CN107920122A - Game player's matching process, device, match server and readable storage medium storing program for executing - Google Patents
Game player's matching process, device, match server and readable storage medium storing program for executing Download PDFInfo
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- CN107920122A CN107920122A CN201711180438.2A CN201711180438A CN107920122A CN 107920122 A CN107920122 A CN 107920122A CN 201711180438 A CN201711180438 A CN 201711180438A CN 107920122 A CN107920122 A CN 107920122A
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- Prior art keywords
- game
- game server
- user terminal
- server
- player
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Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
- H04L67/1023—Server selection for load balancing based on a hash applied to IP addresses or costs
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/08—Protocols specially adapted for terminal emulation, e.g. Telnet
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
- H04L67/1008—Server selection for load balancing based on parameters of servers, e.g. available memory or workload
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
- H04L67/1004—Server selection for load balancing
- H04L67/101—Server selection for load balancing based on network conditions
Abstract
The embodiment of the present invention provides a kind of game player's matching process, device, match server and readable storage medium storing program for executing.This method includes:Obtain the user terminal address and the user terminal and each game server between network delay;The region according to where described address reads the game player for logging in the user terminal;The distance between region where region where calculating the game player and each game server;According to the network delay between the distance, the user terminal and each game server and the priority of each game server determine to be used for the matched target game server of the user terminal, the player in the game player and the target game server is subjected to game matching.Longer situation of the caused game player's matched time of phenomena such as thereby, it is possible to effectively reduce due to network delay, interim card, improves the probability of successful match, improves player experience.
Description
Technical field
The present invention relates to field of computer technology, in particular to a kind of game player's matching process, device, matching
Server and readable storage medium storing program for executing.
Background technology
In current many game, such as in game of forming a team, be typically necessary multiple game players carry out matching could be into
Row game, but game player is in matching, phenomena such as network delay, interim card often occurs so that the player matches time compared with
It is long, in addition can not successful match situation, seriously affect player experience.
The content of the invention
In order to overcome above-mentioned deficiency of the prior art, it is an object of the invention to provide a kind of game player's match party
Method, device, match server and readable storage medium storing program for executing, can effectively reduce caused trip phenomena such as due to network delay, interim card
The time longer situation for player matches of playing, improves the probability of successful match, improves player experience.
To achieve these goals, the technical solution that present pre-ferred embodiments use is as follows:
Present pre-ferred embodiments provide a kind of game player's matching process, applied to user terminal and multiple regions
The match server of game server communication connection, the priority of each game server is configured with the match server.
The described method includes:
Obtain the user terminal address and the user terminal and each game server between network delay;
The region according to where described address reads the game player for logging in the user terminal;
The distance between region where region where calculating the game player and each game server;
According to the network delay between the distance, the user terminal and each game server and each game garment
Business device priority determine be used for the matched target game server of the user terminal, by the game player with it is described
Player in target game server carries out game matching.
In present pre-ferred embodiments, the priority includes the first priority and the second priority, and described first is excellent
First level is higher than second priority, the net according between the distance, the user terminal and each game server
Network postpones and the priority of each game server determines to be used for and the matched target game server of the user terminal, bag
Include:
Obtained from the game server of first priority region where the game player it is nearest first
Game server, and it is nearest to obtain from the game server of second priority region where the game player
Second game server;
It is whole to judge whether the network delay between the user terminal and first game server is less than the user
Network delay between end and second game server;
When the determination result is yes, first game server is determined as being used for and the matched mesh of the user terminal
Mark game server;Or
When the judgment result is No, second game server is determined as being used for and the matched mesh of the user terminal
Mark game server.
It is described to be determined as being used for and the user terminal by first game server in present pre-ferred embodiments
After matched target game server, the method further includes:
Detect whether the match time between the player in the game player and first game server exceedes in advance
If time threshold;
If it does, then second game server is determined as being used for and the matched target game of the user terminal
Server, game matching is carried out by the player in the game player and second game server;Or
Second game server is determined as being used for and the matched target game service of the user terminal described
After device, the method further includes:
Detect whether the match time between the player in the game player and second game server exceedes in advance
If time threshold;
If it does, then first game server is determined as being used for and the matched target game of the user terminal
Server, game matching is carried out by the player in the game player and first game server.
