CN108837504B - Information processing method, device, equipment and storage medium in racing game - Google Patents

Information processing method, device, equipment and storage medium in racing game Download PDF

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CN108837504B
CN108837504B CN201810576730.4A CN201810576730A CN108837504B CN 108837504 B CN108837504 B CN 108837504B CN 201810576730 A CN201810576730 A CN 201810576730A CN 108837504 B CN108837504 B CN 108837504B
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vibration
racing
factors
determining
game
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CN108837504A (en
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陶新月
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides an information processing method, a device, equipment and a storage medium in a racing game, wherein the information processing method comprises the following steps: determining whether the racing factors meet preset vibration conditions, if so, determining vibration parameters according to the racing factors, and controlling a vibrator of the electronic equipment to vibrate according to the vibration parameters; the racing factor is a factor that affects the moving speed of the virtual object. The invention can enrich the perception dimension of the user in the game process and improve the user experience.

Description

Information processing method, device, equipment and storage medium in racing game
Technical Field
The invention relates to the technical field of control, in particular to an information processing method, device, equipment and storage medium in a racing game.
Background
With the development of online games, the racing games are more and more as a mainstream online game, and the functions of the racing games are more and more abundant, so that the users can conveniently control the racing games. Currently, in a racing game, for operation feedback of a User, feedback and presentation are usually performed through a User Interface (UI for short).
The core of the racing game is to simulate the real racing feeling actually, and because the racing feeling of the user is not only visual and auditory in the real racing process, the reality of the operation and the environmental immersion degree brought by simply depending on the pictures and the sounds are far from enough. That is to say, in the current technology, feedback based on user operation is monotonous, which is difficult to meet the requirements of users, and thus users are prone to lose immersion and achievement feeling of games, and the experience feeling of games is reduced.
Disclosure of Invention
The invention provides an information processing method, device, equipment and storage medium in a racing game, which are used for enriching the perception dimensionality of a user in the game process and improving the user experience.
In a first aspect, the present invention provides an information processing method in a racing game, the method comprising:
determining whether race factors meet a preset vibration condition, wherein the race factors are factors influencing the moving speed of the virtual object;
if yes, determining a vibration parameter according to the racing factors;
and controlling a vibrator of the electronic equipment to vibrate according to the vibration parameters.
Optionally, the racing factors include at least one of the following: an environmental attribute of a game scene, and a state attribute of the virtual object based on a user operation.
Optionally, the environmental attribute of the game scene includes at least one of: road condition attributes in the game scene and weather attributes in the game scene.
Optionally, the state attribute of the virtual object based on the user operation includes at least one of: braking, drifting, colliding, overturning and accelerating.
Optionally, the vibration parameter includes: a vibration frequency and/or vibration amplitude; the step of determining the vibration parameters according to the racing factors comprises the following steps:
detecting the data parameter variation corresponding to the racing factors;
and determining the vibration frequency and/or the vibration amplitude according to the data parameter variation.
Optionally, the vibration parameter further includes: vibration time; the step of determining the vibration parameters according to the racing factors comprises the following steps:
detecting the duration of the racing factors;
and determining the vibration time according to the duration time, wherein the difference value between the vibration time and the duration time can be in a preset range.
In a second aspect, the present invention provides an information processing apparatus in a racing game, the apparatus comprising:
the system comprises a determining module, a judging module and a judging module, wherein the determining module is used for determining whether the racing factors meet the preset vibration condition, if so, determining the vibration parameters according to the racing factors, and the racing factors are factors influencing the moving speed of the virtual object;
and the control module is used for controlling the vibrator of the electronic equipment to vibrate according to the vibration parameters.
Optionally, the racing factors include at least one of the following: an environmental attribute of a game scene, and a state attribute of the virtual object based on a user operation.
Optionally, the environmental attribute of the game scene includes at least one of: road condition attributes in the game scene and weather attributes in the game scene.
Optionally, the state attribute of the virtual object based on the user operation includes at least one of: braking, drifting, colliding, overturning and accelerating.
Optionally, the vibration parameter includes: a vibration frequency and/or vibration amplitude;
the determining module is specifically configured to detect a data parameter variation corresponding to the racing factor; and determining the vibration frequency and/or the vibration amplitude according to the data parameter variation.
Optionally, the vibration parameter further includes: vibration time;
the determining module is specifically configured to detect a duration of the racing factor; and determining the vibration time according to the duration time, wherein the difference value between the vibration time and the duration time can be in a preset range.
