WO2022047768A1 - Virtual experience system and method combining hololens and cave - Google Patents

Virtual experience system and method combining hololens and cave Download PDF

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Publication number
WO2022047768A1
WO2022047768A1 PCT/CN2020/113691 CN2020113691W WO2022047768A1 WO 2022047768 A1 WO2022047768 A1 WO 2022047768A1 CN 2020113691 W CN2020113691 W CN 2020113691W WO 2022047768 A1 WO2022047768 A1 WO 2022047768A1
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hololens
cave
virtual
dimensional
experiencer
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PCT/CN2020/113691
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French (fr)
Chinese (zh)
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汤勇刚
林慧洁
莫明建
苏会卫
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桂林旅游学院
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Priority to PCT/CN2020/113691 priority Critical patent/WO2022047768A1/en
Publication of WO2022047768A1 publication Critical patent/WO2022047768A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

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  • the invention relates to the technical field of virtual reality, in particular to a virtual experience system and method combining Hololens and CAVE.
  • the CAVE immersive virtual reality display system is based on computer graphics, and integrates high-resolution stereo projection display technology, multi-channel visual synchronization technology, audio technology, sensor technology, etc. of fully immersive virtual environments for multiplayer use.
  • corresponding virtual reality interactive devices such as data gloves, position trackers, etc.
  • the experiencer can obtain an immersive high-resolution three-dimensional audio-visual image and six-degree-of-freedom interactive experience.
  • the projection surface can cover almost all the user's field of vision, the CAVE system can provide users with a shocking immersive experience.
  • HoloLens is a mixed reality product. It is the first holographic computer device that is not limited by cables.
  • the technical characteristics of both CAVE and Hololens determine their respective advantages and disadvantages.
  • the existing CAVE virtual reality system can provide a large field of view and panoramic images, and can produce a strong sense of immersion, but it cannot provide holographic images of virtual objects, and needs to be specially equipped with VR recognition equipment, VR interaction equipment and position tracking system to achieve and
  • the interaction between the experiencers is not flexible and natural, and the interactive experience is weak.
  • Hololens can provide holographic images of virtual objects, superimpose computer-generated virtual objects on top of the real world, and support position tracking, hand tracking and voice recognition of the experiencer.
  • the interaction method is flexible and natural, but the field of view is small. Even the latest Hololens product has a field of view of only 52 degrees diagonally (28.5 degrees vertically and 43 degrees horizontally), making the virtual large scene less effective.
  • the purpose of the present invention is to provide a virtual experience system and method combining Hololens and CAVE, combining CAVE and Hololens, so that the virtual environment provided by CAVE and the virtual objects provided by Hololens are superimposed and mixed, which can provide a stronger sense of immersion, more Natural interaction and a more realistic experience.
  • the present invention provides the following scheme:
  • a virtual experience system combining Hololens and CAVE including:
  • the CAVE system is used to generate a three-dimensional virtual environment;
  • the Hololens device is used to generate a three-dimensional holographic image of a virtual object according to the three-dimensional model in the Hololens device in the three-dimensional virtual environment generated by the CAVE system;
  • the three-dimensional holographic image and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
  • the virtual experience system combining Hololens and CAVE further includes:
  • the network device is respectively connected with the Hololens device, the CAVE system and the cloud computing platform;
  • the Hololens device is used to scan the environment, and send the environment scan result to the cloud computing platform through the network device;
  • the Hololens device is configured to receive the spatial positioning point determined by the cloud computing platform according to the environmental scanning result, and transmit the spatial positioning point to the CAVE system through the network device;
  • the Hololens device is used to locate the experiencer to obtain the experiencer's location data, and transmit the experiencer's location data to the CAVE system through the network device; the Hololens device is also used to identify the experiencer's actions and voice, and transmit the user's action instructions and voice instructions to the CAVE system through the network device;
  • the CAVE system is used to perform environmental grid space mapping according to the spatial positioning point and the experiencer position data, so that the three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object; the CAVE system It is also used to determine the operation of the experiencer according to the action instruction and the voice instruction, and generate a three-dimensional virtual environment corresponding to the operation of the experiencer, so that the three-dimensional virtual environment and the experiencer can interact.
  • the CAVE system specifically includes:
  • a graphics workstation a projector and a projection space; a plurality of projection surfaces are arranged in the projection space;
  • the graphics workstation is respectively connected with the projector and the network device; the graphics workstation is used for transmitting the three-dimensional rendered video image to the projector, and the projector projects the video image to the
  • the projection surface forms a three-dimensional virtual environment.
  • the network device specifically includes:
  • the wireless router is respectively connected with the Hololens device, the switch and the cloud computing platform.
  • the virtual experience system combining Hololens and CAVE further includes:
  • the audio equipment is connected with the graphics workstation; the audio equipment is used for simulating environmental sound effects.
  • the graphics workstation is connected with the projector through a video cable;
  • the graphics workstation is connected with the audio equipment through an audio cable.
  • the present invention also provides a virtual experience method combining Hololens and CAVE, including:
  • the CAVE system generates a three-dimensional virtual environment
  • the Hololens device generates a three-dimensional holographic image of the virtual object according to the three-dimensional model in the Hololens device;
  • the three-dimensional holographic image of the virtual object and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
  • the method further includes:
  • the Hololens device scans the environment, and sends the environment scan result to the cloud computing platform through the network device;
  • the Hololens device receives the spatial positioning point determined by the cloud computing platform according to the environmental scanning result, and transmits the spatial positioning point to the CAVE system through the network device;
  • the Hololens device locates the experiencer to obtain the experiencer's location data, and transmits the experiencer's location data to the CAVE system through the network device;
  • the Hololens device recognizes the action and voice of the experiencer, and transmits the action instruction and voice command of the experiencer to the CAVE system through the network device;
  • the CAVE system performs environmental grid space mapping according to the spatial positioning point and the experiencer position data, so that the three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object;
  • the CAVE system determines the operation of the experiencer according to the action instruction and the voice instruction, and generates a three-dimensional virtual environment corresponding to the operation of the experiencer, so that the three-dimensional virtual environment and the experiencer can interact.
  • the present invention discloses the following technical effects:
  • the invention provides a virtual experience system and method combining Hololens and CAVE.
  • the system includes a CAVE system and a Hololens device; the CAVE system generates a three-dimensional virtual environment; The model generates a three-dimensional holographic image of the virtual object; the three-dimensional holographic image of the virtual object and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
  • the system uses the CAVE system to make up for the shortcomings of the Hololen device, which is difficult to provide a large-view virtual scene due to the limitation of the field of view. It also uses the Hololens device, which is light and flexible, and can mix and superimpose the holographic image of the virtual object with the real scene.
  • the Hololens device scans the environment, and sends the environmental scan results to the cloud computing platform through the network device, and simultaneously receives the spatial positioning points determined by the cloud computing platform according to the environmental scanning results, and transmits the spatial positioning points to the CAVE system through the network device.
