CN109364473A - Analysis method and system are reported in game - Google Patents
Analysis method and system are reported in game Download PDFInfo
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- CN109364473A CN109364473A CN201811146452.5A CN201811146452A CN109364473A CN 109364473 A CN109364473 A CN 109364473A CN 201811146452 A CN201811146452 A CN 201811146452A CN 109364473 A CN109364473 A CN 109364473A
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- game
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- frame synchronization
- report
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The embodiment of the present application provides a kind of game report analysis method and system.Game client each first delta frame synchronized video recording file after detecting report behavior, and when detecting local exchange game over, frame synchronization video file is sent to server and is stored.Then, corresponding multiple frame synchronization video files are sent to analysing terminal after receiving the video file downloading request of analysing terminal transmission by server.Ultimate analysis terminal carries out Screening analysis to multiple frame synchronization video files, exports the passive player's data for meeting preset condition in each frame synchronization video file, and will be sent to server after the export of passive player's data.Frame synchronization video file provided by the present application is recorded a video relative to traditional single game video, committed memory is smaller, data storage pressure and data transmission pressure can be reduced, quick batch quantity analysis can be carried out to each frame synchronization video file simultaneously, analysis efficiency is greatly improved, to quickly verify and filter out passive player.
Description
Technical field
This application involves field of computer technology, report analysis method and system in particular to a kind of game.
Background technique
Currently, many game players usually feed back in game is played a game, partial player passive play, for example head is maliciously sent,
Malice on-hook etc. influences the case where other player's normal games experience, how quickly to verify and filters out this kind of passive player, be
Those skilled in the art's technical problem urgently to be resolved.
Summary of the invention
In order to overcome above-mentioned deficiency in the prior art, the application's is designed to provide a kind of game report analysis method
And system, to solve or improve the above problem.
To achieve the goals above, the embodiment of the present application the technical solution adopted is as follows:
In a first aspect, the embodiment of the present application provides a kind of game report analysis method, it is applied to game and reports analysis system,
Game report analysis system include multiple game clients, with the server of the multiple game client communication connection with
And the analysing terminal being connect with the server communication, which comprises
Each game client is after detecting report behavior, delta frame synchronized video recording file, the frame synchronization video recording text
Part includes the operation data of the report data and each player in local exchange game, wherein the report data include local exchange game
Middle report player and the essential information and situation information for being reported player;
When detecting local exchange game over, the frame synchronization video file is sent to the server;
The server is after receiving the frame synchronization video file that each game client is sent, by each game client
The frame synchronization video file that end is sent is stored, and after receiving the video file downloading request of analysing terminal transmission, will
Corresponding multiple frame synchronization video files are sent to the analysing terminal;
The analysing terminal carries out Screening analysis to the multiple frame synchronization video file, exports each frame synchronization video recording text
Meet passive player's data of preset condition in part, and the server will be sent to after passive player's data export.
Optionally, the step of each game client is after detecting report behavior, delta frame synchronized video recording file,
Include:
Each game client is asked after receiving report player and being directed to by the report request of report player from the report
Middle acquisition report player is asked to be reported the identification information of player with this;
It by the report player in the identification information recording local exchange game for reporting player and is lifted according to report player with this
Report the essential information and situation information and the operation data of each player of player;
According to reporting player in the local exchange game of record and by the essential information and situation information and each of report player
The operation data delta frame synchronized video recording file of player.
Optionally, described when detecting local exchange game over, the frame synchronization video file is sent to the service
The step of device, comprising:
When detecting local exchange game over, the frame synchronization video file is sent to by HTTP background thread described
Server.
Optionally, the analysing terminal carries out Screening analysis to the multiple frame synchronization video file, and output is each
Meet passive player's data of preset condition in frame synchronization video file, and institute will be sent to after passive player's data export
The step of stating server, comprising:
The situation information by report player in each frame synchronization video file is matched with preset condition, is obtained every
Meet passive player's data of the preset condition in a frame synchronization video file, wherein the preset condition includes the war
The screening conditions of each situation project in condition information;
The export of each passive player's data is generated, and the export is sent to the server.
Optionally, the analysing terminal carries out Screening analysis to the multiple frame synchronization video file, and it is same to export each frame
Meet passive player's data of preset condition in step video file, and the clothes will be sent to after passive player's data export
After the step of business device, the method also includes:
All passive players in each export are marked in the server, and export corresponding passive player
The corresponding punishment information of each passive player in list and the passive Players list.
