CN108404416A - Game matching interactive approach, device and readable storage medium storing program for executing - Google Patents

Game matching interactive approach, device and readable storage medium storing program for executing Download PDF

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Publication number
CN108404416A
CN108404416A CN201810272297.5A CN201810272297A CN108404416A CN 108404416 A CN108404416 A CN 108404416A CN 201810272297 A CN201810272297 A CN 201810272297A CN 108404416 A CN108404416 A CN 108404416A
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CN
China
Prior art keywords
game
player
waiting
queue
interactive
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810272297.5A
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Chinese (zh)
Inventor
林强
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hangzhou Electronic Soul Network Technology Co Ltd
Original Assignee
Hangzhou Electronic Soul Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hangzhou Electronic Soul Network Technology Co Ltd filed Critical Hangzhou Electronic Soul Network Technology Co Ltd
Priority to CN201810272297.5A priority Critical patent/CN108404416A/en
Publication of CN108404416A publication Critical patent/CN108404416A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Abstract

A kind of game matching interactive approach of offer of the embodiment of the present invention, device and readable storage medium storing program for executing.This method includes:The game matching request that game client is sent is responded, the game player for logging in the game client is added in corresponding waiting player's queue;All waiting players in waiting player's queue are transferred in same scheduled wait scene, and each waiting player is made to carry out game interactive in the scheduled wait scene;Judge whether the waiting player queue meets game beginning condition;If waiting player's queue meets game beginning condition, all waiting players in waiting player's queue are transferred in formal scene of game, and each waiting player is made formally to be played in the formal scene of game.Thereby, it is possible to solve before formal game starts, game player promotes the interaction between game player, enhancing player gaming experience and game viscosity in the uninteresting experience for waiting for matching process.

Description

Game matching interactive approach, device and readable storage medium storing program for executing
Technical field
The present invention relates to game interactive field, in particular to a kind of game matching interactive approach, device and readable deposit Storage media.
Background technology
Compared with single-play game, the game of current various interactive class can make each game player obtain preferably entertaining body It tests, and interactive class game is required for the participation of multiple game players that could play, so before the formal beginning of game, trip Play player generally require to wait for other can matched game player could enter trip after multiple game player's successful match Play.Therefore before formal game starts, the waiting matching process that game player can only be uninteresting causes player gaming experience pole Difference.
Invention content
In order to overcome above-mentioned deficiency in the prior art, the purpose of the present invention is to provide a kind of game to match interaction side Method, device and readable storage medium storing program for executing can solve before formal game starts, and game player is waiting for the uninteresting of matching process Experience promotes the interaction between game player, enhancing player gaming experience and game viscosity.
To achieve the goals above, technical solution used in the embodiment of the present invention is as follows:
With reference to first aspect, the embodiment of the present invention provides a kind of game matching interactive approach, is applied to server, the side Method includes:
The game matching request that game client is sent is responded, the game player for logging in the game client is added to pair In the waiting player's queue answered;
All waiting players in waiting player's queue are transferred in same scheduled wait scene, and make each institute It states and player is waited for carry out game interactive in the scheduled wait scene;
Judge whether the waiting player queue meets game beginning condition;
It, will be all etc. to be played in waiting player's queue if waiting player's queue meets game beginning condition Family is transferred in formal scene of game, and each waiting player is made formally to be played in the formal scene of game.
In embodiments of the present invention, the game matching request that the response game client is sent, will log in game visitor The game player at family end is added to the step in corresponding waiting player's queue, including:
The game matching request is parsed, the player information for the game player for logging in the game client is obtained;
The player information and the player information of each waiting player in current each waiting player queue are carried out Matching, obtains matching result;
Waiting player's queue corresponding with the player information is determined whether there is according to matching result;
If in the presence of being added to the game player in waiting player's queue corresponding with the player information.
In embodiments of the present invention, described that waiting corresponding with the player information is determined whether there is according to matching result After the step of player's queue, the method includes:
If being not present, creates first-class and wait for player's queue, and the game player is added to waiting player's queue of establishment In.