In present pre-ferred embodiments, the address for obtaining the user terminal and the user terminal with it is each
Before network delay between game server, the method further includes:
Configure the priority of each game server;
The priority of each game server of configuration, including:
The detection that network detection data packet is carried to each game server is asked, so that each game server
Return and carry the detection response message of network detection data packet to be responded to the detection request;
According to the detection request and the network environment data of the detection each game server of response information acquisition;
The priority of each game server is determined according to the network environment data of each game server.
It is described each to be swum according to the detection request and the detection response information acquisition in present pre-ferred embodiments
The network environment data of play server, including:
The detection request returned according to each game server and the detection each game garment of response information acquisition
The network delay data of business device;Or
The detection request returned according to each game server and the detection each game garment of response information acquisition
The network packet loss rate of business device;
The network environment number of each game server is determined according to the network delay data or the network packet loss rate
According to.
In present pre-ferred embodiments, the network detection data packet includes stabs at the first time, the first time stamp
For representing the sending time of the detection request.
The detection request and the detection response information acquisition that each game server of basis returns each are swum
The network delay data of play server, including:
Acquisition receives second timestamp detected when asking corresponding detection response message and the detection sound
The first time stamp that the detection of network described in message data packet includes is answered, and according to first time stamp and described second
Timestamp calculates the transmitting-receiving time interval of each network detection data packet;
The network delay data of each game server are calculated according at least one transmitting-receiving time interval.
Present pre-ferred embodiments also provide a kind of game player's coalignment, applied to user terminal and multiple regions
Game server communication connection match server, be configured with the preferential of each game server in the match server
Level, described device include:
Obtain module, for obtain the user terminal address and the user terminal and each game server it
Between network delay.
Read module, for region where reading the game player for logging in the user terminal according to described address.
Computing module, between region where region where calculating the game player and each game server away from
From.
Determining module, for according to the network delay between the distance, the user terminal and each game server
And the priority of each game server determine to be used for the matched target game server of the user terminal, will described in
Game player carries out game matching with the player in the target game server.
Present pre-ferred embodiments also provide a kind of match server, and the match server includes:
Storage medium;
Processor, and
Game player's coalignment, described device are stored in the storage medium and including being performed by the processor
Software function module, described device include:
Module is obtained, between address and the user terminal and each game server for obtaining user terminal
Network delay.
Read module, for region where reading the game player for logging in the user terminal according to described address.
Computing module, between region where region where calculating the game player and each game server away from
From.
Determining module, for according to the network delay between the distance, the user terminal and each game server
And the priority of each game server determine to be used for the matched target game server of the user terminal, will described in
Game player carries out game matching with the player in the target game server.
Present pre-ferred embodiments also provide a kind of readable storage medium storing program for executing, and computer is stored with the readable storage medium storing program for executing
Program, the computer program realize above-mentioned game player's matching process when running.
In terms of existing technologies, the invention has the advantages that:
The embodiment of the present invention provides a kind of game player's matching process, device, match server and readable storage medium storing program for executing, when
Game player need with other players carry out game match when, match server according to the address of user terminal reading login described in
Region where the game player of user terminal, and calculate the game player place region and region where each game server
The distance between, then according to the network delay between the distance, the user terminal and each game server and often
The priority of a game server determine be used for the matched target game server of the user terminal, by it is described game play
Family carries out game matching with the player in the target game server.Thus, by selecting mesh from multiple game servers
Mark game server and the user terminal game player will be logged in by the target game server and carry out game matching, energy
It is enough effectively to reduce the longer situation of caused game player's matched time phenomena such as due to network delay, interim card, improve matching
Successful probability, improves player experience.
Brief description of the drawings
In order to illustrate the technical solution of the embodiments of the present invention more clearly, below will be to needed in the embodiment attached
Figure is briefly described, it will be appreciated that the following drawings illustrate only certain embodiments of the present invention, therefore be not construed as pair
The restriction of scope, for those of ordinary skill in the art, without creative efforts, can also be according to this
A little attached drawings obtain other relevant attached drawings.
