CN108579091B - Virtual scene generation method and device, storage medium and electronic equipment - Google Patents

Virtual scene generation method and device, storage medium and electronic equipment Download PDF

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CN108579091B
CN108579091B CN201810390238.8A CN201810390238A CN108579091B CN 108579091 B CN108579091 B CN 108579091B CN 201810390238 A CN201810390238 A CN 201810390238A CN 108579091 B CN108579091 B CN 108579091B
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virtual scene
module
modules
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attached
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CN108579091A (en
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王一叶
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models

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  • Multimedia (AREA)
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  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
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Abstract

The present disclosure relates to a virtual scene generation method, a virtual scene generation apparatus, a computer-readable storage medium, and an electronic device. The method comprises the following steps: responding to a virtual scene module placement message, and judging the placement position of the virtual scene module, wherein the virtual scene module comprises a sub-module; determining the attachment position of a virtual scene module attached to the virtual scene module according to the placement position; and adjusting a sub-module of the virtual scene module according to the attaching position. The method and the device for generating the virtual scene improve the generating flexibility and generating efficiency of the virtual scene, reduce the scene generating complexity and improve the user experience.

Description

Virtual scene generation method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of intelligent terminal technologies, and in particular, to a virtual scene generation method, a virtual scene generation apparatus, a computer-readable storage medium, and an electronic device.
Background
With the development of intelligent terminal technology, more and more different kinds of games appear on various intelligent terminal devices. As an important game form, simulation construction is not only present in conventional computer equipment, but also widely applied to mobile terminal equipment such as mobile phones and tablet computers. In the simulation construction game, a user can build various virtual scenes such as buildings, landscapes and facilities in a game interface by using the related props.
In the existing simulation construction game, the common virtual scene generation schemes can be divided into two types. The first scheme is that modules with complete shapes, such as buildings, facilities and the like, designed by art workers are directly provided, and a user can visually check the placed effect by placing the modules and carrying out simple operations such as moving, steering and the like on the modules. However, these complete modules usually do not support free expansion, the construction richness mainly depends on the types of modules opened in the game, and the degree of freedom of creation is very limited. The second scheme is to provide the smallest unit module for the user, and the user can freely build the smallest unit module in a stacking mode, so that the creation freedom degree is extremely high. However, since such games do not provide basic object structure display, the difficulty of the games becomes high, and creativity is limited in the case that a common user lacks long-term learning and experience accumulation.
Therefore, most of the existing simulation construction games have obvious limitations in virtual scene construction, such as too simple and poor plasticity, or too complex and high game difficulty.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a virtual scene generation method, a virtual scene generation apparatus, a computer-readable storage medium, and an electronic device, so as to overcome, at least to some extent, a defect that creativity and usability cannot be taken into consideration in a virtual scene generation process due to limitations and defects of related technologies.
According to an aspect of the present disclosure, there is provided a virtual scene generation method, including:
responding to a virtual scene module placement message, and judging the placement position of the virtual scene module, wherein the virtual scene module comprises a sub-module;
determining the attachment position of a virtual scene module attached to the virtual scene module according to the placement position;
and adjusting the sub-module of the virtual scene module according to the attaching position.
In an exemplary embodiment of the present disclosure, the sub-module adjusting the virtual scene module according to the attachment position includes;
hiding the sub-modules attached to each other in the virtual scene modules, and enabling other sub-modules in each virtual scene module to translate towards the attaching direction by taking the width of the hidden sub-module as a displacement amount.
In an exemplary embodiment of the present disclosure, the sub-modules adjusting the virtual scene module according to the attachment position include a center sub-module only in the virtual scene module and sub-modules attached to each other.
In an exemplary embodiment of the present disclosure, the adjusting the sub-modules of the virtual scene module according to the attaching position includes updating a kind of the sub-modules attached to each other according to the attaching position.
In an exemplary embodiment of the present disclosure, the updating of the kind of the sub-modules attached to each other according to the attaching position includes setting two sub-modules attached to each other as one other kind of sub-module in common.
In an exemplary embodiment of the present disclosure, the updating of the kinds of the sub modules attached to each other according to the attaching position includes setting the kinds and display directions of the sub modules according to the number and attaching positions of the sub modules of the other virtual scene modules to which each sub module is attached.
In an exemplary embodiment of the present disclosure, the updating the kinds of the sub modules attached to each other according to the attaching position includes displaying the virtual scene module as one kind of sub module, and updating the kinds of the sub modules displayed by the virtual scene module according to the attaching position.
