CN109389666A - Distributed Real-time Rendering device and method - Google Patents
Distributed Real-time Rendering device and method Download PDFInfo
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- CN109389666A CN109389666A CN201811145457.6A CN201811145457A CN109389666A CN 109389666 A CN109389666 A CN 109389666A CN 201811145457 A CN201811145457 A CN 201811145457A CN 109389666 A CN109389666 A CN 109389666A
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Abstract
The present invention relates to a kind of Distributed Real-time Rendering device and methods, belong to three-dimensional animation rendering field.Device includes operating terminal, control centre, rendering execution unit, is connected between device by network communication.Operating terminal includes the computer equipment for checking and receiving rendering task and user's operation information;Control centre includes rendering task distributor, feeds back to operating terminal for the scheduling and management to rendering task, and by the information of rendering task;Rendering execution unit is made of at least two rendering subelements, for rendering to the rendering subtask distributed, and relevant information is stored, to feed back to user.Advantage is: by optimizing to scene, reducing the complexity of scene, and utilize real-time biggest advantage of light track algorithm, rendering duration is effectively reduced, accelerate picture display rate, to reach better real-time rendering effect.
Description
Technical field
The present invention relates to three-dimensional animations to render field, in particular to a kind of Distributed Real-time Rendering device and method.
Background technique
With the development of science and technology, applying real-time rendering skill more and more in the fields such as virtual reality, 3d gaming
Art.Since single rendering system does not calculate the huge data volume in render process, if it is desired to realize the real-time rendering to 3D scene,
Preferably with Distributed Rendering Environment system.Due in general Distributed Rendering Environment system, without the concern for the optimization to scene, because
This Same Scene can render the same effect in different systems.And Distributed Real-time Rendering system is then different,
Real-time rendering effect to reach carries out scene optimization, to reduce calculation amount, promotes rendering it is necessary to take certain technology
Efficiency and quality.
Summary of the invention
The purpose of the present invention is to provide a kind of Distributed Real-time Rendering device and methods, solve of the existing technology
The above problem.
Above-mentioned purpose of the invention is achieved through the following technical solutions:
Distributed Real-time Rendering device, including operating terminal, control centre, rendering execution unit, in the operating terminal, control
It is connected between the heart, rendering execution unit by network communication, the operating terminal includes for receiving rendering task and user behaviour
Make the computer equipment of information, the computer equipment is sent out the rendering task received and user instruction by network communication
It is sent to control centre;
The control centre receives the rendering task and user instruction that operating terminal is sent, and control centre includes rendering task point
With device, operating terminal is fed back to for the scheduling and management to rendering task, and by the information of rendering task;
The rendering execution unit is by least two rendering subelements, i.e. scene optimization subelement and real-time ray tracing subelement
It constitutes, for rendering to the rendering subtask distributed, and stores information;The rendering execution unit executes rendering and appoints
When business, scene is optimized by scene optimization subelement, reduces the complexity of scene, and calculate by real-time ray tracing
Method reduces rendering duration, accelerates picture display rate, to reach better real-time rendering effect.
Rendering task is divided into 2 to multiple wash with watercolours according to the rendering demand of user by the rendering task distributor
Contaminate subtask.
The rendering task distributor distributes to rendering execution unit for subtask is rendered.
The rendering task distributor chooses available rendering subelement, and the rendering subelement reception distributes
Rendering subtask, the graphics processor GPU for being sent to rendering subelement carries out Rendering operations, and stores spatial cue and rendering
As a result.
The spatial cue of each rendering subelement storage is fed back to control centre, control centre by the rendering execution unit
Obtained spatial cue is fed back into operating terminal.
Another object of the present invention is to provide a kind of Distributed Real-time Rendering methods, include the following steps:
Operating terminal receives rendering task and user instruction, and is sent to control centre by network communication;
Control centre receives rendering task and user instruction, and rendering task is divided into 2 to multiple renderings according to user demand
Subtask, and it is assigned to available rendering subelement;
It renders the available rendering subelement in execution unit and receives rendering subtask, be sent at the figure of corresponding rendering subelement
It manages device GPU and carries out Rendering operations, choose LOD level of detail model and scene is optimized, reduce the complexity of scene, utilize
Parallel ray tracing scheme reduces rendering duration, and stores spatial cue and rendering result.
