CN108635839A - Simulate the games system of reality and the game implementation method of simulation reality - Google Patents

Simulate the games system of reality and the game implementation method of simulation reality Download PDF

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Publication number
CN108635839A
CN108635839A CN201810585412.4A CN201810585412A CN108635839A CN 108635839 A CN108635839 A CN 108635839A CN 201810585412 A CN201810585412 A CN 201810585412A CN 108635839 A CN108635839 A CN 108635839A
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CN
China
Prior art keywords
internal perisporium
central control
control equipment
simulation
electric installation
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CN201810585412.4A
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Chinese (zh)
Inventor
王伟
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Individual
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Individual
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Priority to CN201810585412.4A priority Critical patent/CN108635839A/en
Publication of CN108635839A publication Critical patent/CN108635839A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

The present embodiments relate to simulation reality technology fields, the game implementation method of games system and simulation reality in particular to a kind of simulation reality.The games system of simulation reality includes object wearing device, simulating chamber and central control equipment, object wearing device is provided with motion sensor, motion sensor is communicated to connect with the central control equipment, object wearing device is also embedded with first for electric installation and multiple first electromagnetic coils, first is electrically connected for electric installation and each first electromagnetic coil, first communicates to connect for electric installation and central control equipment, simulating chamber includes ontology, second for electric installation and multiple second electromagnetic coils, second is electrically connected for electric installation and each second electromagnetic coil, second communicates to connect for electric installation and central control equipment, each first electromagnetic coil with corresponding second electromagnetic coil for interacting to realize the simulation of external fields of force.The games system has preferable authenticity and experience property.

Description

Simulate the games system of reality and the game implementation method of simulation reality
Technical field
The present embodiments relate to simulation reality technology fields, in particular to a kind of games system of simulation reality And the game implementation method of simulation reality.
Background technology
With the development of simulation reality technology, this technology can be applied to many fields, by taking field of play as an example, simulation The combination of reality and game can give a kind of feeling on the spot in person of player, and the game of this simulation reality is by numerous players' Favor.However the authenticity and experience property of the game of existing simulation reality are to be improved.
Invention content
In view of this, the present invention provides a kind of games system of simulation reality and the game implementation method of simulation reality, The authenticity and experience property of the game of simulation reality can be improved.
To achieve the above object, an embodiment of the present invention provides a kind of games systems of simulation reality, including:Wearing dress It sets, simulating chamber and central control equipment;
The object wearing device is provided with motion sensor, the motion sensor and the central control equipment communication link It connects, the motion sensor is used to measure the kinematic parameter for the user for having dressed the object wearing device and by the kinematic parameter It is sent to the central control equipment, the central control equipment is used for according to the kinematic parameter received to the user's Motion state is prejudged;
The object wearing device is also embedded with first for electric installation and multiple first electromagnetic coils, described first for electric installation with Each first electromagnetic coil is electrically connected, and described first communicates to connect for electric installation and the central control equipment;
The simulating chamber includes ontology, second for electric installation and multiple second electromagnetic coils, described second for electric installation and Each second electromagnetic coil is set in the ontology, and described second electrically connects for electric installation and each second electromagnetic coil It connects, described second communicates to connect for electric installation and the central control equipment;
Each first electromagnetic coil with corresponding second electromagnetic coil for interacting to realize external fields of force Simulation.
Optionally, the simulating chamber further includes terrain simulation component;
The terrain simulation component is set in the ontology, the inner bottom wall of the terrain simulation component and the ontology it Between there are gap, the terrain simulation component is communicated to connect with the central control equipment, and the central control equipment is additionally operable to The motion state obtained according to anticipation sends control instruction to the terrain simulation component, and the terrain simulation component is used for basis The control instruction of acquisition carries out the simulation and adjustment of landform.
Optionally, the ontology is rectangular parallelepiped structure;
The inner roof wall of the ontology, the first internal perisporium, the second internal perisporium, third internal perisporium and the 4th internal perisporium are both provided with At least one second electromagnetic coil, wherein first internal perisporium and second internal perisporium are opposite, the third internal perisporium and 4th internal perisporium is opposite;
Described second is set to inner bottom wall for electric installation and at least one second battery coil.
