CN108549479A - The realization method and system of multichannel virtual reality, electronic equipment - Google Patents

The realization method and system of multichannel virtual reality, electronic equipment Download PDF

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Publication number
CN108549479A
CN108549479A CN201810188245.XA CN201810188245A CN108549479A CN 108549479 A CN108549479 A CN 108549479A CN 201810188245 A CN201810188245 A CN 201810188245A CN 108549479 A CN108549479 A CN 108549479A
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virtual
virtual scene
scene data
parameter setting
client
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CN201810188245.XA
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CN108549479B (en
Inventor
徐欣
周振华
毕航
钱广璞
杨顺超
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Shanghai Electric Group Corp
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Shanghai Electric Group Corp
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating
    • G06F9/44521Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
    • G06F9/44526Plug-ins; Add-ons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a kind of realization method and system of multichannel virtual reality, electronic equipments.The implementation method includes the following steps:S1, according to different client types to virtual scene data carry out parameter setting;S2, the virtual scene data Jing Guo parameter setting exported by different display channels to corresponding client show.The present invention can provide immersion interactive experience for multiple users simultaneously, and user experience is good.

Description

The realization method and system of multichannel virtual reality, electronic equipment
Technical field
The present invention relates to technical field of virtual reality, more particularly to a kind of multichannel applied to resource equipment system demonstration The realization method and system of virtual reality, electronic equipment.
Background technology
Virtual reality technology (Virtual Reality Technology) is a meta-synthetic engineering, it is Computer graphics, human-computer interaction technology, sensor technology, human-machine interface technology and artificial intelligence technology etc. are intersected and synthesis Result.It generates the various feelings such as 3D vision true to nature, the sense of hearing, smell using computer, and user is made to pass through appropriate device, Naturally experience and reciprocation are carried out to virtual reality world.
One of the foreword technology that virtual reality technology develops as future science is sunk with the continuous breakthrough of hardware technology The experience of immersion is even more to have brought Perfect Experience, people can not distinguish virtual or real.But it is existing virtual Reality system is realized by single pass Table top type virtual reality system, only an operator is supported to wear virtual implementing helmet body It tests, do not support the more people of multichannel while experiencing, user experience is general.
Invention content
The technical problem to be solved by the present invention is to single pass in order to overcome virtual reality system in the prior art to pass through Table top type virtual reality system is realized, is only supported an operator to wear virtual implementing helmet experience, is not supported the more people of multichannel It experiences simultaneously, the general defect of user experience, a kind of realization method and system of multichannel virtual reality, electronic equipment is provided.
The present invention is to solve above-mentioned technical problem by following technical proposals:
A kind of implementation method of multichannel virtual reality, the implementation method include the following steps:
S1, according to different client types to virtual scene data carry out parameter setting;
S2, by the virtual scene data Jing Guo parameter setting by different display channels export to corresponding client into Row display.
Preferably, the client type include it is following at least two:
3D display screen, virtual implementing helmet equipment and 2D displays;
Step S1It specifically includes:
Parameter setting is carried out to virtual scene data according to the screen resolution of different client types.
Preferably, step S2It specifically includes:
The virtual scene data by parameter setting are exported to described virtual existing based on the first Steam VR plug-in units Real helmet equipment;
The virtual scene data by parameter setting are exported to the 3D display based on the 2nd Steam VR plug-in units Screen and the 2D displays;
The first Steam VR plug-in units are different with the preview display parameters of the 2nd Steam VR plug-in units.
Preferably, the implementation method further includes:
When receiving the move of client transmission, it is aobvious to change the client to change the virtual scene data The visual angle of the virtual scene shown;Or the modification virtual scene data are to change the position of the virtual unit in virtual scene;
And/or when receiving the control instruction of client transmission, the virtual scene data are changed to open or close Or the virtual unit in the hiding virtual scene.
