CN103106679A - Method, system and platform for distributed type three-dimensional (3D) multichannel rendering - Google Patents
Method, system and platform for distributed type three-dimensional (3D) multichannel rendering Download PDFInfo
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Abstract
The invention provides a method, a system and a platform for distributed type three-dimensional (3D) multi-channel rendering. The method comprises the steps that a control terminal sends a rendering instruction to rendering channels according to a preset rendering indexed list; the rendering channels render corresponding sub-scene-images according to the received rendering instruction; after rendering is finished by the rendering channels, the control terminal sends a display instruction to the rendering channels; and the rendering channels display the corresponding sub-scene-images when receiving the display instruction. By means of the method, the resource utilization rate of the rendering channels can be improved, the display frame rate of a splicing wall 3D visual application can be effectively improved, computer parallel cooperative work characteristics can be better reflected, fast integration with an existing splicing wall system is achieved, expansibility is high, and the 3D visual application of a splicing wall can be popularized conveniently.
Description
Technical field
The present invention relates to distributed multiprocessing parallel calculation field, particularly relate to a kind of distributed 3D hyperchannel rendering intent, system and platform.
Background technology
It is exactly to complete the three-dimensional scenic data that produce from the computing machine image conversion process to the two-dimentional display plane that 3D plays up, be 3D GIS rendering system and use in practice maximum, the 3D generalized information system is that three-dimensional visualization is played up the product that organically combines with Geographic Information System.Three-dimensional visualization technique has had at aspects such as military affairs, Aeronautics and Astronautics, medical science, geologic prospecting, entertainment and designs very widely to be used.
Fig. 1 is that existing 3D hyperchannel based on distributed computer architecture is played up mode, and distributed multi-channel is stored in the 3D data respectively on different computer nodes, realizes the parallel rendering processing, and a whole group of planes is positioned at same LAN (Local Area Network).System's employing Master/Slave structure reaches the network service based on TCP/IP.Play up instruction by Master node (control terminal) to Slave node (each passage rendering node) transmission, and it is played up with demonstration carry out synchro control, synchronous with the state synchronized and the demonstration that reach the 3D scene rendering.At first to cut apart whole 3D scene, each subfield scape is met at single channel to be played up, rendering result being carried out seamless spliced according to the scene domain of its distribution, and is a 3D scene wall by a plurality of projector or combination with the rendering result tiled display of each passage.
Yet above-mentioned distributed 3D hyperchannel is played up the deficiency that mode has following several respects:
(1) rendering node machine hardware configuration General Requirements is the same, and it is the same playing up that output resolution ratio also requires, otherwise when scene walkthrough, certain low side hardware configuration will inevitably reduce the display frame rate of whole group system when running into complex scene;
(2) each rendering node can only fixedly be played up certain fixing content of cutting apart of whole scene mural painting face, such as, if whole scene wall is responsible for playing up by two nodes, rendering node 1 can only be born playing up of scene wall left side image content, rendering node 2 can only be born the right the playing up of image content, that is to say rendering node 1 can not rendered picture in render process the content on the right.
The roaming effect of three-dimensional scenic has depended on the display frame rate of rendering platform, and in general, display frame rate reaches 30 frame per second per seconds, visually feels very smooth, otherwise, visually feel a bit card, shake is arranged or the sense that pauses.At present existing distributed 3D plays up settling mode, is to adopt high-end display card to replace original low side display card, and so, because high-end display card cost is very high, expensive, the combination that has increased the client is watched the cost of three-dimensional applications.On the other hand, in practice, need original configuration of change client, and can cause waste to original computer system configurations, be unfavorable for promoting three-dimensional visualization and use in the client.
Summary of the invention
The invention provides a kind of distributed 3D hyperchannel rendering intent, system and platform, do not needing to increase hardware cost, even can reduce in the situation of hardware cost, the subfield scape of playing up of each render pipeline of flexible configuration.
Purpose of the present invention is achieved by the following scheme:
A kind of distributed 3D hyperchannel rendering intent comprises the steps:
Control terminal is played up instruction according to the default index of playing up to each render pipeline transmission;
Each described render pipeline is played up corresponding subfield scape image according to the instruction of playing up that receives;
Each described render pipeline play up complete after, described control terminal sends idsplay order to each described render pipeline;
Each described render pipeline carries out the demonstration of corresponding subfield scape image when receiving idsplay order.