Optionally, the analysing terminal carries out Screening analysis to the multiple frame synchronization video file, and it is same to export each frame
Meet passive player's data of preset condition in step video file, and the clothes will be sent to after passive player's data export
After the step of business device, the method also includes:
The analysing terminal responds user's operation, by the target frame synchronized video recording text in the multiple frame synchronization video file
Part is called into the operation process of the game, plays back the game process of the corresponding game play of target frame synchronized video recording file.
Optionally, the step of game process for playing back the corresponding game play of target frame synchronized video recording file, comprising:
The viewing visual angle of any one game player plays back target frame synchronization record in the game play based on user's selection
As the game process of the corresponding game play of file.
Second aspect, the embodiment of the present application also provide a kind of game report analysis system, and analysis system is reported in the game
Connect including multiple game clients, with the server of the multiple game client communication connection and with the server communication
The analysing terminal connect:
Each game client, for after detecting report behavior, delta frame synchronized video recording file, the frame synchronization to be recorded
As file includes the operation data of the report data and each player in local exchange game, wherein the report data include local exchange
Player is reported in game and by the essential information and situation information of report player;
Each game client, for when detecting local exchange game over, the frame synchronization video file to be sent to
The server;
The server, for after receiving the frame synchronization video file that each game client is sent, by each trip
The frame synchronization video file that play client is sent is stored, and in the video file downloading request for receiving analysing terminal transmission
Afterwards, corresponding multiple frame synchronization video files are sent to the analysing terminal;
The analysing terminal exports each frame synchronization for carrying out Screening analysis to the multiple frame synchronization video file
Meet passive player's data of preset condition in video file, and the service will be sent to after passive player's data export
Device.
In terms of existing technologies, the application has the advantages that
In game report analysis method and system provided by the embodiments of the present application, game client each first is being detected
After report behavior, delta frame synchronized video recording file, and when detecting local exchange game over, frame synchronization video file is sent to
Server.Then, server is after receiving the frame synchronization video file that each game client is sent, by each game client
The frame synchronization video file that end is sent is stored, and after receiving the video file downloading request of analysing terminal transmission, will
Corresponding multiple frame synchronization video files are sent to analysing terminal.Finally, analysing terminal carries out multiple frame synchronization video files
Screening analysis, exports the passive player's data for meeting preset condition in each frame synchronization video file, and by passive player's data
Server is sent to after export.Frame synchronization video file provided by the present application is recorded a video relative to traditional single game video as a result,
Committed memory is smaller, can reduce data storage pressure and data transmission pressure, while can be to each frame synchronization video file
Quick batch quantity analysis is carried out, analysis efficiency is greatly improved, manpower is saved, to quickly verify and filter out passive player.
Detailed description of the invention
Technical solution in ord to more clearly illustrate embodiments of the present application, below will be to needed in the embodiment attached
Figure is briefly described, it should be understood that the following drawings illustrates only some embodiments of the application, therefore is not construed as pair
The restriction of range for those of ordinary skill in the art without creative efforts, can also be according to this
A little attached drawings obtain other relevant attached drawings.
Fig. 1 is the interaction schematic diagram that analysis system is reported in game provided by the embodiments of the present application;
Fig. 2 is a kind of flow diagram that analysis method is reported in game provided by the embodiments of the present application;
Fig. 3 is another flow diagram that analysis method is reported in game provided by the embodiments of the present application;
Fig. 4 is another flow diagram that analysis method is reported in game provided by the embodiments of the present application.
Icon: analysis system is reported in 10- game;100- game client;200- server;300- analysing terminal.
Specific embodiment
Below in conjunction with the attached drawing in the embodiment of the present application, technical solutions in the embodiments of the present application carries out clear, complete
Site preparation description, it is clear that described embodiment is some embodiments of the present application, instead of all the embodiments.Usually herein
The component of the embodiment of the present application described and illustrated in place's attached drawing can be arranged and be designed with a variety of different configurations.
It should also be noted that similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi
It is defined in a attached drawing, does not then need that it is further defined and explained in subsequent attached drawing.
Referring to Fig. 1, reporting the interaction schematic diagram of analysis system 10 for game provided by the embodiments of the present application.The present embodiment
In, game report analysis system 10 may include that multiple game clients 100 and multiple game clients 100 communicate to connect
Server 200 and the analysing terminal 300 communicated to connect with server 200.