In a third aspect, the present invention provides an electronic device comprising: a display device, a memory, and a processor; the display device and the memory are respectively connected with the processor;
the memory to store program instructions;
the processor is configured to, when the program instructions are executed, implement the information processing method according to the first aspect.
In a fourth aspect, the present invention provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the information processing method of the first aspect.
The invention provides an information processing method, a device, equipment and a storage medium in a racing game, which can determine whether racing factors meet preset vibration conditions, if so, determine vibration parameters according to the racing factors, and control a vibrator of electronic equipment to vibrate according to the vibration parameters, wherein the racing factors are factors influencing the moving speed of a virtual object. According to the method, vibration feedback can be given to the user according to the racing factors influencing the moving speed of the virtual object in the process of racing games, the method is not limited to a feedback mode of a user interface, the operation immersion feeling of the user on the games is improved, the perception dimensionality of the user in the game process is enriched, and the user experience is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, a brief description will be given below of the drawings required for the embodiments or the technical solutions in the prior art, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a flowchart of an information processing method according to an embodiment of the present invention;
FIG. 2 is a flowchart of an information processing method according to another embodiment of the present invention;
FIG. 3 is a flowchart of an information processing method according to another embodiment of the present invention;
fig. 4 is a schematic structural diagram of an information processing apparatus according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first", "second", third "and the like in the various parts of the embodiments and drawings are used for distinguishing similar objects and not necessarily for describing a particular order or sequence. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The method flow diagrams of the embodiments of the invention described below are merely exemplary and do not necessarily include all of the contents and steps, nor do they necessarily have to be performed in the order described. For example, some steps may be broken down and some steps may be combined or partially combined, so that the order of actual execution may be changed according to actual situations.
The functional blocks in the block diagrams referred to in the embodiments of the present invention described below are only functional entities and do not necessarily correspond to physically separate entities. I.e. these functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processors and/or microcontrollers.
The following describes an information processing method, an information processing apparatus, an electronic device, and a storage medium according to embodiments of the present invention with reference to a plurality of examples.
Fig. 1 is a flowchart of an information processing method in a racing game according to an embodiment of the present invention. The information processing method can be realized by executing corresponding software codes by a processing device, such as a processor, of the terminal installed by the game software/client, or by executing the corresponding software codes by the processor of the terminal and combining other hardware entities. Examples of the terminal include a desktop computer, a notebook, a Personal Digital Assistant (PDA), a smart phone, a tablet computer, and a game machine. In this embodiment, a terminal is used as an execution main body for description, and the execution manner of the server is similar, which is not described herein again.
The processor of the terminal can generate a graphical user interface by executing the software application and rendering on the display device of the terminal, and the game object can also be rendered on the graphical user interface in the process of generating the graphical user interface. The game object may be referred to as a virtual object. Specifically, a user may download a game-like application program or a web page program of a browser and install the game-like application program or the web page program on the terminal, and if the game application runs on the terminal, a graphical user interface may be rendered and generated on the display device of the terminal, and the user may perform an operation on the graphical user interface of the display device of the terminal to control the virtual object, thereby playing the game, and the graphical user interface may also display a scene in the running game.
The software application may be a race-type game application in which virtual objects controlled by different users may move in a forward direction along a preset route within a preset area by starting from the same start point line to reach an end point line as quickly as possible, to implement a match between different virtual objects, or a match between one virtual object and a history, etc. The preset route may be a map route preset in a game scene, or may be a preset moving route of the virtual object, and the virtual object may move on the preset route based on control of a user.
The virtual object may be, for example, a virtual racing car such as a virtual bicycle, a virtual motorcycle, or a virtual car, or a virtual object that can be steered at high speed such as a virtual sled, a virtual aircraft, a virtual sphere, a virtual wheel, or a virtual character. The preset area may be, for example, a road in a game scene where the object is located, which is also called a channel, a track, or the like.
As shown in fig. 1, the information processing method shown in the present embodiment may include the following:
s101, determining whether race factors meet a preset vibration condition, wherein the race factors are factors influencing the moving speed of the virtual object.
The racing factor may be a factor that affects a moving speed of the virtual object during running of the racing game application. The racing factors may include multiple types of factors, and different types of racing factors may have different vibration conditions. That is, the predetermined vibration condition may be a vibration condition corresponding to the racing factor.