  • Hololens equipment locates the experiencer to obtain the experiencer's position data, and transmits the experiencer's position data to the CAVE system through the network device; Corresponding to the spatial relationship of the three-dimensional holographic image of the virtual object, it can provide a stronger sense of immersion, a more natural interaction method and a more realistic experience; Touch, grasp and move the holographic image) and voice to manipulate and interact with the virtual scene, replacing the need to use virtual reality interactive devices (such as data gloves, position trackers, etc.) in the traditional CAVE system.
  • virtual reality interactive devices such as data gloves, position trackers, etc.
  • FIG. 1 is a structural diagram of a virtual experience system combining Hololens and CAVE in an embodiment of the present invention.
  • the purpose of the present invention is to provide a virtual experience system and method combining Hololens and CAVE, combining CAVE and Hololens, so that the virtual environment provided by CAVE and the virtual objects provided by Hololens are superimposed and mixed, which can provide a stronger sense of immersion, more Natural interaction and a more realistic experience.
  • FIG. 1 is a structural diagram of a virtual experience system combining Hololens and CAVE in an embodiment of the present invention.
  • a virtual experience system combining Hololens and CAVE includes: CAVE system, Hololens equipment, network equipment, and cloud computing platform and audio equipment.
  • the network equipment is connected with Hololens equipment, CAVE system and cloud computing platform respectively.
  • the network equipment includes: switches and wireless routers; the wireless routers are respectively connected with Hololens equipment, switches and cloud computing platforms.
  • the CAVE system is used to generate a 3D virtual environment;
  • the Hololens device is used to generate a 3D holographic image of the virtual object in the 3D virtual environment generated by the CAVE system according to the 3D model in the Hololens device; the 3D holographic image of the virtual object and the 3D virtual environment are superimposed to form a virtual 3D scene.
  • the Hololens device is used to scan the environment and send the environmental scan results to the cloud computing platform through the network device; the Hololens device is used to receive the spatial positioning points determined by the cloud computing platform according to the environmental scanning results, and transmit the spatial positioning points through the network device.
  • the CAVE system Hololens equipment is used to locate the experiencer to obtain the experiencer's location data, and transmit the experiencer's location data to the CAVE system through the network device;
  • the grid space mapping makes the three-dimensional virtual environment correspond to the spatial relationship of the three-dimensional holographic image of the virtual object.
  • Hololens supports manual tracking, can fully articulate models with both hands, and can touch, grasp and move holographic images in a realistic and natural way; can execute voice commands through smart microphones and natural language speech processing; can perform worldwide location tracking and tracking Real-time environment grid space mapping.
  • the Hololens device is also used to recognize the user's actions and voice, and transmit the user's action and voice commands to the CAVE system through the network device; the CAVE system is also used to map the environment grid space according to the action and voice commands, so that The three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object, and feels the operation of the experiencer, and implements corresponding changes (including menu operations, system settings, selecting virtual objects, moving virtual objects, scene switching, field of view rotation, zooming and panning) to create interaction between the three-dimensional virtual environment and the experiencer.
  • the actions of the experiencer include touching, grasping and moving the three-dimensional holographic image by the experiencer.
  • the CAVE system specifically includes: a graphics workstation, a projector and a projection space; there are 3 to 5 projection surfaces in the projection space, including: left, front, right, upper, and lower; multiple projection surfaces surround the experiencer to form a three-dimensional experience Space, each side can use rear projection or front projection, and use mirrors to save space.
  • the graphics workstation is respectively connected with the projector and the network device; the graphics workstation is used to transmit the three-dimensionally rendered video image to the projector, and the projector projects the video image to the projection surface to form a three-dimensional virtual environment.
  • the audio equipment is connected with the graphics workstation, the audio equipment is used to simulate environmental sound effects, the graphics workstation is connected with the projector through a video cable, and the graphics workstation is connected with the audio device through an audio cable.
  • the control software runs on the graphics workstation of the CAVE system, performs graphics rendering according to the three-dimensional model of the CAVE system, and transmits the images to each projector respectively. Fusion together to form a three-dimensional virtual environment of CAVE.
  • the experiencer wears the Hololens helmet to enter the CAVE system, and can see the virtual environment generated by the CAVE system through the Hololens glasses, creating a sense of immersion in the virtual environment.
  • the Hololens device generates three-dimensional holographic images of virtual objects, including people, animals and plants, and various non-living objects, according to the three-dimensional model. Through the glasses on the helmet, the experiencer observes that virtual objects are superimposed into the three-dimensional virtual environment provided by the CAVE system.
  • the virtual environment provided by the CAVE system and the virtual objects provided by the Hololens device are mixed and superimposed to form a realistic and immersive virtual 3D scene.
  • Hololens devices connect to the Internet through a wireless router, perform high-quality remote 3D rendering through the Microsoft Azure cloud computing platform, and create spatial anchors using Azure's spatial anchor service.
  • the Hololens equipment shares the coordinate system of the spatial positioning point to the graphics workstation through the network, and the control software on the graphics workstation performs real-time environment grid space mapping according to the shared spatial positioning point coordinate system, so that the virtual environment of the CAVE and the holographic image have a spatial relationship. remain consistent.
  • the Hololens device locates and tracks the experiencer, and recognizes the experiencer's movements and voices. The experiencer realizes the touch, grasp and movement of the holographic image through the movements of the hands, and controls and interacts with the virtual scene through hand movements and voice.
  • a virtual experience method combining Hololens and CAVE provided by the present invention includes:
  • the CAVE system generates a 3D virtual environment; the Hololens device is placed in the 3D virtual environment generated by the CAVE system; the Hololens device generates a 3D holographic image of the virtual object according to the 3D model in the Hololens device; the 3D holographic image of the virtual object and the 3D virtual environment are superimposed to form Virtual 3D scene.
  • the Hololens device scans the environment, and sends the environmental scan results to the cloud computing platform through the network device; the Hololens device receives the spatial positioning points determined by the cloud computing platform according to the environmental scanning results, and transmits the spatial positioning points to the CAVE system through the network device; The Hololens device locates the experiencer to obtain the experiencer's location data, and transmits the experiencer's location data to the CAVE system through the network device; the Hololens device recognizes the experiencer's movements and voice, and sends the experiencer's action and voice commands through the network device.
  • the CAVE system maps the environment grid space according to the spatial positioning point and the experiencer's position data, so that the 3D virtual environment corresponds to the spatial relationship of the 3D holographic image of the virtual object;
  • the CAVE system senses the experiencer according to the action instructions and voice instructions operations, and implement corresponding changes (including menu operations, system settings, selecting virtual objects, moving virtual objects, scene switching, rotation, zooming and panning of the field of view), so that the three-dimensional virtual environment interacts with the experiencer .
  • the present invention can mix and superimpose the holographic image of the virtual object with the real scene, which makes up for the shortcomings of the CAVE virtual scene's weak flexibility and interactive experience and the short HoloLens' visual field. Greater immersion, more natural interactions, and a more realistic experience. Since the existing CAVE virtual reality system can provide a large field of view and panoramic images, it can produce a strong sense of immersion, but it cannot provide holographic images of virtual objects, and needs to be specially equipped with VR recognition equipment, VR interactive equipment and position tracking system to achieve The interaction with the experiencer is less flexible and interactive.