In an exemplary embodiment of the present disclosure, the determining an attaching position of a virtual scene module attached to the virtual scene module according to the placement position includes:
detecting the distance between the virtual scene module and an adjacent virtual scene module according to the placement position;
and when the distance is smaller than a threshold value, translating the virtual scene module in the direction of the adjacent virtual scene module by taking the distance as a displacement amount.
According to an aspect of the present disclosure, there is provided a virtual scene generation apparatus including:
the module placing unit is used for responding to a virtual scene module placing message and judging the placing position of the virtual scene module, and the virtual scene module comprises sub-modules;
the attachment detection unit is used for determining the attachment position of the virtual scene module attached to the virtual scene module according to the placement position;
and the display adjusting unit is used for adjusting the sub-modules of the plurality of virtual scene modules according to the attaching positions.
According to an aspect of the present disclosure, there is provided a computer-readable storage medium having a computer program stored thereon, characterized in that the computer program, when executed by a processor, implements the virtual scene generation method described in any of the above.
According to one aspect of the present disclosure, there is provided an electronic device characterized by comprising a processor and a memory; wherein the memory is configured to store executable instructions of the processor, and the processor is configured to perform any one of the above virtual scene generation methods via execution of the executable instructions.
In the virtual scene generation method provided by the embodiment of the disclosure, the semi-finished virtual scene modules for splicing the virtual scene are provided for the user, and the display of each virtual scene module is adjusted according to the attachment position of each virtual scene module, so that the plurality of virtual scene modules have a coherent display effect, and thus, the user can build various creative virtual scenes by using simple virtual scene modules, the difficulty in building the virtual scenes is reduced, the virtual scene building efficiency is improved, and the diversity of virtual scene generation is ensured.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 schematically illustrates a flowchart of steps of a virtual scene generation method in an exemplary embodiment of the present disclosure.
Fig. 2A schematically illustrates a display state diagram before attaching a virtual scene module in a first embodiment of the disclosure.
Fig. 2B schematically illustrates a display state diagram after the virtual scene module is attached in the first embodiment of the present disclosure.
Fig. 3A to 3D schematically illustrate game interfaces related to a room virtual scene module in an embodiment of the present disclosure.
Fig. 4A schematically illustrates a display state diagram before attaching the virtual scene module in the second embodiment of the present disclosure.
Fig. 4B and 4C schematically show display state diagrams after the virtual scene module is attached in the second embodiment of the disclosure.
Fig. 5A and 5B schematically illustrate a game interface related to a fence virtual scene module in a second embodiment of the disclosure.
Fig. 6A schematically illustrates a display state diagram before attaching the virtual scene module in the third embodiment of the present disclosure.
Fig. 6B and 6C schematically show display state diagrams after the virtual scene module is attached in the third embodiment of the present disclosure.
Fig. 7A to 7C schematically illustrate game interfaces related to a bridge virtual scene module in a third embodiment of the present disclosure.
Fig. 8A schematically illustrates different kinds of display effect diagrams of a four-neutron module according to an embodiment of the present disclosure.
Fig. 8B to 8F schematically show display state diagrams after the virtual scene module is attached in the fourth embodiment of the present disclosure.
9A-9D schematically show game interface diagrams related to the corridor virtual scene module in the fourth embodiment of the disclosure.
Fig. 10A schematically illustrates a display effect diagram of a virtual scene module in the fifth embodiment of the present disclosure.
Fig. 10B schematically illustrates different kinds of display effect diagrams of five-neutron modules according to an embodiment of the disclosure.
Fig. 10C and 10D schematically show display state diagrams after the virtual scene module is attached in the fifth embodiment of the present disclosure.
11A-11D schematically show game interface diagrams related to a pool virtual scene module in a fifth embodiment of the present disclosure.
Fig. 12 schematically illustrates a flow chart of another embodiment of the present disclosure.
Fig. 13 schematically illustrates a block diagram of a virtual scene generation apparatus in an exemplary embodiment of the present disclosure.
FIG. 14 schematically illustrates a schematic diagram of a program product in an exemplary embodiment of the disclosure.
Fig. 15 schematically illustrates a module diagram of an electronic device in an exemplary embodiment of the disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
In an exemplary embodiment of the present disclosure, a virtual scene generation method is first provided, where the virtual scene may be a digital scene outlined by an intelligent terminal device such as a computer, a mobile phone, and a tablet computer through a digital communication technology. When applied to a simulation construction game, the virtual scene may include buildings or structures such as houses, buildings, gardens, bridges, pools, etc., and may also include natural landscapes such as mountains, rivers, lakes, etc., and arbitrary virtual articles or virtual objects such as weapons, tools, creatures, etc., which is not limited in this exemplary embodiment.