A kind of distributed 3D hyperchannel rendering system comprises control terminal and a plurality of render pipeline, and described control terminal comprises control module, and described render pipeline comprises rendering module and display module, wherein:
Described control module is used for sending to each render pipeline and playing up instruction according to the default index of playing up, also be used for each described render pipeline play up complete after, send idsplay order to each described render pipeline;
Described rendering module is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Described display module is used for carrying out the demonstration of corresponding subfield scape image when receiving idsplay order.
A kind of distributed 3D hyperchannel rendering platform, comprise that control desk, a plurality of rendering node machine, a plurality of multi-screen cut apart switching processor, described control desk connects respectively each described rendering node machine and each described multi-screen and cuts apart switching processor, each described rendering node machine respectively be connected described multi-screen and cut apart switching processor and connect;
Described control desk is used for sending to each render pipeline and playing up instruction according to the default index of playing up, also be used for each described render pipeline play up complete after, send idsplay order to each described render pipeline;
Described rendering node machine is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Described multi-screen is cut apart switching processor and be used for carrying out the demonstration of corresponding subfield scape image when being received idsplay order.
A kind of distributed 3D hyperchannel rendering platform, comprise control desk, a plurality of rendering node machine, a plurality of multi-screen dispenser and a plurality of video exchange matrix, described control desk connects respectively each described rendering node machine and each described video exchange matrix, each described rendering node machine respectively be connected described multi-screen dispenser and connect, each described multi-screen dispenser connects respectively and is connected described video exchange matrix and connects;
Described control desk is used for sending to each render pipeline and playing up instruction according to the default index of playing up, also be used for each described render pipeline play up complete after, send idsplay order to each described render pipeline;
Described rendering node machine is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Described video exchange matrix is used for carrying out the demonstration of corresponding subfield scape image when receiving idsplay order.
according to the solution of the present invention, it is to play up instruction according to the default index of playing up to each render pipeline transmission by control terminal, each described render pipeline is played up corresponding scene according to the instruction of playing up that receives, each described render pipeline play up complete after, described control terminal sends idsplay order to each described render pipeline, each described render pipeline carries out the demonstration of corresponding subfield scape image when receiving idsplay order, due to can be according to the subfield scape of playing up index and configure flexibly each render pipeline, this plays up index class table can be to arrange according to the ability of playing up of each render pipeline and the complexity of subfield scape image, can improve the resource utilization of render pipeline like this, can effectively promote the display frame rate that the combination three-dimensional visualization is used, better embody computing machine concurrent collaborative work characteristics, and with existing joined screen system fast integration, extendability is high, be convenient to promote the visual application of 3D of combination.
Description of drawings
Fig. 1 for existing 3D hyperchannel rendering intent corresponding based on the distributed computer architecture schematic diagram;
Fig. 2 is the schematic flow sheet of distributed 3D hyperchannel rendering intent embodiment of the present invention;
Fig. 3 is the schematic flow sheet that list is played up in the generation of the embodiment of the present invention;
Fig. 4 is the structural representation of distributed 3D hyperchannel rendering system embodiment of the present invention;
Fig. 5 is the structural representation of an embodiment of distributed 3D hyperchannel rendering platform of the present invention;
Fig. 6 is the structural representation of distributed another embodiment of 3D hyperchannel rendering system of the present invention.
Embodiment
Below in conjunction with embodiment and accompanying drawing, the present invention is further elaborated, but implementation of the present invention is not limited to this.