It renders execution unit and spatial cue is fed back to by control centre, the wash with watercolours that control centre will receive by network communication
Dye information feeds back to operating terminal.
The beneficial effects of the present invention are: by optimizing to scene, the complexity of scene is reduced, and using in real time
Rendering duration is effectively reduced in biggest advantage of light track algorithm, accelerates picture display rate, to reach better real-time rendering effect.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair
Bright illustrative example and its explanation is used to explain the present invention, and is not constituted improper limitations of the present invention.
Fig. 1 is the overall structure block diagram of Distributed Real-time Rendering device of the invention;
Fig. 2 is the flow chart of Distributed Real-time Rendering method of the invention;
Fig. 3 is LOD level of detail model algorithm structure of the invention;
Fig. 4 is parallel GPU Ray Tracing Algorithm structure of the invention.
Specific embodiment
Detailed content and its specific embodiment of the invention are further illustrated with reference to the accompanying drawing.
Referring to FIG. 1 to FIG. 4, Distributed Real-time Rendering device of the invention, including operating terminal, control centre, wash with watercolours
Execution unit is contaminated, the operating terminal, control centre render by network communication connection between execution unit, and the operation is eventually
End includes the computer equipment for checking and receiving rendering task and user's operation information, and the computer equipment passes through network
The rendering task received and user instruction are sent control centre by communication;
The control centre receives the rendering task and user instruction that operating terminal is sent, and control centre includes rendering task point
With device, operating terminal is fed back to for the scheduling and management to rendering task, and by the information of rendering task;
The rendering execution unit is by least two rendering subelements, i.e. scene optimization subelement and real-time ray tracing subelement
It constitutes, for rendering to the rendering subtask distributed, and relevant information is stored, to feed back to user.The wash with watercolours
When contaminating execution unit execution rendering task, scene is optimized by scene optimization subelement, reduces the complexity of scene,
And by real-time biggest advantage of light track algorithm, rendering duration is effectively reduced, accelerates picture display rate, to reach better real-time wash with watercolours
Contaminate effect.
Rendering task is divided into 2 to multiple wash with watercolours according to the rendering demand of user by the rendering task distributor
Contaminate subtask.
The rendering task distributor distributes to rendering execution unit for subtask is rendered.
The rendering task distributor chooses available rendering subelement, and the rendering subelement reception distributes
Rendering subtask, be sent to rendering subelement graphics processor GPU carry out Rendering operations, and store rendering relevant information and
Rendering result.
The spatial cue of each rendering subelement storage is fed back to control centre, control centre by the rendering execution unit
Obtained spatial cue is fed back into operating terminal, so that user checks.
The rendering method of Distributed Real-time Rendering device of the invention, includes the following steps:
Operating terminal receives rendering task and user instruction, and is sent to control centre by network communication;
Control centre receives rendering task and user instruction, and rendering task is divided into 2 to multiple renderings according to user demand
Subtask, and it is assigned to available rendering subelement;
It renders the available rendering subelement in execution unit and receives rendering subtask, be sent at the figure of corresponding rendering subelement
It manages device GPU and carries out Rendering operations, choose LOD level of detail model and scene is optimized, reduce the complexity of scene, utilize
Parallel ray tracing scheme reduces rendering duration, and stores rendering relevant information and rendering result.
It renders execution unit and spatial cue is fed back to by control centre, the wash with watercolours that control centre will receive by network communication
Dye information feeds back to operating terminal.
Embodiment:
Distributed Real-time Rendering device shown in Figure 1, of the invention, by operating terminal, control centre, rendering execution unit set
At, between each device pass through network communication connect.Operating terminal includes for receiving rendering task and user's operation information
Computer equipment;Control centre includes rendering task distributor, for the scheduling and management to rendering task, and will rendering
The information of task feeds back to operating terminal;Rendering execution unit is made of at least two rendering subelements, for distributing
Rendering subtask rendered, in render process choose LOD level of detail model scene is optimized, reduce scene
Complexity reduces rendering duration using parallel ray tracing scheme, and stores relevant information.
