CN109331467A - A kind of game room matching process - Google Patents
A kind of game room matching process Download PDFInfo
- Publication number
- CN109331467A CN109331467A CN201810926455.4A CN201810926455A CN109331467A CN 109331467 A CN109331467 A CN 109331467A CN 201810926455 A CN201810926455 A CN 201810926455A CN 109331467 A CN109331467 A CN 109331467A
- Authority
- CN
- China
- Prior art keywords
- mobile device
- game
- room
- server
- location information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/531—Server assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The present invention relates to field of computer technology, more particularly to a kind of game room matching process, the following steps are included: the first mobile device will access password, the location information of game rule and the first mobile device is sent to server, create game room, the location information for accessing password and the second mobile device is sent server by second mobile device, and it transmits and room request is added, server matches the mobile device that game room has been created in the second mobile device certain distance according to the location information of the second mobile device, contrast verification accesses password, server makes multiple players enter same room by location information and access password, both avoided repeatedly invite it is cumbersome, it in turn avoids robbing the problem of being introduced by other players, shorten the time of game.
Description
Technical field
The present invention relates to field of computer technology more particularly to a kind of game room matching process.
Background technique
In current online games, game object and game object can carry out on line athletic competition by internet,
It many times requires several players to participate in jointly, the matching method of existing game object is to create room by a player mostly
Between, re-invite other players or enter room by searching for room number, even if player face-to-face can not quickly be added it is same
In game, between being also easy to be robbed by other players and being introduced into amusement arcade, the beginning of game is influenced.
Summary of the invention
The technical problem to be solved by the present invention is to overcome the deficiencies in the prior art, providing one kind makes adjacent player
Rapidly enter the game room matching process of same room.
The present invention is to be achieved by the following technical programs:
A kind of game room matching process, which comprises the following steps:
A. the first mobile device inputs access password in interface, selects game rule, and the first locating module obtains
The location information of the first mobile device, the first mobile device believe the positioning for accessing password, game rule and the first mobile device
Breath is sent to server, and transmits and open room request,
B. the information and corresponding performed game that the first mobile device is sent in server receiving step a establish amusement arcade
Between,
C. the second mobile device inputs access password in interface, and the second locating module obtains the second mobile device
Location information, the location information for accessing password and the second mobile device is sent server by the second mobile device, and transmits and add
Enter room request,
D. server responds the addition room request of the second mobile device, is matched according to the location information of the second mobile device
The mobile device in game room has been created in second mobile device certain distance,
E. when the first mobile device and the second mobile device distance are less than setting value, server sends out the second mobile device
The access password in the game room for access password and the first mobile device creation sent compares verifying,
F. server authentication access password is correct, allows the second mobile device that the amusement arcade that the first mobile device creates is added
Between.
The beneficial effects of the present invention are:
Server makes multiple players enter same room by location information and access password, has both avoided and repeatedly to have invited
It is cumbersome, it in turn avoids robbing the problem of being introduced by other players, shortens the time of game.
Specific embodiment
In order to make those skilled in the art more fully understand technical solution of the present invention, implement below with reference to best
The present invention is described in further detail for example.
The present invention relates to a kind of game room matching process, which comprises the following steps:
A. the first mobile device selects creation room option in interface, sequentially inputs access password later, selects
Game rule, the first locating module obtain the location information of the first mobile device, and the first mobile device will access password, game rule
Then and the location information of the first mobile device is sent to server, and transmits and open room request,
B. the information and corresponding performed game that the first mobile device is sent in server receiving step a establish amusement arcade
Between,
C. the second mobile device selects that room option is added in interface, the password of input access later, the second positioning
Module obtains the location information of the second mobile device, and the second mobile device will access the location information of password and the second mobile device
It is sent to server, and transmits and room request is added,
D. server responds the addition room request of the second mobile device, is matched according to the location information of the second mobile device
The mobile device in game room has been created in second mobile device certain distance,
E. when the first mobile device and the second mobile device distance are less than setting value, server sends out the second mobile device
The access password in the game room for access password and the first mobile device creation sent compares verifying,
F. server authentication access password is correct, allows the second mobile device that the amusement arcade that the first mobile device creates is added
Between.
