CN208372461U - Simulate the game device and system of reality - Google Patents

Simulate the game device and system of reality Download PDF

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Publication number
CN208372461U
CN208372461U CN201820884120.6U CN201820884120U CN208372461U CN 208372461 U CN208372461 U CN 208372461U CN 201820884120 U CN201820884120 U CN 201820884120U CN 208372461 U CN208372461 U CN 208372461U
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central control
internal perisporium
control equipment
component
simulation
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CN201820884120.6U
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Chinese (zh)
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王伟
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Individual
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Abstract

The utility model embodiment is related to simulating reality technology field, in particular to the game device and system of a kind of simulation reality.The game device of simulation reality includes object wearing device, simulating chamber and central control equipment, object wearing device is provided with motion sensor, motion sensor and the central control equipment communicate to connect, object wearing device is also embedded with the first power supply unit and multiple first electromagnetic coils, first power supply unit and each first electromagnetic coil are electrically connected, first power supply unit and central control equipment communicate to connect, simulating chamber includes ontology, second power supply unit and multiple second electromagnetic coils, second power supply unit and each second electromagnetic coil are electrically connected, second power supply unit and central control equipment communicate to connect, each first electromagnetic coil is for interacting with corresponding second electromagnetic coil to realize the simulation of external fields of force.The game system has preferable authenticity and experience property.

Description

Simulate the game device and system of reality
Technical field
The utility model embodiment is related to simulating reality technology field, in particular to a kind of game of simulation reality Apparatus and system.
Background technique
With the development of simulation reality technology, this technology can be applied to many fields, by taking field of play as an example, simulation The combination of reality and game can give player a kind of feeling on the spot in person, and the game of this simulation reality is by numerous players' Favor.However the authenticity and experience property of the game of existing simulation reality are to be improved.
Utility model content
In view of this, the present invention provides the game devices and system of a kind of simulation reality, and it is existing to can be improved simulation The authenticity and experience property of real game.
To achieve the above object, the utility model embodiment provides a kind of game device of simulation reality, comprising: wearing Device, simulating chamber and central control equipment;
The object wearing device is provided with motion sensor, the motion sensor and the central control equipment communication link It connects, the motion sensor is used to measure the kinematic parameter for the user for having dressed the object wearing device and by the kinematic parameter It is sent to the central control equipment, the central control equipment is used for according to the kinematic parameter received to the user's Motion state is prejudged;
The object wearing device is also embedded with the first power supply unit and multiple first electromagnetic coils, first power supply unit with Each first electromagnetic coil is electrically connected, and first power supply unit and the central control equipment communicate to connect;
The simulating chamber includes ontology, the second power supply unit and multiple second electromagnetic coils, second power supply unit and Each second electromagnetic coil is set in the ontology, and second power supply unit electrically connects with each second electromagnetic coil It connects, second power supply unit and the central control equipment communicate to connect;
Each first electromagnetic coil is for interacting with corresponding second electromagnetic coil to realize external fields of force Simulation.
Optionally, the simulating chamber further includes terrain simulation component;
The terrain simulation component is set in the ontology, the inner bottom wall of the terrain simulation component and the ontology it Between there are gap, the terrain simulation component and the central control equipment communicate to connect, and the central control equipment is also used to The motion state obtained according to anticipation sends control instruction to the terrain simulation component, and the terrain simulation component is used for basis The control instruction of acquisition carries out the simulation and adjustment of landform.
Optionally, the ontology is rectangular parallelepiped structure;
The inner roof wall of the ontology, the first internal perisporium, the second internal perisporium, third internal perisporium and the 4th internal perisporium are provided with At least one second electromagnetic coil, wherein first internal perisporium and second internal perisporium are opposite, the third internal perisporium and 4th internal perisporium is opposite;
Second power supply unit and at least one second battery coil are set to inner bottom wall.
Optionally, the terrain simulation component includes carrying platform, multiple landform components, multiple driving motors and multiple liquid Cylinder pressure;
Quantity, the quantity of the driving motor of the landform component are identical with the quantity of the hydraulic cylinder;
The carrying platform respectively with first internal perisporium, second internal perisporium, the third internal perisporium and described 4th internal perisporium is fixedly connected, and there are gaps between the carrying platform and the inner bottom wall;
Each landform component is set to the carrying platform;
Each landform component is fixedly connected with each hydraulic cylinder, each landform component also with each driving motor It is fixedly connected;
Each driving motor and the central control equipment communicate to connect, and each driving motor is used for according to acquisition Control instruction is run, to realize the movement of the landform component being fixedly connected with the driving motor in the horizontal direction;
Each hydraulic cylinder and the central control equipment communicate to connect, and each hydraulic cylinder is used for the control according to acquisition Instruction is gone up and down, to realize the movement of the landform component being fixedly connected with the hydraulic cylinder in the vertical direction.