In embodiments of the present invention, all waiting players by waiting player's queue are transferred to same predetermined It waits in scene, and after the step of making each waiting player carry out game interactive in the scheduled wait scene, it is described Method includes:
Obtain each game behavior for waiting for player in game interactive;
Each game behavior for waiting for player in game interactive is handled, each waiting player is generated Game interactive result in game interactive.
In embodiments of the present invention, the game beginning condition includes:
It is described that waiting player's number in player's queue is waited for reach predetermined threshold value;And/or
The stand-by period for waiting for the waiting player in player's queue reaches predetermined threshold value.
In conjunction with second aspect, the embodiment of the present invention also provides a kind of game matching interactive device, is applied to server, described Device includes:
Add module, the game matching request for responding game client transmission, will log in the trip of the game client Play player is added in corresponding waiting player's queue;
Game interactive module, for all waiting players in waiting player's queue to be transferred to same scheduled wait In scene, and each waiting player is made to carry out game interactive in the scheduled wait scene;
Judgment module, for judging whether the waiting player queue meets game beginning condition;
Formal game module, if meeting game beginning condition for waiting player's queue, by the waiting player All waiting players in queue are transferred in formal scene of game, and make each waiting player in the formal scene of game Formally played.
In conjunction with the third aspect, the embodiment of the present invention also provides a kind of readable storage medium storing program for executing, is deposited in the readable storage medium storing program for executing Computer program is contained, the computer program, which is performed, realizes above-mentioned game matching interactive approach.
In terms of existing technologies, the invention has the advantages that:
Game matching interactive approach, device and readable storage medium storing program for executing provided in an embodiment of the present invention, by responding game visitor The game matching request that family end is sent, is added to corresponding waiting player's queue by the game player for logging in the game client In, then all waiting players in waiting player's queue are transferred in same scheduled wait scene, and make each described It waits for player to carry out game interactive in the scheduled wait scene, then judges whether the waiting player queue meets game and open Beginning condition will be all etc. to be played in waiting player's queue if waiting player's queue meets game beginning condition Family is transferred in formal scene of game, and each waiting player is made formally to be played in the formal scene of game.As a result, By the way that before formal game starts, current all game players being matched to are transferred in same scheduled wait scene in advance Game interaction experience is carried out, so as to solve before formal game starts, game player is waiting for the uninteresting of matching process Experience promotes the interaction between game player, enhancing player gaming experience and game viscosity.
Description of the drawings
In order to illustrate the technical solution of the embodiments of the present invention more clearly, below will be to needed in the embodiment attached Figure is briefly described, it should be understood that the following drawings illustrates only certain embodiments of the present invention, therefore is not construed as pair The restriction of range for those of ordinary skill in the art without creative efforts, can also be according to this A little attached drawings obtain other relevant attached drawings.
Fig. 1 is a kind of application scenarios schematic diagram that game provided in an embodiment of the present invention matches interactive approach;
Fig. 2 is a kind of flow diagram that game provided in an embodiment of the present invention matches interactive approach;
Fig. 3 is a kind of functional block diagram that game provided in an embodiment of the present invention matches interactive device;
Fig. 4 is a kind of structural schematic block diagram of server provided in an embodiment of the present invention.
Icon:100- servers;110- buses;120- processors;130- storage mediums;140- bus interface;150- nets Network adapter;160- user interfaces;200- game matching interactive devices;210- add modules;220- game interactive modules;230- Judgment module;The formal game modules of 240-;300- game clients.
Specific implementation mode
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation describes, it is clear that described embodiments are some of the embodiments of the present invention, instead of all the embodiments.Usually herein The component of the embodiment of the present invention described and illustrated in place's attached drawing can be arranged and be designed with a variety of different configurations.
Therefore, below the detailed description of the embodiment of the present invention to providing in the accompanying drawings be not intended to limit it is claimed The scope of the present invention, but be merely representative of the present invention selected embodiment.Based on the embodiments of the present invention, this field is common All other embodiment that technical staff is obtained without creative efforts belongs to the model that the present invention protects It encloses.
It should be noted that:Similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi It is defined, then it further need not be defined and explained in subsequent attached drawing in a attached drawing.
Referring to Fig. 1, matching a kind of application scenarios schematic diagram of interactive approach for game provided in an embodiment of the present invention.This In embodiment, the game matching interactive approach is applied to the server 100 communicated to connect with multiple game clients 300.
