CN109289195A - 一种vr游戏用长弓 - Google Patents

一种vr游戏用长弓 Download PDF

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CN109289195A
CN109289195A CN201811121289.7A CN201811121289A CN109289195A CN 109289195 A CN109289195 A CN 109289195A CN 201811121289 A CN201811121289 A CN 201811121289A CN 109289195 A CN109289195 A CN 109289195A
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longbow
hunchbacked
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金友兵
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Nanjing Zhuo Shengyun Mdt Infotech Ltd
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Nanjing Zhuo Shengyun Mdt Infotech Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Toys (AREA)

Abstract

本发明涉及VR设备技术领域,尤其为一种VR游戏用长弓,包括VR长弓主体、上弓背、下弓背以及弓弦,所述VR长弓主体顶端固定安装有上弓背,所述上弓背内设有信号连接器,所述VR长弓主体底端固定安装有下弓背,所述下弓背内设有蓄电池,所述上弓背与下弓背内设有配重块以及体感器,所述VR长弓主体外套设有一层防滑层,所述防滑层一侧固定安装有箭台,所述VR长弓主体内设有震动器,在清洗装置的内部装有倒置的清洗液储液管,使得清洗液可以顺利的进入管道,本发明通过设置的震动器,可以配合VR游戏画面,震动使用者手臂,且会根据不同的画面发出不同的震动程度,使得设备使用时,让游戏更具有真实感,更具有游戏性。

Description

一种VR游戏用长弓
技术领域
本发明涉及VR设备技术领域,具体为一种VR游戏用长弓。
背景技术
虚拟现实技术是一种可以创建和体验虚拟世界的计算机仿真系统,它利用计算机生成一种模拟环境,是一种多源信息融合的、交互式的三维动态视景和实体行为的系统仿真使用户沉浸到该环境中。
现有的VR技术随着发展,不单单是在影视方面,同时还带动了VR游戏事业的发展,但在众多的VR游戏中,对游戏的操作成立最大的问题,如果使用传统的手柄,在游戏性方面大大的影响了其游戏的真实性,减低了游戏乐趣,所以急需一种跟好的VR游戏操作设备。
发明内容
本发明的目的在于提供一种VR游戏用长弓,以解决上述背景技术中提出的问题。
为实现上述目的,本发明提供如下技术方案:
一种VR游戏用长弓,包括VR长弓主体、上弓背、下弓背以及弓弦,所述VR长弓主体顶端固定安装有上弓背,所述上弓背一侧固定安装有天线,所述上弓背内侧固定安装有显示屏,所述显示屏下方固定安装有调试按钮,所述上弓背内设有信号连接器,所述VR长弓主体底端固定安装有下弓背,所述下弓背一侧固定安装有电源开关,所述电源开关一侧固定安装有电源接口,所述下弓背内设有蓄电池,所述上弓背与下弓背内设有配重块以及体感器,所述上弓背与下弓背外固定安装有一层加固层,所述上弓背与下弓背另一端通过弓弦固定连接,所述VR长弓主体外套设有一层防滑层,所述防滑层一侧固定安装有箭台,所述VR长弓主体靠近弓弦的一侧固定安装有确认按钮,所述VR长弓主体远离弓弦的一侧固定安装有护手环,所述VR长弓主体内设有震动器。
优选的,所述上弓背以及下弓背与VR长弓主体通过螺旋连接。
优选的,所述上弓背以及下弓背与弓弦通过固定螺旋卡接式安装。
优选的,所述天线穿过上弓背外壁与内部信号连接器固定连接。
优选的,所述信号连接器通过无线信号与外部VR主机固定连接。
优选的,所述设备整体具体使用铝合金材质,且固定层使用高强度合金材质。
优选的,所述蓄电池与设备内部需电设备通过导线固定连接,且使用聚合物电池。
与现有技术相比,本发明的有益效果是:
1.本发明中,通过设置的震动器,可以配合VR游戏画面,震动使用者手臂,且会根据不同的画面发出不同的震动程度,使得设备使用时,让游戏更具有真实感,更具有游戏性。
2.本发明中,通过设置的蓄电池,由于使用聚合物电池,摆脱了传统干电池带来的环境污染等危害,且更加使用方便,使得设备使用时更加环保,且快捷方便。
3.本发明中,通过设置的体感器,通过人体活动带动设备,可以捕捉设备移动是的重力轨迹,反馈会画面,使得设备使用时更具有真实感,让游戏操作更加方便舒适。
4.本发明中,通过设置的信号连接器,通过无线信号与VR主机设备连接,且通过天线放大信号,加强信号质量,使得设备可以进行无线传输,摆脱束缚,且传输质量更好。
附图说明
图1为本发明整体外观示意图;
图2为本发明内部结构示意图;
图3为本发明侧视图;
图中:1-VR长弓主体、2-确认按钮、3-防滑层、4-电源开关、5-充电接口、6-下弓背、7-护手环、8-天线、9-加固层、10-上弓背、11-弓弦、12-体感器、13-配重块、14-信号连接器、15-震动器、16-蓄电池、17-显示屏、18-调试按钮、19-箭台。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例,基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
请参阅图1-3,本发明提供一种技术方案:
一种VR游戏用长弓,包括VR长弓主体1、上弓背10、下弓背6以及弓弦11,所述VR长弓主体1顶端固定安装有上弓背10,所述上弓背10一侧固定安装有天线8,所述上弓背10内侧固定安装有显示屏17,所述显示屏17下方固定安装有调试按钮18,所述上弓背10内设有信号连接器14,所述天线8穿过上弓背10外壁与内部信号连接器14固定连接,所述信号连接器14通过无线信号与外部VR主机固定连接,通过设置的信号连接器14,通过无线信号与VR主机设备连接,且通过天线放大信号,加强信号质量,使得设备可以进行无线传输,摆脱束缚,且传输质量更好,所述VR长弓主体1底端固定安装有下弓背6,所述下弓背6一侧固定安装有电源开关4,所述电源开关4一侧固定安装有电源接口5,所述下弓背6内设有蓄电池16,所述蓄电池16与设备内部需电设备通过导线固定连接,且使用聚合物电池,通过设置的蓄电池16,由于使用聚合物电池,摆脱了传统干电池带来的环境污染等危害,且更加使用方便,使得设备使用时更加环保,且快捷方便,所述上弓背10与下弓背6内设有配重块13以及体感器12,通过设置的体感器12,通过人体活动带动设备,可以捕捉设备移动是的重力轨迹,反馈会画面,使得设备使用时更具有真实感,让游戏操作更加方便舒适,所述上弓背10与下弓背6外固定安装有一层加固层9,所述上弓背10与下弓背6另一端通过弓弦11固定连接,所述上弓背10以及下弓背6与弓弦11通过固定螺旋卡接式安装,所述上弓背10以及下弓背6与VR长弓主体1通过螺旋连接,所述VR长弓主体1外套设有一层防滑层3,所述防滑层一侧固定安装有箭台19,所述VR长弓主体1靠近弓弦11的一侧固定安装有确认按钮2,所述VR长弓主体1远离弓弦11的一侧固定安装有护手环7,所述VR长弓主体1内设有震动器15,通过设置的震动器15,可以配合VR游戏画面,震动使用者手臂,且会根据不同的画面发出不同的震动程度,使得设备使用时,让游戏更具有真实感,更具有游戏性,所述设备整体具体使用铝合金材质,且固定层9使用高强度合金材质,具有一定的推广价值。
本发明工作流程: 使用时,通过设置的震动器15,可以配合VR游戏画面,震动使用者手臂,且会根据不同的画面发出不同的震动程度,使得设备使用时,让游戏更具有真实感,更具有游戏性,通过设置的蓄电池16,由于使用聚合物电池,摆脱了传统干电池带来的环境污染等危害,且更加使用方便,使得设备使用时更加环保,且快捷方便,通过设置的体感器12,通过人体活动带动设备,可以捕捉设备移动是的重力轨迹,反馈会画面,使得设备使用时更具有真实感,让游戏操作更加方便舒适,通过设置的信号连接器14,通过无线信号与VR主机设备连接,且通过天线放大信号,加强信号质量,使得设备可以进行无线传输,摆脱束缚,且传输质量更好,具有一定的推广价值。
尽管已经示出和描述了本发明的实施例,对于本领域的普通技术人员而言,可以理解在不脱离本发明的原理和精神的情况下可以对这些实施例进行多种变化、修改、替换和变型,本发明的范围由所附权利要求及其等同物限定。