Fig. 1 is a kind of application scenarios schematic diagram for game player's matching process that present pre-ferred embodiments provide;
Fig. 2 is a kind of flow diagram for game player's matching process that present pre-ferred embodiments provide;
Fig. 3 is a kind of flow diagram for each sub-steps that the step S140 shown in Fig. 2 includes;
Fig. 4 is another flow diagram for game player's matching process that present pre-ferred embodiments provide;
Fig. 5 is a kind of functional block diagram for game player's coalignment that present pre-ferred embodiments provide;
Fig. 6 is a kind of structural schematic block diagram for the server that present pre-ferred embodiments provide.
Icon:100- match servers;110- buses;120- processors;130- storage mediums;140- bus interface;
150- network adapter;160- user interfaces;170- game player's coalignment;171- obtains module;172- read modules;
173- computing modules;174- determining modules;200- user terminals;300- game servers.
Embodiment
Below in conjunction with the attached drawing in the embodiment of the present invention, the technical solution in the embodiment of the present invention is carried out clear, complete
Site preparation describes, it is clear that described embodiment is part of the embodiment of the present invention, instead of all the embodiments.Usually herein
The component of the embodiment of the present invention described and illustrated in place's attached drawing can be arranged and designed with a variety of configurations.
Therefore, below the detailed description of the embodiment of the present invention to providing in the accompanying drawings be not intended to limit it is claimed
The scope of the present invention, but be merely representative of the present invention selected embodiment.Based on the embodiments of the present invention, this area is common
All other embodiment that technical staff is obtained without creative efforts, belongs to the model that the present invention protects
Enclose.
It should be noted that:Similar label and letter represents similar terms in following attached drawing, therefore, once a certain Xiang Yi
It is defined, then it further need not be defined and explained in subsequent attached drawing in a attached drawing.Meanwhile the present invention's
In description, term " first ", " second " etc. are only used for distinguishing description, and it is not intended that instruction or hint relative importance.
A kind of referring to Fig. 1, application scenarios signal of the game player's matching process provided for present pre-ferred embodiments
Figure.In the present embodiment, game player's matching process is applied to the game server with user terminal 200 and multiple regions
The match server 100 of 300 communication connections.
The user terminal 200 can be sent or be received signal by modes such as wired or wireless networks, or can be with
By signal processing or physical store state is stored as in such as memory.Each user terminal 200 can include hardware, soft
The electronic device of the combination of body or embedded logic element or this two or more class component, and be able to carry out by user terminal
The 200 suitable functions of implementing or support.Alternatively, the user terminal 200 can a kind of have radio transmission-receiving function
Equipment, including indoor or outdoors, hand-held, wearing or mobile unit.For example, the user terminal 200 can be mobile phone (mobile
Phone), tablet computer (Pad), the computer with radio transmission-receiving function, virtual reality (Virtual Reality, VR) terminal are set
Nothing in standby, augmented reality (Augmented Reality, AR) terminal device, Industry Control (industrial control)
Line terminal, the wireless terminal in unmanned (self driving), the wireless end in tele-medicine (remote medical)
End, the wireless terminal in intelligent grid (smart grid), the wireless end in transportation safety (transportation safety)
End, the wireless terminal in smart city (smart city), wireless terminal in wisdom family (smart home) etc..This Shen
Embodiment please does not limit application scenarios.
According to some embodiments of the present invention, user terminal 200 can include:Comprising using processing unit and radio frequency/numerical digit
The processing unit of signal processor;Display screen;Secondary or physical bond, the membrane keyboard being covered on display screen or combinations thereof can be included
Keypad;SIM card;The memory device of ROM, RAM, flash memory or their any combination can be included
Put;Wi-Fi or blue tooth interface;Wireless phone interface;Electric power management circuit with relevant battery;USB interface and connector;
Message management system with relevant microphone, loudspeaker and earphone jack;And various such as cameras, global positioning system
The selectable appurtenances of system, accelerator etc..
In embodiments of the present invention, the match server 100 should be understood offer processing, data bank, communications service
Service point.For example, match server 100 can refer to single with related communication and data storage and document library facility
Concurrent physical processor, or it can refer to the aggregate of networking or the processor gathered, related network and storing unit, and to soft
The application software for the service that body and one or more document library systems and support match server 100 are provided is operated.