As shown in fig. 1, the virtual scene generation method in the present exemplary embodiment mainly includes the following steps:
s10, responding to a virtual scene module placement message, and judging the placement position of the virtual scene module, wherein the virtual scene module comprises a sub-module.
In the present exemplary embodiment, the virtual scene is constructed by a virtual scene module, where the virtual scene module may further include one or more sub-modules. Taking the generation of a virtual scene of a house building as an example, the virtual scene may be composed of two virtual scene modules, namely a roof and a room without the roof, wherein the roof virtual scene module may be displayed as only one roof sub-module, but may be displayed as different kinds of sub-modules according to actual conditions; and the room virtual scene module may include a plurality of sub-modules of the type of indoor space, wall surfaces, corners, and the like. The types and the number of the virtual scene modules and the sub-modules thereof may be preset according to the types of the virtual scenes, and may also be set individually according to the user requirements, which is not particularly limited in this exemplary embodiment.
S20, determining the attachment position of a virtual scene module attached to the virtual scene module according to the placement position;
in this step, the position around the placement position of the virtual scene module is detected based on the placement position of the virtual scene module in step S10, and the attachment position of the virtual scene module to the virtual scene module is obtained therefrom. In some embodiments, detecting the kind of the virtual scene modules attached to each other is further included. The display effect of the similar virtual scene modules attached to each other can be adjusted by utilizing subsequent operations; for different kinds of virtual scene modules attached to each other, the virtual scene modules are not operated in the step. For example, when the house type virtual scene module is attached to the house type virtual scene module, the display effect of each house type virtual scene module can be adjusted according to the attachment position to form a coherent display effect; when the house virtual scene module and the bridge virtual scene module are attached, the house virtual scene module and the bridge virtual scene module are not adjusted according to the attachment positions of the house virtual scene module and the bridge virtual scene module so as to maintain the distinguishing effect of the house virtual scene module and the bridge virtual scene module. In addition, the exemplary embodiment may also perform other operations on the detected different types of virtual scene modules attached to each other, for example, the virtual scene modules may be spaced apart from each other by a certain spatial distance or a visual effect with an obvious difference is given to the virtual scene modules, so as to avoid interference on adjustment of the display effect of the virtual scene modules, optimize the sensory experience of the user, and improve the generation efficiency of the virtual scene.
And S30, adjusting sub-modules of the virtual scene module according to the attaching position.
In this step, the submodules of the virtual scene modules are adjusted according to the module types and the attaching positions in step S20, so that the virtual scene modules attached to each other have a consistent display effect. For example, the sub-modules of the placed virtual scene modules may be adjusted according to the attachment positions between the sub-modules in the placed virtual scene modules, specifically, only the sub-module of the virtual scene module that has just been placed may be adjusted, and the sub-modules of other virtual scene modules that have been placed may also be adjusted. For the sub-modules of the virtual scene module, the adjustment made to the sub-modules may be one or more of steering, hiding, translating, category setting and the like for the display state based on the current display state of the sub-modules. For example, the display direction of the submodules can be changed by turning, so that the submodules attached to each other present a coherent display effect. In addition, in order to embody the integrity of the virtual scene modules, one virtual scene module presents one display state when being independently existed, and when the virtual scene module is attached to another virtual scene module, the sub-modules attached to the two virtual scene modules can be properly adjusted to present another different display state, so that a coherent display effect can be obtained. For example, when a building virtual scene is constructed, the single display state of a room virtual scene module comprises three sub-modules of an indoor space, a wall surface and a corner; when the two room virtual scene modules are attached to each other, partial wall surfaces and corner sub-modules need to be reserved, the wall surfaces and the corner sub-modules attached to the two room virtual scene modules are removed simultaneously, and translation is performed to enable the two indoor space sub-modules to be attached to each other. In this exemplary embodiment, other possible ways of adjusting the current display states of the virtual scene modules and their sub-modules may also be adopted according to the specific situation of the virtual scene.
In the virtual scene generation method provided by the present exemplary embodiment, by providing semi-finished virtual scene modules for splicing virtual scenes for a user and adjusting the display of each virtual scene module according to the attachment position of each virtual scene module, the virtual scene modules have a coherent display effect, so that the user can build various creative virtual scenes using simple virtual scene modules, thereby reducing the difficulty in building virtual scenes, improving the virtual scene building efficiency, and ensuring the diversity of virtual scene generation.
The display state adjustment of the sub-modules of the virtual scene module is different for different module types and attachment positions. To this extent, the present disclosure provides several exemplary embodiments as follows. It should be noted that in all exemplary embodiments of the present disclosure, the fixed number of sub-modules is only a description of one embodiment in entirety, and is not an absolute limitation on the number. For example, a sub-module may be a simple number of one, but it may also be understood as a group of sub-modules or an integral combination formed by multiple or multiple groups of sub-modules; likewise, a sub-module may also include one or a group of grandchild modules.