Optionally, the inner roof wall, first internal perisporium, second internal perisporium, the third internal perisporium, described Four internal perisporiums and the inner bottom wall are provided at least one stage property ejection component;
The stage property ejection component and the central control equipment communicate to connect.
Optionally, the ejection stage property component includes ejection portion and stage property ontology, the ejection portion and the stage property ontology It is fixedly connected, the ejection portion and the central control equipment communicate to connect;
Each ejection portion is embedded at the corresponding inner roof wall, first internal perisporium, second internal perisporium, described Third internal perisporium, the 4th internal perisporium and the inner bottom wall.
Optionally, the stage property ontology includes rope and stock.
Optionally, the wearable device includes integrated clothes, the helmet, gloves and shoes;
First power supply unit is embedded in the integrated clothes;
The integrated clothes are embedded with the first motion sensor and at least one first electromagnetic coil;
The helmet is embedded with the second motion sensor and at least one first electromagnetic coil;
The gloves are embedded with third motion sensor and at least one first electromagnetic coil;
The shoes are embedded with the 4th motion sensor and at least one first electromagnetic coil;
First motion sensor, second motion sensor, the third motion sensor and the 4th fortune Dynamic sensor is communicated to connect with the central control equipment.
Optionally, the wearable device further includes eyepiece component, and the eyepiece component is communicated with the central control equipment Connection.
The utility model embodiment additionally provides a kind of game system of simulation reality, including multiple above-mentioned simulation reality Game device, wherein the central control equipment of the game device of each simulation reality communicates among each other connection.
The game device and system of simulation reality provided by the embodiment of the utility model are set to the first electricity of object wearing device Magnetic coil can interact with intrinsic second electromagnetic coil is set to, and to achieve the effect that the various external force of simulation, improve The body-sensing experience of entire game system, and then improve the authenticity and experience property of game system simulation.
Further, the motion sensor being set on wearable device can obtain the kinematic parameter of user, be convenient for Control equipment analyze to kinematic parameter and then realize the prediction to user's motion state, passes through in conjunction with the prediction of motion state Terrain simulation component can mould be adjusted and move in the horizontal and vertical directions, and then simulate more true landform feelings Condition further increases the authenticity and experience property of game system simulation.
Detailed description of the invention
It, below will be to use required in embodiment in order to illustrate more clearly of the technical solution of the utility model embodiment Attached drawing be briefly described, it should be understood that the following drawings illustrates only some embodiments of the utility model, therefore should not be by Regard the restriction to range as, for those of ordinary skill in the art, without creative efforts, may be used also To obtain other relevant attached drawings according to these attached drawings.
Fig. 1 is a kind of structural schematic diagram of the game device of simulation reality provided by the utility model embodiment.
Fig. 2 is a kind of structural schematic diagram of simulating chamber provided by the utility model embodiment.
Fig. 3 is a kind of structural block diagram of the game device of simulation reality provided by the utility model embodiment.
Fig. 4 is a kind of flow diagram of the game implementation method of simulation reality provided by the utility model embodiment.
Icon: the game device of 100- simulation reality;1- object wearing device;11- integrated clothes;The first motion sensor of 111-; The 12- helmet;The second motion sensor of 121-;13- gloves;131- third motion sensor;14- shoes;The movement of 141- the 4th passes Sensor;15- eyepiece system;The first power supply unit of 16-;The first electromagnetic coil of 17-;2- simulating chamber;21- ontology;211- inner roof wall; The first internal perisporium of 212-;The second internal perisporium of 213-;216- inner bottom wall;The second power supply unit of 22-;The second electromagnetic coil of 23-;24- Terrain simulation component;241- carrying platform;242- landform component;243- driving motor;244- hydraulic cylinder;25- launches component; 251- ejection portion;252- stage property ontology;3- central control equipment.
Specific embodiment
With the development of simulation reality technology, this technology can be applied to many fields, by taking field of play as an example, simulation The combination of reality and game can give player a kind of feeling on the spot in person, and the game of this simulation reality is by numerous players' Favor.Inventor further investigation reveals that, it is existing simulation reality game technology largely rest on vision level, lack body-sensing side The application in face, for example, player is carrying out game experiencing formula, it is difficult to " external force " in game picture is simulated in actual scene, In another example when player by eyepiece observed from vision level front there is object to hit oneself, the prior art be difficult to by " power " that object hits player simulates in practice to be come, and game technology authenticity and the experience property for simulating reality are to be improved.