With server 100 can in configuration or performance it is widely different, but match server 100 generally can include one or more
Central processing unit and storage unit.Match server 100 can also include one or more large-scale storage area equipment, one or
Multiple power supplys, one or more wired or wireless network components, one or more input output assemblies or one or more works
Industry system, such as, Windows Server, Mac OS X, Unix, Linux, FreeBSD.
Referring to Fig. 2, a kind of flow diagram of the game player's matching process provided for present pre-ferred embodiments, institute
Method is stated to be performed by the match server 100 shown in Fig. 1.It should be noted that game player provided in an embodiment of the present invention
Matching process is not using Fig. 2 and particular order as described below as limitation.The idiographic flow of the method is as follows:
Step S110, obtains address and the user terminal 200 and each game server 300 of user terminal 200
Between network delay.
In the present embodiment, the address of the user terminal 200 can refer to be used to characterize 200 location of user terminal
The address in domain, for example, described address can be the IP address of the user terminal 200.The user terminal 200 and each game
Network delay between server 300 can refer to that the communication between the user terminal 200 and each game server 300 is returned
Return value, namely each game server 300 send start of heading enter network to it initially move off network between time, such as
Network delay is between 1~30ms described in fruit, then game player, which almost can not discover, delay, all special for any game
It is smooth.If the network delay is between 31~50ms, then can will not experience obvious delay feelings with normal game
Condition.If the network delay is between 51~100ms, then for confrontation class game, player can feel obvious postpone, slightly
There is pause.If the network delay is more than 100ms, then obvious interim card occurs in game, and game player can not normally swim
, easily there is packet loss and lost line in play.
Step S120, the region according to where described address reads the game player for logging in the user terminal 200.
In the present embodiment, after the IP address of the user terminal 200 is got, it can be got according to the IP address
Region where the game player for logging in the user terminal 200.
Step S130, between 300 place region of region and each game server where calculating the game player away from
From.
In the present embodiment, the regional information at each place of game server 300 is stored with the match server 100,
Behind region where reading the game player for logging in the user terminal 200, region where the game player is calculated
The distance between each 300 place region of game server.
Step S140, prolongs according to the network between the distance, the user terminal 200 and each game server 300
The priority of slow and each game server 300 determine be used for the matched target game server of the user terminal 200,
The player in the game player and the target game server is carried out game matching.
In the present embodiment, the priority of each game server 300 is configured with the match server 100, it is described excellent
First level includes the first priority and the second priority, by taking first priority is higher than second priority as an example, as one
Kind embodiment, the determination mode of the target game server is referring to Fig. 3, the step S140 can include following sub-step
Suddenly:
Sub-step S141, obtains where the game player from the game server 300 of first priority
The first nearest game server of region, and obtained from the game server 300 of second priority apart from the game
The second nearest game server of region where player.
For example, region where the game player is Sichuan, then then from the game server 300 of all first priority
It is middle to obtain the game server 300 nearest apart from Sichuan and be used as first game server, while from all second priority
Game server 300 in obtain the game server 300 nearest apart from Sichuan and be used as second game server.
Sub-step S142, judges whether is network delay between the user terminal 200 and first game server
Less than the network delay between the user terminal 200 and second game server.
The match server 100 can be according to the network between the user terminal 200 and each game server 300
Delay, obtains the network delay between the user terminal 200 and first game server, and second game garment
Network delay between business device, and judging the network delay between the user terminal 200 and first game server
During less than network delay between the user terminal 200 and second game server, sub-step S142a is performed, by institute
The first game server is stated to be determined as being used for and the matched target game server of the user terminal 200.
In the present embodiment, first game server is being determined as being used for and the 200 matched mesh of user terminal
After marking game server, the match server 100 can also continue to detect the game player and first game garment
Whether the match time between player in business device exceedes preset time threshold, if it does, then by second game services
Device be determined as be used for the matched target game server of the user terminal 200, by the game player and described second
Player in game server carries out game matching.The game player and first game server are detected for example, working as
Match time between interior player, which has exceeded one minute, to be still in matching process, or when it fails to match, then will described in
First game server be switched to second game server with by the player in second game server with it is described
Game player is matched.If alternatively, second game server is being determined as being used for and the user terminal 200
After the target game server matched somebody with somebody, continue to detect between the player in the game player and second game server
Whether match time exceedes preset time threshold (for example, one minute), if it does, then determining first game server
For for the matched target game server of the user terminal 200, by the game player and first game garment
Player in business device carries out game matching.