Wherein, the game client 300 can be sent or be received signal by modes such as wired or wireless networks, Or by signal processing or physical store state can be stored as in such as memory.Each game client 300 can be packet Include the electronic device of the combination of hardware, software or embedded logic element or this two or more class component, and be able to carry out by The suitable function that game client 300 is implemented or supported.Optionally, the game client 300 can be a kind of with nothing The equipment of line transmission-receiving function, including indoor or outdoors, hand-held, wearing or mobile unit.For example, the game client 300 can To be mobile phone (mobile phone), tablet computer (Pad), the computer with radio transmission-receiving function, virtual reality (Virtual Reality, VR) terminal device, augmented reality (Augmented Reality, AR) terminal device, Industry Control Wireless terminal in (industrial control), the wireless terminal in unmanned (self driving), tele-medicine The wireless terminal in wireless terminal, intelligent grid (smart grid), transportation safety in (remote medical) The wireless terminal in wireless terminal, smart city (smart city) in (transportation safety), wisdom family Wireless terminal etc. in (smart home).Embodiments herein does not limit application scenarios.
According to some embodiments of the present invention, game client 300 may include:Including applying processing unit and radio frequency/number The processing unit of position signal processor;Display screen;It may include secondary or physical bond, the membrane keyboard that is covered on display screen or combination thereof Keypad;SIM card;Can include ROM, RAM, flash memory or their memory arbitrarily combined Device;Wi-Fi and/or blue tooth interface;Wireless phone interface;Electric power management circuit with relevant battery;USB interface and connection Device;Message with relevant microphone, loud speaker and earphone jack manages system;And various such as cameras, global location The selectable appurtenances of system, accelerator etc..
In embodiments of the present invention, the server 100 should be understood offer processing, data bank, the industry of communications service Business point.For example, server 100 can refer at the single physics with related communication and data storage and document library facility The processor networked or gathered, the aggregate at related network and storing unit can be referred to by managing device or it, and to software and one Or the application software of service that multiple document library systems and support server 100 are provided is operated.Server 100 can be It is widely different in configuration or performance, but server 100 generally may include that one or more central processing unit and storage are single Member.Server 100 can also be wired including one or more large-scale storage area equipment, one or more power supplys, one or more Or wireless network components, one or more input output assemblies or one or more operating systems, such as, Windows Server、Mac OS X、Unix、Linux、FreeBSD。
Referring to Fig. 2, matching a kind of flow diagram of interactive approach, the side for game provided in an embodiment of the present invention Method server 100 shown in Fig. 1 executes.It should be noted that game provided in an embodiment of the present invention matches interactive approach It is not limitation with Fig. 2 and particular order as described below.The detailed process of the method is as follows:
Step S210, the game matching request that response game client 300 is sent, will log in the game client 300 Game player is added in corresponding waiting player's queue.
In the present embodiment, the game of multiple interactive class is installed in the game client 300, the interactive class game can be with It is client game, such as the big operation of savage, or can also be web game, the game of wechat small routine etc., does not make herein It is specific to limit.Game player is after logging in game, and selection matches other players, and game client 300 is according to the game player's Matching operation sends game matching request to server 100, and the server 100 responds the game matching request, will log in The game player of the game client 300 is added in corresponding waiting player's queue.
As an implementation, the server 100 first parses the game matching request, is logged in The player information of the game player of the game client 300, then by the player information and current each waiting player queue In the player information of each waiting player match, obtain matching result, then determined whether there is according to matching result Waiting player's queue corresponding with the player information, if in the presence of waiting player's queue corresponding with the player information, it will The game player is added in waiting player's queue corresponding with the player information.
In addition, if waiting player's queue corresponding with the player information is not present, creates first-class and wait for player's queue, and The game player is added in waiting player's queue of establishment.
Optionally, the player information can be the information such as player levels, player's military success, player's average mark, with player For grade, the server 100 by the player levels of the game player with it is each in current each waiting player queue A player levels for waiting for player match, it is determined whether there is waiting player's queue corresponding with the player levels, if In the presence of waiting player's queue corresponding with the player levels, then the game player is added to corresponding with the player levels It waits in player's queue.Wherein, the matching rule of above-mentioned player levels can be configured according to actual conditions, such as can be set When setting rank difference between player levels and being less than predetermined level difference, by by the game player be added to rank difference it is minimum etc. it is to be played In family's queue.It is less than waiting player's queue of predetermined level difference if there is no the rank difference between player levels, then then new Waiting player's queue is created, and the game player is added in waiting player's queue of establishment.