Optionally, the terrain simulation component includes carrying platform, multiple landform components, multiple driving motors and multiple liquid Cylinder pressure;
The quantity of the landform component, the quantity of the driving motor are identical with the quantity of the hydraulic cylinder;
The carrying platform respectively with first internal perisporium, second internal perisporium, the third internal perisporium and described 4th internal perisporium is fixedly connected, and there are gaps between the carrying platform and the inner bottom wall;
Each landform component is set to the carrying platform;
Each landform component is fixedly connected with each hydraulic cylinder, each landform component also with each driving motor It is fixedly connected;
Each driving motor is communicated to connect with the central control equipment, and each driving motor is used for according to acquisition Control instruction is run, to realize the movement of the landform component being fixedly connected with the driving motor in the horizontal direction;
Each hydraulic cylinder is communicated to connect with the central control equipment, and each hydraulic cylinder is used for the control according to acquisition Instruction is lifted, to realize the movement of the landform component being fixedly connected with the hydraulic cylinder in the vertical direction.
Optionally, the inner roof wall, first internal perisporium, second internal perisporium, the third internal perisporium, described Four internal perisporiums and the inner bottom wall are both provided at least one stage property ejection component;
The stage property ejection component is communicated to connect with the central control equipment.
Optionally, the ejection stage property component includes ejection portion and stage property ontology, the ejection portion and the stage property ontology It is fixedly connected, the ejection portion is communicated to connect with the central control equipment;
Each ejection portion is embedded at the corresponding inner roof wall, first internal perisporium, second internal perisporium, described Third internal perisporium, the 4th internal perisporium and the inner bottom wall.
Optionally, the stage property ontology includes rope and stock.
Optionally, the wearable device includes integrated clothes, the helmet, gloves and shoes;
Described first is embedded at for electric installation in the integrated clothes;
The integrated clothes are embedded with the first motion sensor and at least one first electromagnetic coil;
The helmet is embedded with the second motion sensor and at least one first electromagnetic coil;
The gloves are embedded with third motion sensor and at least one first electromagnetic coil;
The shoes are embedded with the 4th motion sensor and at least one first electromagnetic coil;
First motion sensor, second motion sensor, the third motion sensor and the 4th fortune Dynamic sensor is communicated to connect with the central control equipment.
Optionally, the wearable device further includes eyepiece component, and the eyepiece component is communicated with the central control equipment Connection.
The embodiment of the present invention additionally provides a kind of game implementation method of simulation reality, and the method is applied to above-mentioned simulation The games system of reality, the method includes:
Central control equipment obtains the kinematic parameter that motion sensor is sent, and is used according to kinematic parameter analysis The motion state of person prejudges as a result, prejudging result and default game rule to described first for electric installation according to the motion state The first open command is sent, the second open command is sent for electric installation to described second;
Described first receives first open command for electric installation, according to first open command to corresponding first Electromagnetic coil is powered;Described second receives second open command for electric installation, according to second open command to Corresponding second electromagnetic coil is powered.
The games system of simulation reality provided in an embodiment of the present invention and the game implementation method of simulation reality, are set to and wear The first electromagnetic coil for wearing device can interact with intrinsic second electromagnetic coil is set to, various outer to reach simulation The effect of power, improves the body-sensing experience of entire games system, and then improves the authenticity and experience property of games system simulation.
Further, the motion sensor being set on wearable device can obtain the kinematic parameter of user, in being convenient for Control equipment to kinematic parameter analyze and then realize the prediction to user's motion state, passes through in conjunction with the prediction of motion state Terrain simulation component can mould be adjusted and move in the horizontal and vertical directions, and then simulate more true landform feelings Condition further increases the authenticity and experience property of games system simulation.
Description of the drawings
In order to illustrate the technical solution of the embodiments of the present invention more clearly, below will be to needed in the embodiment attached Figure is briefly described, it should be understood that the following drawings illustrates only certain embodiments of the present invention, therefore is not construed as pair The restriction of range for those of ordinary skill in the art without creative efforts, can also be according to this A little attached drawings obtain other relevant attached drawings.