Defect present in the above scheme in the prior art, is that inventor is obtaining after practicing and carefully studying As a result, therefore, what the discovery procedure of the above problem and hereinafter the utility model embodiment were proposed regarding to the issue above Solution all should be the contribution that inventor makes the utility model during the utility model.
Based on the studies above, the utility model embodiment provides the game device and system of a kind of simulation reality, uses External force is simulated in interaction between electromagnetic coil, can be improved the authenticity and experience property of the game of simulation reality.
It is practical new below in conjunction with this to keep the objectives, technical solutions, and advantages of the embodiments of the present invention clearer Attached drawing in type embodiment, the technical scheme in the utility model embodiment is clearly and completely described, it is clear that is retouched The embodiment stated is a part of the embodiment of the utility model, instead of all the embodiments.Usually retouched in attached drawing here The component of the utility model embodiment stated and shown can be arranged and be designed with a variety of different configurations.
Therefore, requirement is not intended to limit to the detailed description of the embodiments of the present invention provided in the accompanying drawings below The scope of the utility model of protection, but it is merely representative of the selected embodiment of the utility model.Based in the utility model Embodiment, every other embodiment obtained by those of ordinary skill in the art without making creative efforts, all Belong to the range of the utility model protection.
It should also be noted that similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi It is defined in a attached drawing, does not then need that it is further defined and explained in subsequent attached drawing.
In the description of the present invention, unless otherwise clearly defined and limited, term " setting ", " connected ", " company Connect " it shall be understood in a broad sense, for example, it may be being fixedly connected, it may be a detachable connection, or be integrally connected;It can be machine Tool connection, is also possible to be electrically connected;It can be directly connected, two members can also be can be indirectly connected through an intermediary Connection inside part.For the ordinary skill in the art, it can understand that above-mentioned term is practical new at this with concrete condition Concrete meaning in type.
Fig. 1 shows a kind of structural representation of the game device 100 of simulation reality provided by the utility model embodiment Figure, as seen from the figure, the game device 100 of simulation reality include object wearing device 1, simulating chamber 2 and central control equipment 3.
Object wearing device 1 include integrated clothes 11, the helmet 12, gloves 13, shoes 14, eyepiece system 15, the first power supply unit 16, Multiple first electromagnetic coils 17 and multiple motion sensors.Wherein, the first power supply unit 16, the first motion sensor 111 and extremely Few first electromagnetic coil 17 is embedded at integrated clothes 11, the second motion sensor 121 and at least one first electromagnetic coil 17 It is embedded at the helmet 12, third motion sensor 131 and at least one electromagnetic coil 17 are embedded at gloves 13, the 4th motion sensor 141 are embedded at shoes 14 at least one electromagnetic coil 17.Further, the first power supply unit 16, the first motion sensor 111, the second motion sensor 121, third motion sensor 131, the 4th motion sensor 141 and eyepiece system 15 are in center Equipment 3 is controlled to communicate to connect.First power supply unit 16 is also electrically connected with each first electromagnetic coil 17.
In the present embodiment, eyepiece system 15 is used to obtain the video of the transmission of central control equipment 3, image information, wherein These videos, image information are adapted with simulating chamber 2, when user is worn by eyepiece system 15 and places oneself in the midst of in simulating chamber 2, energy Video, image information bring visual experience enough in acquisition game.Further, simulating chamber 2 is powered including ontology 21, second Device 22 and multiple second electromagnetic coils 23, the second power supply unit 22 and multiple second electromagnetic coils 23 are set in ontology 21, Second power supply unit 22 is electrically connected with each second electromagnetic coil 23, and the second power supply unit 22 is also logical with central control equipment 3 Letter connection.
In the present embodiment, the first power supply unit 16, the first electromagnetic coil 17, the second power supply unit 22, the second electromagnetic wire Circle 23 and central control equipment 3 form external force simulation system.For example, central control equipment 3 controls the first power supply unit 16 and the For two power supply units 17 respectively to corresponding coil power supply, coil generates electromagnetic induction, corresponding first electromagnetic coil 17 after powering on And second interact between electromagnetic coil 23 and generate external force, in another example, after user is worn by integrated clothes 11, it is set to disjunctor First electromagnetic coil 17 in 11 left side of clothing powers on, and interacts with the second electromagnetic coil 23 being set in ontology 21 and generates repulsion Power, user feel oneself, by an external force " pushing open ", user can be shown in virtual ring at the same time, in eyepiece system 15 Passing through the region of an explosion, the repulsive force institute mould which is generated just by the impact force that explosion generates in border Quasi-, user will experience the impact force (thrust) of explosion in virtual environment by this blast area, so set, pole The earth improves the body-sensing effect of user, improves the authenticity and experience property of game simulation.