All waiting players in waiting player's queue are transferred in same scheduled wait scene by step S220, And each waiting player is made to carry out game interactive in the scheduled wait scene.
In the present embodiment, the server 100 is same by the way that all waiting players in player's queue will be waited for be transferred to Game experiencing is carried out in scheduled wait scene, it is possible thereby to make game player be introduced into scheduled wait in advance in matching waiting process Scene carries out game experiencing, rather than uninteresting waiting game starts.
Optionally, which can carry out personal settings, in one embodiment, the scheduled wait field Scape may be used starts identical scene of game with this formal game, described that all waiting players in player's queue is waited for exist It can carry out and formally play identical game interaction in the scheduled wait scene, such as accuse each other, mutually collision etc., or Some interaction stage properties, such as football can also be arranged in person in the scheduled wait scene, so that each waiting player passes through this A little interaction stage properties carry out game interaction, are convenient for each game player after successful match ripe before formal game starts as a result, Scene of game and game rule are known, can be solved before formal game starts, game player is waiting for the uninteresting of matching process Experience promotes the interaction between game player, enhancing player gaming experience and game viscosity.
Optionally, during above-mentioned game interaction, the server 100 can also obtain each waiting player and exist Game behavior in game interactive, and each game behavior for waiting for player in game interactive is handled, it generates Each game interactive result for waiting for player in game interactive.It is being swum for example, each waiting player can be obtained Attack during play is interactive and injured behavior, to obtain each attack data for waiting for player in game interactive and Injury data further appreciates that simultaneously so that each waiting player tentatively understands other levels for waiting for players Game rule.Wherein, above-mentioned attack data and injury data can directly be included in the basic data formally played below, can also It is not counted in, can specifically carry out personal settings, the present embodiment is not specifically limited this.
Step S230, judges whether the waiting player queue meets game beginning condition.
In the present embodiment, optionally, the game beginning condition can be the waiting player waited in player's queue Number reach the first predetermined threshold value and/or it is described wait for player's queue in waitings player stand-by period reach second preset Threshold value.For example, if the first predetermined threshold value is 20 people, the server 100 judges the waiting in waiting player's queue Whether player's number reaches 20 people, if reached, waiting player's queue meets game beginning condition, is otherwise unsatisfactory for Game beginning condition.Alternatively, if the second predetermined threshold value is 3 minutes, the server 100 judges in waiting player's queue Stand-by period of waiting player whether reach 3 minutes, if reached, waiting player's queue meets game and starts item Otherwise part is unsatisfactory for game beginning condition.Furthermore it is also possible to judge simultaneously wait for player's queue in waiting player number whether Reach 20 people, and the stand-by period for waiting for the waiting player in player's queue reaches 3 minutes, if having reached, Waiting player's queue meets game beginning condition, is otherwise unsatisfactory for game beginning condition.
Step S240 will be in waiting player's queue if waiting player's queue meets game beginning condition All waiting players are transferred in formal scene of game, and each waiting player is made to be carried out in the formal scene of game formally Game.
It is described to wait for all waiting players in player's queue be in the formal scene of game in the present embodiment Formal game experiencing is carried out, on the basis of above-mentioned scheduled wait scene is formal scene of game, can be made each etc. to be played Family faster adapts to this scene of game, enhances player gaming experience.
Game provided in this embodiment matches interactive approach, will current all matchings by before formal game starts To game player be transferred in same scheduled wait scene and carry out game interaction experience in advance, so as to solve formally swimming Before play starts, game player promotes the interaction between game player, enhancing player's trip in the uninteresting experience for waiting for matching process Play experience and game viscosity.
Further, referring to Fig. 3, the embodiment of the present invention also provides a kind of game matching interactive device 200, described device Including:
Add module 210, the game matching request for responding the transmission of game client 300, will log in the game client The game player at end 300 is added in corresponding waiting player's queue.