  • Hololens can provide holographic images of virtual objects, and can superimpose computer-generated virtual objects on top of the real world, and support the position tracking, hand tracking and voice recognition of the experiencer, but the field of view of the latest Hololens second generation products Smaller, the diagonal is only 52 degrees (28.5 degrees vertically, 43 degrees horizontally), and the effect of virtual large scenes is weak.
  • the invention utilizes the complementary characteristics of each other, combines CAVE and Hololens, realizes the mixing of the virtual object holographic image of Hololens and the virtual environment of CAVE, uses Hololens to locate and track the experiencer, recognizes the action and voice of the experiencer, and solves the problem of solving the problem.
  • the interaction between the experiencer and the virtual scene makes up for the shortcomings of the CAVE virtual scene's weak flexibility and interactive experience and the shortcomings of the HoloLens' small field of view, which can provide a stronger sense of immersion, a more natural interaction method and more Realistic experience.

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Abstract

Disclosed are a virtual experience system and method combining Hololens and CAVE. The system comprises a CAVE system and a Hololens device. The CAVE system generates a three-dimensional virtual environment; and the Hololens device generates, in the three-dimensional virtual environment generated by the CAVE system and according to a three-dimensional model in the Hololens device, a three-dimensional holographic image of a virtual object, wherein the three-dimensional holographic image of the virtual object and the three-dimensional virtual environment are superposed to form a virtual three-dimensional scene. According to the system and the method of the present invention, by means of CAVE, the system overcomes the defect of it being difficult for a Hololen device to provide a large-view-field virtual scene due to the limitation of a field of view; moreover, by means of the characteristics of a Hololen device, i.e. being light and flexible and being capable of mixing and superposing a holographic image of a virtual object and a real scene, the defects of relatively poor virtual scene flexibility and the interactive experience feeling of the CAVE system are overcome.

Description

Hololens和CAVE结合的虚拟体验系统及方法A virtual experience system and method combining Hololens and CAVE 技术领域technical field
本发明涉及虚拟现实技术领域,特别是涉及一种Hololens和CAVE结合的虚拟体验系统及方法。The invention relates to the technical field of virtual reality, in particular to a virtual experience system and method combining Hololens and CAVE.
背景技术Background technique
CAVE沉浸式虚拟现实显示系统是以计算机图形学为基础,把高分辨率的立体投影显示技术、多通道视景同步技术、音响技术、传感器技术等融合在一起,产生一个被三维立体投影画面包围的供多人使用的完全沉浸式的虚拟环境。体验者借助相应虚拟现实交互设备(如数据手套、位置跟踪器等),从而获得一种身临其境的高分辨率三维立体视听影像和六自由度交互感受。由于投影面几乎能够覆盖用户所有的视野,因此CAVE系统能提供给使用者一种带有震撼性的身临其境的沉浸感受。HoloLens是混合现实产品,是首个不受线缆限制的全息计算机设备,能够将虚拟对象的全息图像与现实场景混合,提供具有极强沉浸感的混合现实体验,让体验者与数字内容交互,并与周围真实环境中的全息影像互动。CAVE和Hololens均被广泛应用于具有沉浸感需求的虚拟仿真应用领域,包括虚拟设计与制造,虚拟装配,模拟训练,虚拟演示,虚拟生物医学工程,地质、矿产、石油,航空航天、科学可视化,军事模拟指挥、虚拟战场、电子对抗,地形地貌、地理信息系统(GIS),建筑视景与城市规划,地震及消防演练仿真等。The CAVE immersive virtual reality display system is based on computer graphics, and integrates high-resolution stereo projection display technology, multi-channel visual synchronization technology, audio technology, sensor technology, etc. of fully immersive virtual environments for multiplayer use. With the help of corresponding virtual reality interactive devices (such as data gloves, position trackers, etc.), the experiencer can obtain an immersive high-resolution three-dimensional audio-visual image and six-degree-of-freedom interactive experience. Since the projection surface can cover almost all the user's field of vision, the CAVE system can provide users with a shocking immersive experience. HoloLens is a mixed reality product. It is the first holographic computer device that is not limited by cables. It can mix holographic images of virtual objects with real scenes to provide a highly immersive mixed reality experience, allowing users to interact with digital content. And interact with holograms in the real world around you. Both CAVE and Hololens are widely used in virtual simulation applications with immersion requirements, including virtual design and manufacturing, virtual assembly, simulation training, virtual demonstration, virtual biomedical engineering, geology, minerals, petroleum, aerospace, scientific visualization, Military simulation command, virtual battlefield, electronic countermeasures, topography, geographic information system (GIS), architectural vision and urban planning, earthquake and fire drill simulation, etc.
CAVE和Hololens两者各自的技术特点决定了各自的优缺点。现有的CAVE虚拟现实系统能够提供大的视野和全景图像,能够产生强烈的沉浸感,但是不能提供虚拟对象的全息图像,且需要专门配备VR识别设备、VR交互设备和位置跟踪系统来实现与体验者之间的互动,其交互方式不够灵活、自然,互动体验感较弱。Hololens能够提供虚拟对象的全息图像,并且可以将计算机生成的虚拟对象叠加于现实世界之上,并支持体验者的位置跟踪、手部追踪和语音识别,交互方式灵活自然,但是视场较小,即 便是最新的Hololens产品其视场对角仅仅为52度(垂直28.5度,水平43度),虚拟大场景的效果较弱。The technical characteristics of both CAVE and Hololens determine their respective advantages and disadvantages. The existing CAVE virtual reality system can provide a large field of view and panoramic images, and can produce a strong sense of immersion, but it cannot provide holographic images of virtual objects, and needs to be specially equipped with VR recognition equipment, VR interaction equipment and position tracking system to achieve and The interaction between the experiencers is not flexible and natural, and the interactive experience is weak. Hololens can provide holographic images of virtual objects, superimpose computer-generated virtual objects on top of the real world, and support position tracking, hand tracking and voice recognition of the experiencer. The interaction method is flexible and natural, but the field of view is small. Even the latest Hololens product has a field of view of only 52 degrees diagonally (28.5 degrees vertically and 43 degrees horizontally), making the virtual large scene less effective.
发明内容SUMMARY OF THE INVENTION
本发明的目的是提供一种Hololens和CAVE结合的虚拟体验系统及方法,将CAVE和Hololens结合起来,使CAVE提供的虚拟环境和Hololens提供的虚拟对象叠加混合,能够提供更强的沉浸感、更自然的互动方式和更逼真的体验感。The purpose of the present invention is to provide a virtual experience system and method combining Hololens and CAVE, combining CAVE and Hololens, so that the virtual environment provided by CAVE and the virtual objects provided by Hololens are superimposed and mixed, which can provide a stronger sense of immersion, more Natural interaction and a more realistic experience.