A kind of structural schematic diagram of the games system for simulation reality that Fig. 1 is provided by the embodiment of the present invention.
A kind of structural schematic diagram for simulating chamber that Fig. 2 is provided by the embodiment of the present invention.
A kind of structure diagram of the games system for simulation reality that Fig. 3 is provided by the embodiment of the present invention.
A kind of flow diagram of the game implementation method for simulation reality that Fig. 4 is provided by the embodiment of the present invention.
Icon:The games system of 100- simulation reality;1- object wearing devices;11- integrated clothes;The first motion sensors of 111-; The 12- helmets;The second motion sensors of 121-;13- gloves;131- third motion sensors;14- shoes;The movements of 141- the 4th pass Sensor;15- eyepiece systems;16- first is for electric installation;The first electromagnetic coils of 17-;2- simulating chambers;21- ontologies;211- inner roof walls; The first internal perisporiums of 212-;The second internal perisporiums of 213-;216- inner bottom walls;22- second is for electric installation;The second electromagnetic coils of 23-;24- Terrain simulation component;241- carrying platforms;242- landform components;243- driving motors;244- hydraulic cylinders;25- launches component; 251- ejections portion;252- stage property ontologies;3- central control equipments.
Specific implementation mode
With the development of simulation reality technology, this technology can be applied to many fields, by taking field of play as an example, simulation The combination of reality and game can give a kind of feeling on the spot in person of player, and the game of this simulation reality is by numerous players' Favor.Inventor further investigation reveals that, it is existing simulation reality game technology largely rest on vision level, lack body-sensing side The application in face, for example, player is carrying out game experiencing formula, it is difficult to " external force " in game picture is simulated in actual scene, In another example when player observes that from vision level, front has object to hit oneself by eyepiece, the prior art be difficult to by " power " that object hits player simulates to come in practice, and game technology authenticity and the experience property for simulating reality are to be improved.
Defect present in the above scheme in the prior art, is that inventor is obtaining after putting into practice and carefully studying As a result, therefore, the solution that the discovery procedure of the above problem and the hereinafter embodiment of the present invention are proposed regarding to the issue above Scheme all should be the contribution that inventor makes the present invention in process of the present invention.
Based on the studies above, an embodiment of the present invention provides the game of a kind of games system of simulation reality and simulation reality Implementation method, using between electromagnetic coil interaction simulate external force, can improve simulation reality game authenticity and Experience property.
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment only It is a part of the embodiment of the present invention, instead of all the embodiments.The present invention being usually described and illustrated herein in the accompanying drawings The component of embodiment can be arranged and be designed with a variety of different configurations.
Therefore, below the detailed description of the embodiment of the present invention to providing in the accompanying drawings be not intended to limit it is claimed The scope of the present invention, but be merely representative of the present invention selected embodiment.Based on the embodiments of the present invention, this field is common The every other embodiment that technical staff is obtained without creative efforts belongs to the model that the present invention protects It encloses.
It should be noted that:Similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi It is defined, then it further need not be defined and explained in subsequent attached drawing in a attached drawing.
In the description of the present invention unless specifically defined or limited otherwise, term " setting ", " connected ", " connection " are answered It is interpreted broadly, for example, it may be being fixedly connected, may be a detachable connection, or be integrally connected;Can be that machinery connects It connects, can also be electrical connection;It can be directly connected, can also can be indirectly connected through an intermediary in two elements The connection in portion.For the ordinary skill in the art, the tool of above-mentioned term in the present invention can be understood with concrete condition Body meaning.
Fig. 1 shows a kind of structural schematic diagram of the games system 100 for simulation reality that the embodiment of the present invention is provided, by Figure is as it can be seen that the games system 100 of simulation reality includes object wearing device 1, simulating chamber 2 and central control equipment 3.