Claims (7)

1.一种VR游戏用长弓,包括VR长弓主体(1)、上弓背(10)、下弓背(6)以及弓弦(11),其特征在于:所述VR长弓主体(1)顶端固定安装有上弓背(10),所述上弓背(10)一侧固定安装有天线(8),所述上弓背(10)内侧固定安装有显示屏(17),所述显示屏(17)下方固定安装有调试按钮(18),所述上弓背(10)内设有信号连接器(14),所述VR长弓主体(1)底端固定安装有下弓背(6),所述下弓背(6)一侧固定安装有电源开关(4),所述电源开关(4)一侧固定安装有电源接口(5),所述下弓背(6)内设有蓄电池(16),所述上弓背(10)与下弓背(6)内设有配重块(13)以及体感器(12),所述上弓背(10)与下弓背(6)外固定安装有一层加固层(9),所述上弓背(10)与下弓背(6)另一端通过弓弦(11)固定连接,所述VR长弓主体(1)外套设有一层防滑层(3),所述防滑层一侧固定安装有箭台(19),所述VR长弓主体(1)靠近弓弦(11)的一侧固定安装有确认按钮(2),所述VR长弓主体(1)远离弓弦(11)的一侧固定安装有护手环(7),所述VR长弓主体(1)内设有震动器(15)。
2.根据权利要求1所述的一种VR游戏用长弓,其特征在于:所述上弓背(10)以及下弓背(6)与VR长弓主体(1)通过螺旋连接。
3.根据权利要求1所述的一种VR游戏用长弓,其特征在于:所述上弓背(10)以及下弓背(6)与弓弦(11)通过固定螺旋卡接式安装。
4.根据权利要求1所述的一种VR游戏用长弓,其特征在于:所述天线(8)穿过上弓背(10)外壁与内部信号连接器(14)固定连接。
5.根据权利要求1所述的一种VR游戏用长弓,其特征在于:所述信号连接器(14)通过无线信号与外部VR主机固定连接。
6.根据权利要求1所述的一种VR游戏用长弓,其特征在于:所述设备整体具体使用铝合金材质,且固定层(9)使用高强度合金材质。
7.根据权利要求1所述的一种VR游戏用长弓,其特征在于:所述蓄电池(16)与设备内部需电设备通过导线固定连接,且使用聚合物电池。
CN201811121289.7A 2018-09-26 2018-09-26 一种vr游戏用长弓 Pending CN109289195A (zh)

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WO2021081259A3 (en) * 2019-10-22 2021-08-05 Modded Apps, Llc Bow-shaped gaming controller

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WO2021081259A3 (en) * 2019-10-22 2021-08-05 Modded Apps, Llc Bow-shaped gaming controller

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