Shown in Figure 2, be the schematic flow sheet of distributed 3D hyperchannel rendering intent embodiment of the present invention.As shown in Figure 2, the distributed 3D hyperchannel rendering intent in the present embodiment comprises the steps:
Step S101: control terminal is played up instruction according to the default index of playing up to each render pipeline transmission, enter step S102, wherein, play up the contents such as subfield scape image that each render pipeline of having contained corresponding each frame scene image integral body in index need to be played up, before playing up, can this plays up index according to the ability of playing up of each render pipeline and each frame scene image configured in one piece;
Step S102: each described render pipeline is played up corresponding subfield scape image according to the instruction of playing up that receives, and enters step S103;
Step S103: each described render pipeline play up complete after, described control terminal sends idsplay order to each described render pipeline, enters step S104;
Step S104: each described render pipeline carries out the demonstration of corresponding subfield scape image when receiving idsplay order.
accordingly, scheme according to the present embodiment, it is to play up instruction according to the default index of playing up to each render pipeline transmission by control terminal, each described render pipeline is played up corresponding subfield scape image according to the instruction of playing up that receives, each described render pipeline play up complete after, described control terminal sends idsplay order to each described render pipeline, each described render pipeline carries out the demonstration of corresponding subfield scape image when receiving idsplay order, owing to configuring flexibly the subfield scape image that each render pipeline needs are played up according to playing up index, this plays up index class table can be to arrange according to the ability of playing up of each render pipeline and the complexity of subfield scape image, can improve the resource utilization of render pipeline like this, for example, can allow the strong render pipeline of the ability of playing up play up the high subfield scape image of complexity, if and allow the render pipeline of the ability of playing up play up the low subfield scape image of complexity, like this, can effectively promote the display frame rate that the combination three-dimensional visualization is used, better embody computing machine concurrent collaborative work characteristics, and can with existing joined screen system fast integration, extendability is high, be convenient to promote the visual application of 3D of combination.
In embodiment, specifically provided the generating mode of playing up index therein, specifically comprised the steps:
Step S201: respectively each frame scene image integral body is divided into several subfield scape images according to preset rules;
Wherein, preset rules can be set according to actual needs, each frame scene image can be divided into a plurality of subfield scape images of arbitrary shape, size;
Step S202: the complexity of adding up respectively each described subfield scape image of corresponding each frame;
Statistical Complexity can have different implementations, for example, number of triangles in can subfield scape image according to each is determined the complexity of each described subfield scape image of corresponding each frame, this is that the picture element due to scene image is generally triangle, determine that by number of triangles the complexity of subfield scape image can adopt the mode of existing notice, does not repeat them here;
Step S203: according to the complexity of each described subfield scape image of each frame and the described index of playing up of generation of each render pipeline, Main Basis is to play up the strong render pipeline of ability to be responsible for playing up the relatively high subfield scape image of complexity, plays up the weak render pipeline of ability and is responsible for playing up the relatively low subfield scape image of complexity.
Wherein, above-mentioned definite each described render pipeline is played up to complete can different implementations, for example, therein in embodiment, determine that each described render pipeline plays up the mode of completing and can be: send the described timing that begins when playing up instruction from control terminal, if render time reaches preset value, definite each described render pipeline is played up and is completed, this preset value can be set according to actual conditions, but the render process that guarantees each render pipeline can be completed, and the general maximum duration of being completed the subfield scape image of every frame by each render pipeline is determined;
Therein in embodiment, determine that each described render pipeline plays up the mode of completing and can be also: receive each render pipeline play up complete after the information of completing of transmission, if receive each described render pipeline complete information after, definite each described render pipeline is played up and is completed, for example, control terminal will return to the passage of the information of completing and mark, and after each render pipeline all had been labeled, the described render pipeline of each of present frame was played up and completed.
For the ease of further understanding the present invention, the below sets forth with a concrete application example, but this application example is not construed as limiting the invention.
Use example
this example is to comprise that three render pipelines are example, suppose that the rendering node machine 1 that responsible the first render pipeline is played up work is high end configuration, it is strong to be also that it plays up ability, the rendering node machine 2 that responsible the second render pipeline is played up work is middle-end configurations, it is placed in the middle to be also that it plays up ability, the rendering node machine 3 that responsible the second render pipeline is played up work is low side configurations, be also a little less than it plays up ability, on display screen, each frame scene image integral body is all to be spliced by three sub-scene images that these three render pipelines generate, display screen is divided into a left side, in, right three parts, use respectively A, B, C represents, A, B, three picture splicings of C just form a complete picture, table 1 has provided a schematic form playing up index, each render pipeline of scheduling controlling how is described take the second frame of playing up in table 1 as example, as shown in Table 1, rendering node machine 1 is played up display screen B part when playing up instruction receiving, playing up of display screen centre position B born in expression, accordingly, rendering node machine 2 is born playing up of display screen left position A, and rendering node machine 3 is born playing up of display screen location right C, dispatching principle is: rendering node machine 1 is responsible for processing A, B, in three sub-scene images of C the most complicated one, rendering node machine 2 is played up A, B, complicated one of three pictures of C time, rendering node machine 1 is processed A, B, in three pictures of C the simplest one.