为实现上述目的,本发明提供了如下方案:For achieving the above object, the present invention provides the following scheme:
一种Hololens和CAVE结合的虚拟体验系统,包括:A virtual experience system combining Hololens and CAVE, including:
CAVE系统和Hololens设备;CAVE system and Hololens equipment;
所述CAVE系统用于生成三维虚拟环境;所述Hololens设备用于在所述CAVE系统生成的三维虚拟环境中根据所述Hololens设备中的三维模型生成虚拟对象的三维全息图像;所述虚拟对象的三维全息图像与所述三维虚拟环境叠加形成虚拟三维场景。The CAVE system is used to generate a three-dimensional virtual environment; the Hololens device is used to generate a three-dimensional holographic image of a virtual object according to the three-dimensional model in the Hololens device in the three-dimensional virtual environment generated by the CAVE system; The three-dimensional holographic image and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
可选的,所述Hololens和CAVE结合的虚拟体验系统,还包括:Optionally, the virtual experience system combining Hololens and CAVE further includes:
网络设备和云计算平台;Network equipment and cloud computing platforms;
所述网络设备分别与所述Hololens设备、所述CAVE系统和所述云计算平台连接;The network device is respectively connected with the Hololens device, the CAVE system and the cloud computing platform;
所述Hololens设备用于对环境进行扫描,并通过所述网络设备将环境扫描结果发送至所述云计算平台;The Hololens device is used to scan the environment, and send the environment scan result to the cloud computing platform through the network device;
所述Hololens设备用于接收所述云计算平台根据所述环境扫描结果确定的空间定位点,并通过所述网络设备将所述空间定位点传输至所述CAVE系统;The Hololens device is configured to receive the spatial positioning point determined by the cloud computing platform according to the environmental scanning result, and transmit the spatial positioning point to the CAVE system through the network device;
所述Hololens设备用于对体验者进行定位得到体验者位置数据,并通过所述网络设备将所述体验者位置数据传输至所述CAVE系统;所述Hololens设备还用于识别体验者的动作和语音,并通过所述网络设备将所 述体验者的动作指令和语音指令传输至所述CAVE系统;The Hololens device is used to locate the experiencer to obtain the experiencer's location data, and transmit the experiencer's location data to the CAVE system through the network device; the Hololens device is also used to identify the experiencer's actions and voice, and transmit the user's action instructions and voice instructions to the CAVE system through the network device;
所述CAVE系统用于根据所述空间定位点和所述体验者位置数据进行环境网格空间映射,使所述三维虚拟环境与所述虚拟对象的三维全息图像的空间关系对应;所述CAVE系统还用于根据所述动作指令和所述语音指令确定体验者的操作,并产生与所述体验者的操作对应的三维虚拟环境,使所述三维虚拟环境与体验者之间进行交互。The CAVE system is used to perform environmental grid space mapping according to the spatial positioning point and the experiencer position data, so that the three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object; the CAVE system It is also used to determine the operation of the experiencer according to the action instruction and the voice instruction, and generate a three-dimensional virtual environment corresponding to the operation of the experiencer, so that the three-dimensional virtual environment and the experiencer can interact.
可选的,所述CAVE系统,具体包括:Optionally, the CAVE system specifically includes:
图形工作站、投影机和投影空间;所述投影空间中设有多个投影面;a graphics workstation, a projector and a projection space; a plurality of projection surfaces are arranged in the projection space;
所述图形工作站分别与所述投影机和所述网络设备连接;所述图形工作站用于将三维渲染后的视频图像传输至所述投影机,所述投影机将所述视频图像投影至所述投影面形成三维虚拟环境。The graphics workstation is respectively connected with the projector and the network device; the graphics workstation is used for transmitting the three-dimensional rendered video image to the projector, and the projector projects the video image to the The projection surface forms a three-dimensional virtual environment.
可选的,所述网络设备,具体包括:Optionally, the network device specifically includes:
交换机和无线路由器;switches and wireless routers;
所述无线路由器分别与所述Hololens设备、所述交换机和所述云计算平台连接。The wireless router is respectively connected with the Hololens device, the switch and the cloud computing platform.
可选的,所述Hololens和CAVE结合的虚拟体验系统,还包括:Optionally, the virtual experience system combining Hololens and CAVE further includes:
音响设备;Audio equipment;
所述音响设备与所述图形工作站连接;所述音响设备用于模拟环境音效。The audio equipment is connected with the graphics workstation; the audio equipment is used for simulating environmental sound effects.
可选的,optional,
所述图形工作站通过视频线与所述投影机连接;The graphics workstation is connected with the projector through a video cable;
所述图形工作站通过音频线与所述音响设备连接。The graphics workstation is connected with the audio equipment through an audio cable.
本发明还提供一种Hololens和CAVE结合的虚拟体验方法,包括:The present invention also provides a virtual experience method combining Hololens and CAVE, including:
所述CAVE系统生成三维虚拟环境;The CAVE system generates a three-dimensional virtual environment;
将Hololens设备置于CAVE系统生成的三维虚拟环境中;Place the Hololens device in the 3D virtual environment generated by the CAVE system;
所述Hololens设备根据所述Hololens设备中的三维模型生成虚拟对象的三维全息图像;The Hololens device generates a three-dimensional holographic image of the virtual object according to the three-dimensional model in the Hololens device;
所述虚拟对象的三维全息图像与所述三维虚拟环境叠加形成虚拟三维场景。The three-dimensional holographic image of the virtual object and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
可选的,所述方法,还包括:Optionally, the method further includes:
所述Hololens设备对环境进行扫描,并通过网络设备将环境扫描结果发送至云计算平台;The Hololens device scans the environment, and sends the environment scan result to the cloud computing platform through the network device;
所述Hololens设备接收所述云计算平台根据所述环境扫描结果确定的空间定位点,并通过所述网络设备将所述空间定位点传输至所述CAVE系统;The Hololens device receives the spatial positioning point determined by the cloud computing platform according to the environmental scanning result, and transmits the spatial positioning point to the CAVE system through the network device;
所述Hololens设备对体验者进行定位得到体验者位置数据,并通过所述网络设备将所述体验者位置数据传输至所述CAVE系统;The Hololens device locates the experiencer to obtain the experiencer's location data, and transmits the experiencer's location data to the CAVE system through the network device;
所述Hololens设备识别体验者的动作和语音,并通过所述网络设备将所述体验者的动作指令和语音指令传输至所述CAVE系统;The Hololens device recognizes the action and voice of the experiencer, and transmits the action instruction and voice command of the experiencer to the CAVE system through the network device;
所述CAVE系统根据所述空间定位点和所述体验者位置数据进行环境网格空间映射,使所述三维虚拟环境与所述虚拟对象的三维全息图像的空间关系对应;The CAVE system performs environmental grid space mapping according to the spatial positioning point and the experiencer position data, so that the three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object;
所述CAVE系统根据所述动作指令和所述语音指令确定体验者的操作,并产生与所述体验者的操作对应的三维虚拟环境,使所述三维虚拟环境与体验者之间进行交互。The CAVE system determines the operation of the experiencer according to the action instruction and the voice instruction, and generates a three-dimensional virtual environment corresponding to the operation of the experiencer, so that the three-dimensional virtual environment and the experiencer can interact.