Object wearing device 1 include integrated clothes 11, the helmet 12, gloves 13, shoes 14, eyepiece system 15, first for electric installation 16, Multiple first electromagnetic coils 17 and multiple motion sensors.Wherein, first for electric installation 16, the first motion sensor 111 and extremely Few first electromagnetic coil 17 is embedded at integrated clothes 11, the second motion sensor 121 and at least one first electromagnetic coil 17 It is embedded at the helmet 12, third motion sensor 131 and at least one electromagnetic coil 17 are embedded at gloves 13, the 4th motion sensor 141 and at least one electromagnetic coil 17 be embedded at shoes 14.Further, first for electric installation 16, the first motion sensor 111, the second motion sensor 121, third motion sensor 131, the 4th motion sensor 141 and eyepiece system 15 are in center Control device 3 communicates to connect.First is also electrically connected with each first electromagnetic coil 17 for electric installation 16.
In the present embodiment, eyepiece system 15 is used to obtain the video of the transmission of central control equipment 3, image information, wherein These videos, image information are adapted with simulating chamber 2, when user is worn by eyepiece system 15 and places oneself in the midst of in simulating chamber 2, energy The visual experience that video, image information in enough being played are brought.Further, simulating chamber 2 is powered including ontology 21, second Device 22 and multiple second electromagnetic coils 23, second is set to for electric installation 22 and multiple second electromagnetic coils 23 in ontology 21, Second is electrically connected for electric installation 22 and each second electromagnetic coil 23, and second is also logical with central control equipment 3 for electric installation 22 Letter connection.
In the present embodiment, first for electric installation 16, the first electromagnetic coil 17, second for electric installation 22, the second electromagnetic wire Circle 23 and central control equipment 3 form external force simulation system.For example, the control of central control equipment 3 first is for electric installation 16 and the Two for electric installation 17 respectively to corresponding coil power supply, coil generates electromagnetic induction, corresponding first electromagnetic coil 17 after the power is turned on And second interact between electromagnetic coil 23 and generate external force, in another example, after user is worn by integrated clothes 11, it is set to disjunctor First electromagnetic coil 17 in 11 left side of clothing powers on, and interacts with the second electromagnetic coil 23 being set in ontology 21 and generates repulsion Power, user feel oneself, by an external force " pushing open ", at the same time, in eyepiece system 15 user can be shown in virtual ring The region exploded by one in border, the repulsive force institute mould which is generated just by the impact force that explosion generates Quasi-, user will experience the impact force (thrust) of explosion in virtual environment by this blast area, so set, pole The earth improves the body-sensing effect of user, improves the authenticity and experience property of game simulation.
It should be appreciated that above-mentioned thrust is not the restriction to this programme as just an example.In different virtual rings In border, the external force for needing or generating is also different.In another example if wanting to simulate genvironments, central control equipment 3 can control the One is powered for electric installation 17 to corresponding electromagnetic coil for electric installation 16 and second, for example is set to the first electricity of shoes 14 Magnetic coil 17 and the second electromagnetic coil 23 for being set to 21 inner bottom wall of ontology, two electromagnetic coils, which interact, at this time generates absorption Power, user may feel that body " becoming weight ", and then realize the simulation of genvironments.
Further, each motion sensor can be tested and obtain to the kinematic parameter of user, wherein movement Parameter include real-time muscle strength, movement velocity, movement direction etc., each motion sensor can send out these kinematic parameters It send to central control equipment 3, central control equipment 3 can carry out the motion state of user according to these kinematic parameters pre- It surveys, and then realizes the adjustment to the subsequent environments landform in simulating chamber 2, for the adjustment of the subsequent environments landform in simulating chamber 2 Further explanation please refer to Fig. 2.
Fig. 2 shows a kind of structural schematic diagrams for simulating chamber that the embodiment of the present invention is provided, as seen from the figure, in this implementation In example, ontology 21 can be rectangular parallelepiped structure, and simulating chamber 2 further includes terrain simulation component 5, wherein terrain simulation component 5 includes Carrying platform 51, multiple landform components 52, multiple driving motors 53 and multiple hydraulic cylinders 54, landform component 52, driving motor 53 It is identical with the quantity of hydraulic cylinder 54.
Please continue to refer to Fig. 2, carrying platform 51 respectively with the first internal perisporium 212, the second internal perisporium 213, third internal perisporium, 4th internal perisporium is fixedly connected, and there are gap between carrying platform 51 and inner bottom wall 216, it is flat that each landform component 52 is set to carrying Platform 51, each landform component 52 are fixedly connected with corresponding driving motor 53 and corresponding hydraulic cylinder 54 respectively.Each driving motor 54 It is communicated to connect with central control equipment with each hydraulic cylinder.