Shown in Figure 2, the workflow of Distributed Real-time Rendering device and method of the invention is as follows:
User submits rendering task, the relevant parameters such as setting subtask size by operating terminal.
Control centre obtains inter-related task information by network communication.According to subtask size by the rendering task of submission into
Row segmentation.Such as the rendering task of submission includes 24 frame animations in total, the subtask size of user setting is 2 frames, then rendering
Task will be divided into 12 rendering subtasks, and each subtask includes 2 frame animations.
Control centre chooses available rendering subelement in rendering execution unit, and these rendering subtasks are distributed
It goes.
Rendering subelement carries out Rendering operations to the subtask distributed.
LOD level of detail model is chosen in render process to optimize scene, reduces the complexity of scene.It utilizes
Parallel ray tracing scheme reduces rendering duration, and saves the various data informations in rendering process.These information are fed back
Go back to control centre.All rendering task information are fed back to operating terminal by control centre.User can be in operating terminal to correlation
Information is managed and inquires.
It is shown in Figure 3, the algorithm structure of LOD level of detail model is described.
LOD algorithm is mainly the clarity difference according to the object in three-dimensional scenic, is generated multiple thin with different levels
The version of section, to realize the purpose to clarity multi-zone supervision.
It is different according to pilot in the process of real-time rendering, suitable LOD model is chosen, details can not damaged
Under the premise of, scene complexity is reduced, improves rendering speed, and accelerate the display rate of scene.
Three-dimensional scenic is analyzed and managed first with Octree algorithm.
Then for different objects and different demands, suitable LOD model is selected.Such as observer in scene
The pel that all can't see anyway, using scalping method, to accelerate rendering speed.Another method is according to the observation and scene
The distance of middle object is selected, and can use relatively rough level of detail apart from remote.It can also be according to the movement of object
Speed selects the model of adaptation, moves faster object, and the details shown on the screen is relatively fuzzyyer, can be used rougher
Level of detail shows.
It is shown in Figure 4, parallel GPU Ray Tracing Algorithm structure is described.
The process of ray trace is exactly the pixel from screen, calculates the direction of light at the point, then herein
Scene is traversed on direction, finally carries out coloring calculating.
Parallel GPU Ray Tracing Algorithm selects simple illumination model, i.e. Phong illumination model.The illumination model can be with
According to the material of object, mirror-reflection (specular) value and diffusing reflection are calculated in the point of intersection that scene and object cross
(diffuse) value, so that it is determined that colouring value.
For leading to the problem of for light, relatively independent basic parameter is generated to each light, includes direction of observation, view
The initial parameters such as angle and light source, viewpoint generate original light using these parameters.
For light and scene Collision Detection, because being closed between pixel without relying on during light coloring
System, so can concurrently coloured to each light.
It, can be in a manner of first using even partition, until triangle number reaches stated number when creating KD-Tree
The partitioning scheme that optimal face is recycled after mesh can effectively improve the efficiency of creation KD-Tree by this scheme.
Finally colored pixels are gathered, obtain rendering result.
The foregoing is merely preferred embodiments of the invention, are not intended to restrict the invention, for the technology of this field
For personnel, the invention may be variously modified and varied.All any modification, equivalent substitution, improvement and etc. made for the present invention,
It should all be included in the protection scope of the present invention.
Claims (7)
1. a kind of Distributed Real-time Rendering device, it is characterised in that: including operating terminal, control centre, rendering execution unit, institute
It states operating terminal, control centre, render by network communication connection between execution unit, the operating terminal includes for receiving
The computer equipment of rendering task and user's operation information, the computer equipment are appointed the rendering received by network communication
Business and user instruction are sent to control centre;
The control centre receives the rendering task and user instruction that operating terminal is sent, and control centre includes rendering task point
With device, operating terminal is fed back to for the scheduling and management to rendering task, and by the information of rendering task;
The rendering execution unit is by least two rendering subelements, i.e. scene optimization subelement and real-time ray tracing subelement
It constitutes, for rendering to the rendering subtask distributed, and stores information;The rendering execution unit executes rendering and appoints
When business, scene is optimized by scene optimization subelement, reduces the complexity of scene, and calculate by real-time ray tracing
Method reduces rendering duration, accelerates picture display rate, to reach better real-time rendering effect.