In the present embodiment, game client 100 can send or receive letter by modes such as wired or wireless networks
Number, or by signal processing or physical store state can be stored as in such as memory.Each game client 100 can be
Combined electronic device including hardware, software or embedded logic element or this two or more class component, and be able to carry out
The suitable function of being implemented or supported by game client 100.Optionally, game client 100 can be a kind of with wireless
The equipment of transmission-receiving function, including indoor or outdoors, hand-held, wearing or mobile unit.For example, game client 100 can be hand
Machine (mobile phone), tablet computer (Pad), the computer with radio transmission-receiving function, virtual reality (Virtual Reality,
VR) terminal device, augmented reality (Augmented Reality, AR) terminal device, Industry Control (industrial
Control the wireless terminal in), the wireless terminal in unmanned (self driving), tele-medicine (remote
Medical the wireless terminal in wireless terminal, smart grid (smart grid), transportation safety (transportation in)
Safety the wireless terminal in wireless terminal, smart city (smart city) in), in wisdom family (smart home)
Wireless terminal etc..Embodiments herein to application scenarios without limitation.
In the present embodiment, server 200 should be understood the service point of offer processing, data bank, communications service.Citing and
Speech, server 200 can refer to single physical processor with related communication and data storage and document library facility or it can
To refer to the aggregate of networking or the processor gathered, related network and storing unit, and to software and one or more data
The application software serviced provided by library system and support server 200 is operated.Server 200 can be in configuration or performance
It is upper widely different, but server 200 generally may include one or more central processing unit and storage unit.Server
200 can also include one or more large-scale storage area equipment, one or more power supplys, one or more wired or wireless networks
Component, one or more input output assemblies or one or more operating systems, such as, Windows Server, Mac OS
X、Unix、Linux、FreeBSD。
It is objective for game suitable for the installation kit of the games of various operating systems that server 200 can provide at least one
It downloads at family end 100.After game client 100 accesses server 200 by cable network or wireless network, from server 200
Downloading is suitable for the installation kit of the games (for example, three state of dream) of the operating system of the game client 100, by game journey
Sequence is installed in game client 100.
In the present embodiment, analysing terminal 300 can be PC, laptop, service station etc. with data-handling capacity
Electronic equipment, in some embodiments, analysing terminal 300 are also possible to game client 100 or server 200.
Referring to Fig. 2, reporting a kind of flow diagram of analysis method for game provided by the embodiments of the present application, game is lifted
Report analysis method game as shown in Fig. 1 report analysis system 10 executes.It should be noted that provided by the embodiments of the present application
Game reports that analysis method is not limitation with Fig. 2 and specific order below.The detailed process of this method is as follows:
Step S110, each game client 100 is after detecting report behavior, delta frame synchronized video recording file.
In game process, many game players usually feed back in game is played a game, partial player passive play, for example dislike
The case where meaning send head, and malice on-hook etc. influences the experience of other player's normal games, in consideration of it, the present embodiment provides a kind of report machines
System, player is in game process if it find that other players the case where there are passive plays, can report the player.
In detail, each game client 100 can receive report player be directed to by report player report request after,
Report player is obtained from report request and this is reported the identification information of player.Then, according to report player and the quilt
Report player identification information recording local exchange game in report player and by report player essential information and situation information with
And the operation data of each player.Finally according in the local exchange game of record report player and by report player essential information and
The operation data delta frame synchronized video recording file of situation information and each player.
In addition, if the situation that goes offline occurs in the informant before this innings of game over, server 200 can refer at this time
The 100 delta frame synchronized video recording file of game client where other players in fixed this innings of game.
Frame synchronization video file may include the operation data of the report data and each player in local exchange game as a result,.Its
In, report data may include player being reported in local exchange game and by the essential information and situation information of report player, essential information
It can be report player and this reported affiliated gamer alias/game great Qu/ID, temporal information etc. of player, situation information
It is important can to refer to that report player and the local exchange by report player kill, assist, is dead, killing number, money, experience etc.
Data.Operation data is different from the records form such as image, video, can refer to that each player operates one kind in local exchange game
Record form, such as when player moving game role, operation data only need to record at what time, which mobile role and
Mobile target point is how many, and without recording whole section of video, committed memory is smaller, can reduce data storage pressure sum number
It is analyzed according to transmission pressure, and convenient for subsequent batch data.
Frame synchronization video file is sent to server 200 when detecting local exchange game over by step S120.