Example one
In the present exemplary embodiment, step S30 may include: hiding the sub-modules attached to each other in the virtual scene modules, and enabling other sub-modules in each virtual scene module to translate towards the attaching direction by taking the width of the hidden sub-module as a displacement amount.
As shown in fig. 2A, in some embodiments, the virtual scene module may include one central sub-module 21 and eight peripheral sub-modules 22, the peripheral sub-modules 22 are distributed in a nine-grid pattern with the central sub-module 21, and the central sub-module 21 is located in the center of the nine-grid pattern. Although the sub-modules shown in fig. 2A are rectangles of different sizes in a nine-grid-like distribution, in some exemplary embodiments, the sub-modules of the virtual scene module may also be planar structure modules, solid structure modules, or other types of modules and combinations of modules having any shape and structure, such as triangles, circles, cubes, spheres, and the like.
Referring to fig. 2B, in the present exemplary embodiment, when two virtual scene modules are attached to each other in the positional relationship shown in fig. 2A, three peripheral sub-modules 22 attached to each other and located on the same side in the virtual scene modules may be hidden, and then the other sub-modules in the virtual scene modules are translated toward the attaching direction by using the width of the hidden sub-modules as a displacement amount. That is, the center submodules 21 of the two virtual scene modules are translated inward and attached to each other. At the same time, the four peripheral submodules 22, which are located at the top and bottom of the two central submodules 21, are also translated towards the inside and affixed to each other accordingly. After the hiding and the panning attaching adjustment, the two virtual scene modules are converted from the mutually independent display effect shown in fig. 2A to the coherent display effect shown in fig. 2B.
When the exemplary embodiment is applied to a simulation construction game, the virtual scene module may be a building, a facility, or other modules for constructing a virtual scene, such as a room without a roof, a high platform with steps on the outside, and the like. Taking a room without a roof as an example, as shown in fig. 3A, the room virtual scene module is formed by an indoor space sub-module, four wall sub-modules and four corner sub-modules in a nine-grid-like distribution, and the distribution form of the room virtual scene module is similar to that of one of the virtual scene modules shown in fig. 2A. The indoor space sub-module is a central sub-module located in the center of the Sudoku, and the other wall surface sub-modules and the corner sub-modules are peripheral sub-modules arranged around the central sub-module. By responding to the virtual scene module placement message, first detecting the placement position of a room virtual scene module, which can be, for example, a separate room without a roof; then, detect its peripheral position of placing the position, when confirming that two or a plurality of room virtual scene modules are attached to each other, hide four total corner sub-modules and two wall sub-modules that are in the room virtual scene module that attaches to each other and are in the position of attaching to each other, then use the width of the sub-module that is hidden to the attached direction translation of displacement as the displacement volume with other sub-modules for two interior space sub-modules are attached to each other.
Fig. 3B, 3C, and 3D show display effects of two, three, and six room virtual scene modules attached to each other, respectively. After the hiding and the translation adjustment, the room virtual scene modules attached to each other show a consistent room display effect. Taking a high platform with steps on the outer side as an example, the high platform virtual scene module is formed by distributing a high platform sub-module, four long step sub-modules and four corner step sub-modules in a nine-grid shape, and the distribution form of the high platform virtual scene module is similar to that of one of the virtual scene modules shown in fig. 2A; the high platform sub-module is a central sub-module located in the center of the Sudoku, and the other long step sub-modules and the corner step sub-modules are peripheral sub-modules arranged around the central sub-module. Placing information through a response virtual scene module, detecting the placing position of the plateau virtual scene module, then detecting the peripheral position of the placing position, when determining that two or more plateau virtual scene modules are attached to each other, hiding four corner step submodules and two long step submodules which are positioned at the mutual attaching positions in any two plateau virtual scene modules attached to each other, and then translating other submodules to the attaching direction by taking the width of the hidden submodules as the displacement, so that the two plateau submodules are attached to each other, and after the hiding and the translation adjustment, each of the plateau virtual scene modules attached to each other presents a continuous plateau display effect. The present exemplary embodiment can also be applied to the construction of other types of virtual scenes.
Example two
In the present exemplary embodiment, step S30 may further include: only the central sub-module and the mutually attached sub-modules in the virtual scene module are displayed.