根据本发明提供的具体实施例,本发明公开了以下技术效果:According to the specific embodiments provided by the present invention, the present invention discloses the following technical effects:
本发明提出了一种Hololens和CAVE结合的虚拟体验系统及方法,该系统包括CAVE系统和Hololens设备;CAVE系统生成三维虚拟环境;Hololens设备在CAVE系统生成的三维虚拟环境中根据Hololens设备中的三维模型生成虚拟对象的三维全息图像;虚拟对象的三维全息图像与三维虚拟环境叠加形成虚拟三维场景。该系统利用CAVE系统弥补了Hololen设备由于受视场角限制,难以提供大视野虚拟场景的缺点,又利 用Hololens设备轻便灵活、能够将虚拟对象的全息图像与现实场景混合叠加的特点,弥补了CAVE系统的虚拟场景灵活性和互动体验感较弱的缺点。The invention provides a virtual experience system and method combining Hololens and CAVE. The system includes a CAVE system and a Hololens device; the CAVE system generates a three-dimensional virtual environment; The model generates a three-dimensional holographic image of the virtual object; the three-dimensional holographic image of the virtual object and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene. The system uses the CAVE system to make up for the shortcomings of the Hololen device, which is difficult to provide a large-view virtual scene due to the limitation of the field of view. It also uses the Hololens device, which is light and flexible, and can mix and superimpose the holographic image of the virtual object with the real scene. Features, make up for the CAVE The disadvantage of the system's virtual scene flexibility and weak interactive experience.
此外,Hololens设备对环境进行扫描,并通过网络设备将环境扫描结果发送至云计算平台,同时接收云计算平台根据环境扫描结果确定的空间定位点,并通过网络设备将空间定位点传输至CAVE系统;Hololens设备对体验者进行定位得到体验者位置数据,并通过网络设备将体验者位置数据传输至CAVE系统;CAVE系统根据空间定位点和体验者位置数据进行环境网格空间映射,使三维虚拟环境与虚拟对象的三维全息图像的空间关系对应,能够提供更强的沉浸感、更自然的互动方式和更逼真的体验感;同时,通过Hololens识别体验者的动作和语音,根据手部动作(如对全息图像的触摸、抓握和移动)和语音对虚拟场景进行操控并与虚拟场景之间进行互动,替代了传统CAVE系统中需要通过虚拟现实交互设备(如数据手套、位置跟踪器等)来获得与虚拟场景之间的“六自由度交互感受”的问题。In addition, the Hololens device scans the environment, and sends the environmental scan results to the cloud computing platform through the network device, and simultaneously receives the spatial positioning points determined by the cloud computing platform according to the environmental scanning results, and transmits the spatial positioning points to the CAVE system through the network device. ; Hololens equipment locates the experiencer to obtain the experiencer's position data, and transmits the experiencer's position data to the CAVE system through the network device; Corresponding to the spatial relationship of the three-dimensional holographic image of the virtual object, it can provide a stronger sense of immersion, a more natural interaction method and a more realistic experience; Touch, grasp and move the holographic image) and voice to manipulate and interact with the virtual scene, replacing the need to use virtual reality interactive devices (such as data gloves, position trackers, etc.) in the traditional CAVE system. The problem of obtaining the "six degrees of freedom interactive feeling" with the virtual scene.
说明书附图Instruction drawings
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the accompanying drawings required in the embodiments will be briefly introduced below. Obviously, the drawings in the following description are only some of the present invention. In the embodiments, for those of ordinary skill in the art, other drawings can also be obtained according to these drawings without creative labor.
图1为本发明实施例中Hololens和CAVE结合的虚拟体验系统结构图。FIG. 1 is a structural diagram of a virtual experience system combining Hololens and CAVE in an embodiment of the present invention.
具体实施方式detailed description
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, but not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
本发明的目的是提供一种Hololens和CAVE结合的虚拟体验系统及方法,将CAVE和Hololens结合起来,使CAVE提供的虚拟环境和Hololens提供的虚拟对象叠加混合,能够提供更强的沉浸感、更自然的互动方式和更逼真的体验感。The purpose of the present invention is to provide a virtual experience system and method combining Hololens and CAVE, combining CAVE and Hololens, so that the virtual environment provided by CAVE and the virtual objects provided by Hololens are superimposed and mixed, which can provide a stronger sense of immersion, more Natural interaction and a more realistic experience.
为使本发明的所述目的、特征和优点能够更加明显易懂,下面结合附图和具体实施方式对本发明作进一步详细的说明。In order to make the objects, features and advantages of the present invention more clearly understood, the present invention will be described in further detail below with reference to the accompanying drawings and specific embodiments.
实施例Example
图1为本发明实施例中Hololens和CAVE结合的虚拟体验系统结构图,如图1所示,一种Hololens和CAVE结合的虚拟体验系统,包括:CAVE系统、Hololens设备、网络设备、云计算平台和音响设备。网络设备分别与Hololens设备、CAVE系统和云计算平台连接。网络设备包括:交换机和无线路由器;无线路由器分别与Hololens设备、交换机和云计算平台连接。FIG. 1 is a structural diagram of a virtual experience system combining Hololens and CAVE in an embodiment of the present invention. As shown in FIG. 1, a virtual experience system combining Hololens and CAVE includes: CAVE system, Hololens equipment, network equipment, and cloud computing platform and audio equipment. The network equipment is connected with Hololens equipment, CAVE system and cloud computing platform respectively. The network equipment includes: switches and wireless routers; the wireless routers are respectively connected with Hololens equipment, switches and cloud computing platforms.
CAVE系统用于生成三维虚拟环境;Hololens设备用于在CAVE系统生成的三维虚拟环境中根据Hololens设备中的三维模型生成虚拟对象的三维全息图像;虚拟对象的三维全息图像与三维虚拟环境叠加形成虚拟三维场景。The CAVE system is used to generate a 3D virtual environment; the Hololens device is used to generate a 3D holographic image of the virtual object in the 3D virtual environment generated by the CAVE system according to the 3D model in the Hololens device; the 3D holographic image of the virtual object and the 3D virtual environment are superimposed to form a virtual 3D scene.
Hololens设备用于对环境进行扫描,并通过网络设备将环境扫描结果发送至云计算平台;Hololens设备用于接收云计算平台根据环境扫描结果确定的空间定位点,并通过网络设备将空间定位点传输至CAVE系统;Hololens设备用于对体验者进行定位得到体验者位置数据,并通过网络设备将体验者位置数据传输至CAVE系统;CAVE系统还用于根据空间定位点和体验者位置数据进行环境网格空间映射,使三维虚拟环境与虚拟对象的三维全息图像的空间关系对应。Hololens支持手动追踪,能够双手完全铰接模型,以真实自然的方式实现全息图像的触摸、抓握和移动;能够通过智能麦克风和自然语言语音处理,执行语音命令;能够进行世界范围的位置追踪和进行实时环境网格空间映射。The Hololens device is used to scan the environment and send the environmental scan results to the cloud computing platform through the network device; the Hololens device is used to receive the spatial positioning points determined by the cloud computing platform according to the environmental scanning results, and transmit the spatial positioning points through the network device. To the CAVE system; Hololens equipment is used to locate the experiencer to obtain the experiencer's location data, and transmit the experiencer's location data to the CAVE system through the network device; The grid space mapping makes the three-dimensional virtual environment correspond to the spatial relationship of the three-dimensional holographic image of the virtual object. Hololens supports manual tracking, can fully articulate models with both hands, and can touch, grasp and move holographic images in a realistic and natural way; can execute voice commands through smart microphones and natural language speech processing; can perform worldwide location tracking and tracking Real-time environment grid space mapping.