Each driving motor 53 is used to obtain the control instruction of central control equipment transmission, is run according to control instruction, with reality The movement of the landform component 52 being now fixedly connected with the driving motor 53 in the horizontal direction.Each hydraulic cylinder 54 is for obtaining center The control instruction that control device is sent, is lifted according to control instruction, to realize the landform being fixedly connected with the hydraulic cylinder 54 The movement of component 52 in the vertical direction.It is appreciated that landform component 52 may be implemented it is a large amount of, rapidly move, be arranged such Different terrain environments, such as climb and fall landform, hollow landform etc. can be simulated.Wherein, landform component 52, driving motor 53 It is theoretically The more the better with the quantity of hydraulic cylinder 54, in this way can the different terrain environment of more accurate simulation, it is unlimited to realize Artificially generated terrain.For example, after one of landform component is detached from human motion range, can rapidly move to will simulate The position of demand carries out next round simulation, wherein the fortune for the user that " simulation demand occur " can obtain according to prediction Dynamic state obtains.
Please continue to refer to Fig. 2, inner roof wall 211, the first internal perisporium 212, the second internal perisporium 213, third internal perisporium, in the 4th Peripheral wall and inner bottom wall 216 are both provided at least one second electromagnetic coil 23, and second is set to inner bottom wall for electric installation 22 216.So set, when user is worn by object wearing device, the simulation of external force can be realized comprehensive, with multi-angle, is realized Complete immersion body-sensing and experience.
Please continue to refer to Fig. 2, inner roof wall 211, the first internal perisporium 212, the second internal perisporium 213, third internal perisporium, in the 4th Peripheral wall and inner bottom wall 216 are additionally provided at least one ejection stage property component 25 respectively, wherein ejection stage property component 25 includes ejection Portion 251 and stage property ontology 252, ejection portion 251 are fixedly connected with stage property ontology 252, and ejection portion 251 is also logical with central control equipment Letter connection.It is appreciated that each ejection portion 251 be embedded at corresponding inner roof wall 211, the first internal perisporium 212, the second internal perisporium 213, Third internal perisporium, the 4th internal perisporium and inner bottom wall 216.In the present embodiment, stage property ontology 252 can be rope or stock, bullet The effect that stage property component 25 serves as barrier or auxiliary items in simulating chamber is penetrated, the interest of entire games system can be improved And authenticity.For example, rope can be ejected by being set to the ejection stage property component 25 of inner roof wall 211, user can pass through rope Rope is climbed at higher position (at the same time landform component 52 is adjusted accordingly and moved).
Further, Fig. 3 shows a kind of structural frames of the games system for simulation reality that the embodiment of the present invention is provided Figure, as seen from the figure, core component of the central control equipment 3 as entire games system plays anticipation motion state, external force mould The functions such as quasi-, topography variation and stage property ejection, and then realize the comprehensive operation of entire games system, improve authenticity and experience Property.For example, central control equipment 3 respectively with the first motion sensor 111, the second motion sensor 121, third motion sensor 131 and the 4th motion sensor 141 communication connection with realize anticipation motion state function.Central control equipment 3 and eyepiece system 15 communication connection of system is to realize the transmission and interaction of video image.Central control equipment 3 is respectively with first for electric installation 16 and Two communicate to connect for electric installation 22 to realize the function of external force simulation.Central control equipment 3 is communicated to connect with ejection portion 252 with reality The function of existing stage property ejection.
On this basis, the embodiment of the present invention additionally provides a kind of game implementation method of simulation reality, is applied to above-mentioned The games system for simulating reality, as shown in figure 4, the step of this method includes:
Step S41, central control equipment obtain the kinematic parameter that motion sensor is sent, and are analyzed according to the kinematic parameter The motion state anticipation of user is obtained as a result, prejudging result and default game rule to described first according to the motion state The first open command is sent for electric installation, the second open command is sent for electric installation to described second.