The present invention also provides a kind of electronic equipment, including memory, processor and storage on a memory and can handled The computer program run on device, the processor realize that multichannel virtual as described above is existing when executing the computer program Real implementation method.
The present invention also provides a kind of realization system of multichannel virtual reality, the realization system includes different types of visitor Family end and electronic equipment as described above;
The electronic equipment is used to carry out parameter setting to virtual scene data according to different client types and pass through Different display channels is exported to corresponding client;
The client is for showing the virtual scene data.
Preferably, the client type include it is following at least two:
3D display screen, virtual implementing helmet equipment and 2D displays.
Preferably, the electronic equipment includes parameter setting module;
The parameter setting module is used for the screen resolution according to different client types to the virtual scene number According to progress parameter setting.
Preferably, the electronic equipment further includes output module;
The output module is used for the virtual scene data by parameter setting based on the first Steam VR plug-in units Output to the virtual implementing helmet is equipped, and based on the 2nd Steam VR plug-in units by the virtual scene by parameter setting Data are exported to the 3D display screen and the 2D displays;
The first Steam VR plug-in units are different with the preview display parameters of the 2nd Steam VR plug-in units.
The positive effect of the present invention is that:The present invention can provide immersion interactive experience for multiple users simultaneously, use It experiences at family.
Description of the drawings
Fig. 1 is the flow chart of the implementation method of the multichannel virtual reality of the embodiment of the present invention 1.
Fig. 2 is the structural schematic diagram of the electronic equipment of the embodiment of the present invention 2.
Fig. 3 is the module diagram of the realization system of the multichannel virtual reality of the embodiment of the present invention 3.
Specific implementation mode
It is further illustrated the present invention below by the mode of embodiment, but does not therefore limit the present invention to the reality It applies among a range.
Embodiment 1
As shown in Figure 1, the implementation method of the multichannel virtual reality of the present embodiment includes the following steps:
Step 101 carries out parameter setting according to different client types to virtual scene data.
Wherein, client can be 3D display screen, virtual implementing helmet equipment and 2D displays etc..
In the present embodiment, step 101 specifically includes:
Parameter setting is carried out to virtual scene data according to the screen resolution of different client types.
The multi-channel implementation method of the virtual reality of the present embodiment can be applied to resource equipment system demonstration, step 101 it Before, implementation method further includes:
Step 100, the threedimensional model for establishing resource equipment system simultaneously generate virtual scene data.
Specifically, completing virtual reality content using virtual reality software development and generating virtual scene data, by adding Adding image or so split screen plug-in unit that can realize that virtual reality software supported, (plug-in unit is completed by C++ code programmings, with system The software for making virtual reality content is mutually compatible with), by the rendering engine module real-time rendering right and left eyes image number of virtual reality software According to (virtual scene data).For example, virtual reality content production software support can be used in the signal in 3D display screen HORIZONTAL_SPLIT patterns export the left and right Fractionation regimen of image, and HORIZONTAL_SPLIT patterns are by C++ programs It realizes, which belongs to OPENGL tetra- and buffer one of three-dimensional mode.It is input to the figure of the left and right Fractionation regimen in 3D display screen As that can synthesize 3D stereo-pictures by the 3D left-right formats function of 3D display screen, thus the user for wearing polarization type 3D glasses may be used Virtual reality content is watched with stereogenic.
The modeling process of threedimensional model is introduced by taking sliding bear experiment virtual reality system as an example below:
The threedimensional model of sliding bear experiment virtual reality system is established using 3ds max, sliding bear experiment is virtually existing Real system includes:Static loading system, test bearing oil supply system, oil return system, spring bearing oil gas lubricating system, motor drive Dynamic system, dynamic excitation system, cooling system, sliding bear experiment system interaction interface, workshop indoor environment, workshop external rings Border.