It, can be when detecting local exchange game over if there is report in local exchange game process in the present embodiment, it will
Frame synchronization video file is sent to server 200 by HTTP background thread.
Step S130, server 200, will after receiving the frame synchronization video file that each game client 100 is sent
The frame synchronization video file that each game client 100 is sent is stored, and in the video recording for receiving the transmission of analysing terminal 300
After file download request, corresponding multiple frame synchronization video files are sent to analysing terminal 300.
In the present embodiment, server 200 can be deposited the frame synchronization video file that each game client 100 is sent
Storage can send video file downloading to server 200 by analysing terminal 300 when user needs to download frame synchronization video file and ask
It asks, server 200 records corresponding multiple frame synchronization after receiving the video file downloading request of the transmission of analysing terminal 300
As file is sent to analysing terminal 300.
Step S140, analysing terminal 300 carry out Screening analysis to multiple frame synchronization video files, export each frame synchronization record
Passive player's data as meeting preset condition in file, and server 200 will be sent to after the export of passive player's data.
As an implementation, analysing terminal 300 can will be reported player's in each frame synchronization video file
Situation information is matched with preset condition, obtains the passive players number for meeting preset condition in each frame synchronization video file
According to, wherein preset condition includes the screening conditions of each situation project in situation information, and screening conditions can be according to the actual situation
It is configured, for example can be configured according to the practical situation information of the passive player of collection.For example, can be same by each frame
The local exchange by report player in step video file kills, assists, is dead, kill the data such as number, money, experience with it is corresponding
Screening conditions are matched, and there is the situation project for meeting screening conditions by report player if being matched to this, this is reported
Player is determined as passive player, so as to export passive player's data of multiple passive player's compositions.Then, it generates and each disappears
The export (such as excel file) of pole player's data, and export is sent to server 200.
Based on above-mentioned steps, frame synchronization video file provided in this embodiment is recorded a video relative to traditional single game video,
Committed memory is smaller, can reduce data storage pressure and data transmission pressure, while can be to each frame synchronization video file
Quick batch quantity analysis is carried out, analysis efficiency is greatly improved, manpower is saved, to quickly verify and filter out passive player.
Further, referring to Fig. 3, after step s 140, game report analysis method can also include the following steps:
Step S150, all passive players in each export are marked in server 200, and export corresponding
Passive Players list punishment information corresponding with passiveness player each in passive Players list.
In the present embodiment, server 200 can disappear to all in each export after receiving each export
Pole player is marked, such as the printed words of passive play can be marked in the situation information of each passive player, then exports
Corresponding passiveness Players list punishment information corresponding with passiveness player each in passive Players list, such as can export each
The great Qu ID of passive player and the corresponding punishment information of the great Qu ID, such as title punishment or warning punishment.
Further, referring to Fig. 4, after step s 140, game report analysis method can also include the following steps:
Step S160, analysing terminal 300 respond user's operation, and the target frame synchronization in multiple frame synchronization video files is recorded
As file call into the operation process of the game, play back the game of the corresponding game play of target frame synchronized video recording file
Journey.
What current game video playback function was realized generally by recorded video file, but video file is excessively
Disk space is occupied, the flow pressure of server 200, while the video recorded are increased, player visual angle is usually fixation, cannot
Switching comprehensively is not easy to subsequent artefacts and refines audit.
In consideration of it, in the present embodiment, each frame synchronization video file can be docked directly with game, and user can be from multiple
Selection needs the target frame synchronized video recording file played back in frame synchronization video file, calls directly game viewing playback.In addition, also
It may be implemented the arbitrary switch at visual angle between multiplayer, it is any one in the game play that analysing terminal 300 can be selected based on user
The viewing visual angle of a game player plays back the game process of the corresponding game play of target frame synchronized video recording file, so playback effect
Fruit is more preferable, is not necessarily to recorded video file, and be not take up disk space substantially.
In conclusion in game report analysis method provided by the embodiments of the present application and system, game client each first
End is after detecting report behavior, delta frame synchronized video recording file, and when detecting local exchange game over, frame synchronization is recorded a video
File is sent to server.Then, server, will be each after receiving the frame synchronization video file that each game client is sent
The frame synchronization video file that a game client is sent is stored, and in the video file downloading for receiving analysing terminal transmission
After request, corresponding multiple frame synchronization video files are sent to analysing terminal.Finally, analysing terminal records a video to multiple frame synchronization
File carries out Screening analysis, exports the passive player's data for meeting preset condition in each frame synchronization video file, and will be passive
Server is sent to after the export of player's data.Frame synchronization video file provided by the present application is relative to the single game of tradition as a result,
Video record, committed memory is smaller, can reduce data storage pressure and data transmission pressure, while can be to each frame synchronization
Video file carries out quick batch quantity analysis, greatly improves analysis efficiency, manpower is saved, to quickly verify and filter out passiveness
Player.
