CN110597499B - Cross-platform GUI touch event analysis method in Unity environment - Google Patents

Cross-platform GUI touch event analysis method in Unity environment Download PDF

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CN110597499B
CN110597499B CN201910572541.4A CN201910572541A CN110597499B CN 110597499 B CN110597499 B CN 110597499B CN 201910572541 A CN201910572541 A CN 201910572541A CN 110597499 B CN110597499 B CN 110597499B
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touch
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CN110597499A (en
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宋大伟
邹黎盛
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Suzhou Qinyou Network Technology Co ltd
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    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/37Compiler construction; Parser generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
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    • G06F9/451Execution arrangements for user interfaces

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Abstract

The invention provides a cross-platform GUI touch event analysis method in a Unity environment, which solves the problem of integrating event management into a management layer by using a mechanism of single instance class to carry out entrusting event registration management and touch analysis dispatch; the multi-platform touch analysis inherits the unified interface, externally presents the same interface to realize different cross-platforms, is unified no matter the mobile terminal or the PC terminal, and does not occupy more memory. The Unity basic class is used as a scheme to realize the core, the performance optimization is good, a little overhead is generated except for initialization, and no additional overhead is generated except for normal analysis logic in the normal flow. The method can be applied to a mobile terminal platform and a PC terminal platform.

Description

Cross-platform GUI touch event analysis method in Unity environment
The patent application is a divisional application of the patent application of the invention with the application date of 2018.10.10, the application number of 201811177893.1 and the invention name of a cross-platform GUI touch event analysis method under the Unity environment.
Technical Field
The invention relates to the technical field of games, in particular to a cross-platform GUI touch event analysis method in a Unity environment.
Background
In the game development process in the Unity environment, the resolution of touch events is required. The traditional solutions are similar to Unity event trigger, easy touch. At present, the Unity time is not distributed to a logic management layer but only to a management layer of the Unity time, so that the Unity time is loose and inconvenient for the whole development. And corresponding to different platforms, different analysis interfaces are needed, and the whole analysis process is more complex.
Disclosure of Invention
In order to solve at least the existing technical problems.
The invention creatively provides a cross-platform GUI touch event analysis method in a Unity environment, which can solve at least one or more of the technical problems.
A method for resolving a cross-platform GUI touch event in a Unity environment comprises the following steps:
step S101: a touch resolution module singleton is initialized,
creating a single instance of a touch resolution module during game initialization, configured to: a function for defining a touch event, monitoring the touch event in real time, and performing event dispatch when the touch event occurs;
step S102: the addition of a management class,
a management class for use in the game is created, and a touch event configured as a GUI interface receives the management class.
Step S103: a touch event is selected that needs to be listened to,
judging whether the touch event needs to be monitored or not according to the function requirement of the management class, and selecting the type of the touch event needing to be monitored;
step S104: defining callback function, registering to touch event commission corresponding to touch analysis module instance,
defining a callback function in the management class according to the self requirement, and completing monitoring of the touch event by registering the callback function on a corresponding touch event commission of a touch analysis module single instance;
step S105: the registered touch event occurrence is monitored and,
receiving and analyzing a touch event every frame in a single instance of the touch analysis module, and triggering a corresponding event commission if the touch event occurs;
step S106: the registration event callback is completed,
after the touch event delegation is triggered, callback functions in management classes registered on the delegation are called, so that the function of feeding back the touch event is achieved.
The method has the advantages that a mechanism for consignment event registration management and touch analysis dispatch by using single instance class solves the problem of integrating event management into a management layer; the multi-platform touch analysis inherits the unified interface, externally presents the same interface to realize different cross-platforms, is unified no matter the mobile terminal or the PC terminal, and does not occupy more memory. The Unity basic class is used as a scheme to realize the core, the performance optimization is good, a little overhead is generated except for initialization, and no additional overhead is generated except for normal analysis logic in the normal flow.