Or the network delay between the judgement user terminal 200 and first game server is more than institute
When stating the network delay between user terminal 200 and second game server, sub-step S142b is performed, by described second
Game server is determined as being used for and the matched target game server of the user terminal 200.
So far, by selecting optimal target game server from multiple game servers 300 and by the target
Game server will log in 200 game player of user terminal and carry out game matching, can effectively reduce due to network delay,
Phenomena such as interim card caused game player matched time longer situation, improves the probability of successful match, improves player experience.
In the present embodiment, the priority of the game server 300 can be configured in advance, as a kind of embodiment party
Formula, referring to Fig. 4, before the step S110, the method can also include:
Step 109, the priority of each game server 300 is configured.
Specifically, in the present embodiment, the match server 100 sends to each game server 300 carry first
There is the detection request of network detection data packet, so that each game server 300, which returns, carries the network detection data packet
Detection response message with to it is described detection request respond.Then, according to the detection request and the detection response letter
Breath obtains the network environment data of each game server 300, for example, the institute that can be returned according to each game server 300
The network delay data of detection request and the detection each game server 300 of response information acquisition are stated, or according to each
The detection request and the network of the detection each game server 300 of response information acquisition that game server 300 returns
Packet loss, then determines the network of each game server 300 according to the network delay data or the network packet loss rate
Environmental data.Finally, each game server is determined according to the network environment data of each game server 300
300 priority, for example, can be smaller according to network delay, priority more greatly arranges the game server 300
Sequence, alternatively, can also be ranked up according to the smaller priority of network packet loss rate to the game server 300 more greatly, herein
It is not especially limited.
Alternatively, the network detection data packet includes stabs at the first time, and the first time stamp is used to represent the inspection
Survey the sending time of request.The acquisition modes of the network delay data can be that the match server 100 is obtained and received
Network is examined described in second timestamp detected when request is corresponding to detect response message and the detection response message
The first time stamp that data packet includes is surveyed, each network is calculated further according to first time stamp and second timestamp
The transmitting-receiving time interval of data packet is detected, the network of each game server 300 is calculated according at least one transmitting-receiving time interval
Delayed data.For example, the first time stamp is 12:00:00:00, second timestamp is 12:00:00:03, then institute
It is then 30 milliseconds to state network delay data.
Further, the acquisition modes of the network packet loss rate can be that the match server 100 counts the detection
The reception number of the transmission number of request and the detection response message, then according to the transmission number and the reception
Number calculates the network packet loss rate of the game server 300.For example, the match server 100 have sent 100 detections
Request, and the number of the detection response message received is 50, then the network packet loss rate is then 50/100=
50%.
Further, it is described referring to Fig. 5, present pre-ferred embodiments also provide a kind of game player's coalignment 170
Device can include:
Module 171 is obtained, for obtaining address and the user terminal 200 and each trip of the user terminal 200
Network delay between play server 300.
Read module 172, the game player location of the user terminal 200 is logged in for being read according to described address
Domain.
Computing module 173, for region and each 300 place region of game server where calculating the game player it
Between distance.
Determining module 174, for according between the distance, the user terminal 200 and each game server 300
The priority of network delay and each game server 300 determines to be used for and the 200 matched target game of user terminal
Server, game matching is carried out by the player in the game player and the target game server.
Alternatively, the priority includes the first priority and the second priority, the determining module 174, be additionally operable to from
First game services nearest apart from region where the game player are obtained in the game server 300 of first priority
Device, and obtain from the game server 300 of second priority region where the game player it is nearest second
Game server, and judge whether the network delay between the user terminal 200 and first game server is less than institute
The network delay between user terminal 200 and second game server is stated, when the determination result is yes, described first is swum
Play server be determined as being used for the matched target game server of the user terminal 200, or when the judgment result is No,
Second game server is determined as being used for and the matched target game server of the user terminal 200.
It is understood that the concrete operation method of each function module in the present embodiment can refer to above method embodiment
The detailed description of middle corresponding steps, it is no longer repeated herein.
Further, present pre-ferred embodiments also provide a kind of readable storage medium storing program for executing, are deposited in the readable storage medium storing program for executing
Computer program is contained, the computer program controls match server 100 where the readable storage medium storing program for executing to perform when running
Above-mentioned game player's matching process.
