameters are updated in real time, so that the adaptability is improved;
step S207: updating touch information, and acquiring all touch information in the Unity input manager of the current frame;
step S208: refreshing click data, refreshing a data structure related to a touch data analysis class according to all the acquired touch information in the Unity input manager of the current frame, and storing the latest touch information for analyzing the touch state represented by the information in the next step;
step S209: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S2010: it is determined whether the number of touches is greater than 1,
step S20101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is currently mainly resolved into click start, two-finger distance shortening, two-finger distance enlarging, two-finger rotation, click end, and the like.
Step S20102: if the touch number is equal to 1, the touch is a single-finger touch, and a corresponding single-finger state is analyzed; the single-finger state is mainly analyzed into click, long press, drag and the like at present, and corresponds to events corresponding to start, continuous neutralization and end.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S2011: transmitting a corresponding event according to the parsed state,
after each frame of touch data is analyzed, the corresponding event entrusts are called according to the analyzed touch event types, and the objects which register the callback functions in the corresponding event entrusts in the game receive the generated touch events and perform corresponding operations on the touch events.
The invention also provides a cross-platform GUI touch event analysis method under the Unity environment, wherein when the platform is a PC end platform, the method comprises the following steps:
step S301: initializing a data analysis class corresponding to the PC end platform according to the platform;
step S302: monitoring touch information in real time, and monitoring touch or click input of a Unity end in real time through Update in a touch data analysis class;
step S303: resetting the finger information state, resetting the click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S304: judging whether finger click information which finishes touching or cancels touching exists according to the analysis result of the previous frame,
step S3041: if the touch is finished or the touch is cancelled, the corresponding finger click information needs to be removed, so that the performance is improved;
step S3042: if no finger click information for finishing or canceling the touch exists, directly entering the next step;
step S305: storing the touch state of the previous frame for comparing with the touch information of the current frame in touch analysis, and resetting the touch state of the current frame to ensure the data correctness in analysis;
step S306: the operation parameters are updated in real time, the touch analysis related parameters such as operation sensitivity and the like sometimes need to be dynamically modified in the game, and in order to meet the requirement, the operation parameters are updated in real time, so that the adaptability is improved;
step S307: updating touch information, and acquiring all touch information in the Unity input manager of the current frame;
step S308: determining whether click information received by the current frame needs to be simulated into double-finger information or not according to the left key or the right key of the mouse;
step S3081: if the mouse click is a left button, simulating single-finger information, and storing the current mouse click information in a corresponding data structure;
step S3082: if the gesture is a right button, simulating double-finger information, and determining whether to generate simulated click information according to the state of the current gesture so as to assist the current mouse click information to complete corresponding double-finger analysis operation;
step S309: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S3010: it is determined whether the number of touches is greater than 1,
step S30101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is currently mainly resolved into click start, two-finger distance shortening, two-finger distance enlarging, two-finger rotation, click end, and the like.
Step S30102: if the touch number is equal to 1, the touch is a single-finger touch, and a corresponding single-finger state is analyzed; the single-finger state is mainly analyzed into click, long press, drag and the like at present, and the single-finger state corresponds to events corresponding to start, continuous neutralization and end and the like.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S3011: transmitting a corresponding event according to the parsed state,
after each frame of touch data is analyzed, the corresponding event entrusts are called according to the analyzed touch event types, and the objects which register the callback functions in the corresponding event entrusts in the game receive the generated touch events and perform corresponding operations on the touch events.
Meanwhile, the present invention also provides a non-volatile computer storage medium storing a computer-executable program for performing the cross-platform GUI touch event parsing method in the Unity environment as described above, wherein the storage medium includes but is not limited to ROM, RAM, a general hard disk, a usb disk, or a floppy disk:
the method has the advantages that the method can be used for storing corresponding programs only, and after the corresponding executable programs are stored through the storage medium, the corresponding executable programs can be conveniently installed in the corresponding servers, so that cross-platform GUI touch events in the Unity environment can be rapidly analyzed. The performance optimization is better, a little overhead is generated except initialization, and no other overhead is generated except normal analysis logic in the normal flow.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and those skilled in the art can also obtain other drawings according to the drawings without creative efforts.