In embodiment provided herein, it should be understood that disclosed system and method, it can also be by other
Mode realize.System and method embodiment described above is only schematical, for example, flow chart and frame in attached drawing
Figure shows the system frame in the cards of the system of multiple embodiments according to the application, method and computer program product
Structure, function and operation.In this regard, each box in flowchart or block diagram can represent a module, section or code
A part, a part of the module, section or code includes one or more for implementing the specified logical function
Executable instruction.It should also be noted that function marked in the box can also be with not in some implementations as replacement
It is same as the sequence marked in attached drawing generation.For example, two continuous boxes can actually be basically executed in parallel, they have
When can also execute in the opposite order, this depends on the function involved.It is also noted that in block diagram and or flow chart
Each box and the box in block diagram and or flow chart combination, can function or movement as defined in executing it is dedicated
Hardware based system realize, or can realize using a combination of dedicated hardware and computer instructions.
In addition, each functional module in each embodiment of the application can integrate one independent portion of formation together
Point, it is also possible to modules individualism, an independent part can also be integrated to form with two or more modules.
It can replace, can be realized wholly or partly by software, hardware, firmware or any combination thereof.When
When using software realization, can entirely or partly it realize in the form of a computer program product.The computer program product
Including one or more computer instructions.It is all or part of when loading on computers and executing the computer program instructions
Ground is generated according to process or function described in the embodiment of the present application.The computer can be general purpose computer, special purpose computer,
Computer network or other programmable devices.The computer instruction may be stored in a computer readable storage medium, or
Person is transmitted from a computer readable storage medium to another computer readable storage medium, for example, the computer instruction
Wired (such as coaxial cable, optical fiber, digital subscriber can be passed through from a web-site, computer, server or data center
Line (DSL)) or wireless (such as infrared, wireless, microwave etc.) mode to another web-site, computer, server or data
It is transmitted at center.The computer readable storage medium can be any usable medium that computer can access and either wrap
The data storage devices such as electronic equipment, server, the data center integrated containing one or more usable mediums.The usable medium
It can be magnetic medium, (for example, floppy disk, hard disk, tape), optical medium (for example, DVD) or semiconductor medium (such as solid-state
Hard disk Solid State Disk (SSD)) etc..
It should be noted that, in this document, term " including ", " including " or its any other variant are intended to non-row
Its property includes, so that the process, method, article or equipment for including a series of elements not only includes those elements, and
And further include the other elements being not explicitly listed, or further include for this process, method, article or equipment institute it is intrinsic
Element.In the absence of more restrictions, the element limited by sentence " including one ... ", it is not excluded that including institute
State in the process, method, article or equipment of element that there is also other identical elements.
It is obvious to a person skilled in the art that the application is not limited to the details of above-mentioned exemplary embodiment, Er Qie
In the case where without departing substantially from spirit herein or essential characteristic, the application can be realized in other specific forms.Therefore, no matter
From the point of view of which point, the present embodiments are to be considered as illustrative and not restrictive, and scope of the present application is by appended power
Benefit requires rather than above description limits, it is intended that all by what is fallen within the meaning and scope of the equivalent elements of the claims
Variation is included in the application.Any reference signs in the claims should not be construed as limiting the involved claims.
Claims (10)
1. analysis method is reported in a kind of game, which is characterized in that be applied to game and report analysis system, the game report analysis
System includes multiple game clients, the server communicated to connect with the multiple game client and leads to the server
Believe the analysing terminal of connection, which comprises
Each game client is after detecting report behavior, delta frame synchronized video recording file, the frame synchronization video file packet
Include the report data in local exchange game and the operation data of each player, wherein the report data include that local exchange game is passed the imperial examinations at the provincial level
Report player and by the essential information and situation information of report player;
When detecting local exchange game over, the frame synchronization video file is sent to the server;
The server sends out each game client after receiving the frame synchronization video file that each game client is sent
The frame synchronization video file sent is stored, and after receiving the video file downloading request of analysing terminal transmission, will be corresponded to
Multiple frame synchronization video files be sent to the analysing terminal;
The analysing terminal carries out Screening analysis to the multiple frame synchronization video file, exports in each frame synchronization video file
Meet passive player's data of preset condition, and the server will be sent to after passive player's data export.