Step S42, described first receives first open command for electric installation, according to first open command to right The first electromagnetic coil answered is powered;Described second receives second open command for electric installation, is opened according to described second Instruction is opened to be powered to corresponding second electromagnetic coil.
Be not the restriction to this programme it is appreciated that the implementation method is simulated primarily directed to external force, terrain simulation and Stage property simulation can be realized by relevant apparatus mentioned above and equipment, therefore not illustrated more herein.
To sum up, the games system for the simulation reality that the embodiment of the present invention is provided and the game implementation method of simulation reality, External force is simulated using electromagnetic induction principle, the body-sensing effect of user can be improved, by acquiring the kinematic parameter of user simultaneously It is predicted, Combining with terrain simulated assembly carries out terrain simulation, improves the flexibility of game environment switching, and then improves trip The authenticity and experience property of play simulation.
Further, it is powered on and is broken for electric installation for electric installation and second using central control equipment control first Electricity relieves the constraint that cable moves user.
The foregoing is only a preferred embodiment of the present invention, is not intended to restrict the invention, for the skill of this field For art personnel, the invention may be variously modified and varied.All within the spirits and principles of the present invention, any made by repair Change, equivalent replacement, improvement etc., should all be included in the protection scope of the present invention.

Claims (10)

1. a kind of games system of simulation reality, which is characterized in that including:Object wearing device, simulating chamber and central control equipment;
The object wearing device is provided with motion sensor, and the motion sensor is communicated to connect with the central control equipment, institute Motion sensor is stated to be used to measure the kinematic parameter for the user for having dressed the object wearing device and send the kinematic parameter To the central control equipment, the central control equipment is used for the movement to the user according to the kinematic parameter received State is prejudged;
The object wearing device is also embedded with first for electric installation and multiple first electromagnetic coils, and described first for electric installation and each institute The electric connection of the first electromagnetic coil is stated, described first communicates to connect for electric installation and the central control equipment;
The simulating chamber includes ontology, second for electric installation and multiple second electromagnetic coils, and described second for electric installation and each institute The second electromagnetic coil is stated to be set in the ontology, described second is electrically connected for electric installation and each second electromagnetic coil, Described second communicates to connect for electric installation and the central control equipment;
Each first electromagnetic coil with corresponding second electromagnetic coil for interacting to realize the mould of external fields of force It is quasi-.
2. the games system of simulation reality according to claim 1, which is characterized in that the simulating chamber further includes landform mould Quasi- component;
The terrain simulation component is set in the ontology, is deposited between the terrain simulation component and the inner bottom wall of the ontology In gap, the terrain simulation component is communicated to connect with the central control equipment, and the central control equipment is additionally operable to basis It prejudges obtained motion state and sends control instruction to the terrain simulation component, the terrain simulation component is used for according to acquisition Control instruction carry out landform simulation and adjustment.
3. the games system of simulation reality according to claim 2, which is characterized in that the ontology is rectangular parallelepiped structure;
The inner roof wall of the ontology, the first internal perisporium, the second internal perisporium, third internal perisporium and the 4th internal perisporium are both provided at least One the second electromagnetic coil, wherein first internal perisporium and second internal perisporium are opposite, the third internal perisporium and described 4th internal perisporium is opposite;
Described second is set to inner bottom wall for electric installation and at least one second battery coil.
4. the games system of simulation reality according to claim 3, which is characterized in that the terrain simulation component includes holding Carrying platform, multiple landform components, multiple driving motors and multiple hydraulic cylinders;
The quantity of the landform component, the quantity of the driving motor are identical with the quantity of the hydraulic cylinder;
The carrying platform respectively with first internal perisporium, second internal perisporium, the third internal perisporium and the described 4th Internal perisporium is fixedly connected, and there are gaps between the carrying platform and the inner bottom wall;
Each landform component is set to the carrying platform;
Each landform component is fixedly connected with each hydraulic cylinder, and each landform component is also fixed with each driving motor Connection;
Each driving motor is communicated to connect with the central control equipment, and each driving motor is used for the control according to acquisition Instruction is run, to realize the movement of the landform component being fixedly connected with the driving motor in the horizontal direction;
Each hydraulic cylinder is communicated to connect with the central control equipment, and each hydraulic cylinder is used for the control instruction according to acquisition It is lifted, to realize the movement of the landform component being fixedly connected with the hydraulic cylinder in the vertical direction.