In the present exemplary embodiment, the virtual scene module placed in step S10 may include one central sub-module and peripheral sub-modules attached around the central sub-module. As shown in fig. 4A, the virtual scene module may include one central sub-module 41 and eight peripheral sub-modules 42. Although each sub-module in fig. 4A is a rectangle of different dimensions, in some exemplary embodiments, the sub-module may also be a planar structure module, a three-dimensional structure module, or other types of modules and combinations of modules, of any shape and structure, such as a triangle, a circle, a cube, a sphere, and the like.
Referring to fig. 4B, in the present exemplary embodiment, when two virtual scene modules are attached to each other in the side-to-side positional relationship shown in the drawing, only the center sub-module 41 located at the center in the virtual scene module and two peripheral sub-modules 42 attached to opposite sides between the two virtual scene modules may be displayed while hiding the other peripheral sub-modules. And the mode of hiding other peripheral sub-modules which are not in an attaching relation and are spaced from each other is adopted, so that the two virtual scene modules can present a coherent display effect.
Referring to fig. 4C, in the present exemplary embodiment, when two virtual scene modules are attached to each other in a corner-to-corner positional relationship shown in the drawing, only a center sub-module 41 located at the center in the virtual scene modules and two peripheral sub-modules 42 attached diagonally between the two virtual scene modules may be displayed while hiding the other peripheral sub-modules. And the mode of hiding other peripheral sub-modules which are not in an attaching relation and are spaced from each other is adopted, so that two virtual scene modules can present a coherent display effect.
When the exemplary embodiment is applied to a game simulating construction, the virtual scene module may be a building, a facility, such as a water pipe, an enclosure, a maze, a flower bed, or other modules for constructing a virtual scene. Taking a water pipe as an example, firstly placing a water pipe virtual scene module, wherein the water pipe virtual scene module comprises a water pipe submodule positioned in the center and a peripheral connecting pipe submodule attached to the water pipe submodule; detect its peripheral position of placing the position, when two water pipe virtual scene modules are attached to each other, only show the connecting pipe submodule piece that is located the water pipe virtual scene module center and attaches to each other between two water pipe virtual scene modules, thereby hide other not have the connecting pipe submodule piece of mutual spaced of attached relation and make two water pipe virtual scene modules demonstrate the water pipe display effect who links together. Taking a fence as an example, as shown in fig. 5A, a fence virtual scene module is first placed, where the fence virtual scene module includes a fence sub-module located in the center and a wall sub-module attached to the fence sub-module at the periphery, and since the fence virtual scene module is displayed separately in fig. 5A, the wall sub-modules at the periphery and spaced from each other are completely hidden; detect its peripheral position of placing the position, as shown in fig. 5B, when two enclosure virtual scene modules are attached to each other, only show the enclosure submodule piece that is located the virtual scene module center of enclosure and the wall submodule piece that is attached to each other between two enclosure virtual scene modules, thereby hide other not attached mutual spaced wall submodule pieces and make two enclosure virtual scene modules demonstrate the enclosure display effect that links up. The present exemplary embodiment can also be applied to the construction of other types of virtual scenes.
EXAMPLE III
In the present exemplary embodiment, step S30 may further include: and updating the types of the submodules attached to each other according to the attaching positions. Wherein, updating the kinds of the sub-modules attached to each other according to the attaching position may further include: two submodules attached to each other are commonly set as one submodule of other kinds.
As shown in fig. 6A, the virtual scene module placed in step S10 may include one central sub-module 61 and two peripheral sub-modules 62, and the two peripheral sub-modules 62 are respectively located at both ends of the central sub-module 61. Although the sub-modules shown in the figures are rectangular modules with different sizes, in other exemplary embodiments, the sub-modules of the virtual scene module can also be planar structure modules, solid structure modules, or other types of modules and combinations of modules with any shape and structure, such as triangles, circles, cubes, spheres, and the like.
Similar to the first embodiment, when two virtual scene modules are attached to each other in the position relationship shown in fig. 6A, the two peripheral sub-modules 62 attached to each other in the middle can be hidden, and the other sub-modules are translated in the inner-side attaching direction by using the width of the hidden peripheral sub-modules 62 as a displacement amount, so as to present a coherent display effect of attaching the two central sub-modules 61 to each other as shown in fig. 6B.
In the present exemplary embodiment, as shown in fig. 6C, when two virtual scene modules are attached to each other in the position relationship shown in fig. 6A, the two peripheral sub-modules 62 attached to each other may be commonly set as one sub-module 63 of another kind, so that the two central sub-modules 61 form a coherent display effect through the sub-modules 63. The sub-module 63 may be the same as or different from the central sub-module 61.