Hololens设备还用于识别体验者的动作和语音,并通过网络设备将体验者的动作指令和语音指令传输至CAVE系统;CAVE系统还用于根据动作指令和语音指令进行环境网格空间映射,使三维虚拟环境与虚拟对象的 三维全息图像的空间关系对应,并感受体验者的操作,实施产生相应变化(包括菜单操作、系统设置、选择虚拟对象、移动虚拟对象、场景切换、视场的旋转、缩放和平移),使所述三维虚拟环境与体验者之间产生交互。其中,体验者的动作包括体验者对三维全息图像的触摸、抓握和移动。The Hololens device is also used to recognize the user's actions and voice, and transmit the user's action and voice commands to the CAVE system through the network device; the CAVE system is also used to map the environment grid space according to the action and voice commands, so that The three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object, and feels the operation of the experiencer, and implements corresponding changes (including menu operations, system settings, selecting virtual objects, moving virtual objects, scene switching, field of view rotation, zooming and panning) to create interaction between the three-dimensional virtual environment and the experiencer. The actions of the experiencer include touching, grasping and moving the three-dimensional holographic image by the experiencer.
CAVE系统,具体包括:图形工作站、投影机和投影空间;投影空间中设有3~5个投影面,包括:左、前、右、上、下;多个投影面包围体验者形成一个立体体验空间,各面可以采用背投方式或正投方式,并使用反射镜以节省空间。图形工作站分别与投影机和网络设备连接;图形工作站用于将三维渲染后的视频图像传输至投影机,投影机将视频图像投影至投影面形成三维虚拟环境。The CAVE system specifically includes: a graphics workstation, a projector and a projection space; there are 3 to 5 projection surfaces in the projection space, including: left, front, right, upper, and lower; multiple projection surfaces surround the experiencer to form a three-dimensional experience Space, each side can use rear projection or front projection, and use mirrors to save space. The graphics workstation is respectively connected with the projector and the network device; the graphics workstation is used to transmit the three-dimensionally rendered video image to the projector, and the projector projects the video image to the projection surface to form a three-dimensional virtual environment.
音响设备与图形工作站连接,音响设备用于模拟环境音效,图形工作站通过视频线与投影机连接,图形工作站通过音频线与音响设备连接。The audio equipment is connected with the graphics workstation, the audio equipment is used to simulate environmental sound effects, the graphics workstation is connected with the projector through a video cable, and the graphics workstation is connected with the audio device through an audio cable.
控制软件运行在CAVE系统的图形工作站上,根据CAVE系统的三维模型进行图形渲染,并将图像分别传输到各个投影机,投影机将图像投影到对应的投影面上,各投影面上的图像拼接融合在一起,形成CAVE的三维虚拟环境。体验者佩戴Hololens头盔进入CAVE系统,透过Hololens的眼镜能够看到CAVE系统产生的虚拟环境,产生置身于虚拟环境中的沉浸感。同时,Hololens设备根据三维模型产生虚拟对象的三维全息图像,包括人、动植物和各种非生命物体。透过头盔上的眼镜,体验者观察到虚拟对象被叠加到CAVE系统提供的三维虚拟环境中。CAVE系统提供的虚拟环境和Hololens设备提供的虚拟对象混合叠加,共同形成逼真的沉浸式虚拟三维场景。Hololens设备通过无线路由器连接到互联网,通过Microsoft Azure云计算平台进行高质量的远程3D渲染,并利用Azure的空间定位点服务创建空间定位点。Hololens设备通过网络将空间定位点的坐标系统共享给图形工作站,图形工作站上的控制软件根据共享的空间定位点坐标系统,进行实时环境网格空间映射,使CAVE的虚拟环境与全息图像在空间关系上保持一致。Hololens设备对体验者进行定位与跟踪,识别体验者的动作和语音。体验者通过双手的动作实现全息图像的触摸、抓握和移动,通过手部动作和语音对虚拟场景进行操控并与虚拟场景之间进行互动。The control software runs on the graphics workstation of the CAVE system, performs graphics rendering according to the three-dimensional model of the CAVE system, and transmits the images to each projector respectively. Fusion together to form a three-dimensional virtual environment of CAVE. The experiencer wears the Hololens helmet to enter the CAVE system, and can see the virtual environment generated by the CAVE system through the Hololens glasses, creating a sense of immersion in the virtual environment. At the same time, the Hololens device generates three-dimensional holographic images of virtual objects, including people, animals and plants, and various non-living objects, according to the three-dimensional model. Through the glasses on the helmet, the experiencer observes that virtual objects are superimposed into the three-dimensional virtual environment provided by the CAVE system. The virtual environment provided by the CAVE system and the virtual objects provided by the Hololens device are mixed and superimposed to form a realistic and immersive virtual 3D scene. Hololens devices connect to the Internet through a wireless router, perform high-quality remote 3D rendering through the Microsoft Azure cloud computing platform, and create spatial anchors using Azure's spatial anchor service. The Hololens equipment shares the coordinate system of the spatial positioning point to the graphics workstation through the network, and the control software on the graphics workstation performs real-time environment grid space mapping according to the shared spatial positioning point coordinate system, so that the virtual environment of the CAVE and the holographic image have a spatial relationship. remain consistent. The Hololens device locates and tracks the experiencer, and recognizes the experiencer's movements and voices. The experiencer realizes the touch, grasp and movement of the holographic image through the movements of the hands, and controls and interacts with the virtual scene through hand movements and voice.
本发明提供的一种Hololens和CAVE结合的虚拟体验方法,包括:A virtual experience method combining Hololens and CAVE provided by the present invention includes:
CAVE系统生成三维虚拟环境;将Hololens设备置于CAVE系统生成的三维虚拟环境中;Hololens设备根据Hololens设备中的三维模型生成虚拟对象的三维全息图像;虚拟对象的三维全息图像与三维虚拟环境叠加形成虚拟三维场景。The CAVE system generates a 3D virtual environment; the Hololens device is placed in the 3D virtual environment generated by the CAVE system; the Hololens device generates a 3D holographic image of the virtual object according to the 3D model in the Hololens device; the 3D holographic image of the virtual object and the 3D virtual environment are superimposed to form Virtual 3D scene.