5. the games system of simulation reality according to claim 3, which is characterized in that the inner roof wall, in described first Peripheral wall, second internal perisporium, the third internal perisporium, the 4th internal perisporium and the inner bottom wall are both provided at least one Stage property launches component;
The stage property ejection component is communicated to connect with the central control equipment.
6. the games system of simulation reality according to claim 5, which is characterized in that the ejection stage property component includes bullet Portion and stage property ontology are penetrated, the ejection portion is fixedly connected with the stage property ontology, the ejection portion and the central control equipment Communication connection;
Each ejection portion is embedded at the corresponding inner roof wall, first internal perisporium, second internal perisporium, the third Internal perisporium, the 4th internal perisporium and the inner bottom wall.
7. it is according to claim 6 simulation reality games system, which is characterized in that the stage property ontology include rope and Stock.
8. the games system of simulation reality according to claim 1, which is characterized in that the wearable device includes disjunctor Clothing, the helmet, gloves and shoes;
Described first is embedded at for electric installation in the integrated clothes;
The integrated clothes are embedded with the first motion sensor and at least one first electromagnetic coil;
The helmet is embedded with the second motion sensor and at least one first electromagnetic coil;
The gloves are embedded with third motion sensor and at least one first electromagnetic coil;
The shoes are embedded with the 4th motion sensor and at least one first electromagnetic coil;
First motion sensor, second motion sensor, the third motion sensor and the 4th movement pass Sensor is communicated to connect with the central control equipment.
9. the games system of simulation reality according to claim 8, which is characterized in that the wearable device further includes eyepiece Component, the eyepiece component are communicated to connect with the central control equipment.
10. a kind of game implementation method of simulation reality, which is characterized in that the method is applied to any institutes of claim 1-9 The games system for the simulation reality stated, the method includes:
Central control equipment obtains the kinematic parameter that motion sensor is sent, and is analyzed according to the kinematic parameter and obtains user's Motion state prejudges to be sent to described first for electric installation as a result, prejudging result and default game rule according to the motion state First open command sends the second open command to described second for electric installation;
Described first receives first open command for electric installation, according to first open command to corresponding first electromagnetism Coil is powered;Described second receives second open command for electric installation, according to second open command to correspondence The second electromagnetic coil be powered.
CN201810585412.4A 2018-06-07 2018-06-07 Simulate the games system of reality and the game implementation method of simulation reality Withdrawn CN108635839A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111619824A (en) * 2020-06-24 2020-09-04 李红霞 Many rotor unmanned aerial vehicle PID debugs and anti-interference testing arrangement
CN111688948A (en) * 2020-06-24 2020-09-22 李红霞 Multi-rotor unmanned aerial vehicle PID parameter anti-interference effect evaluation method
CN112331008A (en) * 2020-11-03 2021-02-05 常山偲塾教育培训有限公司 Virtual reality diving system and control method thereof
CN111619824B (en) * 2020-06-24 2024-05-10 长天智航(北京)科技有限公司 Multi-rotor unmanned aerial vehicle PID debugging and anti-interference testing device

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111619824A (en) * 2020-06-24 2020-09-04 李红霞 Many rotor unmanned aerial vehicle PID debugs and anti-interference testing arrangement
CN111688948A (en) * 2020-06-24 2020-09-22 李红霞 Multi-rotor unmanned aerial vehicle PID parameter anti-interference effect evaluation method
CN111688948B (en) * 2020-06-24 2024-04-02 西安天翼智控教育科技有限公司 Multi-rotor unmanned aerial vehicle PID parameter anti-interference effect evaluation method
CN111619824B (en) * 2020-06-24 2024-05-10 长天智航(北京)科技有限公司 Multi-rotor unmanned aerial vehicle PID debugging and anti-interference testing device
CN112331008A (en) * 2020-11-03 2021-02-05 常山偲塾教育培训有限公司 Virtual reality diving system and control method thereof

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