The preset vibration condition may be a racing factor that requires vibration feedback. The specific parameters of the preset vibration condition may be set according to actual requirements or statistically obtained by the terminal according to historical experience values, and the respective specific values are not limited by the invention.
In the method, the racing factors can be detected firstly, and then the racing factors are compared with the preset vibration condition, so that whether the racing factors meet the preset vibration condition or not is determined. The detection of the racing factors of the virtual object can be detected according to a preset detection period, and can also be detected in real time.
Optionally, the racing factors may include at least one of: environmental attributes of the game scene, and attributes of the virtual object based on user manipulation.
The environment attribute of the game scene may be a road condition attribute in the game and a weather attribute in the game scene.
For example, the road condition attributes in the game scene may include: and the state attribute of the road surface where the virtual object is located in the game scene, such as the state attribute of an obstacle, a curve, a bumpy road section, a broken road section and the like.
The weather attribute in the game scene may be a weather attribute in the game scene where the virtual object is located, for example, a weather attribute such as rain, snow, and the like.
Optionally, the state attribute of the virtual object based on the user operation may include at least one of: braking, drifting, colliding, overturning and accelerating.
The attribute state of the virtual object based on the user operation comprises a virtual object state attribute caused by the operation behavior of the user. Taking a virtual vehicle as an example, the braking may be an emergency braking of the virtual object operated by the user. The drift may be a drift of the virtual object under user operation, the collision may be a collision of the virtual object under user operation, such as a rear-end collision, the overturn may be a overturn of the virtual object under user operation, such as a rollover, and the acceleration may be an emergency acceleration of the virtual object under user operation, such as a sudden accelerator increase.
The state attribute of the virtual object can also comprise the state attribute caused by non-user operation behaviors such as breakage caused by re-creation, exhaustion of a fuel tank and the like.
In one example, if the road condition attributes in the game scene are: bumpy road sections or curve road sections such as rubble, or the state attribute of the virtual object includes: if the virtual object is re-created and the virtual object has tyre damage, etc., the racing factor can be determined to meet the preset vibration condition, and vibration can be triggered, i.e. the vibration parameter can be determined according to the racing factor.
In another example, if the state attribute of the virtual object based on the user operation includes: the virtual object is tailed or another virtual object is tailed, the racing factor can be determined to accord with the preset vibration condition, vibration can be triggered, and the vibration parameter can be determined according to the racing factor.
The above is merely an example and the method may also be implemented in other ways. The invention is not in turn limited.
And S102, if the racing factors meet the vibration conditions, determining vibration parameters according to the racing factors.
The vibration parameter may be a parameter for controlling a vibrator of the electronic device, and may include at least one of a vibration frequency, a vibration amplitude, and a vibration time, for example.
And S103, controlling a vibrator of the electronic equipment to vibrate according to the vibration parameters.
The vibrator of the electronic device may include a motor and an eccentric device. When the racing factor meets the vibration condition, namely meets the vibration triggering condition, the motor of the electronic equipment can be controlled according to the vibration parameter, the eccentric device is driven by the motor to move, and then the vibration of the vibrator is realized through the movement of the eccentric device.
The information processing method in the racing game provided by the embodiment of the invention can determine whether the racing factors of the object meet the preset vibration condition, if so, determine the vibration parameters according to the racing factors, and control the vibrator of the electronic equipment to vibrate according to the vibration parameters, wherein the racing factors are factors influencing the moving speed of the virtual object. According to the method, vibration feedback can be given to the user according to the racing factors influencing the moving speed of the virtual object in the process of racing games, the method is not limited to a feedback mode of a user interface, the operation immersion feeling of the user on the games is improved, the perception dimensionality of the user in the game process is enriched, and the user experience is improved.
In one implementation, the shock parameter may include: the frequency of the vibration and/or the amplitude of the vibration. The vibration frequency and/or the vibration amplitude are used as vibration parameters, and can be vibration intensity parameters which can be used for controlling the vibration intensity of a vibrator of the electronic equipment. Optionally, fig. 2 is a flowchart of an information processing method according to another embodiment of the present invention, as shown in fig. 2, and the determining the vibration parameter according to the racing factor in S102 may include:
s201, detecting the data parameter variation corresponding to the racing factors.
S202, determining the vibration frequency and/or the vibration amplitude according to the data parameter variable quantity.