Wherein, static loading system is made of components such as bellows, weighing sensor, fixing brackets;Test bearing supplies Oil system is made of test bearing fuel feeding, oil return system parts such as fuel tank, pump oil motor, oil transportation oil return line, valves;Branch Bearing oil gas lubricating system is supportted by components structures such as the gear pump of tape control unit, air-fuel mixture valve, oil filter, air shut-off valves At;Motor driven systems are made of parts such as dragging motor, torque sensor, shaft couplings;Dynamic excitation system is swashed by electro-hydraulic The parts such as control cabinet, exciting ontology, exciting rod that shake are constituted;Cooling system is by closed cooling tower, cooling water pipeline, heat exchanger Equal parts are constituted.
Workshop indoor environment is by ground, wall, window, console, computer, meeting room, tables and chairs, container, portal jib crane, Small handcart, oil drum, color steel sheet roofing, pendent lamp are constituted.Workshop external environment is enclosed by road, trees, skyscraper, traffic lights, greening Column, sky, the setting sun, beverage self-service selling organization at.
The interactive interface of sliding bear experiment virtual reality system is made of the button of three different colours, and green button can be with The startup of pilot system is triggered, red button can trigger the closing of pilot system, and blue buttons can trigger hiding bearing sheet Body structure upper half-shell.
Step 102 exports the virtual scene data Jing Guo parameter setting to corresponding visitor by different display channels Family end is shown.
Namely it is wanted according to the screen resolution of the Helmet Mounted Display of virtual implementing helmet equipment, 3D display screen and 2D displays It asks, three road virtual scene data is exported in virtual reality content production software, are output to Helmet Mounted Display all the way;Another way is defeated Go out the 2D displays to general computer desktop;Third road signal is input to 3D display screen.
A kind of possible realization method of step 102 presented below:
The virtual scene data Jing Guo parameter setting are exported to virtual implementing helmet based on the first Steam VR plug-in units and are filled It is standby;The virtual scene data Jing Guo parameter setting are exported to 3D display screen and 2D displays based on the 2nd Steam VR plug-in units.
Namely the virtual scene data by Steam VR plug-in units, (supported by the first Steam VR plug-in units, virtual reality software VR plug-in units) control, by above-mentioned right and left eyes image data transmission to virtual implementing helmet display apparatus (wherein picture number all the way According to);By changing the preview function of Steam VR plug-in units (Open Source Code that C++ writes) floor portions code, second is obtained Steam VR plug-in units.Wherein, the preview display parameters of the first Steam VR plug-in units and the 2nd Steam VR plug-in units are different.Utilize Virtual scene data are output to host computer video card (such as tall and handsome up to video card) system by two St eam VR plug-in units, aobvious in computer Card system is arranged in panel, sets signal to be output to computer 2D displays and 3D display screen, is exported in host computer video card 2D displays and 3D display screen are connected with HDMI wire respectively in interface, other two paths of signals has been achieved and has been output to different clients End.
The content of virtual reality software development is all 4K resolution ratio, and virtual implementing helmet is input to by Steam VR plug-in units Image resolution ratio in display apparatus is 2160*1200;It is output to computer master by changing Steam V R plug-in unit bottom codes The image resolution ratio of machine video card system is 4K, and different terminals display setting is carried out in the tall and handsome setting panel up to video card system, real The image resolution ratio for being now input to 2D displays is 1920*1200, and the image resolution ratio for being input to 3D display screen is 3840* 2160。
To which multiple users can be immersed by virtual implementing helmet equipment, polarization type 3D glasses and 2D displays simultaneously Formula experience, the operating condition for observing resource equipment system, including large-scale and complicated device internal structure, large-scale complicated system operation stream Journey.
In the present embodiment, virtual scene data are after client is shown, the visual angle of the virtual scene of the adjustable display of user, And the virtual unit in virtual scene is controlled.Specifically, implementation method further includes:
Receive client transmission move when, modification virtual scene data with change client show it is virtual The visual angle of scene;Or modification virtual scene data are to change the position of the virtual unit in virtual scene;
And/or when receiving the control instruction of client transmission, modification virtual scene data are to open or close or hidden Hide the virtual unit in virtual scene.