The invention also provides a method for analyzing the cross-platform GUI touch event in the Unity environment, wherein when the platform is a mobile terminal platform, the method comprises the following steps:
step S201: initializing a data analysis class corresponding to the mobile terminal platform according to the platform;
step S202: monitoring touch information in real time, and monitoring touch or click input of the Unity terminal in real time through Update in a touch data analysis class;
step S203: resetting the finger information state, resetting the finger click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S204: judging whether the finger clicking information of ending the touch or canceling the touch exists or not according to the analysis result of the previous frame,
step S2041: if the finger clicking information which is finished touching or canceled touching exists, the corresponding finger clicking information needs to be removed, so that the performance is improved;
step S2042: if the finger click information which has finished touching or canceled touching does not exist, directly entering the next step;
step S205: the touch state of the previous frame is stored and is used for comparing the touch information of the current frame with the touch information of the previous frame in touch analysis, and the touch state of the current frame is reset, so that the accuracy of data in analysis is ensured;
step S206: the operation parameters are updated in real time, and the touch analysis related parameters such as the operation sensitivity and the like are sometimes required to be dynamically modified in the game, so that the operation parameters are updated in real time to meet the requirement, and the suitability is improved;
step S207: updating touch information to acquire all touch information in a current frame Unity input manager;
step S208: refreshing click data, refreshing a data structure related to a touch data analysis class according to all the acquired touch information in the current frame Unity input manager, and storing the latest touch information for analyzing the touch state represented by the information in the next step;
step S209: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S2010: it is determined whether the number of touches is greater than 1,
step S20101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is mainly analyzed as the beginning of clicking, the shortening of the two-finger distance, the expansion of the two-finger distance, the rotation of the two fingers, the ending of clicking and the like.
Step S20102: if the touch number is equal to 1, the single-finger touch is indicated, and the corresponding single-finger state is analyzed; the single finger state is mainly analyzed as clicking, long pressing, dragging and the like at present, and all events corresponding to starting, continuous neutralization and ending are corresponding.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S2011: the corresponding event is sent according to the parsed state,
after each frame of touch data is analyzed, a corresponding event commission is called according to the analyzed touch event type, an object registered with a callback function in the corresponding event commission in the game receives the generated touch event, and corresponding operation is carried out on the touch event.
The invention also provides a method for analyzing the cross-platform GUI touch event in the Unity environment, when the platform is a PC end platform, the method comprises the following steps:
step S301: initializing a data analysis class corresponding to the PC terminal platform according to the platform;
step S302: monitoring touch information in real time, and monitoring touch or click input of the Unity terminal in real time through Update in a touch data analysis class;
step S303: resetting the finger information state, resetting click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S304: judging whether the finger clicking information of ending the touch or canceling the touch exists or not according to the analysis result of the previous frame,
step S3041: if the finger clicking information which is finished touching or canceled touching exists, the corresponding finger clicking information needs to be removed, so that the performance is improved;
step S3042: if the finger click information which has finished touching or canceled touching does not exist, directly entering the next step;
step S305: the touch state of the previous frame is stored and is used for comparing the touch information of the current frame with the touch information of the previous frame in touch analysis, and the touch state of the current frame is reset, so that the accuracy of data in analysis is ensured;
step S306: the operation parameters are updated in real time, and the touch analysis related parameters such as the operation sensitivity and the like are sometimes required to be dynamically modified in the game, so that the operation parameters are updated in real time to meet the requirement, and the suitability is improved;
step S307: updating touch information to acquire all touch information in a current frame Unity input manager;
step S308: determining whether click information received by the current frame needs to be simulated into double-finger information according to left or right click of a mouse;
step S3081: if not, the simulated single-finger information is the information of the current mouse click is stored in the corresponding data structure;
step S3082: if yes, the simulated double-finger information is simulated, whether to generate a simulated click information is determined according to the state of the current gesture, and the current mouse click information is assisted to complete the corresponding double-finger analysis operation;
step S309: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S3010: it is determined whether the number of touches is greater than 1,
step S30101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is mainly analyzed as the beginning of clicking, the shortening of the two-finger distance, the expansion of the two-finger distance, the rotation of the two fingers, the ending of clicking and the like.