Further, referring to Fig. 6, implementing a kind of knot for the match server 100 that preferred embodiment provides for the present invention
Structure schematic block diagram.As shown in fig. 6, match server 100 can make general bus architecture to realize by bus 110.
According to the concrete application of match server 100 and overall design constraints condition, it is total that bus 110 can include any number of interconnection
Line and bridge joint.Bus 110 is electrically connected to various together, these circuits include processor 120, storage medium 130 and bus
Interface 140.Alternatively, match server 100 can be connected the grade of network adapter 150 via bus 110 using bus interface 140
Connect.Network adapter 150 can be used for the signal processing function for realizing physical layer in match server 100, and be realized by antenna
Radiofrequency signal sends and receives.User interface 160 can connect external equipment, such as:Keyboard, display, mouse or behaviour
Vertical pole etc..Bus 110 can also connect various other circuits, such as timing source, ancillary equipment, voltage regulator or power management
Circuit etc., these circuits are known in the art, therefore are no longer described in detail.
It can replace, match server 100 may also be configured to generic processing system, such as be commonly referred to as chip, this is general
Processing system includes:The one or more microprocessors of processing function are provided, and at least a portion of storage medium 130 is provided
External memory storage, it is all these all to be linked together by external bus architecture and other support circuits.
Interchangeable, match server 100 can be realized using following:With processor 120, bus interface 140, use
The ASIC (application-specific integrated circuit) of family interface 160;And at least a portion of the storage medium 130 in one single chip is integrated in,
Alternatively, match server 100 can be realized using following:One or more FPGA (field programmable gate array), PLD (can
Programmed logic device), controller, state machine, gate logic, discrete hardware components, any other suitable circuit or can hold
Any combination of the circuit of row present invention various functions described in the whole text.
Wherein, processor 120 is responsible for bus 110 and general processing and (including performs and be stored on storage medium 130
Software).Processor 120 can be realized using one or more general processors or application specific processor.The example of processor 120
Attached bag includes microprocessor, microcontroller, dsp processor and the other circuits for being able to carry out software.Software should broadly be solved
It is interpreted as representing instruction, data or its any combination, regardless of whether being called it as software, firmware, middleware, microcode, hardware
Description language or other.
Storage medium 130 is illustrated as separating with processor 120 in figure 6, however, those skilled in the art be easy to it is bright
In vain, storage medium 130 or its arbitrary portion can be located at outside match server 100.For example, storage medium 130 can wrap
Include transmission line, the carrier waveform modulated with data or the computer product that is separated with radio node, these media can be with
Accessed by processor 120 by bus interface 140.Alternatively, storage medium 130 or its arbitrary portion are desirably integrated into place
Manage in device 120, for example, it may be cache or general register.
The processor 120 can perform above-described embodiment, specifically, can be stored with the storage medium 130 described
Game player's coalignment 170, the processor 120 can be used for performing game player's coalignment 170.
In conclusion the embodiment of the present invention provides a kind of game player's matching process, device, match server 100 and can
Storage medium is read, when game player's needs carry out game with other players to be matched, match server 100 is according to user terminal
Region where the game player for logging in the user terminal 200 is read in 200 address, and calculates region where the game player
The distance between each 300 place region of game server, then according to the distance, the user terminal 200 with it is each
The priority of network delay and each game server 300 between game server 300 determines to be used for whole with the user
200 matched target game servers are held, the game player and the player in the target game server are swum
Play matching.Thus, serviced by the selection target game server from multiple game servers 300 and by the target game
Device will log in 200 game player of user terminal and carry out game matching, can effectively reduce since network delay, interim card etc. are existing
As the situation that the caused game player matched time is longer, the probability of successful match is improved, improves player experience.