It should be appreciated that above-mentioned thrust is not the restriction to this programme as just an example.In different virtual rings In border, the external force for needing or generating is also different.In another example central control equipment 3 can control the if wanting to simulate genvironments One power supply unit 16 and the second power supply unit 17 are powered to corresponding electromagnetic coil, for example are set to the first electricity of shoes 14 Magnetic coil 17 and the second electromagnetic coil 23 for being set to 21 inner bottom wall of ontology, two electromagnetic coils, which interact, at this time generates absorption Power, user may feel that body " becoming weight ", and then realize the simulation of genvironments.
Further, each motion sensor can be tested and be obtained to the kinematic parameter of user, wherein movement Parameter includes real-time muscle strength, movement velocity, direction of movement etc., and each motion sensor can send out these kinematic parameters It send to central control equipment 3, central control equipment 3 can carry out pre- according to motion state of these kinematic parameters to user It surveys, and then realizes the adjustment to the subsequent environments landform in simulating chamber 2, for the adjustment of the subsequent environments landform in simulating chamber 2 Further explanation please refer to Fig. 2.
Fig. 2 shows a kind of structural schematic diagrams of simulating chamber provided by the utility model embodiment, as seen from the figure, at this In embodiment, ontology 21 can be rectangular parallelepiped structure, and simulating chamber 2 further includes terrain simulation component 5, wherein terrain simulation component 5 Including carrying platform 51, multiple landform components 52, multiple driving motors 53 and multiple hydraulic cylinders 54, landform component 52, driving electricity Machine 53 is identical with the quantity of hydraulic cylinder 54.Wherein, the quantity of landform component 52, driving motor 53 and hydraulic cylinder 54 is theoretically more It is better, in this way can the different terrain environment of more accurate simulation, realize unlimited artificially generated terrain.For example, when one of ground After shape component is detached from human motion range, the position that can rapidly move to simulation demand will occurs carries out next round simulation, Wherein, " simulation demand will occur " can obtain according to the motion state of the user of prediction acquisition.
Please continue to refer to Fig. 2, carrying platform 51 respectively with the first internal perisporium 212, the second internal perisporium 213, third internal perisporium, 4th internal perisporium is fixedly connected, and there are gap between carrying platform 51 and inner bottom wall 216, it is flat that each landform component 52 is set to carrying Platform 51, each landform component 52 are fixedly connected with corresponding driving motor 53 and corresponding hydraulic cylinder 54 respectively.Each driving motor 54 It is communicated to connect with central control equipment with each hydraulic cylinder.
Each driving motor 53 is used to obtain the control instruction of central control equipment transmission, is run according to control instruction, with reality The movement of the landform component 52 being now fixedly connected with the driving motor 53 in the horizontal direction.Each hydraulic cylinder 54 is for obtaining center The control instruction that equipment is sent is controlled, is gone up and down according to control instruction, to realize the landform being fixedly connected with the hydraulic cylinder 54 The movement of component 52 in the vertical direction.It is appreciated that landform component 52 may be implemented largely, rapidly to move, it is arranged such Different terrain environments, such as climb and fall landform, hollow landform etc. can be simulated.
Please continue to refer to Fig. 2, inner roof wall 211, the first internal perisporium 212, the second internal perisporium 213, third internal perisporium, in the 4th Peripheral wall and inner bottom wall 216 are provided at least one second electromagnetic coil 23, and the second power supply unit 22 is set to inner bottom wall 216.So set, can realize the simulation of external force comprehensive, with multi-angle when user is worn by object wearing device, realize Complete immersion body-sensing and experience.