In this implementation, the data parameter variation corresponding to the racing factor may be graded, and the parameters of different levels may correspond to different vibration frequencies and/or vibration amplitudes. The data parameter variation corresponding to the racing factor may be at least one of the following: a damage degree parameter of the virtual object, a flatness parameter of a road surface in a game scene, an impact strength parameter of the virtual object, and the like.
In another implementation, the vibration parameter may further include: the shaking time. The vibration time is used as a vibration parameter, and can be a vibration time parameter which can be used for controlling the vibration time of a vibrator of the electronic equipment. Optionally, fig. 3 is a flowchart of an information processing method according to another embodiment of the present invention, as shown in fig. 2, where the determining the vibration parameter according to the racing factor in S102 may include:
s301, detecting the duration of the racing factor.
S302, determining a vibration time according to the duration, wherein the difference value between the vibration time and the duration can be within a preset range.
The vibration time may be a time during which a vibrator of the control electronic device continuously vibrates. In a specific implementation, the shaking time may be the same as the duration time, or the same. When the vibration time is the same as the duration time, the vibrator can be controlled to vibrate continuously until the racing factor disappears.
In the method, the vibration parameter is determined according to the racing factor, and then the vibrator is controlled to vibrate according to the vibration parameter, so that the vibration control is finer, the fineness of vibration feedback is improved, and the substituted feeling and the fineness of game experience are effectively improved.
It should be noted that, the method for determining the vibration parameter in the methods of fig. 2 and 3 may be performed, and either of them may be performed. That is, in practical applications, the method shown in fig. 2 may be executed to determine a vibration intensity parameter, and control a vibrator of the electronic device to vibrate according to the vibration intensity parameter; the method shown in fig. 3 may also be executed to determine a vibration time parameter, and control a vibrator of the electronic device to vibrate according to the vibration intensity parameter; the method shown in fig. 3 may also be performed to determine a vibration intensity parameter and a vibration time parameter, and then the vibrator of the electronic device is controlled to vibrate according to the vibration intensity parameter and the vibration time parameter. Wherein, the vibration intensity parameter may include: the vibration frequency and/or vibration amplitude, and the vibration time parameter may include vibration time.
The following is an embodiment of the apparatus of the present invention, which can be used to implement the above-mentioned embodiment of the method of the present invention, and the implementation principle and technical effects are similar.
Fig. 4 is a schematic structural diagram of an information processing apparatus according to an embodiment of the present invention. The information apparatus obtains the graphical user interface by executing a software application on a processor of the terminal and rendering on a display device of the terminal. As shown in fig. 4, the information processing device 40 in the racing game of the present embodiment may include: a determination module 41 and a control module 42. Wherein the content of the first and second substances,
and the determining module is used for determining whether the racing factors meet the preset vibration condition, and if so, determining the vibration parameters according to the racing factors, wherein the racing factors are factors influencing the moving speed of the virtual object.
And the control module 42 is used for controlling the vibrator of the electronic equipment to vibrate according to the vibration parameter.
The device of the embodiment can give vibration feedback to the user according to factors influencing the moving speed of the virtual object in the process of the racing game, is not limited to a feedback mode of a user interface, improves the operation immersion feeling of the user on the game, enriches the perception dimensionality of the user in the game process, and improves the user experience.
Optionally, the vibration parameter includes: the frequency of the vibration and/or the amplitude of the vibration.
A determining module 41, configured to specifically detect a data parameter variation corresponding to the racing factor; and determining the vibration frequency and/or the vibration amplitude according to the data parameter variation.
Optionally, the vibration parameter further includes: the shaking time.
A determining module 41, configured to detect a duration of the racing factor; and determining the vibration time according to the duration, wherein the difference value between the vibration time and the duration can be in a preset range.
The information processing apparatus provided in this embodiment can execute the information processing method shown in any one of fig. 1 to fig. 3, and specific implementation and effective effects thereof can be seen from the above description, and are not described herein again.
Fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the present invention. As shown in fig. 5, the electronic apparatus 50 of the present embodiment includes: an input output device 51, a memory 52, and a processor 53. The input/output device 51 and the memory 52 are connected to the processor 53 via a bus.
A memory 52 for storing program instructions.
A processor 53 for determining whether the racing factors satisfy a preset vibration condition when the program instructions are executed; the racing factor is a factor influencing the moving speed of the virtual object;
if the racing factors meet the vibration conditions, determining vibration parameters according to the racing factors;
and controlling a vibrator of the electronic equipment to vibrate according to the vibration parameter.