Step S30102: if the touch number is equal to 1, the single-finger touch is indicated, and the corresponding single-finger state is analyzed; the single finger state is mainly analyzed into clicking, long pressing, dragging and the like at present, and corresponds to events and the like corresponding to the start, continuous neutralization and end.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S2011: the corresponding event is sent according to the parsed state,
after each frame of touch data is analyzed, a corresponding event commission is called according to the analyzed touch event type, an object registered with a callback function in the corresponding event commission in the game receives the generated touch event, and corresponding operation is carried out on the touch event.
Meanwhile, the invention also provides a nonvolatile computer storage medium, which stores a computer executable program, wherein the computer executable program is used for executing the cross-platform GUI touch event analysis method under the Unity environment, and the storage medium comprises but is not limited to ROM, RAM, common hard disk, U disk or floppy disk:
the method has the advantages that the method only needs to be used for storing the corresponding program, and after the corresponding executable program is stored through the storage medium, the corresponding executable program can be conveniently installed in the corresponding server, so that the cross-platform GUI touch event in the Unity environment can be rapidly analyzed. The performance optimization is better, and the initialization has little overhead, and the normal analysis logic is not used in the normal flow.
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In order to more clearly illustrate the embodiments of the present invention or the technical solutions of the prior art, the following description will briefly explain the drawings used in the embodiments or the description of the prior art, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of a method for resolving a cross-platform GUI touch event in a Unity environment according to an embodiment of the present invention;
FIG. 2 is a flowchart of a method for resolving a cross-platform GUI touch event under a Unity environment provided by an embodiment of the present invention under a mobile terminal platform;
fig. 3 is a flowchart of a method for analyzing a cross-platform GUI touch event in a Unity environment according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The method for analyzing the cross-platform GUI touch event in the Unity environment can solve at least one or more of the technical problems.
As shown in fig. 1, a method for resolving a cross-platform GUI touch event in a Unity environment, where the method includes the following steps:
step S101: a touch resolution module singleton is initialized,
creating a single instance of a touch resolution module during game initialization, configured to: a function for defining a touch event, monitoring the touch event in real time, and performing event dispatch when the touch event occurs;
step S102: the addition of a management class,
a management class for use in the game is created, and a touch event configured as a GUI interface receives the management class.
Step S103: a touch event is selected that needs to be listened to,
judging whether the touch event needs to be monitored or not according to the function requirement of the management class, and selecting the type of the touch event needing to be monitored;
step S104: defining callback function, registering to touch event commission corresponding to touch analysis module instance,
defining a callback function in the management class according to the self requirement, and completing monitoring of the touch event by registering the callback function on a corresponding touch event commission of a touch analysis module single instance;
step S105: the registered touch event occurrence is monitored and,
receiving and analyzing a touch event every frame in a single instance of the touch analysis module, and triggering a corresponding event commission if the touch event occurs;
step S106: the registration event callback is completed,
after the touch event delegation is triggered, callback functions in management classes registered on the delegation are called, so that the function of feeding back the touch event is achieved.
The method has the advantages that a mechanism for consignment event registration management and touch analysis dispatch by using single instance class solves the problem of integrating event management into a management layer; the multi-platform touch analysis inherits the unified interface, externally presents the same interface to realize different cross-platforms, is unified no matter the mobile terminal or the PC terminal, and does not occupy more memory. The Unity basic class is used as a scheme to realize the core, the performance optimization is good, a little overhead is generated except for initialization, and no additional overhead is generated except for normal analysis logic in the normal flow.