Table 1 three-dimensional scenic is played up concordance list
By in the data in table 1 as can be known, when playing up different frame, the part that each rendering node machine is responsible for playing up can be different, so just can control flexibly the subfield scape image that each render pipeline need to be played up.
The below plays up the second frame as example elaboration render process take current needs.
At first, control terminal sends to the first render pipeline, the second render pipeline, the 3rd render pipeline according to table 1 and plays up instruction, play up instruction by this and control the subfield scape image that each rendering node machine (render pipeline) need to be played up, for example, currently need to play up the B part for rendering node machine 1, rendering node machine 2 need to be played up the A part, and rendering node machine 3 need to be played up the C part.
Receive when playing up instruction at render pipeline, carry out immediately work, rendering node machine 1 begins to play up the B part, rendering node machine 2 begins to play up the A part, rendering node machine 3 begins to play up the C part, and each render pipeline is sent completely information to control terminal when playing up end.
Control terminal render pipeline return complete information the time, will the render pipeline of be made marks, receive all render pipelines complete information after, send immediately idsplay order;
Each render pipeline is carried out demonstration work immediately when receiving idsplay order, current is the demonstration work that the first render pipeline is responsible for the screen center section, the second render pipeline is responsible for the demonstration work of screen left-hand component, and the first render pipeline is responsible for the demonstration work of screen right-hand component.
According to the distributed 3D hyperchannel rendering intent of the invention described above, the present invention also provides a kind of distributed 3D hyperchannel rendering system, below is elaborated with regard to the concrete example of distributed 3D hyperchannel rendering system of the present invention.The structural representation of a preferable examples of distributed 3D hyperchannel rendering system of the present invention has been shown in Fig. 4.According to different Considerations, when specific implementation managing system of car parking of the present invention, can comprise whole shown in Fig. 4, also can only comprise the wherein part shown in Fig. 3, below just the specific embodiment of the distributed 3D hyperchannel of the present invention rendering system be elaborated.
Distributed 3D hyperchannel rendering system in embodiment, comprise control terminal 301 and a plurality of render pipeline 302 therein, and control terminal 301 comprises control module 3011, and render pipeline 302 comprises respectively rendering module 3021 and display module 3022, wherein:
Control module 3011 is used for playing up instruction according to the default index of playing up to each render pipeline 302 transmissions, also be used for each render pipeline 302 play up complete after, send idsplay order to each render pipeline 302, wherein, play up the contents such as subfield scape image that each render pipeline of having contained corresponding each frame scene image integral body in index need to be played up, before playing up, can this plays up index according to the ability of playing up of each render pipeline and each frame scene image configured in one piece;
Rendering module 3021 is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Display module 3022 is used for carrying out the demonstration of corresponding subfield scape image when receiving idsplay order.
accordingly, scheme according to the present embodiment, owing to configuring flexibly the subfield scape image that each render pipeline needs are played up according to playing up index, this plays up index class table can be to arrange according to the ability of playing up of each render pipeline and the complexity of subfield scape image, can improve the resource utilization of render pipeline like this, for example, can allow the strong render pipeline of the ability of playing up play up the high subfield scape image of complexity, if and allow the render pipeline of the ability of playing up play up the low subfield scape image of complexity, like this, can effectively promote the display frame rate that the combination three-dimensional visualization is used, better embody computing machine concurrent collaborative work characteristics, and can with existing joined screen system fast integration, extendability is high, be convenient to promote the visual application of 3D of combination.