Please continue to refer to Fig. 2, inner roof wall 211, the first internal perisporium 212, the second internal perisporium 213, third internal perisporium, in the 4th Peripheral wall and inner bottom wall 216 are additionally provided at least one ejection stage property component 25 respectively, wherein ejection stage property component 25 includes ejection Portion 251 and stage property ontology 252, ejection portion 251 are fixedly connected with stage property ontology 252, and ejection portion 251 is also logical with central control equipment Letter connection.It is appreciated that each ejection portion 251 be embedded at corresponding inner roof wall 211, the first internal perisporium 212, the second internal perisporium 213, Third internal perisporium, the 4th internal perisporium and inner bottom wall 216.In the present embodiment, stage property ontology 252 can be rope or stock, bullet The effect that stage property component 25 serves as barrier or auxiliary items in simulating chamber is penetrated, can be improved the interest of entire game system And authenticity.For example, rope can be ejected by being set to the ejection stage property component 25 of inner roof wall 211, user can pass through rope Rope climbs at higher position (landform component 52 is adjusted accordingly and moved at the same time).
Further, Fig. 3 shows a kind of knot of the game device of simulation reality provided by the utility model embodiment Structure block diagram, as seen from the figure, core component of the central control equipment 3 as entire game system plays anticipation motion state, external force The functions such as simulation, topography variation and stage property ejection, and then realize the comprehensive operation of entire game system, improve authenticity and body The property tested.For example, central control equipment 3 respectively with the first motion sensor 111, the second motion sensor 121, third motion-sensing Device 131 and the communication connection of the 4th motion sensor 141 are to realize the function of prejudging motion state.Central control equipment 3 and eyepiece System 15 communicates to connect transmission and interaction to realize video image.Central control equipment 3 respectively with the first power supply unit 16 and Second power supply unit 22 communicates to connect the function to realize external force simulation.Central control equipment 3 and ejection portion 252 communicate to connect with Realize the function of stage property ejection.
On this basis, the utility model embodiment additionally provides a kind of game implementation method of simulation reality, is applied to The game device of above-mentioned simulation reality, as shown in figure 4, the step of this method includes:
Step S41, central control equipment obtain the kinematic parameter that motion sensor is sent, and are analyzed according to the kinematic parameter The motion state anticipation of user is obtained as a result, prejudging result and default game rule to described first according to the motion state Power supply unit sends the first open command, sends the second open command to second power supply unit.
Step S42, first power supply unit receive first open command, according to first open command to right The first electromagnetic coil answered is powered;Second power supply unit receives second open command, opens according to described second Instruction is opened to be powered to corresponding second electromagnetic coil.
Be not the restriction to this programme it is appreciated that the implementation method is simulated primarily directed to external force, terrain simulation and Stage property simulation can be realized by relevant apparatus mentioned above and equipment, therefore not illustrated more herein.
The utility model embodiment additionally provides a kind of game system of simulation reality, including multiple above-mentioned simulation reality Game device, wherein the central control equipment of the game device of each simulation reality communicates among each other connection.So set, energy Enough enhance the interaction between each user, improves the experience property of game.For example, user A and user B are selected in gaming Respective hero fights, and user A elbows the head of user B, and user A corresponds to central control equipment for information at this time It is transmitted to the corresponding central control equipment of user B, the corresponding central control equipment of user B is to the first power supply unit and second Power supply unit is controlled, and then realizes the external force simulation on the head user B.
To sum up, the game device and system of simulation reality provided by the utility model embodiment, utilizes electromagnetic induction original Reason simulation external force, can be improved the body-sensing effect of user, by acquiring the kinematic parameter of user and predicting, in combination Shape simulated assembly carries out terrain simulation, improves the flexibility of game environment switching, and then improves the authenticity of game simulation And experience property.
Further, it is powered on and is broken using central control equipment the first power supply unit of control and the second power supply unit Electricity relieves the constraint that cable moves user.
The above descriptions are merely preferred embodiments of the present invention, is not intended to limit the utility model, for this For the technical staff in field, various modifications and changes may be made to the present invention.It is all in the spirit and principles of the utility model Within, any modification, equivalent replacement, improvement and so on should be included within the scope of protection of this utility model.

Claims (10)

1. a kind of game device of simulation reality characterized by comprising object wearing device, simulating chamber and central control equipment;
The object wearing device is provided with motion sensor, and the motion sensor and the central control equipment communicate to connect, institute Motion sensor is stated for measuring the kinematic parameter for the user for having dressed the object wearing device and sending the kinematic parameter To the central control equipment, the central control equipment is used for the movement according to the kinematic parameter received to the user State is prejudged;
The object wearing device is also embedded with the first power supply unit and multiple first electromagnetic coils, first power supply unit and each institute The electric connection of the first electromagnetic coil is stated, first power supply unit and the central control equipment communicate to connect;
The simulating chamber includes ontology, the second power supply unit and multiple second electromagnetic coils, second power supply unit and each institute The second electromagnetic coil to be stated to be set in the ontology, second power supply unit and each second electromagnetic coil are electrically connected, Second power supply unit and the central control equipment communicate to connect;
Each first electromagnetic coil is for interacting with corresponding second electromagnetic coil to realize the mould of external fields of force It is quasi-.