When the exemplary embodiment is applied to a simulation construction game, the virtual scene module may be a bridge virtual scene module, which is composed of a bridge deck sub-module and two step sub-modules, and the distribution form of the bridge virtual scene module is similar to that of one of the virtual scene modules shown in fig. 6A; the bridge deck sub-module is a central sub-module located in the center, and the two step sub-modules are peripheral sub-modules located at two ends of the bridge deck sub-module respectively. Firstly, placing a bridge virtual scene module, wherein the bridge virtual scene module is an independent bridge as shown in fig. 7A; when the two bridge virtual scene modules are attached to each other, the two step sub-modules attached to each other can be set as a bridge deck sub-module, so that a coherent bridge display effect is formed by sequentially attaching the three bridge deck sub-modules as shown in fig. 7B. When the adjusting method provided in the first embodiment is adopted, the two step sub-modules attached to each other in the middle can be hidden, and the other bridge deck sub-modules and the step sub-modules are attached and translated inwards by taking the width of the hidden step sub-module as a displacement amount, so that a coherent bridge display effect formed by attaching the two bridge deck sub-modules is presented as shown in fig. 7C. The present exemplary embodiment can also be applied to the construction of other types of virtual scenes.
Example four
In the present exemplary embodiment, step S30 may further include: and updating the types of the submodules attached to each other according to the attaching positions. Wherein, updating the kinds of the sub-modules attached to each other according to the attaching position may further include: and displaying the virtual scene module as a kind of sub-module, and updating the kind of the sub-module displayed by the virtual scene module according to the attaching position.
Referring to FIG. 8A, a virtual scene module may be displayed as a class of sub-modules, such as sub-module 81 shown in the figure; when the virtual scene module is attached to another virtual scene module, the type of the sub-module displayed by the virtual scene module may be updated according to the attachment position, and for example, the sub-module may be updated to any one of the sub-modules 82, 83, 84, and 85 shown in the drawing. Specifically, as shown in fig. 8B, when only the lower attachment position of the virtual scene module in the figure is attached to the similar virtual scene module, it is displayed as a sub-module 81; as shown in fig. 8C, when the virtual scene module is attached at the upper and lower two attachment positions (or other two opposite attachment positions) in the drawing, the virtual scene module can be updated and displayed as the sub-module 82; as shown in fig. 8D, when the virtual scene module is attached at both the upper and right attachment positions (or other two adjacent attachment positions) in the drawing, the virtual scene module can be updated and displayed as a sub-module 83; as shown in fig. 8E, when the virtual scene module is attached at the three attachment positions (or the other three attachment positions corresponding thereto) of the same kind, the virtual scene module may be updated and displayed as the sub-module 84; as shown in fig. 8F, when the virtual scene modules are attached at the same kind of virtual scene modules at the four attachment positions, i.e., the upper, lower, left and right attachment positions in the drawing, the virtual scene modules may be updated and displayed as the sub-module 85.
When the exemplary embodiment is applied to a simulation construction game, the virtual scene module may be a corridor virtual scene module or a nine-curved bridge virtual scene module. Taking the corridor virtual scene module as an example, as shown in fig. 9A, one corridor virtual scene module individually presents a corridor with edge decorations corresponding to the sub-module 81; as shown in fig. 9B, when the two corridor virtual scene modules are attached to each other, the two corridor virtual scene modules still present as a consecutive straight-line-shaped short corridor with edge decoration in the form of a sub-module 81; when the three corridor virtual scene modules are attached according to the attachment positions shown in fig. 8C, the corridor virtual scene module to which the two parallel corridor virtual scene modules are attached is displayed in the form of the sub-module 82, and the whole is displayed as a continuous straight-line-shaped long corridor. As shown in fig. 9C, when a plurality of corridor sub-modules are attached according to the attachment position shown in fig. 8D, the corridor virtual scene module with three corridor virtual scene modules attached thereto is displayed in the form of sub-module 84, and the whole is displayed as a consecutive T-shaped corridor in the figure. As shown in fig. 9D, when a plurality of corridor sub-modules are attached in the attachment positions shown in fig. 8E, the corridor virtual scene modules in which two or three corridor virtual scene modules are attached are displayed in the form of sub-modules 83, 84, respectively.
Although not shown in the drawings, it will be appreciated that when a plurality of corridor sub-modules are attached according to the attachment position shown in fig. 8F, the respective corridor sub-modules will appear to correspond to the corridors of sub-module 85 and as a whole appear as a coherent cross-shaped corridor. In addition to the illustrated corridor virtual scene module, the present exemplary embodiment may also be applied to the construction of other types of virtual scenes.
EXAMPLE five
In the present exemplary embodiment, step S30 may further include: and updating the types of the submodules attached to each other according to the attaching positions. Wherein, updating the kinds of the sub-modules attached to each other according to the attaching position may further include: and setting the type and the display direction of the sub-modules according to the number and the attaching positions of the sub-modules of other virtual scene modules attached to each sub-module.