FIG. 1 is a flowchart of a cross-platform GUI touch event parsing method in a Unity environment according to an embodiment of the present invention;
fig. 2 is a flowchart of a cross-platform GUI touch event analysis method under a Unity environment under a mobile platform according to an embodiment of the present invention;
fig. 3 is a flowchart of a cross-platform GUI touch event parsing method under Unity environment in a PC-side platform according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The cross-platform GUI touch event analysis method under the Unity environment provided by the embodiment of the invention can solve at least one or more of the technical problems.
As shown in fig. 1, a cross-platform GUI touch event parsing method in a Unity environment, wherein the method comprises the following steps:
step S101: a single instance of the touch resolution module is initialized,
creating a singleton of a touch resolution module during game initialization configured to: the function is used for defining a touch event, monitoring the touch event in real time and distributing the event when the touch event occurs;
step S102: the addition of a management class is carried out,
a management class for use in a game is created, the management class being received by a touch event configured as a GUI interface.
Step S103: a touch event that needs to be listened to is selected,
judging whether the touch event needs to be monitored or not according to the function requirement of the management class, and selecting the type of the touch event needing to be monitored;
step S104: defining a callback function, registering the callback function on a touch event delegate corresponding to a single instance of the touch analysis module,
defining a callback function in a management class according to self needs, and finishing monitoring of the touch event by a method of registering the callback function to a corresponding touch event delegate of a single instance of a touch analysis module;
step S105: the registered touch event is monitored for occurrence,
receiving and analyzing a touch event in each frame in a single case of a touch analysis module, and if the touch event occurs, triggering a corresponding event proxy;
step S106: the registration event callback is completed and,
after the touch event delegate is triggered, the callback function in the management class registered on the delegate is called, so as to achieve the function of feeding back the touch event.
The method has the advantages that the problem of integrating event management into a management layer is solved by using a mechanism of single-case type entrusted event registration management and touch analysis dispatching; the multi-platform touch analysis inherits the unified interface, the same interface is presented to the outside to realize different cross-platforms, and the multi-platform touch analysis is unified regardless of the mobile terminal or the PC terminal, so that more memories are not occupied. The Unity basic class is used as a scheme to realize the core, the performance optimization is better, little overhead is generated except initialization, and no other overhead is generated except normal analysis logic in the normal flow.
Specifically, as shown in fig. 2, the cross-platform GUI touch event parsing method in the Unity environment includes, when the platform is a mobile-end platform, the following steps:
step S201: initializing a data analysis class corresponding to the mobile terminal platform according to the platform;
step S202: monitoring touch information in real time, and monitoring touch or click input of a Unity end in real time through Update in a touch data analysis class;
step S203: resetting the finger information state, resetting the finger click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S204: judging whether finger click information which finishes touching or cancels touching exists according to the analysis result of the previous frame,
step S2041: if the touch is finished or the touch is cancelled, the corresponding finger click information needs to be removed, so that the performance is improved;
step S2042: if no finger click information for finishing or canceling the touch exists, directly entering the next step;
step S205: storing the touch state of the previous frame for comparing with the touch information of the current frame in touch analysis, and resetting the touch state of the current frame to ensure the data correctness in analysis;
step S206: the operation parameters are updated in real time, the touch analysis related parameters such as operation sensitivity and the like sometimes need to be dynamically modified in the game, and in order to meet the requirement, the operation parameters are updated in real time, so that the adaptability is improved;
step S207: updating touch information, and acquiring all touch information in the Unity input manager of the current frame;
step S208: refreshing click data, refreshing a data structure related to a touch data analysis class according to all the acquired touch information in the Unity input manager of the current frame, and storing the latest touch information for analyzing the touch state represented by the information in the next step;
step S209: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S2010: it is determined whether the number of touches is greater than 1,
step S20101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is currently mainly resolved into click start, two-finger distance shortening, two-finger distance enlarging, two-finger rotation, click end, and the like.
Step S20102: if the touch number is equal to 1, the touch is a single-finger touch, and a corresponding single-finger state is analyzed; the single-finger state is mainly analyzed into click, long press, drag and the like at present, and corresponds to events corresponding to start, continuous neutralization and end.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S2011: transmitting a corresponding event according to the parsed state,
after each frame of touch data is analyzed, the corresponding event entrusts are called according to the analyzed touch event types, and the objects which register the callback functions in the corresponding event entrusts in the game receive the generated touch events and perform corresponding operations on the touch events.