2. the game device of simulation reality according to claim 1, which is characterized in that the simulating chamber further includes landform mould Quasi- component;
The terrain simulation component is set in the ontology, is deposited between the terrain simulation component and the inner bottom wall of the ontology In gap, the terrain simulation component and the central control equipment are communicated to connect, and the central control equipment is also used to basis It prejudges obtained motion state and sends control instruction to the terrain simulation component, the terrain simulation component is used for according to acquisition Control instruction carry out landform simulation and adjustment.
3. the game device of simulation reality according to claim 2, which is characterized in that the ontology is rectangular parallelepiped structure;
The inner roof wall of the ontology, the first internal perisporium, the second internal perisporium, third internal perisporium and the 4th internal perisporium are provided at least One the second electromagnetic coil, wherein first internal perisporium and second internal perisporium are opposite, the third internal perisporium and described 4th internal perisporium is opposite;
Second power supply unit and at least one second battery coil are set to inner bottom wall.
4. the game device of simulation reality according to claim 3, which is characterized in that the terrain simulation component includes holding Carrying platform, multiple landform components, multiple driving motors and multiple hydraulic cylinders;
Quantity, the quantity of the driving motor of the landform component are identical with the quantity of the hydraulic cylinder;
The carrying platform respectively with first internal perisporium, second internal perisporium, the third internal perisporium and the described 4th Internal perisporium is fixedly connected, and there are gaps between the carrying platform and the inner bottom wall;
Each landform component is set to the carrying platform;
Each landform component is fixedly connected with each hydraulic cylinder, and each landform component is also fixed with each driving motor Connection;
Each driving motor and the central control equipment communicate to connect, and each driving motor is used for the control according to acquisition Instruction is run, to realize the movement of the landform component being fixedly connected with the driving motor in the horizontal direction;
Each hydraulic cylinder and the central control equipment communicate to connect, and each hydraulic cylinder is used for the control instruction according to acquisition It is gone up and down, to realize the movement of the landform component being fixedly connected with the hydraulic cylinder in the vertical direction.
5. the game device of simulation reality according to claim 3, which is characterized in that the inner roof wall, in described first Peripheral wall, second internal perisporium, the third internal perisporium, the 4th internal perisporium and the inner bottom wall are provided at least one Stage property launches component;
The stage property ejection component and the central control equipment communicate to connect.
6. the game device of simulation reality according to claim 5, which is characterized in that the stage property ejection component includes bullet Portion and stage property ontology are penetrated, the ejection portion is fixedly connected with the stage property ontology, the ejection portion and the central control equipment Communication connection;
Each ejection portion is embedded at the corresponding inner roof wall, first internal perisporium, second internal perisporium, the third Internal perisporium, the 4th internal perisporium and the inner bottom wall.
7. it is according to claim 6 simulation reality game device, which is characterized in that the stage property ontology include rope and Stock.
8. the game device of simulation reality according to claim 1, which is characterized in that the object wearing device includes disjunctor Clothing, the helmet, gloves and shoes;
First power supply unit is embedded in the integrated clothes;
The integrated clothes are embedded with the first motion sensor and at least one first electromagnetic coil;
The helmet is embedded with the second motion sensor and at least one first electromagnetic coil;
The gloves are embedded with third motion sensor and at least one first electromagnetic coil;
The shoes are embedded with the 4th motion sensor and at least one first electromagnetic coil;
First motion sensor, second motion sensor, the third motion sensor and the 4th movement pass Sensor is communicated to connect with the central control equipment.
9. the game device of simulation reality according to claim 8, which is characterized in that the object wearing device further includes eyepiece Component, the eyepiece component and the central control equipment communicate to connect.
10. a kind of game system of simulation reality characterized by comprising
The game device of any simulation reality of multiple the claims 1-9;
The central control equipment of the game device of each simulation reality communicates among each other connection.
CN201820884120.6U 2018-06-07 2018-06-07 Simulate the game device and system of reality Expired - Fee Related CN208372461U (en)

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CN201820884120.6U CN208372461U (en) 2018-06-07 2018-06-07 Simulate the game device and system of reality

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (1)

Publication Number Publication Date
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