Server makes multiple players enter same room by location information and access password, has both avoided and repeatedly to have invited
It is cumbersome, it in turn avoids robbing the problem of being introduced by other players, shortens the time of game.
The foregoing is only a preferred embodiment of the present invention, is not intended to restrict the invention, for the skill of this field
For art personnel, the invention may be variously modified and varied.All within the spirits and principles of the present invention, made any to repair
Change, equivalent replacement, improvement etc., should all be included in the protection scope of the present invention.
Claims (1)
1. a kind of game room matching process, which comprises the following steps:
A. the first mobile device inputs access password in interface, selects game rule, and the first locating module obtains first
The location information of mobile device, the first mobile device send out the location information for accessing password, game rule and the first mobile device
It is sent to server, and transmits and opens room request,
B. the information and corresponding performed game that the first mobile device is sent in server receiving step a establish game room,
C. the second mobile device inputs access password in interface, and the second locating module obtains the positioning of the second mobile device
Information, the location information for accessing password and the second mobile device is sent server by the second mobile device, and transmits addition room
Between request,
D. server responds the addition room request of the second mobile device, according to the location information of the second mobile device matching second
The mobile device in game room has been created in mobile device certain distance,
E. when the first mobile device and the second mobile device distance are less than setting value, server sends the second mobile device
The access password in access password and the game room of the first mobile device creation compares verifying,
F. server authentication access password is correct, allows the second mobile device that the game room that the first mobile device creates is added.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810926455.4A CN109331467A (en) | 2018-08-15 | 2018-08-15 | A kind of game room matching process |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810926455.4A CN109331467A (en) | 2018-08-15 | 2018-08-15 | A kind of game room matching process |
Publications (1)
Publication Number | Publication Date |
---|---|
CN109331467A true CN109331467A (en) | 2019-02-15 |
Family
ID=65296803
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201810926455.4A Pending CN109331467A (en) | 2018-08-15 | 2018-08-15 | A kind of game room matching process |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN109331467A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111729318A (en) * | 2020-06-15 | 2020-10-02 | 北京智明星通科技股份有限公司 | Method, system and equipment for face-to-face game |
CN112131028A (en) * | 2020-09-30 | 2020-12-25 | 腾讯科技(深圳)有限公司 | Process interaction method and device, computer equipment and storage medium |
CN112587933A (en) * | 2020-12-29 | 2021-04-02 | 南京布袋健康管理有限公司 | Real-time online PK method, device, server and storage medium for spinning |
CN114011078A (en) * | 2021-11-01 | 2022-02-08 | 网易(杭州)网络有限公司 | Virtual space matching method and device, electronic equipment and readable medium |
-
2018
- 2018-08-15 CN CN201810926455.4A patent/CN109331467A/en active Pending
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111729318A (en) * | 2020-06-15 | 2020-10-02 | 北京智明星通科技股份有限公司 | Method, system and equipment for face-to-face game |
CN112131028A (en) * | 2020-09-30 | 2020-12-25 | 腾讯科技(深圳)有限公司 | Process interaction method and device, computer equipment and storage medium |
CN112131028B (en) * | 2020-09-30 | 2024-01-30 | 腾讯科技(深圳)有限公司 | Process interaction method and device, computer equipment and storage medium |
CN112587933A (en) * | 2020-12-29 | 2021-04-02 | 南京布袋健康管理有限公司 | Real-time online PK method, device, server and storage medium for spinning |
CN114011078A (en) * | 2021-11-01 | 2022-02-08 | 网易(杭州)网络有限公司 | Virtual space matching method and device, electronic equipment and readable medium |
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PB01 | Publication | ||
PB01 | Publication | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20190215 |
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WD01 | Invention patent application deemed withdrawn after publication |