2. analysis method is reported in game according to claim 1, which is characterized in that each game client is detecting
To after report behavior, the step of delta frame synchronized video recording file, comprising:
Each game client is after receiving report player and being directed to by the report request of report player, from report request
It obtains report player and this is reported the identification information of player;
According to report player and this by report player identification information recording local exchange game in report player and by report play
The essential information and situation information and the operation data of each player of family;
According to report player in the local exchange game of record and by the essential information of report player and situation information and each player
Operation data delta frame synchronized video recording file.
3. analysis method is reported in game according to claim 1, which is characterized in that described to detect local exchange game over
When, the step of frame synchronization video file is sent to the server, comprising:
When detecting local exchange game over, the frame synchronization video file is sent to the service by HTTP background thread
Device.
4. analysis method is reported in game according to claim 1, which is characterized in that the analysing terminal is to described more
A frame synchronization video file carries out Screening analysis, exports the passive players number for meeting preset condition in each frame synchronization video file
According to, and the step of by the server is sent to after passive player's data export, comprising:
The situation information by report player in each frame synchronization video file is matched with preset condition, obtains each frame
Meet passive player's data of the preset condition in synchronized video recording file, wherein the preset condition includes the situation letter
The screening conditions of each situation project in breath;
The export of each passive player's data is generated, and the export is sent to the server.
5. analysis method is reported in game according to claim 4, which is characterized in that the analysing terminal is to the multiple frame
Synchronized video recording file carries out Screening analysis, exports the passive player's data for meeting preset condition in each frame synchronization video file,
And after the step of being sent to the server after exporting passive player's data, the method also includes:
All passive players in each export are marked in the server, and export corresponding passive Players list
Punishment information corresponding with passiveness player each in the passive Players list.
6. analysis method is reported in game according to claim 1, which is characterized in that the analysing terminal is to the multiple frame
Synchronized video recording file carries out Screening analysis, exports the passive player's data for meeting preset condition in each frame synchronization video file,
And after the step of being sent to the server after exporting passive player's data, the method also includes:
The analysing terminal responds user's operation, by the target frame synchronized video recording file tune in the multiple frame synchronization video file
It uses in the operation process of the game, plays back the game process of the corresponding game play of target frame synchronized video recording file.
7. analysis method is reported in game according to claim 6, which is characterized in that described playback target frame synchronized video recording
The step of game process of the corresponding game play of file, comprising:
The viewing visual angle of any one game player plays back the target frame synchronized video recording text in the game play based on user's selection
The game process of the corresponding game play of part.
8. analysis system is reported in a kind of game, which is characterized in that the game report analysis system include multiple game clients,
With the server of the multiple game client communication connection and the analysing terminal being connect with the server communication;
Each game client, for after detecting report behavior, delta frame synchronized video recording file, the frame synchronization to be recorded a video literary
Part includes the operation data of the report data and each player in local exchange game, wherein the report data include local exchange game
Middle report player and the essential information and situation information for being reported player;
Each game client, for the frame synchronization video file being sent to described when detecting local exchange game over
Server;
The server, for after receiving the frame synchronization video file that each game client is sent, by each game visitor
The frame synchronization video file that family end is sent is stored, and after receiving the video file downloading request of analysing terminal transmission,
Corresponding multiple frame synchronization video files are sent to the analysing terminal;
The analysing terminal exports each frame synchronization video recording for carrying out Screening analysis to the multiple frame synchronization video file
Meet passive player's data of preset condition in file, and the server will be sent to after passive player's data export.
9. analysis system is reported in game according to claim 8, it is characterised in that:
The server is also used to be carried out in each frame synchronization video file by the situation information of report player and preset condition
Matching, obtains the passive player's data for meeting the preset condition in each frame synchronization video file, wherein the preset condition
Screening conditions including each situation project in the situation information;
The export of each passive player's data is generated, and the export is sent to the server.
10. analysis system is reported in game according to claim 9, it is characterised in that:
The server is also used to that all passive players in each export are marked, and exports corresponding passiveness
The corresponding punishment information of each passive player in Players list and the passive Players list.
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