Game interactive module 220, it is same predetermined for being transferred to all waiting players in waiting player's queue It waits in scene, and each waiting player is made to carry out game interactive in the scheduled wait scene.
Judgment module 230, for judging whether the waiting player queue meets game beginning condition.
Formal game module 240 will be described etc. to be played if meeting game beginning condition for waiting player's queue All waiting players in family's queue are transferred in formal scene of game, and make each waiting player in the formal scene of game It is middle formally to be played.
Optionally, the add module 210 is additionally operable to parse the game matching request, obtains and logs in the trip The player information of the game player for client 300 of playing;By the player information with it is each in current each waiting player queue A player information for waiting for player matches, and obtains matching result;It is determined whether there is and the player according to matching result The corresponding waiting player's queue of information;If in the presence of waiting player's queue corresponding with the player information, by the game player It is added in waiting player's queue corresponding with the player information.
Optionally, the add module 210, if being additionally operable to that waiting player team corresponding with the player information is not present Row, then create first-class and wait for player's queue, and the game player is added in waiting player's queue of establishment.
Optionally, the game beginning condition includes:
It is described that waiting player's number in player's queue is waited for reach predetermined threshold value;And/or
The stand-by period for waiting for the waiting player in player's queue reaches predetermined threshold value.
It is understood that the concrete operation method of each function module in the present embodiment can refer to above method embodiment The detailed description of middle corresponding steps, it is no longer repeated herein.
Further, the embodiment of the present invention also provides a kind of readable storage medium storing program for executing, is stored in the readable storage medium storing program for executing Computer program, server 100 computer program controls the readable storage medium storing program for executing when running where execute above-mentioned trip Play matching interactive approach.
Further, referring to Fig. 4, a kind of structure for implementing the server 100 that preferred embodiment provides for the present invention is shown Meaning block diagram.As shown in figure 4, server 100 can make general bus architecture to realize by bus 110.According to service The concrete application and overall design constraints condition of device 100, bus 110 may include any number of interconnection bus and bridge joint.Always Line 110 is electrically connected to various together, these circuits include processor 120, storage medium 130 and bus interface 140.It is optional Ground, server 100 can use bus interface 140 to wait network adapter 150 and be connected via bus 110.Network adapter 150 It can be used for realizing the signal processing function of physical layer in server 100, and sending and receiving for radiofrequency signal realized by antenna. User interface 160 can connect external equipment, such as:Keyboard, display, mouse or control stick etc..Bus 110 can also connect Various other circuits, such as timing source, peripheral equipment, voltage regulator or management circuit are connect, these circuits are abilities Known to domain, therefore no longer it is described in detail.
It can replace, server 100 may also be configured to generic processing system, such as be commonly referred to as chip, the general procedure System includes:The one or more microprocessors of processing function are provided, and at least part of outer of storage medium 130 is provided Portion's memory, it is all these all to be linked together by external bus architecture and other support circuits.
Alternatively, server 100 can be realized using following:With processor 120, bus interface 140, Yong Hujie The ASIC (application-specific integrated circuit) of mouth 160;And it is integrated at least part of the storage medium 130 in one single chip, alternatively, Server 100 can be realized using following:One or more FPGA (field programmable gate array), PLD (programmable logic devices Part), controller, state machine, gate logic, discrete hardware components, any other suitable circuit or to be able to carry out the present invention logical The arbitrary combination of the circuit of various functions described in.
Wherein, processor 120 is responsible for bus 110 and general processing and (including executes and be stored on storage medium 130 Software).Processor 120 can be realized using one or more general processors and/or application specific processor.Processor 120 Example includes microprocessor, microcontroller, dsp processor and the other circuits for being able to carry out software.It should be by software broadly Be construed to indicate instruction, data or its it is arbitrary combine, regardless of being called it as software, firmware, middleware, microcode, hard Part description language or other.
Storage medium 130 is illustrated as detaching with processor 120 in Fig. 4, however, those skilled in the art be easy to it is bright In vain, storage medium 130 or its arbitrary portion can be located at except server 100.For example, storage medium 130 may include passing Defeated line, the carrier waveform modulated with data, and/or the computer product that is separated with radio node, these media can be by Processor 120 is accessed by bus interface 140.Alternatively, storage medium 130 or its arbitrary portion are desirably integrated into processing In device 120, for example, it may be cache and/or general register.