Hololens设备对环境进行扫描,并通过网络设备将环境扫描结果发送至云计算平台;Hololens设备接收云计算平台根据环境扫描结果确定的空间定位点,并通过网络设备将空间定位点传输至CAVE系统;Hololens设备对体验者进行定位得到体验者位置数据,并通过网络设备将体验者位置数据传输至CAVE系统;Hololens设备识别体验者的动作和语音,并通过网络设备将体验者的动作指令和语音指令传输至CAVE系统;CAVE系统根据空间定位点和体验者位置数据进行环境网格空间映射,使三维虚拟环境与虚拟对象的三维全息图像的空间关系对应;CAVE系统根据动作指令和语音指令感受体验者的操作,并实施产生相应变化(包括菜单操作、系统设置、选择虚拟对象、移动虚拟对象、场景切换、视场的旋转、缩放和平移),使所述三维虚拟环境与体验者之间产生交互。The Hololens device scans the environment, and sends the environmental scan results to the cloud computing platform through the network device; the Hololens device receives the spatial positioning points determined by the cloud computing platform according to the environmental scanning results, and transmits the spatial positioning points to the CAVE system through the network device; The Hololens device locates the experiencer to obtain the experiencer's location data, and transmits the experiencer's location data to the CAVE system through the network device; the Hololens device recognizes the experiencer's movements and voice, and sends the experiencer's action and voice commands through the network device. Transmission to the CAVE system; the CAVE system maps the environment grid space according to the spatial positioning point and the experiencer's position data, so that the 3D virtual environment corresponds to the spatial relationship of the 3D holographic image of the virtual object; the CAVE system senses the experiencer according to the action instructions and voice instructions operations, and implement corresponding changes (including menu operations, system settings, selecting virtual objects, moving virtual objects, scene switching, rotation, zooming and panning of the field of view), so that the three-dimensional virtual environment interacts with the experiencer .
本发明在提供大视野虚拟场景的同时,又能够将虚拟对象的全息图像与现实场景混合叠加,弥补了CAVE虚拟场景灵活性和互动体验感较弱的缺点和HoloLens视野较小的缺点,能够提供更强的沉浸感、更自然的互动方式和更逼真的体验感。由于现有的CAVE虚拟现实系统能够提供大的视野和全景图像,能够产生强烈的沉浸感,但是不能提供虚拟对象的全息图像,且需要专门配备VR识别设备、VR交互设备和位置跟踪系统来实现与体验者之间的互动,其使用的灵活性和互动体验感较弱。Hololens能够提供虚拟对象的全息图像,并且可以将计算机生成的虚拟对象叠加于现实世界之上,并支持体验者的位置跟踪、手部追踪和语音识别,但是最新的Hololens第二代产品的视场较小,对角仅为52度(垂直28.5度,水平43度),虚拟大场景的效果较弱。本发明利用彼此的互补特性,将CAVE和Hololens结合起来,实现Hololens的虚拟对象全息图像与CAVE的虚拟环境混合,并利用Hololens对体验者进行定位与跟踪,识别体验者的动作和语音,解决了体验者和虚拟场景之间的互动问题,从而弥 补了CAVE虚拟场景灵活性和互动体验感较弱的缺点和HoloLens视野较小的缺点,能够提供更强的沉浸感、更自然的互动方式和更逼真的体验感。While providing a large-view virtual scene, the present invention can mix and superimpose the holographic image of the virtual object with the real scene, which makes up for the shortcomings of the CAVE virtual scene's weak flexibility and interactive experience and the short HoloLens' visual field. Greater immersion, more natural interactions, and a more realistic experience. Since the existing CAVE virtual reality system can provide a large field of view and panoramic images, it can produce a strong sense of immersion, but it cannot provide holographic images of virtual objects, and needs to be specially equipped with VR recognition equipment, VR interactive equipment and position tracking system to achieve The interaction with the experiencer is less flexible and interactive. Hololens can provide holographic images of virtual objects, and can superimpose computer-generated virtual objects on top of the real world, and support the position tracking, hand tracking and voice recognition of the experiencer, but the field of view of the latest Hololens second generation products Smaller, the diagonal is only 52 degrees (28.5 degrees vertically, 43 degrees horizontally), and the effect of virtual large scenes is weak. The invention utilizes the complementary characteristics of each other, combines CAVE and Hololens, realizes the mixing of the virtual object holographic image of Hololens and the virtual environment of CAVE, uses Hololens to locate and track the experiencer, recognizes the action and voice of the experiencer, and solves the problem of solving the problem. The interaction between the experiencer and the virtual scene makes up for the shortcomings of the CAVE virtual scene's weak flexibility and interactive experience and the shortcomings of the HoloLens' small field of view, which can provide a stronger sense of immersion, a more natural interaction method and more Realistic experience.
本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处。综上所述,本说明书内容不应理解为对本发明的限制。In this paper, specific examples are used to illustrate the principles and implementations of the present invention. The descriptions of the above embodiments are only used to help understand the methods and core ideas of the present invention; meanwhile, for those skilled in the art, according to the present invention There will be changes in the specific implementation and application scope. In conclusion, the contents of this specification should not be construed as limiting the present invention.
提供以上实施例仅仅是为了描述本发明的目的,而并非要限制本发明的范围。本发明的范围由所附权利要求限定。不脱离本发明的精神和原理而做出的各种等同替换和修改,均应涵盖在本发明的范围之内。The above embodiments are provided for the purpose of describing the present invention only, and are not intended to limit the scope of the present invention. The scope of the invention is defined by the appended claims. Various equivalent replacements and modifications made without departing from the spirit and principle of the present invention should be included within the scope of the present invention.