In the present exemplary embodiment, the virtual scene module may include four sub-modules, and the four sub-modules are distributed in a rectangular shape, that is, the four sub-modules may be distributed in four cells of a field grid. As shown in fig. 10A, the virtual scene module may be displayed as a combination of four sub-modules 101, 102, 103, 104 by default. In the present exemplary embodiment, as shown in fig. 10B, the number and the attachment position of the sub-modules of the other virtual scene modules attached to each sub-module may be changed to any one of the sub-modules 105, 106, 107, and 108, and the display directions of the sub-modules of the different sub-modules may be adjusted as needed.
For example, as shown in fig. 10C, when two virtual scene modules are attached, the number of the sub-modules attached to the sub-module 102 and the sub-module 104 of the left virtual scene module is 5, the sub-module 102 of the left virtual scene module is replaced with the sub-module 105, the sub-module 104 is replaced with the sub-module 106, and the display directions of the two are set so that the two and the other sub-modules jointly display a coherent display effect. The number of the sub-modules attached to the sub-modules 101 and 102 of the right virtual scene module is 5, the sub-module 101 and the sub-module 103 of the right virtual scene module are replaced by the sub-module 106, and the display directions of the sub-module 101 and the sub-module 103 are set so that the sub-module and other sub-modules can jointly display a coherent display effect. In this embodiment, although the number of the other submodules attached to the replaced submodule is 5, each submodule is replaced by a different kind of submodule as much as possible for the purpose of rich display effect. The person skilled in the art can set the sub-module alternatives according to the actual situation, and the disclosure is not limited specifically.
As shown in fig. 10D, when five virtual scene modules are attached, the number of other sub-modules attached to the sub-module 103 of the upper-row central virtual scene module is 7, and at this time, the sub-modules are replaced with the sub-module 107, and the display directions of the sub-modules are set so that the sub-modules and the other sub-modules jointly display a coherent display effect; the number of the other sub-modules attached to the sub-module 102 of the lower row of the left virtual scene module is 8, and at this time, the sub-module 108 is replaced with the other sub-modules so that the other sub-modules and the other sub-modules together show a coherent display effect.
When the exemplary embodiment is applied to a simulation construction game, the virtual scene module may be a pool virtual scene module, a road surface virtual scene module, or a roof virtual scene module. Taking the pool virtual scene module as an example, the different sub-modules shown in fig. 10A and 10B may correspond to different regions of the center or edge of the pool. As shown in fig. 11A to 11D, when the sub-modules with different numbers and different attachment positions are attached, the sub-modules can be set as different kinds of sub-modules and the directions of the sub-modules can be rotated simultaneously to obtain a coherent pool display effect. The present exemplary embodiment can also be applied to the construction of other types of virtual scenes.
Fig. 12 is a flow chart of another embodiment of the present disclosure.
Referring to fig. 12, in order to improve the generation efficiency and effectiveness of the virtual scene, in another exemplary embodiment of the present disclosure, the step S20 may further include:
step S201, detecting the distance between the virtual scene module and the adjacent virtual scene module according to the placement position;
step S202, when the distance is smaller than the threshold value, the virtual scene module is translated in the direction of the adjacent virtual scene module by taking the distance as a displacement amount.
The steps S201 and S202 are mainly used for automatically adsorbing similar virtual scene modules nearby when placing the virtual scene modules, so as to improve the generation efficiency of the virtual scene.
It should be noted that although the above exemplary embodiments describe the various steps of the methods of the present disclosure in a particular order, this does not require or imply that these steps must be performed in that particular order, or that all of the steps must be performed, to achieve the desired results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc.
In an exemplary embodiment of the present disclosure, a virtual scene generating apparatus is also provided. As shown in fig. 13, the virtual scene generation apparatus 130 in the present exemplary embodiment includes a module placement unit 131, a sticking detection unit 132, and a display adjustment unit 133. The module placement unit 131 is configured to respond to a virtual scene module placement message and determine a placement position of the virtual scene module, where the virtual scene module includes a sub-module; the attachment detection unit 132 is configured to determine an attachment position of a virtual scene module attached to the virtual scene module according to the placement position; the display adjusting unit 133 is configured to adjust sub-modules of the plurality of virtual scene modules according to the attachment positions.
The specific details of the virtual scene generation apparatus have been described in detail in the corresponding virtual scene generation method, and therefore are not described herein again.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, can implement the above-described virtual scene generation method of the present disclosure. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code; the program product may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, or a removable hard disk, etc.) or on a network; when the program product is run on a computing device (which may be a personal computer, a server, a terminal apparatus, or a network device, etc.), the program code is configured to cause the computing device to perform the method steps in the above exemplary embodiments of the disclosure.