Specifically, as shown in fig. 2, the method for resolving a cross-platform GUI touch event in a Unity environment, where when the platform is a mobile terminal platform, the method includes the following steps:
step S201: initializing a data analysis class corresponding to the mobile terminal platform according to the platform;
step S202: monitoring touch information in real time, and monitoring touch or click input of the Unity terminal in real time through Update in a touch data analysis class;
step S203: resetting the finger information state, resetting the finger click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S204: judging whether the finger clicking information of ending the touch or canceling the touch exists or not according to the analysis result of the previous frame,
step S2041: if the finger clicking information which is finished touching or canceled touching exists, the corresponding finger clicking information needs to be removed, so that the performance is improved;
step S2042: if the finger click information which has finished touching or canceled touching does not exist, directly entering the next step;
step S205: the touch state of the previous frame is stored and is used for comparing the touch information of the current frame with the touch information of the previous frame in touch analysis, and the touch state of the current frame is reset, so that the accuracy of data in analysis is ensured;
step S206: the operation parameters are updated in real time, and the touch analysis related parameters such as the operation sensitivity and the like are sometimes required to be dynamically modified in the game, so that the operation parameters are updated in real time to meet the requirement, and the suitability is improved;
step S207: updating touch information to acquire all touch information in a current frame Unity input manager;
step S208: refreshing click data, refreshing a data structure related to a touch data analysis class according to all the acquired touch information in the current frame Unity input manager, and storing the latest touch information for analyzing the touch state represented by the information in the next step;
step S209: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S2010: it is determined whether the number of touches is greater than 1,
step S20101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is mainly analyzed as the beginning of clicking, the shortening of the two-finger distance, the expansion of the two-finger distance, the rotation of the two fingers, the ending of clicking and the like.
Step S20102: if the touch number is equal to 1, the single-finger touch is indicated, and the corresponding single-finger state is analyzed; the single finger state is mainly analyzed as clicking, long pressing, dragging and the like at present, and all events corresponding to starting, continuous neutralization and ending are corresponding.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S2011: the corresponding event is sent according to the parsed state,
after each frame of touch data is analyzed, a corresponding event commission is called according to the analyzed touch event type, an object registered with a callback function in the corresponding event commission in the game receives the generated touch event, and corresponding operation is carried out on the touch event.
Specifically, as shown in fig. 3, the method for resolving a cross-platform GUI touch event in a Unity environment includes the following steps when the platform is a PC-side platform:
step S301: initializing a data analysis class corresponding to the PC terminal platform according to the platform;
step S302: monitoring touch information in real time, and monitoring touch or click input of the Unity terminal in real time through Update in a touch data analysis class;
step S303: resetting the finger information state, resetting click information of the current frame before each frame is analyzed, and ensuring the independence of data;
step S304: judging whether the finger clicking information of ending the touch or canceling the touch exists or not according to the analysis result of the previous frame,
step S3041: if the finger clicking information which is finished touching or canceled touching exists, the corresponding finger clicking information needs to be removed, so that the performance is improved;
step S3042: if the finger click information which has finished touching or canceled touching does not exist, directly entering the next step;
step S305: the touch state of the previous frame is stored and is used for comparing the touch information of the current frame with the touch information of the previous frame in touch analysis, and the touch state of the current frame is reset, so that the accuracy of data in analysis is ensured;
step S306: the operation parameters are updated in real time, and the touch analysis related parameters such as the operation sensitivity and the like are sometimes required to be dynamically modified in the game, so that the operation parameters are updated in real time to meet the requirement, and the suitability is improved;
step S307: updating touch information to acquire all touch information in a current frame Unity input manager;
step S308: determining whether click information received by the current frame needs to be simulated into double-finger information according to left or right click of a mouse;
step S3081: if not, the simulated single-finger information is the information of the current mouse click is stored in the corresponding data structure;
step S3082: if yes, the simulated double-finger information is simulated, whether to generate a simulated click information is determined according to the state of the current gesture, and the current mouse click information is assisted to complete the corresponding double-finger analysis operation;
step S309: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
step S3010: it is determined whether the number of touches is greater than 1,
step S30101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed; the two-finger state is mainly analyzed as the beginning of clicking, the shortening of the two-finger distance, the expansion of the two-finger distance, the rotation of the two fingers, the ending of clicking and the like.