In embodiment, control terminal 301 can also comprise index generation module 3012 therein, and this index generation module 3012 can comprise:
Cutting unit 2A is used for respectively each frame scene image integral body being divided into several subfield scape images according to preset rules;
In embodiment, control terminal 301 can also comprise playing up completes determination module 3013 therein, and this is played up and completes determination module 3013 and comprise the first determining unit 3A or the second determining unit 3B, wherein:
The first determining unit 3A begins timing when playing up instruction for transmission is described from control module 3011, if render time reaches preset value, definite each render pipeline 302 is played up and is completed, this preset value can be set according to actual conditions, but the render process that guarantees each render pipeline 302 can be completed, and the general maximum duration of being completed the subfield scape image of every frame by each render pipeline is determined;
The second determining unit 3B be used for to receive each render pipeline 302 play up complete after the information of completing of transmission, if receive each render pipeline 302 complete information after, definite each render pipeline 302 is played up and is completed, for example, control terminal will return to the passage of the information of completing and mark, after each render pipeline equal 302 had been labeled, each render pipeline 302 of present frame was played up and is completed.
According to distributed 3D hyperchannel rendering intent or the system of the invention described above, the present invention also provides two kinds of distributed 3D hyperchannel rendering platforms, below is elaborated with regard to the concrete example of distributed 3D hyperchannel rendering platform of the present invention.
Therein in embodiment, a kind of distributed 3D hyperchannel rendering platform is provided, this platform can be applicable to specialized market, as shown in Figure 5, this platform comprises that control desk 401, a plurality of rendering node machine 402, a plurality of multi-screen cut apart switching processor 403, control desk 401 connects respectively each rendering node machine 402 and each multi-screen is cut apart switching processor 403, and each rendering node machine 402 is cut apart switching processor 403 with each multi-screen respectively and connected, wherein:
It is pointed out that this platform architecture control desk can specify certain rendering node machine to play up some content in scene by order, comprise and play up resolution sizes.So just a large scene can be carried out rationally being divided into neatly the scene of a plurality of different sizes, the complicacy of scene can be distinguished by the triangle number that scene need to be drawn, complicated cut apart little scene and transfer to high-end rendering node machine and bear, simple little scene is transferred to low side rendering node machine and is born, given full play to the concurrent collaborative operational advantages of rendering node machine, improve rendering efficiency, and reduce the hardware configuration cost; Therefore, switch the different scenes of playing up as needs, control desk sends out also for simultaneously the multi-screen splicing processor when saying the word to rendering node, guarantees that the rendering node machine switches to exchange with multi-screen splicing to synchronize execution;
Multi-screen is cut apart switching processor 403 and be used for carrying out the demonstration of corresponding subfield scape image when being received idsplay order.
Therein in embodiment, a kind of distributed 3D hyperchannel rendering platform is provided, this platform belongs to common distributed 3D hyperchannel rendering platform cheaply, as shown in Figure 6, this platform comprises control desk 501, a plurality of rendering node machine 502, a plurality of multi-screen dispenser 503 and a plurality of video exchange matrix 504, control desk 501 connects respectively each rendering node machine 502 and each video exchange matrix 504, each rendering node machine 502 connects with each multi-screen dispenser 503 respectively, each multi-screen dispenser 503 connects with each screen switching matrix respectively, wherein:
The below elaborates the workflow of each component units and the distributed 3D hyperchannel rendering platform of distributed 3D hyperchannel rendering platform of the present invention, and below unification is introduced two kinds of distributed 3D hyperchannel rendering platforms.
Control desk can be comprised of a PC, can be connected with each rendering node by LAN (Local Area Network), coordinate playing up and demonstration work of each render pipeline, all behaviors of each render pipeline are all decided by control desk, as draw scene, displayed scene changes viewport direction and resolution etc., and control desk is with when each render pipeline is communicated by letter, can also pass through background program, calculate in real time and the working condition of adding up each passage, to reach each Channel Synchronous the most fast, improve the frame per second of whole system.
the rendering node machine can be configured to a graphics workstation or PC, 3D render engine system (as three-dimensional Railway Simulation visualization system) can be housed on it, this system has normally to be played up and analysis ability, by this locality or network loading scenario and model data, the rendering node machine is responsible for receiving the instruction of playing up that control desk sends, to its parsing and play up instruction according to this and play up accordingly work, give multi-screen splicing and switching processor or multi-screen dispenser in the specific time with rendering result according to the instruction that control desk sends, the complete passive work of rendering node machine, instruction by control desk is executed the task, after task finishes and notifies control desk, enter idle condition, this working method, reduced the complicacy of system, can take full advantage of system resource again when work, increase work efficiency,
Because the rendering node machine need to be played up a large amount of spatial scene data and model data, so, graphic display card there is certain requirement, need to consider output resolution ratio and play up two indexs of frame per second to select, the 3D that different hardware configuration (CPU, video card and internal memory) is supported plays up resolution and frame per second is different.