Referring to fig. 14, a program product 140 for implementing the above method according to an embodiment of the present disclosure may employ a portable compact disc read only memory (CD-ROM) and include program code, and may run on a computing device (e.g., a personal computer, a server, a terminal device, or a network device, etc.). However, the program product of the present disclosure is not limited thereto. In the exemplary embodiment, the computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium.
The readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the C language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's computing device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device over any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), etc.; alternatively, the connection may be to an external computing device, such as through the Internet using an Internet service provider.
In an exemplary embodiment of the present disclosure, there is also provided an electronic device comprising at least one processor and at least one memory for storing executable instructions of the processor; wherein the processor is configured to perform the method steps in the above-described exemplary embodiments of the disclosure via execution of the executable instructions.
The electronic apparatus 1500 in the present exemplary embodiment is described below with reference to fig. 15. The electronic device 1500 is only one example and should not bring any limitations to the functionality or scope of use of embodiments of the present disclosure.
Referring to FIG. 15, an electronic device 1500 is shown in the form of a general purpose computing device. Components of electronic device 1500 may include, but are not limited to: at least one processing unit 1510, at least one storage unit 1520, a bus 1530 connecting different system components (including the processing unit 1510 and the storage unit 1520), and a display unit 1540.
Wherein the storage unit 1520 stores program code that can be executed by the processing unit 1510 such that the processing unit 1510 performs the method steps in the above-described exemplary embodiments of the present disclosure.
The storage unit 1520 may include readable media in the form of volatile storage units, such as a random access memory unit 1521(RAM) and/or a cache memory unit 1522, and may further include a read-only memory unit 1523 (ROM).
The storage unit 1520 may also include a program/utility 1524 having a set (at least one) of program modules 1525, such program modules including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1530 may be any bus representing one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1500 can also communicate with one or more external devices 1600 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1500, and/or with any device (e.g., router, modem, etc.) that enables the electronic device 1500 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interface 1550. Also, the electronic device 1500 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 1560. As shown in fig. 15, the network adapter 1560 may communicate with other modules of the electronic device 1500 via the bus 1530. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1500, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software may be collectively referred to herein as a "circuit," module, "or" system.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments, and the features discussed in connection with the embodiments are interchangeable, if possible. In the above description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the embodiments of the disclosure may be practiced without one or more of the specific details, or with other methods, components, materials, and so forth. In other instances, well-known structures, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.

Claims (5)

1. A virtual scene generation method is characterized by comprising the following steps:
responding to a virtual scene module placement message, and judging the placement position of the virtual scene module, wherein the virtual scene module comprises a central sub-module and peripheral sub-modules attached around the central sub-module;
determining the attachment position of a virtual scene module attached to the virtual scene module according to the placement position;
when the virtual scene modules of the same kind are attached to each other, hiding peripheral sub-modules attached to each other in the virtual scene modules according to the attachment positions, and enabling other sub-modules in each virtual scene module to translate towards the attachment direction by taking the width of the hidden peripheral sub-modules as a displacement amount; or,
and only displaying the central sub-module in each virtual scene module and the peripheral sub-modules attached to each other among the virtual scene modules according to the attaching position.
2. The method of claim 1, wherein determining the attachment position of the virtual scene module to which the virtual scene module is attached according to the placement position comprises:
detecting the distance between the virtual scene module and the adjacent virtual scene module according to the placement position;
and when the distance is smaller than a threshold value, translating the virtual scene module in the direction of the adjacent virtual scene module by taking the distance as a displacement amount.
3. A virtual scene generation apparatus, comprising:
the module placing unit is used for responding to a virtual scene module placing message and judging the placing position of the virtual scene module, and the virtual scene module comprises a central sub-module and peripheral sub-modules attached to the periphery of the central sub-module;
an attachment detection unit configured to determine an attachment position of a virtual scene module attached to the virtual scene module according to the placement position;
the module adjusting unit is arranged for hiding the peripheral sub-modules attached to each other in the virtual scene modules according to the attachment positions when the virtual scene modules of the same kind are attached to each other, and enabling other sub-modules in each virtual scene module to translate towards the attachment direction by taking the width of the hidden peripheral sub-modules as a displacement amount; or,
and only displaying the central sub-module in each virtual scene module and the peripheral sub-modules attached to each other among the virtual scene modules according to the attaching position.
4. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, implements the virtual scene generation method of any one of claims 1-2.
5. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the virtual scene generation method of any of claims 1-2 via execution of the executable instructions.
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