It is for virtual implementing helmet equips (including handle, the helmet and locator) by client, locator can determine head The position of helmet and handle.Operator can determine its orientation in resource equipment system virtualization reality scene by handle.Behaviour Author wears the helmet, hand-held handle, you can is drawn oneself up by handle in virtual scene and is all around moved up and down, can also led to The startup for the virtual unit crossed in the ray triggering resource equipment system that handle sends out, the reality for the interactive functions such as closing and hiding It is existing.
Embodiment 2
Fig. 2 is the structural schematic diagram for a kind of electronic equipment that the embodiment of the present invention 2 provides.It is real Fig. 2 shows being suitable for being used for The block diagram of the example electronic device 10 of existing embodiment of the present invention.The electronic equipment 10 that Fig. 2 is shown is only an example, no The function and use scope for coping with the embodiment of the present invention bring any restrictions.
As shown in Fig. 2, electronic equipment 10 can be showed in the form of universal computing device, such as it can set for server It is standby.The component of electronic equipment 10 can include but is not limited to:At least one processor 11, at least one processor 12, connection are not The bus 13 of homologous ray component (including memory 12 and processor 11).
Bus 13 includes data/address bus, address bus and controlling bus.
Memory 12 may include volatile memory, such as random access memory (RAM) 121 and/or cache Memory 122 can further include read-only memory (ROM) 123.
Memory 12 can also include the program means 125 with one group of (at least one) program module 124, such journey Sequence module 124 includes but not limited to:Operating system, one or more application program, other program modules and program data, It may include the realization of network environment in each or certain combination in these examples.
Processor 11 by running storage computer program in memory 12, to perform various functions application and Data processing, such as the implementation method of multichannel virtual reality that the embodiment of the present invention 1 is provided.
Electronic equipment 10 can also be communicated with one or more external equipments 14 (such as keyboard, sensing equipment etc.).It is this Communication can be carried out by input/output (I/O) interface 15.Also, electronic equipment 10 can also by network adapter 16 with One or more network (such as LAN (LAN), wide area network (WAN) and/or public network, such as internet) communication.Net Network adapter 16 is communicated by bus 13 with other modules of electronic equipment 10.It should be understood that although not shown in the drawings, can tie It closes electronic equipment 10 and uses other hardware and/or software module, including but not limited to:Microcode, device driver, redundancy processing Device, external disk drive array, RAID (disk array) system, tape drive and data backup storage system etc..
It should be noted that although being referred to several units/modules or subelement/mould of electronic equipment in above-detailed Block, but it is this division be only exemplary it is not enforceable.In fact, according to presently filed embodiment, retouch above The feature and function for two or more units/modules stated can embody in a units/modules.Conversely, above description The feature and function of a units/modules can be further divided into and embodied by multiple units/modules.
Embodiment 3
As shown in figure 3, the realization system of the multichannel virtual reality of the present embodiment includes:Different types of client and reality Apply the electronic equipment 10 in example 2.
Wherein, client type can be it is following at least two:3D display screen 20, virtual implementing helmet equip 30 and 2D displays 40.Virtual implementing helmet equipment includes Helmet Mounted Display, handle and locator.Helmet Mounted Display, 2D displays 40 It is connect with electronic equipment 10 by connecting line with 3D display screen 20.
Electronic equipment 10 is used to carry out parameter setting to virtual scene data according to different client types and by not Same display channel is exported to corresponding client.Specifically, electronic equipment includes parameter setting module and output module.Parameter Setup module is used to carry out parameter setting to virtual scene data according to the screen resolution of different client types.Export mould Block is used to be exported the virtual scene data Jing Guo parameter setting to virtual implementing helmet based on the first Steam VR plug-in units and be equipped, And the virtual scene data Jing Guo parameter setting are exported to 3D display screen and 2D displays based on the 2nd Steam VR plug-in units;Its In, the preview display parameters of the first Steam VR plug-in units and the 2nd Steam VR plug-in units are different.