Video segmentation and switching processor, be responsible for the rendering result of rendering node machine input is cut apart and exchanged and output to display terminal (as combination), equipment can adopt the professional ARK series multi-screen processor of Vtron company, also can adopt common Video segmentation device to add the video exchange matrix and form.In general, the rendering node machine can produce larger resolution, produces 6*1920*1080 resolution (6 times of high definitions) as a rendering node machine, need to cut apart signal to be shown as 6 high-definition signals, respectively 6 unit spliced screen displays.And video multi-screen splicing and switching processor function of exchange, can give full play to different rendering node machines and play up performance, to play up complicated scene by the terminal console order and transfer to high-end rendering node machine processing, scene is simply transferred to the node machine of low side and is processed.By exchange, the rendering result of different rendering node machines can be outputed to the screen position that needs.
The combination display terminal, by the point-to-point connected mode of DVI, receiver, video is cut apart the graphical information that transmits with switching processor, and with its demonstration, every drafting one two field picture of rendering node machine, the combination display terminal just shows a frame, not frame losing fully.When concrete the application, this combination display terminal also can be comprised of projector and screen.
Before application distribution 3D hyperchannel rendering platform, should first carry out the initialization setting to system:
The complexity of the three-dimensional scenic of at first needs being played up is carried out statistical study, count respectively each frame and cut apart the number of triangles of rear each subfield scape image, set up a scene rendering concordance list, by control desk according to concordance list respectively to the rendering node machine with multi-screen is cut apart and switching processor (perhaps video exchange matrix) sends control command.
Secondly, control desk is connected with multi-screen with the rendering node machine and is connected perhaps video exchange matrix with switching processor) set up in the mode of C/S that TCP is connected or UDP connects, connect if set up UDP, can arrive each rendering node machine by issuing broadcast;
Then, control desk is according to the scene rendering concordance list, and control terminal sends viewport information to respective channel.
Then, each render pipeline receives order, and viewport is set, and sends feedback information.
Initialization can enter working cycle after finishing:
At first, control terminal sends rendering command and plays up machine to each, and after playing up the instruction transmission, control terminal enters waiting status;
Then, each play up machine receive play up instruction after, carry out immediately work according to this instruction, play up corresponding scene;
Follow, after playing up end, the machine of respectively playing up sends completes information to control desk again;
Then, control desk makes marks the passage of return message, after receiving all information of completing, sends immediately that idsplay order is cut apart to multi-screen and switching processor (perhaps video exchange matrix);
Multi-screen cuts apart and switching processor (perhaps video exchange matrix) carries out demonstration work immediately after receiving idsplay order.
Connect if set up UDP, the render time of each frame is the same, each frame is being set during the stand-by period, has played up certain frame maximum duration as next frame begins to play up the stand-by period take every node machine, also can reach the real-time synchronization effect.
The above embodiment has only expressed several embodiment of the present invention, and it describes comparatively concrete and detailed, but can not therefore be interpreted as the restriction to the scope of the claims of the present invention.Should be pointed out that for the person of ordinary skill of the art, without departing from the inventive concept of the premise, can also make some distortion and improvement, these all belong to protection scope of the present invention.Therefore, the protection domain of patent of the present invention should be as the criterion with claims.
Claims (10)
1. a distributed 3D hyperchannel rendering intent, is characterized in that, comprises the steps:
Control terminal is played up instruction according to the default index of playing up to each render pipeline transmission;
Each described render pipeline is played up corresponding subfield scape image according to the instruction of playing up that receives;
Each described render pipeline play up complete after, described control terminal sends idsplay order to each described render pipeline;
Each described render pipeline carries out the demonstration of corresponding subfield scape image when receiving idsplay order.