In embodiment provided by the present invention, it should be understood that disclosed apparatus and method, can also be by other
Mode realize.Apparatus and method embodiment described above is only schematical, for example, flow chart and frame in attached drawing
Figure shows the system of multiple embodiments according to the present invention, the system frame in the cards of method and computer program product
Structure, function and operation.At this point, each square frame in flow chart or block diagram can represent a module, program segment or code
A part, the part of the module, program segment or code include one or more be used for realization as defined in logic function
Executable instruction.It should also be noted that at some as in the implementation replaced, the function of being marked in square frame can also be with not
The order for being same as being marked in attached drawing occurs.For example, two continuous square frames can essentially perform substantially in parallel, they have
When can also perform in the opposite order, this is depending on involved function.It is also noted that in block diagram or flow chart
The combination of each square frame and the square frame in block diagram or flow chart, can use the dedicated of function as defined in performing or action
Hardware based system is realized, or can be realized with the combination of specialized hardware and computer instruction.
In addition, each function module in each embodiment of the present invention can integrate to form an independent portion
Point or modules individualism, can also two or more modules be integrated to form an independent part.
It can replace, can be realized wholly or partly by software, hardware, firmware or its any combination.When
When being realized using software, it can realize in the form of a computer program product whole or in part.The computer program product
Including one or more computer instructions.It is all or part of when loading on computers and performing the computer program instructions
Ground is produced according to the flow or function described in the embodiment of the present invention.The computer can be all-purpose computer, special purpose computer,
Computer network or other programmable devices.The computer instruction can store in a computer-readable storage medium, or
Person is transmitted from a computer-readable recording medium to another computer-readable recording medium, for example, the computer instruction
Wired (such as coaxial cable, optical fiber, digital subscriber can be passed through from a web-site, computer, server or data center
Line (DSL)) or wireless (such as infrared, wireless, microwave etc.) mode to another web-site, computer, server or data
Center is transmitted.The computer-readable recording medium can be any usable medium that computer can access or wrap
The data storage devices such as the server that is integrated containing one or more usable mediums, data center.The usable medium can be magnetic
Property medium, (for example, floppy disk, hard disk, tape), optical medium (for example, DVD) or semiconductor medium (such as solid state hard disc
Solid State Disk (SSD)) etc.
It should be noted that herein, term " including ", " including " or its any other variation are intended to non-row
Its property includes, so that process, method, article or equipment including a series of elements not only include those key elements, and
And the other key elements being not explicitly listed are further included, or further include as this process, method, article or equipment institute inherently
Key element.In the absence of more restrictions, the key element limited by sentence " including one ... ", it is not excluded that including institute
State in process, method, article or the equipment of key element that also there are other identical element.
It is obvious to a person skilled in the art that the invention is not restricted to the details of above-mentioned one exemplary embodiment, Er Qie
In the case of without departing substantially from spirit or essential attributes of the invention, the present invention can be realized in other specific forms.Therefore, no matter
From the point of view of which point, the present embodiments are to be considered as illustrative and not restrictive, and the scope of the present invention is by appended power
Profit requires rather than described above limits, it is intended that all in the implication and scope of the equivalency of claim by falling
Change is included in the present invention.Any reference numeral in claim should not be considered as to the involved claim of limitation.
Claims (10)
1. a kind of game player's matching process, it is characterised in that applied to the game server with user terminal and multiple regions
The match server of communication connection, the priority of each game server, the method bag are configured with the match server
Include:
Obtain the user terminal address and the user terminal and each game server between network delay;
The region according to where described address reads the game player for logging in the user terminal;
The distance between region where region where calculating the game player and each game server;
According to the network delay between the distance, the user terminal and each game server and each game server
Priority determine be used for the matched target game server of the user terminal, by the game player and the target
Player in game server carries out game matching.
2. game player's matching process according to claim 1, it is characterised in that the priority includes the first priority
With the second priority, first priority is higher than second priority, it is described according to the distance, the user terminal with
The priority of network delay and each game server between each game server determines to be used for and the user terminal
Matched target game server, including:
First game nearest apart from region where the game player is obtained from the game server of first priority
Server, and obtain from the game server of second priority region where the game player it is nearest second
Game server;
Judge network delay between the user terminal and first game server whether be less than the user terminal with
Network delay between second game server;
When the determination result is yes, first game server is determined as being used for target matched with user terminal trip
Play server;Or
When the judgment result is No, second game server is determined as being used for target matched with user terminal trip
Play server.