The processor 120 can perform above-described embodiment, can specifically, in the storage medium 130 be stored with described Game matching interactive device 200, the processor 120 can be used for executing the game matching interactive device 200.
In conclusion game matching interactive approach, device and readable storage medium storing program for executing provided in an embodiment of the present invention, pass through sound The game matching request for answering game client to send, the game player for logging in the game client is added to corresponding etc. to be played In family's queue, then all waiting players in waiting player's queue are transferred in same scheduled wait scene, and made every A waiting player carries out game interactive in the scheduled wait scene, then judges whether the waiting player queue meets Beginning condition of playing will be all in waiting player's queue if waiting player's queue meets game beginning condition It waits for player to be transferred in formal scene of game, and each waiting player is made formally to be swum in the formal scene of game Play.As a result, by the way that before formal game starts, current all game players being matched to are transferred to same scheduled wait field Game interaction experience is carried out in scape in advance, so as to solve before formal game starts, game player is waiting mistake to be matched The uninteresting experience of journey promotes the interaction between game player, enhancing player gaming experience and game viscosity.
In embodiment provided by the present invention, it should be understood that disclosed device and method, it can also be by other Mode realize.Device and method embodiment described above is only schematical, for example, the flow chart in attached drawing and frame Figure shows the system frame in the cards of the system of multiple embodiments according to the present invention, method and computer program product Structure, function and operation.In this regard, each box in flowchart or block diagram can represent a module, section or code A part, the part of the module, section or code includes one or more for implementing the specified logical function Executable instruction.It should also be noted that at some as in the realization method replaced, the function of being marked in box can also be with not It is same as the sequence marked in attached drawing generation.For example, two continuous boxes can essentially be basically executed in parallel, they have When can also execute in the opposite order, this is depended on the functions involved.It is also noted that in block diagram and or flow chart Each box and the box in block diagram and or flow chart combination, the special of function or action as defined in executing can be used Hardware based system realize, or can realize using a combination of dedicated hardware and computer instructions.
In addition, each function module in each embodiment of the present invention can integrate to form an independent portion Point, can also be modules individualism, can also two or more modules be integrated to form an independent part.
It can replace, can be realized wholly or partly by software, hardware, firmware or its arbitrary combination.When When using software realization, can entirely or partly it realize in the form of a computer program product.The computer program product Including one or more computer instructions.It is all or part of when loading on computers and executing the computer program instructions Ground is generated according to the flow or function described in the embodiment of the present invention.The computer can be all-purpose computer, special purpose computer, Computer network or other programmable devices.The computer instruction can store in a computer-readable storage medium, or Person is transmitted from a computer readable storage medium to another computer readable storage medium, for example, the computer instruction Wired (such as coaxial cable, optical fiber, digital subscriber can be passed through from a web-site, computer, server or data center Line (DSL)) or wireless (such as infrared, wireless, microwave etc.) mode to another web-site, computer, server or data Center is transmitted.The computer readable storage medium can be that any usable medium that computer can access either is wrapped The data storage devices such as server, the data center integrated containing one or more usable mediums.The usable medium can be magnetic Property medium, (for example, floppy disk, hard disk, tape), optical medium (for example, DVD) or semiconductor medium (such as solid state disk Solid State Disk (SSD)) etc.
It should be noted that herein, term " including ", " including " or its any other variant are intended to non-row Its property includes, so that the process, method, article or equipment including a series of elements includes not only those elements, and And further include the other elements being not explicitly listed, or further include for this process, method, article or equipment institute it is intrinsic Element.In the absence of more restrictions, the element limited by sentence " including one ... ", it is not excluded that including institute State in the process, method, article or equipment of element that there is also other identical elements.
It is obvious to a person skilled in the art that invention is not limited to the details of the above exemplary embodiments, Er Qie In the case of without departing substantially from spirit or essential attributes of the invention, the present invention can be realized in other specific forms.Therefore, no matter From the point of view of which point, the present embodiments are to be considered as illustrative and not restrictive, and the scope of the present invention is by appended power Profit requires rather than above description limits, it is intended that all by what is fallen within the meaning and scope of the equivalent requirements of the claims Variation is included within the present invention.Any reference signs in the claims should not be construed as limiting the involved claims.