Claims (8)

  1. 一种Hololens和CAVE结合的虚拟体验系统,其特征在于,包括:A virtual experience system combining Hololens and CAVE, characterized in that it includes:
    CAVE系统和Hololens设备;CAVE system and Hololens equipment;
    所述CAVE系统用于生成三维虚拟环境;所述Hololens设备用于在所述CAVE系统生成的三维虚拟环境中根据所述Hololens设备中的三维模型生成虚拟对象的三维全息图像;所述虚拟对象的三维全息图像与所述三维虚拟环境叠加形成虚拟三维场景。The CAVE system is used to generate a three-dimensional virtual environment; the Hololens device is used to generate a three-dimensional holographic image of a virtual object according to the three-dimensional model in the Hololens device in the three-dimensional virtual environment generated by the CAVE system; The three-dimensional holographic image and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
  2. 根据权利要求1所述的Hololens和CAVE结合的虚拟体验系统,其特征在于,所述Hololens和CAVE结合的虚拟体验系统,还包括:The virtual experience system combining Hololens and CAVE according to claim 1, wherein the virtual experience system combining Hololens and CAVE further comprises:
    网络设备和云计算平台;Network equipment and cloud computing platforms;
    所述网络设备分别与所述Hololens设备、所述CAVE系统和所述云计算平台连接;The network device is respectively connected with the Hololens device, the CAVE system and the cloud computing platform;
    所述Hololens设备用于对环境进行扫描,并通过所述网络设备将环境扫描结果发送至所述云计算平台;The Hololens device is used to scan the environment, and send the environment scan result to the cloud computing platform through the network device;
    所述Hololens设备用于接收所述云计算平台根据所述环境扫描结果确定的空间定位点,并通过所述网络设备将所述空间定位点传输至所述CAVE系统;The Hololens device is configured to receive the spatial positioning point determined by the cloud computing platform according to the environmental scanning result, and transmit the spatial positioning point to the CAVE system through the network device;
    所述Hololens设备用于对体验者进行定位得到体验者位置数据,并通过所述网络设备将所述体验者位置数据传输至所述CAVE系统;所述Hololens设备还用于识别体验者的动作和语音,并通过所述网络设备将所述体验者的动作指令和语音指令传输至所述CAVE系统;The Hololens device is used to locate the experiencer to obtain the experiencer's location data, and transmit the experiencer's location data to the CAVE system through the network device; the Hololens device is also used to identify the experiencer's actions and voice, and transmit the user's action instructions and voice instructions to the CAVE system through the network device;
    所述CAVE系统用于根据所述空间定位点和所述体验者位置数据进行环境网格空间映射,使所述三维虚拟环境与所述虚拟对象的三维全息图像的空间关系对应;所述CAVE系统还用于根据所述动作指令和所述语音指令确定体验者的操作,并产生与所述体验者的操作对应的三维虚拟环境,使所述三维虚拟环境与体验者之间进行交互。The CAVE system is used to perform environmental grid space mapping according to the spatial positioning point and the experiencer position data, so that the three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object; the CAVE system It is also used to determine the operation of the experiencer according to the action instruction and the voice instruction, and generate a three-dimensional virtual environment corresponding to the operation of the experiencer, so that the three-dimensional virtual environment and the experiencer can interact.
  3. 根据权利要求2所述的Hololens和CAVE结合的虚拟体验系统,其特征在于,所述CAVE系统,具体包括:The virtual experience system combining Hololens and CAVE according to claim 2, wherein the CAVE system specifically includes:
    图形工作站、投影机和投影空间;所述投影空间中设有多个投影面;a graphics workstation, a projector and a projection space; a plurality of projection surfaces are arranged in the projection space;
    所述图形工作站分别与所述投影机和所述网络设备连接;所述图形工作站用于将三维渲染后的视频图像传输至所述投影机,所述投影机将所述视频图像投影至所述投影面形成三维虚拟环境。The graphics workstation is respectively connected with the projector and the network device; the graphics workstation is used for transmitting the three-dimensional rendered video image to the projector, and the projector projects the video image to the The projection surface forms a three-dimensional virtual environment.
  4. 根据权利要求3所述的Hololens和CAVE结合的虚拟体验系统,其特征在于,所述网络设备,具体包括:The virtual experience system combining Hololens and CAVE according to claim 3, wherein the network device specifically includes:
    交换机和无线路由器;switches and wireless routers;
    所述无线路由器分别与所述Hololens设备、所述交换机和所述云计算平台连接。The wireless router is respectively connected with the Hololens device, the switch and the cloud computing platform.
  5. 根据权利要求4所述的Hololens和CAVE结合的虚拟体验系统,其特征在于,所述Hololens和CAVE结合的虚拟体验系统,还包括:The virtual experience system combining Hololens and CAVE according to claim 4, wherein the virtual experience system combining Hololens and CAVE further comprises:
    音响设备;Audio equipment;
    所述音响设备与所述图形工作站连接;所述音响设备用于模拟环境音效。The audio equipment is connected with the graphics workstation; the audio equipment is used for simulating environmental sound effects.
  6. 根据权利要求5所述的Hololens和CAVE结合的虚拟体验系统,其特征在于,The virtual experience system combining Hololens and CAVE according to claim 5, is characterized in that,
    所述图形工作站通过视频线与所述投影机连接;The graphics workstation is connected with the projector through a video cable;
    所述图形工作站通过音频线与所述音响设备连接。The graphics workstation is connected with the audio equipment through an audio cable.
  7. 一种Hololens和CAVE结合的虚拟体验方法,其特征在于,包括:A virtual experience method combining Hololens and CAVE, characterized by comprising:
    所述CAVE系统生成三维虚拟环境;The CAVE system generates a three-dimensional virtual environment;
    将Hololens设备置于CAVE系统生成的三维虚拟环境中;Place the Hololens device in the 3D virtual environment generated by the CAVE system;
    所述Hololens设备根据所述Hololens设备中的三维模型生成虚拟对象的三维全息图像;The Hololens device generates a three-dimensional holographic image of the virtual object according to the three-dimensional model in the Hololens device;
    所述虚拟对象的三维全息图像与所述三维虚拟环境叠加形成虚拟三维场景。The three-dimensional holographic image of the virtual object and the three-dimensional virtual environment are superimposed to form a virtual three-dimensional scene.
  8. 根据权利要求7所述的Hololens和CAVE结合的虚拟体验方法, 其特征在于,所述方法,还包括:The virtual experience method combining Hololens and CAVE according to claim 7, wherein the method further comprises:
    所述Hololens设备对环境进行扫描,并通过网络设备将环境扫描结果发送至云计算平台;The Hololens device scans the environment, and sends the environment scan result to the cloud computing platform through the network device;
    所述Hololens设备接收所述云计算平台根据所述环境扫描结果确定的空间定位点,并通过所述网络设备将所述空间定位点传输至所述CAVE系统;The Hololens device receives the spatial positioning point determined by the cloud computing platform according to the environmental scanning result, and transmits the spatial positioning point to the CAVE system through the network device;
    所述Hololens设备对体验者进行定位得到体验者位置数据,并通过所述网络设备将所述体验者位置数据传输至所述CAVE系统;The Hololens device locates the experiencer to obtain the experiencer's location data, and transmits the experiencer's location data to the CAVE system through the network device;
    所述Hololens设备识别体验者的动作和语音,并通过所述网络设备将所述体验者的动作指令和语音指令传输至所述CAVE系统;The Hololens device recognizes the action and voice of the experiencer, and transmits the action instruction and voice command of the experiencer to the CAVE system through the network device;
    所述CAVE系统根据所述空间定位点和所述体验者位置数据进行环境网格空间映射,使所述三维虚拟环境与所述虚拟对象的三维全息图像的空间关系对应;The CAVE system performs environmental grid space mapping according to the spatial positioning point and the experiencer position data, so that the three-dimensional virtual environment corresponds to the spatial relationship of the three-dimensional holographic image of the virtual object;
    所述CAVE系统根据所述动作指令和所述语音指令确定体验者的操作,并产生与所述体验者的操作对应的三维虚拟环境,使所述三维虚拟环境与体验者之间进行交互。The CAVE system determines the operation of the experiencer according to the action instruction and the voice instruction, and generates a three-dimensional virtual environment corresponding to the operation of the experiencer, so that the three-dimensional virtual environment and the experiencer can interact.
PCT/CN2020/113691 2020-09-07 2020-09-07 Virtual experience system and method combining hololens and cave WO2022047768A1 (en)

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