Specifically, as shown in fig. 3, the cross-platform GUI touch event parsing method in the Unity environment includes, when the platform is a PC-side platform, the following steps:
step S301: initializing a data analysis class corresponding to the PC end platform according to the platform;
step S302: monitoring touch information in real time, and monitoring touch or click input of a Unity end in real time through Update in a touch data analysis class;
step S303: resetting the finger information state, resetting the click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S304: judging whether finger click information which finishes touching or cancels touching exists according to the analysis result of the previous frame,
step S3041: if the touch is finished or the touch is cancelled, the corresponding finger click information needs to be removed, so that the performance is improved;
step S3042: if no finger click information for finishing or canceling the touch exists, directly entering the next step;
step S305: storing the touch state of the previous frame for comparing with the touch information of the current frame in touch analysis, and resetting the touch state of the current frame to ensure the data correctness in analysis;
step S306: the operation parameters are updated in real time, the touch analysis related parameters such as operation sensitivity and the like sometimes need to be dynamically modified in the game, and in order to meet the requirement, the operation parameters are updated in real time, so that the adaptability is improved;
step S307: updating touch information, and acquiring all touch information in the Unity input manager of the current frame;
step S308: determining whether click information received by the current frame needs to be simulated into double-finger information or not according to the left key or the right key of the mouse;
step S3081: if the mouse click is a left button, simulating single-finger information, and storing the current mouse click information in a corresponding data structure;
step S3082: if the gesture is a right button, simulating double-finger information, and determining whether to generate simulated click information according to the state of the current gesture so as to assist the current mouse click information to complete corresponding double-finger analysis operation;
step S309: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S3010: it is determined whether the number of touches is greater than 1,
step S30101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is currently mainly resolved into click start, two-finger distance shortening, two-finger distance enlarging, two-finger rotation, click end, and the like.
Step S30102: if the touch number is equal to 1, the touch is a single-finger touch, and a corresponding single-finger state is analyzed; the single-finger state is mainly analyzed into click, long press, drag and the like at present, and corresponds to events corresponding to start, continuous neutralization and end.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S3011: transmitting a corresponding event according to the parsed state,
after each frame of touch data is analyzed, the corresponding event entrusts are called according to the analyzed touch event types, and the objects which register the callback functions in the corresponding event entrusts in the game receive the generated touch events and perform corresponding operations on the touch events.
Meanwhile, the present invention also provides a non-volatile computer storage medium storing a computer-executable program for performing the cross-platform GUI touch event parsing method in the Unity environment as described above, wherein the storage medium includes but is not limited to ROM, RAM, a general hard disk, a usb disk, or a floppy disk:
the method has the advantages that the method can be used for storing corresponding programs only, and after the corresponding executable programs are stored through the storage medium, the corresponding executable programs can be conveniently installed in the corresponding servers, so that cross-platform GUI touch events in the Unity environment can be rapidly analyzed. The performance optimization is better, a little overhead is generated except initialization, and no other overhead is generated except normal analysis logic in the normal flow.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.