Optionally, the racing factors may include at least one of: an environmental attribute of the game scene, and a state attribute of the virtual object based on a user operation.
Optionally, the environmental attribute of the game scene includes at least one of the following: road condition attribute in the game scene and weather attribute in the game scene.
Optionally, the state attribute of the virtual object based on the user operation may include at least one of: braking, drifting, colliding, overturning and accelerating.
Optionally, the vibration parameter includes: the frequency of the vibration and/or the amplitude of the vibration.
The processor 53 is specifically configured to detect a data parameter variation corresponding to the racing factor, and determine the vibration frequency and/or the vibration amplitude according to the data parameter variation.
Optionally, the vibration parameter further includes: the shaking time.
The processor 53 is specifically configured to detect a duration of the race factor, determine the vibration time according to the duration, and enable a difference between the vibration time and the duration to be within a preset range.
The electronic device of this embodiment may execute the information processing method shown in any one of fig. 1 to fig. 3, and specific implementation and effective effects thereof can be referred to above, and are not described herein again.
An embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program can be executed by the processor 53 described in the foregoing fig. 5 to implement the information processing method shown in any of the foregoing embodiments, and specific implementation and effective effects thereof can be seen in the foregoing, and are not described herein again.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The computer program may be stored in a computer readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media capable of storing program codes, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, and an optical disk.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (10)

1. An information processing method in a racing game, the method comprising:
determining whether race factors meet preset vibration conditions, wherein the race factors comprise environmental attributes of game scenes; the environmental attributes of the game scene comprise at least one of the following: the road condition attribute in the game scene and the weather attribute in the game scene; if yes, determining a vibration parameter according to the racing factors;
and controlling a vibrator of the electronic equipment to vibrate according to the vibration parameters.
2. The method of claim 1, wherein the race factor further comprises a status attribute of the virtual object based on user manipulation.
3. The method of claim 2, wherein the state attribute of the virtual object based on the user operation comprises at least one of: braking, drifting, colliding, overturning and accelerating.
4. The method of any of claims 1-3, wherein the shock parameter comprises: a vibration frequency and/or vibration amplitude; the step of determining the vibration parameters according to the racing factors comprises the following steps:
detecting the data parameter variation corresponding to the racing factors;
and determining the vibration frequency and/or the vibration amplitude according to the data parameter variation.
5. The method of any of claims 1-3, wherein the shock parameter further comprises: vibration time; the step of determining the vibration parameters according to the racing factors comprises the following steps:
detecting the duration of the racing factors;
and determining the vibration time according to the duration time, wherein the difference value between the vibration time and the duration time can be in a preset range.
6. An information processing apparatus in a racing game, characterized in that the apparatus comprises:
the determining module is used for determining whether the racing factors meet preset vibration conditions, and if so, determining vibration parameters according to the racing factors; the racing factors comprise environmental attributes of game scenes; the environmental attributes of the game scene comprise at least one of the following: the road condition attribute in the game scene and the weather attribute in the game scene;
and the control module is used for controlling the vibrator of the electronic equipment to vibrate according to the vibration parameters.
7. The apparatus of claim 6, wherein the shock parameter comprises: a vibration frequency and/or vibration amplitude;
the determining module is specifically configured to detect a data parameter variation corresponding to the racing factor; and determining the vibration frequency and/or the vibration amplitude according to the data parameter variation.
8. The apparatus of claim 6, wherein the shock parameter further comprises: vibration time;
the determining module is specifically configured to detect a duration of the racing factor; and determining the vibration time according to the duration time, wherein the difference value between the vibration time and the duration time can be in a preset range.
9. An electronic device, comprising: input and output equipment, a memory and a processor; the input and output equipment and the memory are respectively connected with the processor;
the memory to store program instructions;
the processor, when the program instructions are executed, implementing the information processing method of any one of claims 1 to 5.
10. A computer-readable storage medium on which a computer program is stored, the computer program, when being executed by a processor, implementing the information processing method according to any one of claims 1 to 5.
CN201810576730.4A 2018-06-05 2018-06-05 Information processing method, device, equipment and storage medium in racing game Active CN108837504B (en)

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CN112121411A (en) * 2020-09-18 2020-12-25 腾讯科技(深圳)有限公司 Vibration control method, device, electronic equipment and computer readable storage medium
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