Client (including 3D display screen, virtual implementing helmet equipment and 2D displays) is for showing virtual scene data. By taking sliding bear experiment virtual reality system (resource equipment system) as an example, electronic equipment is by sliding bear experiment virtual reality system The three-dimension virtual reality contextual data real-time rendering of system is shown to 3D display screen, virtual implementing helmet equipment and 2D displays Show.
Operating personnel can wear resource equipment system of the Helmet Mounted Display immersion experience from electronic equipment real-time rendering System virtual reality scenario.Locator positions the position of Helmet Mounted Display and handle by emitting infrared ray, to determine operating personnel Position in the virtual scene of resource equipment system.User wears the helmet and can be moved in virtual scene, observes entire empty Quasi- scene, can be with 360 ° of selection visual angles.Operator can also be drawn oneself up all around up and down in virtual scene by handle It is mobile, and the interaction such as the startup of the virtual unit of resource equipment system is triggered by the ray that handle is sent out, closes and hides The realization of function.
Wherein, handle can realize different functions by 2 different handles.For example, passing through the disk control on left handle It makes the body in the virtual scene of oneself all around to move up and down to observe entire virtual scene, be penetrated by what right handles were sent out Line goes the green button firing test system on triggering sliding bear experiment system interaction interface, triggering red button to close experiment System, triggering blue buttons hide or display bearing body upper half-shell structure.Operating personnel are triggered green by right handles ray After color button pilot system starts, pilot system starts successively according to following subsystem sequence:Static loading system, test bearing Oil supply system, oil return system, spring bearing oil gas lubricating system, motor driven systems, dynamic excitation system, cooling system.Behaviour Make personnel and the closing of red button pilot system is triggered by right handles ray, above-mentioned subsystem simultaneously closes off.Operating personnel pass through Right handles ray triggers blue buttons, and upper half-shell can be hidden in bearing body structure, and triggering again can be shown.
2D displays show resource equipment system virtualization reality scene by two-dimensional approach.2D displays can also synchronized update The picture that operating personnel see in virtual implementing helmet.2D displays for example can be tabletop display.User can pass through Tabletop display observes the subsystems structure of the sliding bear experiment system in virtual scene.
3D display screen shows resource equipment system virtualization reality scene by 3 D stereo mode.User can pass through polarization type 3D glasses observe resource equipment system virtualization reality scene.3D display screen can synchronized update operating personnel in virtual implementing helmet The picture seen.
The realization system of the multichannel virtual reality of the present embodiment can provide immersion interactive experience for multi-user simultaneously, Suitable for the virtual reality system of resource equipment system, the operating status simulation of entire resource equipment system is realized, with true to nature The operation details of three-dimensional scene demonstration system allows multiple users simultaneously by wearing virtual implementing helmet equipment and 3D polarization types Glasses observation experience, and interacted by handheld device and the equipment in virtual scene.
Although specific embodiments of the present invention have been described above, it will be appreciated by those of skill in the art that this is only For example, protection scope of the present invention is to be defined by the appended claims.Those skilled in the art without departing substantially from Under the premise of the principle and substance of the present invention, many changes and modifications may be made, but these change and Modification each falls within protection scope of the present invention.

Claims (9)

1. a kind of implementation method of multichannel virtual reality, which is characterized in that the implementation method includes the following steps:
S1, according to different client types to virtual scene data carry out parameter setting;
S2, the virtual scene data Jing Guo parameter setting exported by different display channels to corresponding client show Show.
2. the implementation method of multichannel virtual reality as described in claim 1, which is characterized in that the client type includes At least two in following:
3D display screen, virtual implementing helmet equipment and 2D displays;
Step S1It specifically includes:
Parameter setting is carried out to virtual scene data according to the screen resolution of different client types.