Claims (2)
- A cross-platform GUI touch event parsing method in a Unity environment, wherein the method comprises the steps of:step S101: a single instance of the touch resolution module is initialized,creating a singleton of a touch resolution module during game initialization configured to: the function is used for defining a touch event, monitoring the touch event in real time and distributing the event when the touch event occurs;step S102: the addition of a management class is carried out,creating a management class for use in a game, the management class configured to receive a touch event of a GUI interface;step S103: a touch event that needs to be listened to is selected,judging whether the touch event needs to be monitored or not according to the function requirement of the management class, and selecting the type of the touch event needing to be monitored;step S104: defining a callback function, registering the callback function on a touch event delegate corresponding to a single instance of the touch analysis module,defining a callback function in a management class according to self needs, and finishing monitoring of the touch event by a method of registering the callback function to a corresponding touch event delegate of a single instance of a touch analysis module;step S105: the registered touch event is monitored for occurrence,receiving and analyzing a touch event in each frame in a single case of a touch analysis module, and if the touch event occurs, triggering a corresponding event proxy;step S106: the registration event callback is completed and,after the touch event entrustment is triggered, a callback function in the management class registered on the entrustment is called so as to achieve the function of feeding back the touch event;when the platform is a mobile terminal platform, the method comprises the following steps:step S201: initializing a data analysis class corresponding to the mobile terminal platform according to the platform;step S202: monitoring touch information in real time, and monitoring touch or click input of a Unity end in real time through Update in a touch data analysis class;step S203: resetting the finger information state, resetting the finger click information of the current frame before each frame is analyzed, and ensuring the independence of data;step S204: judging whether finger click information which finishes touching or cancels touching exists according to the analysis result of the previous frame,if there is finger click information that the touch has been ended or the touch has been cancelled, step S2041: the corresponding finger click information needs to be removed, so that the performance is improved;if no finger click information for finishing or canceling the touch exists, directly entering the next step;step S205: storing the touch state of the previous frame for comparing with the touch information of the current frame in touch analysis, and resetting the touch state of the current frame to ensure the data correctness in analysis;step S206: updating the operation parameters in real time;step S207: updating touch information, and acquiring all touch information in the Unity input manager of the current frame;step S208: refreshing click data, refreshing a data structure related to a touch data analysis class according to all the acquired touch information in the Unity input manager of the current frame, and storing the latest touch information for analyzing the touch state represented by the information in the next step;step S209: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;step S2010: it is determined whether the number of touches is greater than 1,step S20101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed;step S20102: if the touch number is equal to 1, the touch is a single-finger touch, and a corresponding single-finger state is analyzed;step S2011: transmitting a corresponding event according to the parsed state,after each frame of touch data is analyzed, calling a corresponding event delegate according to the type of the analyzed touch event, and enabling an object which registers a callback function in the corresponding event delegate in a game to receive the generated touch event and perform corresponding operation on the touch event;when the platform is a PC end platform, the method comprises the following steps:step S301: initializing a data analysis class corresponding to the PC end platform according to the platform;step S302: monitoring touch information in real time, and monitoring touch or click input of a Unity end in real time through Update in a touch data analysis class;step S303: resetting the finger information state, resetting the click information of the current frame before each frame is analyzed, and ensuring the independence of data;step S304: judging whether finger click information which finishes touching or cancels touching exists according to the analysis result of the previous frame,if there is finger click information that the touch has been ended or the touch has been cancelled, step S3041: the corresponding finger click information needs to be removed, so that the performance is improved;if no finger click information for finishing or canceling the touch exists, directly entering the next step;step S305: storing the touch state of the previous frame for comparing with the touch information of the current frame in touch analysis, and resetting the touch state of the current frame to ensure the data correctness in analysis;step S306: updating the operation parameters in real time;step S307: updating touch information, and acquiring all touch information in the Unity input manager of the current frame;step S308: determining whether click information received by the current frame needs to be simulated into double-finger information or not according to the left key or the right key of the mouse;step S3081: if the mouse click is a left button, simulating single-finger information, and storing the current mouse click information in a corresponding data structure;step S3082: if the gesture is a right button, simulating double-finger information, and determining whether to generate simulated click information according to the state of the current gesture so as to assist the current mouse click information to complete corresponding double-finger analysis operation;step S309: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;step S3010: it is determined whether the number of touches is greater than 1,step S30101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed;step S30102: if the touch number is equal to 1, the touch is a single-finger touch, and a corresponding single-finger state is analyzed;step S3011: transmitting a corresponding event according to the parsed state,after each frame of touch data is analyzed, the corresponding event entrusts are called according to the analyzed touch event types, and the objects which register the callback functions in the corresponding event entrusts in the game receive the generated touch events and perform corresponding operations on the touch events.
- 2. A non-volatile computer storage medium storing a computer executable program for performing the cross-platform GUI touch event parsing method in the Unity environment as claimed in claim 1, the storage medium including but not limited to ROM, RAM, a general hard disk, a usb disk, or a floppy disk.
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CN110597509A (en) | 2019-12-20 |
CN110597509B (en) | 2023-10-03 |
CN109408055A (en) | 2019-03-01 |
CN110597499B (en) | 2023-10-03 |
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