2. Distributed Real-time Rendering device according to claim 1, it is characterised in that: the rendering task distributor
According to the rendering demand of user, rendering task is divided into 2 to multiple rendering subtasks.
3. Distributed Real-time Rendering device according to claim 2, it is characterised in that: the rendering task distributor
Rendering execution unit is distributed into rendering subtask.
4. Distributed Real-time Rendering device according to claim 3, it is characterised in that: the rendering task distributor
Available rendering subelement is chosen, the rendering subelement receives the rendering subtask distributed, is sent to rendering subelement
Graphics processor GPU carry out Rendering operations, and store spatial cue and rendering result.
5. Distributed Real-time Rendering device according to claim 3, it is characterised in that: the rendering execution unit will be each
The spatial cue of rendering subelement storage feeds back to control centre, and obtained spatial cue is fed back to operation eventually by control centre
End.
6. according to claim 1 to the rendering method of Distributed Real-time Rendering device described in 5 any one, it is characterised in that:
Include the following steps:
Operating terminal receives rendering task and user instruction, and is sent to control centre by network communication;
Control centre receives rendering task and user instruction, and rendering task is divided into 2 to multiple renderings according to user demand
Subtask, and it is assigned to available rendering subelement;
It renders the available rendering subelement in execution unit and receives rendering subtask, be sent at the figure of corresponding rendering subelement
It manages device GPU and carries out Rendering operations, choose LOD level of detail model and scene is optimized, reduce the complexity of scene, utilize
Parallel ray tracing scheme reduces rendering duration, and stores spatial cue and rendering result.
7. Distributed Real-time Rendering method according to claim 7, it is characterised in that: rendering execution unit is logical by network
Spatial cue is fed back to control centre by news, and the spatial cue received is fed back to operating terminal by control centre.
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Cited By (6)
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CN111581910A (en) * | 2020-03-27 | 2020-08-25 | 完美世界(北京)软件科技发展有限公司 | Data caching method and device in rendering engine |
CN113344766A (en) * | 2021-06-07 | 2021-09-03 | 中天恒星(上海)科技有限公司 | Ray tracing processor, processor chip, equipment terminal and ray tracing method |
CN114581573A (en) * | 2021-12-13 | 2022-06-03 | 北京市建筑设计研究院有限公司 | Local rendering method and device of three-dimensional scene, electronic equipment and storage medium |
CN114942564A (en) * | 2022-06-07 | 2022-08-26 | 北京领为军融科技有限公司 | Large-view-field rear projection system and rear projection spherical screen for air combat confrontation simulation training |
CN114973849A (en) * | 2022-05-19 | 2022-08-30 | 北京领为军融科技有限公司 | Simple positive casting system for air combat confrontation simulation training system |
WO2023044877A1 (en) * | 2021-09-26 | 2023-03-30 | 厦门雅基软件有限公司 | Render pass processing method and apparatus, electronic device, and storage medium |
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Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111581910A (en) * | 2020-03-27 | 2020-08-25 | 完美世界(北京)软件科技发展有限公司 | Data caching method and device in rendering engine |
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CN113344766A (en) * | 2021-06-07 | 2021-09-03 | 中天恒星(上海)科技有限公司 | Ray tracing processor, processor chip, equipment terminal and ray tracing method |
WO2023044877A1 (en) * | 2021-09-26 | 2023-03-30 | 厦门雅基软件有限公司 | Render pass processing method and apparatus, electronic device, and storage medium |
CN114581573A (en) * | 2021-12-13 | 2022-06-03 | 北京市建筑设计研究院有限公司 | Local rendering method and device of three-dimensional scene, electronic equipment and storage medium |
CN114973849A (en) * | 2022-05-19 | 2022-08-30 | 北京领为军融科技有限公司 | Simple positive casting system for air combat confrontation simulation training system |
CN114942564A (en) * | 2022-06-07 | 2022-08-26 | 北京领为军融科技有限公司 | Large-view-field rear projection system and rear projection spherical screen for air combat confrontation simulation training |
CN114942564B (en) * | 2022-06-07 | 2024-05-28 | 北京领为军融科技有限公司 | Large-view-field rear projection system for air combat countermeasure simulation training and rear projection ball curtain |
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