2. distributed 3D hyperchannel rendering intent according to claim 1, is characterized in that, also comprises step:
Respectively each frame scene image integral body is divided into several subfield scape images according to preset rules;
Add up respectively the complexity of each described subfield scape image of corresponding each frame;
Generate the described index of playing up according to the complexity of each described subfield scape image of each frame and the ability of playing up of each render pipeline.
3. distributed 3D hyperchannel rendering intent according to claim 2, it is characterized in that, the complexity of each described subfield scape image of corresponding each frame of described statistics comprises step: the number of triangles in subfield scape image according to each is determined the complexity of each described subfield scape image of corresponding each frame.
4. described distributed 3D hyperchannel rendering intent according to claim 1, is characterized in that, determines that each described render pipeline plays up the mode of completing and comprise any one in following manner:
Describedly begin timing when playing up instruction from sending, if render time reaches preset value, determine that each described render pipeline is played up to complete;
Receive each render pipeline play up complete after the information of completing of transmission, if receive each described render pipeline complete information after, determine that each described render pipeline is played up to complete.
5. a distributed 3D hyperchannel rendering system, is characterized in that, comprise control terminal and a plurality of render pipeline, described control terminal comprises control module, and described render pipeline comprises rendering module and display module, wherein:
Described control module is used for sending to each render pipeline and playing up instruction according to the default index of playing up, also be used for each described render pipeline play up complete after, send idsplay order to each described render pipeline;
Described rendering module is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Described display module is used for carrying out the demonstration of corresponding subfield scape image when receiving idsplay order.
6. distributed 3D hyperchannel rendering system according to claim 1, is characterized in that, described control terminal comprises and also comprise the index generation module, and described index generation module comprises:
Cutting unit is used for respectively each frame scene image integral body being divided into several subfield scape images according to preset rules;
Statistic unit is used for the complexity of each described subfield scape image of corresponding each frame of statistics respectively;
Generation unit is used for generating the described index of playing up according to the complexity of each described subfield scape image of each frame and the ability of playing up of each render pipeline.
7. distributed 3D hyperchannel rendering system according to claim 6, is characterized in that, the described statistic unit number of triangles in subfield scape image according to each is respectively determined the complexity of each described subfield scape image of corresponding each frame.
8. described distributed 3D hyperchannel rendering system according to claim 6, is characterized in that, described control terminal comprises and also comprise playing up and complete determination module, and described playing up completed determination module and comprised the first determining unit or the second determining unit;
Described the first determining unit begins timing when being used for playing up instruction from described control module transmission is described, if render time reaches preset value, definite each described render pipeline is played up and completed;
Described the second determining unit be used for to receive each render pipeline play up complete after the information of completing of transmission, if receive each described render pipeline complete information after, determine that each described render pipeline is played up to complete.
9. distributed 3D hyperchannel rendering platform, it is characterized in that, comprise that control desk, a plurality of rendering node machine, a plurality of multi-screen cut apart switching processor, described control desk connects respectively each described rendering node machine and each described multi-screen and cuts apart switching processor, each described rendering node machine respectively be connected described multi-screen and cut apart switching processor and connect;
Described control desk is used for sending to each render pipeline and playing up instruction according to the default index of playing up, also be used for each described render pipeline play up complete after, send idsplay order to each described render pipeline;
Described rendering node machine is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Described multi-screen is cut apart switching processor and be used for carrying out the demonstration of corresponding subfield scape image when being received idsplay order.
10. distributed 3D hyperchannel rendering platform, it is characterized in that, comprise control desk, a plurality of rendering node machine, a plurality of multi-screen dispenser and a plurality of video exchange matrix, described control desk connects respectively each described rendering node machine and each described video exchange matrix, each described rendering node machine respectively be connected described multi-screen dispenser and connect, each described multi-screen dispenser connects respectively and is connected described video exchange matrix and connects;
Described control desk is used for sending to each render pipeline and playing up instruction according to the default index of playing up, also be used for each described render pipeline play up complete after, send idsplay order to each described render pipeline;
Described rendering node machine is used for playing up corresponding subfield scape image according to the instruction of playing up that receives;
Described video exchange matrix is used for carrying out the demonstration of corresponding subfield scape image when receiving idsplay order.
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