3. game player's matching process according to claim 2, it is characterised in that described by first game server
Be determined as be used for after the matched target game server of the user terminal, the method further includes:
When whether detecting the match time between the player in the game player and first game server more than presetting
Between threshold value;
If it does, then second game server is determined as being used for and the matched target game service of the user terminal
Device, game matching is carried out by the player in the game player and second game server;Or
It is described by second game server be determined as be used for the matched target game server of the user terminal it
Afterwards, the method further includes:
When whether detecting the match time between the player in the game player and second game server more than presetting
Between threshold value;
If it does, then first game server is determined as being used for and the matched target game service of the user terminal
Device, game matching is carried out by the player in the game player and first game server.
4. game player's matching process according to claim 1, it is characterised in that the ground for obtaining the user terminal
Before network delay between location and the user terminal and each game server, the method further includes:
Configure the priority of each game server;
The priority of each game server of configuration, including:
The detection that network detection data packet is carried to each game server is asked, so that each game server returns
The detection response message of network detection data packet is carried to be responded to the detection request;
According to the detection request and the network environment data of the detection each game server of response information acquisition;
The priority of each game server is determined according to the network environment data of each game server.
5. game player's matching process according to claim 4, it is characterised in that described according to the detection request and institute
The network environment data of the detection each game server of response information acquisition is stated, including:
The detection request returned according to each game server and the detection each game server of response information acquisition
Network delay data;Or
The detection request returned according to each game server and the detection each game server of response information acquisition
Network packet loss rate;
The network environment data of each game server is determined according to the network delay data or the network packet loss rate.
6. game player's matching process according to claim 5, it is characterised in that network detection data packet includes the
One timestamp, the first time stamp are used for the sending time for representing the detection request;
The detection request and the detection each game garment of response information acquisition that each game server of basis returns
The network delay data of business device, including:
Acquisition receives second timestamp detected when request is corresponding to detect response message and the detection response disappears
The first time stamp that the detection of network described in breath data packet includes, and according to first time stamp and second time
Stamp calculates the transmitting-receiving time interval of each network detection data packet;
The network delay data of each game server are calculated according at least one transmitting-receiving time interval.
7. a kind of game player's coalignment, it is characterised in that applied to the game server with user terminal and multiple regions
The match server of communication connection, the priority of each game server, described device bag are configured with the match server
Include:
Module is obtained, between address and the user terminal and each game server for obtaining the user terminal
Network delay;
Read module, for region where reading the game player for logging in the user terminal according to described address;
Computing module, for the distance between region where region where calculating the game player and each game server;
Determining module, for according to the network delay between the distance, the user terminal and each game server and
The priority of each game server determine to be used for the matched target game server of the user terminal, by the game
Player carries out game matching with the player in the target game server.
8. game player's coalignment according to claim 7, it is characterised in that the priority includes the first priority
With the second priority, the determining module, is additionally operable to obtain apart from the trip from the game server of first priority
The first nearest game server of region where play player, and obtained from the game server of second priority apart from institute
The second nearest game server of region where stating game player, and judge the user terminal and first game server
Between network delay whether be less than network delay between the user terminal and second game server, judging to tie
Fruit for be when, by first game server be determined as be used for the matched target game server of the user terminal, or
Person is determined as being used for and the matched target game of the user terminal when the judgment result is No, by second game server
Server.
9. a kind of match server, it is characterised in that the match server includes:
Storage medium;
Processor, and
Game player's coalignment, described device is stored in the storage medium and the software including being performed by the processor
Function module, described device include:
Obtain module, for obtain user terminal address and the user terminal and each game server between network
Delay;
Read module, for region where reading the game player for logging in the user terminal according to described address;
Computing module, for the distance between region where region where calculating the game player and each game server;
Determining module, for according to the network delay between the distance, the user terminal and each game server and
The priority of each game server determine to be used for the matched target game server of the user terminal, by the game
Player carries out game matching with the player in the target game server.
10. a kind of readable storage medium storing program for executing, it is characterised in that computer program, the meter are stored with the readable storage medium storing program for executing
Calculation machine program realizes game player's matching process in claim 1-6 described in any one when running.
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CN201711180438.2A CN107920122A (en) | 2017-11-23 | 2017-11-23 | Game player's matching process, device, match server and readable storage medium storing program for executing |
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CN201711180438.2A CN107920122A (en) | 2017-11-23 | 2017-11-23 | Game player's matching process, device, match server and readable storage medium storing program for executing |
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