Claims (10)

1. a kind of game matches interactive approach, which is characterized in that it is applied to server, the method includes:
The game matching request that game client is sent is responded, the game player for logging in the game client is added to corresponding It waits in player's queue;
All waiting players in waiting player's queue are transferred in same scheduled wait scene, and are made each described etc. Wait for that player carries out game interactive in the scheduled wait scene;
Judge whether the waiting player queue meets game beginning condition;
If waiting player's queue meets game beginning condition, all waiting players in waiting player's queue are turned Enter in formal scene of game, and each waiting player is made formally to be played in the formal scene of game.
2. game according to claim 1 matches interactive approach, which is characterized in that the response game client was sent The game player for logging in the game client is added to the step in corresponding waiting player's queue, packet by game matching request It includes:
The game matching request is parsed, the player information for the game player for logging in the game client is obtained;
The player information is matched with the player information of each waiting player in current each waiting player queue, Obtain matching result;
Waiting player's queue corresponding with the player information is determined whether there is according to matching result;
If in the presence of being added to the game player in waiting player's queue corresponding with the player information.
3. game according to claim 2 matches interactive approach, which is characterized in that described to be determined whether according to matching result After the step of in the presence of waiting player's queue corresponding with the player information, the method includes:
If being not present, creates first-class and wait for player's queue, and the game player is added in waiting player's queue of establishment.
4. game according to claim 1 matches interactive approach, which is characterized in that it is described will be in waiting player's queue All waiting players be transferred in same scheduled wait scene, and make each waiting player in the scheduled wait scene After the step of carrying out game interactive, the method includes:
Obtain each game behavior for waiting for player in game interactive;
Each game behavior for waiting for player in game interactive is handled, each waiting player is generated and is swimming Game interactive result during play is interactive.
5. game according to claim 1 matches interactive approach, which is characterized in that the game beginning condition includes:
It is described that waiting player's number in player's queue is waited for reach predetermined threshold value;And/or
The stand-by period for waiting for the waiting player in player's queue reaches predetermined threshold value.
6. a kind of game matches interactive device, which is characterized in that be applied to server, described device includes:
Add module, the game matching request for responding game client transmission play the game for logging in the game client Family is added in corresponding waiting player's queue;
Game interactive module, for all waiting players in waiting player's queue to be transferred to same scheduled wait scene In, and each waiting player is made to carry out game interactive in the scheduled wait scene;
Judgment module, for judging whether the waiting player queue meets game beginning condition;
Formal game module, if meeting game beginning condition for waiting player's queue, by waiting player's queue In all waiting players be transferred in formal scene of game, and each waiting player is made to be carried out in the formal scene of game Formal game.
7. game according to claim 6 matches interactive device, it is characterised in that:
The add module is additionally operable to parse the game matching request, obtains the game for logging in the game client The player information of player;By the object for appreciation letter from home of the player information and each waiting player in current each waiting player queue Breath is matched, and matching result is obtained;Waiting player corresponding with the player information is determined whether there is according to matching result Queue;If in the presence of waiting player's queue corresponding with the player information, which is added to and the object for appreciation letter from home It ceases in corresponding waiting player's queue.
8. game according to claim 7 matches interactive device, it is characterised in that:
The add module creates one and waits for if being additionally operable to that waiting player's queue corresponding with the player information is not present Player's queue, and the game player is added in waiting player's queue of establishment.
9. game according to claim 6 matches interactive device, which is characterized in that the game beginning condition includes:
It is described that waiting player's number in player's queue is waited for reach predetermined threshold value;And/or
The stand-by period for waiting for the waiting player in player's queue reaches predetermined threshold value.
10. a kind of readable storage medium storing program for executing, which is characterized in that be stored with computer program, the meter in the readable storage medium storing program for executing Calculation machine program is performed the game matching interactive approach realized described in any one of claim 1-5.
CN201810272297.5A 2018-03-29 2018-03-29 Game matching interactive approach, device and readable storage medium storing program for executing Pending CN108404416A (en)

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Application publication date: 20180817