Step S30102: if the touch number is equal to 1, the single-finger touch is indicated, and the corresponding single-finger state is analyzed; the single finger state is mainly analyzed as clicking, long pressing, dragging and the like at present, and all events corresponding to starting, continuous neutralization and ending are corresponding.
The two-finger touch and the single-finger touch contain different touch events, so separate resolution is required.
Step S2011: the corresponding event is sent according to the parsed state,
after each frame of touch data is analyzed, a corresponding event commission is called according to the analyzed touch event type, an object registered with a callback function in the corresponding event commission in the game receives the generated touch event, and corresponding operation is carried out on the touch event.
Meanwhile, the invention also provides a nonvolatile computer storage medium, which stores a computer executable program, wherein the computer executable program is used for executing the cross-platform GUI touch event analysis method under the Unity environment, and the storage medium comprises but is not limited to ROM, RAM, common hard disk, U disk or floppy disk:
the method has the advantages that the method only needs to be used for storing the corresponding program, and after the corresponding executable program is stored through the storage medium, the corresponding executable program can be conveniently installed in the corresponding server, so that the cross-platform GUI touch event in the Unity environment can be rapidly analyzed. The performance optimization is better, and the initialization has little overhead, and the normal analysis logic is not used in the normal flow.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and are not limiting; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention.

Claims (2)

  1. A method for analyzing a cross-platform GUI touch event in a unity environment, wherein when the platform is a mobile terminal platform, the method comprises the following steps:
    step S201: initializing a data analysis class corresponding to the mobile terminal platform according to the platform;
    step S202: monitoring touch information in real time, and monitoring touch or click input of the Unity terminal in real time through Update in a touch data analysis class;
    step S203: resetting the finger information state, resetting the finger click information of the current frame before each frame is analyzed, and ensuring the independence of data;
    step S204: judging whether finger click information which is finished touching or canceling touching exists or not according to the analysis result of the previous frame;
    in the judgment process of step S204:
    if there is the finger click information that has ended touching or canceled touching, the process advances to step S2041: the corresponding finger click information is required to be removed, so that the performance is improved;
    if the finger click information which has finished touching or canceled touching does not exist, directly entering the next step;
    step S205: the touch state of the previous frame is stored and is used for comparing the touch information of the current frame with the touch information of the previous frame in touch analysis, and the touch state of the current frame is reset, so that the accuracy of data in analysis is ensured;
    step S206: the operation parameters are updated in real time, and the parameters related to the touch analysis of the operation sensitivity are sometimes required to be dynamically modified in the game, so that the operation parameters are updated in real time to meet the requirement, and the suitability is improved;
    step S207: updating touch information to acquire all touch information in a current frame Unity input manager;
    step S208: refreshing click data, refreshing a data structure related to a touch data analysis class according to all the acquired touch information in the current frame Unity input manager, and storing the latest touch information for analyzing the touch state represented by the information in the next step;
    step S209: analyzing the touch state, and analyzing the current touch number and the touch state according to the touch information stored in the related data structure;
    step S2010: it is determined whether the number of touches is greater than 1,
    step S20101: if the touch number is larger than 1, the current touch information is double-finger touch, and a corresponding double-finger state is analyzed;
    step S20102: if the touch number is equal to 1, the single-finger touch is indicated, and the corresponding single-finger state is analyzed;
    step S2011: sending a corresponding event according to the analyzed state;
    after each frame of touch data is analyzed, a corresponding event commission is called according to the analyzed touch event type, an object registered with a callback function in the corresponding event commission in the game receives the generated touch event, and corresponding operation is carried out on the touch event.
  2. 2. A non-volatile computer storage medium storing a computer executable program for performing the cross-platform GUI touch event resolution method in a Unity environment as claimed in claim 1, the storage medium including but not limited to ROM, RAM, a common hard disk, a U-disk or a floppy disk.
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