3. the implementation method of multichannel virtual reality as claimed in claim 2, which is characterized in that step S2It specifically includes:
The virtual scene data by parameter setting are exported to the virtual reality head based on the first Steam VR plug-in units Helmet is equipped;
The virtual scene data by parameter setting are exported to the 3D display screen based on the 2nd Steam VR plug-in units and The 2D displays;
The first Steam VR plug-in units are different with the preview display parameters of the 2nd Steam VR plug-in units.
4. the implementation method of multichannel virtual reality as described in claim 1, which is characterized in that the implementation method is also wrapped It includes:
When receiving the move of client transmission, change what the virtual scene data were shown to change the client The visual angle of virtual scene;Or the modification virtual scene data are to change the position of the virtual unit in virtual scene;
And/or when receiving the control instruction of client transmission, the virtual scene data are changed to open or close or hidden Hide the virtual unit in the virtual scene.
5. a kind of electronic equipment, including memory, processor and storage are on a memory and the calculating that can run on a processor Machine program, which is characterized in that the processor is realized when executing the computer program described in any one of claim 1-4 Multichannel virtual reality implementation method.
6. a kind of realization system of multichannel virtual reality, which is characterized in that the realization system includes different types of client Electronic equipment described in end and claim 5;
The electronic equipment is used to carry out parameter setting to virtual scene data according to different client types and passes through difference Display channel export to corresponding client;
The client is for showing the virtual scene data.
7. the realization system of multichannel virtual reality as claimed in claim 6, which is characterized in that the client type includes At least two in following:
3D display screen, virtual implementing helmet equipment and 2D displays.
8. the realization system of multichannel virtual reality as claimed in claim 7, which is characterized in that the electronic equipment includes ginseng Number setup module;
The parameter setting module be used for according to the screen resolution of different client types to the virtual scene data into Row parameter setting.
9. the realization system of multichannel virtual reality as claimed in claim 8, which is characterized in that the electronic equipment further includes Output module;
The output module is used to export the virtual scene data by parameter setting based on the first Steam VR plug-in units It is equipped to the virtual implementing helmet, and based on the 2nd Steam VR plug-in units by the virtual scene data by parameter setting It exports to the 3D display screen and the 2D displays;
The first Steam VR plug-in units are different with the preview display parameters of the 2nd Steam VR plug-in units.
CN201810188245.XA 2018-03-07 2018-03-07 Method and system for realizing multi-channel virtual reality and electronic equipment Active CN108549479B (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111176451A (en) * 2019-12-30 2020-05-19 上海曼恒数字技术股份有限公司 Control method and system for virtual reality multi-channel immersive environment
WO2023046010A1 (en) * 2021-09-23 2023-03-30 深圳市瑞立视多媒体科技有限公司 Parameter configuration method and apparatus for tracking device of steamvr system

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CN107329571A (en) * 2017-06-29 2017-11-07 华南理工大学 A kind of multi-channel adaptive brain-machine interaction method of Virtual practical application
CN107469343A (en) * 2017-07-28 2017-12-15 深圳市瑞立视多媒体科技有限公司 Virtual reality exchange method, apparatus and system

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Publication number Priority date Publication date Assignee Title
CN107329571A (en) * 2017-06-29 2017-11-07 华南理工大学 A kind of multi-channel adaptive brain-machine interaction method of Virtual practical application
CN107469343A (en) * 2017-07-28 2017-12-15 深圳市瑞立视多媒体科技有限公司 Virtual reality exchange method, apparatus and system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111176451A (en) * 2019-12-30 2020-05-19 上海曼恒数字技术股份有限公司 Control method and system for virtual reality multi-channel immersive environment
CN111176451B (en) * 2019-12-30 2023-06-02 上海曼恒数字技术股份有限公司 Control method and system for virtual reality multichannel immersive environment
WO2023046010A1 (en) * 2021-09-23 2023-03-30 深圳市瑞立视多媒体科技有限公司 Parameter configuration method and apparatus for tracking device of steamvr system

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